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Diffstat (limited to 'Source/WebCore/testing/MockGamepadProvider.cpp')
-rw-r--r-- | Source/WebCore/testing/MockGamepadProvider.cpp | 155 |
1 files changed, 155 insertions, 0 deletions
diff --git a/Source/WebCore/testing/MockGamepadProvider.cpp b/Source/WebCore/testing/MockGamepadProvider.cpp new file mode 100644 index 000000000..ef21e5096 --- /dev/null +++ b/Source/WebCore/testing/MockGamepadProvider.cpp @@ -0,0 +1,155 @@ +/* + * Copyright (C) 2016 Apple Inc. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' + * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, + * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS + * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF + * THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include "config.h" +#include "MockGamepadProvider.h" + +#if ENABLE(GAMEPAD) + +#include "GamepadProviderClient.h" +#include "MockGamepad.h" +#include <wtf/MainThread.h> + +namespace WebCore { + +MockGamepadProvider& MockGamepadProvider::singleton() +{ + static NeverDestroyed<MockGamepadProvider> sharedProvider; + return sharedProvider; +} + +MockGamepadProvider::MockGamepadProvider() +{ +} + +void MockGamepadProvider::startMonitoringGamepads(GamepadProviderClient& client) +{ + ASSERT(!m_clients.contains(&client)); + m_clients.add(&client); +} + +void MockGamepadProvider::stopMonitoringGamepads(GamepadProviderClient& client) +{ + ASSERT(m_clients.contains(&client)); + m_clients.remove(&client); +} + +void MockGamepadProvider::setMockGamepadDetails(unsigned index, const String& gamepadID, unsigned axisCount, unsigned buttonCount) +{ + if (index >= m_mockGamepadVector.size()) + m_mockGamepadVector.resize(index + 1); + + if (m_mockGamepadVector[index]) + m_mockGamepadVector[index]->updateDetails(gamepadID, axisCount, buttonCount); + else + m_mockGamepadVector[index] = std::make_unique<MockGamepad>(index, gamepadID, axisCount, buttonCount); +} + +bool MockGamepadProvider::connectMockGamepad(unsigned index) +{ + if (index < m_connectedGamepadVector.size() && m_connectedGamepadVector[index]) { + LOG_ERROR("MockGamepadProvider: Attempt to connect a fake gamepad that is already connected (%u)", index); + return false; + } + + if (index >= m_mockGamepadVector.size() || !m_mockGamepadVector[index]) { + LOG_ERROR("MockGamepadProvider: Attempt to connect a fake gamepad that doesn't have details set(%u)", index); + return false; + } + + if (m_connectedGamepadVector.size() <= index) + m_connectedGamepadVector.reserveCapacity(index + 1); + + while (m_connectedGamepadVector.size() <= index) + m_connectedGamepadVector.uncheckedAppend(nullptr); + + m_connectedGamepadVector[index] = m_mockGamepadVector[index].get(); + + for (auto& client : m_clients) + client->platformGamepadConnected(*m_connectedGamepadVector[index]); + + return true; +} + +bool MockGamepadProvider::disconnectMockGamepad(unsigned index) +{ + if (index >= m_connectedGamepadVector.size() || !m_connectedGamepadVector[index]) { + LOG_ERROR("MockGamepadProvider: Attempt to disconnect a fake gamepad that is not connected (%u)", index); + return false; + } + if (m_connectedGamepadVector[index] != m_mockGamepadVector[index].get()) { + LOG_ERROR("MockGamepadProvider: Vectors of fake gamepads and connected gamepads have gotten out of sync"); + return false; + } + + m_connectedGamepadVector[index] = nullptr; + + for (auto& client : m_clients) + client->platformGamepadDisconnected(*m_mockGamepadVector[index]); + + return true; +} + +bool MockGamepadProvider::setMockGamepadAxisValue(unsigned index, unsigned axisIndex, double value) +{ + if (index >= m_mockGamepadVector.size() || !m_mockGamepadVector[index]) { + LOG_ERROR("MockGamepadProvider: Attempt to set axis value on a fake gamepad that doesn't exist (%u)", index); + return false; + } + + m_mockGamepadVector[index]->setAxisValue(axisIndex, value); + gamepadInputActivity(); + return true; +} + +bool MockGamepadProvider::setMockGamepadButtonValue(unsigned index, unsigned buttonIndex, double value) +{ + if (index >= m_mockGamepadVector.size() || !m_mockGamepadVector[index]) { + LOG_ERROR("MockGamepadProvider: Attempt to set button value on a fake gamepad that doesn't exist (%u)", index); + return false; + } + + m_mockGamepadVector[index]->setButtonValue(buttonIndex, value); + setShouldMakeGamepadsVisibile(); + gamepadInputActivity(); + return true; +} + +void MockGamepadProvider::gamepadInputActivity() +{ + if (!m_shouldScheduleActivityCallback) + return; + + m_shouldScheduleActivityCallback = false; + callOnMainThread([this]() { + dispatchPlatformGamepadInputActivity(); + + m_shouldScheduleActivityCallback = true; + }); +} + +} // namespace WebCore + +#endif // ENABLE(GAMEPAD) |