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-rw-r--r--src/BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBody.cpp792
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diff --git a/src/BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBody.cpp b/src/BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBody.cpp
deleted file mode 100644
index feb30d587..000000000
--- a/src/BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBody.cpp
+++ /dev/null
@@ -1,792 +0,0 @@
-#include "btReducedDeformableBody.h"
-#include "../btSoftBodyInternals.h"
-#include "btReducedDeformableBodyHelpers.h"
-#include "LinearMath/btTransformUtil.h"
-#include <iostream>
-#include <fstream>
-
-btReducedDeformableBody::btReducedDeformableBody(btSoftBodyWorldInfo* worldInfo, int node_count, const btVector3* x, const btScalar* m)
- : btSoftBody(worldInfo, node_count, x, m), m_rigidOnly(false)
-{
- // reduced deformable
- m_reducedModel = true;
- m_nReduced = 0;
- m_nFull = 0;
- m_nodeIndexOffset = 0;
-
- m_transform_lock = false;
- m_ksScale = 1.0;
- m_rhoScale = 1.0;
-
- // rigid motion
- m_linearVelocity.setZero();
- m_angularVelocity.setZero();
- m_internalDeltaLinearVelocity.setZero();
- m_internalDeltaAngularVelocity.setZero();
- m_angularVelocityFromReduced.setZero();
- m_internalDeltaAngularVelocityFromReduced.setZero();
- m_angularFactor.setValue(1, 1, 1);
- m_linearFactor.setValue(1, 1, 1);
- // m_invInertiaLocal.setValue(1, 1, 1);
- m_invInertiaLocal.setIdentity();
- m_mass = 0.0;
- m_inverseMass = 0.0;
-
- m_linearDamping = 0;
- m_angularDamping = 0;
-
- // Rayleigh damping
- m_dampingAlpha = 0;
- m_dampingBeta = 0;
-
- m_rigidTransformWorld.setIdentity();
-}
-
-void btReducedDeformableBody::setReducedModes(int num_modes, int full_size)
-{
- m_nReduced = num_modes;
- m_nFull = full_size;
- m_reducedDofs.resize(m_nReduced, 0);
- m_reducedDofsBuffer.resize(m_nReduced, 0);
- m_reducedVelocity.resize(m_nReduced, 0);
- m_reducedVelocityBuffer.resize(m_nReduced, 0);
- m_reducedForceElastic.resize(m_nReduced, 0);
- m_reducedForceDamping.resize(m_nReduced, 0);
- m_reducedForceExternal.resize(m_nReduced, 0);
- m_internalDeltaReducedVelocity.resize(m_nReduced, 0);
- m_nodalMass.resize(full_size, 0);
- m_localMomentArm.resize(m_nFull);
-}
-
-void btReducedDeformableBody::setMassProps(const tDenseArray& mass_array)
-{
- btScalar total_mass = 0;
- btVector3 CoM(0, 0, 0);
- for (int i = 0; i < m_nFull; ++i)
- {
- m_nodalMass[i] = m_rhoScale * mass_array[i];
- m_nodes[i].m_im = mass_array[i] > 0 ? 1.0 / (m_rhoScale * mass_array[i]) : 0;
- total_mass += m_rhoScale * mass_array[i];
-
- CoM += m_nodalMass[i] * m_nodes[i].m_x;
- }
- // total rigid body mass
- m_mass = total_mass;
- m_inverseMass = total_mass > 0 ? 1.0 / total_mass : 0;
- // original CoM
- m_initialCoM = CoM / total_mass;
-}
-
-void btReducedDeformableBody::setInertiaProps()
-{
- // make sure the initial CoM is at the origin (0,0,0)
- // for (int i = 0; i < m_nFull; ++i)
- // {
- // m_nodes[i].m_x -= m_initialCoM;
- // }
- // m_initialCoM.setZero();
- m_rigidTransformWorld.setOrigin(m_initialCoM);
- m_interpolationWorldTransform = m_rigidTransformWorld;
-
- updateLocalInertiaTensorFromNodes();
-
- // update world inertia tensor
- btMatrix3x3 rotation;
- rotation.setIdentity();
- updateInitialInertiaTensor(rotation);
- updateInertiaTensor();
- m_interpolateInvInertiaTensorWorld = m_invInertiaTensorWorld;
-}
-
-void btReducedDeformableBody::setRigidVelocity(const btVector3& v)
-{
- m_linearVelocity = v;
-}
-
-void btReducedDeformableBody::setRigidAngularVelocity(const btVector3& omega)
-{
- m_angularVelocity = omega;
-}
-
-void btReducedDeformableBody::setStiffnessScale(const btScalar ks)
-{
- m_ksScale = ks;
-}
-
-void btReducedDeformableBody::setMassScale(const btScalar rho)
-{
- m_rhoScale = rho;
-}
-
-void btReducedDeformableBody::setFixedNodes(const int n_node)
-{
- m_fixedNodes.push_back(n_node);
- m_nodes[n_node].m_im = 0; // set inverse mass to be zero for the constraint solver.
-}
-
-void btReducedDeformableBody::setDamping(const btScalar alpha, const btScalar beta)
-{
- m_dampingAlpha = alpha;
- m_dampingBeta = beta;
-}
-
-void btReducedDeformableBody::internalInitialization()
-{
- // zeroing
- endOfTimeStepZeroing();
- // initialize rest position
- updateRestNodalPositions();
- // initialize local nodal moment arm form the CoM
- updateLocalMomentArm();
- // initialize projection matrix
- updateExternalForceProjectMatrix(false);
-}
-
-void btReducedDeformableBody::updateLocalMomentArm()
-{
- TVStack delta_x;
- delta_x.resize(m_nFull);
-
- for (int i = 0; i < m_nFull; ++i)
- {
- for (int k = 0; k < 3; ++k)
- {
- // compute displacement
- delta_x[i][k] = 0;
- for (int j = 0; j < m_nReduced; ++j)
- {
- delta_x[i][k] += m_modes[j][3 * i + k] * m_reducedDofs[j];
- }
- }
- // get new moment arm Sq + x0
- m_localMomentArm[i] = m_x0[i] - m_initialCoM + delta_x[i];
- }
-}
-
-void btReducedDeformableBody::updateExternalForceProjectMatrix(bool initialized)
-{
- // if not initialized, need to compute both P_A and Cq
- // otherwise, only need to udpate Cq
- if (!initialized)
- {
- // resize
- m_projPA.resize(m_nReduced);
- m_projCq.resize(m_nReduced);
-
- m_STP.resize(m_nReduced);
- m_MrInvSTP.resize(m_nReduced);
-
- // P_A
- for (int r = 0; r < m_nReduced; ++r)
- {
- m_projPA[r].resize(3 * m_nFull, 0);
- for (int i = 0; i < m_nFull; ++i)
- {
- btMatrix3x3 mass_scaled_i = Diagonal(1) - Diagonal(m_nodalMass[i] / m_mass);
- btVector3 s_ri(m_modes[r][3 * i], m_modes[r][3 * i + 1], m_modes[r][3 * i + 2]);
- btVector3 prod_i = mass_scaled_i * s_ri;
-
- for (int k = 0; k < 3; ++k)
- m_projPA[r][3 * i + k] = prod_i[k];
-
- // btScalar ratio = m_nodalMass[i] / m_mass;
- // m_projPA[r] += btVector3(- m_modes[r][3 * i] * ratio,
- // - m_modes[r][3 * i + 1] * ratio,
- // - m_modes[r][3 * i + 2] * ratio);
- }
- }
- }
-
- // C(q) is updated once per position update
- for (int r = 0; r < m_nReduced; ++r)
- {
- m_projCq[r].resize(3 * m_nFull, 0);
- for (int i = 0; i < m_nFull; ++i)
- {
- btMatrix3x3 r_star = Cross(m_localMomentArm[i]);
- btVector3 s_ri(m_modes[r][3 * i], m_modes[r][3 * i + 1], m_modes[r][3 * i + 2]);
- btVector3 prod_i = r_star * m_invInertiaTensorWorld * r_star * s_ri;
-
- for (int k = 0; k < 3; ++k)
- m_projCq[r][3 * i + k] = m_nodalMass[i] * prod_i[k];
-
- // btVector3 si(m_modes[r][3 * i], m_modes[r][3 * i + 1], m_modes[r][3 * i + 2]);
- // m_projCq[r] += m_nodalMass[i] * si.cross(m_localMomentArm[i]);
- }
- }
-}
-
-void btReducedDeformableBody::endOfTimeStepZeroing()
-{
- for (int i = 0; i < m_nReduced; ++i)
- {
- m_reducedForceElastic[i] = 0;
- m_reducedForceDamping[i] = 0;
- m_reducedForceExternal[i] = 0;
- m_internalDeltaReducedVelocity[i] = 0;
- m_reducedDofsBuffer[i] = m_reducedDofs[i];
- m_reducedVelocityBuffer[i] = m_reducedVelocity[i];
- }
- // std::cout << "zeroed!\n";
-}
-
-void btReducedDeformableBody::applyInternalVelocityChanges()
-{
- m_linearVelocity += m_internalDeltaLinearVelocity;
- m_angularVelocity += m_internalDeltaAngularVelocity;
- m_internalDeltaLinearVelocity.setZero();
- m_internalDeltaAngularVelocity.setZero();
- for (int r = 0; r < m_nReduced; ++r)
- {
- m_reducedVelocity[r] += m_internalDeltaReducedVelocity[r];
- m_internalDeltaReducedVelocity[r] = 0;
- }
-}
-
-void btReducedDeformableBody::predictIntegratedTransform(btScalar dt, btTransform& predictedTransform)
-{
- btTransformUtil::integrateTransform(m_rigidTransformWorld, m_linearVelocity, m_angularVelocity, dt, predictedTransform);
-}
-
-void btReducedDeformableBody::updateReducedDofs(btScalar solverdt)
-{
- for (int r = 0; r < m_nReduced; ++r)
- {
- m_reducedDofs[r] = m_reducedDofsBuffer[r] + solverdt * m_reducedVelocity[r];
- }
-}
-
-void btReducedDeformableBody::mapToFullPosition(const btTransform& ref_trans)
-{
- btVector3 origin = ref_trans.getOrigin();
- btMatrix3x3 rotation = ref_trans.getBasis();
-
-
- for (int i = 0; i < m_nFull; ++i)
- {
- m_nodes[i].m_x = rotation * m_localMomentArm[i] + origin;
- m_nodes[i].m_q = m_nodes[i].m_x;
- }
-}
-
-void btReducedDeformableBody::updateReducedVelocity(btScalar solverdt)
-{
- // update reduced velocity
- for (int r = 0; r < m_nReduced; ++r)
- {
- // the reduced mass is always identity!
- btScalar delta_v = 0;
- delta_v = solverdt * (m_reducedForceElastic[r] + m_reducedForceDamping[r]);
- // delta_v = solverdt * (m_reducedForceElastic[r] + m_reducedForceDamping[r] + m_reducedForceExternal[r]);
- m_reducedVelocity[r] = m_reducedVelocityBuffer[r] + delta_v;
- }
-}
-
-void btReducedDeformableBody::mapToFullVelocity(const btTransform& ref_trans)
-{
- // compute the reduced contribution to the angular velocity
- // btVector3 sum_linear(0, 0, 0);
- // btVector3 sum_angular(0, 0, 0);
- // m_linearVelocityFromReduced.setZero();
- // m_angularVelocityFromReduced.setZero();
- // for (int i = 0; i < m_nFull; ++i)
- // {
- // btVector3 r_com = ref_trans.getBasis() * m_localMomentArm[i];
- // btMatrix3x3 r_star = Cross(r_com);
-
- // btVector3 v_from_reduced(0, 0, 0);
- // for (int k = 0; k < 3; ++k)
- // {
- // for (int r = 0; r < m_nReduced; ++r)
- // {
- // v_from_reduced[k] += m_modes[r][3 * i + k] * m_reducedVelocity[r];
- // }
- // }
-
- // btVector3 delta_linear = m_nodalMass[i] * v_from_reduced;
- // btVector3 delta_angular = m_nodalMass[i] * (r_star * ref_trans.getBasis() * v_from_reduced);
- // sum_linear += delta_linear;
- // sum_angular += delta_angular;
- // // std::cout << "delta_linear: " << delta_linear[0] << "\t" << delta_linear[1] << "\t" << delta_linear[2] << "\n";
- // // std::cout << "delta_angular: " << delta_angular[0] << "\t" << delta_angular[1] << "\t" << delta_angular[2] << "\n";
- // // std::cout << "sum_linear: " << sum_linear[0] << "\t" << sum_linear[1] << "\t" << sum_linear[2] << "\n";
- // // std::cout << "sum_angular: " << sum_angular[0] << "\t" << sum_angular[1] << "\t" << sum_angular[2] << "\n";
- // }
- // m_linearVelocityFromReduced = 1.0 / m_mass * (ref_trans.getBasis() * sum_linear);
- // m_angularVelocityFromReduced = m_interpolateInvInertiaTensorWorld * sum_angular;
-
- // m_linearVelocity -= m_linearVelocityFromReduced;
- // m_angularVelocity -= m_angularVelocityFromReduced;
-
- for (int i = 0; i < m_nFull; ++i)
- {
- m_nodes[i].m_v = computeNodeFullVelocity(ref_trans, i);
- }
-}
-
-const btVector3 btReducedDeformableBody::computeTotalAngularMomentum() const
-{
- btVector3 L_rigid = m_invInertiaTensorWorld.inverse() * m_angularVelocity;
- btVector3 L_reduced(0, 0, 0);
- btMatrix3x3 omega_prime_star = Cross(m_angularVelocityFromReduced);
-
- for (int i = 0; i < m_nFull; ++i)
- {
- btVector3 r_com = m_rigidTransformWorld.getBasis() * m_localMomentArm[i];
- btMatrix3x3 r_star = Cross(r_com);
-
- btVector3 v_from_reduced(0, 0, 0);
- for (int k = 0; k < 3; ++k)
- {
- for (int r = 0; r < m_nReduced; ++r)
- {
- v_from_reduced[k] += m_modes[r][3 * i + k] * m_reducedVelocity[r];
- }
- }
-
- L_reduced += m_nodalMass[i] * (r_star * (m_rigidTransformWorld.getBasis() * v_from_reduced - omega_prime_star * r_com));
- // L_reduced += m_nodalMass[i] * (r_star * (m_rigidTransformWorld.getBasis() * v_from_reduced));
- }
- return L_rigid + L_reduced;
-}
-
-const btVector3 btReducedDeformableBody::computeNodeFullVelocity(const btTransform& ref_trans, int n_node) const
-{
- btVector3 v_from_reduced(0, 0, 0);
- btVector3 r_com = ref_trans.getBasis() * m_localMomentArm[n_node];
- // compute velocity contributed by the reduced velocity
- for (int k = 0; k < 3; ++k)
- {
- for (int r = 0; r < m_nReduced; ++r)
- {
- v_from_reduced[k] += m_modes[r][3 * n_node + k] * m_reducedVelocity[r];
- }
- }
- // get new velocity
- btVector3 vel = m_angularVelocity.cross(r_com) +
- ref_trans.getBasis() * v_from_reduced +
- m_linearVelocity;
- return vel;
-}
-
-const btVector3 btReducedDeformableBody::internalComputeNodeDeltaVelocity(const btTransform& ref_trans, int n_node) const
-{
- btVector3 deltaV_from_reduced(0, 0, 0);
- btVector3 r_com = ref_trans.getBasis() * m_localMomentArm[n_node];
-
- // compute velocity contributed by the reduced velocity
- for (int k = 0; k < 3; ++k)
- {
- for (int r = 0; r < m_nReduced; ++r)
- {
- deltaV_from_reduced[k] += m_modes[r][3 * n_node + k] * m_internalDeltaReducedVelocity[r];
- }
- }
-
- // get delta velocity
- btVector3 deltaV = m_internalDeltaAngularVelocity.cross(r_com) +
- ref_trans.getBasis() * deltaV_from_reduced +
- m_internalDeltaLinearVelocity;
- return deltaV;
-}
-
-void btReducedDeformableBody::proceedToTransform(btScalar dt, bool end_of_time_step)
-{
- btTransformUtil::integrateTransform(m_rigidTransformWorld, m_linearVelocity, m_angularVelocity, dt, m_interpolationWorldTransform);
- updateInertiaTensor();
- // m_interpolateInvInertiaTensorWorld = m_interpolationWorldTransform.getBasis().scaled(m_invInertiaLocal) * m_interpolationWorldTransform.getBasis().transpose();
- m_rigidTransformWorld = m_interpolationWorldTransform;
- m_invInertiaTensorWorld = m_interpolateInvInertiaTensorWorld;
-}
-
-void btReducedDeformableBody::transformTo(const btTransform& trs)
-{
- btTransform current_transform = getRigidTransform();
- btTransform new_transform(trs.getBasis() * current_transform.getBasis().transpose(),
- trs.getOrigin() - current_transform.getOrigin());
- transform(new_transform);
-}
-
-void btReducedDeformableBody::transform(const btTransform& trs)
-{
- m_transform_lock = true;
-
- // transform mesh
- {
- const btScalar margin = getCollisionShape()->getMargin();
- ATTRIBUTE_ALIGNED16(btDbvtVolume)
- vol;
-
- btVector3 CoM = m_rigidTransformWorld.getOrigin();
- btVector3 translation = trs.getOrigin();
- btMatrix3x3 rotation = trs.getBasis();
-
- for (int i = 0; i < m_nodes.size(); ++i)
- {
- Node& n = m_nodes[i];
- n.m_x = rotation * (n.m_x - CoM) + CoM + translation;
- n.m_q = rotation * (n.m_q - CoM) + CoM + translation;
- n.m_n = rotation * n.m_n;
- vol = btDbvtVolume::FromCR(n.m_x, margin);
-
- m_ndbvt.update(n.m_leaf, vol);
- }
- updateNormals();
- updateBounds();
- updateConstants();
- }
-
- // update modes
- updateModesByRotation(trs.getBasis());
-
- // update inertia tensor
- updateInitialInertiaTensor(trs.getBasis());
- updateInertiaTensor();
- m_interpolateInvInertiaTensorWorld = m_invInertiaTensorWorld;
-
- // update rigid frame (No need to update the rotation. Nodes have already been updated.)
- m_rigidTransformWorld.setOrigin(m_initialCoM + trs.getOrigin());
- m_interpolationWorldTransform = m_rigidTransformWorld;
- m_initialCoM = m_rigidTransformWorld.getOrigin();
-
- internalInitialization();
-}
-
-void btReducedDeformableBody::scale(const btVector3& scl)
-{
- // Scaling the mesh after transform is applied is not allowed
- btAssert(!m_transform_lock);
-
- // scale the mesh
- {
- const btScalar margin = getCollisionShape()->getMargin();
- ATTRIBUTE_ALIGNED16(btDbvtVolume)
- vol;
-
- btVector3 CoM = m_rigidTransformWorld.getOrigin();
-
- for (int i = 0; i < m_nodes.size(); ++i)
- {
- Node& n = m_nodes[i];
- n.m_x = (n.m_x - CoM) * scl + CoM;
- n.m_q = (n.m_q - CoM) * scl + CoM;
- vol = btDbvtVolume::FromCR(n.m_x, margin);
- m_ndbvt.update(n.m_leaf, vol);
- }
- updateNormals();
- updateBounds();
- updateConstants();
- initializeDmInverse();
- }
-
- // update inertia tensor
- updateLocalInertiaTensorFromNodes();
-
- btMatrix3x3 id;
- id.setIdentity();
- updateInitialInertiaTensor(id); // there is no rotation, but the local inertia tensor has changed
- updateInertiaTensor();
- m_interpolateInvInertiaTensorWorld = m_invInertiaTensorWorld;
-
- internalInitialization();
-}
-
-void btReducedDeformableBody::setTotalMass(btScalar mass, bool fromfaces)
-{
- // Changing the total mass after transform is applied is not allowed
- btAssert(!m_transform_lock);
-
- btScalar scale_ratio = mass / m_mass;
-
- // update nodal mass
- for (int i = 0; i < m_nFull; ++i)
- {
- m_nodalMass[i] *= scale_ratio;
- }
- m_mass = mass;
- m_inverseMass = mass > 0 ? 1.0 / mass : 0;
-
- // update inertia tensors
- updateLocalInertiaTensorFromNodes();
-
- btMatrix3x3 id;
- id.setIdentity();
- updateInitialInertiaTensor(id); // there is no rotation, but the local inertia tensor has changed
- updateInertiaTensor();
- m_interpolateInvInertiaTensorWorld = m_invInertiaTensorWorld;
-
- internalInitialization();
-}
-
-void btReducedDeformableBody::updateRestNodalPositions()
-{
- // update reset nodal position
- m_x0.resize(m_nFull);
- for (int i = 0; i < m_nFull; ++i)
- {
- m_x0[i] = m_nodes[i].m_x;
- }
-}
-
-// reference notes:
-// https://ocw.mit.edu/courses/aeronautics-and-astronautics/16-07-dynamics-fall-2009/lecture-notes/MIT16_07F09_Lec26.pdf
-void btReducedDeformableBody::updateLocalInertiaTensorFromNodes()
-{
- btMatrix3x3 inertia_tensor;
- inertia_tensor.setZero();
-
- for (int p = 0; p < m_nFull; ++p)
- {
- btMatrix3x3 particle_inertia;
- particle_inertia.setZero();
-
- btVector3 r = m_nodes[p].m_x - m_initialCoM;
-
- particle_inertia[0][0] = m_nodalMass[p] * (r[1] * r[1] + r[2] * r[2]);
- particle_inertia[1][1] = m_nodalMass[p] * (r[0] * r[0] + r[2] * r[2]);
- particle_inertia[2][2] = m_nodalMass[p] * (r[0] * r[0] + r[1] * r[1]);
-
- particle_inertia[0][1] = - m_nodalMass[p] * (r[0] * r[1]);
- particle_inertia[0][2] = - m_nodalMass[p] * (r[0] * r[2]);
- particle_inertia[1][2] = - m_nodalMass[p] * (r[1] * r[2]);
-
- particle_inertia[1][0] = particle_inertia[0][1];
- particle_inertia[2][0] = particle_inertia[0][2];
- particle_inertia[2][1] = particle_inertia[1][2];
-
- inertia_tensor += particle_inertia;
- }
- m_invInertiaLocal = inertia_tensor.inverse();
-}
-
-void btReducedDeformableBody::updateInitialInertiaTensor(const btMatrix3x3& rotation)
-{
- // m_invInertiaTensorWorldInitial = rotation.scaled(m_invInertiaLocal) * rotation.transpose();
- m_invInertiaTensorWorldInitial = rotation * m_invInertiaLocal * rotation.transpose();
-}
-
-void btReducedDeformableBody::updateModesByRotation(const btMatrix3x3& rotation)
-{
- for (int r = 0; r < m_nReduced; ++r)
- {
- for (int i = 0; i < m_nFull; ++i)
- {
- btVector3 nodal_disp(m_modes[r][3 * i], m_modes[r][3 * i + 1], m_modes[r][3 * i + 2]);
- nodal_disp = rotation * nodal_disp;
-
- for (int k = 0; k < 3; ++k)
- {
- m_modes[r][3 * i + k] = nodal_disp[k];
- }
- }
- }
-}
-
-void btReducedDeformableBody::updateInertiaTensor()
-{
- m_invInertiaTensorWorld = m_rigidTransformWorld.getBasis() * m_invInertiaTensorWorldInitial * m_rigidTransformWorld.getBasis().transpose();
-}
-
-void btReducedDeformableBody::applyDamping(btScalar timeStep)
-{
- m_linearVelocity *= btScalar(1) - m_linearDamping;
- m_angularDamping *= btScalar(1) - m_angularDamping;
-}
-
-void btReducedDeformableBody::applyCentralImpulse(const btVector3& impulse)
-{
- m_linearVelocity += impulse * m_linearFactor * m_inverseMass;
- #if defined(BT_CLAMP_VELOCITY_TO) && BT_CLAMP_VELOCITY_TO > 0
- clampVelocity(m_linearVelocity);
- #endif
-}
-
-void btReducedDeformableBody::applyTorqueImpulse(const btVector3& torque)
-{
- m_angularVelocity += m_interpolateInvInertiaTensorWorld * torque * m_angularFactor;
- #if defined(BT_CLAMP_VELOCITY_TO) && BT_CLAMP_VELOCITY_TO > 0
- clampVelocity(m_angularVelocity);
- #endif
-}
-
-void btReducedDeformableBody::internalApplyRigidImpulse(const btVector3& impulse, const btVector3& rel_pos)
-{
- if (m_inverseMass == btScalar(0.))
- {
- std::cout << "something went wrong...probably didn't initialize?\n";
- btAssert(false);
- }
- // delta linear velocity
- m_internalDeltaLinearVelocity += impulse * m_linearFactor * m_inverseMass;
- // delta angular velocity
- btVector3 torque = rel_pos.cross(impulse * m_linearFactor);
- m_internalDeltaAngularVelocity += m_interpolateInvInertiaTensorWorld * torque * m_angularFactor;
-}
-
-btVector3 btReducedDeformableBody::getRelativePos(int n_node)
-{
- btMatrix3x3 rotation = m_interpolationWorldTransform.getBasis();
- btVector3 ri = rotation * m_localMomentArm[n_node];
- return ri;
-}
-
-btMatrix3x3 btReducedDeformableBody::getImpulseFactor(int n_node)
-{
- // relative position
- btMatrix3x3 rotation = m_interpolationWorldTransform.getBasis();
- btVector3 ri = rotation * m_localMomentArm[n_node];
- btMatrix3x3 ri_skew = Cross(ri);
-
- // calculate impulse factor
- // rigid part
- btScalar inv_mass = m_nodalMass[n_node] > btScalar(0) ? btScalar(1) / m_mass : btScalar(0);
- btMatrix3x3 K1 = Diagonal(inv_mass);
- K1 -= ri_skew * m_interpolateInvInertiaTensorWorld * ri_skew;
-
- // reduced deformable part
- btMatrix3x3 SA;
- SA.setZero();
- for (int i = 0; i < 3; ++i)
- {
- for (int j = 0; j < 3; ++j)
- {
- for (int r = 0; r < m_nReduced; ++r)
- {
- SA[i][j] += m_modes[r][3 * n_node + i] * (m_projPA[r][3 * n_node + j] + m_projCq[r][3 * n_node + j]);
- }
- }
- }
- btMatrix3x3 RSARinv = rotation * SA * rotation.transpose();
-
-
- TVStack omega_helper; // Sum_i m_i r*_i R S_i
- omega_helper.resize(m_nReduced);
- for (int r = 0; r < m_nReduced; ++r)
- {
- omega_helper[r].setZero();
- for (int i = 0; i < m_nFull; ++i)
- {
- btMatrix3x3 mi_rstar_i = rotation * Cross(m_localMomentArm[i]) * m_nodalMass[i];
- btVector3 s_ri(m_modes[r][3 * i], m_modes[r][3 * i + 1], m_modes[r][3 * i + 2]);
- omega_helper[r] += mi_rstar_i * rotation * s_ri;
- }
- }
-
- btMatrix3x3 sum_multiply_A;
- sum_multiply_A.setZero();
- for (int i = 0; i < 3; ++i)
- {
- for (int j = 0; j < 3; ++j)
- {
- for (int r = 0; r < m_nReduced; ++r)
- {
- sum_multiply_A[i][j] += omega_helper[r][i] * (m_projPA[r][3 * n_node + j] + m_projCq[r][3 * n_node + j]);
- }
- }
- }
-
- btMatrix3x3 K2 = RSARinv + ri_skew * m_interpolateInvInertiaTensorWorld * sum_multiply_A * rotation.transpose();
-
- return m_rigidOnly ? K1 : K1 + K2;
-}
-
-void btReducedDeformableBody::internalApplyFullSpaceImpulse(const btVector3& impulse, const btVector3& rel_pos, int n_node, btScalar dt)
-{
- if (!m_rigidOnly)
- {
- // apply impulse force
- applyFullSpaceNodalForce(impulse / dt, n_node);
-
- // update delta damping force
- tDenseArray reduced_vel_tmp;
- reduced_vel_tmp.resize(m_nReduced);
- for (int r = 0; r < m_nReduced; ++r)
- {
- reduced_vel_tmp[r] = m_reducedVelocity[r] + m_internalDeltaReducedVelocity[r];
- }
- applyReducedDampingForce(reduced_vel_tmp);
- // applyReducedDampingForce(m_internalDeltaReducedVelocity);
-
- // delta reduced velocity
- for (int r = 0; r < m_nReduced; ++r)
- {
- // The reduced mass is always identity!
- m_internalDeltaReducedVelocity[r] += dt * (m_reducedForceDamping[r] + m_reducedForceExternal[r]);
- }
- }
-
- internalApplyRigidImpulse(impulse, rel_pos);
-}
-
-void btReducedDeformableBody::applyFullSpaceNodalForce(const btVector3& f_ext, int n_node)
-{
- // f_local = R^-1 * f_ext //TODO: interpoalted transfrom
- // btVector3 f_local = m_rigidTransformWorld.getBasis().transpose() * f_ext;
- btVector3 f_local = m_interpolationWorldTransform.getBasis().transpose() * f_ext;
-
- // f_ext_r = [S^T * P]_{n_node} * f_local
- tDenseArray f_ext_r;
- f_ext_r.resize(m_nReduced, 0);
- for (int r = 0; r < m_nReduced; ++r)
- {
- m_reducedForceExternal[r] = 0;
- for (int k = 0; k < 3; ++k)
- {
- f_ext_r[r] += (m_projPA[r][3 * n_node + k] + m_projCq[r][3 * n_node + k]) * f_local[k];
- }
-
- m_reducedForceExternal[r] += f_ext_r[r];
- }
-}
-
-void btReducedDeformableBody::applyRigidGravity(const btVector3& gravity, btScalar dt)
-{
- // update rigid frame velocity
- m_linearVelocity += dt * gravity;
-}
-
-void btReducedDeformableBody::applyReducedElasticForce(const tDenseArray& reduce_dofs)
-{
- for (int r = 0; r < m_nReduced; ++r)
- {
- m_reducedForceElastic[r] = - m_ksScale * m_Kr[r] * reduce_dofs[r];
- }
-}
-
-void btReducedDeformableBody::applyReducedDampingForce(const tDenseArray& reduce_vel)
-{
- for (int r = 0; r < m_nReduced; ++r)
- {
- m_reducedForceDamping[r] = - m_dampingBeta * m_ksScale * m_Kr[r] * reduce_vel[r];
- }
-}
-
-btScalar btReducedDeformableBody::getTotalMass() const
-{
- return m_mass;
-}
-
-btTransform& btReducedDeformableBody::getRigidTransform()
-{
- return m_rigidTransformWorld;
-}
-
-const btVector3& btReducedDeformableBody::getLinearVelocity() const
-{
- return m_linearVelocity;
-}
-
-const btVector3& btReducedDeformableBody::getAngularVelocity() const
-{
- return m_angularVelocity;
-}
-
-void btReducedDeformableBody::disableReducedModes(const bool rigid_only)
-{
- m_rigidOnly = rigid_only;
-}
-
-bool btReducedDeformableBody::isReducedModesOFF() const
-{
- return m_rigidOnly;
-} \ No newline at end of file