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diff --git a/examples/ReducedDeformableDemo/ConservationTest.cpp b/examples/ReducedDeformableDemo/ConservationTest.cpp
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+/*
+ Bullet Continuous Collision Detection and Physics Library
+ Copyright (c) 2019 Google Inc. http://bulletphysics.org
+ This software is provided 'as-is', without any express or implied warranty.
+ In no event will the authors be held liable for any damages arising from the use of this software.
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it freely,
+ subject to the following restrictions:
+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+ */
+
+#include "ConservationTest.h"
+///btBulletDynamicsCommon.h is the main Bullet include file, contains most common include files.
+#include "btBulletDynamicsCommon.h"
+#include "BulletSoftBody/btDeformableMultiBodyDynamicsWorld.h"
+#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBody.h"
+#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBodyHelpers.h"
+#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBodySolver.h"
+#include "BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h"
+#include "BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h"
+#include "../CommonInterfaces/CommonParameterInterface.h"
+#include <stdio.h> //printf debugging
+#include <random>
+
+#include "../CommonInterfaces/CommonDeformableBodyBase.h"
+#include "../Utils/b3ResourcePath.h"
+
+static btScalar damping_alpha = 0.0;
+static btScalar damping_beta = 0.0;
+static int start_mode = 6;
+static int num_modes = 20;
+
+class ConservationTest : public CommonDeformableBodyBase
+{
+ btScalar sim_time;
+ bool first_step;
+
+ // get deformed shape
+ void getDeformedShape(btReducedDeformableBody* rsb, const int mode_n, const btScalar scale = 1)
+ {
+ // for (int i = 0; i < rsb->m_nodes.size(); ++i)
+ // for (int k = 0; k < 3; ++k)
+ // rsb->m_nodes[i].m_x[k] += rsb->m_modes[mode_n][3 * i + k] * scale;
+
+ // rsb->m_reducedDofs[mode_n] = scale;
+ // rsb->m_reducedDofsBuffer[mode_n] = scale;
+
+ srand(1);
+ for (int r = 0; r < rsb->m_nReduced; r++)
+ {
+ rsb->m_reducedDofs[r] = (btScalar(rand()) / btScalar(RAND_MAX) - 0.5);
+ rsb->m_reducedDofsBuffer[r] = rsb->m_reducedDofs[r];
+ }
+
+ rsb->mapToFullPosition(rsb->getRigidTransform());
+ // std::cout << "-----------\n";
+ // std::cout << rsb->m_nodes[0].m_x[0] << '\t' << rsb->m_nodes[0].m_x[1] << '\t' << rsb->m_nodes[0].m_x[2] << '\n';
+ // std::cout << "-----------\n";
+ }
+
+public:
+ ConservationTest(struct GUIHelperInterface* helper)
+ : CommonDeformableBodyBase(helper)
+ {
+ sim_time = 0;
+ first_step = true;
+ }
+ virtual ~ConservationTest()
+ {
+ }
+ void initPhysics();
+
+ void exitPhysics();
+
+ // TODO: disable pick force, non-interactive for now.
+ bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) {
+ return false;
+ }
+
+ void resetCamera()
+ {
+ float dist = 10;
+ float pitch = 0;
+ float yaw = 90;
+ float targetPos[3] = {0, 3, 0};
+ m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
+ }
+
+ void checkMomentum(btReducedDeformableBody* rsb)
+ {
+ btVector3 x_com(0, 0, 0);
+ btVector3 total_linear(0, 0, 0);
+ btVector3 total_angular(0, 0, 0);
+ {
+ std::ofstream myfile("center_of_mass.txt", std::ios_base::app);
+ for (int i = 0; i < rsb->m_nFull; ++i)
+ {
+ x_com += rsb->m_nodalMass[i] * rsb->m_nodes[i].m_x;
+ }
+ x_com /= rsb->getTotalMass();
+ myfile << sim_time << "\t" << x_com[0] << "\t" << x_com[1] << "\t" << x_com[2] << "\n";
+ myfile.close();
+ }
+ {
+ std::ofstream myfile("linear_momentum.txt", std::ios_base::app);
+ for (int i = 0; i < rsb->m_nFull; ++i)
+ {
+ total_linear += rsb->m_nodalMass[i] * rsb->m_nodes[i].m_v;
+ }
+ myfile << sim_time << "\t" << total_linear[0] << "\t" << total_linear[1] << "\t" << total_linear[2] << "\n";
+ myfile.close();
+ }
+ {
+ std::ofstream myfile("angular_momentum.txt", std::ios_base::app);
+ // btVector3 ri(0, 0, 0);
+ // for (int i = 0; i < rsb->m_nFull; ++i)
+ // {
+ // ri = rsb->m_nodes[i].m_x - x_com;
+ // total_angular += rsb->m_nodalMass[i] * ri.cross(rsb->m_nodes[i].m_v);
+ // }
+ total_angular = rsb->computeTotalAngularMomentum();
+ myfile << sim_time << "\t" << total_angular[0] << "\t" << total_angular[1] << "\t" << total_angular[2] << "\n";
+ myfile.close();
+ }
+ {
+ btVector3 angular_rigid(0, 0, 0);
+ std::ofstream myfile("angular_momentum_rigid.txt", std::ios_base::app);
+ btVector3 ri(0, 0, 0);
+ for (int i = 0; i < rsb->m_nFull; ++i)
+ {
+ ri = rsb->m_nodes[i].m_x - x_com;
+ btMatrix3x3 ri_star = Cross(ri);
+ angular_rigid += rsb->m_nodalMass[i] * (ri_star.transpose() * ri_star * rsb->getAngularVelocity());
+ }
+ myfile << sim_time << "\t" << angular_rigid[0] << "\t" << angular_rigid[1] << "\t" << angular_rigid[2] << "\n";
+ myfile.close();
+ }
+
+ {
+ std::ofstream myfile("reduced_velocity.txt", std::ios_base::app);
+ myfile << sim_time << "\t" << rsb->m_reducedVelocity[0] << "\t" << rsb->m_reducedDofs[0] << "\n";
+ myfile.close();
+ }
+ }
+
+ void stepSimulation(float deltaTime)
+ {
+ // add initial deformation
+ btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(static_cast<btDeformableMultiBodyDynamicsWorld*>(m_dynamicsWorld)->getSoftBodyArray()[0]);
+ if (first_step /* && !rsb->m_bUpdateRtCst*/)
+ {
+ getDeformedShape(rsb, 0, 1);
+ first_step = false;
+ }
+
+ float internalTimeStep = 1. / 240.f;
+ m_dynamicsWorld->stepSimulation(deltaTime, 4, internalTimeStep);
+
+ sim_time += internalTimeStep;
+ checkMomentum(rsb);
+ }
+
+ virtual void renderScene()
+ {
+ CommonDeformableBodyBase::renderScene();
+ btDeformableMultiBodyDynamicsWorld* deformableWorld = getDeformableDynamicsWorld();
+
+ for (int i = 0; i < deformableWorld->getSoftBodyArray().size(); i++)
+ {
+ btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(deformableWorld->getSoftBodyArray()[i]);
+ {
+ btSoftBodyHelpers::DrawFrame(rsb, deformableWorld->getDebugDrawer());
+ btSoftBodyHelpers::Draw(rsb, deformableWorld->getDebugDrawer(), deformableWorld->getDrawFlags());
+
+ btVector3 origin = rsb->getRigidTransform().getOrigin();
+ btVector3 line_x = rsb->getRigidTransform().getBasis() * 2 * btVector3(1, 0, 0) + origin;
+ btVector3 line_y = rsb->getRigidTransform().getBasis() * 2 * btVector3(0, 1, 0) + origin;
+ btVector3 line_z = rsb->getRigidTransform().getBasis() * 2 * btVector3(0, 0, 1) + origin;
+
+ deformableWorld->getDebugDrawer()->drawLine(origin, line_x, btVector3(1, 0, 0));
+ deformableWorld->getDebugDrawer()->drawLine(origin, line_y, btVector3(0, 1, 0));
+ deformableWorld->getDebugDrawer()->drawLine(origin, line_z, btVector3(0, 0, 1));
+
+ deformableWorld->getDebugDrawer()->drawSphere(btVector3(0, 0, 0), 0.1, btVector3(1, 1, 1));
+ deformableWorld->getDebugDrawer()->drawSphere(btVector3(0, 2, 0), 0.1, btVector3(1, 1, 1));
+ deformableWorld->getDebugDrawer()->drawSphere(btVector3(0, 4, 0), 0.1, btVector3(1, 1, 1));
+ }
+ }
+ }
+};
+
+void ConservationTest::initPhysics()
+{
+ m_guiHelper->setUpAxis(1);
+
+ ///collision configuration contains default setup for memory, collision setup
+ m_collisionConfiguration = new btSoftBodyRigidBodyCollisionConfiguration();
+
+ ///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
+ m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
+
+ m_broadphase = new btDbvtBroadphase();
+ btReducedDeformableBodySolver* reducedSoftBodySolver = new btReducedDeformableBodySolver();
+ btVector3 gravity = btVector3(0, 0, 0);
+ reducedSoftBodySolver->setGravity(gravity);
+
+ btDeformableMultiBodyConstraintSolver* sol = new btDeformableMultiBodyConstraintSolver();
+ sol->setDeformableSolver(reducedSoftBodySolver);
+ m_solver = sol;
+
+ m_dynamicsWorld = new btDeformableMultiBodyDynamicsWorld(m_dispatcher, m_broadphase, sol, m_collisionConfiguration, reducedSoftBodySolver);
+ m_dynamicsWorld->setGravity(gravity);
+ m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
+
+ // create volumetric reduced deformable body
+ {
+ std::string file_path("../../../data/reduced_beam/");
+ std::string vtk_file("beam_mesh_origin.vtk");
+ btReducedDeformableBody* rsb = btReducedDeformableBodyHelpers::createReducedDeformableObject(
+ getDeformableDynamicsWorld()->getWorldInfo(),
+ file_path,
+ vtk_file,
+ num_modes,
+ false);
+
+ getDeformableDynamicsWorld()->addSoftBody(rsb);
+ rsb->getCollisionShape()->setMargin(0.1);
+
+ btTransform init_transform;
+ init_transform.setIdentity();
+ init_transform.setOrigin(btVector3(0, 4, 0));
+ // init_transform.setRotation(btQuaternion(btVector3(0, 1, 0), SIMD_PI / 2.0));
+ rsb->transformTo(init_transform);
+
+ rsb->setStiffnessScale(100);
+ rsb->setDamping(damping_alpha, damping_beta);
+
+ rsb->m_cfg.kKHR = 1; // collision hardness with kinematic objects
+ rsb->m_cfg.kCHR = 1; // collision hardness with rigid body
+ rsb->m_cfg.kDF = 0;
+ rsb->m_cfg.collisions = btSoftBody::fCollision::SDF_RD;
+ rsb->m_cfg.collisions |= btSoftBody::fCollision::SDF_RDN;
+ rsb->m_sleepingThreshold = 0;
+ btSoftBodyHelpers::generateBoundaryFaces(rsb);
+
+ // rsb->setVelocity(btVector3(0, -COLLIDING_VELOCITY, 0));
+ // rsb->setRigidVelocity(btVector3(0, 1, 0));
+ // rsb->setRigidAngularVelocity(btVector3(1, 0, 0));
+ }
+ getDeformableDynamicsWorld()->setImplicit(false);
+ getDeformableDynamicsWorld()->setLineSearch(false);
+ getDeformableDynamicsWorld()->setUseProjection(false);
+ getDeformableDynamicsWorld()->getSolverInfo().m_deformable_erp = 0.3;
+ getDeformableDynamicsWorld()->getSolverInfo().m_deformable_cfm = 0.2;
+ getDeformableDynamicsWorld()->getSolverInfo().m_deformable_maxErrorReduction = btScalar(200);
+ getDeformableDynamicsWorld()->getSolverInfo().m_leastSquaresResidualThreshold = 1e-3;
+ getDeformableDynamicsWorld()->getSolverInfo().m_splitImpulse = false;
+ getDeformableDynamicsWorld()->getSolverInfo().m_numIterations = 100;
+
+ m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
+}
+
+void ConservationTest::exitPhysics()
+{
+ //cleanup in the reverse order of creation/initialization
+ removePickingConstraint();
+ //remove the rigidbodies from the dynamics world and delete them
+ int i;
+ for (i = m_dynamicsWorld->getNumCollisionObjects() - 1; i >= 0; i--)
+ {
+ btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
+ btRigidBody* body = btRigidBody::upcast(obj);
+ if (body && body->getMotionState())
+ {
+ delete body->getMotionState();
+ }
+ m_dynamicsWorld->removeCollisionObject(obj);
+ delete obj;
+ }
+ // delete forces
+ for (int j = 0; j < m_forces.size(); j++)
+ {
+ btDeformableLagrangianForce* force = m_forces[j];
+ delete force;
+ }
+ m_forces.clear();
+
+ //delete collision shapes
+ for (int j = 0; j < m_collisionShapes.size(); j++)
+ {
+ btCollisionShape* shape = m_collisionShapes[j];
+ delete shape;
+ }
+ m_collisionShapes.clear();
+
+ delete m_dynamicsWorld;
+
+ delete m_solver;
+
+ delete m_broadphase;
+
+ delete m_dispatcher;
+
+ delete m_collisionConfiguration;
+}
+
+
+
+class CommonExampleInterface* ReducedConservationTestCreateFunc(struct CommonExampleOptions& options)
+{
+ return new ConservationTest(options.m_guiHelper);
+}
+
+