1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
|
/*
* Copyright (C) 2013-2017 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "DFGPlan.h"
#include "DFGThreadData.h"
#include <wtf/AutomaticThread.h>
#include <wtf/Condition.h>
#include <wtf/Deque.h>
#include <wtf/HashMap.h>
#include <wtf/Lock.h>
#include <wtf/Noncopyable.h>
namespace JSC {
class SlotVisitor;
namespace DFG {
#if ENABLE(DFG_JIT)
class Worklist : public RefCounted<Worklist> {
public:
enum State { NotKnown, Compiling, Compiled };
~Worklist();
static Ref<Worklist> create(CString worklistName, unsigned numberOfThreads, int relativePriority = 0);
void enqueue(Ref<Plan>&&);
// This is equivalent to:
// worklist->waitUntilAllPlansForVMAreReady(vm);
// worklist->completeAllReadyPlansForVM(vm);
void completeAllPlansForVM(VM&);
template<typename Func>
void iterateCodeBlocksForGC(VM&, const Func&);
void waitUntilAllPlansForVMAreReady(VM&);
State completeAllReadyPlansForVM(VM&, CompilationKey = CompilationKey());
void removeAllReadyPlansForVM(VM&);
State compilationState(CompilationKey);
size_t queueLength();
void suspendAllThreads();
void resumeAllThreads();
bool isActiveForVM(VM&) const;
// Only called on the main thread after suspending all threads.
void visitWeakReferences(SlotVisitor&);
void removeDeadPlans(VM&);
void removeNonCompilingPlansForVM(VM&);
void dump(PrintStream&) const;
private:
Worklist(CString worklistName);
void finishCreation(unsigned numberOfThreads, int);
class ThreadBody;
friend class ThreadBody;
void runThread(ThreadData*);
static void threadFunction(void* argument);
void removeAllReadyPlansForVM(VM&, Vector<RefPtr<Plan>, 8>&);
void dump(const AbstractLocker&, PrintStream&) const;
CString m_threadName;
// Used to inform the thread about what work there is left to do.
Deque<RefPtr<Plan>> m_queue;
// Used to answer questions about the current state of a code block. This
// is particularly great for the cti_optimize OSR slow path, which wants
// to know: did I get here because a better version of me just got
// compiled?
typedef HashMap<CompilationKey, RefPtr<Plan>> PlanMap;
PlanMap m_plans;
// Used to quickly find which plans have been compiled and are ready to
// be completed.
Vector<RefPtr<Plan>, 16> m_readyPlans;
Lock m_suspensionLock;
Box<Lock> m_lock;
RefPtr<AutomaticThreadCondition> m_planEnqueued;
Condition m_planCompiled;
Vector<std::unique_ptr<ThreadData>> m_threads;
unsigned m_numberOfActiveThreads;
};
// For DFGMode compilations.
Worklist& ensureGlobalDFGWorklist();
Worklist* existingGlobalDFGWorklistOrNull();
// For FTLMode and FTLForOSREntryMode compilations.
Worklist& ensureGlobalFTLWorklist();
Worklist* existingGlobalFTLWorklistOrNull();
Worklist& ensureGlobalWorklistFor(CompilationMode);
// Simplify doing things for all worklists.
unsigned numberOfWorklists();
Worklist& ensureWorklistForIndex(unsigned index);
Worklist* existingWorklistForIndexOrNull(unsigned index);
Worklist& existingWorklistForIndex(unsigned index);
#endif // ENABLE(DFG_JIT)
void completeAllPlansForVM(VM&);
void markCodeBlocks(VM&, SlotVisitor&);
template<typename Func>
void iterateCodeBlocksForGC(VM&, const Func&);
} } // namespace JSC::DFG
|