diff options
Diffstat (limited to 'Source/WebCore/rendering/svg/SVGRenderingContext.cpp')
-rw-r--r-- | Source/WebCore/rendering/svg/SVGRenderingContext.cpp | 232 |
1 files changed, 120 insertions, 112 deletions
diff --git a/Source/WebCore/rendering/svg/SVGRenderingContext.cpp b/Source/WebCore/rendering/svg/SVGRenderingContext.cpp index a0ad33016..67c55967b 100644 --- a/Source/WebCore/rendering/svg/SVGRenderingContext.cpp +++ b/Source/WebCore/rendering/svg/SVGRenderingContext.cpp @@ -23,25 +23,21 @@ */ #include "config.h" - -#if ENABLE(SVG) #include "SVGRenderingContext.h" #include "BasicShapes.h" #include "Frame.h" #include "FrameView.h" -#include "Page.h" #include "RenderLayer.h" #include "RenderSVGImage.h" #include "RenderSVGResourceClipper.h" #include "RenderSVGResourceFilter.h" #include "RenderSVGResourceMasker.h" #include "RenderView.h" +#include "SVGLengthContext.h" #include "SVGResources.h" #include "SVGResourcesCache.h" -static int kMaxImageBufferSize = 4096; - namespace WebCore { static inline bool isRenderingMaskImage(const RenderObject& object) @@ -57,23 +53,22 @@ SVGRenderingContext::~SVGRenderingContext() ASSERT(m_renderer && m_paintInfo); -#if ENABLE(FILTERS) if (m_renderingFlags & EndFilterLayer) { ASSERT(m_filter); - m_filter->postApplyResource(*m_renderer, m_paintInfo->context, ApplyToDefaultMode, 0, 0); - m_paintInfo->context = m_savedContext; + GraphicsContext* contextPtr = &m_paintInfo->context(); + m_filter->postApplyResource(*m_renderer, contextPtr, ApplyToDefaultMode, 0, 0); + m_paintInfo->setContext(*m_savedContext); m_paintInfo->rect = m_savedPaintRect; } -#endif if (m_renderingFlags & EndOpacityLayer) - m_paintInfo->context->endTransparencyLayer(); + m_paintInfo->context().endTransparencyLayer(); if (m_renderingFlags & EndShadowLayer) - m_paintInfo->context->endTransparencyLayer(); + m_paintInfo->context().endTransparencyLayer(); if (m_renderingFlags & RestoreGraphicsContext) - m_paintInfo->context->restore(); + m_paintInfo->context().restore(); } void SVGRenderingContext::prepareToRenderSVGContent(RenderElement& renderer, PaintInfo& paintInfo, NeedsGraphicsContextSave needsGraphicsContextSave) @@ -86,80 +81,115 @@ void SVGRenderingContext::prepareToRenderSVGContent(RenderElement& renderer, Pai m_renderer = &renderer; m_paintInfo = &paintInfo; -#if ENABLE(FILTERS) m_filter = 0; -#endif // We need to save / restore the context even if the initialization failed. if (needsGraphicsContextSave == SaveGraphicsContext) { - m_paintInfo->context->save(); + m_paintInfo->context().save(); m_renderingFlags |= RestoreGraphicsContext; } - RenderStyle& style = m_renderer->style(); + auto& style = m_renderer->style(); const SVGRenderStyle& svgStyle = style.svgStyle(); // Setup transparency layers before setting up SVG resources! bool isRenderingMask = isRenderingMaskImage(*m_renderer); - float opacity = isRenderingMask ? 1 : style.opacity(); + // RenderLayer takes care of root opacity. + float opacity = (renderer.isSVGRoot() || isRenderingMask) ? 1 : style.opacity(); const ShadowData* shadow = svgStyle.shadow(); - if (opacity < 1 || shadow) { + bool hasBlendMode = style.hasBlendMode(); + bool hasIsolation = style.hasIsolation(); + bool isolateMaskForBlending = false; + +#if ENABLE(CSS_COMPOSITING) + if (svgStyle.hasMasker() && is<SVGGraphicsElement>(downcast<SVGElement>(*renderer.element()))) { + SVGGraphicsElement& graphicsElement = downcast<SVGGraphicsElement>(*renderer.element()); + isolateMaskForBlending = graphicsElement.shouldIsolateBlending(); + } +#endif + + if (opacity < 1 || shadow || hasBlendMode || isolateMaskForBlending || hasIsolation) { FloatRect repaintRect = m_renderer->repaintRectInLocalCoordinates(); + m_paintInfo->context().clip(repaintRect); + + if (opacity < 1 || hasBlendMode || isolateMaskForBlending || hasIsolation) { + + if (hasBlendMode) + m_paintInfo->context().setCompositeOperation(m_paintInfo->context().compositeOperation(), style.blendMode()); + + m_paintInfo->context().beginTransparencyLayer(opacity); + + if (hasBlendMode) + m_paintInfo->context().setCompositeOperation(m_paintInfo->context().compositeOperation(), BlendModeNormal); - if (opacity < 1) { - m_paintInfo->context->clip(repaintRect); - m_paintInfo->context->beginTransparencyLayer(opacity); m_renderingFlags |= EndOpacityLayer; } if (shadow) { - m_paintInfo->context->clip(repaintRect); - m_paintInfo->context->setShadow(IntSize(roundToInt(shadow->x()), roundToInt(shadow->y())), shadow->radius(), shadow->color(), style.colorSpace()); - m_paintInfo->context->beginTransparencyLayer(1); + m_paintInfo->context().setShadow(IntSize(roundToInt(shadow->x()), roundToInt(shadow->y())), shadow->radius(), shadow->color()); + m_paintInfo->context().beginTransparencyLayer(1); m_renderingFlags |= EndShadowLayer; } } ClipPathOperation* clipPathOperation = style.clipPath(); - if (clipPathOperation && clipPathOperation->type() == ClipPathOperation::Shape) { - ShapeClipPathOperation* clipPath = static_cast<ShapeClipPathOperation*>(clipPathOperation); - m_paintInfo->context->clipPath(clipPath->pathForReferenceRect(renderer.objectBoundingBox()), clipPath->windRule()); + if (is<ShapeClipPathOperation>(clipPathOperation)) { + auto& clipPath = downcast<ShapeClipPathOperation>(*clipPathOperation); + FloatRect referenceBox; + if (clipPath.referenceBox() == Stroke) + // FIXME: strokeBoundingBox() takes dasharray into account but shouldn't. + referenceBox = renderer.strokeBoundingBox(); + else if (clipPath.referenceBox() == ViewBox && renderer.element()) { + FloatSize viewportSize; + SVGLengthContext(downcast<SVGElement>(renderer.element())).determineViewport(viewportSize); + referenceBox.setWidth(viewportSize.width()); + referenceBox.setHeight(viewportSize.height()); + } else + referenceBox = renderer.objectBoundingBox(); + m_paintInfo->context().clipPath(clipPath.pathForReferenceRect(referenceBox), clipPath.windRule()); } - SVGResources* resources = SVGResourcesCache::cachedResourcesForRenderObject(*m_renderer); + auto* resources = SVGResourcesCache::cachedResourcesForRenderer(*m_renderer); if (!resources) { -#if ENABLE(FILTERS) - if (svgStyle.hasFilter()) + if (style.hasReferenceFilterOnly()) return; -#endif + m_renderingFlags |= RenderingPrepared; return; } if (!isRenderingMask) { if (RenderSVGResourceMasker* masker = resources->masker()) { - if (!masker->applyResource(*m_renderer, style, m_paintInfo->context, ApplyToDefaultMode)) + GraphicsContext* contextPtr = &m_paintInfo->context(); + bool result = masker->applyResource(*m_renderer, style, contextPtr, ApplyToDefaultMode); + m_paintInfo->setContext(*contextPtr); + if (!result) return; } } RenderSVGResourceClipper* clipper = resources->clipper(); if (!clipPathOperation && clipper) { - if (!clipper->applyResource(*m_renderer, style, m_paintInfo->context, ApplyToDefaultMode)) + GraphicsContext* contextPtr = &m_paintInfo->context(); + bool result = clipper->applyResource(*m_renderer, style, contextPtr, ApplyToDefaultMode); + m_paintInfo->setContext(*contextPtr); + if (!result) return; } -#if ENABLE(FILTERS) if (!isRenderingMask) { m_filter = resources->filter(); if (m_filter) { - m_savedContext = m_paintInfo->context; + m_savedContext = &m_paintInfo->context(); m_savedPaintRect = m_paintInfo->rect; // Return with false here may mean that we don't need to draw the content // (because it was either drawn before or empty) but we still need to apply the filter. m_renderingFlags |= EndFilterLayer; - if (!m_filter->applyResource(*m_renderer, style, m_paintInfo->context, ApplyToDefaultMode)) + GraphicsContext* contextPtr = &m_paintInfo->context(); + bool result = m_filter->applyResource(*m_renderer, style, contextPtr, ApplyToDefaultMode); + m_paintInfo->setContext(*contextPtr); + if (!result) return; // Since we're caching the resulting bitmap and do not invalidate it on repaint rect @@ -169,45 +199,38 @@ void SVGRenderingContext::prepareToRenderSVGContent(RenderElement& renderer, Pai m_paintInfo->rect = IntRect(m_filter->drawingRegion(m_renderer)); } } -#endif m_renderingFlags |= RenderingPrepared; } static AffineTransform& currentContentTransformation() { - DEFINE_STATIC_LOCAL(AffineTransform, s_currentContentTransformation, ()); + static NeverDestroyed<AffineTransform> s_currentContentTransformation; return s_currentContentTransformation; } -float SVGRenderingContext::calculateScreenFontSizeScalingFactor(const RenderObject* renderer) +float SVGRenderingContext::calculateScreenFontSizeScalingFactor(const RenderObject& renderer) { - ASSERT(renderer); - - AffineTransform ctm; - calculateTransformationToOutermostCoordinateSystem(renderer, ctm); + AffineTransform ctm = calculateTransformationToOutermostCoordinateSystem(renderer); return narrowPrecisionToFloat(sqrt((pow(ctm.xScale(), 2) + pow(ctm.yScale(), 2)) / 2)); } -void SVGRenderingContext::calculateTransformationToOutermostCoordinateSystem(const RenderObject* renderer, AffineTransform& absoluteTransform) +AffineTransform SVGRenderingContext::calculateTransformationToOutermostCoordinateSystem(const RenderObject& renderer) { - ASSERT(renderer); - absoluteTransform = currentContentTransformation(); - - float deviceScaleFactor = 1; - if (Page* page = renderer->document().page()) - deviceScaleFactor = page->deviceScaleFactor(); + AffineTransform absoluteTransform = currentContentTransformation(); + float deviceScaleFactor = renderer.document().deviceScaleFactor(); // Walk up the render tree, accumulating SVG transforms. - while (renderer) { - absoluteTransform = renderer->localToParentTransform() * absoluteTransform; - if (renderer->isSVGRoot()) + const RenderObject* ancestor = &renderer; + while (ancestor) { + absoluteTransform = ancestor->localToParentTransform() * absoluteTransform; + if (ancestor->isSVGRoot()) break; - renderer = renderer->parent(); + ancestor = ancestor->parent(); } // Continue walking up the layer tree, accumulating CSS transforms. - RenderLayer* layer = renderer ? renderer->enclosingLayer() : 0; + RenderLayer* layer = ancestor ? ancestor->enclosingLayer() : nullptr; while (layer) { if (TransformationMatrix* layerTransform = layer->transform()) absoluteTransform = layerTransform->toAffineTransform() * absoluteTransform; @@ -220,61 +243,60 @@ void SVGRenderingContext::calculateTransformationToOutermostCoordinateSystem(con } absoluteTransform.scale(deviceScaleFactor); + return absoluteTransform; } -bool SVGRenderingContext::createImageBuffer(const FloatRect& targetRect, const AffineTransform& absoluteTransform, std::unique_ptr<ImageBuffer>& imageBuffer, ColorSpace colorSpace, RenderingMode renderingMode) +std::unique_ptr<ImageBuffer> SVGRenderingContext::createImageBuffer(const FloatRect& targetRect, const AffineTransform& absoluteTransform, ColorSpace colorSpace, RenderingMode renderingMode) { IntRect paintRect = calculateImageBufferRect(targetRect, absoluteTransform); // Don't create empty ImageBuffers. if (paintRect.isEmpty()) - return false; + return nullptr; - IntSize clampedSize = clampedAbsoluteSize(paintRect.size()); - std::unique_ptr<ImageBuffer> image = ImageBuffer::create(clampedSize, 1, colorSpace, renderingMode); - if (!image) - return false; + FloatSize scale; + FloatSize clampedSize = ImageBuffer::clampedSize(paintRect.size(), scale); - GraphicsContext* imageContext = image->context(); - ASSERT(imageContext); + auto imageBuffer = ImageBuffer::create(clampedSize, renderingMode, 1, colorSpace); + if (!imageBuffer) + return nullptr; - imageContext->scale(FloatSize(static_cast<float>(clampedSize.width()) / paintRect.width(), - static_cast<float>(clampedSize.height()) / paintRect.height())); - imageContext->translate(-paintRect.x(), -paintRect.y()); - imageContext->concatCTM(absoluteTransform); + AffineTransform transform; + transform.scale(scale).translate(-paintRect.location()).multiply(absoluteTransform); - imageBuffer = std::move(image); - return true; + GraphicsContext& imageContext = imageBuffer->context(); + imageContext.concatCTM(transform); + + return imageBuffer; } -bool SVGRenderingContext::createImageBufferForPattern(const FloatRect& absoluteTargetRect, const FloatRect& clampedAbsoluteTargetRect, std::unique_ptr<ImageBuffer>& imageBuffer, ColorSpace colorSpace, RenderingMode renderingMode) +std::unique_ptr<ImageBuffer> SVGRenderingContext::createImageBuffer(const FloatRect& targetRect, const FloatRect& clampedRect, ColorSpace colorSpace, RenderingMode renderingMode) { - IntSize imageSize(roundedIntSize(clampedAbsoluteTargetRect.size())); - IntSize unclampedImageSize(roundedIntSize(absoluteTargetRect.size())); + IntSize clampedSize = roundedIntSize(clampedRect.size()); + IntSize unclampedSize = roundedIntSize(targetRect.size()); // Don't create empty ImageBuffers. - if (imageSize.isEmpty()) - return false; + if (clampedSize.isEmpty()) + return nullptr; - std::unique_ptr<ImageBuffer> image = ImageBuffer::create(imageSize, 1, colorSpace, renderingMode); - if (!image) - return false; + auto imageBuffer = ImageBuffer::create(clampedSize, renderingMode, 1, colorSpace); + if (!imageBuffer) + return nullptr; - GraphicsContext* imageContext = image->context(); - ASSERT(imageContext); + GraphicsContext& imageContext = imageBuffer->context(); // Compensate rounding effects, as the absolute target rect is using floating-point numbers and the image buffer size is integer. - imageContext->scale(FloatSize(unclampedImageSize.width() / absoluteTargetRect.width(), unclampedImageSize.height() / absoluteTargetRect.height())); + imageContext.scale(FloatSize(unclampedSize.width() / targetRect.width(), unclampedSize.height() / targetRect.height())); - imageBuffer = std::move(image); - return true; + return imageBuffer; } void SVGRenderingContext::renderSubtreeToImageBuffer(ImageBuffer* image, RenderElement& item, const AffineTransform& subtreeContentTransformation) { ASSERT(image); - ASSERT(image->context()); - PaintInfo info(image->context(), IntRect::infiniteRect(), PaintPhaseForeground, PaintBehaviorNormal); + // Rendering into a buffer implies we're being used for masking, clipping, patterns or filters. In each of these + // cases we don't want to paint the selection. + PaintInfo info(image->context(), LayoutRect::infiniteRect(), PaintPhaseForeground, PaintBehaviorSkipSelectionHighlight); AffineTransform& contentTransformation = currentContentTransformation(); AffineTransform savedContentTransformation = contentTransformation; @@ -286,18 +308,18 @@ void SVGRenderingContext::renderSubtreeToImageBuffer(ImageBuffer* image, RenderE contentTransformation = savedContentTransformation; } -void SVGRenderingContext::clipToImageBuffer(GraphicsContext* context, const AffineTransform& absoluteTransform, const FloatRect& targetRect, std::unique_ptr<ImageBuffer>& imageBuffer, bool safeToClear) +void SVGRenderingContext::clipToImageBuffer(GraphicsContext& context, const AffineTransform& absoluteTransform, const FloatRect& targetRect, std::unique_ptr<ImageBuffer>& imageBuffer, bool safeToClear) { - ASSERT(context); - ASSERT(imageBuffer); + if (!imageBuffer) + return; FloatRect absoluteTargetRect = calculateImageBufferRect(targetRect, absoluteTransform); // The mask image has been created in the absolute coordinate space, as the image should not be scaled. // So the actual masking process has to be done in the absolute coordinate space as well. - context->concatCTM(absoluteTransform.inverse()); - context->clipToImageBuffer(imageBuffer.get(), absoluteTargetRect); - context->concatCTM(absoluteTransform); + context.concatCTM(absoluteTransform.inverse().value_or(AffineTransform())); + context.clipToImageBuffer(*imageBuffer, absoluteTargetRect); + context.concatCTM(absoluteTransform); // When nesting resources, with objectBoundingBox as content unit types, there's no use in caching the // resulting image buffer as the parent resource already caches the result. @@ -305,18 +327,6 @@ void SVGRenderingContext::clipToImageBuffer(GraphicsContext* context, const Affi imageBuffer.reset(); } -FloatRect SVGRenderingContext::clampedAbsoluteTargetRect(const FloatRect& absoluteTargetRect) -{ - const FloatSize maxImageBufferSize(kMaxImageBufferSize, kMaxImageBufferSize); - return FloatRect(absoluteTargetRect.location(), absoluteTargetRect.size().shrunkTo(maxImageBufferSize)); -} - -IntSize SVGRenderingContext::clampedAbsoluteSize(const IntSize& absoluteSize) -{ - const IntSize maxImageBufferSize(kMaxImageBufferSize, kMaxImageBufferSize); - return absoluteSize.shrunkTo(maxImageBufferSize); -} - void SVGRenderingContext::clear2DRotation(AffineTransform& transform) { AffineTransform::DecomposedType decomposition; @@ -328,12 +338,12 @@ void SVGRenderingContext::clear2DRotation(AffineTransform& transform) bool SVGRenderingContext::bufferForeground(std::unique_ptr<ImageBuffer>& imageBuffer) { ASSERT(m_paintInfo); - ASSERT(m_renderer->isSVGImage()); + ASSERT(is<RenderSVGImage>(*m_renderer)); FloatRect boundingBox = m_renderer->objectBoundingBox(); // Invalidate an existing buffer if the scale is not correct. if (imageBuffer) { - AffineTransform transform = m_paintInfo->context->getCTM(GraphicsContext::DefinitelyIncludeDeviceScale); + AffineTransform transform = m_paintInfo->context().getCTM(GraphicsContext::DefinitelyIncludeDeviceScale); IntSize expandedBoundingBox = expandedIntSize(boundingBox.size()); IntSize bufferSize(static_cast<int>(ceil(expandedBoundingBox.width() * transform.xScale())), static_cast<int>(ceil(expandedBoundingBox.height() * transform.yScale()))); if (bufferSize != imageBuffer->internalSize()) @@ -342,20 +352,18 @@ bool SVGRenderingContext::bufferForeground(std::unique_ptr<ImageBuffer>& imageBu // Create a new buffer and paint the foreground into it. if (!imageBuffer) { - if ((imageBuffer = m_paintInfo->context->createCompatibleBuffer(expandedIntSize(boundingBox.size()), true))) { - GraphicsContext* bufferedRenderingContext = imageBuffer->context(); - bufferedRenderingContext->translate(-boundingBox.x(), -boundingBox.y()); + if ((imageBuffer = ImageBuffer::createCompatibleBuffer(expandedIntSize(boundingBox.size()), ColorSpaceSRGB, m_paintInfo->context()))) { + GraphicsContext& bufferedRenderingContext = imageBuffer->context(); + bufferedRenderingContext.translate(-boundingBox.x(), -boundingBox.y()); PaintInfo bufferedInfo(*m_paintInfo); - bufferedInfo.context = bufferedRenderingContext; - toRenderSVGImage(m_renderer)->paintForeground(bufferedInfo); + bufferedInfo.setContext(bufferedRenderingContext); + downcast<RenderSVGImage>(*m_renderer).paintForeground(bufferedInfo); } else return false; } - m_paintInfo->context->drawImageBuffer(imageBuffer.get(), ColorSpaceDeviceRGB, boundingBox); + m_paintInfo->context().drawImageBuffer(*imageBuffer, boundingBox); return true; } } - -#endif |