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authorerwincoumans <erwincoumans@google.com>2021-11-13 22:32:43 -0800
committerGitHub <noreply@github.com>2021-11-13 22:32:43 -0800
commitccafe333d14b4cb2eed263b1a1b52fe9cfaef56b (patch)
treea10ac206319cc99d372d0dc88531ae7241a569d4
parent691ad46baae412942d370d81f329e96081dc0147 (diff)
parent61d5bdb783d8673eabedd10f660cb222b6a286fd (diff)
downloadbullet3-ccafe333d14b4cb2eed263b1a1b52fe9cfaef56b.tar.gz
Merge pull request #3979 from johbrust/deformableForces
Add deformable contact forces info
-rw-r--r--examples/SharedMemory/PhysicsServerCommandProcessor.cpp121
-rw-r--r--src/BulletSoftBody/btDeformableContactConstraint.cpp5
-rw-r--r--src/BulletSoftBody/btSoftBody.h10
3 files changed, 97 insertions, 39 deletions
diff --git a/examples/SharedMemory/PhysicsServerCommandProcessor.cpp b/examples/SharedMemory/PhysicsServerCommandProcessor.cpp
index 0d826af41..e949f3e1f 100644
--- a/examples/SharedMemory/PhysicsServerCommandProcessor.cpp
+++ b/examples/SharedMemory/PhysicsServerCommandProcessor.cpp
@@ -8073,21 +8073,26 @@ bool PhysicsServerCommandProcessor::processRequestDeformableContactpointHelper(c
{
return false;
}
- int numSoftbodyContact = 0;
- for (int i = deformWorld->getSoftBodyArray().size() - 1; i >= 0; i--)
- {
- numSoftbodyContact += deformWorld->getSoftBodyArray()[i]->m_faceRigidContacts.size();
- }
- int num_contact_points = m_data->m_cachedContactPoints.size();
- m_data->m_cachedContactPoints.reserve(num_contact_points + numSoftbodyContact);
for (int i = deformWorld->getSoftBodyArray().size() - 1; i >= 0; i--)
{
btSoftBody* psb = deformWorld->getSoftBodyArray()[i];
+ btAlignedObjectArray<b3ContactPointData> distinctContactPoints;
+ btAlignedObjectArray<btSoftBody::Node*> nodesInContact;
for (int c = 0; c < psb->m_faceRigidContacts.size(); c++)
{
- const btSoftBody::DeformableFaceRigidContact* contact = &psb->m_faceRigidContacts[i];
- //convert rigidbody contact
+ const btSoftBody::DeformableFaceRigidContact* contact = &psb->m_faceRigidContacts[c];
+ // calculate normal and tangent impulse
+ btVector3 impulse = contact->m_cti.m_impulse;
+ btVector3 impulseNormal = impulse.dot(contact->m_cti.m_normal) * contact->m_cti.m_normal;
+ btVector3 impulseTangent = impulse - impulseNormal;
+ // get node in contact
+ int contactNodeIdx = contact->m_bary.maxAxis();
+ btSoftBody::Node* node = contact->m_face->m_n[contactNodeIdx];
+ // check if node is already in the list
+ int idx = nodesInContact.findLinearSearch2(node);
+
+ //apply the filter, if the user provides it
int linkIndexA = -1;
int linkIndexB = -1;
int objectIndexA = psb->getUserIndex2();
@@ -8104,8 +8109,6 @@ bool PhysicsServerCommandProcessor::processRequestDeformableContactpointHelper(c
linkIndexB = mblB->m_link;
objectIndexB = mblB->m_multiBody->getUserIndex2();
}
-
- //apply the filter, if the user provides it
bool swap = false;
if (clientCmd.m_requestContactPointArguments.m_objectAIndexFilter >= 0)
{
@@ -8151,37 +8154,87 @@ bool PhysicsServerCommandProcessor::processRequestDeformableContactpointHelper(c
{
continue;
}
- b3ContactPointData pt;
- pt.m_bodyUniqueIdA = objectIndexA;
- pt.m_bodyUniqueIdB = objectIndexB;
- pt.m_contactDistance = contact->m_cti.m_offset;
- pt.m_contactFlags = 0;
- pt.m_linkIndexA = linkIndexA;
- pt.m_linkIndexB = linkIndexB;
- for (int j = 0; j < 3; j++)
+
+ if (idx < 0)
{
- if (swap)
+ // add new node and contact point
+ nodesInContact.push_back(node);
+ b3ContactPointData pt;
+ pt.m_bodyUniqueIdA = objectIndexA;
+ pt.m_bodyUniqueIdB = objectIndexB;
+ pt.m_contactDistance = -contact->m_cti.m_offset;
+ pt.m_contactFlags = 0;
+ pt.m_linkIndexA = linkIndexA;
+ pt.m_linkIndexB = linkIndexB;
+ for (int j = 0; j < 3; j++)
{
- pt.m_contactNormalOnBInWS[j] = -contact->m_cti.m_normal[j];
- pt.m_positionOnAInWS[j] = contact->m_cti.m_normal[j];
- pt.m_positionOnBInWS[j] = -contact->m_cti.m_normal[j];
+ if (swap)
+ {
+ pt.m_contactNormalOnBInWS[j] = -contact->m_cti.m_normal[j];
+ pt.m_positionOnAInWS[j] = node->m_x[j] - pt.m_contactDistance * pt.m_contactNormalOnBInWS[j]; // not really precise because of margins in btSoftBody.cpp:line 2912
+ // node is force application point, therefore node position is contact point (not contact->m_contactPoint, because not equal to node)
+ pt.m_positionOnBInWS[j] = node->m_x[j];
+ }
+ else
+ {
+ pt.m_contactNormalOnBInWS[j] = contact->m_cti.m_normal[j];
+ // node is force application point, therefore node position is contact point (not contact->m_contactPoint, because not equal to node)
+ pt.m_positionOnAInWS[j] = node->m_x[j];
+ pt.m_positionOnBInWS[j] = node->m_x[j] - pt.m_contactDistance * pt.m_contactNormalOnBInWS[j]; // not really precise because of margins in btSoftBody.cpp:line 2912
+ }
}
- else
+ pt.m_normalForce = (impulseNormal / m_data->m_physicsDeltaTime).norm();
+ pt.m_linearFrictionForce1 = (impulseTangent.dot(contact->t1) * contact->t1 / m_data->m_physicsDeltaTime).norm();
+ pt.m_linearFrictionForce2 = (impulseTangent.dot(contact->t2) * contact->t2 / m_data->m_physicsDeltaTime).norm();
+ for (int j = 0; j < 3; j++)
{
- pt.m_contactNormalOnBInWS[j] = contact->m_cti.m_normal[j];
- pt.m_positionOnAInWS[j] = -contact->m_cti.m_normal[j];
- pt.m_positionOnBInWS[j] = contact->m_cti.m_normal[j];
+ pt.m_linearFrictionDirection1[j] = contact->t1[j];
+ pt.m_linearFrictionDirection2[j] = contact->t2[j];
}
+ distinctContactPoints.push_back(pt);
}
- pt.m_normalForce = 1;
- pt.m_linearFrictionForce1 = 0;
- pt.m_linearFrictionForce2 = 0;
- for (int j = 0; j < 3; j++)
+ else
{
- pt.m_linearFrictionDirection1[j] = 0;
- pt.m_linearFrictionDirection2[j] = 0;
+ // add values to existing contact point
+ b3ContactPointData* pt = &distinctContactPoints[idx];
+ // current normal force of node
+ btVector3 normalForce = btVector3(btScalar(pt->m_contactNormalOnBInWS[0]),
+ btScalar(pt->m_contactNormalOnBInWS[1]),
+ btScalar(pt->m_contactNormalOnBInWS[2])) * pt->m_normalForce;
+ // add normal force of additional node contact
+ btScalar swapFactor = swap ? -1.0 : 1.0;
+ normalForce += swapFactor * contact->m_cti.m_normal * (impulseNormal / m_data->m_physicsDeltaTime).norm();
+ // get magnitude of normal force
+ pt->m_normalForce = normalForce.norm();
+ // get direction of normal force
+ if (!normalForce.fuzzyZero())
+ {
+ // normalize for unit vectors if above numerical threshold
+ normalForce.normalize();
+ for (int j = 0; j < 3; j++)
+ {
+ pt->m_contactNormalOnBInWS[j] = normalForce[j];
+ }
+ }
+
+ // add magnitudes of tangential forces in existing directions
+ btVector3 linearFrictionDirection1 = btVector3(btScalar(pt->m_linearFrictionDirection1[0]),
+ btScalar(pt->m_linearFrictionDirection1[1]),
+ btScalar(pt->m_linearFrictionDirection1[2]));
+ btVector3 linearFrictionDirection2 = btVector3(btScalar(pt->m_linearFrictionDirection2[0]),
+ btScalar(pt->m_linearFrictionDirection2[1]),
+ btScalar(pt->m_linearFrictionDirection2[2]));
+ pt->m_linearFrictionForce1 = (impulseTangent.dot(linearFrictionDirection1) * linearFrictionDirection1 / m_data->m_physicsDeltaTime).norm();
+ pt->m_linearFrictionForce2 = (impulseTangent.dot(linearFrictionDirection2) * linearFrictionDirection2 / m_data->m_physicsDeltaTime).norm();
}
- m_data->m_cachedContactPoints.push_back(pt);
+ }
+
+ int num_contact_points = m_data->m_cachedContactPoints.size() + distinctContactPoints.size();
+ m_data->m_cachedContactPoints.reserve(num_contact_points);
+ // add points to contact points cache
+ for (int p = 0; p < distinctContactPoints.size(); p++)
+ {
+ m_data->m_cachedContactPoints.push_back(distinctContactPoints[p]);
}
}
#endif
diff --git a/src/BulletSoftBody/btDeformableContactConstraint.cpp b/src/BulletSoftBody/btDeformableContactConstraint.cpp
index 09398d79a..9c8e72f50 100644
--- a/src/BulletSoftBody/btDeformableContactConstraint.cpp
+++ b/src/BulletSoftBody/btDeformableContactConstraint.cpp
@@ -268,7 +268,7 @@ btScalar btDeformableRigidContactConstraint::solveConstraint(const btContactSolv
{
dn += m_penetration * infoGlobal.m_deformable_erp / infoGlobal.m_timeStep;
}
- // dn is the normal component of velocity diffrerence. Approximates the residual. // todo xuchenhan@: this prob needs to be scaled by dt
+ // dn is the normal component of velocity difference. Approximates the residual. // todo xuchenhan@: this prob needs to be scaled by dt
btVector3 impulse = m_contact->m_c0 * (vr + m_total_normal_dv * infoGlobal.m_deformable_cfm + ((m_penetration > 0) ? m_penetration / infoGlobal.m_timeStep * cti.m_normal : btVector3(0, 0, 0)));
if (!infoGlobal.m_splitImpulse)
{
@@ -487,6 +487,9 @@ void btDeformableFaceRigidContactConstraint::applyImpulse(const btVector3& impul
btVector3 dv = impulse * contact->m_c2;
btSoftBody::Face* face = contact->m_face;
+ // save applied impulse
+ contact->m_cti.m_impulse = impulse;
+
btVector3& v0 = face->m_n[0]->m_v;
btVector3& v1 = face->m_n[1]->m_v;
btVector3& v2 = face->m_n[2]->m_v;
diff --git a/src/BulletSoftBody/btSoftBody.h b/src/BulletSoftBody/btSoftBody.h
index d5b01faf3..cee3ae0f2 100644
--- a/src/BulletSoftBody/btSoftBody.h
+++ b/src/BulletSoftBody/btSoftBody.h
@@ -223,10 +223,12 @@ public:
/* sCti is Softbody contact info */
struct sCti
{
- const btCollisionObject* m_colObj; /* Rigid body */
- btVector3 m_normal; /* Outward normal */
- btScalar m_offset; /* Offset from origin */
+ const btCollisionObject* m_colObj; /* Rigid body */
+ btVector3 m_normal; /* Outward normal */
+ mutable btVector3 m_impulse; /* Applied impulse */
+ btScalar m_offset; /* Offset from origin */
btVector3 m_bary; /* Barycentric weights for faces */
+ sCti() : m_impulse(0, 0, 0) {}
};
/* sMedium */
@@ -892,7 +894,7 @@ public:
int node1) const;
bool checkLink(const Node* node0,
const Node* node1) const;
- /* Check for existring face */
+ /* Check for existing face */
bool checkFace(int node0,
int node1,
int node2) const;