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author | Ivan Maidanski <ivmai@mail.ru> | 2021-11-25 21:45:21 +0300 |
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committer | Ivan Maidanski <ivmai@mail.ru> | 2021-11-25 21:45:21 +0300 |
commit | f21ea0801ae7e4b1367cb4e5557525d19d22ce18 (patch) | |
tree | d5d7cef876d9c8ecf7768c56f86f7401f66962f7 | |
parent | 18ee161109d905a504e6a0e51118e1786e39438a (diff) | |
download | bdwgc-f21ea0801ae7e4b1367cb4e5557525d19d22ce18.tar.gz |
Fix a typo in debugging.md
* doc/debugging.md (Unexpectedly Large Heap): Fix typo "primitives in",
add missing space after it.
-rw-r--r-- | doc/debugging.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/debugging.md b/doc/debugging.md index a377f3b6..ab058e4b 100644 --- a/doc/debugging.md +++ b/doc/debugging.md @@ -164,7 +164,7 @@ be resolved using one or more of the following techniques: pseudo-random numbers, and the like. It is also likely to improve GC performance, perhaps drastically so if the application is paging. 2. If you allocate large objects containing only one or two pointers at the - beginning, either try the typed allocation primitives is`gc_typed.h`, + beginning, either try the typed allocation primitives in `gc_typed.h`, or separate out the pointer-free component. 3. Consider using `GC_malloc_ignore_off_page` to allocate large objects. (See `gc.h` and above for details. Large means more than 100 KB in most |