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authorChris Lattner <sabre@nondot.org>2008-04-14 17:54:23 +0000
committerChris Lattner <sabre@nondot.org>2008-04-14 17:54:23 +0000
commit5fd3e2673a1bd61d5f08f679555d15d23aba9314 (patch)
tree3f20130aeabfeccefa6bf279144e29d7a4149d5b /lib/Rewrite/RewriteRope.cpp
parentc967c9d9011a9907e05a5c908ec0b7d2e7f3a11d (diff)
downloadclang-5fd3e2673a1bd61d5f08f679555d15d23aba9314.tar.gz
move a ton of code out of line, from RewriteRope.h -> RewriteRope.cpp
git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@49664 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/Rewrite/RewriteRope.cpp')
-rw-r--r--lib/Rewrite/RewriteRope.cpp672
1 files changed, 672 insertions, 0 deletions
diff --git a/lib/Rewrite/RewriteRope.cpp b/lib/Rewrite/RewriteRope.cpp
new file mode 100644
index 0000000000..9b092be0cc
--- /dev/null
+++ b/lib/Rewrite/RewriteRope.cpp
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+//===--- RewriteRope.cpp - Rope specialized for rewriter --------*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file implements the RewriteRope class, which is a powerful string.
+//
+//===----------------------------------------------------------------------===//
+
+#include "clang/Rewrite/RewriteRope.h"
+#include "llvm/Support/Casting.h"
+using namespace clang;
+using llvm::dyn_cast;
+using llvm::cast;
+
+
+//===----------------------------------------------------------------------===//
+// InsertResult Class
+//===----------------------------------------------------------------------===//
+
+/// This is an adapted B+ Tree, ... erases don't keep the tree balanced.
+
+namespace {
+ class RopePieceBTreeNode;
+ struct InsertResult {
+ RopePieceBTreeNode *LHS, *RHS;
+ };
+} // end anonymous namespace
+
+//===----------------------------------------------------------------------===//
+// RopePieceBTreeNode Class
+//===----------------------------------------------------------------------===//
+
+namespace {
+ class RopePieceBTreeNode {
+ protected:
+ /// WidthFactor - This controls the number of K/V slots held in the BTree:
+ /// how wide it is. Each level of the BTree is guaranteed to have at least
+ /// 'WidthFactor' elements in it (either ropepieces or children), (except
+ /// the root, which may have less) and may have at most 2*WidthFactor
+ /// elements.
+ enum { WidthFactor = 8 };
+
+ /// Size - This is the number of bytes of file this node (including any
+ /// potential children) covers.
+ unsigned Size;
+
+ /// IsLeaf - True if this is an instance of RopePieceBTreeLeaf, false if it
+ /// is an instance of RopePieceBTreeInterior.
+ bool IsLeaf;
+
+ RopePieceBTreeNode(bool isLeaf) : IsLeaf(isLeaf) {}
+ ~RopePieceBTreeNode() {}
+ public:
+
+ bool isLeaf() const { return IsLeaf; }
+ unsigned size() const { return Size; }
+
+ void Destroy();
+
+ /// split - Split the range containing the specified offset so that we are
+ /// guaranteed that there is a place to do an insertion at the specified
+ /// offset. The offset is relative, so "0" is the start of the node. This
+ /// returns true if the insertion could not be done in place, and returns
+ /// information in 'Res' about the piece that is percolated up.
+ bool split(unsigned Offset, InsertResult *Res);
+
+ /// insert - Insert the specified ropepiece into this tree node at the
+ /// specified offset. The offset is relative, so "0" is the start of the
+ /// node. This returns true if the insertion could not be done in place,
+ /// and returns information in 'Res' about the piece that is percolated up.
+ bool insert(unsigned Offset, const RopePiece &R, InsertResult *Res);
+
+ /// erase - Remove NumBytes from this node at the specified offset. We are
+ /// guaranteed that there is a split at Offset.
+ void erase(unsigned Offset, unsigned NumBytes);
+
+ static inline bool classof(const RopePieceBTreeNode *) { return true; }
+
+ };
+} // end anonymous namespace
+
+//===----------------------------------------------------------------------===//
+// RopePieceBTreeLeaf Class
+//===----------------------------------------------------------------------===//
+
+namespace {
+ class RopePieceBTreeLeaf : public RopePieceBTreeNode {
+ /// NumPieces - This holds the number of rope pieces currently active in the
+ /// Pieces array.
+ unsigned char NumPieces;
+
+ /// Pieces - This tracks the file chunks currently in this leaf.
+ ///
+ RopePiece Pieces[2*WidthFactor];
+
+ /// NextLeaf - This is a pointer to the next leaf in the tree, allowing
+ /// efficient in-order forward iteration of the tree without traversal.
+ const RopePieceBTreeLeaf *NextLeaf;
+ public:
+ RopePieceBTreeLeaf() : RopePieceBTreeNode(true), NextLeaf(0) {}
+
+ bool isFull() const { return NumPieces == 2*WidthFactor; }
+
+ /// clear - Remove all rope pieces from this leaf.
+ void clear() {
+ while (NumPieces)
+ Pieces[--NumPieces] = RopePiece();
+ Size = 0;
+ }
+
+ unsigned getNumPieces() const { return NumPieces; }
+
+ const RopePiece &getPiece(unsigned i) const {
+ assert(i < getNumPieces() && "Invalid piece ID");
+ return Pieces[i];
+ }
+
+ const RopePieceBTreeLeaf *getNextLeafInOrder() const { return NextLeaf; }
+ void setNextLeafInOrder(const RopePieceBTreeLeaf *NL) { NextLeaf = NL; }
+
+ void FullRecomputeSizeLocally() {
+ Size = 0;
+ for (unsigned i = 0, e = getNumPieces(); i != e; ++i)
+ Size += getPiece(i).size();
+ }
+
+ /// split - Split the range containing the specified offset so that we are
+ /// guaranteed that there is a place to do an insertion at the specified
+ /// offset. The offset is relative, so "0" is the start of the node. This
+ /// returns true if the insertion could not be done in place, and returns
+ /// information in 'Res' about the piece that is percolated up.
+ bool split(unsigned Offset, InsertResult *Res);
+
+ /// insert - Insert the specified ropepiece into this tree node at the
+ /// specified offset. The offset is relative, so "0" is the start of the
+ /// node. This returns true if the insertion could not be done in place,
+ /// and returns information in 'Res' about the piece that is percolated up.
+ bool insert(unsigned Offset, const RopePiece &R, InsertResult *Res);
+
+
+ /// erase - Remove NumBytes from this node at the specified offset. We are
+ /// guaranteed that there is a split at Offset.
+ void erase(unsigned Offset, unsigned NumBytes);
+
+ static inline bool classof(const RopePieceBTreeLeaf *) { return true; }
+ static inline bool classof(const RopePieceBTreeNode *N) {
+ return N->isLeaf();
+ }
+ };
+} // end anonymous namespace
+
+/// split - Split the range containing the specified offset so that we are
+/// guaranteed that there is a place to do an insertion at the specified
+/// offset. The offset is relative, so "0" is the start of the node. This
+/// returns true if the insertion could not be done in place, and returns
+/// information in 'Res' about the piece that is percolated up.
+bool RopePieceBTreeLeaf::split(unsigned Offset, InsertResult *Res) {
+ // Find the insertion point. We are guaranteed that there is a split at the
+ // specified offset so find it.
+ if (Offset == 0 || Offset == size()) {
+ // Fastpath for a common case. There is already a splitpoint at the end.
+ return false;
+ }
+
+ // Find the piece that this offset lands in.
+ unsigned PieceOffs = 0;
+ unsigned i = 0;
+ while (Offset >= PieceOffs+Pieces[i].size()) {
+ PieceOffs += Pieces[i].size();
+ ++i;
+ }
+
+ // If there is already a split point at the specified offset, just return
+ // success.
+ if (PieceOffs == Offset)
+ return false;
+
+ // Otherwise, we need to split piece 'i' at Offset-PieceOffs. Convert Offset
+ // to being Piece relative.
+ unsigned IntraPieceOffset = Offset-PieceOffs;
+
+ // We do this by shrinking the RopePiece and then doing an insert of the tail.
+ RopePiece Tail(Pieces[i].StrData, Pieces[i].StartOffs+IntraPieceOffset,
+ Pieces[i].EndOffs);
+ Size -= Pieces[i].size();
+ Pieces[i].EndOffs = Pieces[i].StartOffs+IntraPieceOffset;
+ Size += Pieces[i].size();
+
+ return insert(Offset, Tail, Res);
+}
+
+
+/// insert - Insert the specified RopePiece into this tree node at the
+/// specified offset. The offset is relative, so "0" is the start of the
+/// node. This returns true if the insertion could not be done in place, and
+/// returns information in 'Res' about the piece that is percolated up.
+bool RopePieceBTreeLeaf::insert(unsigned Offset, const RopePiece &R,
+ InsertResult *Res) {
+ // If this node is not full, insert the piece.
+ if (!isFull()) {
+ // Find the insertion point. We are guaranteed that there is a split at the
+ // specified offset so find it.
+ unsigned i = 0, e = getNumPieces();
+ if (Offset == size()) {
+ // Fastpath for a common case.
+ i = e;
+ } else {
+ unsigned SlotOffs = 0;
+ for (; Offset > SlotOffs; ++i)
+ SlotOffs += getPiece(i).size();
+ assert(SlotOffs == Offset && "Split didn't occur before insertion!");
+ }
+
+ // For an insertion into a non-full leaf node, just insert the value in
+ // its sorted position. This requires moving later values over.
+ for (; i != e; --e)
+ Pieces[e] = Pieces[e-1];
+ Pieces[i] = R;
+ ++NumPieces;
+ Size += R.size();
+ return false;
+ }
+
+ // Otherwise, if this is leaf is full, split it in two halves. Since this
+ // node is full, it contains 2*WidthFactor values. We move the first
+ // 'WidthFactor' values to the LHS child (which we leave in this node) and
+ // move the last 'WidthFactor' values into the RHS child.
+
+ // Create the new node.
+ RopePieceBTreeLeaf *NewNode = new RopePieceBTreeLeaf();
+
+ // Move over the last 'WidthFactor' values from here to NewNode.
+ std::copy(&Pieces[WidthFactor], &Pieces[2*WidthFactor],
+ &NewNode->Pieces[0]);
+ // Replace old pieces with null RopePieces to drop refcounts.
+ std::fill(&Pieces[WidthFactor], &Pieces[2*WidthFactor], RopePiece());
+
+ // Decrease the number of values in the two nodes.
+ NewNode->NumPieces = NumPieces = WidthFactor;
+
+ // Recompute the two nodes' size.
+ NewNode->FullRecomputeSizeLocally();
+ FullRecomputeSizeLocally();
+
+ // Update the list of leaves.
+ NewNode->setNextLeafInOrder(this->getNextLeafInOrder());
+ this->setNextLeafInOrder(NewNode);
+
+ assert(Res && "No result location specified");
+ Res->LHS = this;
+ Res->RHS = NewNode;
+
+ if (this->size() >= Offset)
+ this->insert(Offset, R, 0 /*can't fail*/);
+ else
+ NewNode->insert(Offset - this->size(), R, 0 /*can't fail*/);
+ return true;
+}
+
+/// erase - Remove NumBytes from this node at the specified offset. We are
+/// guaranteed that there is a split at Offset.
+void RopePieceBTreeLeaf::erase(unsigned Offset, unsigned NumBytes) {
+ // Since we are guaranteed that there is a split at Offset, we start by
+ // finding the Piece that starts there.
+ unsigned PieceOffs = 0;
+ unsigned i = 0;
+ for (; Offset > PieceOffs; ++i)
+ PieceOffs += getPiece(i).size();
+ assert(PieceOffs == Offset && "Split didn't occur before erase!");
+
+ unsigned StartPiece = i;
+
+ // Figure out how many pieces completely cover 'NumBytes'. We want to remove
+ // all of them.
+ for (; Offset+NumBytes > PieceOffs+getPiece(i).size(); ++i)
+ PieceOffs += getPiece(i).size();
+
+ // If we exactly include the last one, include it in the region to delete.
+ if (Offset+NumBytes == PieceOffs+getPiece(i).size())
+ PieceOffs += getPiece(i).size(), ++i;
+
+ // If we completely cover some RopePieces, erase them now.
+ if (i != StartPiece) {
+ unsigned NumDeleted = i-StartPiece;
+ for (; i != getNumPieces(); ++i)
+ Pieces[i-NumDeleted] = Pieces[i];
+
+ // Drop references to dead rope pieces.
+ std::fill(&Pieces[getNumPieces()-NumDeleted], &Pieces[getNumPieces()],
+ RopePiece());
+ NumPieces -= NumDeleted;
+
+ unsigned CoverBytes = PieceOffs-Offset;
+ NumBytes -= CoverBytes;
+ Size -= CoverBytes;
+ }
+
+ // If we completely removed some stuff, we could be done.
+ if (NumBytes == 0) return;
+
+ // Okay, now might be erasing part of some Piece. If this is the case, then
+ // move the start point of the piece.
+ assert(getPiece(StartPiece).size() > NumBytes);
+ Pieces[StartPiece].StartOffs += NumBytes;
+
+ // The size of this node just shrunk by NumBytes.
+ Size -= NumBytes;
+}
+
+//===----------------------------------------------------------------------===//
+// RopePieceBTreeInterior Class
+//===----------------------------------------------------------------------===//
+
+namespace {
+ // Holds up to 2*WidthFactor children.
+ class RopePieceBTreeInterior : public RopePieceBTreeNode {
+ /// NumChildren - This holds the number of children currently active in the
+ /// Children array.
+ unsigned char NumChildren;
+ RopePieceBTreeNode *Children[2*WidthFactor];
+ public:
+ RopePieceBTreeInterior() : RopePieceBTreeNode(false) {}
+
+ RopePieceBTreeInterior(RopePieceBTreeNode *LHS, RopePieceBTreeNode *RHS)
+ : RopePieceBTreeNode(false) {
+ Children[0] = LHS;
+ Children[1] = RHS;
+ NumChildren = 2;
+ Size = LHS->size() + RHS->size();
+ }
+
+ bool isFull() const { return NumChildren == 2*WidthFactor; }
+
+ unsigned getNumChildren() const { return NumChildren; }
+ const RopePieceBTreeNode *getChild(unsigned i) const {
+ assert(i < NumChildren && "invalid child #");
+ return Children[i];
+ }
+ RopePieceBTreeNode *getChild(unsigned i) {
+ assert(i < NumChildren && "invalid child #");
+ return Children[i];
+ }
+
+ void FullRecomputeSizeLocally() {
+ Size = 0;
+ for (unsigned i = 0, e = getNumChildren(); i != e; ++i)
+ Size += getChild(i)->size();
+ }
+
+
+ /// split - Split the range containing the specified offset so that we are
+ /// guaranteed that there is a place to do an insertion at the specified
+ /// offset. The offset is relative, so "0" is the start of the node. This
+ /// returns true if the insertion could not be done in place, and returns
+ /// information in 'Res' about the piece that is percolated up.
+ bool split(unsigned Offset, InsertResult *Res);
+
+
+ /// insert - Insert the specified ropepiece into this tree node at the
+ /// specified offset. The offset is relative, so "0" is the start of the
+ /// node. This returns true if the insertion could not be done in place,
+ /// and returns information in 'Res' about the piece that is percolated up.
+ bool insert(unsigned Offset, const RopePiece &R, InsertResult *Res);
+
+ /// HandleChildPiece - A child propagated an insertion result up to us.
+ /// Insert the new child, and/or propagate the result further up the tree.
+ bool HandleChildPiece(unsigned i, InsertResult &Res);
+
+ /// erase - Remove NumBytes from this node at the specified offset. We are
+ /// guaranteed that there is a split at Offset.
+ void erase(unsigned Offset, unsigned NumBytes);
+
+ static inline bool classof(const RopePieceBTreeInterior *) { return true; }
+ static inline bool classof(const RopePieceBTreeNode *N) {
+ return !N->isLeaf();
+ }
+ };
+} // end anonymous namespace
+
+/// split - Split the range containing the specified offset so that we are
+/// guaranteed that there is a place to do an insertion at the specified
+/// offset. The offset is relative, so "0" is the start of the node. This
+/// returns true if the insertion could not be done in place, and returns
+/// information in 'Res' about the piece that is percolated up.
+bool RopePieceBTreeInterior::split(unsigned Offset, InsertResult *Res) {
+ // Figure out which child to split.
+ if (Offset == 0 || Offset == size())
+ return false; // If we have an exact offset, we're already split.
+
+ unsigned ChildOffset = 0;
+ unsigned i = 0;
+ for (; Offset >= ChildOffset+getChild(i)->size(); ++i)
+ ChildOffset += getChild(i)->size();
+
+ // If already split there, we're done.
+ if (ChildOffset == Offset)
+ return false;
+
+ // Otherwise, recursively split the child.
+ if (getChild(i)->split(Offset-ChildOffset, Res))
+ return HandleChildPiece(i, *Res);
+ return false; // Done!
+}
+
+/// insert - Insert the specified ropepiece into this tree node at the
+/// specified offset. The offset is relative, so "0" is the start of the
+/// node. This returns true if the insertion could not be done in place, and
+/// returns information in 'Res' about the piece that is percolated up.
+bool RopePieceBTreeInterior::insert(unsigned Offset, const RopePiece &R,
+ InsertResult *Res) {
+ // Find the insertion point. We are guaranteed that there is a split at the
+ // specified offset so find it.
+ unsigned i = 0, e = getNumChildren();
+
+ unsigned ChildOffs = 0;
+ if (Offset == size()) {
+ // Fastpath for a common case. Insert at end of last child.
+ i = e-1;
+ ChildOffs = size()-getChild(i)->size();
+ } else {
+ for (; Offset > ChildOffs+getChild(i)->size(); ++i)
+ ChildOffs += getChild(i)->size();
+ }
+
+ Size += R.size();
+
+ // Insert at the end of this child.
+ if (getChild(i)->insert(Offset-ChildOffs, R, Res))
+ return HandleChildPiece(i, *Res);
+
+ return false;
+}
+
+/// HandleChildPiece - A child propagated an insertion result up to us.
+/// Insert the new child, and/or propagate the result further up the tree.
+bool RopePieceBTreeInterior::HandleChildPiece(unsigned i, InsertResult &Res) {
+ // Otherwise the child propagated a subtree up to us as a new child. See if
+ // we have space for it here.
+ if (!isFull()) {
+ // Replace child 'i' with the two children specified in Res.
+ if (i + 1 != getNumChildren())
+ memmove(&Children[i+2], &Children[i+1],
+ (getNumChildren()-i-1)*sizeof(Children[0]));
+ Children[i] = Res.LHS;
+ Children[i+1] = Res.RHS;
+ ++NumChildren;
+ return false;
+ }
+
+ // Okay, this node is full. Split it in half, moving WidthFactor children to
+ // a newly allocated interior node.
+
+ // Create the new node.
+ RopePieceBTreeInterior *NewNode = new RopePieceBTreeInterior();
+
+ // Move over the last 'WidthFactor' values from here to NewNode.
+ memcpy(&NewNode->Children[0], &Children[WidthFactor],
+ WidthFactor*sizeof(Children[0]));
+
+ // Decrease the number of values in the two nodes.
+ NewNode->NumChildren = NumChildren = WidthFactor;
+
+ // Finally, insert the two new children in the side the can (now) hold them.
+ if (i < WidthFactor)
+ this->HandleChildPiece(i, Res);
+ else
+ NewNode->HandleChildPiece(i-WidthFactor, Res);
+
+ // Recompute the two nodes' size.
+ NewNode->FullRecomputeSizeLocally();
+ FullRecomputeSizeLocally();
+
+ Res.LHS = this;
+ Res.RHS = NewNode;
+ return true;
+}
+
+/// erase - Remove NumBytes from this node at the specified offset. We are
+/// guaranteed that there is a split at Offset.
+void RopePieceBTreeInterior::erase(unsigned Offset, unsigned NumBytes) {
+ // This will shrink this node by NumBytes.
+ Size -= NumBytes;
+
+ // Find the first child that overlaps with Offset.
+ unsigned i = 0;
+ for (; Offset >= getChild(i)->size(); ++i)
+ Offset -= getChild(i)->size();
+
+ // Propagate the delete request into overlapping children, or completely
+ // delete the children as appropriate.
+ while (NumBytes) {
+ RopePieceBTreeNode *CurChild = getChild(i);
+
+ // If we are deleting something contained entirely in the child, pass on the
+ // request.
+ if (Offset+NumBytes < CurChild->size()) {
+ CurChild->erase(Offset, NumBytes);
+ return;
+ }
+
+ // If this deletion request starts somewhere in the middle of the child, it
+ // must be deleting to the end of the child.
+ if (Offset) {
+ unsigned BytesFromChild = CurChild->size()-Offset;
+ CurChild->erase(Offset, BytesFromChild);
+ NumBytes -= BytesFromChild;
+ ++i;
+ continue;
+ }
+
+ // If the deletion request completely covers the child, delete it and move
+ // the rest down.
+ NumBytes -= CurChild->size();
+ CurChild->Destroy();
+ --NumChildren;
+ if (i+1 != getNumChildren())
+ memmove(&Children[i], &Children[i+1],
+ (getNumChildren()-i)*sizeof(Children[0]));
+ }
+}
+
+//===----------------------------------------------------------------------===//
+// RopePieceBTreeNode Implementation
+//===----------------------------------------------------------------------===//
+
+void RopePieceBTreeNode::Destroy() {
+ if (RopePieceBTreeLeaf *Leaf = dyn_cast<RopePieceBTreeLeaf>(this))
+ delete Leaf;
+ else
+ delete cast<RopePieceBTreeInterior>(this);
+}
+
+/// split - Split the range containing the specified offset so that we are
+/// guaranteed that there is a place to do an insertion at the specified
+/// offset. The offset is relative, so "0" is the start of the node. This
+/// returns true if the insertion could not be done in place, and returns
+/// information in 'Res' about the piece that is percolated up.
+bool RopePieceBTreeNode::split(unsigned Offset, InsertResult *Res) {
+ assert(Offset <= size() && "Invalid offset to split!");
+ if (RopePieceBTreeLeaf *Leaf = dyn_cast<RopePieceBTreeLeaf>(this))
+ return Leaf->split(Offset, Res);
+ return cast<RopePieceBTreeInterior>(this)->split(Offset, Res);
+}
+
+/// insert - Insert the specified ropepiece into this tree node at the
+/// specified offset. The offset is relative, so "0" is the start of the
+/// node.
+bool RopePieceBTreeNode::insert(unsigned Offset, const RopePiece &R,
+ InsertResult *Res) {
+ assert(Offset <= size() && "Invalid offset to insert!");
+ if (RopePieceBTreeLeaf *Leaf = dyn_cast<RopePieceBTreeLeaf>(this))
+ return Leaf->insert(Offset, R, Res);
+ return cast<RopePieceBTreeInterior>(this)->insert(Offset, R, Res);
+}
+
+/// erase - Remove NumBytes from this node at the specified offset. We are
+/// guaranteed that there is a split at Offset.
+void RopePieceBTreeNode::erase(unsigned Offset, unsigned NumBytes) {
+ assert(Offset+NumBytes <= size() && "Invalid offset to erase!");
+ if (RopePieceBTreeLeaf *Leaf = dyn_cast<RopePieceBTreeLeaf>(this))
+ return Leaf->erase(Offset, NumBytes);
+ return cast<RopePieceBTreeInterior>(this)->erase(Offset, NumBytes);
+}
+
+
+//===----------------------------------------------------------------------===//
+// RopePieceBTreeIterator Implementation
+//===----------------------------------------------------------------------===//
+
+static const RopePieceBTreeLeaf *getCN(const void *P) {
+ return static_cast<const RopePieceBTreeLeaf*>(P);
+}
+
+// begin iterator.
+RopePieceBTreeIterator::RopePieceBTreeIterator(const void *n) {
+ const RopePieceBTreeNode *N = static_cast<const RopePieceBTreeNode*>(n);
+
+ // Walk down the left side of the tree until we get to a leaf.
+ while (const RopePieceBTreeInterior *IN = dyn_cast<RopePieceBTreeInterior>(N))
+ N = IN->getChild(0);
+
+ // We must have at least one leaf.
+ CurNode = cast<RopePieceBTreeLeaf>(N);
+
+ // If we found a leaf that happens to be empty, skip over it until we get
+ // to something full.
+ while (CurNode && getCN(CurNode)->getNumPieces() == 0)
+ CurNode = getCN(CurNode)->getNextLeafInOrder();
+
+ if (CurNode != 0)
+ CurPiece = &getCN(CurNode)->getPiece(0);
+ else // Empty tree, this is an end() iterator.
+ CurPiece = 0;
+ CurChar = 0;
+}
+
+void RopePieceBTreeIterator::MoveToNextPiece() {
+ if (CurPiece != &getCN(CurNode)->getPiece(getCN(CurNode)->getNumPieces()-1)) {
+ CurChar = 0;
+ ++CurPiece;
+ return;
+ }
+
+ // Find the next non-empty leaf node.
+ do
+ CurNode = getCN(CurNode)->getNextLeafInOrder();
+ while (CurNode && getCN(CurNode)->getNumPieces() == 0);
+
+ if (CurNode != 0)
+ CurPiece = &getCN(CurNode)->getPiece(0);
+ else // Hit end().
+ CurPiece = 0;
+ CurChar = 0;
+}
+
+//===----------------------------------------------------------------------===//
+// RopePieceBTree Implementation
+//===----------------------------------------------------------------------===//
+
+static RopePieceBTreeNode *getRoot(void *P) {
+ return static_cast<RopePieceBTreeNode*>(P);
+}
+
+RopePieceBTree::RopePieceBTree() {
+ Root = new RopePieceBTreeLeaf();
+}
+RopePieceBTree::RopePieceBTree(const RopePieceBTree &RHS) {
+ assert(RHS.empty() && "Can't copy non-empty tree yet");
+ Root = new RopePieceBTreeLeaf();
+}
+RopePieceBTree::~RopePieceBTree() {
+ getRoot(Root)->Destroy();
+}
+
+unsigned RopePieceBTree::size() const {
+ return getRoot(Root)->size();
+}
+
+void RopePieceBTree::clear() {
+ if (RopePieceBTreeLeaf *Leaf = dyn_cast<RopePieceBTreeLeaf>(getRoot(Root)))
+ Leaf->clear();
+ else {
+ getRoot(Root)->Destroy();
+ Root = new RopePieceBTreeLeaf();
+ }
+}
+
+void RopePieceBTree::insert(unsigned Offset, const RopePiece &R) {
+ InsertResult Result;
+ // #1. Split at Offset.
+ if (getRoot(Root)->split(Offset, &Result))
+ Root = new RopePieceBTreeInterior(Result.LHS, Result.RHS);
+
+ // #2. Do the insertion.
+ if (getRoot(Root)->insert(Offset, R, &Result))
+ Root = new RopePieceBTreeInterior(Result.LHS, Result.RHS);
+}
+
+void RopePieceBTree::erase(unsigned Offset, unsigned NumBytes) {
+ InsertResult Result;
+ // #1. Split at Offset.
+ if (getRoot(Root)->split(Offset, &Result))
+ Root = new RopePieceBTreeInterior(Result.LHS, Result.RHS);
+
+ // #2. Do the erasing.
+ getRoot(Root)->erase(Offset, NumBytes);
+}