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src
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cairo-gl-composite.c
Commit message (
Expand
)
Author
Age
Files
Lines
*
gl: Track the VBO size as a property of the ctx
Bryce Harrington
2014-09-19
1
-1
/
+2
*
cairo-gl: Make VBO size run-time settable
Bryce Harrington
2014-09-19
1
-1
/
+1
*
gl/msaa: Always use scissor when clipping
Henry Song
2013-07-15
1
-5
/
+5
*
gl/msaa: Properly destroy stencil buffer clip cache
Henry Song
2013-07-15
1
-1
/
+4
*
gl: Move glGetUniformLocation to shader compile time.
Eric Anholt
2013-06-28
1
-1
/
+1
*
gl: Fix compiler warnings in the GL backend
Martin Robinson
2013-05-07
1
-1
/
+4
*
gl: Setup operands when the vertex size changes
Martin Robinson
2013-03-08
1
-12
/
+17
*
gl: Replace manual vertex transformation with VS computation of texcoords
Chris Wilson
2013-02-04
1
-18
/
+52
*
gl/msaa: Don't emit alpha when emitting vertices
Henry Song
2013-01-29
1
-13
/
+11
*
gl/msaa: Rely on the stencil buffer to cache the clip
Martin Robinson
2013-01-09
1
-17
/
+41
*
gl/msaa: Only clear parts of the stencil buffer we will use
Henry Song
2013-01-03
1
-7
/
+10
*
gl/msaa: Add full support for masking with the SOURCE operator
Henry Song
2013-01-03
1
-42
/
+66
*
gl: Provide a fast emitter for solid spans
Chris Wilson
2012-12-30
1
-5
/
+50
*
gl: Provide a fast emitter for solid glyphs
Chris Wilson
2012-12-30
1
-13
/
+49
*
gl: Use vfunc for vertex emission
Chris Wilson
2012-12-30
1
-27
/
+80
*
gl: Cleanup selection of multisampling mode
Martin Robinson
2012-12-28
1
-11
/
+9
*
gl: Properly disable ctx->spans when necessary
Henry Song
2012-12-05
1
-4
/
+10
*
gl: Set correct clip rectangle for non-texture destination surfaces
Chuanbo Weng
2012-06-24
1
-5
/
+22
*
gl: Fix compilation failure for flush cleanup.
Martin Robinson
2012-05-23
1
-2
/
+2
*
gl: Simplify switching between primitive types
Martin Robinson
2012-05-23
1
-34
/
+33
*
gl: Replace vbo with static allocation and immediate arrays
Chris Wilson
2012-05-21
1
-24
/
+5
*
gl/msaa: Lazily flush the context
Martin Robinson
2012-05-17
1
-13
/
+24
*
gl/msaa: Wait to clip until compositing begins
Martin Robinson
2012-05-17
1
-24
/
+140
*
gl/msaa: Use unsigned short to build the index array
Henry (Yu) Song
2012-05-17
1
-5
/
+5
*
gl/msaa: Add ARB multisampling support
Henry (Yu) Song
2012-05-17
1
-3
/
+11
*
gl: Provide a shader implementation of repeat wrap modes
Alexandros Frantzis
2012-05-12
1
-2
/
+8
*
gl: Simplify GL wrap parameter setting code
Alexandros Frantzis
2012-05-12
1
-14
/
+15
*
gl/msaa: Support for masking
Henry (Yu) Song
2012-05-08
1
-22
/
+31
*
gl/msaa: Support for texture sources
Henry (Yu) Song
2012-05-08
1
-60
/
+13
*
gl: Various fixes for glyphs
Chris Wilson
2012-02-29
1
-2
/
+1
*
gl: Just flush the context upon operand destroy
Chris Wilson
2012-02-09
1
-1
/
+3
*
gl: Decouple the glyph upon eviction
Chris Wilson
2011-12-07
1
-0
/
+4
*
gl: Propagate clip region
Chris Wilson
2011-12-05
1
-0
/
+1
*
gl: Prevent the traps compositor from exploding
Chris Wilson
2011-11-24
1
-2
/
+3
*
gl: Fallback for complex subsurfaces
Chris Wilson
2011-11-24
1
-16
/
+8
*
gl: Initialize spans on the context
Chris Wilson
2011-11-02
1
-2
/
+5
*
gl/msaa: Support for solid color strokes.
Martin Robinson
2011-10-13
1
-2
/
+15
*
gl/msaa: Implement basic solid color fill
Martin Robinson
2011-10-13
1
-10
/
+157
*
gl: Remove unused alpha argument from operand_emit
Chris Wilson
2011-10-11
1
-3
/
+3
*
gl: Spans start after the mask, not coincident!
Chris Wilson
2011-10-11
1
-1
/
+1
*
gl: Need to increment reference count when copying operands
Chris Wilson
2011-10-09
1
-4
/
+2
*
Introduce a new compositor architecture
Chris Wilson
2011-09-12
1
-1061
/
+87
*
image: move surface definition to new header for subclassing
Chris Wilson
2011-08-13
1
-1
/
+3
*
gl: Rectilinear fast path
Chris Wilson
2011-07-29
1
-1
/
+185
*
gl: Rectangular fast path
Chris Wilson
2011-07-29
1
-0
/
+331
*
gl: Mark the use-once vertex buffers as DYNAMIC
Chris Wilson
2011-06-02
1
-2
/
+2
*
gl: Add fallback path for GLES2 implementations not supporting GL_OES_mapbuffer
Alexandros Frantzis
2011-05-10
1
-4
/
+14
*
gl: Store gradients in 2D textures of height 1 instead of 1D textures
Alexandros Frantzis
2011-05-10
1
-3
/
+3
*
gl: Provide a shader implementation of GL_CLAMP_TO_BORDER for GLES2
Alexandros Frantzis
2011-05-10
1
-3
/
+30
*
gl: Add functions to get the filter and extend of gl operands.
Alexandros Frantzis
2011-05-10
1
-0
/
+57
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