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+/*
+ * Copyright 2006-2012 Adrian Thurston <thurston@complang.org>
+ */
+
+/* This file is part of Colm.
+ *
+ * Colm is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * Colm is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with Colm; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _FSMREDUCE_H
+#define _FSMREDUCE_H
+
+#include <iostream>
+#include "avltree.h"
+#include "fsmgraph.h"
+#include "parsedata.h"
+
+/* Forwards. */
+struct FsmTrans;
+struct FsmGraph;
+struct Compiler;
+struct FsmCodeGen;
+struct RedFsm;
+struct GenCondSpace;
+struct Condition;
+
+struct RedActionTable
+:
+ public AvlTreeEl<RedActionTable>
+{
+ RedActionTable( const ActionTable &key )
+ :
+ key(key),
+ id(0)
+ { }
+
+ const ActionTable &getKey()
+ { return key; }
+
+ ActionTable key;
+ int id;
+};
+
+typedef AvlTree<RedActionTable, ActionTable, CmpActionTable> ActionTableMap;
+
+struct NextRedTrans
+{
+ Key lowKey, highKey;
+ FsmTrans *trans;
+ FsmTrans *next;
+
+ void load() {
+ if ( trans != 0 ) {
+ next = trans->next;
+ lowKey = trans->lowKey;
+ highKey = trans->highKey;
+ }
+ }
+
+ NextRedTrans( FsmTrans *t ) {
+ trans = t;
+ load();
+ }
+
+ void increment() {
+ trans = next;
+ load();
+ }
+};
+
+class RedFsmBuild
+{
+public:
+ RedFsmBuild( Compiler *pd, FsmGraph *fsm );
+ RedFsm *reduceMachine( );
+
+private:
+ void appendTrans( TransListVect &outList, Key lowKey, Key highKey, FsmTrans *trans );
+ void makeStateActions( FsmState *state );
+ void makeStateList();
+ void makeStateConditions( FsmState *state );
+
+ void initActionList( unsigned long length );
+ void newAction( int anum, char *name, int line, int col, Action *action );
+ void initActionTableList( unsigned long length );
+ void initCondSpaceList( ulong length );
+ void condSpaceItem( int cnum, long condActionId );
+ void newCondSpace( int cnum, int condSpaceId, Key baseKey );
+ void initStateCondList( int snum, ulong length );
+ void addStateCond( int snum, Key lowKey, Key highKey, long condNum );
+ void initStateList( unsigned long length );
+ void addRegionToEntry( int regionId, int entryId );
+ void addEntryPoint( int entryId, unsigned long entryState );
+ void setId( int snum, int id );
+ void initTransList( int snum, unsigned long length );
+ void newTrans( int snum, int tnum, Key lowKey, Key highKey,
+ long targ, long act );
+ void finishTransList( int snum );
+ void setFinal( int snum );
+ void setEofTrans( int snum, int eofTarget, int actId );
+ void setStateActions( int snum, long toStateAction,
+ long fromStateAction, long eofAction );
+ void setForcedErrorState();
+ void closeMachine();
+ Key findMaxKey();
+
+ void makeEntryPoints();
+ void makeGetKeyExpr();
+ void makeAccessExpr();
+ void makeCurStateExpr();
+ void makeConditions();
+ void makeInlineList( InlineList *inlineList, InlineItem *context );
+ void makeActionList();
+ void makeActionTableList();
+ void reduceTrans( FsmTrans *trans );
+ void reduceActionTables();
+ void makeTransList( FsmState *state );
+ void makeTrans( Key lowKey, Key highKey, FsmTrans *defTrans );
+ void makeAction( Action *action );
+ void makeLmSwitch( InlineItem *item );
+ void makeMachine();
+ void makeActionExec( InlineItem *item );
+ void makeActionExecTE( InlineItem *item );
+
+ Compiler *pd;
+ FsmGraph *fsm;
+ ActionTableMap actionTableMap;
+ int nextActionTableId;
+
+ int startState;
+ int errState;
+
+public:
+ RedFsm *redFsm;
+
+private:
+ int curAction;
+ int curActionTable;
+ int curTrans;
+ int curState;
+ int curCondSpace;
+ int curStateCond;
+};
+
+
+#endif /* _FSMREDUCE_H */