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authorYilun Lin <yllin@google.com>2018-09-08 00:31:36 +0800
committerchrome-bot <chrome-bot@chromium.org>2018-09-13 06:13:51 -0700
commitcb49a07fd350d9b513b019f755730d298bf719e7 (patch)
tree49057db244ea0b103c1026e4b9aea2ce5037af1e /include
parentc857c83cca204ab23e5d355ac1751b3cd7d95fb8 (diff)
downloadchrome-ec-cb49a07fd350d9b513b019f755730d298bf719e7.tar.gz
type: Rename matrix_3x3_t to mat33_fp_t
Naming of many vector types and matrix types are not clear enough. For example, we have: vector_3_t, which is a vector of three int. vec3_t, which is a vector of three float. size4_t, which is a vector of four size_t. mat33_t, which is a 3x3 matrix of float. matrix_3x3_t, which is a 3x3 matrix of fixed point. Besides, we have types like int8_t, uint16_t types. To clearly distinguished types, the CL propose to, For vector types, naming should be `$type + 'v' + $num + '_t'`: vector_3_t becomes intv3_t vec3_t becomes floatv3_t vector 4 of uint16_t becomes uint16v4_t (which doesn't exist yet) For matrix types, naming should be `mat$N$N_` + $type + '_t', where $N is the matrix size: matrix_3x3_t becomes mat33_fp_t # fp: fixed point mat33_t becomes mat33_float_t TEST=make buildall -j BUG=b:114662791 Change-Id: I51d88d44252184e4b7b3564236833b0b892edc39 Signed-off-by: Yilun Lin <yllin@google.com> Reviewed-on: https://chromium-review.googlesource.com/1215449 Commit-Ready: Yilun Lin <yllin@chromium.org> Tested-by: Yilun Lin <yllin@chromium.org> Reviewed-by: Nicolas Boichat <drinkcat@chromium.org>
Diffstat (limited to 'include')
-rw-r--r--include/math_util.h6
-rw-r--r--include/motion_lid.h4
-rw-r--r--include/motion_sense.h2
3 files changed, 6 insertions, 6 deletions
diff --git a/include/math_util.h b/include/math_util.h
index d94084f30d..1bcff13525 100644
--- a/include/math_util.h
+++ b/include/math_util.h
@@ -96,7 +96,7 @@ static inline fp_t fp_abs(fp_t a)
* Note that constant matrices MUST be initialized using FLOAT_TO_FP()
* or INT_TO_FP() for all non-zero values.
*/
-typedef fp_t matrix_3x3_t[3][3];
+typedef fp_t mat33_fp_t[3][3];
/* Integer vector */
typedef int intv3_t[3];
@@ -141,7 +141,7 @@ fp_t cosine_of_angle_diff(const intv3_t v1, const intv3_t v2);
* @param R Rotation matrix.
* @param res Resultant vector.
*/
-void rotate(const intv3_t v, const matrix_3x3_t R, intv3_t res);
+void rotate(const intv3_t v, const mat33_fp_t R, intv3_t res);
/**
* Rotate vector v by rotation matrix R^-1.
@@ -150,6 +150,6 @@ void rotate(const intv3_t v, const matrix_3x3_t R, intv3_t res);
* @param R Rotation matrix.
* @param res Resultant vector.
*/
-void rotate_inv(const intv3_t v, const matrix_3x3_t R, intv3_t res);
+void rotate_inv(const intv3_t v, const mat33_fp_t R, intv3_t res);
#endif /* __CROS_EC_MATH_UTIL_H */
diff --git a/include/motion_lid.h b/include/motion_lid.h
index 6ce299c0e5..110d614811 100644
--- a/include/motion_lid.h
+++ b/include/motion_lid.h
@@ -17,13 +17,13 @@
*/
struct accel_orientation {
/* Rotation matrix to rotate positive 90 degrees around the hinge. */
- matrix_3x3_t rot_hinge_90;
+ mat33_fp_t rot_hinge_90;
/*
* Rotation matrix to rotate 180 degrees around the hinge. The value
* here should be rot_hinge_90 ^ 2.
*/
- matrix_3x3_t rot_hinge_180;
+ mat33_fp_t rot_hinge_180;
/* Vector pointing along hinge axis. */
intv3_t hinge_axis;
diff --git a/include/motion_sense.h b/include/motion_sense.h
index bbc82a0f71..a63fc7ae79 100644
--- a/include/motion_sense.h
+++ b/include/motion_sense.h
@@ -90,7 +90,7 @@ struct motion_sensor_t {
*/
uint8_t in_spoof_mode;
- const matrix_3x3_t *rot_standard_ref;
+ const mat33_fp_t *rot_standard_ref;
/*
* default_range: set by default by the EC.