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authorAlec Berg <alecaberg@chromium.org>2014-02-03 17:49:48 -0800
committerchrome-internal-fetch <chrome-internal-fetch@google.com>2014-02-22 00:48:29 +0000
commit6f2869903d2c6d0147a9f0b0dbfb40f62c6af0ab (patch)
tree61aa1fdc55294441684bfee0ac4ba2afc4369f2b /include/math_util.h
parent9305b84ab2a844393b90b897c394a557d8dfa8fb (diff)
downloadchrome-ec-6f2869903d2c6d0147a9f0b0dbfb40f62c6af0ab.tar.gz
rambi: Add motion sense task to track motion
Added motion sense task to Clapper and Glimmer. This task samples the accelerometers and calculate a lid angle. Note that as the machine is rotated towards the hinge angle aligning with gravity, the lid calculation becomes less trustworthy. Added a math_util file to hold various mathematical functions useful for calculating lid angle that may be helpful in other places. For each board with accelerometers we need to define some orientation specific data in board.c. There is a calibration procedure through the EC console that can be enabled by defining CONFIG_ACCEL_CALIBRATE. The calibration procedure can help determine the orientation data required. For debugging purposes there is a console command to regularly print to the EC console the accelerometer data and derived lid angle. The console command can be enabled by defining CONFIG_CMD_LID_ANGLE. BUG=none Original-BUG=chrome-os-partner:24703 BRANCH=rambi TEST=Ran the calibration procedure on a Glimmer unit, and then rotated the machine in space. Verified that the lid angle calculated roughly matched actual lid angle. Original-Change-Id: I63a5e384b7f6b628b4ea01de49843355fb8d6ebe Signed-off-by: Alec Berg <alecaberg@chromium.org> Reviewed-on: https://chromium-review.googlesource.com/184783 Reviewed-by: Randall Spangler <rspangler@chromium.org> Signed-off-by: Alec Berg <alecaberg@chromium.org> (cherry picked from commit efb07945a5159fa0e7a746c666b2519ebdca9c22) Conflicts: board/clapper/board.c board/clapper/ec.tasklist board/glimmer/board.c board/glimmer/ec.tasklist Change-Id: Ibc492ef5c11e7084e87f01338c4d7775f9a08c18 Signed-off-by: Alec Berg <alecaberg@chromium.org> Reviewed-on: https://chromium-review.googlesource.com/187433 Reviewed-by: Randall Spangler <rspangler@chromium.org>
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+/* Copyright (c) 2014 The Chromium OS Authors. All rights reserved.
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+/* Header file for common math functions. */
+
+#ifndef __CROS_MATH_UTIL_H
+#define __CROS_MATH_UTIL_H
+
+typedef float matrix_3x3_t[3][3];
+typedef int vector_3_t[3];
+
+
+/* Some useful math functions. */
+#define SQ(x) ((x) * (x))
+#define ABS(x) ((x) >= 0 ? (x) : -(x))
+
+
+/**
+ * Find acos(x) in degrees. Argument is clipped to [-1.0, 1.0].
+ *
+ * @param x
+ *
+ * @return acos(x) in degrees.
+ */
+float arc_cos(float x);
+
+/**
+ * Find the cosine of the angle between two vectors.
+ *
+ * @param v1
+ * @param v2
+ *
+ * @return Cosine of the angle between v1 and v2.
+ */
+float cosine_of_angle_diff(const vector_3_t v1, const vector_3_t v2);
+
+/**
+ * Rotate vector v by rotation matrix R.
+ *
+ * @param v Vector to be rotated.
+ * @param R Pointer to rotation matrix.
+ * @param res Pointer to the resultant vector.
+ */
+void rotate(const vector_3_t v, const matrix_3x3_t (* const R),
+ vector_3_t *res);
+
+
+#ifdef CONFIG_ACCEL_CALIBRATE
+
+/**
+ * Multiply two 3x3 matrices.
+ *
+ * @param m1
+ * @param m2
+ * @param res Pointer to resultant matrix R = a1*a2;
+ */
+void matrix_multiply(matrix_3x3_t *m1, matrix_3x3_t *m2, matrix_3x3_t *res);
+
+/**
+ * Given an input matrix and an output matrix, solve for the rotation
+ * matrix to get from the input matrix to the output matrix. Note, that this
+ * operation is not guaranteed. In order to successfully calculate the rotation
+ * matrix, the input must be linearly independent so that the matrix can be
+ * inverted.
+ *
+ * This function solves the following matrix equation for R:
+ * in * R = out
+ *
+ * If input matrix is invertible the resulting rotation matrix is stored in R.
+ *
+ * @param in
+ * @param out
+ * @param R Pointer to resultant matrix.
+ *
+ * @return EC_SUCCESS if successful
+ */
+int solve_rotation_matrix(matrix_3x3_t *in, matrix_3x3_t *out, matrix_3x3_t *R);
+
+/**
+ * Calculate magnitude of a vector.
+ *
+ * @param v Vector to be measured.
+ *
+ * @return Magnitued of vector v.
+ */
+int vector_magnitude(const vector_3_t v);
+
+#endif
+
+
+#endif /* __CROS_MATH_UTIL_H */