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+/*
+ * Copyright 2002, 2006 Adrian Thurston <thurston@complang.org>
+ */
+
+/* This file is part of Aapl.
+ *
+ * Aapl is free software; you can redistribute it and/or modify it under the
+ * terms of the GNU Lesser General Public License as published by the Free
+ * Software Foundation; either version 2.1 of the License, or (at your option)
+ * any later version.
+ *
+ * Aapl is distributed in the hope that it will be useful, but WITHOUT ANY
+ * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * along with Aapl; if not, write to the Free Software Foundation, Inc., 59
+ * Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _AAPL_SVECTOR_H
+#define _AAPL_SVECTOR_H
+
+#include <new>
+#include <string.h>
+#include <stdlib.h>
+#include <assert.h>
+#include "table.h"
+
+#ifdef AAPL_NAMESPACE
+namespace Aapl {
+#endif
+
+/**
+ * \addtogroup vector
+ * @{
+ */
+
+/** \class SVector
+ * \brief Copy-on-write dynamic array.
+ *
+ * SVector is a variant of Vector that employs copy-on-write behaviour. The
+ * SVector copy constructor and = operator make shallow copies. If a vector
+ * that references shared data is modified with insert, replace, append,
+ * prepend, setAs or remove, a new copy is made so as not to interfere with
+ * the shared data. However, shared individual elements may be modified by
+ * bypassing the SVector interface.
+ *
+ * SVector is a dynamic array that can be used to contain complex data
+ * structures that have constructors and destructors as well as simple types
+ * such as integers and pointers.
+ *
+ * SVector supports inserting, overwriting, and removing single or multiple
+ * elements at once. Constructors and destructors are called wherever
+ * appropriate. For example, before an element is overwritten, it's
+ * destructor is called.
+ *
+ * SVector provides automatic resizing of allocated memory as needed and
+ * offers different allocation schemes for controlling how the automatic
+ * allocation is done. Two senses of the the length of the data is
+ * maintained: the amount of raw memory allocated to the vector and the number
+ * of actual elements in the vector. The various allocation schemes control
+ * how the allocated space is changed in relation to the number of elements in
+ * the vector.
+ */
+
+/*@}*/
+
+/* SVector */
+template < class T, class Resize = ResizeExpn > class SVector :
+ public STable<T>, public Resize
+{
+private:
+ typedef STable<T> BaseTable;
+
+public:
+ /**
+ * \brief Initialize an empty vector with no space allocated.
+ *
+ * If a linear resizer is used, the step defaults to 256 units of T. For a
+ * runtime vector both up and down allocation schemes default to
+ * Exponential.
+ */
+ SVector() { }
+
+ /**
+ * \brief Create a vector that contains an initial element.
+ *
+ * The vector becomes one element in length. The element's copy
+ * constructor is used to place the value in the vector.
+ */
+ SVector(const T &val) { setAs(&val, 1); }
+
+ /**
+ * \brief Create a vector that contains an array of elements.
+ *
+ * The vector becomes len elements in length. Copy constructors are used
+ * to place the new elements in the vector.
+ */
+ SVector(const T *val, long len) { setAs(val, len); }
+
+ /* Shallow copy. */
+ SVector( const SVector &v );
+
+ /**
+ * \brief Free all memory used by the vector.
+ *
+ * The vector is reset to zero elements. Destructors are called on all
+ * elements in the vector. The space allocated for the vector is freed.
+ */
+ ~SVector() { empty(); }
+
+ /* Delete all items. */
+ void empty();
+
+ /**
+ * \brief Deep copy another vector into this vector.
+ *
+ * Copies the entire contents of the other vector into this vector. Any
+ * existing contents are first deleted. Equivalent to setAs.
+ */
+ void deepCopy( const SVector &v ) { setAs(v.data, v.length()); }
+
+ /* Perform a shallow copy of another vector. */
+ SVector &operator=( const SVector &v );
+
+
+ /*@{*/
+ /**
+ * \brief Insert one element at position pos.
+ *
+ * Elements in the vector from pos onward are shifted one space to the
+ * right. The copy constructor is used to place the element into this
+ * vector. If pos is greater than the length of the vector then undefined
+ * behaviour results. If pos is negative then it is treated as an offset
+ * relative to the length of the vector.
+ */
+ void insert(long pos, const T &val) { insert(pos, &val, 1); }
+
+ /* Insert an array of values. */
+ void insert(long pos, const T *val, long len);
+
+ /**
+ * \brief Insert all the elements from another vector at position pos.
+ *
+ * Elements in this vector from pos onward are shifted v.length() spaces
+ * to the right. The element's copy constructor is used to copy the items
+ * into this vector. The other vector is left unchanged. If pos is off the
+ * end of the vector, then undefined behaviour results. If pos is negative
+ * then it is treated as an offset relative to the length of the vector.
+ * Equivalent to vector.insert(pos, other.data, other.length()).
+ */
+ void insert(long pos, const SVector &v) { insert(pos, v.data, v.length()); }
+
+ /* Insert len copies of val into the vector. */
+ void insertDup(long pos, const T &val, long len);
+
+ /**
+ * \brief Insert one new element using the default constrcutor.
+ *
+ * Elements in the vector from pos onward are shifted one space to the right.
+ * The default constructor is used to init the new element. If pos is greater
+ * than the length of the vector then undefined behaviour results. If pos is
+ * negative then it is treated as an offset relative to the length of the
+ * vector.
+ */
+ void insertNew(long pos) { insertNew(pos, 1); }
+
+ /* Insert len new items using default constructor. */
+ void insertNew(long pos, long len);
+ /*@}*/
+
+ /*@{*/
+ /**
+ * \brief Remove one element at position pos.
+ *
+ * The element's destructor is called. Elements to the right of pos are
+ * shifted one space to the left to take up the free space. If pos is greater
+ * than or equal to the length of the vector then undefined behavior results.
+ * If pos is negative then it is treated as an offset relative to the length
+ * of the vector.
+ */
+ void remove(long pos) { remove(pos, 1); }
+
+ /* Delete a number of elements. */
+ void remove(long pos, long len);
+ /*@}*/
+
+ /*@{*/
+ /**
+ * \brief Replace one element at position pos.
+ *
+ * If there is an existing element at position pos (if pos is less than the
+ * length of the vector) then its destructor is called before the space is
+ * used. The copy constructor is used to place the element into the vector.
+ * If pos is greater than the length of the vector then undefined behaviour
+ * results. If pos is negative then it is treated as an offset relative to
+ * the length of the vector.
+ */
+ void replace(long pos, const T &val) { replace(pos, &val, 1); }
+
+ /* Replace with an array of values. */
+ void replace(long pos, const T *val, long len);
+
+ /**
+ * \brief Replace at position pos with all the elements of another vector.
+ *
+ * Replace at position pos with all the elements of another vector. The other
+ * vector is left unchanged. If there are existing elements at the positions
+ * to be replaced, then destructors are called before the space is used. Copy
+ * constructors are used to place the elements into this vector. It is
+ * allowable for the pos and length of the other vector to specify a
+ * replacement that overwrites existing elements and creates new ones. If pos
+ * is greater than the length of the vector then undefined behaviour results.
+ * If pos is negative, then it is treated as an offset relative to the length
+ * of the vector.
+ */
+ void replace(long pos, const SVector &v) { replace(pos, v.data, v.length()); }
+
+ /* Replace len items with len copies of val. */
+ void replaceDup(long pos, const T &val, long len);
+
+ /**
+ * \brief Replace at position pos with one new element.
+ *
+ * If there is an existing element at the position to be replaced (pos is
+ * less than the length of the vector) then the element's destructor is
+ * called before the space is used. The default constructor is used to
+ * initialize the new element. If pos is greater than the length of the
+ * vector then undefined behaviour results. If pos is negative, then it is
+ * treated as an offset relative to the length of the vector.
+ */
+ void replaceNew(long pos) { replaceNew(pos, 1); }
+
+ /* Replace len items at pos with newly constructed objects. */
+ void replaceNew(long pos, long len);
+ /*@}*/
+
+ /*@{*/
+
+ /**
+ * \brief Set the contents of the vector to be val exactly.
+ *
+ * The vector becomes one element in length. Destructors are called on any
+ * existing elements in the vector. The element's copy constructor is used to
+ * place the val in the vector.
+ */
+ void setAs(const T &val) { setAs(&val, 1); }
+
+ /* Set to the contents of an array. */
+ void setAs(const T *val, long len);
+
+ /**
+ * \brief Set the vector to exactly the contents of another vector.
+ *
+ * The vector becomes v.length() elements in length. Destructors are called
+ * on any existing elements. Copy constructors are used to place the new
+ * elements in the vector.
+ */
+ void setAs(const SVector &v) { setAs(v.data, v.length()); }
+
+ /* Set as len copies of item. */
+ void setAsDup(const T &item, long len);
+
+ /**
+ * \brief Set the vector to exactly one new item.
+ *
+ * The vector becomes one element in length. Destructors are called on any
+ * existing elements in the vector. The default constructor is used to
+ * init the new item.
+ */
+ void setAsNew() { setAsNew(1); }
+
+ /* Set as newly constructed objects using the default constructor. */
+ void setAsNew(long len);
+ /*@}*/
+
+ /*@{*/
+ /**
+ * \brief Append one elment to the end of the vector.
+ *
+ * Copy constructor is used to place the element in the vector.
+ */
+ void append(const T &val) { replace(BaseTable::length(), &val, 1); }
+
+ /**
+ * \brief Append len elements to the end of the vector.
+ *
+ * Copy constructors are used to place the elements in the vector.
+ */
+ void append(const T *val, long len) { replace(BaseTable::length(), val, len); }
+
+ /**
+ * \brief Append the contents of another vector.
+ *
+ * The other vector is left unchanged. Copy constructors are used to place
+ * the elements in the vector.
+ */
+ void append(const SVector &v)
+ { replace(BaseTable::length(), v.data, v.length()); }
+
+ /**
+ * \brief Append len copies of item.
+ *
+ * The copy constructor is used to place the item in the vector.
+ */
+ void appendDup(const T &item, long len) { replaceDup(BaseTable::length(), item, len); }
+
+ /**
+ * \brief Append a single newly created item.
+ *
+ * The new element is initialized with the default constructor.
+ */
+ void appendNew() { replaceNew(BaseTable::length(), 1); }
+
+ /**
+ * \brief Append len newly created items.
+ *
+ * The new elements are initialized with the default constructor.
+ */
+ void appendNew(long len) { replaceNew(BaseTable::length(), len); }
+ /*@}*/
+
+
+ /*@{*/
+ /**
+ * \brief Prepend one elment to the front of the vector.
+ *
+ * Copy constructor is used to place the element in the vector.
+ */
+ void prepend(const T &val) { insert(0, &val, 1); }
+
+ /**
+ * \brief Prepend len elements to the front of the vector.
+ *
+ * Copy constructors are used to place the elements in the vector.
+ */
+ void prepend(const T *val, long len) { insert(0, val, len); }
+
+ /**
+ * \brief Prepend the contents of another vector.
+ *
+ * The other vector is left unchanged. Copy constructors are used to place
+ * the elements in the vector.
+ */
+ void prepend(const SVector &v) { insert(0, v.data, v.length()); }
+
+ /**
+ * \brief Prepend len copies of item.
+ *
+ * The copy constructor is used to place the item in the vector.
+ */
+ void prependDup(const T &item, long len) { insertDup(0, item, len); }
+
+ /**
+ * \brief Prepend a single newly created item.
+ *
+ * The new element is initialized with the default constructor.
+ */
+ void prependNew() { insertNew(0, 1); }
+
+ /**
+ * \brief Prepend len newly created items.
+ *
+ * The new elements are initialized with the default constructor.
+ */
+ void prependNew(long len) { insertNew(0, len); }
+ /*@}*/
+
+ /* Convenience access. */
+ T &operator[](int i) const { return BaseTable::data[i]; }
+ long size() const { return BaseTable::length(); }
+
+ /* Various classes for setting the iterator */
+ struct Iter;
+ struct IterFirst { IterFirst( const SVector &v ) : v(v) { } const SVector &v; };
+ struct IterLast { IterLast( const SVector &v ) : v(v) { } const SVector &v; };
+ struct IterNext { IterNext( const Iter &i ) : i(i) { } const Iter &i; };
+ struct IterPrev { IterPrev( const Iter &i ) : i(i) { } const Iter &i; };
+
+ /**
+ * \brief Shared Vector Iterator.
+ * \ingroup iterators
+ */
+ struct Iter
+ {
+ /* Construct, assign. */
+ Iter() : ptr(0), ptrBeg(0), ptrEnd(0) { }
+
+ /* Construct. */
+ Iter( const SVector &v );
+ Iter( const IterFirst &vf );
+ Iter( const IterLast &vl );
+ inline Iter( const IterNext &vn );
+ inline Iter( const IterPrev &vp );
+
+ /* Assign. */
+ Iter &operator=( const SVector &v );
+ Iter &operator=( const IterFirst &vf );
+ Iter &operator=( const IterLast &vl );
+ inline Iter &operator=( const IterNext &vf );
+ inline Iter &operator=( const IterPrev &vl );
+
+ /** \brief Less than end? */
+ bool lte() const { return ptr != ptrEnd; }
+
+ /** \brief At end? */
+ bool end() const { return ptr == ptrEnd; }
+
+ /** \brief Greater than beginning? */
+ bool gtb() const { return ptr != ptrBeg; }
+
+ /** \brief At beginning? */
+ bool beg() const { return ptr == ptrBeg; }
+
+ /** \brief At first element? */
+ bool first() const { return ptr == ptrBeg+1; }
+
+ /** \brief At last element? */
+ bool last() const { return ptr == ptrEnd-1; }
+
+ /* Return the position. */
+ long pos() const { return ptr - ptrBeg - 1; }
+ T &operator[](int i) const { return ptr[i]; }
+
+ /** \brief Implicit cast to T*. */
+ operator T*() const { return ptr; }
+
+ /** \brief Dereference operator returns T&. */
+ T &operator *() const { return *ptr; }
+
+ /** \brief Arrow operator returns T*. */
+ T *operator->() const { return ptr; }
+
+ /** \brief Move to next item. */
+ T *operator++() { return ++ptr; }
+
+ /** \brief Move to next item. */
+ T *operator++(int) { return ptr++; }
+
+ /** \brief Move to next item. */
+ T *increment() { return ++ptr; }
+
+ /** \brief Move to previous item. */
+ T *operator--() { return --ptr; }
+
+ /** \brief Move to previous item. */
+ T *operator--(int) { return ptr--; }
+
+ /** \brief Move to previous item. */
+ T *decrement() { return --ptr; }
+
+ /** \brief Return the next item. Does not modify this. */
+ inline IterNext next() const { return IterNext(*this); }
+
+ /** \brief Return the previous item. Does not modify this. */
+ inline IterPrev prev() const { return IterPrev(*this); }
+
+ /** \brief The iterator is simply a pointer. */
+ T *ptr;
+
+ /* For testing endpoints. */
+ T *ptrBeg, *ptrEnd;
+ };
+
+ /** \brief Return first element. */
+ IterFirst first() { return IterFirst( *this ); }
+
+ /** \brief Return last element. */
+ IterLast last() { return IterLast( *this ); }
+
+protected:
+ void makeRawSpaceFor(long pos, long len);
+
+ void setAsCommon(long len);
+ long replaceCommon(long pos, long len);
+ long insertCommon(long pos, long len);
+
+ void upResize(long len);
+ void upResizeDup(long len);
+ void upResizeFromEmpty(long len);
+ void downResize(long len);
+ void downResizeDup(long len);
+};
+
+/**
+ * \brief Perform a shallow copy of the vector.
+ *
+ * Takes a reference to the contents of the other vector.
+ */
+template <class T, class Resize> SVector<T, Resize>::
+ SVector(const SVector<T, Resize> &v)
+{
+ /* Take a reference to other, if any data is allocated. */
+ if ( v.data == 0 )
+ BaseTable::data = 0;
+ else {
+ /* Get the source header, up the refcount and ref it. */
+ STabHead *srcHead = ((STabHead*) v.data) - 1;
+ srcHead->refCount += 1;
+ BaseTable::data = (T*) (srcHead + 1);
+ }
+}
+
+/**
+ * \brief Shallow copy another vector into this vector.
+ *
+ * Takes a reference to the other vector. The contents of this vector are
+ * first emptied.
+ *
+ * \returns A reference to this.
+ */
+template <class T, class Resize> SVector<T, Resize> &
+ SVector<T, Resize>:: operator=( const SVector &v )
+{
+ /* First clean out the current contents. */
+ empty();
+
+ /* Take a reference to other, if any data is allocated. */
+ if ( v.data == 0 )
+ BaseTable::data = 0;
+ else {
+ /* Get the source header, up the refcount and ref it. */
+ STabHead *srcHead = ((STabHead*) v.data) - 1;
+ srcHead->refCount += 1;
+ BaseTable::data = (T*) (srcHead + 1);
+ }
+ return *this;
+}
+
+/* Init a vector iterator with just a vector. */
+template <class T, class Resize> SVector<T, Resize>::
+ Iter::Iter( const SVector &v )
+{
+ long length;
+ if ( v.data == 0 || (length=(((STabHead*)v.data)-1)->tabLen) == 0 )
+ ptr = ptrBeg = ptrEnd = 0;
+ else {
+ ptr = v.data;
+ ptrBeg = v.data-1;
+ ptrEnd = v.data+length;
+ }
+}
+
+/* Init a vector iterator with the first of a vector. */
+template <class T, class Resize> SVector<T, Resize>::
+ Iter::Iter( const IterFirst &vf )
+{
+ long length;
+ if ( vf.v.data == 0 || (length=(((STabHead*)vf.v.data)-1)->tabLen) == 0 )
+ ptr = ptrBeg = ptrEnd = 0;
+ else {
+ ptr = vf.v.data;
+ ptrBeg = vf.v.data-1;
+ ptrEnd = vf.v.data+length;
+ }
+}
+
+/* Init a vector iterator with the last of a vector. */
+template <class T, class Resize> SVector<T, Resize>::
+ Iter::Iter( const IterLast &vl )
+{
+ long length;
+ if ( vl.v.data == 0 || (length=(((STabHead*)vl.v.data)-1)->tabLen) == 0 )
+ ptr = ptrBeg = ptrEnd = 0;
+ else {
+ ptr = vl.v.data+length-1;
+ ptrBeg = vl.v.data-1;
+ ptrEnd = vl.v.data+length;
+ }
+}
+
+/* Init a vector iterator with the next of some other iterator. */
+template <class T, class Resize> SVector<T, Resize>::
+ Iter::Iter( const IterNext &vn )
+:
+ ptr(vn.i.ptr+1),
+ ptrBeg(vn.i.ptrBeg),
+ ptrEnd(vn.i.ptrEnd)
+{
+}
+
+/* Init a vector iterator with the prev of some other iterator. */
+template <class T, class Resize> SVector<T, Resize>::
+ Iter::Iter( const IterPrev &vp )
+:
+ ptr(vp.i.ptr-1),
+ ptrBeg(vp.i.ptrBeg),
+ ptrEnd(vp.i.ptrEnd)
+{
+}
+
+/* Set a vector iterator with some vector. */
+template <class T, class Resize> typename SVector<T, Resize>::Iter &
+ SVector<T, Resize>::Iter::operator=( const SVector &v )
+{
+ long length;
+ if ( v.data == 0 || (length=(((STabHead*)v.data)-1)->tabLen) == 0 )
+ ptr = ptrBeg = ptrEnd = 0;
+ else {
+ ptr = v.data;
+ ptrBeg = v.data-1;
+ ptrEnd = v.data+length;
+ }
+ return *this;
+}
+
+/* Set a vector iterator with the first element in a vector. */
+template <class T, class Resize> typename SVector<T, Resize>::Iter &
+ SVector<T, Resize>::Iter::operator=( const IterFirst &vf )
+{
+ long length;
+ if ( vf.v.data == 0 || (length=(((STabHead*)vf.v.data)-1)->tabLen) == 0 )
+ ptr = ptrBeg = ptrEnd = 0;
+ else {
+ ptr = vf.v.data;
+ ptrBeg = vf.v.data-1;
+ ptrEnd = vf.v.data+length;
+ }
+ return *this;
+}
+
+/* Set a vector iterator with the last element in a vector. */
+template <class T, class Resize> typename SVector<T, Resize>::Iter &
+ SVector<T, Resize>::Iter::operator=( const IterLast &vl )
+{
+ long length;
+ if ( vl.v.data == 0 || (length=(((STabHead*)vl.v.data)-1)->tabLen) == 0 )
+ ptr = ptrBeg = ptrEnd = 0;
+ else {
+ ptr = vl.v.data+length-1;
+ ptrBeg = vl.v.data-1;
+ ptrEnd = vl.v.data+length;
+ }
+ return *this;
+}
+
+/* Set a vector iterator with the next of some other iterator. */
+template <class T, class Resize> typename SVector<T, Resize>::Iter &
+ SVector<T, Resize>::Iter::operator=( const IterNext &vn )
+{
+ ptr = vn.i.ptr+1;
+ ptrBeg = vn.i.ptrBeg;
+ ptrEnd = vn.i.ptrEnd;
+ return *this;
+}
+
+/* Set a vector iterator with the prev of some other iterator. */
+template <class T, class Resize> typename SVector<T, Resize>::Iter &
+ SVector<T, Resize>::Iter::operator=( const IterPrev &vp )
+{
+ ptr = vp.i.ptr-1;
+ ptrBeg = vp.i.ptrBeg;
+ ptrEnd = vp.i.ptrEnd;
+ return *this;
+}
+
+/* Up resize the data for len elements using Resize::upResize to tell us the
+ * new length. Reads and writes allocLen. Does not read or write length.
+ * Assumes that there is some data allocated already. */
+template <class T, class Resize> void SVector<T, Resize>::
+ upResize(long len)
+{
+ /* Get the current header. */
+ STabHead *head = ((STabHead*)BaseTable::data) - 1;
+
+ /* Ask the resizer what the new length will be. */
+ long newLen = Resize::upResize(head->allocLen, len);
+
+ /* Did the data grow? */
+ if ( newLen > head->allocLen ) {
+ head->allocLen = newLen;
+
+ /* Table exists already, resize it up. */
+ head = (STabHead*) realloc( head, sizeof(STabHead) +
+ sizeof(T) * newLen );
+ if ( head == 0 )
+ throw std::bad_alloc();
+
+ /* Save the data pointer. */
+ BaseTable::data = (T*) (head + 1);
+ }
+}
+
+/* Allocates a new buffer for an up resize that requires a duplication of the
+ * data. Uses Resize::upResize to get the allocation length. Reads and writes
+ * allocLen. This upResize does write the new length. Assumes that there is
+ * some data allocated already. */
+template <class T, class Resize> void SVector<T, Resize>::
+ upResizeDup(long len)
+{
+ /* Get the current header. */
+ STabHead *head = ((STabHead*)BaseTable::data) - 1;
+
+ /* Ask the resizer what the new length will be. */
+ long newLen = Resize::upResize(head->allocLen, len);
+
+ /* Dereferencing the existing data, decrement the refcount. */
+ head->refCount -= 1;
+
+ /* Table exists already, resize it up. */
+ head = (STabHead*) malloc( sizeof(STabHead) + sizeof(T) * newLen );
+ if ( head == 0 )
+ throw std::bad_alloc();
+
+ head->refCount = 1;
+ head->allocLen = newLen;
+ head->tabLen = len;
+
+ /* Save the data pointer. */
+ BaseTable::data = (T*) (head + 1);
+}
+
+/* Up resize the data for len elements using Resize::upResize to tell us the
+ * new length. Reads and writes allocLen. This upresize DOES write length.
+ * Assumes that no data is allocated. */
+template <class T, class Resize> void SVector<T, Resize>::
+ upResizeFromEmpty(long len)
+{
+ /* There is no table yet. If the len is zero, then there is no need to
+ * create a table. */
+ if ( len > 0 ) {
+ /* Ask the resizer what the new length will be. */
+ long newLen = Resize::upResize(0, len);
+
+ /* If len is greater than zero then we are always allocating the table. */
+ STabHead *head = (STabHead*) malloc( sizeof(STabHead) +
+ sizeof(T) * newLen );
+ if ( head == 0 )
+ throw std::bad_alloc();
+
+ /* Set up the header and save the data pointer. Note that we set the
+ * length here. This differs from the other upResizes. */
+ head->refCount = 1;
+ head->allocLen = newLen;
+ head->tabLen = len;
+ BaseTable::data = (T*) (head + 1);
+ }
+}
+
+/* Down resize the data for len elements using Resize::downResize to determine
+ * the new length. Reads and writes allocLen. Does not read or write length. */
+template <class T, class Resize> void SVector<T, Resize>::
+ downResize(long len)
+{
+ /* If there is already no length, then there is nothing we can do. */
+ if ( BaseTable::data != 0 ) {
+ /* Get the current header. */
+ STabHead *head = ((STabHead*)BaseTable::data) - 1;
+
+ /* Ask the resizer what the new length will be. */
+ long newLen = Resize::downResize( head->allocLen, len );
+
+ /* Did the data shrink? */
+ if ( newLen < head->allocLen ) {
+ if ( newLen == 0 ) {
+ /* Simply free the data. */
+ free( head );
+ BaseTable::data = 0;
+ }
+ else {
+ /* Save the new allocated length. */
+ head->allocLen = newLen;
+
+ /* Not shrinking to size zero, realloc it to the smaller size. */
+ head = (STabHead*) realloc( head, sizeof(STabHead) +
+ sizeof(T) * newLen );
+ if ( head == 0 )
+ throw std::bad_alloc();
+
+ /* Save the new data ptr. */
+ BaseTable::data = (T*) (head + 1);
+ }
+ }
+ }
+}
+
+/* Allocate a new buffer for a down resize and duplication of the array. The
+ * new array will be len long and allocation size will be determined using
+ * Resize::downResize with the old array's allocLen. Does not actually copy
+ * any data. Reads and writes allocLen and writes the new len. */
+template <class T, class Resize> void SVector<T, Resize>::
+ downResizeDup(long len)
+{
+ /* If there is already no length, then there is nothing we can do. */
+ if ( BaseTable::data != 0 ) {
+ /* Get the current header. */
+ STabHead *head = ((STabHead*)BaseTable::data) - 1;
+
+ /* Ask the resizer what the new length will be. */
+ long newLen = Resize::downResize( head->allocLen, len );
+
+ /* Detaching from the existing head, decrement the refcount. */
+ head->refCount -= 1;
+
+ /* Not shrinking to size zero, malloc it to the smaller size. */
+ head = (STabHead*) malloc( sizeof(STabHead) + sizeof(T) * newLen );
+ if ( head == 0 )
+ throw std::bad_alloc();
+
+ /* Save the new allocated length. */
+ head->refCount = 1;
+ head->allocLen = newLen;
+ head->tabLen = len;
+
+ /* Save the data pointer. */
+ BaseTable::data = (T*) (head + 1);
+ }
+}
+
+/**
+ * \brief Free all memory used by the vector.
+ *
+ * The vector is reset to zero elements. Destructors are called on all
+ * elements in the vector. The space allocated for the vector is freed.
+ */
+template <class T, class Resize> void SVector<T, Resize>::
+ empty()
+{
+ if ( BaseTable::data != 0 ) {
+ /* Get the header and drop the refcount on the data. */
+ STabHead *head = ((STabHead*) BaseTable::data) - 1;
+ head->refCount -= 1;
+
+ /* If the refcount just went down to zero nobody else is referencing
+ * the data. */
+ if ( head->refCount == 0 ) {
+ /* Call All destructors. */
+ T *pos = BaseTable::data;
+ for ( long i = 0; i < head->tabLen; pos++, i++ )
+ pos->~T();
+
+ /* Free the data space. */
+ free( head );
+ }
+
+ /* Clear the pointer. */
+ BaseTable::data = 0;
+ }
+}
+
+/* Prepare for setting the contents of the vector to some array len long.
+ * Handles reusing the existing space, detaching from a common space or
+ * growing from zero length automatically. */
+template <class T, class Resize> void SVector<T, Resize>::
+ setAsCommon(long len)
+{
+ if ( BaseTable::data != 0 ) {
+ /* Get the header. */
+ STabHead *head = ((STabHead*)BaseTable::data) - 1;
+
+ /* If the refCount is one, then we can reuse the space. Otherwise we
+ * must detach from the referenced data create new space. */
+ if ( head->refCount == 1 ) {
+ /* Call All destructors. */
+ T *pos = BaseTable::data;
+ for ( long i = 0; i < head->tabLen; pos++, i++ )
+ pos->~T();
+
+ /* Adjust the allocated length. */
+ if ( len < head->tabLen )
+ downResize( len );
+ else if ( len > head->tabLen )
+ upResize( len );
+
+ if ( BaseTable::data != 0 ) {
+ /* Get the header again and set the length. */
+ head = ((STabHead*)BaseTable::data) - 1;
+ head->tabLen = len;
+ }
+ }
+ else {
+ /* Just detach from the data. */
+ head->refCount -= 1;
+ BaseTable::data = 0;
+
+ /* Make enough space. This will set the length. */
+ upResizeFromEmpty( len );
+ }
+ }
+ else {
+ /* The table is currently empty. Make enough space. This will set the
+ * length. */
+ upResizeFromEmpty( len );
+ }
+}
+
+/**
+ * \brief Set the contents of the vector to be len elements exactly.
+ *
+ * The vector becomes len elements in length. Destructors are called on any
+ * existing elements in the vector. Copy constructors are used to place the
+ * new elements in the vector.
+ */
+template <class T, class Resize> void SVector<T, Resize>::
+ setAs(const T *val, long len)
+{
+ /* Common stuff for setting the array to len long. */
+ setAsCommon( len );
+
+ /* Copy data in. */
+ T *dst = BaseTable::data;
+ const T *src = val;
+ for ( long i = 0; i < len; i++, dst++, src++ )
+ new(dst) T(*src);
+}
+
+
+/**
+ * \brief Set the vector to len copies of item.
+ *
+ * The vector becomes len elements in length. Destructors are called on any
+ * existing elements in the vector. The element's copy constructor is used to
+ * copy the item into the vector.
+ */
+template <class T, class Resize> void SVector<T, Resize>::
+ setAsDup(const T &item, long len)
+{
+ /* Do the common stuff for setting the array to len long. */
+ setAsCommon( len );
+
+ /* Copy item in one spot at a time. */
+ T *dst = BaseTable::data;
+ for ( long i = 0; i < len; i++, dst++ )
+ new(dst) T(item);
+}
+
+/**
+ * \brief Set the vector to exactly len new items.
+ *
+ * The vector becomes len elements in length. Destructors are called on any
+ * existing elements in the vector. Default constructors are used to init the
+ * new items.
+ */
+template <class T, class Resize> void SVector<T, Resize>::
+ setAsNew(long len)
+{
+ /* Do the common stuff for setting the array to len long. */
+ setAsCommon( len );
+
+ /* Create items using default constructor. */
+ T *dst = BaseTable::data;
+ for ( long i = 0; i < len; i++, dst++ )
+ new(dst) T();
+}
+
+/* Make space in vector for a replacement at pos of len items. Handles reusing
+ * existing space, detaching or growing from zero space. */
+template <class T, class Resize> long SVector<T, Resize>::
+ replaceCommon(long pos, long len)
+{
+ if ( BaseTable::data != 0 ) {
+ /* Get the header. */
+ STabHead *head = ((STabHead*)BaseTable::data) - 1;
+
+ /* If we are given a negative position to replace at then treat it as
+ * a position relative to the length. This doesn't have any meaning
+ * unless the length is at least one. */
+ if ( pos < 0 )
+ pos = head->tabLen + pos;
+
+ /* The end is the one past the last item that we want to write to. */
+ long i, endPos = pos + len;
+
+ if ( head->refCount == 1 ) {
+ /* We can reuse the space. Make sure we have enough space. */
+ if ( endPos > head->tabLen ) {
+ upResize( endPos );
+
+ /* Get the header again, whose addr may have changed after
+ * resizing. */
+ head = ((STabHead*)BaseTable::data) - 1;
+
+ /* Delete any objects we need to delete. */
+ T *item = BaseTable::data + pos;
+ for ( i = pos; i < head->tabLen; i++, item++ )
+ item->~T();
+
+ /* We are extending the vector, set the new data length. */
+ head->tabLen = endPos;
+ }
+ else {
+ /* Delete any objects we need to delete. */
+ T *item = BaseTable::data + pos;
+ for ( i = pos; i < endPos; i++, item++ )
+ item->~T();
+ }
+ }
+ else {
+ /* Use endPos to calc the end of the vector. */
+ long newLen = endPos;
+ if ( newLen < head->tabLen )
+ newLen = head->tabLen;
+
+ /* Duplicate and grow up to endPos. This will set the length. */
+ upResizeDup( newLen );
+
+ /* Copy from src up to pos. */
+ const T *src = (T*) (head + 1);
+ T *dst = BaseTable::data;
+ for ( i = 0; i < pos; i++, dst++, src++)
+ new(dst) T(*src);
+
+ /* Copy any items after the replace range. */
+ for ( i += len, src += len, dst += len;
+ i < head->tabLen; i++, dst++, src++ )
+ new(dst) T(*src);
+ }
+ }
+ else {
+ /* There is no data initially, must grow from zero. This will set the
+ * new length. */
+ upResizeFromEmpty( len );
+ }
+
+ return pos;
+}
+
+
+/**
+ * \brief Replace len elements at position pos.
+ *
+ * If there are existing elements at the positions to be replaced, then
+ * destructors are called before the space is used. Copy constructors are used
+ * to place the elements into the vector. It is allowable for the pos and
+ * length to specify a replacement that overwrites existing elements and
+ * creates new ones. If pos is greater than the length of the vector then
+ * undefined behaviour results. If pos is negative, then it is treated as an
+ * offset relative to the length of the vector.
+ */
+template <class T, class Resize> void SVector<T, Resize>::
+ replace(long pos, const T *val, long len)
+{
+ /* Common work for replacing in the vector. */
+ pos = replaceCommon( pos, len );
+
+ /* Copy data in using copy constructor. */
+ T *dst = BaseTable::data + pos;
+ const T *src = val;
+ for ( long i = 0; i < len; i++, dst++, src++ )
+ new(dst) T(*src);
+}
+
+/**
+ * \brief Replace at position pos with len copies of an item.
+ *
+ * If there are existing elements at the positions to be replaced, then
+ * destructors are called before the space is used. The copy constructor is
+ * used to place the element into this vector. It is allowable for the pos and
+ * length to specify a replacement that overwrites existing elements and
+ * creates new ones. If pos is greater than the length of the vector then
+ * undefined behaviour results. If pos is negative, then it is treated as an
+ * offset relative to the length of the vector.
+ */
+template <class T, class Resize> void SVector<T, Resize>::
+ replaceDup(long pos, const T &val, long len)
+{
+ /* Common replacement stuff. */
+ pos = replaceCommon( pos, len );
+
+ /* Copy data in using copy constructor. */
+ T *dst = BaseTable::data + pos;
+ for ( long i = 0; i < len; i++, dst++ )
+ new(dst) T(val);
+}
+
+/**
+ * \brief Replace at position pos with len new elements.
+ *
+ * If there are existing elements at the positions to be replaced, then
+ * destructors are called before the space is used. The default constructor is
+ * used to initialize the new elements. It is allowable for the pos and length
+ * to specify a replacement that overwrites existing elements and creates new
+ * ones. If pos is greater than the length of the vector then undefined
+ * behaviour results. If pos is negative, then it is treated as an offset
+ * relative to the length of the vector.
+ */
+template <class T, class Resize> void SVector<T, Resize>::
+ replaceNew(long pos, long len)
+{
+ /* Do the common replacement stuff. */
+ pos = replaceCommon( pos, len );
+
+ /* Copy data in using copy constructor. */
+ T *dst = BaseTable::data + pos;
+ for ( long i = 0; i < len; i++, dst++ )
+ new(dst) T();
+}
+
+/**
+ * \brief Remove len elements at position pos.
+ *
+ * Destructor is called on all elements removed. Elements to the right of pos
+ * are shifted len spaces to the left to take up the free space. If pos is
+ * greater than or equal to the length of the vector then undefined behavior
+ * results. If pos is negative then it is treated as an offset relative to the
+ * length of the vector.
+ */
+template <class T, class Resize> void SVector<T, Resize>::
+ remove(long pos, long len)
+{
+ /* If there is no data, we can't delete anything anyways. */
+ if ( BaseTable::data != 0 ) {
+ /* Get the header. */
+ STabHead *head = ((STabHead*)BaseTable::data) - 1;
+
+ /* If we are given a negative position to remove at then
+ * treat it as a position relative to the length. */
+ if ( pos < 0 )
+ pos = head->tabLen + pos;
+
+ /* The first position after the last item deleted. */
+ long endPos = pos + len;
+
+ /* The New data length. */
+ long i, newLen = head->tabLen - len;
+
+ if ( head->refCount == 1 ) {
+ /* We are the only ones using the data. We can reuse
+ * the existing space. */
+
+ /* The place in the data we are deleting at. */
+ T *dst = BaseTable::data + pos;
+
+ /* Call Destructors. */
+ T *item = BaseTable::data + pos;
+ for ( i = 0; i < len; i += 1, item += 1 )
+ item->~T();
+
+ /* Shift data over if necessary. */
+ long lenToSlideOver = head->tabLen - endPos;
+ if ( len > 0 && lenToSlideOver > 0 )
+ memmove(BaseTable::data + pos, dst + len, sizeof(T)*lenToSlideOver);
+
+ /* Shrink the data if necessary. */
+ downResize( newLen );
+
+ if ( BaseTable::data != 0 ) {
+ /* Get the header again (because of the resize) and set the
+ * new data length. */
+ head = ((STabHead*)BaseTable::data) - 1;
+ head->tabLen = newLen;
+ }
+ }
+ else {
+ /* Must detach from the common data. Just copy the non-deleted
+ * items from the common data. */
+
+ /* Duplicate and grow down to newLen. This will set the length. */
+ downResizeDup( newLen );
+
+ /* Copy over just the non-deleted parts. */
+ const T *src = (T*) (head + 1);
+ T *dst = BaseTable::data;
+ for ( i = 0; i < pos; i++, dst++, src++ )
+ new(dst) T(*src);
+
+ /* ... and the second half. */
+ for ( i += len, src += len; i < head->tabLen; i++, src++, dst++ )
+ new(dst) T(*src);
+ }
+ }
+}
+
+/* Shift over existing data. Handles reusing existing space, detaching or
+ * growing from zero space. */
+template <class T, class Resize> long SVector<T, Resize>::
+ insertCommon(long pos, long len)
+{
+ if ( BaseTable::data != 0 ) {
+ /* Get the header. */
+ STabHead *head = ((STabHead*)BaseTable::data) - 1;
+
+ /* If we are given a negative position to insert at then treat it as a
+ * position relative to the length. This only has meaning if there is
+ * existing data. */
+ if ( pos < 0 )
+ pos = head->tabLen + pos;
+
+ /* Calculate the new length. */
+ long i, newLen = head->tabLen + len;
+
+ if ( head->refCount == 1 ) {
+ /* Up resize, we are growing. */
+ upResize( newLen );
+
+ /* Get the header again, (the addr may have changed after
+ * resizing). */
+ head = ((STabHead*)BaseTable::data) - 1;
+
+ /* Shift over data at insert spot if needed. */
+ if ( len > 0 && pos < head->tabLen ) {
+ memmove( BaseTable::data + pos + len, BaseTable::data + pos,
+ sizeof(T)*(head->tabLen - pos) );
+ }
+
+ /* Grow the length by the len inserted. */
+ head->tabLen += len;
+ }
+ else {
+ /* Need to detach from the existing array. Copy over the other
+ * parts. This will set the length. */
+ upResizeDup( newLen );
+
+ /* Copy over the parts around the insert. */
+ const T *src = (T*) (head + 1);
+ T *dst = BaseTable::data;
+ for ( i = 0; i < pos; i++, dst++, src++ )
+ new(dst) T(*src);
+
+ /* ... and the second half. */
+ for ( dst += len; i < head->tabLen; i++, src++, dst++ )
+ new(dst) T(*src);
+ }
+ }
+ else {
+ /* There is no existing data. Start from zero. This will set the
+ * length. */
+ upResizeFromEmpty( len );
+ }
+
+ return pos;
+}
+
+
+/**
+ * \brief Insert len elements at position pos.
+ *
+ * Elements in the vector from pos onward are shifted len spaces to the right.
+ * The copy constructor is used to place the elements into this vector. If pos
+ * is greater than the length of the vector then undefined behaviour results.
+ * If pos is negative then it is treated as an offset relative to the length
+ * of the vector.
+ */
+template <class T, class Resize> void SVector<T, Resize>::
+ insert(long pos, const T *val, long len)
+{
+ /* Do the common insertion stuff. */
+ pos = insertCommon( pos, len );
+
+ /* Copy data in element by element. */
+ T *dst = BaseTable::data + pos;
+ const T *src = val;
+ for ( long i = 0; i < len; i++, dst++, src++ )
+ new(dst) T(*src);
+}
+
+/**
+ * \brief Insert len copies of item at position pos.
+ *
+ * Elements in the vector from pos onward are shifted len spaces to the right.
+ * The copy constructor is used to place the element into this vector. If pos
+ * is greater than the length of the vector then undefined behaviour results.
+ * If pos is negative then it is treated as an offset relative to the length
+ * of the vector.
+ */
+template <class T, class Resize> void SVector<T, Resize>::
+ insertDup(long pos, const T &item, long len)
+{
+ /* Do the common insertion stuff. */
+ pos = insertCommon( pos, len );
+
+ /* Copy the data item in one at a time. */
+ T *dst = BaseTable::data + pos;
+ for ( long i = 0; i < len; i++, dst++ )
+ new(dst) T(item);
+}
+
+
+/**
+ * \brief Insert len new elements using the default constructor.
+ *
+ * Elements in the vector from pos onward are shifted len spaces to the right.
+ * Default constructors are used to init the new elements. If pos is off the
+ * end of the vector then undefined behaviour results. If pos is negative then
+ * it is treated as an offset relative to the length of the vector.
+ */
+template <class T, class Resize> void SVector<T, Resize>::
+ insertNew(long pos, long len)
+{
+ /* Do the common insertion stuff. */
+ pos = insertCommon( pos, len );
+
+ /* Init new data with default constructors. */
+ T *dst = BaseTable::data + pos;
+ for ( long i = 0; i < len; i++, dst++ )
+ new(dst) T();
+}
+
+/* Makes space for len items, Does not init the items in any way. If pos is
+ * greater than the length of the vector then undefined behaviour results.
+ * Updates the length of the vector. */
+template <class T, class Resize> void SVector<T, Resize>::
+ makeRawSpaceFor(long pos, long len)
+{
+ if ( BaseTable::data != 0 ) {
+ /* Get the header. */
+ STabHead *head = ((STabHead*)BaseTable::data) - 1;
+
+ /* Calculate the new length. */
+ long i, newLen = head->tabLen + len;
+
+ if ( head->refCount == 1 ) {
+ /* Up resize, we are growing. */
+ upResize( newLen );
+
+ /* Get the header again, (the addr may have changed after
+ * resizing). */
+ head = ((STabHead*)BaseTable::data) - 1;
+
+ /* Shift over data at insert spot if needed. */
+ if ( len > 0 && pos < head->tabLen ) {
+ memmove( BaseTable::data + pos + len, BaseTable::data + pos,
+ sizeof(T)*(head->tabLen - pos) );
+ }
+
+ /* Grow the length by the len inserted. */
+ head->tabLen += len;
+ }
+ else {
+ /* Need to detach from the existing array. Copy over the other
+ * parts. This will set the length. */
+ upResizeDup( newLen );
+
+ /* Copy over the parts around the insert. */
+ const T *src = (T*) (head + 1);
+ T *dst = BaseTable::data;
+ for ( i = 0; i < pos; i++, dst++, src++ )
+ new(dst) T(*src);
+
+ /* ... and the second half. */
+ for ( dst += len; i < head->tabLen; i++, src++, dst++ )
+ new(dst) T(*src);
+ }
+ }
+ else {
+ /* There is no existing data. Start from zero. This will set the
+ * length. */
+ upResizeFromEmpty( len );
+ }
+}
+
+
+#ifdef AAPL_NAMESPACE
+}
+#endif
+
+
+#endif /* _AAPL_SVECTOR_H */