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Diffstat (limited to 'Source/WebKit2/UIProcess/Gamepad/UIGamepadProvider.h')
-rw-r--r-- | Source/WebKit2/UIProcess/Gamepad/UIGamepadProvider.h | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/Source/WebKit2/UIProcess/Gamepad/UIGamepadProvider.h b/Source/WebKit2/UIProcess/Gamepad/UIGamepadProvider.h new file mode 100644 index 000000000..e076c2f33 --- /dev/null +++ b/Source/WebKit2/UIProcess/Gamepad/UIGamepadProvider.h @@ -0,0 +1,95 @@ +/* + * Copyright (C) 2016 Apple Inc. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' + * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, + * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS + * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF + * THE POSSIBILITY OF SUCH DAMAGE. + */ + +#pragma once + +#if ENABLE(GAMEPAD) + +#include <WebCore/GamepadProviderClient.h> +#include <wtf/HashSet.h> +#include <wtf/NeverDestroyed.h> +#include <wtf/RunLoop.h> +#include <wtf/Vector.h> + +namespace WebKit { + +class UIGamepad; +class WebPageProxy; +class WebProcessPool; +class GamepadData; + +class UIGamepadProvider : public WebCore::GamepadProviderClient { +public: + static UIGamepadProvider& singleton(); + + void processPoolStartedUsingGamepads(WebProcessPool&); + void processPoolStoppedUsingGamepads(WebProcessPool&); + + void viewBecameActive(WebPageProxy&); + void viewBecameInactive(WebPageProxy&); + + Vector<GamepadData> gamepadStates() const; + +#if PLATFORM(COCOA) + static void setUsesGameControllerFramework(); +#endif + + Vector<GamepadData> snapshotGamepads(); + +private: + friend NeverDestroyed<UIGamepadProvider>; + UIGamepadProvider(); + ~UIGamepadProvider() final; + + void startMonitoringGamepads(); + void stopMonitoringGamepads(); + + void platformSetDefaultGamepadProvider(); + WebPageProxy* platformWebPageProxyForGamepadInput(); + void platformStopMonitoringInput(); + void platformStartMonitoringInput(); + + void setInitialConnectedGamepads(const Vector<WebCore::PlatformGamepad*>&) final; + void platformGamepadConnected(WebCore::PlatformGamepad&) final; + void platformGamepadDisconnected(WebCore::PlatformGamepad&) final; + void platformGamepadInputActivity(bool shouldMakeGamepadsVisible) final; + + void scheduleGamepadStateSync(); + void gamepadSyncTimerFired(); + + HashSet<WebProcessPool*> m_processPoolsUsingGamepads; + + Vector<std::unique_ptr<UIGamepad>> m_gamepads; + + RunLoop::Timer<UIGamepadProvider> m_gamepadSyncTimer; + + bool m_isMonitoringGamepads { false }; + bool m_hasInitialGamepads { false }; + bool m_shouldMakeGamepadsVisibleOnSync { false }; +}; + +} + +#endif // ENABLE(GAMEPAD) |