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path: root/Source/WebCore/svg/SVGPathSegListBuilder.cpp
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Diffstat (limited to 'Source/WebCore/svg/SVGPathSegListBuilder.cpp')
-rw-r--r--Source/WebCore/svg/SVGPathSegListBuilder.cpp75
1 files changed, 25 insertions, 50 deletions
diff --git a/Source/WebCore/svg/SVGPathSegListBuilder.cpp b/Source/WebCore/svg/SVGPathSegListBuilder.cpp
index d5346afbc..1558f808a 100644
--- a/Source/WebCore/svg/SVGPathSegListBuilder.cpp
+++ b/Source/WebCore/svg/SVGPathSegListBuilder.cpp
@@ -2,7 +2,7 @@
* Copyright (C) 2002, 2003 The Karbon Developers
* Copyright (C) 2006 Alexander Kellett <lypanov@kde.org>
* Copyright (C) 2006, 2007 Rob Buis <buis@kde.org>
- * Copyright (C) 2007, 2009 Apple Inc. All rights reserved.
+ * Copyright (C) 2007, 2009, 2015 Apple Inc. All rights reserved.
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
*
* This library is free software; you can redistribute it and/or
@@ -22,11 +22,8 @@
*/
#include "config.h"
-
-#if ENABLE(SVG)
#include "SVGPathSegListBuilder.h"
-#include "ExceptionCode.h"
#include "SVGPathElement.h"
#include "SVGPathSegArcAbs.h"
#include "SVGPathSegArcRel.h"
@@ -45,116 +42,94 @@
#include "SVGPathSegLinetoRel.h"
#include "SVGPathSegLinetoVerticalAbs.h"
#include "SVGPathSegLinetoVerticalRel.h"
-#include "SVGPathSegList.h"
+#include "SVGPathSegListValues.h"
#include "SVGPathSegMovetoAbs.h"
#include "SVGPathSegMovetoRel.h"
namespace WebCore {
-SVGPathSegListBuilder::SVGPathSegListBuilder()
- : m_pathElement(0)
- , m_pathSegList(0)
- , m_pathSegRole(PathSegUndefinedRole)
+SVGPathSegListBuilder::SVGPathSegListBuilder(SVGPathElement& pathElement, SVGPathSegListValues& pathSegList, SVGPathSegRole role)
+ : m_pathElement(pathElement)
+ , m_pathSegList(pathSegList)
+ , m_pathSegRole(role)
{
}
void SVGPathSegListBuilder::moveTo(const FloatPoint& targetPoint, bool, PathCoordinateMode mode)
{
- ASSERT(m_pathElement);
- ASSERT(m_pathSegList);
if (mode == AbsoluteCoordinates)
- m_pathSegList->append(m_pathElement->createSVGPathSegMovetoAbs(targetPoint.x(), targetPoint.y(), m_pathSegRole));
+ m_pathSegList.append(m_pathElement.createSVGPathSegMovetoAbs(targetPoint.x(), targetPoint.y(), m_pathSegRole));
else
- m_pathSegList->append(m_pathElement->createSVGPathSegMovetoRel(targetPoint.x(), targetPoint.y(), m_pathSegRole));
+ m_pathSegList.append(m_pathElement.createSVGPathSegMovetoRel(targetPoint.x(), targetPoint.y(), m_pathSegRole));
}
void SVGPathSegListBuilder::lineTo(const FloatPoint& targetPoint, PathCoordinateMode mode)
{
- ASSERT(m_pathElement);
- ASSERT(m_pathSegList);
if (mode == AbsoluteCoordinates)
- m_pathSegList->append(m_pathElement->createSVGPathSegLinetoAbs(targetPoint.x(), targetPoint.y(), m_pathSegRole));
+ m_pathSegList.append(m_pathElement.createSVGPathSegLinetoAbs(targetPoint.x(), targetPoint.y(), m_pathSegRole));
else
- m_pathSegList->append(m_pathElement->createSVGPathSegLinetoRel(targetPoint.x(), targetPoint.y(), m_pathSegRole));
+ m_pathSegList.append(m_pathElement.createSVGPathSegLinetoRel(targetPoint.x(), targetPoint.y(), m_pathSegRole));
}
void SVGPathSegListBuilder::lineToHorizontal(float x, PathCoordinateMode mode)
{
- ASSERT(m_pathElement);
- ASSERT(m_pathSegList);
if (mode == AbsoluteCoordinates)
- m_pathSegList->append(m_pathElement->createSVGPathSegLinetoHorizontalAbs(x, m_pathSegRole));
+ m_pathSegList.append(m_pathElement.createSVGPathSegLinetoHorizontalAbs(x, m_pathSegRole));
else
- m_pathSegList->append(m_pathElement->createSVGPathSegLinetoHorizontalRel(x, m_pathSegRole));
+ m_pathSegList.append(m_pathElement.createSVGPathSegLinetoHorizontalRel(x, m_pathSegRole));
}
void SVGPathSegListBuilder::lineToVertical(float y, PathCoordinateMode mode)
{
- ASSERT(m_pathElement);
- ASSERT(m_pathSegList);
if (mode == AbsoluteCoordinates)
- m_pathSegList->append(m_pathElement->createSVGPathSegLinetoVerticalAbs(y, m_pathSegRole));
+ m_pathSegList.append(m_pathElement.createSVGPathSegLinetoVerticalAbs(y, m_pathSegRole));
else
- m_pathSegList->append(m_pathElement->createSVGPathSegLinetoVerticalRel(y, m_pathSegRole));
+ m_pathSegList.append(m_pathElement.createSVGPathSegLinetoVerticalRel(y, m_pathSegRole));
}
void SVGPathSegListBuilder::curveToCubic(const FloatPoint& point1, const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode mode)
{
- ASSERT(m_pathElement);
- ASSERT(m_pathSegList);
if (mode == AbsoluteCoordinates)
- m_pathSegList->append(m_pathElement->createSVGPathSegCurvetoCubicAbs(targetPoint.x(), targetPoint.y(), point1.x(), point1.y(), point2.x(), point2.y(), m_pathSegRole));
+ m_pathSegList.append(m_pathElement.createSVGPathSegCurvetoCubicAbs(targetPoint.x(), targetPoint.y(), point1.x(), point1.y(), point2.x(), point2.y(), m_pathSegRole));
else
- m_pathSegList->append(m_pathElement->createSVGPathSegCurvetoCubicRel(targetPoint.x(), targetPoint.y(), point1.x(), point1.y(), point2.x(), point2.y(), m_pathSegRole));
+ m_pathSegList.append(m_pathElement.createSVGPathSegCurvetoCubicRel(targetPoint.x(), targetPoint.y(), point1.x(), point1.y(), point2.x(), point2.y(), m_pathSegRole));
}
void SVGPathSegListBuilder::curveToCubicSmooth(const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode mode)
{
- ASSERT(m_pathElement);
- ASSERT(m_pathSegList);
if (mode == AbsoluteCoordinates)
- m_pathSegList->append(m_pathElement->createSVGPathSegCurvetoCubicSmoothAbs(targetPoint.x(), targetPoint.y(), point2.x(), point2.y(), m_pathSegRole));
+ m_pathSegList.append(m_pathElement.createSVGPathSegCurvetoCubicSmoothAbs(targetPoint.x(), targetPoint.y(), point2.x(), point2.y(), m_pathSegRole));
else
- m_pathSegList->append(m_pathElement->createSVGPathSegCurvetoCubicSmoothRel(targetPoint.x(), targetPoint.y(), point2.x(), point2.y(), m_pathSegRole));
+ m_pathSegList.append(m_pathElement.createSVGPathSegCurvetoCubicSmoothRel(targetPoint.x(), targetPoint.y(), point2.x(), point2.y(), m_pathSegRole));
}
void SVGPathSegListBuilder::curveToQuadratic(const FloatPoint& point1, const FloatPoint& targetPoint, PathCoordinateMode mode)
{
- ASSERT(m_pathElement);
- ASSERT(m_pathSegList);
if (mode == AbsoluteCoordinates)
- m_pathSegList->append(m_pathElement->createSVGPathSegCurvetoQuadraticAbs(targetPoint.x(), targetPoint.y(), point1.x(), point1.y(), m_pathSegRole));
+ m_pathSegList.append(m_pathElement.createSVGPathSegCurvetoQuadraticAbs(targetPoint.x(), targetPoint.y(), point1.x(), point1.y(), m_pathSegRole));
else
- m_pathSegList->append(m_pathElement->createSVGPathSegCurvetoQuadraticRel(targetPoint.x(), targetPoint.y(), point1.x(), point1.y(), m_pathSegRole));
+ m_pathSegList.append(m_pathElement.createSVGPathSegCurvetoQuadraticRel(targetPoint.x(), targetPoint.y(), point1.x(), point1.y(), m_pathSegRole));
}
void SVGPathSegListBuilder::curveToQuadraticSmooth(const FloatPoint& targetPoint, PathCoordinateMode mode)
{
- ASSERT(m_pathElement);
- ASSERT(m_pathSegList);
if (mode == AbsoluteCoordinates)
- m_pathSegList->append(m_pathElement->createSVGPathSegCurvetoQuadraticSmoothAbs(targetPoint.x(), targetPoint.y(), m_pathSegRole));
+ m_pathSegList.append(m_pathElement.createSVGPathSegCurvetoQuadraticSmoothAbs(targetPoint.x(), targetPoint.y(), m_pathSegRole));
else
- m_pathSegList->append(m_pathElement->createSVGPathSegCurvetoQuadraticSmoothRel(targetPoint.x(), targetPoint.y(), m_pathSegRole));
+ m_pathSegList.append(m_pathElement.createSVGPathSegCurvetoQuadraticSmoothRel(targetPoint.x(), targetPoint.y(), m_pathSegRole));
}
void SVGPathSegListBuilder::arcTo(float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, const FloatPoint& targetPoint, PathCoordinateMode mode)
{
- ASSERT(m_pathElement);
- ASSERT(m_pathSegList);
if (mode == AbsoluteCoordinates)
- m_pathSegList->append(m_pathElement->createSVGPathSegArcAbs(targetPoint.x(), targetPoint.y(), r1, r2, angle, largeArcFlag, sweepFlag, m_pathSegRole));
+ m_pathSegList.append(m_pathElement.createSVGPathSegArcAbs(targetPoint.x(), targetPoint.y(), r1, r2, angle, largeArcFlag, sweepFlag, m_pathSegRole));
else
- m_pathSegList->append(m_pathElement->createSVGPathSegArcRel(targetPoint.x(), targetPoint.y(), r1, r2, angle, largeArcFlag, sweepFlag, m_pathSegRole));
+ m_pathSegList.append(m_pathElement.createSVGPathSegArcRel(targetPoint.x(), targetPoint.y(), r1, r2, angle, largeArcFlag, sweepFlag, m_pathSegRole));
}
void SVGPathSegListBuilder::closePath()
{
- ASSERT(m_pathElement);
- ASSERT(m_pathSegList);
- m_pathSegList->append(m_pathElement->createSVGPathSegClosePath(m_pathSegRole));
+ m_pathSegList.append(m_pathElement.createSVGPathSegClosePath(m_pathSegRole));
}
}
-
-#endif // ENABLE(SVG)