summaryrefslogtreecommitdiff
path: root/src/BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableContactConstraint.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableContactConstraint.cpp')
-rw-r--r--src/BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableContactConstraint.cpp579
1 files changed, 579 insertions, 0 deletions
diff --git a/src/BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableContactConstraint.cpp b/src/BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableContactConstraint.cpp
new file mode 100644
index 000000000..3c78d2d22
--- /dev/null
+++ b/src/BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableContactConstraint.cpp
@@ -0,0 +1,579 @@
+#include "btReducedDeformableContactConstraint.h"
+#include <iostream>
+
+// ================= static constraints ===================
+btReducedDeformableStaticConstraint::btReducedDeformableStaticConstraint(
+ btReducedDeformableBody* rsb,
+ btSoftBody::Node* node,
+ const btVector3& ri,
+ const btVector3& x0,
+ const btVector3& dir,
+ const btContactSolverInfo& infoGlobal,
+ btScalar dt)
+ : m_rsb(rsb), m_ri(ri), m_targetPos(x0), m_impulseDirection(dir), m_dt(dt), btDeformableStaticConstraint(node, infoGlobal)
+{
+ m_erp = 0.2;
+ m_appliedImpulse = 0;
+
+ // get impulse factor
+ m_impulseFactorMatrix = rsb->getImpulseFactor(m_node->index);
+ m_impulseFactor = (m_impulseFactorMatrix * m_impulseDirection).dot(m_impulseDirection);
+
+ btScalar vel_error = btDot(-m_node->m_v, m_impulseDirection);
+ btScalar pos_error = btDot(m_targetPos - m_node->m_x, m_impulseDirection);
+
+ m_rhs = (vel_error + m_erp * pos_error / m_dt) / m_impulseFactor;
+}
+
+btScalar btReducedDeformableStaticConstraint::solveConstraint(const btContactSolverInfo& infoGlobal)
+{
+ // target velocity of fixed constraint is 0
+ btVector3 deltaVa = getDeltaVa();
+ btScalar deltaV_rel = btDot(deltaVa, m_impulseDirection);
+ btScalar deltaImpulse = m_rhs - deltaV_rel / m_impulseFactor;
+ m_appliedImpulse = m_appliedImpulse + deltaImpulse;
+
+ btVector3 impulse = deltaImpulse * m_impulseDirection;
+ applyImpulse(impulse);
+
+ // calculate residual
+ btScalar residualSquare = m_impulseFactor * deltaImpulse;
+ residualSquare *= residualSquare;
+
+ return residualSquare;
+}
+
+// this calls reduced deformable body's internalApplyFullSpaceImpulse
+void btReducedDeformableStaticConstraint::applyImpulse(const btVector3& impulse)
+{
+ // apply full space impulse
+ m_rsb->internalApplyFullSpaceImpulse(impulse, m_ri, m_node->index, m_dt);
+}
+
+btVector3 btReducedDeformableStaticConstraint::getDeltaVa() const
+{
+ return m_rsb->internalComputeNodeDeltaVelocity(m_rsb->getInterpolationWorldTransform(), m_node->index);
+}
+
+// ================= base contact constraints ===================
+btReducedDeformableRigidContactConstraint::btReducedDeformableRigidContactConstraint(
+ btReducedDeformableBody* rsb,
+ const btSoftBody::DeformableRigidContact& c,
+ const btContactSolverInfo& infoGlobal,
+ btScalar dt)
+ : m_rsb(rsb), m_dt(dt), btDeformableRigidContactConstraint(c, infoGlobal)
+{
+ m_nodeQueryIndex = 0;
+ m_appliedNormalImpulse = 0;
+ m_appliedTangentImpulse = 0;
+ m_rhs = 0;
+ m_rhs_tangent = 0;
+ m_cfm = infoGlobal.m_deformable_cfm;
+ m_cfm_friction = 0;
+ m_erp = infoGlobal.m_deformable_erp;
+ m_erp_friction = infoGlobal.m_deformable_erp;
+ m_friction = infoGlobal.m_friction;
+
+ m_collideStatic = m_contact->m_cti.m_colObj->isStaticObject();
+ m_collideMultibody = (m_contact->m_cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK);
+}
+
+void btReducedDeformableRigidContactConstraint::setSolverBody(const int bodyId, btSolverBody& solver_body)
+{
+ if (!m_collideMultibody)
+ {
+ m_solverBodyId = bodyId;
+ m_solverBody = &solver_body;
+ m_linearComponentNormal = -m_contactNormalA * m_solverBody->internalGetInvMass();
+ btVector3 torqueAxis = -m_relPosA.cross(m_contactNormalA);
+ m_angularComponentNormal = m_solverBody->m_originalBody->getInvInertiaTensorWorld() * torqueAxis;
+
+ m_linearComponentTangent = m_contactTangent * m_solverBody->internalGetInvMass();
+ btVector3 torqueAxisTangent = m_relPosA.cross(m_contactTangent);
+ m_angularComponentTangent = m_solverBody->m_originalBody->getInvInertiaTensorWorld() * torqueAxisTangent;
+ }
+}
+
+btVector3 btReducedDeformableRigidContactConstraint::getVa() const
+{
+ btVector3 Va(0, 0, 0);
+ if (!m_collideStatic)
+ {
+ Va = btDeformableRigidContactConstraint::getVa();
+ }
+ return Va;
+}
+
+btScalar btReducedDeformableRigidContactConstraint::solveConstraint(const btContactSolverInfo& infoGlobal)
+{
+ // btVector3 Va = getVa();
+ // btVector3 deltaVa = Va - m_bufferVelocityA;
+ // if (!m_collideStatic)
+ // {
+ // std::cout << "moving collision!!!\n";
+ // std::cout << "relPosA: " << m_relPosA[0] << "\t" << m_relPosA[1] << "\t" << m_relPosA[2] << "\n";
+ // std::cout << "moving rigid linear_vel: " << m_solverBody->m_originalBody->getLinearVelocity()[0] << '\t'
+ // << m_solverBody->m_originalBody->getLinearVelocity()[1] << '\t'
+ // << m_solverBody->m_originalBody->getLinearVelocity()[2] << '\n';
+ // }
+ btVector3 deltaVa = getDeltaVa();
+ btVector3 deltaVb = getDeltaVb();
+
+ // if (!m_collideStatic)
+ // {
+ // std::cout << "deltaVa: " << deltaVa[0] << '\t' << deltaVa[1] << '\t' << deltaVa[2] << '\n';
+ // std::cout << "deltaVb: " << deltaVb[0] << '\t' << deltaVb[1] << '\t' << deltaVb[2] << '\n';
+ // }
+
+ // get delta relative velocity and magnitude (i.e., how much impulse has been applied?)
+ btVector3 deltaV_rel = deltaVa - deltaVb;
+ btScalar deltaV_rel_normal = -btDot(deltaV_rel, m_contactNormalA);
+
+ // if (!m_collideStatic)
+ // {
+ // std::cout << "deltaV_rel: " << deltaV_rel[0] << '\t' << deltaV_rel[1] << '\t' << deltaV_rel[2] << "\n";
+ // std::cout << "deltaV_rel_normal: " << deltaV_rel_normal << "\n";
+ // std::cout << "normal_A: " << m_contactNormalA[0] << '\t' << m_contactNormalA[1] << '\t' << m_contactNormalA[2] << '\n';
+ // }
+
+ // get the normal impulse to be applied
+ btScalar deltaImpulse = m_rhs - m_appliedNormalImpulse * m_cfm - deltaV_rel_normal / m_normalImpulseFactor;
+ // if (!m_collideStatic)
+ // {
+ // std::cout << "m_rhs: " << m_rhs << '\t' << "m_appliedNormalImpulse: " << m_appliedNormalImpulse << "\n";
+ // std::cout << "m_normalImpulseFactor: " << m_normalImpulseFactor << '\n';
+ // }
+
+ {
+ // cumulative impulse that has been applied
+ btScalar sum = m_appliedNormalImpulse + deltaImpulse;
+ // if the cumulative impulse is pushing the object into the rigid body, set it zero
+ if (sum < 0)
+ {
+ deltaImpulse = -m_appliedNormalImpulse;
+ m_appliedNormalImpulse = 0;
+ }
+ else
+ {
+ m_appliedNormalImpulse = sum;
+ }
+ }
+
+ // if (!m_collideStatic)
+ // {
+ // std::cout << "m_appliedNormalImpulse: " << m_appliedNormalImpulse << '\n';
+ // std::cout << "deltaImpulse: " << deltaImpulse << '\n';
+ // }
+
+ // residual is the nodal normal velocity change in current iteration
+ btScalar residualSquare = deltaImpulse * m_normalImpulseFactor; // get residual
+ residualSquare *= residualSquare;
+
+
+ // apply Coulomb friction (based on delta velocity, |dv_t| = |dv_n * friction|)
+ btScalar deltaImpulse_tangent = 0;
+ btScalar deltaImpulse_tangent2 = 0;
+ {
+ // calculate how much impulse is needed
+ // btScalar deltaV_rel_tangent = btDot(deltaV_rel, m_contactTangent);
+ // btScalar impulse_changed = deltaV_rel_tangent * m_tangentImpulseFactorInv;
+ // deltaImpulse_tangent = m_rhs_tangent - impulse_changed;
+
+ // btScalar sum = m_appliedTangentImpulse + deltaImpulse_tangent;
+ btScalar lower_limit = - m_appliedNormalImpulse * m_friction;
+ btScalar upper_limit = m_appliedNormalImpulse * m_friction;
+ // if (sum > upper_limit)
+ // {
+ // deltaImpulse_tangent = upper_limit - m_appliedTangentImpulse;
+ // m_appliedTangentImpulse = upper_limit;
+ // }
+ // else if (sum < lower_limit)
+ // {
+ // deltaImpulse_tangent = lower_limit - m_appliedTangentImpulse;
+ // m_appliedTangentImpulse = lower_limit;
+ // }
+ // else
+ // {
+ // m_appliedTangentImpulse = sum;
+ // }
+ //
+ calculateTangentialImpulse(deltaImpulse_tangent, m_appliedTangentImpulse, m_rhs_tangent,
+ m_tangentImpulseFactorInv, m_contactTangent, lower_limit, upper_limit, deltaV_rel);
+
+ if (m_collideMultibody)
+ {
+ calculateTangentialImpulse(deltaImpulse_tangent2, m_appliedTangentImpulse2, m_rhs_tangent2,
+ m_tangentImpulseFactorInv2, m_contactTangent2, lower_limit, upper_limit, deltaV_rel);
+ }
+
+
+ if (!m_collideStatic)
+ {
+ // std::cout << "m_contactTangent: " << m_contactTangent[0] << "\t" << m_contactTangent[1] << "\t" << m_contactTangent[2] << "\n";
+ // std::cout << "deltaV_rel_tangent: " << deltaV_rel_tangent << '\n';
+ // std::cout << "deltaImpulseTangent: " << deltaImpulse_tangent << '\n';
+ // std::cout << "m_appliedTangentImpulse: " << m_appliedTangentImpulse << '\n';
+ }
+ }
+
+ // get the total impulse vector
+ btVector3 impulse_normal = deltaImpulse * m_contactNormalA;
+ btVector3 impulse_tangent = deltaImpulse_tangent * (-m_contactTangent);
+ btVector3 impulse_tangent2 = deltaImpulse_tangent2 * (-m_contactTangent2);
+ btVector3 impulse = impulse_normal + impulse_tangent + impulse_tangent2;
+
+ applyImpulse(impulse);
+
+ // apply impulse to the rigid/multibodies involved and change their velocities
+ if (!m_collideStatic)
+ {
+ // std::cout << "linear_component: " << m_linearComponentNormal[0] << '\t'
+ // << m_linearComponentNormal[1] << '\t'
+ // << m_linearComponentNormal[2] << '\n';
+ // std::cout << "angular_component: " << m_angularComponentNormal[0] << '\t'
+ // << m_angularComponentNormal[1] << '\t'
+ // << m_angularComponentNormal[2] << '\n';
+
+ if (!m_collideMultibody) // collision with rigid body
+ {
+ // std::cout << "rigid impulse applied!!\n";
+ // std::cout << "delta Linear: " << m_solverBody->getDeltaLinearVelocity()[0] << '\t'
+ // << m_solverBody->getDeltaLinearVelocity()[1] << '\t'
+ // << m_solverBody->getDeltaLinearVelocity()[2] << '\n';
+ // std::cout << "delta Angular: " << m_solverBody->getDeltaAngularVelocity()[0] << '\t'
+ // << m_solverBody->getDeltaAngularVelocity()[1] << '\t'
+ // << m_solverBody->getDeltaAngularVelocity()[2] << '\n';
+
+ m_solverBody->internalApplyImpulse(m_linearComponentNormal, m_angularComponentNormal, deltaImpulse);
+ m_solverBody->internalApplyImpulse(m_linearComponentTangent, m_angularComponentTangent, deltaImpulse_tangent);
+
+ // std::cout << "after\n";
+ // std::cout << "rigid impulse applied!!\n";
+ // std::cout << "delta Linear: " << m_solverBody->getDeltaLinearVelocity()[0] << '\t'
+ // << m_solverBody->getDeltaLinearVelocity()[1] << '\t'
+ // << m_solverBody->getDeltaLinearVelocity()[2] << '\n';
+ // std::cout << "delta Angular: " << m_solverBody->getDeltaAngularVelocity()[0] << '\t'
+ // << m_solverBody->getDeltaAngularVelocity()[1] << '\t'
+ // << m_solverBody->getDeltaAngularVelocity()[2] << '\n';
+ }
+ else // collision with multibody
+ {
+ btMultiBodyLinkCollider* multibodyLinkCol = 0;
+ multibodyLinkCol = (btMultiBodyLinkCollider*)btMultiBodyLinkCollider::upcast(m_contact->m_cti.m_colObj);
+ if (multibodyLinkCol)
+ {
+ const btScalar* deltaV_normal = &m_contact->jacobianData_normal.m_deltaVelocitiesUnitImpulse[0];
+ // apply normal component of the impulse
+ multibodyLinkCol->m_multiBody->applyDeltaVeeMultiDof2(deltaV_normal, -deltaImpulse);
+
+ // const int ndof = multibodyLinkCol->m_multiBody->getNumDofs() + 6;
+ // std::cout << "deltaV_normal: ";
+ // for (int i = 0; i < ndof; ++i)
+ // {
+ // std::cout << i << "\t" << deltaV_normal[i] << '\n';
+ // }
+
+ if (impulse_tangent.norm() > SIMD_EPSILON)
+ {
+ // apply tangential component of the impulse
+ const btScalar* deltaV_t1 = &m_contact->jacobianData_t1.m_deltaVelocitiesUnitImpulse[0];
+ multibodyLinkCol->m_multiBody->applyDeltaVeeMultiDof2(deltaV_t1, deltaImpulse_tangent);
+ const btScalar* deltaV_t2 = &m_contact->jacobianData_t2.m_deltaVelocitiesUnitImpulse[0];
+ multibodyLinkCol->m_multiBody->applyDeltaVeeMultiDof2(deltaV_t2, deltaImpulse_tangent2);
+ }
+ }
+ }
+ }
+ return residualSquare;
+}
+
+void btReducedDeformableRigidContactConstraint::calculateTangentialImpulse(btScalar& deltaImpulse_tangent,
+ btScalar& appliedImpulse,
+ const btScalar rhs_tangent,
+ const btScalar tangentImpulseFactorInv,
+ const btVector3& tangent,
+ const btScalar lower_limit,
+ const btScalar upper_limit,
+ const btVector3& deltaV_rel)
+{
+ btScalar deltaV_rel_tangent = btDot(deltaV_rel, tangent);
+ btScalar impulse_changed = deltaV_rel_tangent * tangentImpulseFactorInv;
+ deltaImpulse_tangent = rhs_tangent - m_cfm_friction * appliedImpulse - impulse_changed;
+
+ btScalar sum = appliedImpulse + deltaImpulse_tangent;
+ if (sum > upper_limit)
+ {
+ deltaImpulse_tangent = upper_limit - appliedImpulse;
+ appliedImpulse = upper_limit;
+ }
+ else if (sum < lower_limit)
+ {
+ deltaImpulse_tangent = lower_limit - appliedImpulse;
+ appliedImpulse = lower_limit;
+ }
+ else
+ {
+ appliedImpulse = sum;
+ }
+}
+
+// ================= node vs rigid constraints ===================
+btReducedDeformableNodeRigidContactConstraint::btReducedDeformableNodeRigidContactConstraint(
+ btReducedDeformableBody* rsb,
+ const btSoftBody::DeformableNodeRigidContact& contact,
+ const btContactSolverInfo& infoGlobal,
+ btScalar dt)
+ : m_node(contact.m_node), btReducedDeformableRigidContactConstraint(rsb, contact, infoGlobal, dt)
+{
+ m_contactNormalA = contact.m_cti.m_normal;
+ m_contactNormalB = -contact.m_cti.m_normal;
+
+ if (contact.m_node->index < rsb->m_nodes.size())
+ {
+ m_nodeQueryIndex = contact.m_node->index;
+ }
+ else
+ {
+ m_nodeQueryIndex = m_node->index - rsb->m_nodeIndexOffset;
+ }
+
+ if (m_contact->m_cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
+ {
+ m_relPosA = contact.m_c1;
+ }
+ else
+ {
+ m_relPosA = btVector3(0,0,0);
+ }
+ m_relPosB = m_node->m_x - m_rsb->getRigidTransform().getOrigin();
+
+ if (m_collideStatic) // colliding with static object, only consider reduced deformable body's impulse factor
+ {
+ m_impulseFactor = m_rsb->getImpulseFactor(m_nodeQueryIndex);
+ }
+ else // colliding with dynamic object, consider both reduced deformable and rigid body's impulse factors
+ {
+ m_impulseFactor = m_rsb->getImpulseFactor(m_nodeQueryIndex) + contact.m_c0;
+ }
+
+ m_normalImpulseFactor = (m_impulseFactor * m_contactNormalA).dot(m_contactNormalA);
+ m_tangentImpulseFactor = 0;
+
+ warmStarting();
+}
+
+void btReducedDeformableNodeRigidContactConstraint::warmStarting()
+{
+ btVector3 va = getVa();
+ btVector3 vb = getVb();
+ m_bufferVelocityA = va;
+ m_bufferVelocityB = vb;
+
+ // we define the (+) direction of errors to be the outward surface normal of the rigid object
+ btVector3 v_rel = vb - va;
+ // get tangent direction of the relative velocity
+ btVector3 v_tangent = v_rel - v_rel.dot(m_contactNormalA) * m_contactNormalA;
+ if (v_tangent.norm() < SIMD_EPSILON)
+ {
+ m_contactTangent = btVector3(0, 0, 0);
+ // tangent impulse factor
+ m_tangentImpulseFactor = 0;
+ m_tangentImpulseFactorInv = 0;
+ }
+ else
+ {
+ if (!m_collideMultibody)
+ {
+ m_contactTangent = v_tangent.normalized();
+ m_contactTangent2.setZero();
+ // tangent impulse factor 1
+ m_tangentImpulseFactor = (m_impulseFactor * m_contactTangent).dot(m_contactTangent);
+ m_tangentImpulseFactorInv = btScalar(1) / m_tangentImpulseFactor;
+ // tangent impulse factor 2
+ m_tangentImpulseFactor2 = 0;
+ m_tangentImpulseFactorInv2 = 0;
+ }
+ else // multibody requires 2 contact directions
+ {
+ m_contactTangent = m_contact->t1;
+ m_contactTangent2 = m_contact->t2;
+
+ // tangent impulse factor 1
+ m_tangentImpulseFactor = (m_impulseFactor * m_contactTangent).dot(m_contactTangent);
+ m_tangentImpulseFactorInv = btScalar(1) / m_tangentImpulseFactor;
+ // tangent impulse factor 2
+ m_tangentImpulseFactor2 = (m_impulseFactor * m_contactTangent2).dot(m_contactTangent2);
+ m_tangentImpulseFactorInv2 = btScalar(1) / m_tangentImpulseFactor2;
+ }
+ }
+
+
+ // initial guess for normal impulse
+ {
+ btScalar velocity_error = btDot(v_rel, m_contactNormalA); // magnitude of relative velocity
+ btScalar position_error = 0;
+ if (m_penetration > 0)
+ {
+ velocity_error += m_penetration / m_dt;
+ }
+ else
+ {
+ // add penetration correction vel
+ position_error = m_penetration * m_erp / m_dt;
+ }
+ // get the initial estimate of impulse magnitude to be applied
+ m_rhs = -(velocity_error + position_error) / m_normalImpulseFactor;
+ }
+
+ // initial guess for tangential impulse
+ {
+ btScalar velocity_error = btDot(v_rel, m_contactTangent);
+ m_rhs_tangent = velocity_error * m_tangentImpulseFactorInv;
+
+ if (m_collideMultibody)
+ {
+ btScalar velocity_error2 = btDot(v_rel, m_contactTangent2);
+ m_rhs_tangent2 = velocity_error2 * m_tangentImpulseFactorInv2;
+ }
+ }
+
+ // warm starting
+ // applyImpulse(m_rhs * m_contactNormalA);
+ // if (!m_collideStatic)
+ // {
+ // const btSoftBody::sCti& cti = m_contact->m_cti;
+ // if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
+ // {
+ // m_solverBody->internalApplyImpulse(m_linearComponentNormal, m_angularComponentNormal, -m_rhs);
+ // }
+ // }
+}
+
+btVector3 btReducedDeformableNodeRigidContactConstraint::getVb() const
+{
+ return m_node->m_v;
+}
+
+btVector3 btReducedDeformableNodeRigidContactConstraint::getDeltaVa() const
+{
+ btVector3 deltaVa(0, 0, 0);
+ if (!m_collideStatic)
+ {
+ if (!m_collideMultibody) // for rigid body
+ {
+ deltaVa = m_solverBody->internalGetDeltaLinearVelocity() + m_solverBody->internalGetDeltaAngularVelocity().cross(m_relPosA);
+ }
+ else // for multibody
+ {
+ btMultiBodyLinkCollider* multibodyLinkCol = 0;
+ multibodyLinkCol = (btMultiBodyLinkCollider*)btMultiBodyLinkCollider::upcast(m_contact->m_cti.m_colObj);
+ if (multibodyLinkCol)
+ {
+ const int ndof = multibodyLinkCol->m_multiBody->getNumDofs() + 6;
+ const btScalar* J_n = &m_contact->jacobianData_normal.m_jacobians[0];
+ const btScalar* J_t1 = &m_contact->jacobianData_t1.m_jacobians[0];
+ const btScalar* J_t2 = &m_contact->jacobianData_t2.m_jacobians[0];
+ const btScalar* local_dv = multibodyLinkCol->m_multiBody->getDeltaVelocityVector();
+ // add in the normal component of the va
+ btScalar vel = 0;
+ for (int k = 0; k < ndof; ++k)
+ {
+ vel += local_dv[k] * J_n[k];
+ }
+ deltaVa = m_contact->m_cti.m_normal * vel;
+
+ // add in the tangential components of the va
+ vel = 0;
+ for (int k = 0; k < ndof; ++k)
+ {
+ vel += local_dv[k] * J_t1[k];
+ }
+ deltaVa += m_contact->t1 * vel;
+
+ vel = 0;
+ for (int k = 0; k < ndof; ++k)
+ {
+ vel += local_dv[k] * J_t2[k];
+ }
+ deltaVa += m_contact->t2 * vel;
+ }
+ }
+ }
+ return deltaVa;
+}
+
+btVector3 btReducedDeformableNodeRigidContactConstraint::getDeltaVb() const
+{
+ // std::cout << "node: " << m_node->index << '\n';
+ return m_rsb->internalComputeNodeDeltaVelocity(m_rsb->getInterpolationWorldTransform(), m_nodeQueryIndex);
+}
+
+btVector3 btReducedDeformableNodeRigidContactConstraint::getSplitVb() const
+{
+ return m_node->m_splitv;
+}
+
+btVector3 btReducedDeformableNodeRigidContactConstraint::getDv(const btSoftBody::Node* node) const
+{
+ return m_total_normal_dv + m_total_tangent_dv;
+}
+
+void btReducedDeformableNodeRigidContactConstraint::applyImpulse(const btVector3& impulse)
+{
+ m_rsb->internalApplyFullSpaceImpulse(impulse, m_relPosB, m_nodeQueryIndex, m_dt);
+ // m_rsb->applyFullSpaceImpulse(impulse, m_relPosB, m_node->index, m_dt);
+ // m_rsb->mapToFullVelocity(m_rsb->getInterpolationWorldTransform());
+ // if (!m_collideStatic)
+ // {
+ // // std::cout << "impulse applied: " << impulse[0] << '\t' << impulse[1] << '\t' << impulse[2] << '\n';
+ // // std::cout << "node: " << m_node->index << " vel: " << m_node->m_v[0] << '\t' << m_node->m_v[1] << '\t' << m_node->m_v[2] << '\n';
+ // btVector3 v_after = getDeltaVb() + m_node->m_v;
+ // // std::cout << "vel after: " << v_after[0] << '\t' << v_after[1] << '\t' << v_after[2] << '\n';
+ // }
+ // std::cout << "node: " << m_node->index << " pos: " << m_node->m_x[0] << '\t' << m_node->m_x[1] << '\t' << m_node->m_x[2] << '\n';
+}
+
+// ================= face vs rigid constraints ===================
+btReducedDeformableFaceRigidContactConstraint::btReducedDeformableFaceRigidContactConstraint(
+ btReducedDeformableBody* rsb,
+ const btSoftBody::DeformableFaceRigidContact& contact,
+ const btContactSolverInfo& infoGlobal,
+ btScalar dt,
+ bool useStrainLimiting)
+ : m_face(contact.m_face), m_useStrainLimiting(useStrainLimiting), btReducedDeformableRigidContactConstraint(rsb, contact, infoGlobal, dt)
+{}
+
+btVector3 btReducedDeformableFaceRigidContactConstraint::getVb() const
+{
+ const btSoftBody::DeformableFaceRigidContact* contact = getContact();
+ btVector3 vb = m_face->m_n[0]->m_v * contact->m_bary[0] + m_face->m_n[1]->m_v * contact->m_bary[1] + m_face->m_n[2]->m_v * contact->m_bary[2];
+ return vb;
+}
+
+btVector3 btReducedDeformableFaceRigidContactConstraint::getSplitVb() const
+{
+ const btSoftBody::DeformableFaceRigidContact* contact = getContact();
+ btVector3 vb = (m_face->m_n[0]->m_splitv) * contact->m_bary[0] + (m_face->m_n[1]->m_splitv) * contact->m_bary[1] + (m_face->m_n[2]->m_splitv) * contact->m_bary[2];
+ return vb;
+}
+
+btVector3 btReducedDeformableFaceRigidContactConstraint::getDv(const btSoftBody::Node* node) const
+{
+ btVector3 face_dv = m_total_normal_dv + m_total_tangent_dv;
+ const btSoftBody::DeformableFaceRigidContact* contact = getContact();
+ if (m_face->m_n[0] == node)
+ {
+ return face_dv * contact->m_weights[0];
+ }
+ if (m_face->m_n[1] == node)
+ {
+ return face_dv * contact->m_weights[1];
+ }
+ btAssert(node == m_face->m_n[2]);
+ return face_dv * contact->m_weights[2];
+}
+
+void btReducedDeformableFaceRigidContactConstraint::applyImpulse(const btVector3& impulse)
+{
+ //
+} \ No newline at end of file