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authorJF Bastien <jfb@google.com>2013-07-17 05:57:42 +0000
committerJF Bastien <jfb@google.com>2013-07-17 05:57:42 +0000
commitab96e565d6a5aa770ad31e7cb8100cd6a9b3d8a2 (patch)
tree61271fb3f3fd429f4ee5c357e190fab94d2363a4
parentb470d1a54877e7b3622e4cbdeae423c6d51be696 (diff)
downloadclang-ab96e565d6a5aa770ad31e7cb8100cd6a9b3d8a2.tar.gz
Propagate alignment for _Complex
_Complex load/store didn't have their alignment set properly, which was visible when GCC's torture tests use volatile _Complex. Update some existing tests to check for alignment, and add a new test which also has over-aligned volatile _Complex (since the imaginary part shouldn't be overaligned, only the real part). git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@186490 91177308-0d34-0410-b5e6-96231b3b80d8
-rw-r--r--lib/CodeGen/CGExprComplex.cpp26
-rw-r--r--test/CodeGen/volatile-1.c44
-rw-r--r--test/CodeGen/volatile-2.c12
-rw-r--r--test/CodeGen/volatile-complex.c63
4 files changed, 111 insertions, 34 deletions
diff --git a/lib/CodeGen/CGExprComplex.cpp b/lib/CodeGen/CGExprComplex.cpp
index 796c55a4bd..5ba13175d5 100644
--- a/lib/CodeGen/CGExprComplex.cpp
+++ b/lib/CodeGen/CGExprComplex.cpp
@@ -18,6 +18,7 @@
#include "llvm/ADT/SmallString.h"
#include "llvm/IR/Constants.h"
#include "llvm/IR/Function.h"
+#include <algorithm>
using namespace clang;
using namespace CodeGen;
@@ -297,19 +298,26 @@ ComplexPairTy ComplexExprEmitter::EmitLoadOfLValue(LValue lvalue) {
llvm::Value *SrcPtr = lvalue.getAddress();
bool isVolatile = lvalue.isVolatileQualified();
+ unsigned AlignR = lvalue.getAlignment().getQuantity();
+ ASTContext &C = CGF.getContext();
+ QualType ComplexTy = lvalue.getType();
+ unsigned ComplexAlign = C.getTypeAlignInChars(ComplexTy).getQuantity();
+ unsigned AlignI = std::min(AlignR, ComplexAlign);
llvm::Value *Real=0, *Imag=0;
if (!IgnoreReal || isVolatile) {
llvm::Value *RealP = Builder.CreateStructGEP(SrcPtr, 0,
SrcPtr->getName() + ".realp");
- Real = Builder.CreateLoad(RealP, isVolatile, SrcPtr->getName() + ".real");
+ Real = Builder.CreateAlignedLoad(RealP, AlignR, isVolatile,
+ SrcPtr->getName() + ".real");
}
if (!IgnoreImag || isVolatile) {
llvm::Value *ImagP = Builder.CreateStructGEP(SrcPtr, 1,
SrcPtr->getName() + ".imagp");
- Imag = Builder.CreateLoad(ImagP, isVolatile, SrcPtr->getName() + ".imag");
+ Imag = Builder.CreateAlignedLoad(ImagP, AlignI, isVolatile,
+ SrcPtr->getName() + ".imag");
}
return ComplexPairTy(Real, Imag);
}
@@ -325,10 +333,16 @@ void ComplexExprEmitter::EmitStoreOfComplex(ComplexPairTy Val,
llvm::Value *Ptr = lvalue.getAddress();
llvm::Value *RealPtr = Builder.CreateStructGEP(Ptr, 0, "real");
llvm::Value *ImagPtr = Builder.CreateStructGEP(Ptr, 1, "imag");
-
- // TODO: alignment
- Builder.CreateStore(Val.first, RealPtr, lvalue.isVolatileQualified());
- Builder.CreateStore(Val.second, ImagPtr, lvalue.isVolatileQualified());
+ unsigned AlignR = lvalue.getAlignment().getQuantity();
+ ASTContext &C = CGF.getContext();
+ QualType ComplexTy = lvalue.getType();
+ unsigned ComplexAlign = C.getTypeAlignInChars(ComplexTy).getQuantity();
+ unsigned AlignI = std::min(AlignR, ComplexAlign);
+
+ Builder.CreateAlignedStore(Val.first, RealPtr, AlignR,
+ lvalue.isVolatileQualified());
+ Builder.CreateAlignedStore(Val.second, ImagPtr, AlignI,
+ lvalue.isVolatileQualified());
}
diff --git a/test/CodeGen/volatile-1.c b/test/CodeGen/volatile-1.c
index 323a81d79e..01a69678d9 100644
--- a/test/CodeGen/volatile-1.c
+++ b/test/CodeGen/volatile-1.c
@@ -26,45 +26,45 @@ int printf(const char *, ...);
void test() {
// CHECK: load volatile [[INT]]* @i
i;
- // CHECK-NEXT: load volatile [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 0)
- // CHECK-NEXT: load volatile [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 1)
+ // CHECK-NEXT: load volatile [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 0), align 4
+ // CHECK-NEXT: load volatile [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 1), align 4
// CHECK-NEXT: sitofp [[INT]]
(float)(ci);
- // CHECK-NEXT: load volatile [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 0)
- // CHECK-NEXT: load volatile [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 1)
+ // CHECK-NEXT: load volatile [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 0), align 4
+ // CHECK-NEXT: load volatile [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 1), align 4
(void)ci;
// CHECK-NEXT: bitcast
// CHECK-NEXT: memcpy
(void)a;
- // CHECK-NEXT: [[R:%.*]] = load volatile [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 0)
- // CHECK-NEXT: [[I:%.*]] = load volatile [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 1)
- // CHECK-NEXT: store volatile [[INT]] [[R]], [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 0)
- // CHECK-NEXT: store volatile [[INT]] [[I]], [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 1)
+ // CHECK-NEXT: [[R:%.*]] = load volatile [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 0), align 4
+ // CHECK-NEXT: [[I:%.*]] = load volatile [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 1), align 4
+ // CHECK-NEXT: store volatile [[INT]] [[R]], [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 0), align 4
+ // CHECK-NEXT: store volatile [[INT]] [[I]], [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 1), align 4
(void)(ci=ci);
// CHECK-NEXT: [[T:%.*]] = load volatile [[INT]]* @j
// CHECK-NEXT: store volatile [[INT]] [[T]], [[INT]]* @i
(void)(i=j);
- // CHECK-NEXT: [[R1:%.*]] = load volatile [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 0)
- // CHECK-NEXT: [[I1:%.*]] = load volatile [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 1)
- // CHECK-NEXT: [[R2:%.*]] = load volatile [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 0)
- // CHECK-NEXT: [[I2:%.*]] = load volatile [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 1)
+ // CHECK-NEXT: [[R1:%.*]] = load volatile [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 0), align 4
+ // CHECK-NEXT: [[I1:%.*]] = load volatile [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 1), align 4
+ // CHECK-NEXT: [[R2:%.*]] = load volatile [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 0), align 4
+ // CHECK-NEXT: [[I2:%.*]] = load volatile [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 1), align 4
// Not sure why they're ordered this way.
// CHECK-NEXT: [[R:%.*]] = add [[INT]] [[R2]], [[R1]]
// CHECK-NEXT: [[I:%.*]] = add [[INT]] [[I2]], [[I1]]
- // CHECK-NEXT: store volatile [[INT]] [[R]], [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 0)
- // CHECK-NEXT: store volatile [[INT]] [[I]], [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 1)
+ // CHECK-NEXT: store volatile [[INT]] [[R]], [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 0), align 4
+ // CHECK-NEXT: store volatile [[INT]] [[I]], [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 1), align 4
ci+=ci;
- // CHECK-NEXT: [[R1:%.*]] = load volatile [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 0)
- // CHECK-NEXT: [[I1:%.*]] = load volatile [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 1)
- // CHECK-NEXT: [[R2:%.*]] = load volatile [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 0)
- // CHECK-NEXT: [[I2:%.*]] = load volatile [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 1)
+ // CHECK-NEXT: [[R1:%.*]] = load volatile [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 0), align 4
+ // CHECK-NEXT: [[I1:%.*]] = load volatile [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 1), align 4
+ // CHECK-NEXT: [[R2:%.*]] = load volatile [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 0), align 4
+ // CHECK-NEXT: [[I2:%.*]] = load volatile [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 1), align 4
// CHECK-NEXT: [[R:%.*]] = add [[INT]] [[R2]], [[R1]]
// CHECK-NEXT: [[I:%.*]] = add [[INT]] [[I2]], [[I1]]
- // CHECK-NEXT: store volatile [[INT]] [[R]], [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 0)
- // CHECK-NEXT: store volatile [[INT]] [[I]], [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 1)
- // CHECK-NEXT: [[R2:%.*]] = load volatile [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 0)
- // CHECK-NEXT: [[I2:%.*]] = load volatile [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 1)
+ // CHECK-NEXT: store volatile [[INT]] [[R]], [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 0), align 4
+ // CHECK-NEXT: store volatile [[INT]] [[I]], [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 1), align 4
+ // CHECK-NEXT: [[R2:%.*]] = load volatile [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 0), align 4
+ // CHECK-NEXT: [[I2:%.*]] = load volatile [[INT]]* getelementptr inbounds ([[CINT]]* @ci, i32 0, i32 1), align 4
// These additions can be elided
// CHECK-NEXT: add [[INT]] [[R]], [[R2]]
// CHECK-NEXT: add [[INT]] [[I]], [[I2]]
diff --git a/test/CodeGen/volatile-2.c b/test/CodeGen/volatile-2.c
index 3d342de690..9233b2a167 100644
--- a/test/CodeGen/volatile-2.c
+++ b/test/CodeGen/volatile-2.c
@@ -3,8 +3,8 @@
void test0() {
// CHECK: define void @test0()
// CHECK: [[F:%.*]] = alloca float
- // CHECK-NEXT: [[REAL:%.*]] = load volatile float* getelementptr inbounds ({ float, float }* @test0_v, i32 0, i32 0)
- // CHECK-NEXT: load volatile float* getelementptr inbounds ({{.*}} @test0_v, i32 0, i32 1)
+ // CHECK-NEXT: [[REAL:%.*]] = load volatile float* getelementptr inbounds ({ float, float }* @test0_v, i32 0, i32 0), align 4
+ // CHECK-NEXT: load volatile float* getelementptr inbounds ({{.*}} @test0_v, i32 0, i32 1), align 4
// CHECK-NEXT: store float [[REAL]], float* [[F]], align 4
// CHECK-NEXT: ret void
extern volatile _Complex float test0_v;
@@ -13,10 +13,10 @@ void test0() {
void test1() {
// CHECK: define void @test1()
- // CHECK: [[REAL:%.*]] = load volatile float* getelementptr inbounds ({{.*}} @test1_v, i32 0, i32 0)
- // CHECK-NEXT: [[IMAG:%.*]] = load volatile float* getelementptr inbounds ({{.*}} @test1_v, i32 0, i32 1)
- // CHECK-NEXT: store volatile float [[REAL]], float* getelementptr inbounds ({{.*}} @test1_v, i32 0, i32 0)
- // CHECK-NEXT: store volatile float [[IMAG]], float* getelementptr inbounds ({{.*}} @test1_v, i32 0, i32 1)
+ // CHECK: [[REAL:%.*]] = load volatile float* getelementptr inbounds ({{.*}} @test1_v, i32 0, i32 0), align 4
+ // CHECK-NEXT: [[IMAG:%.*]] = load volatile float* getelementptr inbounds ({{.*}} @test1_v, i32 0, i32 1), align 4
+ // CHECK-NEXT: store volatile float [[REAL]], float* getelementptr inbounds ({{.*}} @test1_v, i32 0, i32 0), align 4
+ // CHECK-NEXT: store volatile float [[IMAG]], float* getelementptr inbounds ({{.*}} @test1_v, i32 0, i32 1), align 4
// CHECK-NEXT: ret void
extern volatile _Complex float test1_v;
test1_v = test1_v;
diff --git a/test/CodeGen/volatile-complex.c b/test/CodeGen/volatile-complex.c
new file mode 100644
index 0000000000..b34ec1305e
--- /dev/null
+++ b/test/CodeGen/volatile-complex.c
@@ -0,0 +1,63 @@
+// RUN: %clang_cc1 -emit-llvm %s -o - | FileCheck %s
+
+volatile _Complex float cf;
+volatile _Complex double cd;
+volatile _Complex float cf32 __attribute__((aligned(32)));
+volatile _Complex double cd32 __attribute__((aligned(32)));
+
+
+// CHECK: define void @test_cf()
+// CHECK-NEXT: entry:
+void test_cf() {
+ // CHECK-NEXT: load volatile float* getelementptr inbounds ({ float, float }* @cf, i32 0, i32 0), align 4
+ // CHECK-NEXT: load volatile float* getelementptr inbounds ({ float, float }* @cf, i32 0, i32 1), align 4
+ (void)(cf);
+ // CHECK-NEXT: [[R:%.*]] = load volatile float* getelementptr inbounds ({ float, float }* @cf, i32 0, i32 0), align 4
+ // CHECK-NEXT: [[I:%.*]] = load volatile float* getelementptr inbounds ({ float, float }* @cf, i32 0, i32 1), align 4
+ // CHECK-NEXT: store volatile float [[R]], float* getelementptr inbounds ({ float, float }* @cf, i32 0, i32 0), align 4
+ // CHECK-NEXT: store volatile float [[I]], float* getelementptr inbounds ({ float, float }* @cf, i32 0, i32 1), align 4
+ (void)(cf=cf);
+ // CHECK-NEXT: ret void
+}
+
+// CHECK: define void @test_cd()
+// CHECK-NEXT: entry:
+void test_cd() {
+ // CHECK-NEXT: load volatile double* getelementptr inbounds ({ double, double }* @cd, i32 0, i32 0), align 8
+ // CHECK-NEXT: load volatile double* getelementptr inbounds ({ double, double }* @cd, i32 0, i32 1), align 8
+ (void)(cd);
+ // CHECK-NEXT: [[R:%.*]] = load volatile double* getelementptr inbounds ({ double, double }* @cd, i32 0, i32 0), align 8
+ // CHECK-NEXT: [[I:%.*]] = load volatile double* getelementptr inbounds ({ double, double }* @cd, i32 0, i32 1), align 8
+ // CHECK-NEXT: store volatile double [[R]], double* getelementptr inbounds ({ double, double }* @cd, i32 0, i32 0), align 8
+ // CHECK-NEXT: store volatile double [[I]], double* getelementptr inbounds ({ double, double }* @cd, i32 0, i32 1), align 8
+ (void)(cd=cd);
+ // CHECK-NEXT: ret void
+}
+
+// CHECK: define void @test_cf32()
+// CHECK-NEXT: entry:
+void test_cf32() {
+ // CHECK-NEXT: load volatile float* getelementptr inbounds ({ float, float }* @cf32, i32 0, i32 0), align 32
+ // CHECK-NEXT: load volatile float* getelementptr inbounds ({ float, float }* @cf32, i32 0, i32 1), align 4
+ (void)(cf32);
+ // CHECK-NEXT: [[R:%.*]] = load volatile float* getelementptr inbounds ({ float, float }* @cf32, i32 0, i32 0), align 32
+ // CHECK-NEXT: [[I:%.*]] = load volatile float* getelementptr inbounds ({ float, float }* @cf32, i32 0, i32 1), align 4
+ // CHECK-NEXT: store volatile float [[R]], float* getelementptr inbounds ({ float, float }* @cf32, i32 0, i32 0), align 32
+ // CHECK-NEXT: store volatile float [[I]], float* getelementptr inbounds ({ float, float }* @cf32, i32 0, i32 1), align 4
+ (void)(cf32=cf32);
+ // CHECK-NEXT: ret void
+}
+
+// CHECK: define void @test_cd32()
+// CHECK-NEXT: entry:
+void test_cd32() {
+ // CHECK-NEXT: load volatile double* getelementptr inbounds ({ double, double }* @cd32, i32 0, i32 0), align 32
+ // CHECK-NEXT: load volatile double* getelementptr inbounds ({ double, double }* @cd32, i32 0, i32 1), align 8
+ (void)(cd32);
+ // CHECK-NEXT: [[R:%.*]] = load volatile double* getelementptr inbounds ({ double, double }* @cd32, i32 0, i32 0), align 32
+ // CHECK-NEXT: [[I:%.*]] = load volatile double* getelementptr inbounds ({ double, double }* @cd32, i32 0, i32 1), align 8
+ // CHECK-NEXT: store volatile double [[R]], double* getelementptr inbounds ({ double, double }* @cd32, i32 0, i32 0), align 32
+ // CHECK-NEXT: store volatile double [[I]], double* getelementptr inbounds ({ double, double }* @cd32, i32 0, i32 1), align 8
+ (void)(cd32=cd32);
+ // CHECK-NEXT: ret void
+}