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   <div id="projectname">AudioManager
   &#160;<span id="projectnumber">7.6.6</span>
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   <div id="projectbrief">Native Application Runtime Environment</div>
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<div class="title">Properties </div>  </div>
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<div class="textblock"><h1><a class="anchor" id="soundprop"></a>
SoundProperties &amp; MainSoundProperties</h1>
<p>SoundProperties are properties that are related to either a source or a sink. They are product specific and are used to set source or sink specific properties. This could be for example: equalizer settings, relative volume offsets but also bool information "surround sound on/off". A soundProperty is defined by its type (am_SoundProperty_e, a product specific enum) and a value (integer) that is interpreted according to the type. There are not limits how many properties a sink or a source can have. SoundProperties in contradiction to MainSoundProperties are not visible to the CommandInterface.<br />
</p><ul>
<li><a class="el" href="structam_1_1am__SoundProperty__s.html" title="struct describing the sound property ">am::am_SoundProperty_s</a> describe the of the SoundProperties</li>
<li><a class="el" href="structam_1_1am__MainSoundProperty__s.html" title="struct describung mainsound property ">am::am_MainSoundProperty_s</a> describe the attributes of MainSoundProperties</li>
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<h1><a class="anchor" id="sys"></a>
SystemProperties</h1>
<p>are properties that apply to the whole system or parts of it but cannot be tight to a specific sink or source. They are product specific and could be used for example to set general behavior like all interrupts on/off for example. The information is only exchanged between the commandInterface and the AudioManagerController. The AudioManagerController has to interpret the value and react accordingly.</p><ul>
<li><a class="el" href="structam_1_1am__SystemProperty__s.html" title="struct describing system properties ">am::am_SystemProperty_s</a> describes the attributes of Systemproperties </li>
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