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authorIvan Maidanski <ivmai@mail.ru>2021-11-25 21:45:21 +0300
committerIvan Maidanski <ivmai@mail.ru>2021-11-25 21:45:21 +0300
commitf21ea0801ae7e4b1367cb4e5557525d19d22ce18 (patch)
treed5d7cef876d9c8ecf7768c56f86f7401f66962f7
parent18ee161109d905a504e6a0e51118e1786e39438a (diff)
downloadbdwgc-f21ea0801ae7e4b1367cb4e5557525d19d22ce18.tar.gz
Fix a typo in debugging.md
* doc/debugging.md (Unexpectedly Large Heap): Fix typo "primitives in", add missing space after it.
-rw-r--r--doc/debugging.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/debugging.md b/doc/debugging.md
index a377f3b6..ab058e4b 100644
--- a/doc/debugging.md
+++ b/doc/debugging.md
@@ -164,7 +164,7 @@ be resolved using one or more of the following techniques:
pseudo-random numbers, and the like. It is also likely to improve GC
performance, perhaps drastically so if the application is paging.
2. If you allocate large objects containing only one or two pointers at the
- beginning, either try the typed allocation primitives is`gc_typed.h`,
+ beginning, either try the typed allocation primitives in `gc_typed.h`,
or separate out the pointer-free component.
3. Consider using `GC_malloc_ignore_off_page` to allocate large objects.
(See `gc.h` and above for details. Large means more than 100 KB in most