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-rw-r--r--src/BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBodySolver.cpp325
1 files changed, 325 insertions, 0 deletions
diff --git a/src/BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBodySolver.cpp b/src/BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBodySolver.cpp
new file mode 100644
index 000000000..1418cc247
--- /dev/null
+++ b/src/BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBodySolver.cpp
@@ -0,0 +1,325 @@
+#include "btReducedDeformableBodySolver.h"
+#include "btReducedDeformableBody.h"
+
+btReducedDeformableBodySolver::btReducedDeformableBodySolver()
+{
+ m_ascendOrder = true;
+ m_reducedSolver = true;
+ m_dampingAlpha = 0;
+ m_dampingBeta = 0;
+ m_gravity = btVector3(0, 0, 0);
+}
+
+void btReducedDeformableBodySolver::setGravity(const btVector3& gravity)
+{
+ m_gravity = gravity;
+}
+
+void btReducedDeformableBodySolver::reinitialize(const btAlignedObjectArray<btSoftBody*>& bodies, btScalar dt)
+{
+ m_softBodies.copyFromArray(bodies);
+ bool nodeUpdated = updateNodes();
+
+ if (nodeUpdated)
+ {
+ m_dv.resize(m_numNodes, btVector3(0, 0, 0));
+ m_ddv.resize(m_numNodes, btVector3(0, 0, 0));
+ m_residual.resize(m_numNodes, btVector3(0, 0, 0));
+ m_backupVelocity.resize(m_numNodes, btVector3(0, 0, 0));
+ }
+
+ // need to setZero here as resize only set value for newly allocated items
+ for (int i = 0; i < m_numNodes; ++i)
+ {
+ m_dv[i].setZero();
+ m_ddv[i].setZero();
+ m_residual[i].setZero();
+ }
+
+ if (dt > 0)
+ {
+ m_dt = dt;
+ }
+ m_objective->reinitialize(nodeUpdated, dt);
+
+ int N = bodies.size();
+ if (nodeUpdated)
+ {
+ m_staticConstraints.resize(N);
+ m_nodeRigidConstraints.resize(N);
+ // m_faceRigidConstraints.resize(N);
+ }
+ for (int i = 0; i < N; ++i)
+ {
+ m_staticConstraints[i].clear();
+ m_nodeRigidConstraints[i].clear();
+ // m_faceRigidConstraints[i].clear();
+ }
+
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(m_softBodies[i]);
+ rsb->m_contactNodesList.clear();
+ }
+
+ // set node index offsets
+ int sum = 0;
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(m_softBodies[i]);
+ rsb->m_nodeIndexOffset = sum;
+ sum += rsb->m_nodes.size();
+ }
+
+ btDeformableBodySolver::updateSoftBodies();
+}
+
+void btReducedDeformableBodySolver::predictMotion(btScalar solverdt)
+{
+ applyExplicitForce(solverdt);
+
+ // predict new mesh location
+ predictReduceDeformableMotion(solverdt);
+
+ //TODO: check if there is anything missed from btDeformableBodySolver::predictDeformableMotion
+}
+
+void btReducedDeformableBodySolver::predictReduceDeformableMotion(btScalar solverdt)
+{
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(m_softBodies[i]);
+ if (!rsb->isActive())
+ {
+ continue;
+ }
+
+ // clear contacts variables
+ rsb->m_nodeRigidContacts.resize(0);
+ rsb->m_faceRigidContacts.resize(0);
+ rsb->m_faceNodeContacts.resize(0);
+
+ // calculate inverse mass matrix for all nodes
+ for (int j = 0; j < rsb->m_nodes.size(); ++j)
+ {
+ if (rsb->m_nodes[j].m_im > 0)
+ {
+ rsb->m_nodes[j].m_effectiveMass_inv = rsb->m_nodes[j].m_effectiveMass.inverse();
+ }
+ }
+
+ // rigid motion: t, R at time^*
+ rsb->predictIntegratedTransform(solverdt, rsb->getInterpolationWorldTransform());
+
+ // update reduced dofs at time^*
+ // rsb->updateReducedDofs(solverdt);
+
+ // update local moment arm at time^*
+ // rsb->updateLocalMomentArm();
+ // rsb->updateExternalForceProjectMatrix(true);
+
+ // predict full space velocity at time^* (needed for constraints)
+ rsb->mapToFullVelocity(rsb->getInterpolationWorldTransform());
+
+ // update full space nodal position at time^*
+ rsb->mapToFullPosition(rsb->getInterpolationWorldTransform());
+
+ // update bounding box
+ rsb->updateBounds();
+
+ // update tree
+ rsb->updateNodeTree(true, true);
+ if (!rsb->m_fdbvt.empty())
+ {
+ rsb->updateFaceTree(true, true);
+ }
+ }
+}
+
+void btReducedDeformableBodySolver::applyExplicitForce(btScalar solverdt)
+{
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(m_softBodies[i]);
+
+ // apply gravity to the rigid frame, get m_linearVelocity at time^*
+ rsb->applyRigidGravity(m_gravity, solverdt);
+
+ if (!rsb->isReducedModesOFF())
+ {
+ // add internal force (elastic force & damping force)
+ rsb->applyReducedElasticForce(rsb->m_reducedDofsBuffer);
+ rsb->applyReducedDampingForce(rsb->m_reducedVelocityBuffer);
+
+ // get reduced velocity at time^*
+ rsb->updateReducedVelocity(solverdt);
+ }
+
+ // apply damping (no need at this point)
+ // rsb->applyDamping(solverdt);
+ }
+}
+
+void btReducedDeformableBodySolver::applyTransforms(btScalar timeStep)
+{
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(m_softBodies[i]);
+
+ // rigid motion
+ rsb->proceedToTransform(timeStep, true);
+
+ if (!rsb->isReducedModesOFF())
+ {
+ // update reduced dofs for time^n+1
+ rsb->updateReducedDofs(timeStep);
+
+ // update local moment arm for time^n+1
+ rsb->updateLocalMomentArm();
+ rsb->updateExternalForceProjectMatrix(true);
+ }
+
+ // update mesh nodal positions for time^n+1
+ rsb->mapToFullPosition(rsb->getRigidTransform());
+
+ // update mesh nodal velocity
+ rsb->mapToFullVelocity(rsb->getRigidTransform());
+
+ // end of time step clean up and update
+ rsb->endOfTimeStepZeroing();
+
+ // update the rendering mesh
+ rsb->interpolateRenderMesh();
+ }
+}
+
+void btReducedDeformableBodySolver::setConstraints(const btContactSolverInfo& infoGlobal)
+{
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(m_softBodies[i]);
+ if (!rsb->isActive())
+ {
+ continue;
+ }
+
+ // set fixed constraints
+ for (int j = 0; j < rsb->m_fixedNodes.size(); ++j)
+ {
+ int i_node = rsb->m_fixedNodes[j];
+ if (rsb->m_nodes[i_node].m_im == 0)
+ {
+ for (int k = 0; k < 3; ++k)
+ {
+ btVector3 dir(0, 0, 0);
+ dir[k] = 1;
+ btReducedDeformableStaticConstraint static_constraint(rsb, &rsb->m_nodes[i_node], rsb->getRelativePos(i_node), rsb->m_x0[i_node], dir, infoGlobal, m_dt);
+ m_staticConstraints[i].push_back(static_constraint);
+ }
+ }
+ }
+ btAssert(rsb->m_fixedNodes.size() * 3 == m_staticConstraints[i].size());
+
+ // set Deformable Node vs. Rigid constraint
+ for (int j = 0; j < rsb->m_nodeRigidContacts.size(); ++j)
+ {
+ const btSoftBody::DeformableNodeRigidContact& contact = rsb->m_nodeRigidContacts[j];
+ // skip fixed points
+ if (contact.m_node->m_im == 0)
+ {
+ continue;
+ }
+ btReducedDeformableNodeRigidContactConstraint constraint(rsb, contact, infoGlobal, m_dt);
+ m_nodeRigidConstraints[i].push_back(constraint);
+ rsb->m_contactNodesList.push_back(contact.m_node->index - rsb->m_nodeIndexOffset);
+ }
+ // std::cout << "contact node list size: " << rsb->m_contactNodesList.size() << "\n";
+ // std::cout << "#contact nodes: " << m_nodeRigidConstraints[i].size() << "\n";
+
+ }
+}
+
+btScalar btReducedDeformableBodySolver::solveContactConstraints(btCollisionObject** deformableBodies, int numDeformableBodies, const btContactSolverInfo& infoGlobal)
+{
+ btScalar residualSquare = 0;
+
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btAlignedObjectArray<int> m_orderNonContactConstraintPool;
+ btAlignedObjectArray<int> m_orderContactConstraintPool;
+
+ btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(m_softBodies[i]);
+
+ // shuffle the order of applying constraint
+ m_orderNonContactConstraintPool.resize(m_staticConstraints[i].size());
+ m_orderContactConstraintPool.resize(m_nodeRigidConstraints[i].size());
+ if (infoGlobal.m_solverMode & SOLVER_RANDMIZE_ORDER)
+ {
+ // fixed constraint order
+ for (int j = 0; j < m_staticConstraints[i].size(); ++j)
+ {
+ m_orderNonContactConstraintPool[j] = m_ascendOrder ? j : m_staticConstraints[i].size() - 1 - j;
+ }
+ // contact constraint order
+ for (int j = 0; j < m_nodeRigidConstraints[i].size(); ++j)
+ {
+ m_orderContactConstraintPool[j] = m_ascendOrder ? j : m_nodeRigidConstraints[i].size() - 1 - j;
+ }
+
+ m_ascendOrder = m_ascendOrder ? false : true;
+ }
+ else
+ {
+ for (int j = 0; j < m_staticConstraints[i].size(); ++j)
+ {
+ m_orderNonContactConstraintPool[j] = j;
+ }
+ // contact constraint order
+ for (int j = 0; j < m_nodeRigidConstraints[i].size(); ++j)
+ {
+ m_orderContactConstraintPool[j] = j;
+ }
+ }
+
+ // handle fixed constraint
+ for (int k = 0; k < m_staticConstraints[i].size(); ++k)
+ {
+ btReducedDeformableStaticConstraint& constraint = m_staticConstraints[i][m_orderNonContactConstraintPool[k]];
+ btScalar localResidualSquare = constraint.solveConstraint(infoGlobal);
+ residualSquare = btMax(residualSquare, localResidualSquare);
+ }
+
+ // handle contact constraint
+
+ // node vs rigid contact
+ // std::cout << "!!#contact_nodes: " << m_nodeRigidConstraints[i].size() << '\n';
+ for (int k = 0; k < m_nodeRigidConstraints[i].size(); ++k)
+ {
+ btReducedDeformableNodeRigidContactConstraint& constraint = m_nodeRigidConstraints[i][m_orderContactConstraintPool[k]];
+ btScalar localResidualSquare = constraint.solveConstraint(infoGlobal);
+ residualSquare = btMax(residualSquare, localResidualSquare);
+ }
+
+ // face vs rigid contact
+ // for (int k = 0; k < m_faceRigidConstraints[i].size(); ++k)
+ // {
+ // btReducedDeformableFaceRigidContactConstraint& constraint = m_faceRigidConstraints[i][k];
+ // btScalar localResidualSquare = constraint.solveConstraint(infoGlobal);
+ // residualSquare = btMax(residualSquare, localResidualSquare);
+ // }
+ }
+
+
+ return residualSquare;
+}
+
+void btReducedDeformableBodySolver::deformableBodyInternalWriteBack()
+{
+ // reduced deformable update
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(m_softBodies[i]);
+ rsb->applyInternalVelocityChanges();
+ }
+ m_ascendOrder = true;
+} \ No newline at end of file