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Diffstat (limited to 'Source/WebKit2/UIProcess/Gamepad/UIGamepad.cpp')
-rw-r--r-- | Source/WebKit2/UIProcess/Gamepad/UIGamepad.cpp | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/Source/WebKit2/UIProcess/Gamepad/UIGamepad.cpp b/Source/WebKit2/UIProcess/Gamepad/UIGamepad.cpp new file mode 100644 index 000000000..5c0b320f8 --- /dev/null +++ b/Source/WebKit2/UIProcess/Gamepad/UIGamepad.cpp @@ -0,0 +1,73 @@ +/* + * Copyright (C) 2016 Apple Inc. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' + * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, + * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS + * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF + * THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include "config.h" +#include "UIGamepad.h" + +#if ENABLE(GAMEPAD) + +#include "GamepadData.h" +#include <WebCore/PlatformGamepad.h> + +using namespace WebCore; + +namespace WebKit { + +UIGamepad::UIGamepad(WebCore::PlatformGamepad& platformGamepad) + : m_index(platformGamepad.index()) + , m_id(platformGamepad.id()) + , m_lastUpdateTime(platformGamepad.lastUpdateTime()) +{ + m_axisValues.resize(platformGamepad.axisValues().size()); + m_buttonValues.resize(platformGamepad.buttonValues().size()); + + updateFromPlatformGamepad(platformGamepad); +} + +void UIGamepad::updateFromPlatformGamepad(WebCore::PlatformGamepad& platformGamepad) +{ + ASSERT(m_index == platformGamepad.index()); + ASSERT(m_axisValues.size() == platformGamepad.axisValues().size()); + ASSERT(m_buttonValues.size() == platformGamepad.buttonValues().size()); + + m_axisValues = platformGamepad.axisValues(); + m_buttonValues = platformGamepad.buttonValues(); + m_lastUpdateTime = platformGamepad.lastUpdateTime(); +} + +GamepadData UIGamepad::condensedGamepadData() const +{ + return { m_index, m_axisValues, m_buttonValues, m_lastUpdateTime }; +} + +GamepadData UIGamepad::fullGamepadData() const +{ + return { m_index, m_id, m_axisValues, m_buttonValues, m_lastUpdateTime }; +} + + +} + +#endif // ENABLE(GAMEPAD) |