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author | erwincoumans <erwin.coumans@gmail.com> | 2022-04-23 15:52:10 -0700 |
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committer | GitHub <noreply@github.com> | 2022-04-23 15:52:10 -0700 |
commit | ce23bb9dce1d2fe1fb0b1f9522afec54853f462f (patch) | |
tree | 5f5f3f00612bd2f8b416758151f0c9d10fdd2a1e /examples/OpenGLWindow/Shaders/pointsVS.h | |
parent | 0edcbd693a6f0866e9600df44a93740bad6e7cb9 (diff) | |
parent | f263c422e22c4253a3f181ac317b42cb6dfe5ac4 (diff) | |
download | bullet3-ce23bb9dce1d2fe1fb0b1f9522afec54853f462f.tar.gz |
Merge pull request #4249 from erwincoumans/master
fix for debug lines / point rendering, introduced in PR #3996
Diffstat (limited to 'examples/OpenGLWindow/Shaders/pointsVS.h')
-rw-r--r-- | examples/OpenGLWindow/Shaders/pointsVS.h | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/examples/OpenGLWindow/Shaders/pointsVS.h b/examples/OpenGLWindow/Shaders/pointsVS.h new file mode 100644 index 000000000..dda938603 --- /dev/null +++ b/examples/OpenGLWindow/Shaders/pointsVS.h @@ -0,0 +1,16 @@ +//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project +static const char* pointsVertexShader= \ +"#version 150 \n" +"uniform mat4 ModelViewMatrix;\n" +"uniform mat4 ProjectionMatrix;\n" +"uniform vec4 colour;\n" +"in vec4 position;\n" +"in vec4 colourIn;\n" +"out vec4 colourV;\n" +"void main (void)\n" +"{\n" +" colourV = (colour[3] == -1) ? colourIn : colour;\n" +" gl_Position = ProjectionMatrix * ModelViewMatrix * position;\n" +" \n" +"}\n" +; |