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// RUN: %clang_cc1 -fms-compatibility -fms-extensions -fsyntax-only -verify -std=c++11 %s
// MSVC produces similar diagnostics.
__declspec(selectany) void foo() { } // expected-error{{'selectany' can only be applied to data items with external linkage}}
__declspec(selectany) int x1 = 1;
const __declspec(selectany) int x2 = 2; // expected-error{{'selectany' can only be applied to data items with external linkage}}
extern const __declspec(selectany) int x3 = 3;
extern const int x4;
const __declspec(selectany) int x4 = 4;
// MSDN says this is incorrect, but MSVC doesn't diagnose it.
extern __declspec(selectany) int x5;
static __declspec(selectany) int x6 = 2; // expected-error{{'selectany' can only be applied to data items with external linkage}}
// FIXME: MSVC accepts this and makes x7 externally visible and comdat, but keep
// it as internal and not weak/linkonce.
static int x7; // expected-note{{previous definition}}
extern __declspec(selectany) int x7; // expected-warning{{attribute declaration must precede definition}}
int asdf() { return x7; }
class X {
public:
X(int i) { i++; };
int i;
};
__declspec(selectany) X x(1);
namespace { class Internal {}; }
__declspec(selectany) auto x8 = Internal(); // expected-error {{'selectany' can only be applied to data items with external linkage}}
// The D3D11 headers do something like this. MSVC doesn't error on this at
// all, even without the __declspec(selectany), in violation of the standard.
// We fall back to a warning for selectany to accept headers.
struct SomeStruct {};
extern const __declspec(selectany) SomeStruct some_struct; // expected-warning {{default initialization of an object of const type 'const SomeStruct' without a user-provided default constructor is a Microsoft extension}}
// Without selectany, this should stay an error.
const SomeStruct some_struct2; // expected-error {{default initialization of an object of const type 'const SomeStruct' without a user-provided default constructor}}
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