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diff --git a/examples/ReducedDeformableDemo/ReducedMotorGrasp.cpp b/examples/ReducedDeformableDemo/ReducedMotorGrasp.cpp
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-/*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2019 Google Inc. http://bulletphysics.org
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
-
-#include "ReducedMotorGrasp.h"
-///btBulletDynamicsCommon.h is the main Bullet include file, contains most common include files.
-#include "btBulletDynamicsCommon.h"
-#include "BulletSoftBody/btDeformableMultiBodyDynamicsWorld.h"
-#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBody.h"
-#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBodyHelpers.h"
-#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBodySolver.h"
-#include "BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h"
-#include "BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h"
-#include "BulletDynamics/Featherstone/btMultiBodyJointMotor.h"
-#include <stdio.h> //printf debugging
-
-#include "../CommonInterfaces/CommonDeformableBodyBase.h"
-#include "../Utils/b3ResourcePath.h"
-#include "../Importers/ImportURDFDemo/BulletUrdfImporter.h"
-#include "../Importers/ImportURDFDemo/MyMultiBodyCreator.h"
-#include "../Importers/ImportURDFDemo/URDF2Bullet.h"
-#include "../Utils/b3BulletDefaultFileIO.h"
-#include "../CommonInterfaces/CommonMultiBodyBase.h"
-#include "../CommonInterfaces/CommonGraphicsAppInterface.h"
-#include "../CommonInterfaces/CommonParameterInterface.h"
-#include "../CommonInterfaces/CommonFileIOInterface.h"
-#include "Bullet3Common/b3FileUtils.h"
-
-///The ReducedMotorGrasp shows grasping a volumetric deformable objects with multibody gripper with moter constraints.
-static btScalar sGripperVerticalVelocity = 0.f;
-static btScalar sGripperClosingTargetVelocity = 0.f;
-static btScalar damping_alpha = 0.0;
-static btScalar damping_beta = 0.0001;
-static int num_modes = 20;
-static float friction = 1.;
-struct TetraCube
-{
-#include "../SoftDemo/cube.inl"
-};
-
-struct TetraBunny
-{
-#include "../SoftDemo/bunny.inl"
-};
-
-static bool supportsJointMotor(btMultiBody* mb, int mbLinkIndex)
-{
- bool canHaveMotor = (mb->getLink(mbLinkIndex).m_jointType == btMultibodyLink::eRevolute
- || mb->getLink(mbLinkIndex).m_jointType == btMultibodyLink::ePrismatic);
- return canHaveMotor;
-}
-
-class ReducedMotorGrasp : public CommonDeformableBodyBase
-{
- btAlignedObjectArray<btDeformableLagrangianForce*> m_forces;
-public:
- ReducedMotorGrasp(struct GUIHelperInterface* helper)
- :CommonDeformableBodyBase(helper)
- {
- }
- virtual ~ReducedMotorGrasp()
- {
- }
- void initPhysics();
-
- void exitPhysics();
-
- void Ctor_RbUpStack()
- {
- float mass = 8;
- btCollisionShape* shape = new btBoxShape(btVector3(2, 0.25, 0.5));
- btTransform startTransform;
- startTransform.setIdentity();
-
- startTransform.setOrigin(btVector3(0,0.25,0));
- btRigidBody* rb1 = createRigidBody(mass, startTransform, shape);
- rb1->setLinearVelocity(btVector3(0, 0, 0));
- rb1->setFriction(0.7);
- }
-
- void resetCamera()
- {
- // float dist = 0.3;
- // float pitch = -45;
- // float yaw = 100;
- // float targetPos[3] = {0, -0.1, 0};
- float dist = 0.4;
- float pitch = -25;
- float yaw = 90;
- float targetPos[3] = {0, 0, 0};
- m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
- }
-
- btMultiBody* createFeatherstoneMultiBody(btMultiBodyDynamicsWorld* pWorld,const btVector3& basePosition, const btVector3& baseHalfExtents, const btVector3& linkHalfExtents, bool floating);
-
- void addColliders(btMultiBody* pMultiBody, btMultiBodyDynamicsWorld* pWorld, const btVector3& baseHalfExtents, const btVector3& linkHalfExtents);
-
- btMultiBody* createFeatherstoneMultiBody_testMultiDof(btMultiBodyDynamicsWorld* pWorld, int numLinks, const btVector3& basePosition, const btVector3& baseHalfExtents, const btVector3& linkHalfExtents, bool spherical, bool floating);
-
- void stepSimulation(float deltaTime)
- {
- double fingerTargetVelocities[2] = {sGripperVerticalVelocity, sGripperClosingTargetVelocity};
- int num_multiBody = getDeformableDynamicsWorld()->getNumMultibodies();
- for (int i = 0; i < num_multiBody; ++i)
- {
- btMultiBody* mb = getDeformableDynamicsWorld()->btMultiBodyDynamicsWorld::getMultiBody(i);
- mb->setBaseVel(btVector3(0,sGripperVerticalVelocity, 0));
- int dofIndex = 6; //skip the 3 linear + 3 angular degree of freedom entries of the base
- for (int link = 0; link < mb->getNumLinks(); link++)
- {
- if (supportsJointMotor(mb, link))
- {
- btMultiBodyJointMotor* motor = (btMultiBodyJointMotor*)mb->getLink(link).m_userPtr;
- if (motor)
- {
- if (dofIndex == 6)
- {
- motor->setVelocityTarget(-fingerTargetVelocities[1], 1);
- motor->setMaxAppliedImpulse(10);
- }
- if (dofIndex == 7)
- {
- motor->setVelocityTarget(fingerTargetVelocities[1], 1);
- motor->setMaxAppliedImpulse(10);
- }
- motor->setMaxAppliedImpulse(25);
- }
- }
- dofIndex += mb->getLink(link).m_dofCount;
- }
- }
-
- //use a smaller internal timestep, there are stability issues
- float internalTimeStep = 1. / 240.f;
- m_dynamicsWorld->stepSimulation(deltaTime, 4, internalTimeStep);
- // float internalTimeStep = 1. / 60.f;
- // m_dynamicsWorld->stepSimulation(deltaTime, 1, internalTimeStep);
- }
-
- void createGrip()
- {
- int count = 2;
- float mass = 2;
- btCollisionShape* shape[] = {
- new btBoxShape(btVector3(3, 3, 0.5)),
- };
- static const int nshapes = sizeof(shape) / sizeof(shape[0]);
- for (int i = 0; i < count; ++i)
- {
- btTransform startTransform;
- startTransform.setIdentity();
- startTransform.setOrigin(btVector3(10, 0, 0));
- startTransform.setRotation(btQuaternion(btVector3(1, 0, 0), SIMD_PI * 0.));
- createRigidBody(mass, startTransform, shape[i % nshapes]);
- }
- }
-
- virtual const btDeformableMultiBodyDynamicsWorld* getDeformableDynamicsWorld() const
- {
- return (btDeformableMultiBodyDynamicsWorld*)m_dynamicsWorld;
- }
-
- virtual btDeformableMultiBodyDynamicsWorld* getDeformableDynamicsWorld()
- {
- return (btDeformableMultiBodyDynamicsWorld*)m_dynamicsWorld;
- }
-
- virtual void renderScene()
- {
- CommonDeformableBodyBase::renderScene();
- btDeformableMultiBodyDynamicsWorld* deformableWorld = getDeformableDynamicsWorld();
-
- for (int i = 0; i < deformableWorld->getSoftBodyArray().size(); i++)
- {
- btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(deformableWorld->getSoftBodyArray()[i]);
- {
- btSoftBodyHelpers::DrawFrame(rsb, deformableWorld->getDebugDrawer());
- btSoftBodyHelpers::Draw(rsb, deformableWorld->getDebugDrawer(), fDrawFlags::Faces);// deformableWorld->getDrawFlags());
- }
- // for (int p = 0; p < rsb->m_contactNodesList.size(); ++p)
- // {
- // int index = rsb->m_contactNodesList[p];
- // deformableWorld->getDebugDrawer()->drawSphere(rsb->m_nodes[index].m_x, 0.2, btVector3(0, 1, 0));
- // }
- }
- }
-
- virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld)
- {
- return false;
- }
- virtual bool movePickedBody(const btVector3& rayFromWorld, const btVector3& rayToWorld)
- {
- return false;
- }
- virtual void removePickingConstraint(){}
-};
-
-
-void ReducedMotorGrasp::initPhysics()
-{
- m_guiHelper->setUpAxis(1);
-
- m_collisionConfiguration = new btSoftBodyRigidBodyCollisionConfiguration();
-
- m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
-
- m_broadphase = new btDbvtBroadphase();
- btReducedDeformableBodySolver* reducedSoftBodySolver = new btReducedDeformableBodySolver();
- // btVector3 gravity = btVector3(0, 0, 0);
- btVector3 gravity = btVector3(0, -9.81, 0);
- reducedSoftBodySolver->setGravity(gravity);
-
- btDeformableMultiBodyConstraintSolver* sol = new btDeformableMultiBodyConstraintSolver();
- sol->setDeformableSolver(reducedSoftBodySolver);
- m_solver = sol;
-
- m_dynamicsWorld = new btDeformableMultiBodyDynamicsWorld(m_dispatcher, m_broadphase, sol, m_collisionConfiguration, reducedSoftBodySolver);
- m_dynamicsWorld->setGravity(gravity);
- getDeformableDynamicsWorld()->getWorldInfo().m_gravity = gravity;
- // getDeformableDynamicsWorld()->getSolverInfo().m_deformable_erp = 0.1;
- // getDeformableDynamicsWorld()->getSolverInfo().m_deformable_cfm = 0;
- // getDeformableDynamicsWorld()->getSolverInfo().m_numIterations = 150;
- m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
- m_maxPickingForce = 0.001;
- // build a gripper
- {
- bool damping = true;
- bool gyro = false;
- bool canSleep = false;
- bool selfCollide = true;
- int numLinks = 2;
- // btVector3 linkHalfExtents(0.02, 0.018, .003);
- // btVector3 baseHalfExtents(0.02, 0.002, .002);
- btVector3 linkHalfExtents(0.03, 0.04, 0.006);
- btVector3 baseHalfExtents(0.02, 0.015, 0.015);
- btVector3 basePosition(0, 0.3, 0);
- // btMultiBody* mbC = createFeatherstoneMultiBody(getDeformableDynamicsWorld(), btVector3(0.f, 0.05f,0.f), baseHalfExtents, linkHalfExtents, false);
- btMultiBody* mbC = createFeatherstoneMultiBody(getDeformableDynamicsWorld(), basePosition, baseHalfExtents, linkHalfExtents, false);
-
- mbC->setCanSleep(canSleep);
- mbC->setHasSelfCollision(selfCollide);
- mbC->setUseGyroTerm(gyro);
-
- for (int i = 0; i < numLinks; i++)
- {
- int mbLinkIndex = i;
- double maxMotorImpulse = 1;
-
- if (supportsJointMotor(mbC, mbLinkIndex))
- {
- int dof = 0;
- btScalar desiredVelocity = 0.f;
- btMultiBodyJointMotor* motor = new btMultiBodyJointMotor(mbC, mbLinkIndex, dof, desiredVelocity, maxMotorImpulse);
- motor->setPositionTarget(0, 0);
- motor->setVelocityTarget(0, 1);
- mbC->getLink(mbLinkIndex).m_userPtr = motor;
- getDeformableDynamicsWorld()->addMultiBodyConstraint(motor);
- motor->finalizeMultiDof();
- }
- }
-
- if (!damping)
- {
- mbC->setLinearDamping(0.0f);
- mbC->setAngularDamping(0.0f);
- }
- else
- {
- mbC->setLinearDamping(0.04f);
- mbC->setAngularDamping(0.04f);
- }
- btScalar q0 = 0.f * SIMD_PI / 180.f;
- if (numLinks > 0)
- mbC->setJointPosMultiDof(0, &q0);
- addColliders(mbC, getDeformableDynamicsWorld(), baseHalfExtents, linkHalfExtents);
- }
-
- //create a ground
- {
- btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(10.), btScalar(5.), btScalar(10.)));
- groundShape->setMargin(0.001);
- m_collisionShapes.push_back(groundShape);
-
- btTransform groundTransform;
- groundTransform.setIdentity();
- groundTransform.setOrigin(btVector3(0, -5.1, 0));
- groundTransform.setRotation(btQuaternion(btVector3(1, 0, 0), SIMD_PI * 0));
- //We can also use DemoApplication::localCreateRigidBody, but for clarity it is provided here:
- btScalar mass(0.);
-
- //rigidbody is dynamic if and only if mass is non zero, otherwise static
- bool isDynamic = (mass != 0.f);
-
- btVector3 localInertia(0, 0, 0);
- if (isDynamic)
- groundShape->calculateLocalInertia(mass, localInertia);
-
- //using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects
- btDefaultMotionState* myMotionState = new btDefaultMotionState(groundTransform);
- btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia);
- btRigidBody* body = new btRigidBody(rbInfo);
- body->setFriction(0.5);
-
- //add the ground to the dynamics world
- m_dynamicsWorld->addRigidBody(body,1,1+2);
- }
-
- // create volumetric reduced deformable body
- {
- std::string file_path("../../../data/reduced_cube/");
- std::string vtk_file("cube_mesh.vtk");
- btReducedDeformableBody* rsb = btReducedDeformableBodyHelpers::createReducedDeformableObject(
- getDeformableDynamicsWorld()->getWorldInfo(),
- file_path,
- vtk_file,
- num_modes,
- false);
- getDeformableDynamicsWorld()->addSoftBody(rsb);
- rsb->getCollisionShape()->setMargin(0.001);
-
- rsb->setStiffnessScale(100);
- rsb->setDamping(damping_alpha, damping_beta);
-
- rsb->scale(btVector3(0.075, 0.075, 0.075));
- rsb->setTotalMass(1);
-
- btTransform init_transform;
- init_transform.setIdentity();
- init_transform.setOrigin(btVector3(0, 0.1, 0));
- // init_transform.setRotation(btQuaternion(SIMD_PI / 2.0, 0, SIMD_PI / 2.0));
- rsb->transform(init_transform);
-
- // rsb->setRigidVelocity(btVector3(0, 1, 0));
-
- rsb->m_cfg.kKHR = 1; // collision hardness with kinematic objects
- rsb->m_cfg.kCHR = 1; // collision hardness with rigid body
- rsb->m_cfg.kDF = 0;
- rsb->m_cfg.collisions = btSoftBody::fCollision::SDF_RD;
- rsb->m_cfg.collisions |= btSoftBody::fCollision::SDF_RDN;
- rsb->m_sleepingThreshold = 0;
- btSoftBodyHelpers::generateBoundaryFaces(rsb);
- }
-
- // Ctor_RbUpStack();
-
- getDeformableDynamicsWorld()->setImplicit(false);
- getDeformableDynamicsWorld()->setLineSearch(false);
- getDeformableDynamicsWorld()->setUseProjection(false);
- getDeformableDynamicsWorld()->getSolverInfo().m_deformable_erp = 0.2;
- getDeformableDynamicsWorld()->getSolverInfo().m_deformable_cfm = 0.2;
- getDeformableDynamicsWorld()->getSolverInfo().m_friction = 1;
- getDeformableDynamicsWorld()->getSolverInfo().m_deformable_maxErrorReduction = btScalar(200);
- getDeformableDynamicsWorld()->getSolverInfo().m_leastSquaresResidualThreshold = 1e-6;
- getDeformableDynamicsWorld()->getSolverInfo().m_splitImpulse = false;
- getDeformableDynamicsWorld()->getSolverInfo().m_numIterations = 200;
- m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
-
- {
- SliderParams slider("Moving velocity", &sGripperVerticalVelocity);
- // slider.m_minVal = -.02;
- // slider.m_maxVal = .02;
- slider.m_minVal = -.2;
- slider.m_maxVal = .2;
- m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
- }
-
- {
- SliderParams slider("Closing velocity", &sGripperClosingTargetVelocity);
- slider.m_minVal = -1;
- slider.m_maxVal = 1;
- m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
- }
-
-}
-
-void ReducedMotorGrasp::exitPhysics()
-{
- //cleanup in the reverse order of creation/initialization
- removePickingConstraint();
- //remove the rigidbodies from the dynamics world and delete them
- int i;
- for (i = m_dynamicsWorld->getNumCollisionObjects() - 1; i >= 0; i--)
- {
- btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
- btRigidBody* body = btRigidBody::upcast(obj);
- if (body && body->getMotionState())
- {
- delete body->getMotionState();
- }
- m_dynamicsWorld->removeCollisionObject(obj);
- delete obj;
- }
- // delete forces
- for (int j = 0; j < m_forces.size(); j++)
- {
- btDeformableLagrangianForce* force = m_forces[j];
- delete force;
- }
- m_forces.clear();
-
- //delete collision shapes
- for (int j = 0; j < m_collisionShapes.size(); j++)
- {
- btCollisionShape* shape = m_collisionShapes[j];
- delete shape;
- }
- m_collisionShapes.clear();
-
- delete m_dynamicsWorld;
-
- delete m_solver;
-
- delete m_broadphase;
-
- delete m_dispatcher;
-
- delete m_collisionConfiguration;
-}
-
-btMultiBody* ReducedMotorGrasp::createFeatherstoneMultiBody(btMultiBodyDynamicsWorld* pWorld, const btVector3& basePosition, const btVector3& baseHalfExtents, const btVector3& linkHalfExtents, bool floating)
-{
- //init the base
- btVector3 baseInertiaDiag(0.f, 0.f, 0.f);
- float baseMass = 55;
- float linkMass = 55;
- int numLinks = 2;
-
- if (baseMass)
- {
- btCollisionShape* pTempBox = new btBoxShape(btVector3(baseHalfExtents[0], baseHalfExtents[1], baseHalfExtents[2]));
- pTempBox->calculateLocalInertia(baseMass, baseInertiaDiag);
- delete pTempBox;
- }
-
- bool canSleep = false;
- btMultiBody* pMultiBody = new btMultiBody(numLinks, baseMass, baseInertiaDiag, !floating, canSleep);
-
- btQuaternion baseOriQuat(0.f, 0.f, 0.f, 1.f);
- pMultiBody->setBasePos(basePosition);
- pMultiBody->setWorldToBaseRot(baseOriQuat);
-
- //init the links
- btVector3 hingeJointAxis(1, 0, 0);
-
- btVector3 linkInertiaDiag(0.f, 0.f, 0.f);
-
- btCollisionShape* pTempBox = new btBoxShape(btVector3(linkHalfExtents[0], linkHalfExtents[1], linkHalfExtents[2]));
- pTempBox->calculateLocalInertia(linkMass, linkInertiaDiag);
- delete pTempBox;
-
- //y-axis assumed up
- btAlignedObjectArray<btVector3> parentComToCurrentCom;
- parentComToCurrentCom.push_back(btVector3(0, -linkHalfExtents[1] * 2.f, -baseHalfExtents[2] * 2.f));
- parentComToCurrentCom.push_back(btVector3(0, -linkHalfExtents[1] * 2.f, +baseHalfExtents[2] * 2.f));//par body's COM to cur body's COM offset
-
-
- btVector3 currentPivotToCurrentCom(0, -linkHalfExtents[1]*2.f, 0); //cur body's COM to cur body's PIV offset
-
- btAlignedObjectArray<btVector3> parentComToCurrentPivot;
- parentComToCurrentPivot.push_back(btVector3(parentComToCurrentCom[0] - currentPivotToCurrentCom));
- parentComToCurrentPivot.push_back(btVector3(parentComToCurrentCom[1] - currentPivotToCurrentCom));//par body's COM to cur body's PIV offset
-
- //////
- btScalar q0 = 0.f * SIMD_PI / 180.f;
- btQuaternion quat0(btVector3(0, 1, 0).normalized(), q0);
- quat0.normalize();
- /////
-
- for (int i = 0; i < numLinks; ++i)
- {
- pMultiBody->setupRevolute(i, linkMass, linkInertiaDiag, - 1, btQuaternion(0.f, 0.f, 0.f, 1.f), hingeJointAxis, parentComToCurrentPivot[i], currentPivotToCurrentCom, true);
- }
- pMultiBody->finalizeMultiDof();
- ///
- pWorld->addMultiBody(pMultiBody);
- ///
- return pMultiBody;
-}
-
-void ReducedMotorGrasp::addColliders(btMultiBody* pMultiBody, btMultiBodyDynamicsWorld* pWorld, const btVector3& baseHalfExtents, const btVector3& linkHalfExtents)
-{
- btAlignedObjectArray<btQuaternion> world_to_local;
- world_to_local.resize(pMultiBody->getNumLinks() + 1);
-
- btAlignedObjectArray<btVector3> local_origin;
- local_origin.resize(pMultiBody->getNumLinks() + 1);
- world_to_local[0] = pMultiBody->getWorldToBaseRot();
- local_origin[0] = pMultiBody->getBasePos();
-
- {
- btScalar quat[4] = {-world_to_local[0].x(), -world_to_local[0].y(), -world_to_local[0].z(), world_to_local[0].w()};
-
- if (1)
- {
- btCollisionShape* box = new btBoxShape(baseHalfExtents);
- box->setMargin(0.001);
- btMultiBodyLinkCollider* col = new btMultiBodyLinkCollider(pMultiBody, -1);
- col->setCollisionShape(box);
-
- btTransform tr;
- tr.setIdentity();
- tr.setOrigin(local_origin[0]);
- tr.setRotation(btQuaternion(quat[0], quat[1], quat[2], quat[3]));
- col->setWorldTransform(tr);
-
- pWorld->addCollisionObject(col, 2, 1 + 2);
-
- col->setFriction(friction);
- pMultiBody->setBaseCollider(col);
- }
- }
-
- for (int i = 0; i < pMultiBody->getNumLinks(); ++i)
- {
- const int parent = pMultiBody->getParent(i);
- world_to_local[i + 1] = pMultiBody->getParentToLocalRot(i) * world_to_local[parent + 1];
- local_origin[i + 1] = local_origin[parent + 1] + (quatRotate(world_to_local[i + 1].inverse(), pMultiBody->getRVector(i)));
- }
-
- for (int i = 0; i < pMultiBody->getNumLinks(); ++i)
- {
- btVector3 posr = local_origin[i + 1];
-
- btScalar quat[4] = {-world_to_local[i + 1].x(), -world_to_local[i + 1].y(), -world_to_local[i + 1].z(), world_to_local[i + 1].w()};
-
- btCollisionShape* box = new btBoxShape(linkHalfExtents);
- box->setMargin(0.001);
- btMultiBodyLinkCollider* col = new btMultiBodyLinkCollider(pMultiBody, i);
-
- col->setCollisionShape(box);
- btTransform tr;
- tr.setIdentity();
- tr.setOrigin(posr);
- tr.setRotation(btQuaternion(quat[0], quat[1], quat[2], quat[3]));
- col->setWorldTransform(tr);
- col->setFriction(friction);
- pWorld->addCollisionObject(col, 2, 1 + 2);
-
- pMultiBody->getLink(i).m_collider = col;
- }
-}
-
-class CommonExampleInterface* ReducedMotorGraspCreateFunc(struct CommonExampleOptions& options)
-{
- return new ReducedMotorGrasp(options.m_guiHelper);
-}
-
-