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author | Pedro Alves <palves@redhat.com> | 2016-06-21 01:11:51 +0100 |
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committer | Pedro Alves <palves@redhat.com> | 2016-06-21 01:11:51 +0100 |
commit | 3b12939dfc2399200f243851fd55d0e392b64165 (patch) | |
tree | fdf4224894c12434bb05d438874f1951d1539d4c /gdb/infcall.c | |
parent | dbf30ca3f5fec91671b37592f1a6644a2c36f67a (diff) | |
download | binutils-gdb-3b12939dfc2399200f243851fd55d0e392b64165.tar.gz |
Replace the sync_execution global with a new enum prompt_state tristate
When sync_execution (a boolean) is true, it means we're running a
foreground command -- we hide the prompt stop listening to input, give
the inferior the terminal, then go to the event loop waiting for the
target to stop.
With multiple independent UIs, we need to track whether each UI is
synchronously blocked waiting for the target. IOW, if you do
"continue" in one console, that console stops accepting commands, but
you should still be free to type other commands in the others
consoles.
Just simply making sync_execution be per-UI alone not sufficient,
because of this in fetch_inferior_event:
/* If the inferior was in sync execution mode, and now isn't,
restore the prompt (a synchronous execution command has finished,
and we're ready for input). */
if (current_ui->async && was_sync && !sync_execution)
observer_notify_sync_execution_done ();
We'd have to record at entry the "was_sync" state for each UI, not
just of the current UI.
This patch instead replaces the sync_execution flag by a per-UI
tristate flag indicating the command line prompt state:
enum prompt_state
{
/* The command line is blocked simulating synchronous execution.
This is used to implement the foreground execution commands
('run', 'continue', etc.). We won't display the prompt and
accept further commands until the execution is actually over. */
PROMPT_BLOCKED,
/* The command finished; display the prompt before returning back to
the top level. */
PROMPT_NEEDED,
/* We've displayed the prompt already, ready for input. */
PROMPTED,
;
I think the end result is _much_ clearer than the current code, and,
it addresses the original motivation too.
gdb/ChangeLog:
2016-06-21 Pedro Alves <palves@redhat.com>
* annotate.c: Include top.h.
(async_background_execution_p): Delete.
(print_value_flags): Check the UI's prompt state rather then
async_background_execution_p.
* event-loop.c (start_event_loop): Set the prompt state to
PROMPT_NEEDED.
* event-top.c (display_gdb_prompt, async_enable_stdin)
(async_disable_stdin): Check the current UI's prompt state instead
of the sync_execution global.
(command_line_handler): Set the prompt state to PROMPT_NEEDED
before running a command, and display the prompt if still needed
afterwards.
* infcall.c (struct call_thread_fsm) <waiting_ui>: New field.
(new_call_thread_fsm): New parameter 'waiting_ui'. Store it.
(call_thread_fsm_should_stop): Set the prompt state to
PROMPT_NEEDED.
(run_inferior_call): Adjust to temporarily set the prompt state to
PROMPT_BLOCKED instead of using the sync_execution global.
(call_function_by_hand_dummy): Pass the current UI to
new_call_thread_fsm.
* infcmd.c: Include top.h.
(continue_1): Check the current UI's prompt state instead of the
sync_execution global.
(continue_command): Validate global execution state before calling
prepare_execution_command.
(step_1): Call all_uis_check_sync_execution_done.
(attach_post_wait): Don't call async_enable_stdin here. Remove
reference to sync_execution.
* infrun.c (sync_execution): Delete global.
(follow_fork_inferior)
(reinstall_readline_callback_handler_cleanup): Check the current
UI's prompt state instead of the sync_execution global.
(check_curr_ui_sync_execution_done)
(all_uis_check_sync_execution_done): New functions.
(fetch_inferior_event): Call all_uis_check_sync_execution_done
instead of trying to determine whether the global sync execution
changed.
(handle_no_resumed): Check the prompt state of all UIs.
(normal_stop): Emit the no unwait-for even to all PROMPT_BLOCKED
UIs. Emit the "Switching to" notification to all UIs. Enable
stdin in all UIs.
* infrun.h (sync_execution): Delete.
(all_uis_check_sync_execution_done): Declare.
* main.c (captured_command_loop): Don't call
interp_pre_command_loop if the prompt is blocked.
(catch_command_errors, catch_command_errors_const): Adjust.
(captured_main): Set the initial prompt state to PROMPT_NEEDED.
* mi/mi-interp.c (display_mi_prompt): Set the prompt state to
PROMPTED.
(mi_interpreter_resume): Don't clear sync_execution. Remove hack
comment.
(mi_execute_command_input_handler): Set the prompt state to
PROMPT_NEEDED before executing the command, and only display the
prompt if the prompt state is PROMPT_NEEDED afterwards.
(mi_on_resume_1): Adjust to check the prompt state.
* target.c (target_terminal_inferior): Adjust to check the prompt
state.
* top.c (wait_sync_command_done, maybe_wait_sync_command_done)
(execute_command): Check the current UI's prompt state instead of
sync_execution.
* top.h (enum prompt_state): New.
(struct ui) <prompt_state>: New field.
(ALL_UIS): New macro.
Diffstat (limited to 'gdb/infcall.c')
-rw-r--r-- | gdb/infcall.c | 34 |
1 files changed, 25 insertions, 9 deletions
diff --git a/gdb/infcall.c b/gdb/infcall.c index 11f5abacb51..d491f9526fa 100644 --- a/gdb/infcall.c +++ b/gdb/infcall.c @@ -464,6 +464,10 @@ struct call_thread_fsm /* The called function's return value. This is extracted from the target before the dummy frame is popped. */ struct value *return_value; + + /* The top level that started the infcall (and is synchronously + waiting for it to end). */ + struct ui *waiting_ui; }; static int call_thread_fsm_should_stop (struct thread_fsm *self); @@ -484,7 +488,8 @@ static struct thread_fsm_ops call_thread_fsm_ops = /* Allocate a new call_thread_fsm object. */ static struct call_thread_fsm * -new_call_thread_fsm (struct gdbarch *gdbarch, struct value *function, +new_call_thread_fsm (struct ui *waiting_ui, + struct gdbarch *gdbarch, struct value *function, struct type *value_type, int struct_return_p, CORE_ADDR struct_addr) { @@ -499,6 +504,8 @@ new_call_thread_fsm (struct gdbarch *gdbarch, struct value *function, sm->return_meta_info.struct_return_p = struct_return_p; sm->return_meta_info.struct_addr = struct_addr; + sm->waiting_ui = waiting_ui; + return sm; } @@ -511,6 +518,8 @@ call_thread_fsm_should_stop (struct thread_fsm *self) if (stop_stack_dummy == STOP_STACK_DUMMY) { + struct cleanup *old_chain; + /* Done. */ thread_fsm_set_finished (self); @@ -520,7 +529,13 @@ call_thread_fsm_should_stop (struct thread_fsm *self) f->return_value = get_call_return_value (&f->return_meta_info); /* Break out of wait_sync_command_done. */ - async_enable_stdin (); + old_chain = make_cleanup (restore_ui_cleanup, current_ui); + current_ui = f->waiting_ui; + target_terminal_ours (); + f->waiting_ui->prompt_state = PROMPT_NEEDED; + + /* This restores the previous UI. */ + do_cleanups (old_chain); } return 1; @@ -558,12 +573,12 @@ run_inferior_call (struct call_thread_fsm *sm, struct gdb_exception caught_error = exception_none; int saved_in_infcall = call_thread->control.in_infcall; ptid_t call_thread_ptid = call_thread->ptid; - int saved_sync_execution = sync_execution; + enum prompt_state saved_prompt_state = current_ui->prompt_state; int was_running = call_thread->state == THREAD_RUNNING; int saved_ui_async = current_ui->async; /* Infcalls run synchronously, in the foreground. */ - sync_execution = 1; + current_ui->prompt_state = PROMPT_BLOCKED; /* So that we don't print the prompt prematurely in fetch_inferior_event. */ current_ui->async = 0; @@ -596,11 +611,11 @@ run_inferior_call (struct call_thread_fsm *sm, } END_CATCH - /* If GDB was previously in sync execution mode, then ensure that it - remains so. normal_stop calls async_enable_stdin, so reset it - again here. In other cases, stdin will be re-enabled by + /* If GDB has the prompt blocked before, then ensure that it remains + so. normal_stop calls async_enable_stdin, so reset the prompt + state again here. In other cases, stdin will be re-enabled by inferior_event_handler, when an exception is thrown. */ - sync_execution = saved_sync_execution; + current_ui->prompt_state = saved_prompt_state; current_ui->async = saved_ui_async; /* At this point the current thread may have changed. Refresh @@ -1120,7 +1135,8 @@ call_function_by_hand_dummy (struct value *function, not report the stop to the user, and captures the return value before the dummy frame is popped. run_inferior_call registers it with the thread ASAP. */ - sm = new_call_thread_fsm (gdbarch, function, + sm = new_call_thread_fsm (current_ui, + gdbarch, function, values_type, struct_return || hidden_first_param_p, struct_addr); |