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diff --git a/src/BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBody.cpp b/src/BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBody.cpp
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+++ b/src/BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBody.cpp
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+#include "btReducedDeformableBody.h"
+#include "../btSoftBodyInternals.h"
+#include "btReducedDeformableBodyHelpers.h"
+#include "LinearMath/btTransformUtil.h"
+#include <iostream>
+#include <fstream>
+
+btReducedDeformableBody::btReducedDeformableBody(btSoftBodyWorldInfo* worldInfo, int node_count, const btVector3* x, const btScalar* m)
+ : btSoftBody(worldInfo, node_count, x, m), m_rigidOnly(false)
+{
+ // reduced deformable
+ m_reducedModel = true;
+ m_nReduced = 0;
+ m_nFull = 0;
+ m_nodeIndexOffset = 0;
+
+ m_transform_lock = false;
+ m_ksScale = 1.0;
+ m_rhoScale = 1.0;
+
+ // rigid motion
+ m_linearVelocity.setZero();
+ m_angularVelocity.setZero();
+ m_internalDeltaLinearVelocity.setZero();
+ m_internalDeltaAngularVelocity.setZero();
+ m_angularVelocityFromReduced.setZero();
+ m_internalDeltaAngularVelocityFromReduced.setZero();
+ m_angularFactor.setValue(1, 1, 1);
+ m_linearFactor.setValue(1, 1, 1);
+ // m_invInertiaLocal.setValue(1, 1, 1);
+ m_invInertiaLocal.setIdentity();
+ m_mass = 0.0;
+ m_inverseMass = 0.0;
+
+ m_linearDamping = 0;
+ m_angularDamping = 0;
+
+ // Rayleigh damping
+ m_dampingAlpha = 0;
+ m_dampingBeta = 0;
+
+ m_rigidTransformWorld.setIdentity();
+}
+
+void btReducedDeformableBody::setReducedModes(int num_modes, int full_size)
+{
+ m_nReduced = num_modes;
+ m_nFull = full_size;
+ m_reducedDofs.resize(m_nReduced, 0);
+ m_reducedDofsBuffer.resize(m_nReduced, 0);
+ m_reducedVelocity.resize(m_nReduced, 0);
+ m_reducedVelocityBuffer.resize(m_nReduced, 0);
+ m_reducedForceElastic.resize(m_nReduced, 0);
+ m_reducedForceDamping.resize(m_nReduced, 0);
+ m_reducedForceExternal.resize(m_nReduced, 0);
+ m_internalDeltaReducedVelocity.resize(m_nReduced, 0);
+ m_nodalMass.resize(full_size, 0);
+ m_localMomentArm.resize(m_nFull);
+}
+
+void btReducedDeformableBody::setMassProps(const tDenseArray& mass_array)
+{
+ btScalar total_mass = 0;
+ btVector3 CoM(0, 0, 0);
+ for (int i = 0; i < m_nFull; ++i)
+ {
+ m_nodalMass[i] = m_rhoScale * mass_array[i];
+ m_nodes[i].m_im = mass_array[i] > 0 ? 1.0 / (m_rhoScale * mass_array[i]) : 0;
+ total_mass += m_rhoScale * mass_array[i];
+
+ CoM += m_nodalMass[i] * m_nodes[i].m_x;
+ }
+ // total rigid body mass
+ m_mass = total_mass;
+ m_inverseMass = total_mass > 0 ? 1.0 / total_mass : 0;
+ // original CoM
+ m_initialCoM = CoM / total_mass;
+}
+
+void btReducedDeformableBody::setInertiaProps()
+{
+ // make sure the initial CoM is at the origin (0,0,0)
+ // for (int i = 0; i < m_nFull; ++i)
+ // {
+ // m_nodes[i].m_x -= m_initialCoM;
+ // }
+ // m_initialCoM.setZero();
+ m_rigidTransformWorld.setOrigin(m_initialCoM);
+ m_interpolationWorldTransform = m_rigidTransformWorld;
+
+ updateLocalInertiaTensorFromNodes();
+
+ // update world inertia tensor
+ btMatrix3x3 rotation;
+ rotation.setIdentity();
+ updateInitialInertiaTensor(rotation);
+ updateInertiaTensor();
+ m_interpolateInvInertiaTensorWorld = m_invInertiaTensorWorld;
+}
+
+void btReducedDeformableBody::setRigidVelocity(const btVector3& v)
+{
+ m_linearVelocity = v;
+}
+
+void btReducedDeformableBody::setRigidAngularVelocity(const btVector3& omega)
+{
+ m_angularVelocity = omega;
+}
+
+void btReducedDeformableBody::setStiffnessScale(const btScalar ks)
+{
+ m_ksScale = ks;
+}
+
+void btReducedDeformableBody::setMassScale(const btScalar rho)
+{
+ m_rhoScale = rho;
+}
+
+void btReducedDeformableBody::setFixedNodes(const int n_node)
+{
+ m_fixedNodes.push_back(n_node);
+ m_nodes[n_node].m_im = 0; // set inverse mass to be zero for the constraint solver.
+}
+
+void btReducedDeformableBody::setDamping(const btScalar alpha, const btScalar beta)
+{
+ m_dampingAlpha = alpha;
+ m_dampingBeta = beta;
+}
+
+void btReducedDeformableBody::internalInitialization()
+{
+ // zeroing
+ endOfTimeStepZeroing();
+ // initialize rest position
+ updateRestNodalPositions();
+ // initialize local nodal moment arm form the CoM
+ updateLocalMomentArm();
+ // initialize projection matrix
+ updateExternalForceProjectMatrix(false);
+}
+
+void btReducedDeformableBody::updateLocalMomentArm()
+{
+ TVStack delta_x;
+ delta_x.resize(m_nFull);
+
+ for (int i = 0; i < m_nFull; ++i)
+ {
+ for (int k = 0; k < 3; ++k)
+ {
+ // compute displacement
+ delta_x[i][k] = 0;
+ for (int j = 0; j < m_nReduced; ++j)
+ {
+ delta_x[i][k] += m_modes[j][3 * i + k] * m_reducedDofs[j];
+ }
+ }
+ // get new moment arm Sq + x0
+ m_localMomentArm[i] = m_x0[i] - m_initialCoM + delta_x[i];
+ }
+}
+
+void btReducedDeformableBody::updateExternalForceProjectMatrix(bool initialized)
+{
+ // if not initialized, need to compute both P_A and Cq
+ // otherwise, only need to udpate Cq
+ if (!initialized)
+ {
+ // resize
+ m_projPA.resize(m_nReduced);
+ m_projCq.resize(m_nReduced);
+
+ m_STP.resize(m_nReduced);
+ m_MrInvSTP.resize(m_nReduced);
+
+ // P_A
+ for (int r = 0; r < m_nReduced; ++r)
+ {
+ m_projPA[r].resize(3 * m_nFull, 0);
+ for (int i = 0; i < m_nFull; ++i)
+ {
+ btMatrix3x3 mass_scaled_i = Diagonal(1) - Diagonal(m_nodalMass[i] / m_mass);
+ btVector3 s_ri(m_modes[r][3 * i], m_modes[r][3 * i + 1], m_modes[r][3 * i + 2]);
+ btVector3 prod_i = mass_scaled_i * s_ri;
+
+ for (int k = 0; k < 3; ++k)
+ m_projPA[r][3 * i + k] = prod_i[k];
+
+ // btScalar ratio = m_nodalMass[i] / m_mass;
+ // m_projPA[r] += btVector3(- m_modes[r][3 * i] * ratio,
+ // - m_modes[r][3 * i + 1] * ratio,
+ // - m_modes[r][3 * i + 2] * ratio);
+ }
+ }
+ }
+
+ // C(q) is updated once per position update
+ for (int r = 0; r < m_nReduced; ++r)
+ {
+ m_projCq[r].resize(3 * m_nFull, 0);
+ for (int i = 0; i < m_nFull; ++i)
+ {
+ btMatrix3x3 r_star = Cross(m_localMomentArm[i]);
+ btVector3 s_ri(m_modes[r][3 * i], m_modes[r][3 * i + 1], m_modes[r][3 * i + 2]);
+ btVector3 prod_i = r_star * m_invInertiaTensorWorld * r_star * s_ri;
+
+ for (int k = 0; k < 3; ++k)
+ m_projCq[r][3 * i + k] = m_nodalMass[i] * prod_i[k];
+
+ // btVector3 si(m_modes[r][3 * i], m_modes[r][3 * i + 1], m_modes[r][3 * i + 2]);
+ // m_projCq[r] += m_nodalMass[i] * si.cross(m_localMomentArm[i]);
+ }
+ }
+}
+
+void btReducedDeformableBody::endOfTimeStepZeroing()
+{
+ for (int i = 0; i < m_nReduced; ++i)
+ {
+ m_reducedForceElastic[i] = 0;
+ m_reducedForceDamping[i] = 0;
+ m_reducedForceExternal[i] = 0;
+ m_internalDeltaReducedVelocity[i] = 0;
+ m_reducedDofsBuffer[i] = m_reducedDofs[i];
+ m_reducedVelocityBuffer[i] = m_reducedVelocity[i];
+ }
+ // std::cout << "zeroed!\n";
+}
+
+void btReducedDeformableBody::applyInternalVelocityChanges()
+{
+ m_linearVelocity += m_internalDeltaLinearVelocity;
+ m_angularVelocity += m_internalDeltaAngularVelocity;
+ m_internalDeltaLinearVelocity.setZero();
+ m_internalDeltaAngularVelocity.setZero();
+ for (int r = 0; r < m_nReduced; ++r)
+ {
+ m_reducedVelocity[r] += m_internalDeltaReducedVelocity[r];
+ m_internalDeltaReducedVelocity[r] = 0;
+ }
+}
+
+void btReducedDeformableBody::predictIntegratedTransform(btScalar dt, btTransform& predictedTransform)
+{
+ btTransformUtil::integrateTransform(m_rigidTransformWorld, m_linearVelocity, m_angularVelocity, dt, predictedTransform);
+}
+
+void btReducedDeformableBody::updateReducedDofs(btScalar solverdt)
+{
+ for (int r = 0; r < m_nReduced; ++r)
+ {
+ m_reducedDofs[r] = m_reducedDofsBuffer[r] + solverdt * m_reducedVelocity[r];
+ }
+}
+
+void btReducedDeformableBody::mapToFullPosition(const btTransform& ref_trans)
+{
+ btVector3 origin = ref_trans.getOrigin();
+ btMatrix3x3 rotation = ref_trans.getBasis();
+
+
+ for (int i = 0; i < m_nFull; ++i)
+ {
+ m_nodes[i].m_x = rotation * m_localMomentArm[i] + origin;
+ m_nodes[i].m_q = m_nodes[i].m_x;
+ }
+}
+
+void btReducedDeformableBody::updateReducedVelocity(btScalar solverdt)
+{
+ // update reduced velocity
+ for (int r = 0; r < m_nReduced; ++r)
+ {
+ // the reduced mass is always identity!
+ btScalar delta_v = 0;
+ delta_v = solverdt * (m_reducedForceElastic[r] + m_reducedForceDamping[r]);
+ // delta_v = solverdt * (m_reducedForceElastic[r] + m_reducedForceDamping[r] + m_reducedForceExternal[r]);
+ m_reducedVelocity[r] = m_reducedVelocityBuffer[r] + delta_v;
+ }
+}
+
+void btReducedDeformableBody::mapToFullVelocity(const btTransform& ref_trans)
+{
+ // compute the reduced contribution to the angular velocity
+ // btVector3 sum_linear(0, 0, 0);
+ // btVector3 sum_angular(0, 0, 0);
+ // m_linearVelocityFromReduced.setZero();
+ // m_angularVelocityFromReduced.setZero();
+ // for (int i = 0; i < m_nFull; ++i)
+ // {
+ // btVector3 r_com = ref_trans.getBasis() * m_localMomentArm[i];
+ // btMatrix3x3 r_star = Cross(r_com);
+
+ // btVector3 v_from_reduced(0, 0, 0);
+ // for (int k = 0; k < 3; ++k)
+ // {
+ // for (int r = 0; r < m_nReduced; ++r)
+ // {
+ // v_from_reduced[k] += m_modes[r][3 * i + k] * m_reducedVelocity[r];
+ // }
+ // }
+
+ // btVector3 delta_linear = m_nodalMass[i] * v_from_reduced;
+ // btVector3 delta_angular = m_nodalMass[i] * (r_star * ref_trans.getBasis() * v_from_reduced);
+ // sum_linear += delta_linear;
+ // sum_angular += delta_angular;
+ // // std::cout << "delta_linear: " << delta_linear[0] << "\t" << delta_linear[1] << "\t" << delta_linear[2] << "\n";
+ // // std::cout << "delta_angular: " << delta_angular[0] << "\t" << delta_angular[1] << "\t" << delta_angular[2] << "\n";
+ // // std::cout << "sum_linear: " << sum_linear[0] << "\t" << sum_linear[1] << "\t" << sum_linear[2] << "\n";
+ // // std::cout << "sum_angular: " << sum_angular[0] << "\t" << sum_angular[1] << "\t" << sum_angular[2] << "\n";
+ // }
+ // m_linearVelocityFromReduced = 1.0 / m_mass * (ref_trans.getBasis() * sum_linear);
+ // m_angularVelocityFromReduced = m_interpolateInvInertiaTensorWorld * sum_angular;
+
+ // m_linearVelocity -= m_linearVelocityFromReduced;
+ // m_angularVelocity -= m_angularVelocityFromReduced;
+
+ for (int i = 0; i < m_nFull; ++i)
+ {
+ m_nodes[i].m_v = computeNodeFullVelocity(ref_trans, i);
+ }
+}
+
+const btVector3 btReducedDeformableBody::computeTotalAngularMomentum() const
+{
+ btVector3 L_rigid = m_invInertiaTensorWorld.inverse() * m_angularVelocity;
+ btVector3 L_reduced(0, 0, 0);
+ btMatrix3x3 omega_prime_star = Cross(m_angularVelocityFromReduced);
+
+ for (int i = 0; i < m_nFull; ++i)
+ {
+ btVector3 r_com = m_rigidTransformWorld.getBasis() * m_localMomentArm[i];
+ btMatrix3x3 r_star = Cross(r_com);
+
+ btVector3 v_from_reduced(0, 0, 0);
+ for (int k = 0; k < 3; ++k)
+ {
+ for (int r = 0; r < m_nReduced; ++r)
+ {
+ v_from_reduced[k] += m_modes[r][3 * i + k] * m_reducedVelocity[r];
+ }
+ }
+
+ L_reduced += m_nodalMass[i] * (r_star * (m_rigidTransformWorld.getBasis() * v_from_reduced - omega_prime_star * r_com));
+ // L_reduced += m_nodalMass[i] * (r_star * (m_rigidTransformWorld.getBasis() * v_from_reduced));
+ }
+ return L_rigid + L_reduced;
+}
+
+const btVector3 btReducedDeformableBody::computeNodeFullVelocity(const btTransform& ref_trans, int n_node) const
+{
+ btVector3 v_from_reduced(0, 0, 0);
+ btVector3 r_com = ref_trans.getBasis() * m_localMomentArm[n_node];
+ // compute velocity contributed by the reduced velocity
+ for (int k = 0; k < 3; ++k)
+ {
+ for (int r = 0; r < m_nReduced; ++r)
+ {
+ v_from_reduced[k] += m_modes[r][3 * n_node + k] * m_reducedVelocity[r];
+ }
+ }
+ // get new velocity
+ btVector3 vel = m_angularVelocity.cross(r_com) +
+ ref_trans.getBasis() * v_from_reduced +
+ m_linearVelocity;
+ return vel;
+}
+
+const btVector3 btReducedDeformableBody::internalComputeNodeDeltaVelocity(const btTransform& ref_trans, int n_node) const
+{
+ btVector3 deltaV_from_reduced(0, 0, 0);
+ btVector3 r_com = ref_trans.getBasis() * m_localMomentArm[n_node];
+
+ // compute velocity contributed by the reduced velocity
+ for (int k = 0; k < 3; ++k)
+ {
+ for (int r = 0; r < m_nReduced; ++r)
+ {
+ deltaV_from_reduced[k] += m_modes[r][3 * n_node + k] * m_internalDeltaReducedVelocity[r];
+ }
+ }
+
+ // get delta velocity
+ btVector3 deltaV = m_internalDeltaAngularVelocity.cross(r_com) +
+ ref_trans.getBasis() * deltaV_from_reduced +
+ m_internalDeltaLinearVelocity;
+ return deltaV;
+}
+
+void btReducedDeformableBody::proceedToTransform(btScalar dt, bool end_of_time_step)
+{
+ btTransformUtil::integrateTransform(m_rigidTransformWorld, m_linearVelocity, m_angularVelocity, dt, m_interpolationWorldTransform);
+ updateInertiaTensor();
+ // m_interpolateInvInertiaTensorWorld = m_interpolationWorldTransform.getBasis().scaled(m_invInertiaLocal) * m_interpolationWorldTransform.getBasis().transpose();
+ m_rigidTransformWorld = m_interpolationWorldTransform;
+ m_invInertiaTensorWorld = m_interpolateInvInertiaTensorWorld;
+}
+
+void btReducedDeformableBody::transformTo(const btTransform& trs)
+{
+ btTransform current_transform = getRigidTransform();
+ btTransform new_transform(trs.getBasis() * current_transform.getBasis().transpose(),
+ trs.getOrigin() - current_transform.getOrigin());
+ transform(new_transform);
+}
+
+void btReducedDeformableBody::transform(const btTransform& trs)
+{
+ m_transform_lock = true;
+
+ // transform mesh
+ {
+ const btScalar margin = getCollisionShape()->getMargin();
+ ATTRIBUTE_ALIGNED16(btDbvtVolume)
+ vol;
+
+ btVector3 CoM = m_rigidTransformWorld.getOrigin();
+ btVector3 translation = trs.getOrigin();
+ btMatrix3x3 rotation = trs.getBasis();
+
+ for (int i = 0; i < m_nodes.size(); ++i)
+ {
+ Node& n = m_nodes[i];
+ n.m_x = rotation * (n.m_x - CoM) + CoM + translation;
+ n.m_q = rotation * (n.m_q - CoM) + CoM + translation;
+ n.m_n = rotation * n.m_n;
+ vol = btDbvtVolume::FromCR(n.m_x, margin);
+
+ m_ndbvt.update(n.m_leaf, vol);
+ }
+ updateNormals();
+ updateBounds();
+ updateConstants();
+ }
+
+ // update modes
+ updateModesByRotation(trs.getBasis());
+
+ // update inertia tensor
+ updateInitialInertiaTensor(trs.getBasis());
+ updateInertiaTensor();
+ m_interpolateInvInertiaTensorWorld = m_invInertiaTensorWorld;
+
+ // update rigid frame (No need to update the rotation. Nodes have already been updated.)
+ m_rigidTransformWorld.setOrigin(m_initialCoM + trs.getOrigin());
+ m_interpolationWorldTransform = m_rigidTransformWorld;
+ m_initialCoM = m_rigidTransformWorld.getOrigin();
+
+ internalInitialization();
+}
+
+void btReducedDeformableBody::scale(const btVector3& scl)
+{
+ // Scaling the mesh after transform is applied is not allowed
+ btAssert(!m_transform_lock);
+
+ // scale the mesh
+ {
+ const btScalar margin = getCollisionShape()->getMargin();
+ ATTRIBUTE_ALIGNED16(btDbvtVolume)
+ vol;
+
+ btVector3 CoM = m_rigidTransformWorld.getOrigin();
+
+ for (int i = 0; i < m_nodes.size(); ++i)
+ {
+ Node& n = m_nodes[i];
+ n.m_x = (n.m_x - CoM) * scl + CoM;
+ n.m_q = (n.m_q - CoM) * scl + CoM;
+ vol = btDbvtVolume::FromCR(n.m_x, margin);
+ m_ndbvt.update(n.m_leaf, vol);
+ }
+ updateNormals();
+ updateBounds();
+ updateConstants();
+ initializeDmInverse();
+ }
+
+ // update inertia tensor
+ updateLocalInertiaTensorFromNodes();
+
+ btMatrix3x3 id;
+ id.setIdentity();
+ updateInitialInertiaTensor(id); // there is no rotation, but the local inertia tensor has changed
+ updateInertiaTensor();
+ m_interpolateInvInertiaTensorWorld = m_invInertiaTensorWorld;
+
+ internalInitialization();
+}
+
+void btReducedDeformableBody::setTotalMass(btScalar mass, bool fromfaces)
+{
+ // Changing the total mass after transform is applied is not allowed
+ btAssert(!m_transform_lock);
+
+ btScalar scale_ratio = mass / m_mass;
+
+ // update nodal mass
+ for (int i = 0; i < m_nFull; ++i)
+ {
+ m_nodalMass[i] *= scale_ratio;
+ }
+ m_mass = mass;
+ m_inverseMass = mass > 0 ? 1.0 / mass : 0;
+
+ // update inertia tensors
+ updateLocalInertiaTensorFromNodes();
+
+ btMatrix3x3 id;
+ id.setIdentity();
+ updateInitialInertiaTensor(id); // there is no rotation, but the local inertia tensor has changed
+ updateInertiaTensor();
+ m_interpolateInvInertiaTensorWorld = m_invInertiaTensorWorld;
+
+ internalInitialization();
+}
+
+void btReducedDeformableBody::updateRestNodalPositions()
+{
+ // update reset nodal position
+ m_x0.resize(m_nFull);
+ for (int i = 0; i < m_nFull; ++i)
+ {
+ m_x0[i] = m_nodes[i].m_x;
+ }
+}
+
+// reference notes:
+// https://ocw.mit.edu/courses/aeronautics-and-astronautics/16-07-dynamics-fall-2009/lecture-notes/MIT16_07F09_Lec26.pdf
+void btReducedDeformableBody::updateLocalInertiaTensorFromNodes()
+{
+ btMatrix3x3 inertia_tensor;
+ inertia_tensor.setZero();
+
+ for (int p = 0; p < m_nFull; ++p)
+ {
+ btMatrix3x3 particle_inertia;
+ particle_inertia.setZero();
+
+ btVector3 r = m_nodes[p].m_x - m_initialCoM;
+
+ particle_inertia[0][0] = m_nodalMass[p] * (r[1] * r[1] + r[2] * r[2]);
+ particle_inertia[1][1] = m_nodalMass[p] * (r[0] * r[0] + r[2] * r[2]);
+ particle_inertia[2][2] = m_nodalMass[p] * (r[0] * r[0] + r[1] * r[1]);
+
+ particle_inertia[0][1] = - m_nodalMass[p] * (r[0] * r[1]);
+ particle_inertia[0][2] = - m_nodalMass[p] * (r[0] * r[2]);
+ particle_inertia[1][2] = - m_nodalMass[p] * (r[1] * r[2]);
+
+ particle_inertia[1][0] = particle_inertia[0][1];
+ particle_inertia[2][0] = particle_inertia[0][2];
+ particle_inertia[2][1] = particle_inertia[1][2];
+
+ inertia_tensor += particle_inertia;
+ }
+ m_invInertiaLocal = inertia_tensor.inverse();
+}
+
+void btReducedDeformableBody::updateInitialInertiaTensor(const btMatrix3x3& rotation)
+{
+ // m_invInertiaTensorWorldInitial = rotation.scaled(m_invInertiaLocal) * rotation.transpose();
+ m_invInertiaTensorWorldInitial = rotation * m_invInertiaLocal * rotation.transpose();
+}
+
+void btReducedDeformableBody::updateModesByRotation(const btMatrix3x3& rotation)
+{
+ for (int r = 0; r < m_nReduced; ++r)
+ {
+ for (int i = 0; i < m_nFull; ++i)
+ {
+ btVector3 nodal_disp(m_modes[r][3 * i], m_modes[r][3 * i + 1], m_modes[r][3 * i + 2]);
+ nodal_disp = rotation * nodal_disp;
+
+ for (int k = 0; k < 3; ++k)
+ {
+ m_modes[r][3 * i + k] = nodal_disp[k];
+ }
+ }
+ }
+}
+
+void btReducedDeformableBody::updateInertiaTensor()
+{
+ m_invInertiaTensorWorld = m_rigidTransformWorld.getBasis() * m_invInertiaTensorWorldInitial * m_rigidTransformWorld.getBasis().transpose();
+}
+
+void btReducedDeformableBody::applyDamping(btScalar timeStep)
+{
+ m_linearVelocity *= btScalar(1) - m_linearDamping;
+ m_angularDamping *= btScalar(1) - m_angularDamping;
+}
+
+void btReducedDeformableBody::applyCentralImpulse(const btVector3& impulse)
+{
+ m_linearVelocity += impulse * m_linearFactor * m_inverseMass;
+ #if defined(BT_CLAMP_VELOCITY_TO) && BT_CLAMP_VELOCITY_TO > 0
+ clampVelocity(m_linearVelocity);
+ #endif
+}
+
+void btReducedDeformableBody::applyTorqueImpulse(const btVector3& torque)
+{
+ m_angularVelocity += m_interpolateInvInertiaTensorWorld * torque * m_angularFactor;
+ #if defined(BT_CLAMP_VELOCITY_TO) && BT_CLAMP_VELOCITY_TO > 0
+ clampVelocity(m_angularVelocity);
+ #endif
+}
+
+void btReducedDeformableBody::internalApplyRigidImpulse(const btVector3& impulse, const btVector3& rel_pos)
+{
+ if (m_inverseMass == btScalar(0.))
+ {
+ std::cout << "something went wrong...probably didn't initialize?\n";
+ btAssert(false);
+ }
+ // delta linear velocity
+ m_internalDeltaLinearVelocity += impulse * m_linearFactor * m_inverseMass;
+ // delta angular velocity
+ btVector3 torque = rel_pos.cross(impulse * m_linearFactor);
+ m_internalDeltaAngularVelocity += m_interpolateInvInertiaTensorWorld * torque * m_angularFactor;
+}
+
+btVector3 btReducedDeformableBody::getRelativePos(int n_node)
+{
+ btMatrix3x3 rotation = m_interpolationWorldTransform.getBasis();
+ btVector3 ri = rotation * m_localMomentArm[n_node];
+ return ri;
+}
+
+btMatrix3x3 btReducedDeformableBody::getImpulseFactor(int n_node)
+{
+ // relative position
+ btMatrix3x3 rotation = m_interpolationWorldTransform.getBasis();
+ btVector3 ri = rotation * m_localMomentArm[n_node];
+ btMatrix3x3 ri_skew = Cross(ri);
+
+ // calculate impulse factor
+ // rigid part
+ btScalar inv_mass = m_nodalMass[n_node] > btScalar(0) ? btScalar(1) / m_mass : btScalar(0);
+ btMatrix3x3 K1 = Diagonal(inv_mass);
+ K1 -= ri_skew * m_interpolateInvInertiaTensorWorld * ri_skew;
+
+ // reduced deformable part
+ btMatrix3x3 SA;
+ SA.setZero();
+ for (int i = 0; i < 3; ++i)
+ {
+ for (int j = 0; j < 3; ++j)
+ {
+ for (int r = 0; r < m_nReduced; ++r)
+ {
+ SA[i][j] += m_modes[r][3 * n_node + i] * (m_projPA[r][3 * n_node + j] + m_projCq[r][3 * n_node + j]);
+ }
+ }
+ }
+ btMatrix3x3 RSARinv = rotation * SA * rotation.transpose();
+
+
+ TVStack omega_helper; // Sum_i m_i r*_i R S_i
+ omega_helper.resize(m_nReduced);
+ for (int r = 0; r < m_nReduced; ++r)
+ {
+ omega_helper[r].setZero();
+ for (int i = 0; i < m_nFull; ++i)
+ {
+ btMatrix3x3 mi_rstar_i = rotation * Cross(m_localMomentArm[i]) * m_nodalMass[i];
+ btVector3 s_ri(m_modes[r][3 * i], m_modes[r][3 * i + 1], m_modes[r][3 * i + 2]);
+ omega_helper[r] += mi_rstar_i * rotation * s_ri;
+ }
+ }
+
+ btMatrix3x3 sum_multiply_A;
+ sum_multiply_A.setZero();
+ for (int i = 0; i < 3; ++i)
+ {
+ for (int j = 0; j < 3; ++j)
+ {
+ for (int r = 0; r < m_nReduced; ++r)
+ {
+ sum_multiply_A[i][j] += omega_helper[r][i] * (m_projPA[r][3 * n_node + j] + m_projCq[r][3 * n_node + j]);
+ }
+ }
+ }
+
+ btMatrix3x3 K2 = RSARinv + ri_skew * m_interpolateInvInertiaTensorWorld * sum_multiply_A * rotation.transpose();
+
+ return m_rigidOnly ? K1 : K1 + K2;
+}
+
+void btReducedDeformableBody::internalApplyFullSpaceImpulse(const btVector3& impulse, const btVector3& rel_pos, int n_node, btScalar dt)
+{
+ if (!m_rigidOnly)
+ {
+ // apply impulse force
+ applyFullSpaceNodalForce(impulse / dt, n_node);
+
+ // update delta damping force
+ tDenseArray reduced_vel_tmp;
+ reduced_vel_tmp.resize(m_nReduced);
+ for (int r = 0; r < m_nReduced; ++r)
+ {
+ reduced_vel_tmp[r] = m_reducedVelocity[r] + m_internalDeltaReducedVelocity[r];
+ }
+ applyReducedDampingForce(reduced_vel_tmp);
+ // applyReducedDampingForce(m_internalDeltaReducedVelocity);
+
+ // delta reduced velocity
+ for (int r = 0; r < m_nReduced; ++r)
+ {
+ // The reduced mass is always identity!
+ m_internalDeltaReducedVelocity[r] += dt * (m_reducedForceDamping[r] + m_reducedForceExternal[r]);
+ }
+ }
+
+ internalApplyRigidImpulse(impulse, rel_pos);
+}
+
+void btReducedDeformableBody::applyFullSpaceNodalForce(const btVector3& f_ext, int n_node)
+{
+ // f_local = R^-1 * f_ext //TODO: interpoalted transfrom
+ // btVector3 f_local = m_rigidTransformWorld.getBasis().transpose() * f_ext;
+ btVector3 f_local = m_interpolationWorldTransform.getBasis().transpose() * f_ext;
+
+ // f_ext_r = [S^T * P]_{n_node} * f_local
+ tDenseArray f_ext_r;
+ f_ext_r.resize(m_nReduced, 0);
+ for (int r = 0; r < m_nReduced; ++r)
+ {
+ m_reducedForceExternal[r] = 0;
+ for (int k = 0; k < 3; ++k)
+ {
+ f_ext_r[r] += (m_projPA[r][3 * n_node + k] + m_projCq[r][3 * n_node + k]) * f_local[k];
+ }
+
+ m_reducedForceExternal[r] += f_ext_r[r];
+ }
+}
+
+void btReducedDeformableBody::applyRigidGravity(const btVector3& gravity, btScalar dt)
+{
+ // update rigid frame velocity
+ m_linearVelocity += dt * gravity;
+}
+
+void btReducedDeformableBody::applyReducedElasticForce(const tDenseArray& reduce_dofs)
+{
+ for (int r = 0; r < m_nReduced; ++r)
+ {
+ m_reducedForceElastic[r] = - m_ksScale * m_Kr[r] * reduce_dofs[r];
+ }
+}
+
+void btReducedDeformableBody::applyReducedDampingForce(const tDenseArray& reduce_vel)
+{
+ for (int r = 0; r < m_nReduced; ++r)
+ {
+ m_reducedForceDamping[r] = - m_dampingBeta * m_ksScale * m_Kr[r] * reduce_vel[r];
+ }
+}
+
+btScalar btReducedDeformableBody::getTotalMass() const
+{
+ return m_mass;
+}
+
+btTransform& btReducedDeformableBody::getRigidTransform()
+{
+ return m_rigidTransformWorld;
+}
+
+const btVector3& btReducedDeformableBody::getLinearVelocity() const
+{
+ return m_linearVelocity;
+}
+
+const btVector3& btReducedDeformableBody::getAngularVelocity() const
+{
+ return m_angularVelocity;
+}
+
+void btReducedDeformableBody::disableReducedModes(const bool rigid_only)
+{
+ m_rigidOnly = rigid_only;
+}
+
+bool btReducedDeformableBody::isReducedModesOFF() const
+{
+ return m_rigidOnly;
+} \ No newline at end of file