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author | Akim Demaille <akim.demaille@gmail.com> | 2020-12-26 09:44:09 +0100 |
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committer | Akim Demaille <akim.demaille@gmail.com> | 2020-12-26 14:26:22 +0100 |
commit | 9466c734c573784bd78160336b83c93d43ad7e77 (patch) | |
tree | a6bfeca33ba755abbcdf4a3136c03b6e6e7940b1 /TODO | |
parent | b9a533d63eb92773969cebcd52b1a13589dee74a (diff) | |
download | bison-9466c734c573784bd78160336b83c93d43ad7e77.tar.gz |
glr2.cc: use YYCDEBUG, not YY_DEBUG_STREAM
* data/skeletons/glr2.cc (YY_DEBUG_STREAM): Rename as...
(YYCDEBUG): this, as in lalr1.cc.
Diffstat (limited to 'TODO')
-rw-r--r-- | TODO | 1 |
1 files changed, 0 insertions, 1 deletions
@@ -200,7 +200,6 @@ not yyGLRStack. *** yydebug It should be a member of the parser object, see lalr1.cc. Let the parser object decide what the debug stream is, rather than open coding std::cerr. -And use YYCDEBUG rather than YY_DEBUG_STREAM. *** Avoid pointers There are many places where pointers should be replaced with references. |