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+/*
+ * Copyright (C) 2004, 2005, 2008 Nikolas Zimmermann <zimmermann@kde.org>
+ * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#pragma once
+
+#include "FloatPoint.h"
+#include "SVGMatrixValue.h"
+
+namespace WebCore {
+
+class FloatSize;
+
+class SVGTransformValue {
+public:
+ enum SVGTransformType {
+ SVG_TRANSFORM_UNKNOWN = 0,
+ SVG_TRANSFORM_MATRIX = 1,
+ SVG_TRANSFORM_TRANSLATE = 2,
+ SVG_TRANSFORM_SCALE = 3,
+ SVG_TRANSFORM_ROTATE = 4,
+ SVG_TRANSFORM_SKEWX = 5,
+ SVG_TRANSFORM_SKEWY = 6
+ };
+
+ enum ConstructionMode {
+ ConstructIdentityTransform,
+ ConstructZeroTransform
+ };
+
+ SVGTransformValue();
+ SVGTransformValue(SVGTransformType, ConstructionMode = ConstructIdentityTransform);
+ explicit SVGTransformValue(const AffineTransform&);
+
+ SVGTransformType type() const { return m_type; }
+
+ SVGMatrixValue& svgMatrix() { return static_cast<SVGMatrixValue&>(m_matrix); }
+ AffineTransform matrix() const { return m_matrix; }
+ void updateSVGMatrix();
+
+ float angle() const { return m_angle; }
+ FloatPoint rotationCenter() const { return m_center; }
+
+ void setMatrix(const AffineTransform&);
+ void setTranslate(float tx, float ty);
+ void setScale(float sx, float sy);
+ void setRotate(float angle, float cx, float cy);
+ void setSkewX(float angle);
+ void setSkewY(float angle);
+
+ FloatPoint translate() const;
+ FloatSize scale() const;
+
+ bool isValid() const { return m_type != SVG_TRANSFORM_UNKNOWN; }
+ String valueAsString() const;
+
+ static const String& transformTypePrefixForParsing(SVGTransformType);
+
+private:
+ friend bool operator==(const SVGTransformValue&, const SVGTransformValue&);
+
+ SVGTransformType m_type { SVG_TRANSFORM_UNKNOWN };
+ float m_angle { 0 };
+ FloatPoint m_center;
+ AffineTransform m_matrix;
+};
+
+inline bool operator==(const SVGTransformValue& a, const SVGTransformValue& b)
+{
+ return a.m_type == b.m_type && a.m_angle == b.m_angle && a.m_matrix == b.m_matrix;
+}
+
+inline bool operator!=(const SVGTransformValue& a, const SVGTransformValue& b)
+{
+ return !(a == b);
+}
+
+} // namespace WebCore