summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJames Cammarata <jimi@sngx.net>2017-01-18 10:17:10 -0600
committerJames Cammarata <jimi@sngx.net>2017-01-18 10:42:25 -0600
commit321e51b8ab986076d47e6823ba71cdee946d83c4 (patch)
tree3f3df22fc9d92355943f7c42c9904451b7788a73
parent5d00d4d85e86721896f43d69d62abd48d22193b2 (diff)
downloadansible-reworking_role_end_detection.tar.gz
Reworking the way end of role detection is donereworking_role_end_detection
Rather than trying to enumerate tasks or track an ever changing cur_role flag in PlayIterator, this change simply sets a flag on the last block in the list of blocks returned by Role.compile(). The PlayIterator then checks for that flag when the cur_block number is incremented, and marks the role as complete if the given host had any tasks run in that role. Fixes #20224
-rw-r--r--lib/ansible/executor/play_iterator.py104
-rw-r--r--lib/ansible/playbook/block.py6
-rw-r--r--lib/ansible/playbook/role/__init__.py4
3 files changed, 16 insertions, 98 deletions
diff --git a/lib/ansible/executor/play_iterator.py b/lib/ansible/executor/play_iterator.py
index 702dd7a5c7..02052f56b3 100644
--- a/lib/ansible/executor/play_iterator.py
+++ b/lib/ansible/executor/play_iterator.py
@@ -48,8 +48,6 @@ class HostState:
self.cur_regular_task = 0
self.cur_rescue_task = 0
self.cur_always_task = 0
- self.cur_role = None
- self.cur_role_task = None
self.cur_dep_chain = None
self.run_state = PlayIterator.ITERATING_SETUP
self.fail_state = PlayIterator.FAILED_NONE
@@ -82,12 +80,11 @@ class HostState:
ret.append(states[i])
return "|".join(ret)
- return "HOST STATE: block=%d, task=%d, rescue=%d, always=%d, role=%s, run_state=%s, fail_state=%s, pending_setup=%s, tasks child state? (%s), rescue child state? (%s), always child state? (%s), did rescue? %s, did start at task? %s" % (
+ return "HOST STATE: block=%d, task=%d, rescue=%d, always=%d, run_state=%s, fail_state=%s, pending_setup=%s, tasks child state? (%s), rescue child state? (%s), always child state? (%s), did rescue? %s, did start at task? %s" % (
self.cur_block,
self.cur_regular_task,
self.cur_rescue_task,
self.cur_always_task,
- self.cur_role,
_run_state_to_string(self.run_state),
_failed_state_to_string(self.fail_state),
self.pending_setup,
@@ -104,7 +101,7 @@ class HostState:
for attr in (
'_blocks', 'cur_block', 'cur_regular_task', 'cur_rescue_task', 'cur_always_task',
- 'cur_role', 'run_state', 'fail_state', 'pending_setup', 'cur_dep_chain',
+ 'run_state', 'fail_state', 'pending_setup', 'cur_dep_chain',
'tasks_child_state', 'rescue_child_state', 'always_child_state'
):
if getattr(self, attr) != getattr(other, attr):
@@ -121,9 +118,6 @@ class HostState:
new_state.cur_regular_task = self.cur_regular_task
new_state.cur_rescue_task = self.cur_rescue_task
new_state.cur_always_task = self.cur_always_task
- new_state.cur_role = self.cur_role
- if self.cur_role_task:
- new_state.cur_role_task = self.cur_role_task[:]
new_state.run_state = self.run_state
new_state.fail_state = self.fail_state
new_state.pending_setup = self.pending_setup
@@ -272,92 +266,6 @@ class PlayIterator:
old_s = s
(s, task) = self._get_next_task_from_state(s, host=host, peek=peek)
- def _roles_are_different(ra, rb):
- if ra != rb:
- return True
- else:
- return old_s.cur_dep_chain != task.get_dep_chain()
-
- def _role_is_child(r):
- parent = task._parent
- while parent:
- if hasattr(parent, '_role') and parent._role == r and isinstance(parent, IncludeRole):
- return True
- parent = parent._parent
- return False
-
- def _get_cur_task(s, depth=0):
- res = [s.run_state, depth, s.cur_block, -1]
- if s.run_state == self.ITERATING_TASKS:
- if s.tasks_child_state:
- res[-1] = [s.cur_regular_task, _get_cur_task(s.tasks_child_state, depth=depth+1)]
- else:
- res[-1] = s.cur_regular_task
- elif s.run_state == self.ITERATING_RESCUE:
- if s.rescue_child_state:
- res[-1] = [s.cur_rescue_task, _get_cur_task(s.rescue_child_state, depth=depth+1)]
- else:
- res[-1] = s.cur_rescue_task
- elif s.run_state == self.ITERATING_ALWAYS:
- if s.always_child_state:
- res[-1] = [s.cur_always_task, _get_cur_task(s.always_child_state, depth=depth+1)]
- else:
- res[-1] = s.cur_always_task
- return res
-
- def _do_task_cmp(a, b):
- '''
- Does the heavy lifting for _role_task_cmp() of comparing task state objects
- returned by _get_cur_task() above.
- '''
- res = cmp(a[0], b[0])
- if res == 0:
- res = cmp(a[1], b[1])
- if res == 0:
- res = cmp(a[2], b[2])
- if res == 0:
- # if there were child states, the last value in the list may be
- # a list itself representing the current task position plus a new
- # list representing the child state. So here we normalize that so
- # we can call this method recursively when all else is equal.
- if isinstance(a[3], list):
- a_i, a_il = a[3]
- else:
- a_i = a[3]
- a_il = [-1, -1, -1, -1]
- if isinstance(b[3], list):
- b_i, b_il = b[3]
- else:
- b_i = b[3]
- b_il = [-1, -1, -1, -1]
-
- res = cmp(a_i, b_i)
- if res == 0:
- res = _do_task_cmp(a_il, b_il)
- return res
-
- def _role_task_cmp(s):
- '''
- Compares the given state against the stored state from the previous role task.
- '''
- if not s.cur_role_task:
- return 1
- cur_task = _get_cur_task(s)
- return _do_task_cmp(cur_task, s.cur_role_task)
-
- if task and task._role:
- # if we had a current role, mark that role as completed
- if s.cur_role:
- role_diff = _roles_are_different(task._role, s.cur_role)
- role_child = _role_is_child(s.cur_role)
- tasks_cmp = _role_task_cmp(s)
- host_done = host.name in s.cur_role._had_task_run
- if (role_diff or (not role_diff and tasks_cmp <= 0)) and host_done and not role_child and not peek:
- s.cur_role._completed[host.name] = True
- s.cur_role = task._role
- s.cur_role_task = _get_cur_task(s)
- s.cur_dep_chain = task.get_dep_chain()
-
if not peek:
self._host_states[host.name] = s
@@ -462,7 +370,6 @@ class PlayIterator:
if isinstance(task, Block) or state.tasks_child_state is not None:
state.tasks_child_state = HostState(blocks=[task])
state.tasks_child_state.run_state = self.ITERATING_TASKS
- state.tasks_child_state.cur_role = state.cur_role
# since we've created the child state, clear the task
# so we can pick up the child state on the next pass
task = None
@@ -493,7 +400,6 @@ class PlayIterator:
if isinstance(task, Block) or state.rescue_child_state is not None:
state.rescue_child_state = HostState(blocks=[task])
state.rescue_child_state.run_state = self.ITERATING_TASKS
- state.rescue_child_state.cur_role = state.cur_role
task = None
state.cur_rescue_task += 1
@@ -525,12 +431,16 @@ class PlayIterator:
state.rescue_child_state = None
state.always_child_state = None
state.did_rescue = False
+
+ # we're advancing blocks, so if this was an end-of-role block we
+ # mark the current role complete
+ if block._eor and host.name in block._role._had_task_run:
+ block._role._completed[host.name] = True
else:
task = block.always[state.cur_always_task]
if isinstance(task, Block) or state.always_child_state is not None:
state.always_child_state = HostState(blocks=[task])
state.always_child_state.run_state = self.ITERATING_TASKS
- state.always_child_state.cur_role = state.cur_role
task = None
state.cur_always_task += 1
diff --git a/lib/ansible/playbook/block.py b/lib/ansible/playbook/block.py
index bbb287420b..5b9585238c 100644
--- a/lib/ansible/playbook/block.py
+++ b/lib/ansible/playbook/block.py
@@ -53,6 +53,9 @@ class Block(Base, Become, Conditional, Taggable):
self._use_handlers = use_handlers
self._implicit = implicit
+ # end of role flag
+ self._eor = False
+
if task_include:
self._parent = task_include
elif parent_block:
@@ -182,6 +185,7 @@ class Block(Base, Become, Conditional, Taggable):
new_me = super(Block, self).copy()
new_me._play = self._play
new_me._use_handlers = self._use_handlers
+ new_me._eor = self._eor
if self._dep_chain is not None:
new_me._dep_chain = self._dep_chain[:]
@@ -214,6 +218,7 @@ class Block(Base, Become, Conditional, Taggable):
data[attr] = getattr(self, attr)
data['dep_chain'] = self.get_dep_chain()
+ data['eor'] = self._eor
if self._role is not None:
data['role'] = self._role.serialize()
@@ -241,6 +246,7 @@ class Block(Base, Become, Conditional, Taggable):
setattr(self, attr, data.get(attr))
self._dep_chain = data.get('dep_chain', None)
+ self._eor = data.get('eor', False)
# if there was a serialized role, unpack it too
role_data = data.get('role')
diff --git a/lib/ansible/playbook/role/__init__.py b/lib/ansible/playbook/role/__init__.py
index 2fea450428..ab2a657d62 100644
--- a/lib/ansible/playbook/role/__init__.py
+++ b/lib/ansible/playbook/role/__init__.py
@@ -408,12 +408,14 @@ class Role(Base, Become, Conditional, Taggable):
dep_blocks = dep.compile(play=play, dep_chain=new_dep_chain)
block_list.extend(dep_blocks)
- for task_block in self._task_blocks:
+ for idx, task_block in enumerate(self._task_blocks):
new_task_block = task_block.copy(exclude_parent=True)
if task_block._parent:
new_task_block._parent = task_block._parent.copy()
new_task_block._dep_chain = new_dep_chain
new_task_block._play = play
+ if idx == len(self._task_blocks) - 1:
+ new_task_block._eor = True
block_list.append(new_task_block)
return block_list