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/*============================================================================
CMake - Cross Platform Makefile Generator
Copyright 2000-2009 Kitware, Inc., Insight Software Consortium
Distributed under the OSI-approved BSD License (the "License");
see accompanying file Copyright.txt for details.
This software is distributed WITHOUT ANY WARRANTY; without even the
implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the License for more information.
============================================================================*/
#ifndef cmGlobalVisualStudio6Generator_h
#define cmGlobalVisualStudio6Generator_h
#include "cmGlobalVisualStudioGenerator.h"
#include "cmGlobalGeneratorFactory.h"
class cmTarget;
/** \class cmGlobalVisualStudio6Generator
* \brief Write a Unix makefiles.
*
* cmGlobalVisualStudio6Generator manages UNIX build process for a tree
*/
class cmGlobalVisualStudio6Generator : public cmGlobalVisualStudioGenerator
{
public:
cmGlobalVisualStudio6Generator();
static cmGlobalGeneratorFactory* NewFactory() {
return new cmGlobalGeneratorSimpleFactory
<cmGlobalVisualStudio6Generator>(); }
///! Get the name for the generator.
virtual const char* GetName() const {
return cmGlobalVisualStudio6Generator::GetActualName();}
static const char* GetActualName() {return "Visual Studio 6";}
/** Get the documentation entry for this generator. */
static void GetDocumentation(cmDocumentationEntry& entry);
///! Create a local generator appropriate to this Global Generator
virtual cmLocalGenerator *CreateLocalGenerator();
/**
* Try to determine system infomation such as shared library
* extension, pthreads, byte order etc.
*/
virtual void EnableLanguage(std::vector<std::string>const& languages,
cmMakefile *, bool optional);
/**
* Try running cmake and building a file. This is used for dynalically
* loaded commands, not as part of the usual build process.
*/
virtual void GenerateBuildCommand(
std::vector<std::string>& makeCommand,
const char* makeProgram,
const char* projectName,
const char* projectDir,
const char* targetName,
const char* config,
bool fast,
std::vector<std::string> const& makeOptions = std::vector<std::string>()
);
/**
* Generate the all required files for building this project/tree. This
* basically creates a series of LocalGenerators for each directory and
* requests that they Generate.
*/
virtual void Generate();
/**
* Generate the DSW workspace file.
*/
virtual void OutputDSWFile();
virtual void OutputDSWFile(cmLocalGenerator* root,
std::vector<cmLocalGenerator*>& generators);
virtual void WriteDSWFile(std::ostream& fout,
cmLocalGenerator* root,
std::vector<cmLocalGenerator*>& generators);
/** Append the subdirectory for the given configuration. */
virtual void AppendDirectoryForConfig(const char* prefix,
const char* config,
const char* suffix,
std::string& dir);
///! What is the configurations directory variable called?
virtual const char* GetCMakeCFGIntDir() const { return "$(IntDir)"; }
virtual void FindMakeProgram(cmMakefile*);
protected:
virtual const char* GetIDEVersion() { return "6.0"; }
private:
virtual std::string GetVSMakeProgram() { return this->GetMSDevCommand(); }
void GenerateConfigurations(cmMakefile* mf);
void WriteDSWFile(std::ostream& fout);
void WriteDSWHeader(std::ostream& fout);
void WriteProject(std::ostream& fout,
const char* name, const char* path, cmTarget &t);
void WriteExternalProject(std::ostream& fout,
const char* name, const char* path,
const std::set<cmStdString>& dependencies);
void WriteDSWFooter(std::ostream& fout);
virtual std::string WriteUtilityDepend(cmTarget* target);
std::string MSDevCommand;
bool MSDevCommandInitialized;
std::string const& GetMSDevCommand();
std::string FindMSDevCommand();
};
#endif
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