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Diffstat (limited to 'Tools/TestWebKitAPI/Tests/WebCore/FloatRect.cpp')
-rw-r--r-- | Tools/TestWebKitAPI/Tests/WebCore/FloatRect.cpp | 783 |
1 files changed, 783 insertions, 0 deletions
diff --git a/Tools/TestWebKitAPI/Tests/WebCore/FloatRect.cpp b/Tools/TestWebKitAPI/Tests/WebCore/FloatRect.cpp new file mode 100644 index 000000000..b7e100e06 --- /dev/null +++ b/Tools/TestWebKitAPI/Tests/WebCore/FloatRect.cpp @@ -0,0 +1,783 @@ +/* + * Copyright (C) 2016 Apple Inc. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' + * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, + * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS + * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF + * THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include "config.h" + +#include <WebCore/FloatPoint.h> +#include <WebCore/FloatRect.h> +#include <WebCore/FloatSize.h> +#include <WebCore/IntRect.h> + +#if USE(CG) +#include <CoreGraphics/CoreGraphics.h> +#endif + +#if PLATFORM(WIN) +#include <d2d1.h> +#endif + +namespace TestWebKitAPI { + +static void testGetAndSet(WebCore::FloatRect rect) +{ + rect.setX(1.1f); + EXPECT_FLOAT_EQ(1.1f, rect.x()); + rect.setY(2.2f); + EXPECT_FLOAT_EQ(2.2f, rect.y()); + rect.setWidth(203.2f); + EXPECT_FLOAT_EQ(203.2f, rect.width()); + rect.setHeight(72.9f); + EXPECT_FLOAT_EQ(72.9f, rect.height()); +} + +static void testEmptyRect(const WebCore::FloatRect& rect) +{ + EXPECT_FLOAT_EQ(0, rect.x()); + EXPECT_FLOAT_EQ(0, rect.y()); + EXPECT_FLOAT_EQ(0, rect.width()); + EXPECT_FLOAT_EQ(0, rect.height()); + EXPECT_FLOAT_EQ(0, rect.maxX()); + EXPECT_FLOAT_EQ(0, rect.maxY()); + EXPECT_TRUE(rect.isEmpty()); + EXPECT_TRUE(rect.isZero()); + EXPECT_FALSE(rect.isInfinite()); +} + +TEST(FloatRect, DefaultConstruction) +{ + WebCore::FloatRect test; + + testEmptyRect(test); + + testGetAndSet(test); + + auto location = test.location(); + EXPECT_FLOAT_EQ(0, location.x()); + EXPECT_FLOAT_EQ(0, location.y()); + + auto size = test.size(); + EXPECT_FLOAT_EQ(0, size.width()); + EXPECT_FLOAT_EQ(0, size.height()); +} + +TEST(FloatRect, ValueConstruction) +{ + WebCore::FloatRect test(10.0f, 20.0f, 100.0f, 50.0f); + + EXPECT_FLOAT_EQ(10.0f, test.x()); + EXPECT_FLOAT_EQ(20.0f, test.y()); + EXPECT_FLOAT_EQ(100.0f, test.width()); + EXPECT_FLOAT_EQ(50.0f, test.height()); + EXPECT_FLOAT_EQ(110.0f, test.maxX()); + EXPECT_FLOAT_EQ(70.0f, test.maxY()); + EXPECT_FALSE(test.isEmpty()); + EXPECT_FALSE(test.isZero()); + EXPECT_FALSE(test.isInfinite()); + + auto location = test.location(); + EXPECT_FLOAT_EQ(10.0f, location.x()); + EXPECT_FLOAT_EQ(20.0f, location.y()); + + auto size = test.size(); + EXPECT_FLOAT_EQ(100.0f, size.width()); + EXPECT_FLOAT_EQ(50.0f, size.height()); +} + +TEST(FloatRect, PointSizeConstruction) +{ + WebCore::FloatPoint location(20.0f, 30.0f); + WebCore::FloatSize size(100.0f, 50.0f); + + WebCore::FloatRect test(location, size); + + EXPECT_FLOAT_EQ(20.0f, test.x()); + EXPECT_FLOAT_EQ(30.0f, test.y()); + EXPECT_FLOAT_EQ(100.0f, test.width()); + EXPECT_FLOAT_EQ(50.0f, test.height()); + EXPECT_FLOAT_EQ(120.0f, test.maxX()); + EXPECT_FLOAT_EQ(80.0f, test.maxY()); + EXPECT_FALSE(test.isEmpty()); + EXPECT_FALSE(test.isZero()); + EXPECT_FALSE(test.isInfinite()); + + auto location2 = test.location(); + EXPECT_FLOAT_EQ(20.0f, location2.x()); + EXPECT_FLOAT_EQ(30.0f, location2.y()); + + auto size2 = test.size(); + EXPECT_FLOAT_EQ(100.0f, size2.width()); + EXPECT_FLOAT_EQ(50.0f, size2.height()); +} + +TEST(FloatRect, TwoPointConstruction) +{ + WebCore::FloatPoint point1(20.0f, 30.0f); + WebCore::FloatPoint point2(150.0f, 250.0f); + + WebCore::FloatRect test(point1, point2); + + EXPECT_FLOAT_EQ(20.0f, test.x()); + EXPECT_FLOAT_EQ(30.0f, test.y()); + EXPECT_FLOAT_EQ(130.0f, test.width()); + EXPECT_FLOAT_EQ(220.0f, test.height()); + EXPECT_FLOAT_EQ(150.0f, test.maxX()); + EXPECT_FLOAT_EQ(250.0f, test.maxY()); + EXPECT_FALSE(test.isEmpty()); + EXPECT_FALSE(test.isZero()); + EXPECT_FALSE(test.isInfinite()); + + auto location = test.location(); + EXPECT_FLOAT_EQ(20.0f, location.x()); + EXPECT_FLOAT_EQ(30.0f, location.y()); + + auto size = test.size(); + EXPECT_FLOAT_EQ(130.0f, size.width()); + EXPECT_FLOAT_EQ(220.0f, size.height()); +} + +TEST(FloatRect, IntRectConstruction) +{ + WebCore::IntRect rect(20, 30, 150, 300); + + WebCore::FloatRect test(rect); + + EXPECT_FLOAT_EQ(20.0f, test.x()); + EXPECT_FLOAT_EQ(30.0f, test.y()); + EXPECT_FLOAT_EQ(150.0f, test.width()); + EXPECT_FLOAT_EQ(300.0f, test.height()); + EXPECT_FLOAT_EQ(170.0f, test.maxX()); + EXPECT_FLOAT_EQ(330.0f, test.maxY()); + EXPECT_FALSE(test.isEmpty()); + EXPECT_FALSE(test.isZero()); + EXPECT_FALSE(test.isInfinite()); + + auto location = test.location(); + EXPECT_FLOAT_EQ(20.0f, location.x()); + EXPECT_FLOAT_EQ(30.0f, location.y()); + + auto size = test.size(); + EXPECT_FLOAT_EQ(150.0f, size.width()); + EXPECT_FLOAT_EQ(300.0f, size.height()); +} + +TEST(FloatRect, SetLocationAndSize) +{ + WebCore::FloatRect rect; + + testEmptyRect(rect); + + WebCore::FloatPoint location(10.0f, 20.0f); + + rect.setLocation(location); + + EXPECT_FLOAT_EQ(10.0f, rect.x()); + EXPECT_FLOAT_EQ(20.0f, rect.y()); + EXPECT_FLOAT_EQ(0.0f, rect.width()); + EXPECT_FLOAT_EQ(0.0f, rect.height()); + EXPECT_FLOAT_EQ(10.0f, rect.maxX()); + EXPECT_FLOAT_EQ(20.0f, rect.maxY()); + EXPECT_TRUE(rect.isEmpty()); + EXPECT_TRUE(rect.isZero()); + EXPECT_FALSE(rect.isInfinite()); + + WebCore::FloatSize size(100.0f, 200.0f); + + rect.setSize(size); + + EXPECT_FLOAT_EQ(10.0f, rect.x()); + EXPECT_FLOAT_EQ(20.0f, rect.y()); + EXPECT_FLOAT_EQ(100.0f, rect.width()); + EXPECT_FLOAT_EQ(200.0f, rect.height()); + EXPECT_FLOAT_EQ(110.0f, rect.maxX()); + EXPECT_FLOAT_EQ(220.0f, rect.maxY()); + EXPECT_FALSE(rect.isEmpty()); + EXPECT_FALSE(rect.isZero()); + EXPECT_FALSE(rect.isInfinite()); +} + +TEST(FloatRect, Center) +{ + WebCore::FloatRect rect(20.0f, 30.0f, 100.0f, 200.0f); + + auto center = rect.center(); + + EXPECT_FLOAT_EQ(70.0f, center.x()); + EXPECT_FLOAT_EQ(130.0f, center.y()); +} + +TEST(FloatRect, Move) +{ + WebCore::FloatRect rect(20.0f, 30.0f, 100.0f, 200.0f); + + WebCore::FloatSize delta(10.0f, 20.0f); + + rect.move(delta); + + EXPECT_FLOAT_EQ(30.0f, rect.x()); + EXPECT_FLOAT_EQ(50.0f, rect.y()); + + WebCore::FloatPoint deltaPoint(-20.0f, -40.0f); + + rect.moveBy(deltaPoint); + + EXPECT_FLOAT_EQ(10.0f, rect.x()); + EXPECT_FLOAT_EQ(10.0f, rect.y()); + + rect.move(-10.0f, 22.0f); + + EXPECT_FLOAT_EQ(0.0f, rect.x()); + EXPECT_FLOAT_EQ(32.0f, rect.y()); +} + +TEST(FloatRect, Expand) +{ + WebCore::FloatRect rect(20.0f, 30.0f, 100.0f, 200.0f); + + WebCore::FloatSize size(100.0f, 100.0f); + + rect.expand(size); + + EXPECT_FLOAT_EQ(200.0f, rect.width()); + EXPECT_FLOAT_EQ(300.0f, rect.height()); + + rect.expand(55.0f, 22.0f); + + EXPECT_FLOAT_EQ(255.0f, rect.width()); + EXPECT_FLOAT_EQ(322.0f, rect.height()); + + WebCore::FloatSize size2(-10.0f, -20.0f); + + rect.expand(size2); + + EXPECT_FLOAT_EQ(245.0f, rect.width()); + EXPECT_FLOAT_EQ(302.0f, rect.height()); + + rect.expand(-5.0f, -2.0f); + + EXPECT_FLOAT_EQ(240.0f, rect.width()); + EXPECT_FLOAT_EQ(300.0f, rect.height()); + + EXPECT_FALSE(rect.isInfinite()); +} + +TEST(FloatRect, Contract) +{ + WebCore::FloatRect rect(20.0f, 30.0f, 100.0f, 200.0f); + + WebCore::FloatSize size(50.0f, 100.0f); + + rect.contract(size); + + EXPECT_FLOAT_EQ(50.0f, rect.width()); + EXPECT_FLOAT_EQ(100.0f, rect.height()); + + rect.contract(25.0f, 22.0f); + + EXPECT_FLOAT_EQ(25.0f, rect.width()); + EXPECT_FLOAT_EQ(78.0f, rect.height()); + + WebCore::FloatSize size2(-10.0f, -20.0f); + + rect.contract(size2); + + EXPECT_FLOAT_EQ(35.0f, rect.width()); + EXPECT_FLOAT_EQ(98.0f, rect.height()); + + rect.contract(-5.0f, -2.0f); + + EXPECT_FLOAT_EQ(40.0f, rect.width()); + EXPECT_FLOAT_EQ(100.0f, rect.height()); + + EXPECT_FALSE(rect.isInfinite()); +} + +TEST(FloatRect, ShiftXEdge) +{ + WebCore::FloatRect rect(20.0f, 30.0f, 100.0f, 200.0f); + + rect.shiftXEdgeTo(77.0f); + + EXPECT_FLOAT_EQ(77.0f, rect.x()); + EXPECT_FLOAT_EQ(120.0f, rect.maxX()); + EXPECT_FLOAT_EQ(30.0f, rect.y()); + EXPECT_FLOAT_EQ(230.0f, rect.maxY()); + EXPECT_FLOAT_EQ(43.0f, rect.width()); + EXPECT_FLOAT_EQ(200.0f, rect.height()); + + rect.shiftMaxXEdgeTo(200.0f); + + EXPECT_FLOAT_EQ(77.0f, rect.x()); + EXPECT_FLOAT_EQ(200.0f, rect.maxX()); + EXPECT_FLOAT_EQ(30.0f, rect.y()); + EXPECT_FLOAT_EQ(230.0f, rect.maxY()); + EXPECT_FLOAT_EQ(123.0f, rect.width()); + EXPECT_FLOAT_EQ(200.0f, rect.height()); +} + +TEST(FloatRect, ShiftYEdge) +{ + WebCore::FloatRect rect(20.0f, 30.0f, 100.0f, 200.0f); + + rect.shiftYEdgeTo(59.0f); + + EXPECT_FLOAT_EQ(20.0f, rect.x()); + EXPECT_FLOAT_EQ(120.0f, rect.maxX()); + EXPECT_FLOAT_EQ(59.0f, rect.y()); + EXPECT_FLOAT_EQ(230.0f, rect.maxY()); + EXPECT_FLOAT_EQ(100.0f, rect.width()); + EXPECT_FLOAT_EQ(171.0f, rect.height()); + + rect.shiftMaxYEdgeTo(270.0f); + + EXPECT_FLOAT_EQ(20.0f, rect.x()); + EXPECT_FLOAT_EQ(120.0f, rect.maxX()); + EXPECT_FLOAT_EQ(59.0f, rect.y()); + EXPECT_FLOAT_EQ(270.0f, rect.maxY()); + EXPECT_FLOAT_EQ(100.0f, rect.width()); + EXPECT_FLOAT_EQ(211.0f, rect.height()); +} + +TEST(FloatRect, Inflate) +{ + WebCore::FloatRect rect(20.0f, 30.0f, 100.0f, 200.0f); + + rect.inflateX(5.0f); + + EXPECT_FLOAT_EQ(15.0f, rect.x()); + EXPECT_FLOAT_EQ(125.0f, rect.maxX()); + + rect.inflateY(4.0f); + + EXPECT_FLOAT_EQ(26.0f, rect.y()); + EXPECT_FLOAT_EQ(234.0f, rect.maxY()); + + rect.inflate(10.0f); + + EXPECT_FLOAT_EQ(5.0f, rect.x()); + EXPECT_FLOAT_EQ(135.0f, rect.maxX()); + EXPECT_FLOAT_EQ(16.0f, rect.y()); + EXPECT_FLOAT_EQ(244.0f, rect.maxY()); + + EXPECT_FALSE(rect.isInfinite()); +} + +TEST(FloatRect, Corners) +{ + WebCore::FloatRect rect(20.0f, 30.0f, 100.0f, 200.0f); + + WebCore::FloatPoint topLeft = rect.minXMinYCorner(); + EXPECT_FLOAT_EQ(20.0f, topLeft.x()); + EXPECT_FLOAT_EQ(30.0f, topLeft.y()); + + WebCore::FloatPoint topRight = rect.maxXMinYCorner(); + EXPECT_FLOAT_EQ(120.0f, topRight.x()); + EXPECT_FLOAT_EQ(30.0f, topRight.y()); + + WebCore::FloatPoint bottomLeft = rect.minXMaxYCorner(); + EXPECT_FLOAT_EQ(20.0f, bottomLeft.x()); + EXPECT_FLOAT_EQ(230.0f, bottomLeft.y()); + + WebCore::FloatPoint bottomRight = rect.maxXMaxYCorner(); + EXPECT_FLOAT_EQ(120.0f, bottomRight.x()); + EXPECT_FLOAT_EQ(230.0f, bottomRight.y()); +} + +TEST(FloatRect, Contains) +{ + WebCore::FloatRect rect(20.0f, 30.0f, 100.0f, 200.0f); + + WebCore::FloatRect contained(30.0f, 40.0f, 50.0f, 100.0f); + + ASSERT_TRUE(rect.contains(contained)); + + WebCore::FloatRect outside(120.0f, 230.0f, 50.0f, 100.0f); + + ASSERT_FALSE(rect.contains(outside)); + + WebCore::FloatRect intersects(10.0f, 20.0f, 90.0f, 180.0f); + + ASSERT_FALSE(rect.contains(intersects)); + + WebCore::FloatPoint pointInside(60.0f, 70.0f); + + ASSERT_TRUE(rect.contains(pointInside)); + ASSERT_TRUE(rect.contains(pointInside, WebCore::FloatRect::InsideButNotOnStroke)); + + WebCore::FloatPoint pointOutside(160.0f, 270.0f); + + ASSERT_FALSE(rect.contains(pointOutside)); + ASSERT_FALSE(rect.contains(pointOutside, WebCore::FloatRect::InsideButNotOnStroke)); + + WebCore::FloatPoint pointOnLine(20.0f, 30.0f); + + ASSERT_TRUE(rect.contains(pointOnLine)); + ASSERT_FALSE(rect.contains(pointOutside, WebCore::FloatRect::InsideButNotOnStroke)); + + ASSERT_TRUE(rect.contains(60.0f, 70.0f)); + ASSERT_FALSE(rect.contains(160.0f, 270.0f)); +} + +TEST(FloatRect, Intersects) +{ + WebCore::FloatRect rect(20.0f, 30.0f, 100.0f, 200.0f); + + WebCore::FloatRect contained(30.0f, 40.0f, 50.0f, 100.0f); + + ASSERT_TRUE(rect.intersects(contained)); + + WebCore::FloatRect outside(120.0f, 230.0f, 50.0f, 100.0f); + + ASSERT_FALSE(rect.intersects(outside)); + + WebCore::FloatRect intersects(10.0f, 20.0f, 90.0f, 180.0f); + + ASSERT_TRUE(rect.intersects(intersects)); +} + +static void testIntersectResult(const WebCore::FloatRect& rect) +{ + EXPECT_FLOAT_EQ(70.0f, rect.x()); + EXPECT_FLOAT_EQ(120.0f, rect.maxX()); + EXPECT_FLOAT_EQ(80.0f, rect.y()); + EXPECT_FLOAT_EQ(230.0f, rect.maxY()); +} + +TEST(FloatRect, Intersect) +{ + WebCore::FloatRect rectA(20.0f, 30.0f, 100.0f, 200.0f); + WebCore::FloatRect rectB(70.0f, 80.0f, 100.0f, 200.0f); + + rectA.intersect(rectB); + + testIntersectResult(rectA); + + WebCore::FloatRect rectC(20.0f, 30.0f, 100.0f, 200.0f); + + auto intersected = WebCore::intersection(rectC, rectB); + + testIntersectResult(intersected); +} + +static void testUnitedRects(const WebCore::FloatRect& united) +{ + EXPECT_FLOAT_EQ(20.0f, united.x()); + EXPECT_FLOAT_EQ(170.0f, united.maxX()); + EXPECT_FLOAT_EQ(30.0f, united.y()); + EXPECT_FLOAT_EQ(280.0f, united.maxY()); +} + +TEST(FloatRect, Unite) +{ + WebCore::FloatRect rectA(20.0f, 30.0f, 100.0f, 200.0f); + WebCore::FloatRect rectB(70.0f, 80.0f, 100.0f, 200.0f); + + rectA.unite(rectB); + + testUnitedRects(rectA); + + WebCore::FloatRect rectC(20.0f, 30.0f, 100.0f, 200.0f); + + auto united = WebCore::unionRect(rectC, rectB); + + testUnitedRects(united); +} + +TEST(FloatRect, Extend) +{ + WebCore::FloatRect rect(20.0f, 30.0f, 100.0f, 200.0f); + WebCore::FloatPoint point(170.0f, 280.0f); + + rect.extend(point); + + EXPECT_FLOAT_EQ(20.0f, rect.x()); + EXPECT_FLOAT_EQ(170.0f, rect.maxX()); + EXPECT_FLOAT_EQ(30.0f, rect.y()); + EXPECT_FLOAT_EQ(280.0f, rect.maxY()); +} + +TEST(FloatRect, Overlaps) +{ + WebCore::FloatRect rect(20.0f, 30.0f, 100.0f, 200.0f); + + ASSERT_FALSE(rect.overlapsXRange(0.0f, 10.0f)); + ASSERT_TRUE(rect.overlapsXRange(10.0f, 30.0f)); + ASSERT_TRUE(rect.overlapsXRange(40.0f, 70.0f)); + ASSERT_TRUE(rect.overlapsXRange(110.0f, 130.0f)); + ASSERT_FALSE(rect.overlapsXRange(140.0f, 600.0f)); + + ASSERT_FALSE(rect.overlapsYRange(0.0f, 10.0f)); + ASSERT_TRUE(rect.overlapsYRange(10.0f, 40.0f)); + ASSERT_TRUE(rect.overlapsYRange(40.0f, 70.0f)); + ASSERT_TRUE(rect.overlapsYRange(220.0f, 250.0f)); + ASSERT_FALSE(rect.overlapsYRange(250.0f, 600.0f)); +} + +TEST(FloatRect, Scale) +{ + WebCore::FloatRect rect(20.0f, 30.0f, 100.0f, 200.0f); + + rect.scale(2.0f); + + EXPECT_FLOAT_EQ(40.0f, rect.x()); + EXPECT_FLOAT_EQ(240.0f, rect.maxX()); + EXPECT_FLOAT_EQ(60.0f, rect.y()); + EXPECT_FLOAT_EQ(460.0f, rect.maxY()); + + rect.scale(0.5f, 2.0f); + + EXPECT_FLOAT_EQ(20.0f, rect.x()); + EXPECT_FLOAT_EQ(120.0f, rect.maxX()); + EXPECT_FLOAT_EQ(120.0f, rect.y()); + EXPECT_FLOAT_EQ(920.0f, rect.maxY()); + + rect.scale(1.0f, 0.25f); + + EXPECT_FLOAT_EQ(20.0f, rect.x()); + EXPECT_FLOAT_EQ(120.0f, rect.maxX()); + EXPECT_FLOAT_EQ(30.0f, rect.y()); + EXPECT_FLOAT_EQ(230.0f, rect.maxY()); +} + +TEST(FloatRect, Transpose) +{ + WebCore::FloatRect rect(20.0f, 30.0f, 100.0f, 200.0f); + + auto transposed = rect.transposedRect(); + + EXPECT_FLOAT_EQ(30.0f, transposed.x()); + EXPECT_FLOAT_EQ(230.0f, transposed.maxX()); + EXPECT_FLOAT_EQ(20.0f, transposed.y()); + EXPECT_FLOAT_EQ(120.0f, transposed.maxY()); +} + +TEST(FloatRect, FitToPoints) +{ + WebCore::FloatRect rect(10.0f, 20.0f, 30.0f, 40.0f); + + WebCore::FloatPoint p0(20.0f, 30.0f); + WebCore::FloatPoint p1(70.0f, 130.0f); + WebCore::FloatPoint p2(50.0f, 20.0f); + WebCore::FloatPoint p3(90.0f, 190.0f); + + rect.fitToPoints(p0, p1); + + EXPECT_FLOAT_EQ(20.0f, rect.x()); + EXPECT_FLOAT_EQ(70.0f, rect.maxX()); + EXPECT_FLOAT_EQ(30.0f, rect.y()); + EXPECT_FLOAT_EQ(130.0f, rect.maxY()); + + rect.fitToPoints(p0, p1, p2); + + EXPECT_FLOAT_EQ(20.0f, rect.x()); + EXPECT_FLOAT_EQ(70.0f, rect.maxX()); + EXPECT_FLOAT_EQ(20.0f, rect.y()); + EXPECT_FLOAT_EQ(130.0f, rect.maxY()); + + rect.fitToPoints(p0, p1, p2, p3); + + EXPECT_FLOAT_EQ(20.0f, rect.x()); + EXPECT_FLOAT_EQ(90.0f, rect.maxX()); + EXPECT_FLOAT_EQ(20.0f, rect.y()); + EXPECT_FLOAT_EQ(190.0f, rect.maxY()); +} + +static void checkCastRect(const WebCore::FloatRect& rect) +{ + EXPECT_FLOAT_EQ(10.0f, rect.x()); + EXPECT_FLOAT_EQ(40.0f, rect.maxX()); + EXPECT_FLOAT_EQ(20.0f, rect.y()); + EXPECT_FLOAT_EQ(60.0f, rect.maxY()); + EXPECT_FLOAT_EQ(30.0f, rect.width()); + EXPECT_FLOAT_EQ(40.0f, rect.height()); +} + +TEST(FloatRect, Casting) +{ + WebCore::FloatRect rect(10.0f, 20.0f, 30.0f, 40.0f); + +#if USE(CG) + CGRect cgRect = rect; + + EXPECT_FLOAT_EQ(10.0f, cgRect.origin.x); + EXPECT_FLOAT_EQ(20.0f, cgRect.origin.y); + EXPECT_FLOAT_EQ(30.0f, cgRect.size.width); + EXPECT_FLOAT_EQ(40.0f, cgRect.size.height); + + WebCore::FloatRect rectFromCGRect(cgRect); + + checkCastRect(rectFromCGRect); +#endif + +#if PLATFORM(WIN) + D2D1_RECT_F d2dRect = rect; + + EXPECT_FLOAT_EQ(10.0f, d2dRect.left); + EXPECT_FLOAT_EQ(20.0f, d2dRect.top); + EXPECT_FLOAT_EQ(40.0f, d2dRect.right); + EXPECT_FLOAT_EQ(60.0f, d2dRect.bottom); + + WebCore::FloatRect rectFromD2DRect(d2dRect); + + checkCastRect(rectFromD2DRect); +#endif +} + +static void checkAdditionResult1(const WebCore::FloatRect& rect) +{ + EXPECT_FLOAT_EQ(10.0f, rect.x()); + EXPECT_FLOAT_EQ(130.0f, rect.maxX()); + EXPECT_FLOAT_EQ(20.0f, rect.y()); + EXPECT_FLOAT_EQ(220.0f, rect.maxY()); + EXPECT_FLOAT_EQ(120.0f, rect.width()); + EXPECT_FLOAT_EQ(200.0f, rect.height()); +} + +static void checkAdditionResult2(const WebCore::FloatRect& rect) +{ + EXPECT_FLOAT_EQ(10.0f, rect.x()); + EXPECT_FLOAT_EQ(250.0f, rect.maxX()); + EXPECT_FLOAT_EQ(20.0f, rect.y()); + EXPECT_FLOAT_EQ(240.0f, rect.maxY()); + EXPECT_FLOAT_EQ(240.0f, rect.width()); + EXPECT_FLOAT_EQ(220.0f, rect.height()); +} + +TEST(FloatRect, Addition) +{ + WebCore::FloatRect rect(10.0f, 20.0f, 100.0f, 100.0f); + WebCore::FloatRect rightSide(0.0f, 0.0f, 20.0f, 100.0f); + WebCore::FloatRect bottom(0.0f, 0.0f, 120.0f, 20.0f); + + auto combined = rect + rightSide; + + checkAdditionResult1(combined); + + auto combined2 = combined + bottom; + + checkAdditionResult2(combined2); + + rect += rightSide; + rect += bottom; + + checkAdditionResult2(rect); +} + +TEST(FloatRect, Equality) +{ + WebCore::FloatRect rect(10.0f, 20.0f, 100.0f, 100.0f); + WebCore::FloatRect rect2(10.0f, 20.0f, 100.0f, 100.0f); + WebCore::FloatRect rightSide(110.0f, 20.0f, 20.0f, 100.0f); + + ASSERT_TRUE(rect == rect2); + ASSERT_FALSE(rect != rect2); + ASSERT_TRUE(rect != rightSide); + ASSERT_FALSE(rect == rightSide); +} + +TEST(FloatRect, InfiniteRect) +{ + WebCore::FloatRect infinite = WebCore::FloatRect::infiniteRect(); + + EXPECT_FLOAT_EQ(-std::numeric_limits<float>::max() / 2, infinite.x()); + EXPECT_FLOAT_EQ(-std::numeric_limits<float>::max() / 2, infinite.y()); + EXPECT_FLOAT_EQ(std::numeric_limits<float>::max(), infinite.width()); + EXPECT_FLOAT_EQ(std::numeric_limits<float>::max(), infinite.height()); + + // FIXME: We have an unusual representation for our infinite rect. + // WebCore::Float::infiniteRect is (negative infinity)/2 for the upper left corner, + // while CoreGraphics and D2D use (negative infinity). + +#if USE(CG) + CGRect cgInfiniteRect = CGRectInfinite; + +#if PLATFORM(WIN) + EXPECT_FLOAT_EQ(-std::numeric_limits<float>::max() / 2, cgInfiniteRect.origin.x); + EXPECT_FLOAT_EQ(-std::numeric_limits<float>::max() / 2, cgInfiniteRect.origin.y); + EXPECT_FLOAT_EQ(std::numeric_limits<float>::max(), cgInfiniteRect.size.width); + EXPECT_FLOAT_EQ(std::numeric_limits<float>::max(), cgInfiniteRect.size.height); +#else + EXPECT_FLOAT_EQ(-std::numeric_limits<float>::max(), cgInfiniteRect.origin.x); + EXPECT_FLOAT_EQ(-std::numeric_limits<float>::max(), cgInfiniteRect.origin.y); + EXPECT_FLOAT_EQ(std::numeric_limits<float>::max(), cgInfiniteRect.origin.x + cgInfiniteRect.size.width); + EXPECT_FLOAT_EQ(std::numeric_limits<float>::max(), cgInfiniteRect.origin.y + cgInfiniteRect.size.height); +#endif + // ASSERT_TRUE(infinite == cgInfiniteRect); +#endif + +#if PLATFORM(WIN) + D2D1_RECT_F d2dInfiniteRect = D2D1::InfiniteRect(); + + EXPECT_FLOAT_EQ(-std::numeric_limits<float>::max(), d2dInfiniteRect.left); + EXPECT_FLOAT_EQ(-std::numeric_limits<float>::max(), d2dInfiniteRect.top); + EXPECT_FLOAT_EQ(std::numeric_limits<float>::max(), d2dInfiniteRect.right); + EXPECT_FLOAT_EQ(std::numeric_limits<float>::max(), d2dInfiniteRect.bottom); + // ASSERT_TRUE(infinite == d2dInfiniteRect); +#endif +} + +TEST(FloatRect, EnclosingAndRounding) +{ + WebCore::FloatRect rect(10.0f, 20.0f, 1024.3f, 768.3f); + + auto enclosed = WebCore::encloseRectToDevicePixels(rect, 1.0f); + + EXPECT_FLOAT_EQ(10.0f, enclosed.x()); + EXPECT_FLOAT_EQ(20.0f, enclosed.y()); + EXPECT_FLOAT_EQ(1035.0f, enclosed.maxX()); + EXPECT_FLOAT_EQ(789.0f, enclosed.maxY()); + + auto enclosed2 = WebCore::encloseRectToDevicePixels(rect, 2.0f); + + EXPECT_FLOAT_EQ(10.0f, enclosed2.x()); + EXPECT_FLOAT_EQ(20.0f, enclosed2.y()); + EXPECT_FLOAT_EQ(1034.5f, enclosed2.maxX()); + EXPECT_FLOAT_EQ(788.5f, enclosed2.maxY()); +} + +TEST(FloatRect, EnclosingIntRect) +{ + WebCore::FloatRect rect(10.0f, 20.0f, 1024.3f, 768.6f); + + auto enclosed = WebCore::enclosingIntRect(rect); + + EXPECT_FLOAT_EQ(10, enclosed.x()); + EXPECT_FLOAT_EQ(20, enclosed.y()); + EXPECT_FLOAT_EQ(1035, enclosed.maxX()); + EXPECT_FLOAT_EQ(789, enclosed.maxY()); +} + +TEST(FloatRect, RoundedIntRect) +{ + WebCore::FloatRect rect(10.0f, 20.0f, 1024.3f, 768.6f); + + auto enclosed = WebCore::roundedIntRect(rect); + + EXPECT_FLOAT_EQ(10, enclosed.x()); + EXPECT_FLOAT_EQ(20, enclosed.y()); + EXPECT_FLOAT_EQ(1034, enclosed.maxX()); + EXPECT_FLOAT_EQ(789, enclosed.maxY()); +} + +} |