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-rw-r--r--src/BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBodySolver.cpp325
1 files changed, 0 insertions, 325 deletions
diff --git a/src/BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBodySolver.cpp b/src/BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBodySolver.cpp
deleted file mode 100644
index 1418cc247..000000000
--- a/src/BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBodySolver.cpp
+++ /dev/null
@@ -1,325 +0,0 @@
-#include "btReducedDeformableBodySolver.h"
-#include "btReducedDeformableBody.h"
-
-btReducedDeformableBodySolver::btReducedDeformableBodySolver()
-{
- m_ascendOrder = true;
- m_reducedSolver = true;
- m_dampingAlpha = 0;
- m_dampingBeta = 0;
- m_gravity = btVector3(0, 0, 0);
-}
-
-void btReducedDeformableBodySolver::setGravity(const btVector3& gravity)
-{
- m_gravity = gravity;
-}
-
-void btReducedDeformableBodySolver::reinitialize(const btAlignedObjectArray<btSoftBody*>& bodies, btScalar dt)
-{
- m_softBodies.copyFromArray(bodies);
- bool nodeUpdated = updateNodes();
-
- if (nodeUpdated)
- {
- m_dv.resize(m_numNodes, btVector3(0, 0, 0));
- m_ddv.resize(m_numNodes, btVector3(0, 0, 0));
- m_residual.resize(m_numNodes, btVector3(0, 0, 0));
- m_backupVelocity.resize(m_numNodes, btVector3(0, 0, 0));
- }
-
- // need to setZero here as resize only set value for newly allocated items
- for (int i = 0; i < m_numNodes; ++i)
- {
- m_dv[i].setZero();
- m_ddv[i].setZero();
- m_residual[i].setZero();
- }
-
- if (dt > 0)
- {
- m_dt = dt;
- }
- m_objective->reinitialize(nodeUpdated, dt);
-
- int N = bodies.size();
- if (nodeUpdated)
- {
- m_staticConstraints.resize(N);
- m_nodeRigidConstraints.resize(N);
- // m_faceRigidConstraints.resize(N);
- }
- for (int i = 0; i < N; ++i)
- {
- m_staticConstraints[i].clear();
- m_nodeRigidConstraints[i].clear();
- // m_faceRigidConstraints[i].clear();
- }
-
- for (int i = 0; i < m_softBodies.size(); ++i)
- {
- btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(m_softBodies[i]);
- rsb->m_contactNodesList.clear();
- }
-
- // set node index offsets
- int sum = 0;
- for (int i = 0; i < m_softBodies.size(); ++i)
- {
- btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(m_softBodies[i]);
- rsb->m_nodeIndexOffset = sum;
- sum += rsb->m_nodes.size();
- }
-
- btDeformableBodySolver::updateSoftBodies();
-}
-
-void btReducedDeformableBodySolver::predictMotion(btScalar solverdt)
-{
- applyExplicitForce(solverdt);
-
- // predict new mesh location
- predictReduceDeformableMotion(solverdt);
-
- //TODO: check if there is anything missed from btDeformableBodySolver::predictDeformableMotion
-}
-
-void btReducedDeformableBodySolver::predictReduceDeformableMotion(btScalar solverdt)
-{
- for (int i = 0; i < m_softBodies.size(); ++i)
- {
- btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(m_softBodies[i]);
- if (!rsb->isActive())
- {
- continue;
- }
-
- // clear contacts variables
- rsb->m_nodeRigidContacts.resize(0);
- rsb->m_faceRigidContacts.resize(0);
- rsb->m_faceNodeContacts.resize(0);
-
- // calculate inverse mass matrix for all nodes
- for (int j = 0; j < rsb->m_nodes.size(); ++j)
- {
- if (rsb->m_nodes[j].m_im > 0)
- {
- rsb->m_nodes[j].m_effectiveMass_inv = rsb->m_nodes[j].m_effectiveMass.inverse();
- }
- }
-
- // rigid motion: t, R at time^*
- rsb->predictIntegratedTransform(solverdt, rsb->getInterpolationWorldTransform());
-
- // update reduced dofs at time^*
- // rsb->updateReducedDofs(solverdt);
-
- // update local moment arm at time^*
- // rsb->updateLocalMomentArm();
- // rsb->updateExternalForceProjectMatrix(true);
-
- // predict full space velocity at time^* (needed for constraints)
- rsb->mapToFullVelocity(rsb->getInterpolationWorldTransform());
-
- // update full space nodal position at time^*
- rsb->mapToFullPosition(rsb->getInterpolationWorldTransform());
-
- // update bounding box
- rsb->updateBounds();
-
- // update tree
- rsb->updateNodeTree(true, true);
- if (!rsb->m_fdbvt.empty())
- {
- rsb->updateFaceTree(true, true);
- }
- }
-}
-
-void btReducedDeformableBodySolver::applyExplicitForce(btScalar solverdt)
-{
- for (int i = 0; i < m_softBodies.size(); ++i)
- {
- btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(m_softBodies[i]);
-
- // apply gravity to the rigid frame, get m_linearVelocity at time^*
- rsb->applyRigidGravity(m_gravity, solverdt);
-
- if (!rsb->isReducedModesOFF())
- {
- // add internal force (elastic force & damping force)
- rsb->applyReducedElasticForce(rsb->m_reducedDofsBuffer);
- rsb->applyReducedDampingForce(rsb->m_reducedVelocityBuffer);
-
- // get reduced velocity at time^*
- rsb->updateReducedVelocity(solverdt);
- }
-
- // apply damping (no need at this point)
- // rsb->applyDamping(solverdt);
- }
-}
-
-void btReducedDeformableBodySolver::applyTransforms(btScalar timeStep)
-{
- for (int i = 0; i < m_softBodies.size(); ++i)
- {
- btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(m_softBodies[i]);
-
- // rigid motion
- rsb->proceedToTransform(timeStep, true);
-
- if (!rsb->isReducedModesOFF())
- {
- // update reduced dofs for time^n+1
- rsb->updateReducedDofs(timeStep);
-
- // update local moment arm for time^n+1
- rsb->updateLocalMomentArm();
- rsb->updateExternalForceProjectMatrix(true);
- }
-
- // update mesh nodal positions for time^n+1
- rsb->mapToFullPosition(rsb->getRigidTransform());
-
- // update mesh nodal velocity
- rsb->mapToFullVelocity(rsb->getRigidTransform());
-
- // end of time step clean up and update
- rsb->endOfTimeStepZeroing();
-
- // update the rendering mesh
- rsb->interpolateRenderMesh();
- }
-}
-
-void btReducedDeformableBodySolver::setConstraints(const btContactSolverInfo& infoGlobal)
-{
- for (int i = 0; i < m_softBodies.size(); ++i)
- {
- btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(m_softBodies[i]);
- if (!rsb->isActive())
- {
- continue;
- }
-
- // set fixed constraints
- for (int j = 0; j < rsb->m_fixedNodes.size(); ++j)
- {
- int i_node = rsb->m_fixedNodes[j];
- if (rsb->m_nodes[i_node].m_im == 0)
- {
- for (int k = 0; k < 3; ++k)
- {
- btVector3 dir(0, 0, 0);
- dir[k] = 1;
- btReducedDeformableStaticConstraint static_constraint(rsb, &rsb->m_nodes[i_node], rsb->getRelativePos(i_node), rsb->m_x0[i_node], dir, infoGlobal, m_dt);
- m_staticConstraints[i].push_back(static_constraint);
- }
- }
- }
- btAssert(rsb->m_fixedNodes.size() * 3 == m_staticConstraints[i].size());
-
- // set Deformable Node vs. Rigid constraint
- for (int j = 0; j < rsb->m_nodeRigidContacts.size(); ++j)
- {
- const btSoftBody::DeformableNodeRigidContact& contact = rsb->m_nodeRigidContacts[j];
- // skip fixed points
- if (contact.m_node->m_im == 0)
- {
- continue;
- }
- btReducedDeformableNodeRigidContactConstraint constraint(rsb, contact, infoGlobal, m_dt);
- m_nodeRigidConstraints[i].push_back(constraint);
- rsb->m_contactNodesList.push_back(contact.m_node->index - rsb->m_nodeIndexOffset);
- }
- // std::cout << "contact node list size: " << rsb->m_contactNodesList.size() << "\n";
- // std::cout << "#contact nodes: " << m_nodeRigidConstraints[i].size() << "\n";
-
- }
-}
-
-btScalar btReducedDeformableBodySolver::solveContactConstraints(btCollisionObject** deformableBodies, int numDeformableBodies, const btContactSolverInfo& infoGlobal)
-{
- btScalar residualSquare = 0;
-
- for (int i = 0; i < m_softBodies.size(); ++i)
- {
- btAlignedObjectArray<int> m_orderNonContactConstraintPool;
- btAlignedObjectArray<int> m_orderContactConstraintPool;
-
- btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(m_softBodies[i]);
-
- // shuffle the order of applying constraint
- m_orderNonContactConstraintPool.resize(m_staticConstraints[i].size());
- m_orderContactConstraintPool.resize(m_nodeRigidConstraints[i].size());
- if (infoGlobal.m_solverMode & SOLVER_RANDMIZE_ORDER)
- {
- // fixed constraint order
- for (int j = 0; j < m_staticConstraints[i].size(); ++j)
- {
- m_orderNonContactConstraintPool[j] = m_ascendOrder ? j : m_staticConstraints[i].size() - 1 - j;
- }
- // contact constraint order
- for (int j = 0; j < m_nodeRigidConstraints[i].size(); ++j)
- {
- m_orderContactConstraintPool[j] = m_ascendOrder ? j : m_nodeRigidConstraints[i].size() - 1 - j;
- }
-
- m_ascendOrder = m_ascendOrder ? false : true;
- }
- else
- {
- for (int j = 0; j < m_staticConstraints[i].size(); ++j)
- {
- m_orderNonContactConstraintPool[j] = j;
- }
- // contact constraint order
- for (int j = 0; j < m_nodeRigidConstraints[i].size(); ++j)
- {
- m_orderContactConstraintPool[j] = j;
- }
- }
-
- // handle fixed constraint
- for (int k = 0; k < m_staticConstraints[i].size(); ++k)
- {
- btReducedDeformableStaticConstraint& constraint = m_staticConstraints[i][m_orderNonContactConstraintPool[k]];
- btScalar localResidualSquare = constraint.solveConstraint(infoGlobal);
- residualSquare = btMax(residualSquare, localResidualSquare);
- }
-
- // handle contact constraint
-
- // node vs rigid contact
- // std::cout << "!!#contact_nodes: " << m_nodeRigidConstraints[i].size() << '\n';
- for (int k = 0; k < m_nodeRigidConstraints[i].size(); ++k)
- {
- btReducedDeformableNodeRigidContactConstraint& constraint = m_nodeRigidConstraints[i][m_orderContactConstraintPool[k]];
- btScalar localResidualSquare = constraint.solveConstraint(infoGlobal);
- residualSquare = btMax(residualSquare, localResidualSquare);
- }
-
- // face vs rigid contact
- // for (int k = 0; k < m_faceRigidConstraints[i].size(); ++k)
- // {
- // btReducedDeformableFaceRigidContactConstraint& constraint = m_faceRigidConstraints[i][k];
- // btScalar localResidualSquare = constraint.solveConstraint(infoGlobal);
- // residualSquare = btMax(residualSquare, localResidualSquare);
- // }
- }
-
-
- return residualSquare;
-}
-
-void btReducedDeformableBodySolver::deformableBodyInternalWriteBack()
-{
- // reduced deformable update
- for (int i = 0; i < m_softBodies.size(); ++i)
- {
- btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(m_softBodies[i]);
- rsb->applyInternalVelocityChanges();
- }
- m_ascendOrder = true;
-} \ No newline at end of file