diff options
Diffstat (limited to 'Source/WebCore/svg/SVGPathSegListBuilder.cpp')
-rw-r--r-- | Source/WebCore/svg/SVGPathSegListBuilder.cpp | 75 |
1 files changed, 25 insertions, 50 deletions
diff --git a/Source/WebCore/svg/SVGPathSegListBuilder.cpp b/Source/WebCore/svg/SVGPathSegListBuilder.cpp index d5346afbc..1558f808a 100644 --- a/Source/WebCore/svg/SVGPathSegListBuilder.cpp +++ b/Source/WebCore/svg/SVGPathSegListBuilder.cpp @@ -2,7 +2,7 @@ * Copyright (C) 2002, 2003 The Karbon Developers * Copyright (C) 2006 Alexander Kellett <lypanov@kde.org> * Copyright (C) 2006, 2007 Rob Buis <buis@kde.org> - * Copyright (C) 2007, 2009 Apple Inc. All rights reserved. + * Copyright (C) 2007, 2009, 2015 Apple Inc. All rights reserved. * Copyright (C) Research In Motion Limited 2010. All rights reserved. * * This library is free software; you can redistribute it and/or @@ -22,11 +22,8 @@ */ #include "config.h" - -#if ENABLE(SVG) #include "SVGPathSegListBuilder.h" -#include "ExceptionCode.h" #include "SVGPathElement.h" #include "SVGPathSegArcAbs.h" #include "SVGPathSegArcRel.h" @@ -45,116 +42,94 @@ #include "SVGPathSegLinetoRel.h" #include "SVGPathSegLinetoVerticalAbs.h" #include "SVGPathSegLinetoVerticalRel.h" -#include "SVGPathSegList.h" +#include "SVGPathSegListValues.h" #include "SVGPathSegMovetoAbs.h" #include "SVGPathSegMovetoRel.h" namespace WebCore { -SVGPathSegListBuilder::SVGPathSegListBuilder() - : m_pathElement(0) - , m_pathSegList(0) - , m_pathSegRole(PathSegUndefinedRole) +SVGPathSegListBuilder::SVGPathSegListBuilder(SVGPathElement& pathElement, SVGPathSegListValues& pathSegList, SVGPathSegRole role) + : m_pathElement(pathElement) + , m_pathSegList(pathSegList) + , m_pathSegRole(role) { } void SVGPathSegListBuilder::moveTo(const FloatPoint& targetPoint, bool, PathCoordinateMode mode) { - ASSERT(m_pathElement); - ASSERT(m_pathSegList); if (mode == AbsoluteCoordinates) - m_pathSegList->append(m_pathElement->createSVGPathSegMovetoAbs(targetPoint.x(), targetPoint.y(), m_pathSegRole)); + m_pathSegList.append(m_pathElement.createSVGPathSegMovetoAbs(targetPoint.x(), targetPoint.y(), m_pathSegRole)); else - m_pathSegList->append(m_pathElement->createSVGPathSegMovetoRel(targetPoint.x(), targetPoint.y(), m_pathSegRole)); + m_pathSegList.append(m_pathElement.createSVGPathSegMovetoRel(targetPoint.x(), targetPoint.y(), m_pathSegRole)); } void SVGPathSegListBuilder::lineTo(const FloatPoint& targetPoint, PathCoordinateMode mode) { - ASSERT(m_pathElement); - ASSERT(m_pathSegList); if (mode == AbsoluteCoordinates) - m_pathSegList->append(m_pathElement->createSVGPathSegLinetoAbs(targetPoint.x(), targetPoint.y(), m_pathSegRole)); + m_pathSegList.append(m_pathElement.createSVGPathSegLinetoAbs(targetPoint.x(), targetPoint.y(), m_pathSegRole)); else - m_pathSegList->append(m_pathElement->createSVGPathSegLinetoRel(targetPoint.x(), targetPoint.y(), m_pathSegRole)); + m_pathSegList.append(m_pathElement.createSVGPathSegLinetoRel(targetPoint.x(), targetPoint.y(), m_pathSegRole)); } void SVGPathSegListBuilder::lineToHorizontal(float x, PathCoordinateMode mode) { - ASSERT(m_pathElement); - ASSERT(m_pathSegList); if (mode == AbsoluteCoordinates) - m_pathSegList->append(m_pathElement->createSVGPathSegLinetoHorizontalAbs(x, m_pathSegRole)); + m_pathSegList.append(m_pathElement.createSVGPathSegLinetoHorizontalAbs(x, m_pathSegRole)); else - m_pathSegList->append(m_pathElement->createSVGPathSegLinetoHorizontalRel(x, m_pathSegRole)); + m_pathSegList.append(m_pathElement.createSVGPathSegLinetoHorizontalRel(x, m_pathSegRole)); } void SVGPathSegListBuilder::lineToVertical(float y, PathCoordinateMode mode) { - ASSERT(m_pathElement); - ASSERT(m_pathSegList); if (mode == AbsoluteCoordinates) - m_pathSegList->append(m_pathElement->createSVGPathSegLinetoVerticalAbs(y, m_pathSegRole)); + m_pathSegList.append(m_pathElement.createSVGPathSegLinetoVerticalAbs(y, m_pathSegRole)); else - m_pathSegList->append(m_pathElement->createSVGPathSegLinetoVerticalRel(y, m_pathSegRole)); + m_pathSegList.append(m_pathElement.createSVGPathSegLinetoVerticalRel(y, m_pathSegRole)); } void SVGPathSegListBuilder::curveToCubic(const FloatPoint& point1, const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode mode) { - ASSERT(m_pathElement); - ASSERT(m_pathSegList); if (mode == AbsoluteCoordinates) - m_pathSegList->append(m_pathElement->createSVGPathSegCurvetoCubicAbs(targetPoint.x(), targetPoint.y(), point1.x(), point1.y(), point2.x(), point2.y(), m_pathSegRole)); + m_pathSegList.append(m_pathElement.createSVGPathSegCurvetoCubicAbs(targetPoint.x(), targetPoint.y(), point1.x(), point1.y(), point2.x(), point2.y(), m_pathSegRole)); else - m_pathSegList->append(m_pathElement->createSVGPathSegCurvetoCubicRel(targetPoint.x(), targetPoint.y(), point1.x(), point1.y(), point2.x(), point2.y(), m_pathSegRole)); + m_pathSegList.append(m_pathElement.createSVGPathSegCurvetoCubicRel(targetPoint.x(), targetPoint.y(), point1.x(), point1.y(), point2.x(), point2.y(), m_pathSegRole)); } void SVGPathSegListBuilder::curveToCubicSmooth(const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode mode) { - ASSERT(m_pathElement); - ASSERT(m_pathSegList); if (mode == AbsoluteCoordinates) - m_pathSegList->append(m_pathElement->createSVGPathSegCurvetoCubicSmoothAbs(targetPoint.x(), targetPoint.y(), point2.x(), point2.y(), m_pathSegRole)); + m_pathSegList.append(m_pathElement.createSVGPathSegCurvetoCubicSmoothAbs(targetPoint.x(), targetPoint.y(), point2.x(), point2.y(), m_pathSegRole)); else - m_pathSegList->append(m_pathElement->createSVGPathSegCurvetoCubicSmoothRel(targetPoint.x(), targetPoint.y(), point2.x(), point2.y(), m_pathSegRole)); + m_pathSegList.append(m_pathElement.createSVGPathSegCurvetoCubicSmoothRel(targetPoint.x(), targetPoint.y(), point2.x(), point2.y(), m_pathSegRole)); } void SVGPathSegListBuilder::curveToQuadratic(const FloatPoint& point1, const FloatPoint& targetPoint, PathCoordinateMode mode) { - ASSERT(m_pathElement); - ASSERT(m_pathSegList); if (mode == AbsoluteCoordinates) - m_pathSegList->append(m_pathElement->createSVGPathSegCurvetoQuadraticAbs(targetPoint.x(), targetPoint.y(), point1.x(), point1.y(), m_pathSegRole)); + m_pathSegList.append(m_pathElement.createSVGPathSegCurvetoQuadraticAbs(targetPoint.x(), targetPoint.y(), point1.x(), point1.y(), m_pathSegRole)); else - m_pathSegList->append(m_pathElement->createSVGPathSegCurvetoQuadraticRel(targetPoint.x(), targetPoint.y(), point1.x(), point1.y(), m_pathSegRole)); + m_pathSegList.append(m_pathElement.createSVGPathSegCurvetoQuadraticRel(targetPoint.x(), targetPoint.y(), point1.x(), point1.y(), m_pathSegRole)); } void SVGPathSegListBuilder::curveToQuadraticSmooth(const FloatPoint& targetPoint, PathCoordinateMode mode) { - ASSERT(m_pathElement); - ASSERT(m_pathSegList); if (mode == AbsoluteCoordinates) - m_pathSegList->append(m_pathElement->createSVGPathSegCurvetoQuadraticSmoothAbs(targetPoint.x(), targetPoint.y(), m_pathSegRole)); + m_pathSegList.append(m_pathElement.createSVGPathSegCurvetoQuadraticSmoothAbs(targetPoint.x(), targetPoint.y(), m_pathSegRole)); else - m_pathSegList->append(m_pathElement->createSVGPathSegCurvetoQuadraticSmoothRel(targetPoint.x(), targetPoint.y(), m_pathSegRole)); + m_pathSegList.append(m_pathElement.createSVGPathSegCurvetoQuadraticSmoothRel(targetPoint.x(), targetPoint.y(), m_pathSegRole)); } void SVGPathSegListBuilder::arcTo(float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, const FloatPoint& targetPoint, PathCoordinateMode mode) { - ASSERT(m_pathElement); - ASSERT(m_pathSegList); if (mode == AbsoluteCoordinates) - m_pathSegList->append(m_pathElement->createSVGPathSegArcAbs(targetPoint.x(), targetPoint.y(), r1, r2, angle, largeArcFlag, sweepFlag, m_pathSegRole)); + m_pathSegList.append(m_pathElement.createSVGPathSegArcAbs(targetPoint.x(), targetPoint.y(), r1, r2, angle, largeArcFlag, sweepFlag, m_pathSegRole)); else - m_pathSegList->append(m_pathElement->createSVGPathSegArcRel(targetPoint.x(), targetPoint.y(), r1, r2, angle, largeArcFlag, sweepFlag, m_pathSegRole)); + m_pathSegList.append(m_pathElement.createSVGPathSegArcRel(targetPoint.x(), targetPoint.y(), r1, r2, angle, largeArcFlag, sweepFlag, m_pathSegRole)); } void SVGPathSegListBuilder::closePath() { - ASSERT(m_pathElement); - ASSERT(m_pathSegList); - m_pathSegList->append(m_pathElement->createSVGPathSegClosePath(m_pathSegRole)); + m_pathSegList.append(m_pathElement.createSVGPathSegClosePath(m_pathSegRole)); } } - -#endif // ENABLE(SVG) |