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authorChristian Linke <Christian.Linke@bmw.de>2016-02-11 07:28:47 +0100
committerChristian Linke <Christian.Linke@bmw.de>2016-02-15 09:00:59 +0100
commit5bcd206b9270d9a79e212f91723ea1a08a4d4859 (patch)
tree55b0cd4d07fbd7ebfd15d58d02e9cae6ae61b127 /AudioManagerDaemon/docx/07_interrupts.dox
parent59080ecc2c8840fd85c561adea3f85f5344534a8 (diff)
downloadaudiomanager-5bcd206b9270d9a79e212f91723ea1a08a4d4859.tar.gz
* rework of the build structure, adopt to standard cmake package structure7.4
* check versions when loading the libs * introduction of the AudioManagerCore * give control plugin as file or directory * remove SQLITE * either find and use gmock or build and install it * fixed [Bug 411] * compile flag gnu11 is now used Signed-off-by: Christian Linke <Christian.Linke@bmw.de> Signed-off-by: Christian Linke <Christian.Linke@bmw.de>
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- /*
- * Copyright (C) 2012, BMW AG
- *
- * This file is part of GENIVI Project AudioManager.
- *
- * Contributions are licensed to the GENIVI Alliance under one or more
- * Contribution License Agreements.
- *
- * \copyright
- * This Source Code Form is subject to the terms of the
- * Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with
- * this file, You can obtain one at http://mozilla.org/MPL/2.0/.
- *
- * \\author Christian Linke (christian.linke@bmw.de)
- *
- */
- /*!
-
- \page interrupts Interrups & Low Level Interrupts
- \section diff Differences
- The only difference between a "normal" interrupt and a source for the audioManagement may lie in it's classification, so playing a "normal" interrupt is not
- different to changing a source. An exception here are the so called "low level interrupts".\n
- \section crit Criterias
- These are special sources that fulfill the following criteria:
- - direct connection to a sink that is "always on", so no extra actions and communications need to be done in order to play audio
- - no dependencies to the current system state need to be checked before playing. This means that the source knows if it is allowed to play at the moment it
- wants to play
- - all information for the source that is needed to judge if it is allowed to play or not is either directly retrieved by the source or set static via a property.
-
- This becomes very handy for implementing such things like park distance control. When the source is informed that it needs to output signals
- (due to an emerging wall for example) it outputs the beeps directly to the amplifier that then overlays the sound to the current active source.\n
- Settings that influence the behavior of low level interrupts like for example volume offset for park distance control or sound on/off for it need to be done via
- sourceProperties on the source level, so that the judgment and the adoptions that need to be taken can be taken by the source without system interaction.
- In order to give the AudioManagerController the chance to react on a low level interrupt (by lowering the main volume for example), a feedback path is provided
- and the AudioManagerController is informed about the current state of the low level interrupt (via hooklInterruptStatusChange).\n
-*/