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+/*
+ Bullet Continuous Collision Detection and Physics Library
+ Copyright (c) 2019 Google Inc. http://bulletphysics.org
+ This software is provided 'as-is', without any express or implied warranty.
+ In no event will the authors be held liable for any damages arising from the use of this software.
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it freely,
+ subject to the following restrictions:
+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+ */
+
+#include "ModeVisualizer.h"
+///btBulletDynamicsCommon.h is the main Bullet include file, contains most common include files.
+#include "btBulletDynamicsCommon.h"
+#include "BulletSoftBody/btDeformableMultiBodyDynamicsWorld.h"
+#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBody.h"
+#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBodyHelpers.h"
+#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBodySolver.h"
+#include "BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h"
+#include "BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h"
+#include "../CommonInterfaces/CommonParameterInterface.h"
+#include <stdio.h> //printf debugging
+
+#include "../CommonInterfaces/CommonDeformableBodyBase.h"
+#include "../Utils/b3ResourcePath.h"
+
+
+static int num_modes = 20;
+static btScalar visualize_mode = 0;
+static btScalar frequency_scale = 1;
+
+class ModeVisualizer : public CommonDeformableBodyBase
+{
+ btScalar sim_time;
+
+ // get deformed shape
+ void getDeformedShape(btReducedDeformableBody* rsb, const int mode_n, const btScalar time_term = 1)
+ {
+ for (int i = 0; i < rsb->m_nodes.size(); ++i)
+ for (int k = 0; k < 3; ++k)
+ rsb->m_nodes[i].m_x[k] = rsb->m_x0[i][k] + rsb->m_modes[mode_n][3 * i + k] * time_term;
+ }
+
+ btVector3 computeMassWeightedColumnSum(btReducedDeformableBody* rsb, const int mode_n)
+ {
+ btVector3 sum(0, 0, 0);
+ for (int i = 0; i < rsb->m_nodes.size(); ++i)
+ {
+ for (int k = 0; k < 3; ++k)
+ {
+ sum[k] += rsb->m_nodalMass[i] * rsb->m_modes[mode_n][3 * i + k];
+ }
+ }
+ return sum;
+ }
+
+public:
+ ModeVisualizer(struct GUIHelperInterface* helper)
+ : CommonDeformableBodyBase(helper)
+ {
+ sim_time = 0;
+ }
+ virtual ~ModeVisualizer()
+ {
+ }
+ void initPhysics();
+
+ void exitPhysics();
+
+ // disable pick force. non-interactive example.
+ bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) {
+ return false;
+ }
+
+ void resetCamera()
+ {
+ float dist = 10;
+ float pitch = 0;
+ float yaw = 90;
+ float targetPos[3] = {0, 3, 0};
+ m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
+ }
+
+ void stepSimulation(float deltaTime)
+ {
+ btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(static_cast<btDeformableMultiBodyDynamicsWorld*>(m_dynamicsWorld)->getSoftBodyArray()[0]);
+
+ sim_time += deltaTime;
+ int n_mode = floor(visualize_mode);
+ btScalar scale = sin(sqrt(rsb->m_eigenvalues[n_mode]) * sim_time / frequency_scale);
+ getDeformedShape(rsb, n_mode, scale);
+ // btVector3 mass_weighted_column_sum = computeMassWeightedColumnSum(rsb, visualize_mode);
+ // std::cout << "mode=" << int(visualize_mode) << "\t" << mass_weighted_column_sum[0] << "\t"
+ // << mass_weighted_column_sum[1] << "\t"
+ // << mass_weighted_column_sum[2] << "\n";
+ }
+
+ virtual void renderScene()
+ {
+ CommonDeformableBodyBase::renderScene();
+ btDeformableMultiBodyDynamicsWorld* deformableWorld = getDeformableDynamicsWorld();
+
+ for (int i = 0; i < deformableWorld->getSoftBodyArray().size(); i++)
+ {
+ btSoftBody* rsb = (btSoftBody*)deformableWorld->getSoftBodyArray()[i];
+ {
+ btSoftBodyHelpers::DrawFrame(rsb, deformableWorld->getDebugDrawer());
+ btSoftBodyHelpers::Draw(rsb, deformableWorld->getDebugDrawer(), deformableWorld->getDrawFlags());
+ }
+ }
+ }
+};
+
+void ModeVisualizer::initPhysics()
+{
+ m_guiHelper->setUpAxis(1);
+
+ ///collision configuration contains default setup for memory, collision setup
+ m_collisionConfiguration = new btSoftBodyRigidBodyCollisionConfiguration();
+
+ ///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
+ m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
+
+ m_broadphase = new btDbvtBroadphase();
+ btReducedDeformableBodySolver* reducedSoftBodySolver = new btReducedDeformableBodySolver();
+
+ btDeformableMultiBodyConstraintSolver* sol = new btDeformableMultiBodyConstraintSolver();
+ sol->setDeformableSolver(reducedSoftBodySolver);
+ m_solver = sol;
+
+ m_dynamicsWorld = new btDeformableMultiBodyDynamicsWorld(m_dispatcher, m_broadphase, sol, m_collisionConfiguration, reducedSoftBodySolver);
+ m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
+
+ // create volumetric soft body
+ {
+ std::string file_path("../../../data/reduced_cube/");
+ std::string vtk_file("cube_mesh.vtk");
+ btReducedDeformableBody* rsb = btReducedDeformableBodyHelpers::createReducedDeformableObject(
+ getDeformableDynamicsWorld()->getWorldInfo(),
+ file_path,
+ vtk_file,
+ num_modes,
+ false);
+
+ getDeformableDynamicsWorld()->addSoftBody(rsb);
+ rsb->getCollisionShape()->setMargin(0.1);
+
+ btTransform init_transform;
+ init_transform.setIdentity();
+ init_transform.setOrigin(btVector3(0, 2, 0));
+ // init_transform.setRotation(btQuaternion(btVector3(0, 1, 0), SIMD_PI / 2.0));
+ rsb->transform(init_transform);
+ btSoftBodyHelpers::generateBoundaryFaces(rsb);
+ }
+ getDeformableDynamicsWorld()->setImplicit(false);
+ m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
+
+ {
+ SliderParams slider("Visualize Mode", &visualize_mode);
+ slider.m_minVal = 0;
+ slider.m_maxVal = num_modes - 1;
+ if (m_guiHelper->getParameterInterface())
+ m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
+ }
+ {
+ SliderParams slider("Frequency Reduction", &frequency_scale);
+ slider.m_minVal = 1;
+ slider.m_maxVal = 1e3;
+ if (m_guiHelper->getParameterInterface())
+ m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
+ }
+}
+
+void ModeVisualizer::exitPhysics()
+{
+ //cleanup in the reverse order of creation/initialization
+ removePickingConstraint();
+ //remove the rigidbodies from the dynamics world and delete them
+ int i;
+ for (i = m_dynamicsWorld->getNumCollisionObjects() - 1; i >= 0; i--)
+ {
+ btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
+ btRigidBody* body = btRigidBody::upcast(obj);
+ if (body && body->getMotionState())
+ {
+ delete body->getMotionState();
+ }
+ m_dynamicsWorld->removeCollisionObject(obj);
+ delete obj;
+ }
+ // delete forces
+ for (int j = 0; j < m_forces.size(); j++)
+ {
+ btDeformableLagrangianForce* force = m_forces[j];
+ delete force;
+ }
+ m_forces.clear();
+
+ //delete collision shapes
+ for (int j = 0; j < m_collisionShapes.size(); j++)
+ {
+ btCollisionShape* shape = m_collisionShapes[j];
+ delete shape;
+ }
+ m_collisionShapes.clear();
+
+ delete m_dynamicsWorld;
+
+ delete m_solver;
+
+ delete m_broadphase;
+
+ delete m_dispatcher;
+
+ delete m_collisionConfiguration;
+}
+
+
+
+class CommonExampleInterface* ReducedModeVisualizerCreateFunc(struct CommonExampleOptions& options)
+{
+ return new ModeVisualizer(options.m_guiHelper);
+}
+
+