diff options
Diffstat (limited to 'Source/WebCore/rendering/RenderTheme.h')
-rw-r--r-- | Source/WebCore/rendering/RenderTheme.h | 320 |
1 files changed, 172 insertions, 148 deletions
diff --git a/Source/WebCore/rendering/RenderTheme.h b/Source/WebCore/rendering/RenderTheme.h index 2b7fa153c..122271e7d 100644 --- a/Source/WebCore/rendering/RenderTheme.h +++ b/Source/WebCore/rendering/RenderTheme.h @@ -1,7 +1,7 @@ /* * This file is part of the theme implementation for form controls in WebCore. * - * Copyright (C) 2005, 2006, 2007, 2008, 2009, 2010, 2012 Apple Computer, Inc. + * Copyright (C) 2005, 2006, 2007, 2008, 2009, 2010, 2012 Apple Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public @@ -20,17 +20,20 @@ * */ -#ifndef RenderTheme_h -#define RenderTheme_h +#pragma once +#include "BorderData.h" +#include "ControlStates.h" +#include "FillLayer.h" #if USE(NEW_THEME) #include "Theme.h" #else #include "ThemeTypes.h" #endif -#include "RenderObject.h" +#include "PaintInfo.h" +#include "PopupMenuStyle.h" #include "ScrollTypes.h" -#include <wtf/PassRefPtr.h> +#include <wtf/Ref.h> #include <wtf/RefCounted.h> namespace WebCore { @@ -40,15 +43,16 @@ class Element; class FileList; class HTMLInputElement; class Icon; +class Page; class PopupMenu; +class RenderAttachment; +class RenderBox; class RenderMenuList; -#if ENABLE(METER_ELEMENT) class RenderMeter; -#endif -#if ENABLE(PROGRESS_ELEMENT) +class RenderObject; class RenderProgress; -#endif class RenderSnapshottedPlugIn; +class StyleResolver; class RenderTheme : public RefCounted<RenderTheme> { protected: @@ -60,27 +64,29 @@ public: // This function is to be implemented in your platform-specific theme implementation to hand back the // appropriate platform theme. When the theme is needed in non-page dependent code, a default theme is // used as fallback, which is returned for a nulled page, so the platform code needs to account for this. - static PassRefPtr<RenderTheme> themeForPage(Page* page); + static Ref<RenderTheme> themeForPage(Page*); // When the theme is needed in non-page dependent code, the defaultTheme() is used as fallback. - static inline PassRefPtr<RenderTheme> defaultTheme() + static inline Ref<RenderTheme> defaultTheme() { - return themeForPage(0); + return themeForPage(nullptr); }; + virtual void purgeCaches() { } + // This method is called whenever style has been computed for an element and the appearance // property has been set to a value other than "none". The theme should map in all of the appropriate // metrics and defaults given the contents of the style. This includes sophisticated operations like // selection of control size based off the font, the disabling of appearance when certain other properties like // "border" are set, or if the appearance is not supported by the theme. - void adjustStyle(StyleResolver&, RenderStyle&, Element*, bool UAHasAppearance, const BorderData&, const FillLayer&, const Color& backgroundColor); + void adjustStyle(StyleResolver&, RenderStyle&, const Element*, bool UAHasAppearance, const BorderData&, const FillLayer&, const Color& backgroundColor); // This method is called to paint the widget as a background of the RenderObject. A widget's foreground, e.g., the // text of a button, is always rendered by the engine itself. The boolean return value indicates // whether the CSS border/background should also be painted. - bool paint(RenderObject*, const PaintInfo&, const IntRect&); - bool paintBorderOnly(RenderObject*, const PaintInfo&, const IntRect&); - bool paintDecorations(RenderObject*, const PaintInfo&, const IntRect&); + bool paint(const RenderBox&, ControlStates&, const PaintInfo&, const LayoutRect&); + bool paintBorderOnly(const RenderBox&, const PaintInfo&, const LayoutRect&); + bool paintDecorations(const RenderBox&, const PaintInfo&, const LayoutRect&); // The remaining methods should be implemented by the platform-specific portion of the theme, e.g., // RenderThemeMac.cpp for Mac OS X. @@ -92,48 +98,53 @@ public: virtual String extraPlugInsStyleSheet() { return String(); } #if ENABLE(VIDEO) virtual String mediaControlsStyleSheet() { return String(); } + virtual String modernMediaControlsStyleSheet() { return String(); } virtual String extraMediaControlsStyleSheet() { return String(); } - virtual String mediaControlsScript() { return String() ; } + virtual String mediaControlsScript() { return String(); } + virtual String mediaControlsBase64StringForIconAndPlatform(const String&, const String&) { return String(); } #endif #if ENABLE(FULLSCREEN_API) virtual String extraFullScreenStyleSheet() { return String(); } #endif +#if ENABLE(SERVICE_CONTROLS) + virtual String imageControlsStyleSheet() const { return String(); } +#endif // A method to obtain the baseline position for a "leaf" control. This will only be used if a baseline // position cannot be determined by examining child content. Checkboxes and radio buttons are examples of // controls that need to do this. - virtual int baselinePosition(const RenderObject*) const; + virtual int baselinePosition(const RenderBox&) const; // A method for asking if a control is a container or not. Leaf controls have to have some special behavior (like // the baseline position API above). bool isControlContainer(ControlPart) const; // A method asking if the control changes its tint when the window has focus or not. - virtual bool controlSupportsTints(const RenderObject*) const { return false; } + virtual bool controlSupportsTints(const RenderObject&) const { return false; } // Whether or not the control has been styled enough by the author to disable the native appearance. - virtual bool isControlStyled(const RenderStyle*, const BorderData&, const FillLayer&, const Color& backgroundColor) const; + virtual bool isControlStyled(const RenderStyle&, const BorderData&, const FillLayer&, const Color& backgroundColor) const; // A general method asking if any control tinting is supported at all. virtual bool supportsControlTints() const { return false; } // Some controls may spill out of their containers (e.g., the check on an OS X checkbox). When these controls repaint, // the theme needs to communicate this inflated rect to the engine so that it can invalidate the whole control. - virtual void adjustRepaintRect(const RenderObject*, IntRect&); + virtual void adjustRepaintRect(const RenderObject&, FloatRect&); // This method is called whenever a relevant state changes on a particular themed object, e.g., the mouse becomes pressed // or a control becomes disabled. - virtual bool stateChanged(RenderObject*, ControlState) const; + virtual bool stateChanged(const RenderObject&, ControlStates::States) const; // This method is called whenever the theme changes on the system in order to flush cached resources from the // old theme. virtual void themeChanged() { } // A method asking if the theme is able to draw the focus ring. - virtual bool supportsFocusRing(const RenderStyle*) const; + virtual bool supportsFocusRing(const RenderStyle&) const; // A method asking if the theme's controls actually care about redrawing when hovered. - virtual bool supportsHover(const RenderStyle*) const { return false; } + virtual bool supportsHover(const RenderStyle&) const { return false; } // A method asking if the platform is able to show datalist suggestions for a given input type. virtual bool supportsDataListUI(const AtomicString&) const { return false; } @@ -159,40 +170,35 @@ public: static Color focusRingColor(); virtual Color platformFocusRingColor() const { return Color(0, 0, 0); } static void setCustomFocusRingColor(const Color&); + static float platformFocusRingWidth() { return 3; } + static float platformFocusRingOffset(float outlineWidth) { return std::max<float>(outlineWidth - platformFocusRingWidth(), 0); } #if ENABLE(TOUCH_EVENTS) static Color tapHighlightColor(); - virtual Color platformTapHighlightColor() const { return RenderTheme::defaultTapHighlightColor; } + virtual Color platformTapHighlightColor() const; #endif virtual void platformColorsDidChange(); virtual double caretBlinkInterval() const { return 0.5; } // System fonts and colors for CSS. - virtual void systemFont(CSSValueID, FontDescription&) const = 0; + void systemFont(CSSValueID, FontCascadeDescription&) const; virtual Color systemColor(CSSValueID) const; - virtual int minimumMenuListSize(RenderStyle*) const { return 0; } + virtual int minimumMenuListSize(const RenderStyle&) const { return 0; } - virtual void adjustSliderThumbSize(RenderStyle*, Element*) const; + virtual void adjustSliderThumbSize(RenderStyle&, const Element*) const; - virtual int popupInternalPaddingLeft(RenderStyle*) const { return 0; } - virtual int popupInternalPaddingRight(RenderStyle*) const { return 0; } - virtual int popupInternalPaddingTop(RenderStyle*) const { return 0; } - virtual int popupInternalPaddingBottom(RenderStyle*) const { return 0; } + virtual LengthBox popupInternalPaddingBox(const RenderStyle&) const { return { 0, 0, 0, 0 }; } virtual bool popupOptionSupportsTextIndent() const { return false; } + virtual PopupMenuStyle::PopupMenuSize popupMenuSize(const RenderStyle&, IntRect&) const { return PopupMenuStyle::PopupMenuSizeNormal; } virtual ScrollbarControlSize scrollbarControlSizeForPart(ControlPart) { return RegularScrollbar; } - // Method for painting the caps lock indicator - virtual bool paintCapsLockIndicator(RenderObject*, const PaintInfo&, const IntRect&) { return 0; }; - -#if ENABLE(PROGRESS_ELEMENT) // Returns the repeat interval of the animation for the progress bar. - virtual double animationRepeatIntervalForProgressBar(RenderProgress*) const; + virtual double animationRepeatIntervalForProgressBar(RenderProgress&) const; // Returns the duration of the animation for the progress bar. - virtual double animationDurationForProgressBar(RenderProgress*) const; - virtual IntRect progressBarRectForBounds(const RenderObject*, const IntRect&) const; -#endif + virtual double animationDurationForProgressBar(RenderProgress&) const; + virtual IntRect progressBarRectForBounds(const RenderObject&, const IntRect&) const; #if ENABLE(VIDEO) // Media controls @@ -208,11 +214,11 @@ public: virtual String formatMediaControlsRemainingTime(float currentTime, float duration) const; // Returns the media volume slider container's offset from the mute button. - virtual IntPoint volumeSliderOffsetFromMuteButton(RenderBox*, const IntSize&) const; + virtual LayoutPoint volumeSliderOffsetFromMuteButton(const RenderBox&, const LayoutSize&) const; #endif #if ENABLE(METER_ELEMENT) - virtual IntSize meterSizeForBounds(const RenderMeter*, const IntRect&) const; + virtual IntSize meterSizeForBounds(const RenderMeter&, const IntRect&) const; virtual bool supportsMeter(ControlPart) const; #endif @@ -224,11 +230,11 @@ public: virtual IntSize sliderTickSize() const = 0; // Returns the distance of slider tick origin from the slider track center. virtual int sliderTickOffsetFromTrackCenter() const = 0; - void paintSliderTicks(RenderObject*, const PaintInfo&, const IntRect&); + void paintSliderTicks(const RenderObject&, const PaintInfo&, const IntRect&); #endif - virtual bool shouldShowPlaceholderWhenFocused() const { return false; } - virtual bool shouldHaveSpinButton(HTMLInputElement*) const; + virtual bool shouldHaveSpinButton(const HTMLInputElement&) const; + virtual bool shouldHaveCapsLockIndicator(const HTMLInputElement&) const; // Functions for <select> elements. virtual bool delegatesMenuListRendering() const { return false; } @@ -236,12 +242,28 @@ public: virtual bool popsMenuBySpaceOrReturn() const { return false; } virtual String fileListDefaultLabel(bool multipleFilesAllowed) const; - virtual String fileListNameForWidth(const FileList*, const Font&, int width, bool multipleFilesAllowed) const; + virtual String fileListNameForWidth(const FileList*, const FontCascade&, int width, bool multipleFilesAllowed) const; enum FileUploadDecorations { SingleFile, MultipleFiles }; - virtual bool paintFileUploadIconDecorations(RenderObject* /*inputRenderer*/, RenderObject* /*buttonRenderer*/, const PaintInfo&, const IntRect&, Icon*, FileUploadDecorations) { return true; } + virtual bool paintFileUploadIconDecorations(const RenderObject& /*inputRenderer*/, const RenderObject& /*buttonRenderer*/, const PaintInfo&, const IntRect&, Icon*, FileUploadDecorations) { return true; } + +#if ENABLE(SERVICE_CONTROLS) + virtual IntSize imageControlsButtonSize(const RenderObject&) const { return IntSize(); } + virtual IntSize imageControlsButtonPositionOffset() const { return IntSize(); } +#endif + +#if ENABLE(ATTACHMENT_ELEMENT) + virtual LayoutSize attachmentIntrinsicSize(const RenderAttachment&) const { return LayoutSize(); } + virtual int attachmentBaseline(const RenderAttachment&) const { return -1; } +#endif + + enum class InnerSpinButtonLayout { Vertical, HorizontalUpLeft, HorizontalUpRight }; + virtual InnerSpinButtonLayout innerSpinButtonLayout(const RenderObject&) const { return InnerSpinButtonLayout::Vertical; } protected: + virtual FontCascadeDescription& cachedSystemFontDescription(CSSValueID systemFontID) const; + virtual void updateCachedSystemFontDescription(CSSValueID systemFontID, FontCascadeDescription&) const = 0; + // The platform selection color. virtual Color platformActiveSelectionBackgroundColor() const; virtual Color platformInactiveSelectionBackgroundColor() const; @@ -258,119 +280,129 @@ protected: #if !USE(NEW_THEME) // Methods for each appearance value. - virtual void adjustCheckboxStyle(StyleResolver*, RenderStyle*, Element*) const; - virtual bool paintCheckbox(RenderObject*, const PaintInfo&, const IntRect&) { return true; } - virtual void setCheckboxSize(RenderStyle*) const { } + virtual void adjustCheckboxStyle(StyleResolver&, RenderStyle&, const Element*) const; + virtual bool paintCheckbox(const RenderObject&, const PaintInfo&, const IntRect&) { return true; } + virtual void setCheckboxSize(RenderStyle&) const { } - virtual void adjustRadioStyle(StyleResolver*, RenderStyle*, Element*) const; - virtual bool paintRadio(RenderObject*, const PaintInfo&, const IntRect&) { return true; } - virtual void setRadioSize(RenderStyle*) const { } + virtual void adjustRadioStyle(StyleResolver&, RenderStyle&, const Element*) const; + virtual bool paintRadio(const RenderObject&, const PaintInfo&, const IntRect&) { return true; } + virtual void setRadioSize(RenderStyle&) const { } - virtual void adjustButtonStyle(StyleResolver*, RenderStyle*, Element*) const; - virtual bool paintButton(RenderObject*, const PaintInfo&, const IntRect&) { return true; } - virtual void setButtonSize(RenderStyle*) const { } + virtual void adjustButtonStyle(StyleResolver&, RenderStyle&, const Element*) const; + virtual bool paintButton(const RenderObject&, const PaintInfo&, const IntRect&) { return true; } + virtual void setButtonSize(RenderStyle&) const { } - virtual void adjustInnerSpinButtonStyle(StyleResolver*, RenderStyle*, Element*) const; - virtual bool paintInnerSpinButton(RenderObject*, const PaintInfo&, const IntRect&) { return true; } + virtual void adjustInnerSpinButtonStyle(StyleResolver&, RenderStyle&, const Element*) const; + virtual bool paintInnerSpinButton(const RenderObject&, const PaintInfo&, const IntRect&) { return true; } #endif - virtual bool paintCheckboxDecorations(RenderObject*, const PaintInfo&, const IntRect&) { return true; } - virtual bool paintRadioDecorations(RenderObject*, const PaintInfo&, const IntRect&) { return true; } - virtual bool paintButtonDecorations(RenderObject*, const PaintInfo&, const IntRect&) { return true; } + virtual bool paintCheckboxDecorations(const RenderObject&, const PaintInfo&, const IntRect&) { return true; } + virtual bool paintRadioDecorations(const RenderObject&, const PaintInfo&, const IntRect&) { return true; } + virtual bool paintButtonDecorations(const RenderObject&, const PaintInfo&, const IntRect&) { return true; } - virtual void adjustTextFieldStyle(StyleResolver*, RenderStyle*, Element*) const; - virtual bool paintTextField(RenderObject*, const PaintInfo&, const IntRect&) { return true; } - virtual bool paintTextFieldDecorations(RenderObject*, const PaintInfo&, const IntRect&) { return true; } + virtual void adjustTextFieldStyle(StyleResolver&, RenderStyle&, const Element*) const; + virtual bool paintTextField(const RenderObject&, const PaintInfo&, const FloatRect&) { return true; } + virtual bool paintTextFieldDecorations(const RenderObject&, const PaintInfo&, const FloatRect&) { return true; } - virtual void adjustTextAreaStyle(StyleResolver*, RenderStyle*, Element*) const; - virtual bool paintTextArea(RenderObject*, const PaintInfo&, const IntRect&) { return true; } - virtual bool paintTextAreaDecorations(RenderObject*, const PaintInfo&, const IntRect&) { return true; } + virtual void adjustTextAreaStyle(StyleResolver&, RenderStyle&, const Element*) const; + virtual bool paintTextArea(const RenderObject&, const PaintInfo&, const FloatRect&) { return true; } + virtual bool paintTextAreaDecorations(const RenderObject&, const PaintInfo&, const FloatRect&) { return true; } - virtual void adjustMenuListStyle(StyleResolver*, RenderStyle*, Element*) const; - virtual bool paintMenuList(RenderObject*, const PaintInfo&, const IntRect&) { return true; } - virtual bool paintMenuListDecorations(RenderObject*, const PaintInfo&, const IntRect&) { return true; } + virtual void adjustMenuListStyle(StyleResolver&, RenderStyle&, const Element*) const; + virtual bool paintMenuList(const RenderObject&, const PaintInfo&, const FloatRect&) { return true; } + virtual bool paintMenuListDecorations(const RenderObject&, const PaintInfo&, const IntRect&) { return true; } - virtual void adjustMenuListButtonStyle(StyleResolver*, RenderStyle*, Element*) const; - virtual bool paintMenuListButtonDecorations(RenderObject*, const PaintInfo&, const IntRect&) { return true; } + virtual void adjustMenuListButtonStyle(StyleResolver&, RenderStyle&, const Element*) const; + virtual bool paintMenuListButtonDecorations(const RenderBox&, const PaintInfo&, const FloatRect&) { return true; } - virtual bool paintPushButtonDecorations(RenderObject*, const PaintInfo&, const IntRect&) { return true; } - virtual bool paintSquareButtonDecorations(RenderObject*, const PaintInfo&, const IntRect&) { return true; } + virtual bool paintPushButtonDecorations(const RenderObject&, const PaintInfo&, const IntRect&) { return true; } + virtual bool paintSquareButtonDecorations(const RenderObject&, const PaintInfo&, const IntRect&) { return true; } #if ENABLE(METER_ELEMENT) - virtual void adjustMeterStyle(StyleResolver*, RenderStyle*, Element*) const; - virtual bool paintMeter(RenderObject*, const PaintInfo&, const IntRect&); + virtual void adjustMeterStyle(StyleResolver&, RenderStyle&, const Element*) const; + virtual bool paintMeter(const RenderObject&, const PaintInfo&, const IntRect&); #endif -#if ENABLE(PROGRESS_ELEMENT) - virtual void adjustProgressBarStyle(StyleResolver*, RenderStyle*, Element*) const; - virtual bool paintProgressBar(RenderObject*, const PaintInfo&, const IntRect&) { return true; } + virtual void adjustCapsLockIndicatorStyle(StyleResolver&, RenderStyle&, const Element*) const; + virtual bool paintCapsLockIndicator(const RenderObject&, const PaintInfo&, const IntRect&); + +#if ENABLE(APPLE_PAY) + virtual void adjustApplePayButtonStyle(StyleResolver&, RenderStyle&, const Element*) const { } + virtual bool paintApplePayButton(const RenderObject&, const PaintInfo&, const IntRect&) { return true; } #endif -#if ENABLE(INPUT_SPEECH) - virtual void adjustInputFieldSpeechButtonStyle(StyleResolver*, RenderStyle*, Element*) const; - virtual bool paintInputFieldSpeechButton(RenderObject*, const PaintInfo&, const IntRect&); +#if ENABLE(ATTACHMENT_ELEMENT) + virtual void adjustAttachmentStyle(StyleResolver&, RenderStyle&, const Element*) const; + virtual bool paintAttachment(const RenderObject&, const PaintInfo&, const IntRect&); #endif - virtual void adjustSliderTrackStyle(StyleResolver*, RenderStyle*, Element*) const; - virtual bool paintSliderTrack(RenderObject*, const PaintInfo&, const IntRect&) { return true; } - - virtual void adjustSliderThumbStyle(StyleResolver*, RenderStyle*, Element*) const; - virtual bool paintSliderThumb(RenderObject*, const PaintInfo&, const IntRect&) { return true; } - virtual bool paintSliderThumbDecorations(RenderObject*, const PaintInfo&, const IntRect&) { return true; } - - virtual void adjustSearchFieldStyle(StyleResolver*, RenderStyle*, Element*) const; - virtual bool paintSearchField(RenderObject*, const PaintInfo&, const IntRect&) { return true; } - virtual bool paintSearchFieldDecorations(RenderObject*, const PaintInfo&, const IntRect&) { return true; } - - virtual void adjustSearchFieldCancelButtonStyle(StyleResolver*, RenderStyle*, Element*) const; - virtual bool paintSearchFieldCancelButton(RenderObject*, const PaintInfo&, const IntRect&) { return true; } - - virtual void adjustSearchFieldDecorationPartStyle(StyleResolver*, RenderStyle*, Element*) const; - virtual bool paintSearchFieldDecorationPart(RenderObject*, const PaintInfo&, const IntRect&) { return true; } - - virtual void adjustSearchFieldResultsDecorationPartStyle(StyleResolver*, RenderStyle*, Element*) const; - virtual bool paintSearchFieldResultsDecorationPart(RenderObject*, const PaintInfo&, const IntRect&) { return true; } - - virtual void adjustSearchFieldResultsButtonStyle(StyleResolver*, RenderStyle*, Element*) const; - virtual bool paintSearchFieldResultsButton(RenderObject*, const PaintInfo&, const IntRect&) { return true; } - - virtual void adjustMediaControlStyle(StyleResolver*, RenderStyle*, Element*) const; - virtual bool paintMediaFullscreenButton(RenderObject*, const PaintInfo&, const IntRect&) { return true; } - virtual bool paintMediaPlayButton(RenderObject*, const PaintInfo&, const IntRect&) { return true; } - virtual bool paintMediaOverlayPlayButton(RenderObject*, const PaintInfo&, const IntRect&) { return true; } - virtual bool paintMediaMuteButton(RenderObject*, const PaintInfo&, const IntRect&) { return true; } - virtual bool paintMediaSeekBackButton(RenderObject*, const PaintInfo&, const IntRect&) { return true; } - virtual bool paintMediaSeekForwardButton(RenderObject*, const PaintInfo&, const IntRect&) { return true; } - virtual bool paintMediaSliderTrack(RenderObject*, const PaintInfo&, const IntRect&) { return true; } - virtual bool paintMediaSliderThumb(RenderObject*, const PaintInfo&, const IntRect&) { return true; } - virtual bool paintMediaVolumeSliderContainer(RenderObject*, const PaintInfo&, const IntRect&) { return true; } - virtual bool paintMediaVolumeSliderTrack(RenderObject*, const PaintInfo&, const IntRect&) { return true; } - virtual bool paintMediaVolumeSliderThumb(RenderObject*, const PaintInfo&, const IntRect&) { return true; } - virtual bool paintMediaRewindButton(RenderObject*, const PaintInfo&, const IntRect&) { return true; } - virtual bool paintMediaReturnToRealtimeButton(RenderObject*, const PaintInfo&, const IntRect&) { return true; } - virtual bool paintMediaToggleClosedCaptionsButton(RenderObject*, const PaintInfo&, const IntRect&) { return true; } - virtual bool paintMediaControlsBackground(RenderObject*, const PaintInfo&, const IntRect&) { return true; } - virtual bool paintMediaCurrentTime(RenderObject*, const PaintInfo&, const IntRect&) { return true; } - virtual bool paintMediaTimeRemaining(RenderObject*, const PaintInfo&, const IntRect&) { return true; } - virtual bool paintMediaFullScreenVolumeSliderTrack(RenderObject*, const PaintInfo&, const IntRect&) { return true; } - virtual bool paintMediaFullScreenVolumeSliderThumb(RenderObject*, const PaintInfo&, const IntRect&) { return true; } - - virtual bool paintSnapshottedPluginOverlay(RenderObject*, const PaintInfo&, const IntRect&) { return true; } + virtual void adjustProgressBarStyle(StyleResolver&, RenderStyle&, const Element*) const; + virtual bool paintProgressBar(const RenderObject&, const PaintInfo&, const IntRect&) { return true; } + + virtual void adjustSliderTrackStyle(StyleResolver&, RenderStyle&, const Element*) const; + virtual bool paintSliderTrack(const RenderObject&, const PaintInfo&, const IntRect&) { return true; } + + virtual void adjustSliderThumbStyle(StyleResolver&, RenderStyle&, const Element*) const; + virtual bool paintSliderThumb(const RenderObject&, const PaintInfo&, const IntRect&) { return true; } + virtual bool paintSliderThumbDecorations(const RenderObject&, const PaintInfo&, const IntRect&) { return true; } + + virtual void adjustSearchFieldStyle(StyleResolver&, RenderStyle&, const Element*) const; + virtual bool paintSearchField(const RenderObject&, const PaintInfo&, const IntRect&) { return true; } + virtual bool paintSearchFieldDecorations(const RenderObject&, const PaintInfo&, const IntRect&) { return true; } + + virtual void adjustSearchFieldCancelButtonStyle(StyleResolver&, RenderStyle&, const Element*) const; + virtual bool paintSearchFieldCancelButton(const RenderBox&, const PaintInfo&, const IntRect&) { return true; } + + virtual void adjustSearchFieldDecorationPartStyle(StyleResolver&, RenderStyle&, const Element*) const; + virtual bool paintSearchFieldDecorationPart(const RenderObject&, const PaintInfo&, const IntRect&) { return true; } + + virtual void adjustSearchFieldResultsDecorationPartStyle(StyleResolver&, RenderStyle&, const Element*) const; + virtual bool paintSearchFieldResultsDecorationPart(const RenderBox&, const PaintInfo&, const IntRect&) { return true; } + + virtual void adjustSearchFieldResultsButtonStyle(StyleResolver&, RenderStyle&, const Element*) const; + virtual bool paintSearchFieldResultsButton(const RenderBox&, const PaintInfo&, const IntRect&) { return true; } + + virtual void adjustMediaControlStyle(StyleResolver&, RenderStyle&, const Element*) const; + virtual bool paintMediaFullscreenButton(const RenderObject&, const PaintInfo&, const IntRect&) { return true; } + virtual bool paintMediaPlayButton(const RenderObject&, const PaintInfo&, const IntRect&) { return true; } + virtual bool paintMediaOverlayPlayButton(const RenderObject&, const PaintInfo&, const IntRect&) { return true; } + virtual bool paintMediaMuteButton(const RenderObject&, const PaintInfo&, const IntRect&) { return true; } + virtual bool paintMediaSeekBackButton(const RenderObject&, const PaintInfo&, const IntRect&) { return true; } + virtual bool paintMediaSeekForwardButton(const RenderObject&, const PaintInfo&, const IntRect&) { return true; } + virtual bool paintMediaSliderTrack(const RenderObject&, const PaintInfo&, const IntRect&) { return true; } + virtual bool paintMediaSliderThumb(const RenderObject&, const PaintInfo&, const IntRect&) { return true; } + virtual bool paintMediaVolumeSliderContainer(const RenderObject&, const PaintInfo&, const IntRect&) { return true; } + virtual bool paintMediaVolumeSliderTrack(const RenderObject&, const PaintInfo&, const IntRect&) { return true; } + virtual bool paintMediaVolumeSliderThumb(const RenderObject&, const PaintInfo&, const IntRect&) { return true; } + virtual bool paintMediaRewindButton(const RenderObject&, const PaintInfo&, const IntRect&) { return true; } + virtual bool paintMediaReturnToRealtimeButton(const RenderObject&, const PaintInfo&, const IntRect&) { return true; } + virtual bool paintMediaToggleClosedCaptionsButton(const RenderObject&, const PaintInfo&, const IntRect&) { return true; } + virtual bool paintMediaControlsBackground(const RenderObject&, const PaintInfo&, const IntRect&) { return true; } + virtual bool paintMediaCurrentTime(const RenderObject&, const PaintInfo&, const IntRect&) { return true; } + virtual bool paintMediaTimeRemaining(const RenderObject&, const PaintInfo&, const IntRect&) { return true; } + virtual bool paintMediaFullScreenVolumeSliderTrack(const RenderObject&, const PaintInfo&, const IntRect&) { return true; } + virtual bool paintMediaFullScreenVolumeSliderThumb(const RenderObject&, const PaintInfo&, const IntRect&) { return true; } + + virtual bool paintSnapshottedPluginOverlay(const RenderObject&, const PaintInfo&, const IntRect&) { return true; } + +#if ENABLE(SERVICE_CONTROLS) + virtual bool paintImageControlsButton(const RenderObject&, const PaintInfo&, const IntRect&) { return true; } +#endif public: - // Methods for state querying - ControlStates controlStatesForRenderer(const RenderObject* o) const; - bool isActive(const RenderObject*) const; - bool isChecked(const RenderObject*) const; - bool isIndeterminate(const RenderObject*) const; - bool isEnabled(const RenderObject*) const; - bool isFocused(const RenderObject*) const; - bool isPressed(const RenderObject*) const; - bool isSpinUpButtonPartPressed(const RenderObject*) const; - bool isHovered(const RenderObject*) const; - bool isSpinUpButtonPartHovered(const RenderObject*) const; - bool isReadOnlyControl(const RenderObject*) const; - bool isDefault(const RenderObject*) const; + void updateControlStatesForRenderer(const RenderBox&, ControlStates&) const; + ControlStates::States extractControlStatesForRenderer(const RenderObject&) const; + bool isActive(const RenderObject&) const; + bool isChecked(const RenderObject&) const; + bool isIndeterminate(const RenderObject&) const; + bool isEnabled(const RenderObject&) const; + bool isFocused(const RenderObject&) const; + bool isPressed(const RenderObject&) const; + bool isSpinUpButtonPartPressed(const RenderObject&) const; + bool isHovered(const RenderObject&) const; + bool isSpinUpButtonPartHovered(const RenderObject&) const; + bool isReadOnlyControl(const RenderObject&) const; + bool isDefault(const RenderObject&) const; private: mutable Color m_activeSelectionBackgroundColor; @@ -383,17 +415,9 @@ private: mutable Color m_activeListBoxSelectionForegroundColor; mutable Color m_inactiveListBoxSelectionForegroundColor; -#if ENABLE(TOUCH_EVENTS) - // This color is expected to be drawn on a semi-transparent overlay, - // making it more transparent than its alpha value indicates. - static const RGBA32 defaultTapHighlightColor = 0x66000000; -#endif - #if USE(NEW_THEME) Theme* m_theme; // The platform-specific theme. #endif }; } // namespace WebCore - -#endif // RenderTheme_h |