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Diffstat (limited to 'firmware/lib/include/bmpblk_font.h')
-rw-r--r--firmware/lib/include/bmpblk_font.h63
1 files changed, 0 insertions, 63 deletions
diff --git a/firmware/lib/include/bmpblk_font.h b/firmware/lib/include/bmpblk_font.h
deleted file mode 100644
index 24f908ea..00000000
--- a/firmware/lib/include/bmpblk_font.h
+++ /dev/null
@@ -1,63 +0,0 @@
-/* Copyright (c) 2013 The Chromium OS Authors. All rights reserved.
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- *
- * This describes the internal format used to pack a set of character glpyhs so
- * we can render strings by drawing one character at a time.
- *
- * The format is this:
- *
- * +-------------------------+
- * | FontArrayHeader |
- * +-------------------------+
- * | FontArrayEntryHeader[0] |
- * +-------------------------+
- * | raw image data[0] |
- * +-------------------------+
- * | FontArrayEntryHeader[1] |
- * +-------------------------+
- * | raw image data[1] |
- * +-------------------------+
- * | FontArrayEntryHeader[2] |
- * +-------------------------+
- * | raw image data[2] |
- * +-------------------------+
- * ...
- * +-------------------------+
- * | FontArrayEntryHeader[n] |
- * +-------------------------+
- * | raw image data[n] |
- * +-------------------------+
- *
- * The FontArrayHeader describes how many characters will be encoded.
- * Each character encoding consists of a FontArrayEntryHeader followed
- * immediately by the raw image data for that character.
- */
-
-#ifndef VBOOT_REFERENCE_BMPBLK_FONT_H_
-#define VBOOT_REFERENCE_BMPBLK_FONT_H_
-
-#include "bmpblk_header.h"
-
-#define FONT_SIGNATURE "FONT"
-#define FONT_SIGNATURE_SIZE 4
-
-typedef struct FontArrayHeader {
- uint8_t signature[FONT_SIGNATURE_SIZE];
- uint32_t num_entries; /* Number of chars encoded here. */
-} __attribute__((packed)) FontArrayHeader;
-
-typedef struct FontArrayEntryHeader {
- uint32_t ascii; /* What to show. Could even be UTF? */
- ImageInfo info; /* Describes the bitmap. */
-
- /*
- * The image to use follows immediately, NOT compressed. It's
- * uncompressed because each glyph is only a few hundred bytes, but
- * they have much in common (colormaps, for example). When we add the
- * whole font blob to the bmpblk, it will be compressed as a single
- * item there.
- */
-} __attribute__((packed)) FontArrayEntryHeader;
-
-#endif /* VBOOT_REFERENCE_BMPBLK_FONT_H_ */