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-rw-r--r--Source/WebCore/rendering/RenderFlowThread.cpp762
1 files changed, 386 insertions, 376 deletions
diff --git a/Source/WebCore/rendering/RenderFlowThread.cpp b/Source/WebCore/rendering/RenderFlowThread.cpp
index 05d2a2e2f..65d67952e 100644
--- a/Source/WebCore/rendering/RenderFlowThread.cpp
+++ b/Source/WebCore/rendering/RenderFlowThread.cpp
@@ -33,54 +33,52 @@
#include "FlowThreadController.h"
#include "HitTestRequest.h"
#include "HitTestResult.h"
+#include "InlineElementBox.h"
#include "Node.h"
#include "PODIntervalTree.h"
-#include "PaintInfo.h"
#include "RenderBoxRegionInfo.h"
#include "RenderInline.h"
#include "RenderLayer.h"
#include "RenderLayerCompositor.h"
#include "RenderNamedFlowFragment.h"
+#include "RenderNamedFlowThread.h"
#include "RenderRegion.h"
#include "RenderTheme.h"
#include "RenderView.h"
#include "TransformState.h"
-#include "WebKitNamedFlow.h"
#include <wtf/StackStats.h>
namespace WebCore {
-RenderFlowThread::RenderFlowThread(Document& document, PassRef<RenderStyle> style)
- : RenderBlockFlow(document, std::move(style))
+RenderFlowThread::RenderFlowThread(Document& document, RenderStyle&& style)
+ : RenderBlockFlow(document, WTFMove(style))
, m_previousRegionCount(0)
, m_autoLogicalHeightRegionsCount(0)
+ , m_currentRegionMaintainer(nullptr)
, m_regionsInvalidated(false)
, m_regionsHaveUniformLogicalWidth(true)
, m_regionsHaveUniformLogicalHeight(true)
- , m_dispatchRegionLayoutUpdateEvent(false)
- , m_dispatchRegionOversetChangeEvent(false)
, m_pageLogicalSizeChanged(false)
, m_layoutPhase(LayoutPhaseMeasureContent)
, m_needsTwoPhasesLayout(false)
-#if USE(ACCELERATED_COMPOSITING)
, m_layersToRegionMappingsDirty(true)
-#endif
{
+ setIsRenderFlowThread(true);
setFlowThreadState(InsideOutOfFlowThread);
}
-PassRef<RenderStyle> RenderFlowThread::createFlowThreadStyle(RenderStyle* parentStyle)
+RenderStyle RenderFlowThread::createFlowThreadStyle(const RenderStyle* parentStyle)
{
auto newStyle = RenderStyle::create();
- newStyle.get().inheritFrom(parentStyle);
- newStyle.get().setDisplay(BLOCK);
- newStyle.get().setPosition(AbsolutePosition);
- newStyle.get().setZIndex(0);
- newStyle.get().setLeft(Length(0, Fixed));
- newStyle.get().setTop(Length(0, Fixed));
- newStyle.get().setWidth(Length(100, Percent));
- newStyle.get().setHeight(Length(100, Percent));
- newStyle.get().font().update(0);
+ newStyle.inheritFrom(*parentStyle);
+ newStyle.setDisplay(BLOCK);
+ newStyle.setPosition(AbsolutePosition);
+ newStyle.setZIndex(0);
+ newStyle.setLeft(Length(0, Fixed));
+ newStyle.setTop(Length(0, Fixed));
+ newStyle.setWidth(Length(100, Percent));
+ newStyle.setHeight(Length(100, Percent));
+ newStyle.fontCascade().update(nullptr);
return newStyle;
}
@@ -92,17 +90,12 @@ void RenderFlowThread::styleDidChange(StyleDifference diff, const RenderStyle* o
invalidateRegions();
}
-void RenderFlowThread::removeFlowChildInfo(RenderObject* child)
+void RenderFlowThread::removeFlowChildInfo(RenderElement& child)
{
- if (child->isBox())
- removeRenderBoxRegionInfo(toRenderBox(child));
-}
-
-void RenderFlowThread::addRegionToThread(RenderRegion* renderRegion)
-{
- ASSERT(renderRegion);
- m_regionList.add(renderRegion);
- renderRegion->setIsValid(true);
+ if (is<RenderBlockFlow>(child))
+ removeLineRegionInfo(downcast<RenderBlockFlow>(child));
+ if (is<RenderBox>(child))
+ removeRenderBoxRegionInfo(downcast<RenderBox>(child));
}
void RenderFlowThread::removeRegionFromThread(RenderRegion* renderRegion)
@@ -111,7 +104,7 @@ void RenderFlowThread::removeRegionFromThread(RenderRegion* renderRegion)
m_regionList.remove(renderRegion);
}
-void RenderFlowThread::invalidateRegions()
+void RenderFlowThread::invalidateRegions(MarkingBehavior markingParents)
{
ASSERT(!inFinalLayoutPhase());
@@ -123,32 +116,18 @@ void RenderFlowThread::invalidateRegions()
m_regionRangeMap.clear();
m_breakBeforeToRegionMap.clear();
m_breakAfterToRegionMap.clear();
- setNeedsLayout();
+ if (m_layerToRegionMap)
+ m_layerToRegionMap->clear();
+ if (m_regionToLayerListMap)
+ m_regionToLayerListMap->clear();
+ if (m_lineToRegionMap)
+ m_lineToRegionMap->clear();
+ m_layersToRegionMappingsDirty = true;
+ setNeedsLayout(markingParents);
m_regionsInvalidated = true;
}
-class CurrentRenderFlowThreadDisabler {
- WTF_MAKE_NONCOPYABLE(CurrentRenderFlowThreadDisabler);
-public:
- CurrentRenderFlowThreadDisabler(RenderView* view)
- : m_view(view)
- , m_renderFlowThread(0)
- {
- m_renderFlowThread = m_view->flowThreadController().currentRenderFlowThread();
- if (m_renderFlowThread)
- view->flowThreadController().setCurrentRenderFlowThread(0);
- }
- ~CurrentRenderFlowThreadDisabler()
- {
- if (m_renderFlowThread)
- m_view->flowThreadController().setCurrentRenderFlowThread(m_renderFlowThread);
- }
-private:
- RenderView* m_view;
- RenderFlowThread* m_renderFlowThread;
-};
-
void RenderFlowThread::validateRegions()
{
if (m_regionsInvalidated) {
@@ -171,8 +150,8 @@ void RenderFlowThread::validateRegions()
// Also, if we have auto-height regions we can't assume m_regionsHaveUniformLogicalHeight to be true in the first phase
// because the auto-height regions don't have their height computed yet.
if (inMeasureContentLayoutPhase() && region->hasAutoLogicalHeight()) {
- RenderNamedFlowFragment* namedFlowFragment = toRenderNamedFlowFragment(region);
- namedFlowFragment->setComputedAutoHeight(namedFlowFragment->maxPageLogicalHeight());
+ auto& namedFlowFragment = downcast<RenderNamedFlowFragment>(*region);
+ namedFlowFragment.setComputedAutoHeight(namedFlowFragment.maxPageLogicalHeight());
m_regionsHaveUniformLogicalHeight = false;
}
@@ -191,7 +170,7 @@ void RenderFlowThread::validateRegions()
previousRegionLogicalWidth = regionLogicalWidth;
}
- setRegionRangeForBox(this, m_regionList.first(), m_regionList.last());
+ setRegionRangeForBox(*this, m_regionList.first(), m_regionList.last());
}
}
@@ -218,15 +197,10 @@ void RenderFlowThread::layout()
validateRegions();
- CurrentRenderFlowThreadMaintainer currentFlowThreadSetter(this);
RenderBlockFlow::layout();
m_pageLogicalSizeChanged = false;
- if (lastRegion())
- lastRegion()->expandToEncompassFlowThreadContentsIfNeeded();
-
-#if USE(ACCELERATED_COMPOSITING)
// If there are children layers in the RenderFlowThread then we need to make sure that the
// composited children layers will land in the right RenderRegions. Also, the parent RenderRegions
// will get RenderLayers and become composited as needed.
@@ -238,59 +212,53 @@ void RenderFlowThread::layout()
if (updateAllLayerToRegionMappings())
layer()->compositor().setCompositingLayersNeedRebuild();
}
-#endif
-
- if (shouldDispatchRegionLayoutUpdateEvent())
- dispatchRegionLayoutUpdateEvent();
-
- if (shouldDispatchRegionOversetChangeEvent())
- dispatchRegionOversetChangeEvent();
}
-#if USE(ACCELERATED_COMPOSITING)
bool RenderFlowThread::hasCompositingRegionDescendant() const
{
- for (auto& region : m_regionList)
- if (toRenderNamedFlowFragment(region)->layerOwner().layer()->hasCompositingDescendant())
+ for (auto& region : m_regionList) {
+ if (downcast<RenderNamedFlowFragment>(*region).layerOwner().layer()->hasCompositingDescendant())
return true;
+ }
return false;
}
-const RenderLayerList* RenderFlowThread::getLayerListForRegion(RenderNamedFlowFragment* region)
+const RenderLayerList* RenderFlowThread::getLayerListForRegion(RenderNamedFlowFragment* region) const
{
- if (!m_regionToLayerListMap)
- return 0;
- updateAllLayerToRegionMappingsIfNeeded();
+ ASSERT(m_regionToLayerListMap);
auto iterator = m_regionToLayerListMap->find(region);
- return iterator == m_regionToLayerListMap->end() ? 0 : &iterator->value;
+ return iterator == m_regionToLayerListMap->end() ? nullptr : &iterator->value;
}
-RenderNamedFlowFragment* RenderFlowThread::regionForCompositedLayer(RenderLayer& childLayer)
+RenderNamedFlowFragment* RenderFlowThread::regionForCompositedLayer(RenderLayer& childLayer) const
{
if (childLayer.renderer().fixedPositionedWithNamedFlowContainingBlock())
- return 0;
+ return nullptr;
if (childLayer.renderBox()) {
- RenderRegion* startRegion = 0;
- RenderRegion* endRegion = 0;
- getRegionRangeForBox(childLayer.renderBox(), startRegion, endRegion);
- // The video tag is such a box that doesn't have a region range because it's inline (by default).
- if (startRegion)
- return toRenderNamedFlowFragment(startRegion);
+ RenderRegion* startRegion = nullptr;
+ RenderRegion* endRegion = nullptr;
+ if (getRegionRangeForBox(childLayer.renderBox(), startRegion, endRegion))
+ return downcast<RenderNamedFlowFragment>(startRegion);
}
// FIXME: remove this when we'll have region ranges for inlines as well.
LayoutPoint flowThreadOffset = flooredLayoutPoint(childLayer.renderer().localToContainerPoint(LayoutPoint(), this, ApplyContainerFlip));
- return toRenderNamedFlowFragment(regionAtBlockOffset(0, flipForWritingMode(isHorizontalWritingMode() ? flowThreadOffset.y() : flowThreadOffset.x()), true, DisallowRegionAutoGeneration));
+ return downcast<RenderNamedFlowFragment>(regionAtBlockOffset(0, flipForWritingMode(isHorizontalWritingMode() ? flowThreadOffset.y() : flowThreadOffset.x()), true));
}
-RenderNamedFlowFragment* RenderFlowThread::cachedRegionForCompositedLayer(RenderLayer& childLayer)
+RenderNamedFlowFragment* RenderFlowThread::cachedRegionForCompositedLayer(RenderLayer& childLayer) const
{
- if (!m_layerToRegionMap)
- return 0;
- updateAllLayerToRegionMappingsIfNeeded();
- return m_layerToRegionMap->get(&childLayer);
+ if (!m_layerToRegionMap) {
+ ASSERT(needsLayout());
+ ASSERT(m_layersToRegionMappingsDirty);
+ return nullptr;
+ }
+
+ RenderNamedFlowFragment* namedFlowFragment = m_layerToRegionMap->get(&childLayer);
+ ASSERT(!namedFlowFragment || m_regionList.contains(namedFlowFragment));
+ return namedFlowFragment;
}
void RenderFlowThread::updateLayerToRegionMappings(RenderLayer& layer, LayerToRegionMap& layerToRegionMap, RegionToLayerListMap& regionToLayerListMap, bool& needsLayerUpdate)
@@ -319,10 +287,6 @@ bool RenderFlowThread::updateAllLayerToRegionMappings()
if (!collectsGraphicsLayersUnderRegions())
return false;
- // We can't use currentFlowThread as it is possible to have interleaved flow threads and the wrong one could be used.
- // Let each region figure out the proper enclosing flow thread.
- CurrentRenderFlowThreadDisabler disabler(&view());
-
// If the RenderFlowThread had a z-index layer update, then we need to update the composited layers too.
bool needsLayerUpdate = layer()->isDirtyRenderFlowThread() || m_layersToRegionMappingsDirty || !m_layerToRegionMap.get();
layer()->updateLayerListsIfNeeded();
@@ -330,19 +294,21 @@ bool RenderFlowThread::updateAllLayerToRegionMappings()
LayerToRegionMap layerToRegionMap;
RegionToLayerListMap regionToLayerListMap;
- RenderLayerList* lists[] = { layer()->negZOrderList(), layer()->normalFlowList(), layer()->posZOrderList()};
- for (size_t listIndex = 0; listIndex < sizeof(lists) / sizeof(lists[0]); ++listIndex)
- if (RenderLayerList* list = lists[listIndex])
+ RenderLayerList* lists[] = { layer()->negZOrderList(), layer()->normalFlowList(), layer()->posZOrderList() };
+ for (size_t listIndex = 0; listIndex < sizeof(lists) / sizeof(lists[0]); ++listIndex) {
+ if (RenderLayerList* list = lists[listIndex]) {
for (size_t i = 0, listSize = list->size(); i < listSize; ++i)
updateLayerToRegionMappings(*list->at(i), layerToRegionMap, regionToLayerListMap, needsLayerUpdate);
+ }
+ }
if (needsLayerUpdate) {
if (!m_layerToRegionMap)
- m_layerToRegionMap = adoptPtr(new LayerToRegionMap());
+ m_layerToRegionMap = std::make_unique<LayerToRegionMap>();
m_layerToRegionMap->swap(layerToRegionMap);
if (!m_regionToLayerListMap)
- m_regionToLayerListMap = adoptPtr(new RegionToLayerListMap());
+ m_regionToLayerListMap = std::make_unique<RegionToLayerListMap>();
m_regionToLayerListMap->swap(regionToLayerListMap);
}
@@ -350,7 +316,6 @@ bool RenderFlowThread::updateAllLayerToRegionMappings()
return needsLayerUpdate;
}
-#endif
bool RenderFlowThread::collectsGraphicsLayersUnderRegions() const
{
@@ -378,8 +343,9 @@ void RenderFlowThread::updateLogicalWidth()
}
}
-void RenderFlowThread::computeLogicalHeight(LayoutUnit, LayoutUnit logicalTop, LogicalExtentComputedValues& computedValues) const
+RenderBox::LogicalExtentComputedValues RenderFlowThread::computeLogicalHeight(LayoutUnit, LayoutUnit logicalTop) const
{
+ LogicalExtentComputedValues computedValues;
computedValues.m_position = logicalTop;
computedValues.m_extent = 0;
@@ -392,16 +358,9 @@ void RenderFlowThread::computeLogicalHeight(LayoutUnit, LayoutUnit logicalTop, L
// If we reached the maximum size there's no point in going further.
if (computedValues.m_extent == maxFlowSize)
- return;
+ return computedValues;
}
-}
-
-LayoutRect RenderFlowThread::computeRegionClippingRect(const LayoutPoint& offset, const LayoutRect& flowThreadPortionRect, const LayoutRect& flowThreadPortionOverflowRect) const
-{
- LayoutRect regionClippingRect(offset + (flowThreadPortionOverflowRect.location() - flowThreadPortionRect.location()), flowThreadPortionOverflowRect.size());
- if (style().isFlippedBlocksWritingMode())
- regionClippingRect.move(flowThreadPortionRect.size() - flowThreadPortionOverflowRect.size());
- return regionClippingRect;
+ return computedValues;
}
bool RenderFlowThread::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction)
@@ -419,30 +378,26 @@ bool RenderFlowThread::shouldRepaint(const LayoutRect& r) const
return true;
}
-void RenderFlowThread::repaintRectangleInRegions(const LayoutRect& repaintRect, bool immediate) const
+void RenderFlowThread::repaintRectangleInRegions(const LayoutRect& repaintRect) const
{
if (!shouldRepaint(repaintRect) || !hasValidRegionInfo())
return;
- LayoutStateDisabler layoutStateDisabler(&view()); // We can't use layout state to repaint, since the regions are somewhere else.
+ LayoutStateDisabler layoutStateDisabler(view()); // We can't use layout state to repaint, since the regions are somewhere else.
- // We can't use currentFlowThread as it is possible to have interleaved flow threads and the wrong one could be used.
- // Let each region figure out the proper enclosing flow thread.
- CurrentRenderFlowThreadDisabler disabler(&view());
-
for (auto& region : m_regionList)
- region->repaintFlowThreadContent(repaintRect, immediate);
+ region->repaintFlowThreadContent(repaintRect);
}
-RenderRegion* RenderFlowThread::regionAtBlockOffset(const RenderBox* clampBox, LayoutUnit offset, bool extendLastRegion, RegionAutoGenerationPolicy autoGenerationPolicy)
+RenderRegion* RenderFlowThread::regionAtBlockOffset(const RenderBox* clampBox, LayoutUnit offset, bool extendLastRegion) const
{
ASSERT(!m_regionsInvalidated);
- if (autoGenerationPolicy == AllowRegionAutoGeneration)
- autoGenerateRegionsToBlockOffset(offset);
-
if (m_regionList.isEmpty())
- return 0;
+ return nullptr;
+
+ if (m_regionList.size() == 1 && extendLastRegion)
+ return m_regionList.first();
if (offset <= 0)
return clampBox ? clampBox->clampToStartAndEndRegions(m_regionList.first()) : m_regionList.first();
@@ -458,32 +413,10 @@ RenderRegion* RenderFlowThread::regionAtBlockOffset(const RenderBox* clampBox, L
RenderRegion* region = adapter.result();
if (!clampBox)
return region;
- return region ? clampBox->clampToStartAndEndRegions(region) : 0;
-}
-
-RenderRegion* RenderFlowThread::regionFromAbsolutePointAndBox(const IntPoint& absolutePoint, const RenderBox& flowedBox)
-{
- RenderRegion* startRegion = nullptr;
- RenderRegion* endRegion = nullptr;
- getRegionRangeForBox(&flowedBox, startRegion, endRegion);
-
- if (!startRegion)
- return nullptr;
-
- for (auto iter = m_regionList.find(startRegion), end = m_regionList.end(); iter != end; ++iter) {
- RenderRegion* region = *iter;
- IntRect regionAbsoluteRect(roundedIntPoint(region->localToAbsolute()), roundedIntSize(region->frameRect().size()));
- if (regionAbsoluteRect.contains(absolutePoint))
- return region;
-
- if (region == endRegion)
- break;
- }
-
- return nullptr;
+ return region ? clampBox->clampToStartAndEndRegions(region) : nullptr;
}
-LayoutPoint RenderFlowThread::adjustedPositionRelativeToOffsetParent(const RenderBoxModelObject& boxModelObject, const LayoutPoint& startPoint)
+LayoutPoint RenderFlowThread::adjustedPositionRelativeToOffsetParent(const RenderBoxModelObject& boxModelObject, const LayoutPoint& startPoint) const
{
LayoutPoint referencePoint = startPoint;
@@ -492,7 +425,7 @@ LayoutPoint RenderFlowThread::adjustedPositionRelativeToOffsetParent(const Rende
RenderRegion* startRegion = regionAtBlockOffset(objContainingBlock, referencePoint.y());
if (startRegion) {
// Take into account the offset coordinates of the region.
- RenderBoxModelObject* startRegionBox = startRegion->isRenderNamedFlowFragment() ? toRenderBoxModelObject(startRegion->parent()) : startRegion;
+ RenderBoxModelObject* startRegionBox = is<RenderNamedFlowFragment>(*startRegion) ? downcast<RenderBoxModelObject>(startRegion->parent()) : startRegion;
RenderBoxModelObject* currObject = startRegionBox;
RenderBoxModelObject* currOffsetParent;
while ((currOffsetParent = currObject->offsetParent())) {
@@ -500,8 +433,8 @@ LayoutPoint RenderFlowThread::adjustedPositionRelativeToOffsetParent(const Rende
// Since we're looking for the offset relative to the body, we must also
// take into consideration the borders of the region's offsetParent.
- if (currOffsetParent->isBox() && !currOffsetParent->isBody())
- referencePoint.move(toRenderBox(currOffsetParent)->borderLeft(), toRenderBox(currOffsetParent)->borderTop());
+ if (is<RenderBox>(*currOffsetParent) && !currOffsetParent->isBody())
+ referencePoint.move(downcast<RenderBox>(*currOffsetParent).borderLeft(), downcast<RenderBox>(*currOffsetParent).borderTop());
currObject = currOffsetParent;
}
@@ -510,12 +443,11 @@ LayoutPoint RenderFlowThread::adjustedPositionRelativeToOffsetParent(const Rende
// and if so, drop the object's top position (which was computed relative to its containing block
// and is no longer valid) and recompute it using the region in which it flows as reference.
bool wasComputedRelativeToOtherRegion = false;
- while (objContainingBlock && !objContainingBlock->isRenderNamedFlowThread()) {
+ while (objContainingBlock && !is<RenderView>(*objContainingBlock) && !objContainingBlock->isRenderNamedFlowThread()) {
// Check if this object is in a different region.
- RenderRegion* parentStartRegion = 0;
- RenderRegion* parentEndRegion = 0;
- getRegionRangeForBox(objContainingBlock, parentStartRegion, parentEndRegion);
- if (parentStartRegion && parentStartRegion != startRegion) {
+ RenderRegion* parentStartRegion = nullptr;
+ RenderRegion* parentEndRegion = nullptr;
+ if (getRegionRangeForBox(objContainingBlock, parentStartRegion, parentEndRegion) && parentStartRegion != startRegion) {
wasComputedRelativeToOtherRegion = true;
break;
}
@@ -523,24 +455,24 @@ LayoutPoint RenderFlowThread::adjustedPositionRelativeToOffsetParent(const Rende
}
if (wasComputedRelativeToOtherRegion) {
- if (boxModelObject.isBox()) {
+ if (is<RenderBox>(boxModelObject)) {
// Use borderBoxRectInRegion to account for variations such as percentage margins.
- LayoutRect borderBoxRect = toRenderBox(boxModelObject).borderBoxRectInRegion(startRegion, RenderBox::DoNotCacheRenderBoxRegionInfo);
+ LayoutRect borderBoxRect = downcast<RenderBox>(boxModelObject).borderBoxRectInRegion(startRegion, RenderBox::DoNotCacheRenderBoxRegionInfo);
referencePoint.move(borderBoxRect.location().x(), 0);
}
// Get the logical top coordinate of the current object.
LayoutUnit top = 0;
- if (boxModelObject.isRenderBlock())
- top = toRenderBlock(boxModelObject).offsetFromLogicalTopOfFirstPage();
+ if (is<RenderBlock>(boxModelObject))
+ top = downcast<RenderBlock>(boxModelObject).offsetFromLogicalTopOfFirstPage();
else {
if (boxModelObject.containingBlock())
top = boxModelObject.containingBlock()->offsetFromLogicalTopOfFirstPage();
- if (boxModelObject.isBox())
- top += toRenderBox(boxModelObject).topLeftLocation().y();
- else if (boxModelObject.isRenderInline())
- top -= toRenderInline(boxModelObject).borderTop();
+ if (is<RenderBox>(boxModelObject))
+ top += downcast<RenderBox>(boxModelObject).topLeftLocation().y();
+ else if (is<RenderInline>(boxModelObject))
+ top -= downcast<RenderInline>(boxModelObject).borderTop();
}
// Get the logical top of the region this object starts in
@@ -565,30 +497,30 @@ LayoutPoint RenderFlowThread::adjustedPositionRelativeToOffsetParent(const Rende
return referencePoint;
}
-LayoutUnit RenderFlowThread::pageLogicalTopForOffset(LayoutUnit offset)
+LayoutUnit RenderFlowThread::pageLogicalTopForOffset(LayoutUnit offset) const
{
- RenderRegion* region = regionAtBlockOffset(0, offset, false, AllowRegionAutoGeneration);
+ RenderRegion* region = regionAtBlockOffset(0, offset, false);
return region ? region->pageLogicalTopForOffset(offset) : LayoutUnit();
}
-LayoutUnit RenderFlowThread::pageLogicalWidthForOffset(LayoutUnit offset)
+LayoutUnit RenderFlowThread::pageLogicalWidthForOffset(LayoutUnit offset) const
{
- RenderRegion* region = regionAtBlockOffset(0, offset, true, AllowRegionAutoGeneration);
+ RenderRegion* region = regionAtBlockOffset(0, offset, true);
return region ? region->pageLogicalWidth() : contentLogicalWidth();
}
-LayoutUnit RenderFlowThread::pageLogicalHeightForOffset(LayoutUnit offset)
+LayoutUnit RenderFlowThread::pageLogicalHeightForOffset(LayoutUnit offset) const
{
- RenderRegion* region = regionAtBlockOffset(0, offset, false, AllowRegionAutoGeneration);
+ RenderRegion* region = regionAtBlockOffset(0, offset, false);
if (!region)
return 0;
return region->pageLogicalHeight();
}
-LayoutUnit RenderFlowThread::pageRemainingLogicalHeightForOffset(LayoutUnit offset, PageBoundaryRule pageBoundaryRule)
+LayoutUnit RenderFlowThread::pageRemainingLogicalHeightForOffset(LayoutUnit offset, PageBoundaryRule pageBoundaryRule) const
{
- RenderRegion* region = regionAtBlockOffset(0, offset, false, AllowRegionAutoGeneration);
+ RenderRegion* region = regionAtBlockOffset(0, offset, false);
if (!region)
return 0;
@@ -607,19 +539,18 @@ LayoutUnit RenderFlowThread::pageRemainingLogicalHeightForOffset(LayoutUnit offs
RenderRegion* RenderFlowThread::mapFromFlowToRegion(TransformState& transformState) const
{
if (!hasValidRegionInfo())
- return 0;
-
- LayoutRect boxRect = transformState.mappedQuad().enclosingBoundingBox();
- flipForWritingMode(boxRect);
+ return nullptr;
- // FIXME: We need to refactor RenderObject::absoluteQuads to be able to split the quads across regions,
- // for now we just take the center of the mapped enclosing box and map it to a region.
- // Note: Using the center in order to avoid rounding errors.
+ RenderRegion* renderRegion = currentRegion();
+ if (!renderRegion) {
+ LayoutRect boxRect = transformState.mappedQuad().enclosingBoundingBox();
+ flipForWritingMode(boxRect);
- LayoutPoint center = boxRect.center();
- RenderRegion* renderRegion = const_cast<RenderFlowThread*>(this)->regionAtBlockOffset(this, isHorizontalWritingMode() ? center.y() : center.x(), true, DisallowRegionAutoGeneration);
- if (!renderRegion)
- return 0;
+ LayoutPoint center = boxRect.center();
+ renderRegion = regionAtBlockOffset(this, isHorizontalWritingMode() ? center.y() : center.x(), true);
+ if (!renderRegion)
+ return nullptr;
+ }
LayoutRect flippedRegionRect(renderRegion->flowThreadPortionRect());
flipForWritingMode(flippedRegionRect);
@@ -629,7 +560,7 @@ RenderRegion* RenderFlowThread::mapFromFlowToRegion(TransformState& transformSta
return renderRegion;
}
-void RenderFlowThread::removeRenderBoxRegionInfo(RenderBox* box)
+void RenderFlowThread::removeRenderBoxRegionInfo(RenderBox& box)
{
if (!hasRegions())
return;
@@ -640,29 +571,46 @@ void RenderFlowThread::removeRenderBoxRegionInfo(RenderBox* box)
return;
}
- RenderRegion* startRegion;
- RenderRegion* endRegion;
- getRegionRangeForBox(box, startRegion, endRegion);
-
- for (auto& region : m_regionList) {
- region->removeRenderBoxRegionInfo(box);
- if (region == endRegion)
- break;
+ RenderRegion* startRegion = nullptr;
+ RenderRegion* endRegion = nullptr;
+ if (getRegionRangeForBox(&box, startRegion, endRegion)) {
+ for (auto it = m_regionList.find(startRegion), end = m_regionList.end(); it != end; ++it) {
+ RenderRegion* region = *it;
+ region->removeRenderBoxRegionInfo(box);
+ if (region == endRegion)
+ break;
+ }
}
#ifndef NDEBUG
// We have to make sure we did not leave any RenderBoxRegionInfo attached.
for (auto& region : m_regionList)
- ASSERT(!region->renderBoxRegionInfo(box));
+ ASSERT(!region->renderBoxRegionInfo(&box));
#endif
- m_regionRangeMap.remove(box);
+ m_regionRangeMap.remove(&box);
+}
+
+void RenderFlowThread::removeLineRegionInfo(const RenderBlockFlow& blockFlow)
+{
+ if (!m_lineToRegionMap || blockFlow.lineLayoutPath() == SimpleLinesPath)
+ return;
+
+ for (auto* curr = blockFlow.firstRootBox(); curr; curr = curr->nextRootBox())
+ m_lineToRegionMap->remove(curr);
+
+ ASSERT_WITH_SECURITY_IMPLICATION(checkLinesConsistency(blockFlow));
}
void RenderFlowThread::logicalWidthChangedInRegionsForBlock(const RenderBlock* block, bool& relayoutChildren)
{
- if (!hasValidRegionInfo())
+ if (!hasValidRegionInfo()) {
+ // FIXME: Remove once we stop laying out flow threads without regions.
+ // If we had regions but don't any more, relayout the children because the code below
+ // can't properly detect this scenario.
+ relayoutChildren |= previousRegionCountChanged();
return;
+ }
auto it = m_regionRangeMap.find(block);
if (it == m_regionRangeMap.end())
@@ -677,10 +625,6 @@ void RenderFlowThread::logicalWidthChangedInRegionsForBlock(const RenderBlock* b
if (relayoutChildren)
return;
- RenderRegion* startRegion;
- RenderRegion* endRegion;
- getRegionRangeForBox(block, startRegion, endRegion);
-
// Not necessary for the flow thread, since we already computed the correct info for it.
// If the regions have changed invalidate the children.
if (block == this) {
@@ -688,11 +632,17 @@ void RenderFlowThread::logicalWidthChangedInRegionsForBlock(const RenderBlock* b
return;
}
- for (auto& region : m_regionList) {
+ RenderRegion* startRegion = nullptr;
+ RenderRegion* endRegion = nullptr;
+ if (!getRegionRangeForBox(block, startRegion, endRegion))
+ return;
+
+ for (auto it = m_regionList.find(startRegion), end = m_regionList.end(); it != end; ++it) {
+ RenderRegion* region = *it;
ASSERT(!region->needsLayout() || region->isRenderRegionSet());
// We have no information computed for this region so we need to do it.
- OwnPtr<RenderBoxRegionInfo> oldInfo = region->takeRenderBoxRegionInfo(block);
+ std::unique_ptr<RenderBoxRegionInfo> oldInfo = region->takeRenderBoxRegionInfo(block);
if (!oldInfo) {
relayoutChildren = rangeInvalidated;
return;
@@ -737,18 +687,18 @@ LayoutUnit RenderFlowThread::contentLogicalLeftOfFirstRegion() const
RenderRegion* RenderFlowThread::firstRegion() const
{
if (!hasRegions())
- return 0;
+ return nullptr;
return m_regionList.first();
}
RenderRegion* RenderFlowThread::lastRegion() const
{
if (!hasRegions())
- return 0;
+ return nullptr;
return m_regionList.last();
}
-void RenderFlowThread::clearRenderBoxRegionInfoAndCustomStyle(const RenderBox* box,
+void RenderFlowThread::clearRenderBoxRegionInfoAndCustomStyle(const RenderBox& box,
const RenderRegion* newStartRegion, const RenderRegion* newEndRegion,
const RenderRegion* oldStartRegion, const RenderRegion* oldEndRegion)
{
@@ -763,9 +713,9 @@ void RenderFlowThread::clearRenderBoxRegionInfoAndCustomStyle(const RenderBox* b
insideNewRegionRange = true;
if (!(insideOldRegionRange && insideNewRegionRange)) {
- if (region->isRenderNamedFlowFragment())
- toRenderNamedFlowFragment(region)->clearObjectStyleInRegion(box);
- if (region->renderBoxRegionInfo(box))
+ if (is<RenderNamedFlowFragment>(*region))
+ downcast<RenderNamedFlowFragment>(*region).clearObjectStyleInRegion(box);
+ if (region->renderBoxRegionInfo(&box))
region->removeRenderBoxRegionInfo(box);
}
@@ -776,14 +726,14 @@ void RenderFlowThread::clearRenderBoxRegionInfoAndCustomStyle(const RenderBox* b
}
}
-void RenderFlowThread::setRegionRangeForBox(const RenderBox* box, RenderRegion* startRegion, RenderRegion* endRegion)
+void RenderFlowThread::setRegionRangeForBox(const RenderBox& box, RenderRegion* startRegion, RenderRegion* endRegion)
{
ASSERT(hasRegions());
- ASSERT(startRegion && endRegion);
+ ASSERT(startRegion && endRegion && startRegion->flowThread() == this && endRegion->flowThread() == this);
- auto it = m_regionRangeMap.find(box);
+ auto it = m_regionRangeMap.find(&box);
if (it == m_regionRangeMap.end()) {
- m_regionRangeMap.set(box, RenderRegionRange(startRegion, endRegion));
+ m_regionRangeMap.set(&box, RenderRegionRange(startRegion, endRegion));
return;
}
@@ -796,25 +746,85 @@ void RenderFlowThread::setRegionRangeForBox(const RenderBox* box, RenderRegion*
range.setRange(startRegion, endRegion);
}
-void RenderFlowThread::getRegionRangeForBox(const RenderBox* box, RenderRegion*& startRegion, RenderRegion*& endRegion) const
+bool RenderFlowThread::hasCachedRegionRangeForBox(const RenderBox& box) const
+{
+ return m_regionRangeMap.contains(&box);
+}
+
+bool RenderFlowThread::getRegionRangeForBoxFromCachedInfo(const RenderBox* box, RenderRegion*& startRegion, RenderRegion*& endRegion) const
{
- startRegion = 0;
- endRegion = 0;
+ ASSERT(box);
+ ASSERT(hasValidRegionInfo());
+ ASSERT((startRegion == nullptr) && (endRegion == nullptr));
+
auto it = m_regionRangeMap.find(box);
- if (it == m_regionRangeMap.end())
- return;
+ if (it != m_regionRangeMap.end()) {
+ const RenderRegionRange& range = it->value;
+ startRegion = range.startRegion();
+ endRegion = range.endRegion();
+ ASSERT(m_regionList.contains(startRegion) && m_regionList.contains(endRegion));
+ return true;
+ }
+
+ return false;
+}
+
+bool RenderFlowThread::getRegionRangeForBox(const RenderBox* box, RenderRegion*& startRegion, RenderRegion*& endRegion) const
+{
+ ASSERT(box);
+
+ startRegion = endRegion = nullptr;
+ if (!hasValidRegionInfo()) // We clear the ranges when we invalidate the regions.
+ return false;
+
+ if (m_regionList.size() == 1) {
+ startRegion = endRegion = m_regionList.first();
+ return true;
+ }
+
+ if (getRegionRangeForBoxFromCachedInfo(box, startRegion, endRegion))
+ return true;
- const RenderRegionRange& range = it->value;
- startRegion = range.startRegion();
- endRegion = range.endRegion();
- ASSERT(m_regionList.contains(startRegion) && m_regionList.contains(endRegion));
+ return false;
}
-void RenderFlowThread::applyBreakAfterContent(LayoutUnit clientHeight)
+bool RenderFlowThread::computedRegionRangeForBox(const RenderBox* box, RenderRegion*& startRegion, RenderRegion*& endRegion) const
{
- // Simulate a region break at height. If it points inside an auto logical height region,
- // then it may determine the region computed autoheight.
- addForcedRegionBreak(this, clientHeight, this, false);
+ ASSERT(box);
+
+ startRegion = endRegion = nullptr;
+ if (!hasValidRegionInfo()) // We clear the ranges when we invalidate the regions.
+ return false;
+
+ if (getRegionRangeForBox(box, startRegion, endRegion))
+ return true;
+
+ // Search the region range using the information provided by the containing block chain.
+ auto* containingBlock = const_cast<RenderBox*>(box);
+ while (!containingBlock->isRenderFlowThread()) {
+ InlineElementBox* boxWrapper = containingBlock->inlineBoxWrapper();
+ if (boxWrapper && boxWrapper->root().containingRegion()) {
+ startRegion = endRegion = boxWrapper->root().containingRegion();
+ ASSERT(m_regionList.contains(startRegion));
+ return true;
+ }
+
+ // FIXME: Use the containingBlock() value once we patch all the layout systems to be region range aware
+ // (e.g. if we use containingBlock() the shadow controls of a video element won't get the range from the
+ // video box because it's not a block; they need to be patched separately).
+ ASSERT(containingBlock->parent());
+ containingBlock = &containingBlock->parent()->enclosingBox();
+ ASSERT(containingBlock);
+
+ // If a box doesn't have a cached region range it usually means the box belongs to a line so startRegion should be equal with endRegion.
+ // FIXME: Find the cases when this startRegion should not be equal with endRegion and make sure these boxes have cached region ranges.
+ if (containingBlock && hasCachedRegionRangeForBox(*containingBlock)) {
+ startRegion = endRegion = regionAtBlockOffset(containingBlock, containingBlock->offsetFromLogicalTopOfFirstPage(), true);
+ return true;
+ }
+ }
+ ASSERT_NOT_REACHED();
+ return false;
}
bool RenderFlowThread::regionInRange(const RenderRegion* targetRegion, const RenderRegion* startRegion, const RenderRegion* endRegion) const
@@ -832,7 +842,7 @@ bool RenderFlowThread::regionInRange(const RenderRegion* targetRegion, const Ren
return false;
}
-bool RenderFlowThread::objectShouldPaintInFlowRegion(const RenderObject* object, const RenderRegion* region) const
+bool RenderFlowThread::objectShouldFragmentInFlowRegion(const RenderObject* object, const RenderRegion* region) const
{
ASSERT(object);
ASSERT(region);
@@ -840,17 +850,16 @@ bool RenderFlowThread::objectShouldPaintInFlowRegion(const RenderObject* object,
RenderFlowThread* flowThread = object->flowThreadContainingBlock();
if (flowThread != this)
return false;
+
if (!m_regionList.contains(const_cast<RenderRegion*>(region)))
return false;
- RenderBox* enclosingBox = object->enclosingBox();
- RenderRegion* enclosingBoxStartRegion = 0;
- RenderRegion* enclosingBoxEndRegion = 0;
- getRegionRangeForBox(enclosingBox, enclosingBoxStartRegion, enclosingBoxEndRegion);
-
+ RenderRegion* enclosingBoxStartRegion = nullptr;
+ RenderRegion* enclosingBoxEndRegion = nullptr;
// If the box has no range, do not check regionInRange. Boxes inside inlines do not get ranges.
// Instead, the containing RootInlineBox will abort when trying to paint inside the wrong region.
- if (enclosingBoxStartRegion && enclosingBoxEndRegion && !regionInRange(region, enclosingBoxStartRegion, enclosingBoxEndRegion))
+ if (computedRegionRangeForBox(&object->enclosingBox(), enclosingBoxStartRegion, enclosingBoxEndRegion)
+ && !regionInRange(region, enclosingBoxStartRegion, enclosingBoxEndRegion))
return false;
return object->isBox() || object->isRenderInline();
@@ -864,13 +873,15 @@ bool RenderFlowThread::objectInFlowRegion(const RenderObject* object, const Rend
RenderFlowThread* flowThread = object->flowThreadContainingBlock();
if (flowThread != this)
return false;
+
if (!m_regionList.contains(const_cast<RenderRegion*>(region)))
return false;
- RenderBox* enclosingBox = object->enclosingBox();
- RenderRegion* enclosingBoxStartRegion = 0;
- RenderRegion* enclosingBoxEndRegion = 0;
- getRegionRangeForBox(enclosingBox, enclosingBoxStartRegion, enclosingBoxEndRegion);
+ RenderRegion* enclosingBoxStartRegion = nullptr;
+ RenderRegion* enclosingBoxEndRegion = nullptr;
+ if (!getRegionRangeForBox(&object->enclosingBox(), enclosingBoxStartRegion, enclosingBoxEndRegion))
+ return false;
+
if (!regionInRange(region, enclosingBoxStartRegion, enclosingBoxEndRegion))
return false;
@@ -914,6 +925,45 @@ bool RenderFlowThread::isAutoLogicalHeightRegionsCountConsistent() const
}
#endif
+#if !ASSERT_WITH_SECURITY_IMPLICATION_DISABLED
+bool RenderFlowThread::checkLinesConsistency(const RenderBlockFlow& removedBlock) const
+{
+ if (!m_lineToRegionMap)
+ return true;
+
+ for (auto& linePair : *m_lineToRegionMap.get()) {
+ const RootInlineBox* line = linePair.key;
+ RenderRegion* region = linePair.value;
+ if (&line->blockFlow() == &removedBlock)
+ return false;
+ if (line->blockFlow().flowThreadState() == NotInsideFlowThread)
+ return false;
+ if (!m_regionList.contains(region))
+ return false;
+ }
+
+ return true;
+}
+#endif
+
+void RenderFlowThread::clearLinesToRegionMap()
+{
+ if (m_lineToRegionMap)
+ m_lineToRegionMap->clear();
+}
+
+void RenderFlowThread::deleteLines()
+{
+ clearLinesToRegionMap();
+ RenderBlockFlow::deleteLines();
+}
+
+void RenderFlowThread::willBeDestroyed()
+{
+ clearLinesToRegionMap();
+ RenderBlockFlow::willBeDestroyed();
+}
+
// During the measure content layout phase of the named flow the regions are initialized with a height equal to their max-height.
// This way unforced breaks are automatically placed when a region is full and the content height/position correctly estimated.
// Also, the region where a forced break falls is exactly the region found at the forced break offset inside the flow content.
@@ -923,12 +973,11 @@ void RenderFlowThread::initializeRegionsComputedAutoHeight(RenderRegion* startRe
if (!hasAutoLogicalHeightRegions())
return;
- for (auto regionIter = startRegion ? m_regionList.find(startRegion) : m_regionList.begin(),
- end = m_regionList.end(); regionIter != end; ++regionIter) {
- RenderRegion* region = *regionIter;
- if (region->hasAutoLogicalHeight()) {
- RenderNamedFlowFragment* namedFlowFragment = toRenderNamedFlowFragment(region);
- namedFlowFragment->setComputedAutoHeight(namedFlowFragment->maxPageLogicalHeight());
+ for (auto regionIter = startRegion ? m_regionList.find(startRegion) : m_regionList.begin(), end = m_regionList.end(); regionIter != end; ++regionIter) {
+ RenderRegion& region = **regionIter;
+ if (region.hasAutoLogicalHeight()) {
+ auto& namedFlowFragment = downcast<RenderNamedFlowFragment>(region);
+ namedFlowFragment.setComputedAutoHeight(namedFlowFragment.maxPageLogicalHeight());
}
}
}
@@ -963,11 +1012,10 @@ void RenderFlowThread::updateRegionsFlowThreadPortionRect(const RenderRegion* la
bool emptyRegionsSegment = false;
// FIXME: Optimize not to clear the interval all the time. This implies manually managing the tree nodes lifecycle.
m_regionIntervalTree.clear();
- m_regionIntervalTree.initIfNeeded();
for (auto& region : m_regionList) {
// If we find an empty auto-height region, clear the computedAutoHeight value.
if (emptyRegionsSegment && region->hasAutoLogicalHeight())
- toRenderNamedFlowFragment(region)->clearComputedAutoHeight();
+ downcast<RenderNamedFlowFragment>(*region).clearComputedAutoHeight();
LayoutUnit regionLogicalWidth = region->pageLogicalWidth();
LayoutUnit regionLogicalHeight = std::min<LayoutUnit>(RenderFlowThread::maxLogicalHeight() - logicalHeight, region->logicalHeightOfAllFlowThreadContent());
@@ -1029,24 +1077,24 @@ bool RenderFlowThread::addForcedRegionBreak(const RenderBlock* block, LayoutUnit
LayoutUnit offsetBreakInCurrentRegion = offsetBreakInFlowThread - currentRegionOffsetInFlowThread;
if (region->hasAutoLogicalHeight()) {
- RenderNamedFlowFragment* namedFlowFragment = toRenderNamedFlowFragment(region);
+ auto& namedFlowFragment = downcast<RenderNamedFlowFragment>(*region);
// A forced break can appear only in an auto-height region that didn't have a forced break before.
// This ASSERT is a good-enough heuristic to verify the above condition.
- ASSERT(namedFlowFragment->maxPageLogicalHeight() == namedFlowFragment->computedAutoHeight());
+ ASSERT(namedFlowFragment.maxPageLogicalHeight() == namedFlowFragment.computedAutoHeight());
- mapToUse.set(breakChild, namedFlowFragment);
+ mapToUse.set(breakChild, &namedFlowFragment);
hasComputedAutoHeight = true;
// Compute the region height pretending that the offsetBreakInCurrentRegion is the logicalHeight for the auto-height region.
- LayoutUnit regionComputedAutoHeight = namedFlowFragment->constrainContentBoxLogicalHeightByMinMax(offsetBreakInCurrentRegion);
+ LayoutUnit regionComputedAutoHeight = namedFlowFragment.constrainContentBoxLogicalHeightByMinMax(offsetBreakInCurrentRegion, std::nullopt);
// The new height of this region needs to be smaller than the initial value, the max height. A forced break is the only way to change the initial
// height of an auto-height region besides content ending.
- ASSERT(regionComputedAutoHeight <= namedFlowFragment->maxPageLogicalHeight());
+ ASSERT(regionComputedAutoHeight <= namedFlowFragment.maxPageLogicalHeight());
- namedFlowFragment->setComputedAutoHeight(regionComputedAutoHeight);
+ namedFlowFragment.setComputedAutoHeight(regionComputedAutoHeight);
currentRegionOffsetInFlowThread += regionComputedAutoHeight;
} else
@@ -1099,7 +1147,7 @@ LayoutRect RenderFlowThread::fragmentsBoundingBox(const LayoutRect& layerBoundin
for (const auto& fragment : fragments) {
LayoutRect fragmentRect(layerBoundingBox);
fragmentRect.intersect(fragment.paginationClip);
- fragmentRect.moveBy(fragment.paginationOffset);
+ fragmentRect.move(fragment.paginationOffset);
result.unite(fragmentRect);
}
}
@@ -1131,14 +1179,16 @@ void RenderFlowThread::clearOffsetFromLogicalTopOfFirstRegion(const RenderBox* b
const RenderBox* RenderFlowThread::currentActiveRenderBox() const
{
if (m_activeObjectsStack.isEmpty())
- return 0;
+ return nullptr;
const RenderObject* currentObject = m_activeObjectsStack.last();
- return currentObject->isBox() ? toRenderBox(currentObject) : 0;
+ return is<RenderBox>(*currentObject) ? downcast<RenderBox>(currentObject) : nullptr;
}
void RenderFlowThread::pushFlowThreadLayoutState(const RenderObject& object)
{
+ m_activeObjectsStack.append(&object);
+
if (const RenderBox* currentBoxDescendant = currentActiveRenderBox()) {
LayoutState* layoutState = currentBoxDescendant->view().layoutState();
if (layoutState && layoutState->isPaginated()) {
@@ -1147,19 +1197,17 @@ void RenderFlowThread::pushFlowThreadLayoutState(const RenderObject& object)
setOffsetFromLogicalTopOfFirstRegion(currentBoxDescendant, currentBoxDescendant->isHorizontalWritingMode() ? offsetDelta.height() : offsetDelta.width());
}
}
-
- m_activeObjectsStack.add(&object);
}
void RenderFlowThread::popFlowThreadLayoutState()
{
- m_activeObjectsStack.removeLast();
-
if (const RenderBox* currentBoxDescendant = currentActiveRenderBox()) {
LayoutState* layoutState = currentBoxDescendant->view().layoutState();
if (layoutState && layoutState->isPaginated())
clearOffsetFromLogicalTopOfFirstRegion(currentBoxDescendant);
}
+
+ m_activeObjectsStack.removeLast();
}
LayoutUnit RenderFlowThread::offsetFromLogicalTopOfFirstRegion(const RenderBlock* currentBlock) const
@@ -1169,19 +1217,9 @@ LayoutUnit RenderFlowThread::offsetFromLogicalTopOfFirstRegion(const RenderBlock
if (hasCachedOffsetFromLogicalTopOfFirstRegion(currentBlock))
return cachedOffsetFromLogicalTopOfFirstRegion(currentBlock);
- // If it's the current box being laid out, use the layout state.
- const RenderBox* currentBoxDescendant = currentActiveRenderBox();
- if (currentBlock == currentBoxDescendant) {
- LayoutState* layoutState = view().layoutState();
- ASSERT(layoutState->m_renderer == currentBlock);
- ASSERT(layoutState && layoutState->isPaginated());
- LayoutSize offsetDelta = layoutState->m_layoutOffset - layoutState->m_pageOffset;
- return currentBoxDescendant->isHorizontalWritingMode() ? offsetDelta.height() : offsetDelta.width();
- }
-
// As a last resort, take the slow path.
LayoutRect blockRect(0, 0, currentBlock->width(), currentBlock->height());
- while (currentBlock && !currentBlock->isRenderFlowThread()) {
+ while (currentBlock && !is<RenderView>(*currentBlock) && !currentBlock->isRenderFlowThread()) {
RenderBlock* containerBlock = currentBlock->containingBlock();
ASSERT(containerBlock);
if (!containerBlock)
@@ -1219,9 +1257,26 @@ void RenderFlowThread::mapLocalToContainer(const RenderLayerModelObject* repaint
if (this == repaintContainer)
return;
- if (RenderRegion* region = mapFromFlowToRegion(transformState))
+ if (RenderRegion* region = mapFromFlowToRegion(transformState)) {
// FIXME: The cast below is probably not the best solution, we may need to find a better way.
- static_cast<const RenderObject*>(region)->mapLocalToContainer(region->containerForRepaint(), transformState, mode, wasFixed);
+ const RenderObject* regionObject = static_cast<const RenderObject*>(region);
+
+ // If the repaint container is nullptr, we have to climb up to the RenderView, otherwise swap
+ // it with the region's repaint container.
+ repaintContainer = repaintContainer ? region->containerForRepaint() : nullptr;
+
+ if (RenderFlowThread* regionFlowThread = region->flowThreadContainingBlock()) {
+ RenderRegion* startRegion = nullptr;
+ RenderRegion* endRegion = nullptr;
+ if (regionFlowThread->getRegionRangeForBox(region, startRegion, endRegion)) {
+ CurrentRenderRegionMaintainer regionMaintainer(*startRegion);
+ regionObject->mapLocalToContainer(repaintContainer, transformState, mode, wasFixed);
+ return;
+ }
+ }
+
+ regionObject->mapLocalToContainer(repaintContainer, transformState, mode, wasFixed);
+ }
}
// FIXME: Make this function faster. Walking the render tree is slow, better use a caching mechanism (e.g. |cachedOffsetFromLogicalTopOfFirstRegion|).
@@ -1268,76 +1323,6 @@ LayoutRect RenderFlowThread::mapFromFlowThreadToLocal(const RenderBox* box, cons
return localRect;
}
-LayoutRect RenderFlowThread::decorationsClipRectForBoxInRegion(const RenderBox& box, RenderRegion& region) const
-{
- LayoutRect visualOverflowRect = region.visualOverflowRectForBox(&box);
- LayoutUnit initialLogicalX = style().isHorizontalWritingMode() ? visualOverflowRect.x() : visualOverflowRect.y();
-
- // The visual overflow rect returned by visualOverflowRectForBox is already flipped but the
- // RenderRegion::rectFlowPortionForBox method expects it unflipped.
- flipForWritingModeLocalCoordinates(visualOverflowRect);
- visualOverflowRect = region.rectFlowPortionForBox(&box, visualOverflowRect);
-
- // Now flip it again.
- flipForWritingModeLocalCoordinates(visualOverflowRect);
-
- // Layers are in physical coordinates so the origin must be moved to the physical top-left of the flowthread.
- if (style().isFlippedBlocksWritingMode()) {
- if (style().isHorizontalWritingMode())
- visualOverflowRect.moveBy(LayoutPoint(0, height()));
- else
- visualOverflowRect.moveBy(LayoutPoint(width(), 0));
- }
-
- const RenderBox* iterBox = &box;
- while (iterBox && iterBox != this) {
- RenderBlock* containerBlock = iterBox->containingBlock();
-
- // FIXME: This doesn't work properly with flipped writing modes.
- // https://bugs.webkit.org/show_bug.cgi?id=125149
- if (iterBox->isPositioned()) {
- // For positioned elements, just use the layer's absolute bounding box.
- visualOverflowRect.moveBy(iterBox->layer()->absoluteBoundingBox().location());
- break;
- }
-
- LayoutRect currentBoxRect = iterBox->frameRect();
- if (iterBox->style().isFlippedBlocksWritingMode()) {
- if (iterBox->style().isHorizontalWritingMode())
- currentBoxRect.setY(currentBoxRect.height() - currentBoxRect.maxY());
- else
- currentBoxRect.setX(currentBoxRect.width() - currentBoxRect.maxX());
- }
-
- if (containerBlock->style().writingMode() != iterBox->style().writingMode())
- iterBox->flipForWritingMode(currentBoxRect);
-
- visualOverflowRect.moveBy(currentBoxRect.location());
- iterBox = containerBlock;
- }
-
- // Since the purpose of this method is to make sure the borders of a fragmented
- // element don't overflow the region in the fragmentation direction, there's no
- // point in restricting the clipping rect on the logical X axis.
- // This also saves us the trouble of handling percent-based widths and margins
- // since the absolute bounding box of a positioned element would not contain
- // the correct coordinates relative to the region we're interested in, but rather
- // relative to the actual flow thread.
- if (style().isHorizontalWritingMode()) {
- if (initialLogicalX < visualOverflowRect.x())
- visualOverflowRect.shiftXEdgeTo(initialLogicalX);
- if (visualOverflowRect.width() < frameRect().width())
- visualOverflowRect.setWidth(frameRect().width());
- } else {
- if (initialLogicalX < visualOverflowRect.y())
- visualOverflowRect.shiftYEdgeTo(initialLogicalX);
- if (visualOverflowRect.height() < frameRect().height())
- visualOverflowRect.setHeight(frameRect().height());
- }
-
- return visualOverflowRect;
-}
-
void RenderFlowThread::flipForWritingModeLocalCoordinates(LayoutRect& rect) const
{
if (!style().isFlippedBlocksWritingMode())
@@ -1351,9 +1336,10 @@ void RenderFlowThread::flipForWritingModeLocalCoordinates(LayoutRect& rect) cons
void RenderFlowThread::addRegionsVisualEffectOverflow(const RenderBox* box)
{
- RenderRegion* startRegion = 0;
- RenderRegion* endRegion = 0;
- getRegionRangeForBox(box, startRegion, endRegion);
+ RenderRegion* startRegion = nullptr;
+ RenderRegion* endRegion = nullptr;
+ if (!getRegionRangeForBox(box, startRegion, endRegion))
+ return;
for (auto iter = m_regionList.find(startRegion), end = m_regionList.end(); iter != end; ++iter) {
RenderRegion* region = *iter;
@@ -1370,9 +1356,10 @@ void RenderFlowThread::addRegionsVisualEffectOverflow(const RenderBox* box)
void RenderFlowThread::addRegionsVisualOverflowFromTheme(const RenderBlock* block)
{
- RenderRegion* startRegion = 0;
- RenderRegion* endRegion = 0;
- getRegionRangeForBox(block, startRegion, endRegion);
+ RenderRegion* startRegion = nullptr;
+ RenderRegion* endRegion = nullptr;
+ if (!getRegionRangeForBox(block, startRegion, endRegion))
+ return;
for (auto iter = m_regionList.find(startRegion), end = m_regionList.end(); iter != end; ++iter) {
RenderRegion* region = *iter;
@@ -1380,10 +1367,10 @@ void RenderFlowThread::addRegionsVisualOverflowFromTheme(const RenderBlock* bloc
LayoutRect borderBox = block->borderBoxRectInRegion(region);
borderBox = region->rectFlowPortionForBox(block, borderBox);
- IntRect inflatedRect = pixelSnappedIntRect(borderBox);
- block->theme().adjustRepaintRect(block, inflatedRect);
+ FloatRect inflatedRect = borderBox;
+ block->theme().adjustRepaintRect(*block, inflatedRect);
- region->addVisualOverflowForBox(block, inflatedRect);
+ region->addVisualOverflowForBox(block, snappedIntRect(LayoutRect(inflatedRect)));
if (region == endRegion)
break;
}
@@ -1391,13 +1378,15 @@ void RenderFlowThread::addRegionsVisualOverflowFromTheme(const RenderBlock* bloc
void RenderFlowThread::addRegionsOverflowFromChild(const RenderBox* box, const RenderBox* child, const LayoutSize& delta)
{
- RenderRegion* startRegion = 0;
- RenderRegion* endRegion = 0;
- getRegionRangeForBox(child, startRegion, endRegion);
+ RenderRegion* startRegion = nullptr;
+ RenderRegion* endRegion = nullptr;
+ if (!getRegionRangeForBox(child, startRegion, endRegion))
+ return;
- RenderRegion* containerStartRegion = 0;
- RenderRegion* containerEndRegion = 0;
- getRegionRangeForBox(box, containerStartRegion, containerEndRegion);
+ RenderRegion* containerStartRegion = nullptr;
+ RenderRegion* containerEndRegion = nullptr;
+ if (!getRegionRangeForBox(box, containerStartRegion, containerEndRegion))
+ return;
for (auto iter = m_regionList.find(startRegion), end = m_regionList.end(); iter != end; ++iter) {
RenderRegion* region = *iter;
@@ -1409,6 +1398,33 @@ void RenderFlowThread::addRegionsOverflowFromChild(const RenderBox* box, const R
LayoutRect childLayoutOverflowRect = region->layoutOverflowRectForBoxForPropagation(child);
childLayoutOverflowRect.move(delta);
+
+ // When propagating the layout overflow to the flow thread object, make sure to include
+ // the logical bottom padding of the scrollable region and the bottom margin of the flowed element.
+ // In order to behave in a similar manner to the non-regions case, content overflowing the box
+ // flowed into the region must be painted on top of the region's padding and the box's margin.
+ // See http://lists.w3.org/Archives/Public/www-style/2014Jan/0089.html
+ if (is<RenderNamedFlowThread>(*box)) {
+ ASSERT(box == this);
+ RenderBlockFlow& fragmentContainer = downcast<RenderNamedFlowFragment>(*region).fragmentContainer();
+ LayoutUnit spacingAfterLayout = fragmentContainer.paddingAfter() + child->marginAfter();
+ if (isHorizontalWritingMode()) {
+ if (fragmentContainer.scrollsOverflowY()) {
+ LayoutUnit layoutMaxLogicalY = region->rectFlowPortionForBox(child, child->frameRect()).maxY() + spacingAfterLayout;
+ LayoutUnit maxYDiff = layoutMaxLogicalY - childLayoutOverflowRect.maxY();
+ if (maxYDiff > 0)
+ childLayoutOverflowRect.expand(0, maxYDiff);
+ }
+ } else {
+ if (fragmentContainer.scrollsOverflowX()) {
+ LayoutUnit layoutMaxLogicalY = region->rectFlowPortionForBox(child, child->frameRect()).maxX() + spacingAfterLayout;
+ LayoutUnit maxYDiff = layoutMaxLogicalY - childLayoutOverflowRect.maxX();
+ if (maxYDiff > 0)
+ childLayoutOverflowRect.expand(maxYDiff, 0);
+ }
+ }
+ }
+
region->addLayoutOverflowForBox(box, childLayoutOverflowRect);
if (child->hasSelfPaintingLayer() || box->hasOverflowClip()) {
@@ -1416,7 +1432,7 @@ void RenderFlowThread::addRegionsOverflowFromChild(const RenderBox* box, const R
break;
continue;
}
- LayoutRect childVisualOverflowRect = region->visualOverflowRectForBoxForPropagation(child);
+ LayoutRect childVisualOverflowRect = region->visualOverflowRectForBoxForPropagation(*child);
childVisualOverflowRect.move(delta);
region->addVisualOverflowForBox(box, childVisualOverflowRect);
@@ -1427,9 +1443,10 @@ void RenderFlowThread::addRegionsOverflowFromChild(const RenderBox* box, const R
void RenderFlowThread::addRegionsLayoutOverflow(const RenderBox* box, const LayoutRect& layoutOverflow)
{
- RenderRegion* startRegion = 0;
- RenderRegion* endRegion = 0;
- getRegionRangeForBox(box, startRegion, endRegion);
+ RenderRegion* startRegion = nullptr;
+ RenderRegion* endRegion = nullptr;
+ if (!getRegionRangeForBox(box, startRegion, endRegion))
+ return;
for (auto iter = m_regionList.find(startRegion), end = m_regionList.end(); iter != end; ++iter) {
RenderRegion* region = *iter;
@@ -1444,9 +1461,10 @@ void RenderFlowThread::addRegionsLayoutOverflow(const RenderBox* box, const Layo
void RenderFlowThread::addRegionsVisualOverflow(const RenderBox* box, const LayoutRect& visualOverflow)
{
- RenderRegion* startRegion = 0;
- RenderRegion* endRegion = 0;
- getRegionRangeForBox(box, startRegion, endRegion);
+ RenderRegion* startRegion = nullptr;
+ RenderRegion* endRegion = nullptr;
+ if (!getRegionRangeForBox(box, startRegion, endRegion))
+ return;
for (RenderRegionList::iterator iter = m_regionList.find(startRegion); iter != m_regionList.end(); ++iter) {
RenderRegion* region = *iter;
@@ -1461,9 +1479,10 @@ void RenderFlowThread::addRegionsVisualOverflow(const RenderBox* box, const Layo
void RenderFlowThread::clearRegionsOverflow(const RenderBox* box)
{
- RenderRegion* startRegion = 0;
- RenderRegion* endRegion = 0;
- getRegionRangeForBox(box, startRegion, endRegion);
+ RenderRegion* startRegion = nullptr;
+ RenderRegion* endRegion = nullptr;
+ if (!getRegionRangeForBox(box, startRegion, endRegion))
+ return;
for (auto iter = m_regionList.find(startRegion), end = m_regionList.end(); iter != end; ++iter) {
RenderRegion* region = *iter;
@@ -1476,26 +1495,17 @@ void RenderFlowThread::clearRegionsOverflow(const RenderBox* box)
}
}
-CurrentRenderFlowThreadMaintainer::CurrentRenderFlowThreadMaintainer(RenderFlowThread* renderFlowThread)
- : m_renderFlowThread(renderFlowThread)
- , m_previousRenderFlowThread(0)
+RenderRegion* RenderFlowThread::currentRegion() const
{
- if (!m_renderFlowThread)
- return;
- FlowThreadController& controller = m_renderFlowThread->view().flowThreadController();
- m_previousRenderFlowThread = controller.currentRenderFlowThread();
- // Remove the assert so we can use this to change the flow thread context.
- // ASSERT(!m_previousRenderFlowThread || !renderFlowThread->isRenderNamedFlowThread());
- controller.setCurrentRenderFlowThread(m_renderFlowThread);
+ return m_currentRegionMaintainer ? &m_currentRegionMaintainer->region() : nullptr;
}
-CurrentRenderFlowThreadMaintainer::~CurrentRenderFlowThreadMaintainer()
+ContainingRegionMap& RenderFlowThread::containingRegionMap()
{
- if (!m_renderFlowThread)
- return;
- FlowThreadController& controller = m_renderFlowThread->view().flowThreadController();
- ASSERT(controller.currentRenderFlowThread() == m_renderFlowThread);
- controller.setCurrentRenderFlowThread(m_previousRenderFlowThread);
+ if (!m_lineToRegionMap)
+ m_lineToRegionMap = std::make_unique<ContainingRegionMap>();
+
+ return *m_lineToRegionMap.get();
}