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author= <=>2015-02-12 09:11:55 -0800
committer= <=>2015-02-12 09:11:55 -0800
commit27aa95905902c8fc6245fdb8554cfa9b68274c25 (patch)
tree64bdb69fc8d83420275e90524850238d89027042
parent70221aeb3e9f50068782e1dd4a6d69aa68a4d617 (diff)
downloadbullet3-27aa95905902c8fc6245fdb8554cfa9b68274c25.tar.gz
fix some btMultiBody URDF conversion issues in ImportURDFSetup
remove various vertex format structures and use GLInstanceVertex from #include "OpenGLWindow/GLInstanceGraphicsShape.h" btMultiBody::setupPrismatic takes an additional argument to allow a shift of inertia tensor, relative to the joint frame (link frame at q=0)
-rw-r--r--Demos/FeatherstoneMultiBodyDemo/FeatherstoneMultiBodyDemo.cpp2
-rw-r--r--Demos3/AllBullet2Demos/main.cpp2
-rw-r--r--Demos3/FiniteElementMethod/FiniteElementDemo.cpp52
-rw-r--r--Demos3/ImportURDFDemo/ImportURDFSetup.cpp455
-rw-r--r--Demos3/bullet2/FeatherstoneMultiBodyDemo/BulletMultiBodyDemos.cpp27
-rw-r--r--btgui/Bullet3AppSupport/Bullet2RigidBodyDemo.cpp38
-rw-r--r--btgui/Bullet3AppSupport/CommonPhysicsSetup.h8
-rw-r--r--btgui/OpenGLWindow/SimpleOpenGL3App.cpp2
-rw-r--r--src/BulletDynamics/Featherstone/btMultiBody.cpp5
-rw-r--r--src/BulletDynamics/Featherstone/btMultiBody.h20
-rw-r--r--src/BulletDynamics/Featherstone/btMultiBodyLink.h2
11 files changed, 472 insertions, 141 deletions
diff --git a/Demos/FeatherstoneMultiBodyDemo/FeatherstoneMultiBodyDemo.cpp b/Demos/FeatherstoneMultiBodyDemo/FeatherstoneMultiBodyDemo.cpp
index 987928c20..720054914 100644
--- a/Demos/FeatherstoneMultiBodyDemo/FeatherstoneMultiBodyDemo.cpp
+++ b/Demos/FeatherstoneMultiBodyDemo/FeatherstoneMultiBodyDemo.cpp
@@ -326,7 +326,7 @@ btMultiBody* FeatherstoneMultiBodyDemo::createFeatherstoneMultiBody(class btMult
if (settings.m_usePrismatic)// && i==(n_links-1))
{
bod->setupPrismatic(child_link_num, mass, inertia, this_link_num,
- parent_to_child, joint_axis_child_prismatic, quatRotate(parent_to_child , pos),settings.m_disableParentCollision);
+ parent_to_child, joint_axis_child_prismatic, quatRotate(parent_to_child , pos),btVector3(0,0,0),settings.m_disableParentCollision);
} else
{
diff --git a/Demos3/AllBullet2Demos/main.cpp b/Demos3/AllBullet2Demos/main.cpp
index 7a641407b..e5b8c86a7 100644
--- a/Demos3/AllBullet2Demos/main.cpp
+++ b/Demos3/AllBullet2Demos/main.cpp
@@ -193,7 +193,9 @@ void openURDFDemo(const char* filename)
ImportUrdfSetup* physicsSetup = new ImportUrdfSetup();
physicsSetup->setFileName(filename);
+
sCurrentDemo = new BasicDemo(app, physicsSetup);
+ app->setUpAxis(2);
if (sCurrentDemo)
{
diff --git a/Demos3/FiniteElementMethod/FiniteElementDemo.cpp b/Demos3/FiniteElementMethod/FiniteElementDemo.cpp
index 8612e1f08..05360ed86 100644
--- a/Demos3/FiniteElementMethod/FiniteElementDemo.cpp
+++ b/Demos3/FiniteElementMethod/FiniteElementDemo.cpp
@@ -28,6 +28,7 @@ subject to the following restrictions:
#include <OpenTissue/core/containers/t4mesh/util/t4mesh_block_generator.h>
#include "LinearMath/btAlignedObjectArray.h"
#include "Bullet3AppSupport/CommonParameterInterface.h"
+#include "OpenGLWindow/GLInstanceGraphicsShape.h"
//typedef OpenTissue::math::BasicMathTypes<float,size_t> math_types;
typedef OpenTissue::math::BasicMathTypes<double,size_t> math_types;
@@ -100,12 +101,7 @@ FiniteElementDemo::~FiniteElementDemo()
m_app->m_renderer->removeAllInstances();
}
-struct MyTetVertex
-{
- float x,y,z,w;
- float nx,ny,nz;
- float u,v;
-};
+
void FiniteElementDemo::initPhysics()
{
@@ -151,19 +147,19 @@ void FiniteElementDemo::initPhysics()
int strideInBytes = 9*sizeof(float);
int numVertices =m_data->m_mesh1.m_nodes.size();
- btAlignedObjectArray<MyTetVertex> verts;
+ btAlignedObjectArray<GLInstanceVertex> verts;
verts.resize(numVertices);
for (int n=0;n<m_data->m_mesh1.m_nodes.size();n++)
{
- verts[n].x = m_data->m_mesh1.m_nodes[n].m_coord(0);
- verts[n].y = m_data->m_mesh1.m_nodes[n].m_coord(1);
- verts[n].z = m_data->m_mesh1.m_nodes[n].m_coord(2);
- verts[n].w = 1;
- verts[n].nx = 0;
- verts[n].ny = 1;
- verts[n].nz = 0;
- verts[n].u = 0.5;
- verts[n].v = 0.4;
+ verts[n].xyzw[0] = m_data->m_mesh1.m_nodes[n].m_coord(0);
+ verts[n].xyzw[1] = m_data->m_mesh1.m_nodes[n].m_coord(1);
+ verts[n].xyzw[2] = m_data->m_mesh1.m_nodes[n].m_coord(2);
+ verts[n].xyzw[3] = 1;
+ verts[n].normal[0] = 0;
+ verts[n].normal[1] = 1;
+ verts[n].normal[2] = 0;
+ verts[n].uv[0] = 0.5;
+ verts[n].uv[1] = 0.4;
}
btAlignedObjectArray<int> indices;
@@ -180,7 +176,7 @@ void FiniteElementDemo::initPhysics()
}
- m_data->m_tetrahedralMeshRenderIndex = m_app->m_renderer->registerShape(&verts[0].x,verts.size(),&indices[0],indices.size());
+ m_data->m_tetrahedralMeshRenderIndex = m_app->m_renderer->registerShape(&verts[0].xyzw[0],verts.size(),&indices[0],indices.size());
float pos[4] = {0,0,0,1};
float orn[4] = {0,0,0,1};
@@ -282,19 +278,19 @@ void FiniteElementDemo::renderScene()
int strideInBytes = 9*sizeof(float);
int numVertices =m_data->m_mesh1.m_nodes.size();
- btAlignedObjectArray<MyTetVertex> verts;
+ btAlignedObjectArray<GLInstanceVertex> verts;
verts.resize(numVertices);
for (int n=0;n<m_data->m_mesh1.m_nodes.size();n++)
{
- verts[n].x = m_data->m_mesh1.m_nodes[n].m_coord(0);
- verts[n].y = m_data->m_mesh1.m_nodes[n].m_coord(1);
- verts[n].z = m_data->m_mesh1.m_nodes[n].m_coord(2);
- verts[n].w = 1;
- verts[n].nx = 0;
- verts[n].ny = 1;
- verts[n].nz = 0;
- verts[n].u = 0.5;
- verts[n].v = 0.4;
+ verts[n].xyzw[0] = m_data->m_mesh1.m_nodes[n].m_coord(0);
+ verts[n].xyzw[1] = m_data->m_mesh1.m_nodes[n].m_coord(1);
+ verts[n].xyzw[2] = m_data->m_mesh1.m_nodes[n].m_coord(2);
+ verts[n].xyzw[3] = 1;
+ verts[n].normal[0] = 0;
+ verts[n].normal[1] = 1;
+ verts[n].normal[2] = 0;
+ verts[n].uv[0] = 0.5;
+ verts[n].uv[1] = 0.4;
}
btAlignedObjectArray<int> indices;
@@ -311,7 +307,7 @@ void FiniteElementDemo::renderScene()
}
- m_app->m_renderer->updateShape(m_data->m_tetrahedralMeshRenderIndex,&verts[0].x);
+ m_app->m_renderer->updateShape(m_data->m_tetrahedralMeshRenderIndex,&verts[0].xyzw[0]);
}
m_app->m_renderer->renderScene();
diff --git a/Demos3/ImportURDFDemo/ImportURDFSetup.cpp b/Demos3/ImportURDFDemo/ImportURDFSetup.cpp
index 964729a7f..ecd4d9125 100644
--- a/Demos3/ImportURDFDemo/ImportURDFSetup.cpp
+++ b/Demos3/ImportURDFDemo/ImportURDFSetup.cpp
@@ -6,6 +6,7 @@
#include "../ImportColladaDemo/LoadMeshFromCollada.h"
#include "BulletDynamics/Featherstone/btMultiBodyLinkCollider.h"
#include "Bullet3Common/b3FileUtils.h"
+#include "BulletCollision/CollisionShapes/btShapeHull.h"//to create a tesselation of a generic btConvexShape
static int bodyCollisionFilterGroup=btBroadphaseProxy::CharacterFilter;
static int bodyCollisionFilterMask=btBroadphaseProxy::AllFilter&(~btBroadphaseProxy::CharacterFilter);
@@ -154,8 +155,295 @@ enum MyFileType
FILE_COLLADA=2
};
-template <typename T>
-btCollisionShape* convertURDFToCollisionShape(const T* visual, const char* pathPrefix)
+
+
+void convertURDFToVisualShape(const Visual* visual, const char* pathPrefix, const btTransform& visualTransform, btAlignedObjectArray<GLInstanceVertex>& verticesOut, btAlignedObjectArray<int>& indicesOut)
+{
+
+
+ GLInstanceGraphicsShape* glmesh = 0;
+
+ btConvexShape* convexColShape = 0;
+
+ switch (visual->geometry->type)
+ {
+ case Geometry::CYLINDER:
+ {
+ printf("processing a cylinder\n");
+ urdf::Cylinder* cyl = (urdf::Cylinder*)visual->geometry.get();
+ btAlignedObjectArray<btVector3> vertices;
+
+ //int numVerts = sizeof(barrel_vertices)/(9*sizeof(float));
+ int numSteps = 32;
+ for (int i = 0; i<numSteps; i++)
+ {
+
+ btVector3 vert(cyl->radius*btSin(SIMD_2_PI*(float(i) / numSteps)), cyl->radius*btCos(SIMD_2_PI*(float(i) / numSteps)), cyl->length / 2.);
+ vertices.push_back(vert);
+ vert[2] = -cyl->length / 2.;
+ vertices.push_back(vert);
+ }
+
+ btConvexHullShape* cylZShape = new btConvexHullShape(&vertices[0].x(), vertices.size(), sizeof(btVector3));
+ cylZShape->setMargin(0.001);
+ convexColShape = cylZShape;
+ break;
+ }
+ case Geometry::BOX:
+ {
+ printf("processing a box\n");
+ urdf::Box* box = (urdf::Box*)visual->geometry.get();
+ btVector3 extents(box->dim.x, box->dim.y, box->dim.z);
+ btBoxShape* boxShape = new btBoxShape(extents*0.5f);
+ //btConvexShape* boxShape = new btConeShapeX(extents[2]*0.5,extents[0]*0.5);
+ convexColShape = boxShape;
+ convexColShape->setMargin(0.001);
+ break;
+ }
+ case Geometry::SPHERE:
+ {
+ printf("processing a sphere\n");
+ urdf::Sphere* sphere = (urdf::Sphere*)visual->geometry.get();
+ btScalar radius = sphere->radius;
+ btSphereShape* sphereShape = new btSphereShape(radius);
+ convexColShape = sphereShape;
+ convexColShape->setMargin(0.001);
+ break;
+
+ break;
+ }
+ case Geometry::MESH:
+ {
+ if (visual->name.length())
+ {
+ printf("visual->name=%s\n", visual->name.c_str());
+ }
+ if (visual->geometry)
+ {
+ const urdf::Mesh* mesh = (const urdf::Mesh*) visual->geometry.get();
+ if (mesh->filename.length())
+ {
+ const char* filename = mesh->filename.c_str();
+ printf("mesh->filename=%s\n", filename);
+ char fullPath[1024];
+ int fileType = 0;
+ sprintf(fullPath, "%s%s", pathPrefix, filename);
+ b3FileUtils::toLower(fullPath);
+ if (strstr(fullPath, ".dae"))
+ {
+ fileType = FILE_COLLADA;
+ }
+ if (strstr(fullPath, ".stl"))
+ {
+ fileType = FILE_STL;
+ }
+
+
+ sprintf(fullPath, "%s%s", pathPrefix, filename);
+ FILE* f = fopen(fullPath, "rb");
+ if (f)
+ {
+ fclose(f);
+
+
+
+ switch (fileType)
+ {
+ case FILE_STL:
+ {
+ glmesh = LoadMeshFromSTL(fullPath);
+ break;
+ }
+ case FILE_COLLADA:
+ {
+
+ btAlignedObjectArray<GLInstanceGraphicsShape> visualShapes;
+ btAlignedObjectArray<ColladaGraphicsInstance> visualShapeInstances;
+ btTransform upAxisTrans; upAxisTrans.setIdentity();
+ float unitMeterScaling = 1;
+
+ LoadMeshFromCollada(fullPath,
+ visualShapes,
+ visualShapeInstances,
+ upAxisTrans,
+ unitMeterScaling);
+
+ glmesh = new GLInstanceGraphicsShape;
+ int index = 0;
+ glmesh->m_indices = new b3AlignedObjectArray<int>();
+ glmesh->m_vertices = new b3AlignedObjectArray<GLInstanceVertex>();
+
+ for (int i = 0; i<visualShapeInstances.size(); i++)
+ {
+ ColladaGraphicsInstance* instance = &visualShapeInstances[i];
+ GLInstanceGraphicsShape* gfxShape = &visualShapes[instance->m_shapeIndex];
+
+ b3AlignedObjectArray<GLInstanceVertex> verts;
+ verts.resize(gfxShape->m_vertices->size());
+
+ int baseIndex = glmesh->m_vertices->size();
+
+ for (int i = 0; i<gfxShape->m_vertices->size(); i++)
+ {
+ verts[i].normal[0] = gfxShape->m_vertices->at(i).normal[0];
+ verts[i].normal[1] = gfxShape->m_vertices->at(i).normal[1];
+ verts[i].normal[2] = gfxShape->m_vertices->at(i).normal[2];
+ verts[i].uv[0] = gfxShape->m_vertices->at(i).uv[0];
+ verts[i].uv[1] = gfxShape->m_vertices->at(i).uv[1];
+ verts[i].xyzw[0] = gfxShape->m_vertices->at(i).xyzw[0];
+ verts[i].xyzw[1] = gfxShape->m_vertices->at(i).xyzw[1];
+ verts[i].xyzw[2] = gfxShape->m_vertices->at(i).xyzw[2];
+ verts[i].xyzw[3] = gfxShape->m_vertices->at(i).xyzw[3];
+
+ }
+
+ int curNumIndices = glmesh->m_indices->size();
+ int additionalIndices = gfxShape->m_indices->size();
+ glmesh->m_indices->resize(curNumIndices + additionalIndices);
+ for (int k = 0; k<additionalIndices; k++)
+ {
+ glmesh->m_indices->at(curNumIndices + k) = gfxShape->m_indices->at(k) + baseIndex;
+ }
+
+ //compensate upAxisTrans and unitMeterScaling here
+ btMatrix4x4 upAxisMat;
+ upAxisMat.setPureRotation(upAxisTrans.getRotation());
+ btMatrix4x4 unitMeterScalingMat;
+ unitMeterScalingMat.setPureScaling(btVector3(unitMeterScaling, unitMeterScaling, unitMeterScaling));
+ btMatrix4x4 worldMat = unitMeterScalingMat*upAxisMat*instance->m_worldTransform;
+ //btMatrix4x4 worldMat = instance->m_worldTransform;
+ int curNumVertices = glmesh->m_vertices->size();
+ int additionalVertices = verts.size();
+ glmesh->m_vertices->reserve(curNumVertices + additionalVertices);
+
+ for (int v = 0; v<verts.size(); v++)
+ {
+ btVector3 pos(verts[v].xyzw[0], verts[v].xyzw[1], verts[v].xyzw[2]);
+ pos = worldMat*pos;
+ verts[v].xyzw[0] = float(pos[0]);
+ verts[v].xyzw[1] = float(pos[1]);
+ verts[v].xyzw[2] = float(pos[2]);
+ glmesh->m_vertices->push_back(verts[v]);
+ }
+ }
+ glmesh->m_numIndices = glmesh->m_indices->size();
+ glmesh->m_numvertices = glmesh->m_vertices->size();
+ //glmesh = LoadMeshFromCollada(fullPath);
+
+ break;
+ }
+ default:
+ {
+ }
+ }
+
+
+ if (glmesh && (glmesh->m_numvertices>0))
+ {
+ }
+ else
+ {
+ printf("issue extracting mesh from COLLADA/STL file %s\n", fullPath);
+ }
+
+ }
+ else
+ {
+ printf("mesh geometry not found %s\n", fullPath);
+ }
+
+
+ }
+ }
+
+
+ break;
+ }
+ default:
+ {
+ printf("Error: unknown visual geometry type\n");
+ }
+ }
+
+ //if we have a convex, tesselate into localVertices/localIndices
+ if (convexColShape)
+ {
+ btShapeHull* hull = new btShapeHull(convexColShape);
+ hull->buildHull(0.0);
+ {
+ // int strideInBytes = 9*sizeof(float);
+ int numVertices = hull->numVertices();
+ int numIndices = hull->numIndices();
+
+
+ glmesh = new GLInstanceGraphicsShape;
+ int index = 0;
+ glmesh->m_indices = new b3AlignedObjectArray<int>();
+ glmesh->m_vertices = new b3AlignedObjectArray<GLInstanceVertex>();
+
+
+ for (int i = 0; i < numVertices; i++)
+ {
+ GLInstanceVertex vtx;
+ btVector3 pos = hull->getVertexPointer()[i];
+ vtx.xyzw[0] = pos.x();
+ vtx.xyzw[1] = pos.y();
+ vtx.xyzw[2] = pos.z();
+ vtx.xyzw[3] = 1.f;
+ pos.normalize();
+ vtx.normal[0] = pos.x();
+ vtx.normal[1] = pos.y();
+ vtx.normal[2] = pos.z();
+ vtx.uv[0] = 0.5f;
+ vtx.uv[1] = 0.5f;
+ glmesh->m_vertices->push_back(vtx);
+ }
+
+ btAlignedObjectArray<int> indices;
+ for (int i = 0; i < numIndices; i++)
+ {
+ glmesh->m_indices->push_back(hull->getIndexPointer()[i]);
+ }
+
+ glmesh->m_numvertices = glmesh->m_vertices->size();
+ glmesh->m_numIndices = glmesh->m_indices->size();
+ }
+ delete convexColShape;
+ convexColShape = 0;
+
+ }
+
+ if (glmesh && glmesh->m_numIndices>0 && glmesh->m_numvertices >0)
+ {
+
+ int baseIndex = verticesOut.size();
+
+
+
+ for (int i = 0; i < glmesh->m_indices->size(); i++)
+ {
+ indicesOut.push_back(glmesh->m_indices->at(i) + baseIndex);
+ }
+
+ for (int i = 0; i < glmesh->m_vertices->size(); i++)
+ {
+ GLInstanceVertex& v = glmesh->m_vertices->at(i);
+ btVector3 vert(v.xyzw[0],v.xyzw[1],v.xyzw[2]);
+ btVector3 vt = visualTransform*vert;
+ v.xyzw[0] = vt[0];
+ v.xyzw[1] = vt[1];
+ v.xyzw[2] = vt[2];
+ btVector3 triNormal(v.normal[0],v.normal[1],v.normal[2]);
+ triNormal = visualTransform.getBasis()*triNormal;
+ v.normal[0] = triNormal[0];
+ v.normal[1] = triNormal[1];
+ v.normal[2] = triNormal[2];
+ verticesOut.push_back(v);
+ }
+ }
+}
+
+btCollisionShape* convertURDFToCollisionShape(const Collision* visual, const char* pathPrefix)
{
btCollisionShape* shape = 0;
@@ -179,12 +467,13 @@ btCollisionShape* convertURDFToCollisionShape(const T* visual, const char* pathP
}
btConvexHullShape* cylZShape = new btConvexHullShape(&vertices[0].x(), vertices.size(), sizeof(btVector3));
- cylZShape->initializePolyhedralFeatures();
+ cylZShape->setMargin(0.001);
+ cylZShape->initializePolyhedralFeatures();
//btConvexShape* cylZShape = new btConeShapeZ(cyl->radius,cyl->length);//(vexHullShape(&vertices[0].x(), vertices.size(), sizeof(btVector3));
//btVector3 halfExtents(cyl->radius,cyl->radius,cyl->length/2.);
//btCylinderShapeZ* cylZShape = new btCylinderShapeZ(halfExtents);
- cylZShape->setMargin(0.001);
+
shape = cylZShape;
break;
@@ -447,37 +736,45 @@ void URDFvisual2BulletCollisionShape(my_shared_ptr<const Link> link, GraphicsPhy
{
- printf("converting visuals of link %s",link->name.c_str());
-
+ printf("converting visuals of link %s", link->name.c_str());
+
+
+
+ {
-
- {
- btCompoundShape* tmpGfxShape = new btCompoundShape();
- for (int v=0;v<(int)link->visual_array.size();v++)
+ btAlignedObjectArray<GLInstanceVertex> vertices;
+ btAlignedObjectArray<int> indices;
+ btTransform startTrans; startTrans.setIdentity();
+ int graphicsIndex = -1;
+
+ for (int v = 0; v < (int)link->visual_array.size(); v++)
{
const Visual* vis = link->visual_array[v].get();
- btCollisionShape* childShape = convertURDFToCollisionShape(vis,pathPrefix);
- if (childShape)
+ btVector3 childPos(vis->origin.position.x, vis->origin.position.y, vis->origin.position.z);
+ btQuaternion childOrn(vis->origin.rotation.x, vis->origin.rotation.y, vis->origin.rotation.z, vis->origin.rotation.w);
+ btTransform childTrans;
+ childTrans.setOrigin(childPos);
+ childTrans.setRotation(childOrn);
+ if (1)//!mappings.m_createMultiBody)
{
- btVector3 childPos(vis->origin.position.x, vis->origin.position.y, vis->origin.position.z);
- btQuaternion childOrn(vis->origin.rotation.x, vis->origin.rotation.y, vis->origin.rotation.z, vis->origin.rotation.w);
- btTransform childTrans;
- childTrans.setOrigin(childPos);
- childTrans.setRotation(childOrn);
- if (!mappings.m_createMultiBody)
- {
- tmpGfxShape->addChildShape(childTrans*inertialFrame.inverse(),childShape);
- } else
- {
- tmpGfxShape->addChildShape(childTrans,childShape);
- }
+ convertURDFToVisualShape(vis, pathPrefix, childTrans*inertialFrame.inverse(), vertices, indices);
+ }
+ else
+ {
+ convertURDFToVisualShape(vis, pathPrefix, childTrans, vertices, indices);
}
}
+ if (vertices.size() && indices.size())
+ {
+ graphicsIndex = gfxBridge.registerGraphicsShape(&vertices[0].xyzw[0], vertices.size(), &indices[0], indices.size());
+ }
+
btCompoundShape* compoundShape = new btCompoundShape();
+ compoundShape->setMargin(0.001);
for (int v=0;v<(int)link->collision_array.size();v++)
{
const Collision* col = link->collision_array[v].get();
@@ -489,7 +786,7 @@ void URDFvisual2BulletCollisionShape(my_shared_ptr<const Link> link, GraphicsPhy
btTransform childTrans;
childTrans.setOrigin(childPos);
childTrans.setRotation(childOrn);
- if (!mappings.m_createMultiBody)
+ if (1)//!mappings.m_createMultiBody)
{
compoundShape->addChildShape(childTrans*inertialFrame.inverse(),childShape);
} else
@@ -533,9 +830,8 @@ void URDFvisual2BulletCollisionShape(my_shared_ptr<const Link> link, GraphicsPhy
//rbci.m_startWorldTransform = inertialFrameInWorldSpace;//linkCenterOfMass;
btRigidBody* body = new btRigidBody(rbci);
world1->addRigidBody(body, bodyCollisionFilterGroup, bodyCollisionFilterMask);
- gfxBridge.createCollisionShapeGraphicsObject(tmpGfxShape);
- //hack-> transfer user inder from visual to collision shape
- compoundShape->setUserIndex(tmpGfxShape->getUserIndex());
+
+ compoundShape->setUserIndex(graphicsIndex);
gfxBridge.createRigidBodyGraphicsObject(body, color);
linkInfo->m_bulletRigidBody = body;
@@ -596,10 +892,20 @@ void URDFvisual2BulletCollisionShape(my_shared_ptr<const Link> link, GraphicsPhy
printf("Fixed joint (btMultiBody)\n");
//btVector3 dVec = quatRotate(parentComToThisCom.getRotation(),offsetInB.inverse().getOrigin());
- btQuaternion rot = parent2joint.inverse().getRotation();
+ btQuaternion rot = offsetInA.inverse().getRotation();//parent2joint.inverse().getRotation();
//toggle=!toggle;
+ //mappings.m_bulletMultiBody->setupFixed(linkIndex - 1, mass, localInertiaDiagonal, parentIndex - 1,
+ // rot, parent2joint.getOrigin(), btVector3(0,0,0),disableParentCollision);
mappings.m_bulletMultiBody->setupFixed(linkIndex - 1, mass, localInertiaDiagonal, parentIndex - 1,
- rot, parent2joint.getOrigin(), btVector3(0,0,0),disableParentCollision);
+ rot*offsetInB.getRotation(), offsetInA.getOrigin(),-offsetInB.getOrigin(),disableParentCollision);
+
+ /*
+ mappings.m_bulletMultiBody->setupRevolute(linkIndex - 1, mass, localInertiaDiagonal, parentIndex - 1,
+ parent2joint.inverse().getRotation(), jointAxis, offsetInA.getOrigin(),//parent2joint.getOrigin(),
+ -offsetInB.getOrigin(),
+ disableParentCollision);
+ */
+
btMatrix3x3 rm(rot);
btScalar y,p,r;
rm.getEulerZYX(y,p,r);
@@ -642,19 +948,23 @@ void URDFvisual2BulletCollisionShape(my_shared_ptr<const Link> link, GraphicsPhy
if (mappings.m_createMultiBody)
{
//todo: adjust the center of mass transform and pivot axis properly
- mappings.m_bulletMultiBody->setupRevolute(linkIndex - 1, mass, localInertiaDiagonal, parentIndex - 1,
+ /*mappings.m_bulletMultiBody->setupRevolute(
+ linkIndex - 1, mass, localInertiaDiagonal, parentIndex - 1,
+
parent2joint.inverse().getRotation(), jointAxis, parent2joint.getOrigin(),
btVector3(0,0,0),//offsetInB.getOrigin(),
disableParentCollision);
-
- /*
+ */
+
mappings.m_bulletMultiBody->setupRevolute(linkIndex - 1, mass, localInertiaDiagonal, parentIndex - 1,
- parent2joint.inverse().getRotation(), jointAxis, offsetInA.getOrigin(),//parent2joint.getOrigin(),
+ //parent2joint.inverse().getRotation(), jointAxis, offsetInA.getOrigin(),//parent2joint.getOrigin(),
+ offsetInA.inverse().getRotation()*offsetInB.getRotation(), quatRotate(offsetInB.inverse().getRotation(),jointAxis), offsetInA.getOrigin(),//parent2joint.getOrigin(),
+
-offsetInB.getOrigin(),
disableParentCollision);
- linkInfo->m_localVisualFrame.setIdentity();
- */
+ //linkInfo->m_localVisualFrame.setIdentity();
+
} else
{
//only handle principle axis at the moment,
@@ -711,24 +1021,50 @@ void URDFvisual2BulletCollisionShape(my_shared_ptr<const Link> link, GraphicsPhy
{
if (mappings.m_createMultiBody)
{
+ //mappings.m_bulletMultiBody->setupPrismatic(linkIndex - 1, mass, localInertiaDiagonal, parentIndex - 1,
+ // parent2joint.inverse().getRotation(),jointAxis,parent2joint.getOrigin(),disableParentCollision);
+
+ //mappings.m_bulletMultiBody->setupPrismatic(linkIndex - 1, mass, localInertiaDiagonal, parentIndex - 1,
+ // parent2joint.inverse().getRotation(),jointAxis,parent2joint.getOrigin(),disableParentCollision);
+
mappings.m_bulletMultiBody->setupPrismatic(linkIndex - 1, mass, localInertiaDiagonal, parentIndex - 1,
- parent2joint.inverse().getRotation(),jointAxis,parent2joint.getOrigin(),disableParentCollision);
+ offsetInA.inverse().getRotation()*offsetInB.getRotation(), quatRotate(offsetInB.inverse().getRotation(),jointAxis), offsetInA.getOrigin(),//parent2joint.getOrigin(),
+ -offsetInB.getOrigin(),
+ disableParentCollision);
- //mappings.m_bulletMultiBody->setupRevolute(linkIndex - 1, mass, localInertiaDiagonal, parentIndex - 1,
- // parent2joint.getRotation(), jointAxis, parent2joint.getOrigin(),
- // offsetInB.getOrigin(),
- // disableParentCollision);
+
} else
{
btGeneric6DofSpring2Constraint* dof6 = new btGeneric6DofSpring2Constraint(*pp->m_bulletRigidBody, *linkInfo->m_bulletRigidBody, offsetInA, offsetInB);
- dof6->setLinearLowerLimit(btVector3(pj->limits->lower,0,0));
- dof6->setLinearUpperLimit(btVector3(pj->limits->upper,0,0));
-
+ //todo(erwincoumans) for now, we only support principle axis along X, Y or Z
+ btVector3 axis(pj->axis.x,pj->axis.y,pj->axis.z);
+ int principleAxis = axis.closestAxis();
+ switch (principleAxis)
+ {
+ case 0:
+ {
+ dof6->setLinearLowerLimit(btVector3(pj->limits->lower,0,0));
+ dof6->setLinearUpperLimit(btVector3(pj->limits->upper,0,0));
+ break;
+ }
+ case 1:
+ {
+ dof6->setLinearLowerLimit(btVector3(0,pj->limits->lower,0));
+ dof6->setLinearUpperLimit(btVector3(0,pj->limits->upper,0));
+ break;
+ }
+ case 2:
+ default:
+ {
+ dof6->setLinearLowerLimit(btVector3(0,0,pj->limits->lower));
+ dof6->setLinearUpperLimit(btVector3(0,0,pj->limits->upper));
+ }
+ };
+
dof6->setAngularLowerLimit(btVector3(0,0,0));
dof6->setAngularUpperLimit(btVector3(0,0,0));
-
if (enableConstraints)
world1->addConstraint(dof6,true);
@@ -752,9 +1088,9 @@ void URDFvisual2BulletCollisionShape(my_shared_ptr<const Link> link, GraphicsPhy
//btCompoundShape* comp = new btCompoundShape();
//comp->addChildShape(linkInfo->m_localVisualFrame,shape);
-
- gfxBridge.createCollisionShapeGraphicsObject(tmpGfxShape);
- compoundShape->setUserIndex(tmpGfxShape->getUserIndex());
+
+ compoundShape->setUserIndex(graphicsIndex);
+
col->setCollisionShape(compoundShape);
btTransform tr;
@@ -826,6 +1162,7 @@ void ImportUrdfSetup::initPhysics(GraphicsPhysicsBridge& gfxBridge)
gfxBridge.setUpAxis(2);
this->createEmptyDynamicsWorld();
+ //m_dynamicsWorld->getSolverInfo().m_numIterations = 100;
gfxBridge.createPhysicsDebugDrawer(m_dynamicsWorld);
m_dynamicsWorld->getDebugDrawer()->setDebugMode(
btIDebugDraw::DBG_DrawConstraints
@@ -833,8 +1170,7 @@ void ImportUrdfSetup::initPhysics(GraphicsPhysicsBridge& gfxBridge)
+btIDebugDraw::DBG_DrawAabb
);//+btIDebugDraw::DBG_DrawConstraintLimits);
-
-
+
btVector3 gravity(0,0,0);
gravity[upAxis]=-9.8;
@@ -915,23 +1251,9 @@ void ImportUrdfSetup::initPhysics(GraphicsPhysicsBridge& gfxBridge)
useFeatherstone = !useFeatherstone;
printf("numJoints/DOFS = %d\n", numJoints);
- if (0)
+ bool createGround=true;
+ if (createGround)
{
- btVector3 halfExtents(1,1,1);
- btBoxShape* box = new btBoxShape(halfExtents);
- box->initializePolyhedralFeatures();
-
- gfxBridge.createCollisionShapeGraphicsObject(box);
- btTransform start; start.setIdentity();
- btVector3 origin(0,0,0);
- origin[upAxis]=5;
- start.setOrigin(origin);
- btRigidBody* body = createRigidBody(1,start,box);
- btVector3 color(0.5,0.5,0.5);
- gfxBridge.createRigidBodyGraphicsObject(body,color);
- }
-
- {
btVector3 groundHalfExtents(20,20,20);
groundHalfExtents[upAxis]=1.f;
btBoxShape* box = new btBoxShape(groundHalfExtents);
@@ -949,6 +1271,7 @@ void ImportUrdfSetup::initPhysics(GraphicsPhysicsBridge& gfxBridge)
gfxBridge.createRigidBodyGraphicsObject(body,color);
}
+ ///this extra stepSimulation call makes sure that all the btMultibody transforms are properly propagates.
m_dynamicsWorld->stepSimulation(1. / 240., 0);// 1., 10, 1. / 240.);
}
diff --git a/Demos3/bullet2/FeatherstoneMultiBodyDemo/BulletMultiBodyDemos.cpp b/Demos3/bullet2/FeatherstoneMultiBodyDemo/BulletMultiBodyDemos.cpp
index 61f6a97c1..f2b9b0625 100644
--- a/Demos3/bullet2/FeatherstoneMultiBodyDemo/BulletMultiBodyDemos.cpp
+++ b/Demos3/bullet2/FeatherstoneMultiBodyDemo/BulletMultiBodyDemos.cpp
@@ -27,16 +27,11 @@ static float friction = 1.;
#include "OpenGLWindow/GLInstancingRenderer.h"
#include "BulletCollision/CollisionShapes/btShapeHull.h"
+#include "OpenGLWindow/GLInstanceGraphicsShape.h"
#define CONSTRAINT_DEBUG_SIZE 0.2f
static bool prevCanSleep = false;
-struct GraphicsVertex
-{
- float pos[4];
- float normal[3];
- float texcoord[2];
-};
static btVector4 colors[4] =
{
@@ -378,7 +373,7 @@ btMultiBody* FeatherstoneDemo1::createFeatherstoneMultiBody(class btMultiBodyDyn
if (settings.m_usePrismatic)// && i==(n_links-1))
{
bod->setupPrismatic(child_link_num, mass, inertia, this_link_num,
- parent_to_child, joint_axis_child_prismatic, quatRotate(parent_to_child , pos),settings.m_disableParentCollision);
+ parent_to_child, joint_axis_child_prismatic, quatRotate(parent_to_child , pos),btVector3(0,0,0),settings.m_disableParentCollision);
} else
{
@@ -735,22 +730,22 @@ class RagDoll2
int numVertices = hull->numVertices();
int numIndices =hull->numIndices();
- btAlignedObjectArray<GraphicsVertex> gvertices;
+ btAlignedObjectArray<GLInstanceVertex> gvertices;
for (int i=0;i<numVertices;i++)
{
- GraphicsVertex vtx;
+ GLInstanceVertex vtx;
btVector3 pos =hull->getVertexPointer()[i];
- vtx.pos[0] = pos.x();
- vtx.pos[1] = pos.y();
- vtx.pos[2] = pos.z();
- vtx.pos[3] = 1.f;
+ vtx.xyzw[0] = pos.x();
+ vtx.xyzw[1] = pos.y();
+ vtx.xyzw[2] = pos.z();
+ vtx.xyzw[3] = 1.f;
pos.normalize();
vtx.normal[0] =pos.x();
vtx.normal[1] =pos.y();
vtx.normal[2] =pos.z();
- vtx.texcoord[0] = 0.5f;
- vtx.texcoord[1] = 0.5f;
+ vtx.uv[0] = 0.5f;
+ vtx.uv[1] = 0.5f;
gvertices.push_back(vtx);
}
@@ -758,7 +753,7 @@ class RagDoll2
for (int i=0;i<numIndices;i++)
indices.push_back(hull->getIndexPointer()[i]);
- int shapeId = m_app->m_instancingRenderer->registerShape(&gvertices[0].pos[0],numVertices,&indices[0],numIndices);
+ int shapeId = m_app->m_instancingRenderer->registerShape(&gvertices[0].xyzw[0],numVertices,&indices[0],numIndices);
int index = m_app->m_instancingRenderer->registerGraphicsInstance(shapeId,body->getWorldTransform().getOrigin(),body->getWorldTransform().getRotation(),color,scaling);
body ->setUserIndex(index);
diff --git a/btgui/Bullet3AppSupport/Bullet2RigidBodyDemo.cpp b/btgui/Bullet3AppSupport/Bullet2RigidBodyDemo.cpp
index db5c98eef..a991023fe 100644
--- a/btgui/Bullet3AppSupport/Bullet2RigidBodyDemo.cpp
+++ b/btgui/Bullet3AppSupport/Bullet2RigidBodyDemo.cpp
@@ -7,12 +7,7 @@
#include "BulletCollision/CollisionShapes/btShapeHull.h"//to create a tesselation of a generic btConvexShape
#include "MyDebugDrawer.h"
-struct GraphicsVertex
-{
- float pos[4];
- float normal[3];
- float texcoord[2];
-};
+#include "OpenGLWindow/GLInstanceGraphicsShape.h"
struct MyGraphicsPhysicsBridge : public GraphicsPhysicsBridge
@@ -42,7 +37,18 @@ struct MyGraphicsPhysicsBridge : public GraphicsPhysicsBridge
}
}
- virtual void createCollisionShapeGraphicsObject(btCollisionShape* collisionShape, const btTransform& parentTransform, btAlignedObjectArray<GraphicsVertex>& verticesOut, btAlignedObjectArray<int>& indicesOut)
+ virtual int registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices)
+ {
+ int shapeId = m_glApp->m_renderer->registerShape(vertices, numvertices,indices,numIndices);
+ return shapeId;
+ }
+
+ virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling)
+ {
+ return m_glApp->m_renderer->registerGraphicsInstance(shapeIndex,position,quaternion,color,scaling);
+ }
+
+ virtual void createCollisionShapeGraphicsObject(btCollisionShape* collisionShape, const btTransform& parentTransform, btAlignedObjectArray<GLInstanceVertex>& verticesOut, btAlignedObjectArray<int>& indicesOut)
{
//todo: support all collision shape types
switch (collisionShape->getShapeType())
@@ -82,19 +88,19 @@ struct MyGraphicsPhysicsBridge : public GraphicsPhysicsBridge
for (int v=0;v<3;v++)
{
int index = hull->getIndexPointer()[t*3+v];
- GraphicsVertex vtx;
+ GLInstanceVertex vtx;
btVector3 pos =parentTransform*hull->getVertexPointer()[index];
- vtx.pos[0] = pos.x();
- vtx.pos[1] = pos.y();
- vtx.pos[2] = pos.z();
- vtx.pos[3] = 0.f;
+ vtx.xyzw[0] = pos.x();
+ vtx.xyzw[1] = pos.y();
+ vtx.xyzw[2] = pos.z();
+ vtx.xyzw[3] = 0.f;
vtx.normal[0] =triNormal.x();
vtx.normal[1] =triNormal.y();
vtx.normal[2] =triNormal.z();
- vtx.texcoord[0] = 0.5f;
- vtx.texcoord[1] = 0.5f;
+ vtx.uv[0] = 0.5f;
+ vtx.uv[1] = 0.5f;
indicesOut.push_back(verticesOut.size());
verticesOut.push_back(vtx);
@@ -129,7 +135,7 @@ struct MyGraphicsPhysicsBridge : public GraphicsPhysicsBridge
if (collisionShape->getUserIndex()>=0)
return;
- btAlignedObjectArray<GraphicsVertex> vertices;
+ btAlignedObjectArray<GLInstanceVertex> vertices;
btAlignedObjectArray<int> indices;
btTransform startTrans;startTrans.setIdentity();
@@ -137,7 +143,7 @@ struct MyGraphicsPhysicsBridge : public GraphicsPhysicsBridge
if (vertices.size() && indices.size())
{
- int shapeId = m_glApp->m_renderer->registerShape(&vertices[0].pos[0],vertices.size(),&indices[0],indices.size());
+ int shapeId = m_glApp->m_renderer->registerShape(&vertices[0].xyzw[0],vertices.size(),&indices[0],indices.size());
collisionShape->setUserIndex(shapeId);
}
diff --git a/btgui/Bullet3AppSupport/CommonPhysicsSetup.h b/btgui/Bullet3AppSupport/CommonPhysicsSetup.h
index 0039eb1b2..76b803d24 100644
--- a/btgui/Bullet3AppSupport/CommonPhysicsSetup.h
+++ b/btgui/Bullet3AppSupport/CommonPhysicsSetup.h
@@ -12,7 +12,7 @@ class btCollisionShape;
class btDiscreteDynamicsWorld;
-///The GraphicsPhysicsBridge let's the graphics engine create graphics representation and synchronize
+///The Bullet 2 GraphicsPhysicsBridge let's the graphics engine create graphics representation and synchronize
struct GraphicsPhysicsBridge
{
virtual ~GraphicsPhysicsBridge() {}
@@ -34,6 +34,11 @@ struct GraphicsPhysicsBridge
{
}
+ virtual int registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices) { return -1; }//, int primitiveType = B3_GL_TRIANGLES, int textureIndex = -1);
+
+ virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling) { return -1;}
+
+
virtual CommonParameterInterface* getParameterInterface()
{
return 0;
@@ -45,6 +50,7 @@ struct GraphicsPhysicsBridge
};
+///Bullet 2 specific physics setup, that allows to share code between old and new demo frameworks
struct CommonPhysicsSetup
{
public:
diff --git a/btgui/OpenGLWindow/SimpleOpenGL3App.cpp b/btgui/OpenGLWindow/SimpleOpenGL3App.cpp
index e2ee9ab20..8e9e94f42 100644
--- a/btgui/OpenGLWindow/SimpleOpenGL3App.cpp
+++ b/btgui/OpenGLWindow/SimpleOpenGL3App.cpp
@@ -143,7 +143,7 @@ SimpleOpenGL3App::SimpleOpenGL3App( const char* title, int width,int height)
b3Assert(glGetError() ==GL_NO_ERROR);
- m_instancingRenderer = new GLInstancingRenderer(128*1024,32*1024*1024);
+ m_instancingRenderer = new GLInstancingRenderer(128*1024,64*1024*1024);
m_renderer = m_instancingRenderer ;
m_instancingRenderer->init();
m_instancingRenderer->resize(width,height);
diff --git a/src/BulletDynamics/Featherstone/btMultiBody.cpp b/src/BulletDynamics/Featherstone/btMultiBody.cpp
index dc51b0adf..3786ead2a 100644
--- a/src/BulletDynamics/Featherstone/btMultiBody.cpp
+++ b/src/BulletDynamics/Featherstone/btMultiBody.cpp
@@ -167,13 +167,15 @@ void btMultiBody::setupFixed(int i,
}
+
void btMultiBody::setupPrismatic(int i,
btScalar mass,
const btVector3 &inertia,
int parent,
const btQuaternion &rotParentToThis,
const btVector3 &jointAxis,
- const btVector3 &parentComToThisComOffset,
+ const btVector3 &parentComToThisComOffset,
+ const btVector3 &thisPivotToThisComOffset,
bool disableParentCollision)
{
if(m_isMultiDof)
@@ -189,6 +191,7 @@ void btMultiBody::setupPrismatic(int i,
m_links[i].setAxisTop(0, 0., 0., 0.);
m_links[i].setAxisBottom(0, jointAxis);
m_links[i].m_eVector = parentComToThisComOffset;
+ m_links[i].m_dVector = thisPivotToThisComOffset;
m_links[i].m_cachedRotParentToThis = rotParentToThis;
m_links[i].m_jointType = btMultibodyLink::ePrismatic;
diff --git a/src/BulletDynamics/Featherstone/btMultiBody.h b/src/BulletDynamics/Featherstone/btMultiBody.h
index c837f00c4..2e2f645ff 100644
--- a/src/BulletDynamics/Featherstone/btMultiBody.h
+++ b/src/BulletDynamics/Featherstone/btMultiBody.h
@@ -65,16 +65,16 @@ public:
const btVector3 &thisPivotToThisComOffset,
bool disableParentCollision);
-
- void setupPrismatic(int linkIndex, // 0 to num_links-1
- btScalar mass,
- const btVector3 &inertia, // in my frame; assumed diagonal
- int parent,
- const btQuaternion &rotParentToThis, // rotate points in parent frame to my frame.
- const btVector3 &jointAxis, // in my frame
- const btVector3 &parentComToThisComOffset, // vector from parent COM to my COM, in my frame, when q = 0.
- bool disableParentCollision=false
- );
+
+ void setupPrismatic(int i,
+ btScalar mass,
+ const btVector3 &inertia,
+ int parent,
+ const btQuaternion &rotParentToThis,
+ const btVector3 &jointAxis,
+ const btVector3 &parentComToThisComOffset,
+ const btVector3 &thisPivotToThisComOffset,
+ bool disableParentCollision);
void setupRevolute(int linkIndex, // 0 to num_links-1
btScalar mass,
diff --git a/src/BulletDynamics/Featherstone/btMultiBodyLink.h b/src/BulletDynamics/Featherstone/btMultiBodyLink.h
index c3cbaf9fd..90acef7d3 100644
--- a/src/BulletDynamics/Featherstone/btMultiBodyLink.h
+++ b/src/BulletDynamics/Featherstone/btMultiBodyLink.h
@@ -493,7 +493,7 @@ struct btMultibodyLink
case ePrismatic:
{
// m_cachedRotParentToThis never changes, so no need to update
- m_cachedRVector = quatRotate(m_cachedRotParentToThis,m_eVector) + pJointPos[0] * getAxisBottom(0);
+ m_cachedRVector = m_dVector + quatRotate(m_cachedRotParentToThis,m_eVector) + pJointPos[0] * getAxisBottom(0);
break;
}