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-/*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2019 Google Inc. http://bulletphysics.org
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
-
-#include "ReducedGrasp.h"
-///btBulletDynamicsCommon.h is the main Bullet include file, contains most common include files.
-#include "btBulletDynamicsCommon.h"
-#include "BulletSoftBody/btDeformableMultiBodyDynamicsWorld.h"
-#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBody.h"
-#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBodyHelpers.h"
-#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBodySolver.h"
-#include "BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h"
-#include "BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h"
-#include "../CommonInterfaces/CommonParameterInterface.h"
-#include <stdio.h> //printf debugging
-
-#include "../CommonInterfaces/CommonDeformableBodyBase.h"
-#include "../Utils/b3ResourcePath.h"
-
-///The BasicTest shows the contact between volumetric deformable objects and rigid objects.
-// static btScalar E = 50;
-// static btScalar nu = 0.3;
-static btScalar damping_alpha = 0.0;
-static btScalar damping_beta = 0.0001;
-static int num_modes = 20;
-
-class ReducedGrasp : public CommonDeformableBodyBase
-{
-public:
- ReducedGrasp(struct GUIHelperInterface* helper)
- : CommonDeformableBodyBase(helper)
- {
- }
- virtual ~ReducedGrasp()
- {
- }
- void initPhysics();
-
- void exitPhysics();
-
- void resetCamera()
- {
- float dist = 10;
- float pitch = -10;
- float yaw = 90;
-
- // float dist = 25;
- // float pitch = -30;
- // float yaw = 100;
- float targetPos[3] = {0, 0, 0};
- m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
- }
-
- void stepSimulation(float deltaTime)
- {
- //use a smaller internal timestep, there are stability issues
- float internalTimeStep = 1. / 240.f;
- m_dynamicsWorld->stepSimulation(deltaTime, 4, internalTimeStep);
- // float internalTimeStep = 1. / 60.f;
- // m_dynamicsWorld->stepSimulation(deltaTime, 1, internalTimeStep);
- }
-
- void createGrip()
- {
- int count = 2;
- float mass = 1e6;
- btCollisionShape* shape = new btBoxShape(btVector3(1, 1, 0.25));
- {
- btTransform startTransform;
- startTransform.setIdentity();
- startTransform.setOrigin(btVector3(0,1,0));
- startTransform.setRotation(btQuaternion(btVector3(1, 0, 0), SIMD_PI * 0.));
- createRigidBody(mass, startTransform, shape);
- }
- {
- btTransform startTransform;
- startTransform.setIdentity();
- startTransform.setOrigin(btVector3(0,1,-4));
- startTransform.setRotation(btQuaternion(btVector3(1, 0, 0), SIMD_PI * 0.));
- createRigidBody(mass, startTransform, shape);
- }
-
- }
-
- void Ctor_RbUpStack()
- {
- float mass = 8;
- btCollisionShape* shape = new btBoxShape(btVector3(0.25, 2, 0.5));
- btTransform startTransform;
- startTransform.setIdentity();
-
- startTransform.setOrigin(btVector3(0,9.5,0));
- btRigidBody* rb1 = createRigidBody(mass, startTransform, shape);
- rb1->setLinearVelocity(btVector3(0, 0, 0));
- rb1->setFriction(0.7);
- }
-
- virtual void renderScene()
- {
- CommonDeformableBodyBase::renderScene();
- btDeformableMultiBodyDynamicsWorld* deformableWorld = getDeformableDynamicsWorld();
-
- for (int i = 0; i < deformableWorld->getSoftBodyArray().size(); i++)
- {
- // btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(deformableWorld->getSoftBodyArray()[i]);
- // {
- // btSoftBodyHelpers::DrawFrame(rsb, deformableWorld->getDebugDrawer());
- // btSoftBodyHelpers::Draw(rsb, deformableWorld->getDebugDrawer(), deformableWorld->getDrawFlags());
- // }
-
- // for (int p = 0; p < rsb->m_nodeRigidContacts.size(); ++p)
- // {
- // deformableWorld->getDebugDrawer()->drawSphere(rsb->m_nodes[rsb->m_contactNodesList[p]].m_x, 0.1, btVector3(0, 1, 0));
- // }
-
- btSoftBody* psb = static_cast<btSoftBody*>(deformableWorld->getSoftBodyArray()[i]);
- {
- btSoftBodyHelpers::DrawFrame(psb, deformableWorld->getDebugDrawer());
- btSoftBodyHelpers::Draw(psb, deformableWorld->getDebugDrawer(), deformableWorld->getDrawFlags());
- }
- }
- }
-
- static void GripperDynamics(btScalar time, btDeformableMultiBodyDynamicsWorld* world);
-};
-
-void ReducedGrasp::GripperDynamics(btScalar time, btDeformableMultiBodyDynamicsWorld* world)
-{
- btAlignedObjectArray<btRigidBody*>& rbs = world->getNonStaticRigidBodies();
- if (rbs.size()<2)
- return;
- btRigidBody* rb0 = rbs[0];
- // btScalar pressTime = 0.9;
- // btScalar pressTime = 0.96;
- btScalar pressTime = 1.26;
- btScalar liftTime = 2.5;
- btScalar shiftTime = 6;
- btScalar holdTime = 7;
- btScalar dropTime = 10;
- // btScalar holdTime = 500;
- // btScalar dropTime = 1000;
- btTransform rbTransform;
- rbTransform.setIdentity();
- btVector3 translation;
- btVector3 velocity;
-
- btVector3 initialTranslationLeft = btVector3(0,1,0); // inner face has z=2
- btVector3 initialTranslationRight = btVector3(0,1,-4); // inner face has z=-2
- btVector3 pinchVelocityLeft = btVector3(0,0,-1);
- btVector3 pinchVelocityRight = btVector3(0,0,1);
- btVector3 liftVelocity = btVector3(0,4,0);
- btVector3 shiftVelocity = btVector3(0,0,2);
- btVector3 holdVelocity = btVector3(0,0,0);
- btVector3 openVelocityLeft = btVector3(0,0,4);
- btVector3 openVelocityRight = btVector3(0,0,-4);
-
- if (time < pressTime)
- {
- velocity = pinchVelocityLeft;
- translation = initialTranslationLeft + pinchVelocityLeft * time;
- }
- // else
- // {
- // velocity = btVector3(0, 0, 0);
- // translation = initialTranslationLeft + pinchVelocityLeft * pressTime;
- // }
- else if (time < liftTime)
- {
- velocity = liftVelocity;
- translation = initialTranslationLeft + pinchVelocityLeft * pressTime + liftVelocity * (time - pressTime);
- }
- else if (time < shiftTime)
- {
- velocity = shiftVelocity;
- translation = initialTranslationLeft + pinchVelocityLeft * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (time - liftTime);
- }
- else if (time < holdTime)
- {
- velocity = btVector3(0,0,0);
- translation = initialTranslationLeft + pinchVelocityLeft * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (shiftTime - liftTime) + holdVelocity * (time - shiftTime);
- }
- else if (time < dropTime)
- {
- velocity = openVelocityLeft;
- translation = initialTranslationLeft + pinchVelocityLeft * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (shiftTime - liftTime) + holdVelocity * (holdTime - shiftTime)+ openVelocityLeft * (time - holdTime);
- }
- else
- {
- velocity = holdVelocity;
- translation = initialTranslationLeft + pinchVelocityLeft * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (shiftTime - liftTime) + holdVelocity * (holdTime - shiftTime)+ openVelocityLeft * (dropTime - holdTime);
- }
- rbTransform.setOrigin(translation);
- rbTransform.setRotation(btQuaternion(btVector3(1, 0, 0), SIMD_PI * 0));
- rb0->setCenterOfMassTransform(rbTransform);
- rb0->setAngularVelocity(btVector3(0,0,0));
- rb0->setLinearVelocity(velocity);
-
- btRigidBody* rb1 = rbs[1];
- if (time < pressTime)
- {
- velocity = pinchVelocityRight;
- translation = initialTranslationRight + pinchVelocityRight * time;
- }
- // else
- // {
- // velocity = btVector3(0, 0, 0);
- // translation = initialTranslationRight + pinchVelocityRight * pressTime;
- // }
- else if (time < liftTime)
- {
- velocity = liftVelocity;
- translation = initialTranslationRight + pinchVelocityRight * pressTime + liftVelocity * (time - pressTime);
- }
- else if (time < shiftTime)
- {
- velocity = shiftVelocity;
- translation = initialTranslationRight + pinchVelocityRight * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (time - liftTime);
- }
- else if (time < holdTime)
- {
- velocity = btVector3(0,0,0);
- translation = initialTranslationRight + pinchVelocityRight * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (shiftTime - liftTime) + holdVelocity * (time - shiftTime);
- }
- else if (time < dropTime)
- {
- velocity = openVelocityRight;
- translation = initialTranslationRight + pinchVelocityRight * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (shiftTime - liftTime) + holdVelocity * (holdTime - shiftTime)+ openVelocityRight * (time - holdTime);
- }
- else
- {
- velocity = holdVelocity;
- translation = initialTranslationRight + pinchVelocityRight * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (shiftTime - liftTime) + holdVelocity * (holdTime - shiftTime)+ openVelocityRight * (dropTime - holdTime);
- }
- rbTransform.setOrigin(translation);
- rbTransform.setRotation(btQuaternion(btVector3(1, 0, 0), SIMD_PI * 0));
- rb1->setCenterOfMassTransform(rbTransform);
- rb1->setAngularVelocity(btVector3(0,0,0));
- rb1->setLinearVelocity(velocity);
-
- rb0->setFriction(20);
- rb1->setFriction(20);
-}
-
-void ReducedGrasp::initPhysics()
-{
- m_guiHelper->setUpAxis(1);
-
- ///collision configuration contains default setup for memory, collision setup
- m_collisionConfiguration = new btSoftBodyRigidBodyCollisionConfiguration();
-
- ///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
- m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
-
- m_broadphase = new btDbvtBroadphase();
- // btDeformableBodySolver* solver = new btDeformableBodySolver();
- btReducedDeformableBodySolver* solver = new btReducedDeformableBodySolver();
-
- btDeformableMultiBodyConstraintSolver* sol = new btDeformableMultiBodyConstraintSolver();
- sol->setDeformableSolver(solver);
- m_solver = sol;
-
- m_dynamicsWorld = new btDeformableMultiBodyDynamicsWorld(m_dispatcher, m_broadphase, sol, m_collisionConfiguration, solver);
- btVector3 gravity = btVector3(0, -10, 0);
- m_dynamicsWorld->setGravity(gravity);
- getDeformableDynamicsWorld()->getWorldInfo().m_gravity = gravity;
- getDeformableDynamicsWorld()->getWorldInfo().m_sparsesdf.setDefaultVoxelsz(0.25);
- getDeformableDynamicsWorld()->setSolverCallback(GripperDynamics);
- m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
-
- // create volumetric reduced deformable body
- {
- std::string file_path("../../../data/reduced_cube/");
- std::string vtk_file("cube_mesh.vtk");
- btReducedDeformableBody* rsb = btReducedDeformableBodyHelpers::createReducedDeformableObject(
- getDeformableDynamicsWorld()->getWorldInfo(),
- file_path,
- vtk_file,
- num_modes,
- false);
-
- getDeformableDynamicsWorld()->addSoftBody(rsb);
- rsb->getCollisionShape()->setMargin(0.015);
-
- btTransform init_transform;
- init_transform.setIdentity();
- init_transform.setOrigin(btVector3(0, 1, -2));
- // init_transform.setRotation(btQuaternion(0, SIMD_PI / 2.0, SIMD_PI / 2.0));
- // init_transform.setRotation(btQuaternion(btVector3(0, 1, 0), SIMD_PI / 2.0));
- rsb->transform(init_transform);
-
- rsb->setStiffnessScale(100);
- rsb->setDamping(damping_alpha, damping_beta);
-
- rsb->m_cfg.kKHR = 1; // collision hardness with kinematic objects
- rsb->m_cfg.kCHR = 1; // collision hardness with rigid body
- rsb->m_cfg.kDF = 0;
- rsb->m_cfg.collisions = btSoftBody::fCollision::SDF_RD;
- rsb->m_cfg.collisions |= btSoftBody::fCollision::SDF_RDN;
- rsb->m_sleepingThreshold = 0;
- btSoftBodyHelpers::generateBoundaryFaces(rsb);
- }
-
- // create full deformable cube
- {
- // std::string filepath("../../../examples/SoftDemo/cube/");
- // std::string filename = filepath + "mesh.vtk";
- // btSoftBody* psb = btSoftBodyHelpers::CreateFromVtkFile(getDeformableDynamicsWorld()->getWorldInfo(), filename.c_str());
-
- // // psb->scale(btVector3(2, 2, 2));
- // psb->translate(btVector3(0, 1, -2));
- // psb->getCollisionShape()->setMargin(0.05);
- // psb->setTotalMass(28.6);
- // psb->m_cfg.kKHR = 1; // collision hardness with kinematic objects
- // psb->m_cfg.kCHR = 1; // collision hardness with rigid body
- // psb->m_cfg.kDF = .5;
- // psb->m_cfg.collisions = btSoftBody::fCollision::SDF_RD;
- // psb->m_cfg.collisions |= btSoftBody::fCollision::SDF_RDN;
- // getDeformableDynamicsWorld()->addSoftBody(psb);
- // btSoftBodyHelpers::generateBoundaryFaces(psb);
-
- // btDeformableGravityForce* gravity_force = new btDeformableGravityForce(gravity);
- // getDeformableDynamicsWorld()->addForce(psb, gravity_force);
- // m_forces.push_back(gravity_force);
-
- // btScalar E = 10000;
- // btScalar nu = 0.3;
- // btScalar lambda = E * nu / ((1 + nu) * (1 - 2 * nu));
- // btScalar mu = E / (2 * (1 + nu));
- // btDeformableNeoHookeanForce* neohookean = new btDeformableNeoHookeanForce(lambda, mu, 0.02);
- // // neohookean->setPoissonRatio(0.3);
- // // neohookean->setYoungsModulus(25);
- // neohookean->setDamping(0.01);
- // psb->m_cfg.drag = 0.001;
- // getDeformableDynamicsWorld()->addForce(psb, neohookean);
- // m_forces.push_back(neohookean);
- }
-
- getDeformableDynamicsWorld()->setImplicit(false);
- getDeformableDynamicsWorld()->setLineSearch(false);
- getDeformableDynamicsWorld()->setUseProjection(false);
- getDeformableDynamicsWorld()->getSolverInfo().m_deformable_erp = 0.2;
- getDeformableDynamicsWorld()->getSolverInfo().m_deformable_cfm = 0.2;
- getDeformableDynamicsWorld()->getSolverInfo().m_friction = 1;
- getDeformableDynamicsWorld()->getSolverInfo().m_deformable_maxErrorReduction = btScalar(200);
- getDeformableDynamicsWorld()->getSolverInfo().m_leastSquaresResidualThreshold = 1e-3;
- getDeformableDynamicsWorld()->getSolverInfo().m_splitImpulse = false;
- getDeformableDynamicsWorld()->getSolverInfo().m_numIterations = 100;
-
- // grippers
- createGrip();
-
- // rigid block
- // Ctor_RbUpStack();
-
- // {
- // float mass = 10;
- // btCollisionShape* shape = new btBoxShape(btVector3(0.25, 2, 0.5));
- // btTransform startTransform;
- // startTransform.setIdentity();
- // startTransform.setOrigin(btVector3(0,4,0));
- // btRigidBody* rb1 = createRigidBody(mass, startTransform, shape);
- // rb1->setLinearVelocity(btVector3(0, 0, 0));
- // }
-
- //create a ground
- {
- btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(150.), btScalar(25.), btScalar(150.)));
-
- m_collisionShapes.push_back(groundShape);
-
- btTransform groundTransform;
- groundTransform.setIdentity();
- groundTransform.setOrigin(btVector3(0, -25, 0));
- groundTransform.setRotation(btQuaternion(btVector3(1, 0, 0), SIMD_PI * 0));
- //We can also use DemoApplication::localCreateRigidBody, but for clarity it is provided here:
- btScalar mass(0.);
-
- //rigidbody is dynamic if and only if mass is non zero, otherwise static
- bool isDynamic = (mass != 0.f);
-
- btVector3 localInertia(0, 0, 0);
- if (isDynamic)
- groundShape->calculateLocalInertia(mass, localInertia);
-
- //using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects
- btDefaultMotionState* myMotionState = new btDefaultMotionState(groundTransform);
- btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia);
- btRigidBody* body = new btRigidBody(rbInfo);
- body->setFriction(0.5);
-
- //add the ground to the dynamics world
- m_dynamicsWorld->addRigidBody(body);
- }
-
- m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
-}
-
-void ReducedGrasp::exitPhysics()
-{
- //cleanup in the reverse order of creation/initialization
- removePickingConstraint();
- //remove the rigidbodies from the dynamics world and delete them
- int i;
- for (i = m_dynamicsWorld->getNumCollisionObjects() - 1; i >= 0; i--)
- {
- btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
- btRigidBody* body = btRigidBody::upcast(obj);
- if (body && body->getMotionState())
- {
- delete body->getMotionState();
- }
- m_dynamicsWorld->removeCollisionObject(obj);
- delete obj;
- }
- // delete forces
- for (int j = 0; j < m_forces.size(); j++)
- {
- btDeformableLagrangianForce* force = m_forces[j];
- delete force;
- }
- m_forces.clear();
- //delete collision shapes
- for (int j = 0; j < m_collisionShapes.size(); j++)
- {
- btCollisionShape* shape = m_collisionShapes[j];
- delete shape;
- }
- m_collisionShapes.clear();
-
- delete m_dynamicsWorld;
-
- delete m_solver;
-
- delete m_broadphase;
-
- delete m_dispatcher;
-
- delete m_collisionConfiguration;
-}
-
-
-
-class CommonExampleInterface* ReducedGraspCreateFunc(struct CommonExampleOptions& options)
-{
- return new ReducedGrasp(options.m_guiHelper);
-}
-
-