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-rw-r--r--Source/WebCore/rendering/RenderBox.cpp2320
1 files changed, 1361 insertions, 959 deletions
diff --git a/Source/WebCore/rendering/RenderBox.cpp b/Source/WebCore/rendering/RenderBox.cpp
index f42232d54..26ce88896 100644
--- a/Source/WebCore/rendering/RenderBox.cpp
+++ b/Source/WebCore/rendering/RenderBox.cpp
@@ -3,7 +3,7 @@
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com)
* (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com)
- * Copyright (C) 2005, 2006, 2007, 2008, 2009, 2010 Apple Inc. All rights reserved.
+ * Copyright (C) 2005-2010, 2015 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
@@ -25,43 +25,54 @@
#include "config.h"
#include "RenderBox.h"
-#include "Chrome.h"
-#include "ChromeClient.h"
+#include "CSSFontSelector.h"
+#include "ControlStates.h"
#include "Document.h"
#include "EventHandler.h"
#include "FloatQuad.h"
+#include "FloatRoundedRect.h"
#include "Frame.h"
#include "FrameView.h"
#include "GraphicsContext.h"
-#include "HTMLElement.h"
+#include "HTMLBodyElement.h"
+#include "HTMLButtonElement.h"
#include "HTMLFrameOwnerElement.h"
+#include "HTMLHtmlElement.h"
#include "HTMLInputElement.h"
+#include "HTMLLegendElement.h"
#include "HTMLNames.h"
+#include "HTMLSelectElement.h"
#include "HTMLTextAreaElement.h"
#include "HitTestResult.h"
#include "InlineElementBox.h"
+#include "MainFrame.h"
#include "Page.h"
#include "PaintInfo.h"
#include "RenderBoxRegionInfo.h"
+#include "RenderChildIterator.h"
+#include "RenderDeprecatedFlexibleBox.h"
#include "RenderFlexibleBox.h"
-#include "RenderFlowThread.h"
#include "RenderGeometryMap.h"
#include "RenderInline.h"
#include "RenderIterator.h"
#include "RenderLayer.h"
-#include "RenderRegion.h"
+#include "RenderLayerCompositor.h"
+#include "RenderMultiColumnFlowThread.h"
+#include "RenderNamedFlowFragment.h"
+#include "RenderNamedFlowThread.h"
#include "RenderTableCell.h"
#include "RenderTheme.h"
#include "RenderView.h"
+#include "ScrollAnimator.h"
+#include "ScrollbarTheme.h"
+#include "StyleScrollSnapPoints.h"
#include "TransformState.h"
#include "htmlediting.h"
#include <algorithm>
#include <math.h>
#include <wtf/StackStats.h>
-#if USE(ACCELERATED_COMPOSITING)
-#include "RenderLayerCompositor.h"
-#endif
+#include "RenderGrid.h"
#if PLATFORM(IOS)
#include "Settings.h"
@@ -69,56 +80,90 @@
namespace WebCore {
+struct SameSizeAsRenderBox : public RenderBoxModelObject {
+ virtual ~SameSizeAsRenderBox() { }
+ LayoutRect frameRect;
+ LayoutBoxExtent marginBox;
+ LayoutUnit preferredLogicalWidths[2];
+ void* pointers[2];
+};
+
+COMPILE_ASSERT(sizeof(RenderBox) == sizeof(SameSizeAsRenderBox), RenderBox_should_stay_small);
+
using namespace HTMLNames;
// Used by flexible boxes when flexing this element and by table cells.
typedef WTF::HashMap<const RenderBox*, LayoutUnit> OverrideSizeMap;
-static OverrideSizeMap* gOverrideHeightMap = 0;
-static OverrideSizeMap* gOverrideWidthMap = 0;
+static OverrideSizeMap* gOverrideHeightMap = nullptr;
+static OverrideSizeMap* gOverrideWidthMap = nullptr;
// Used by grid elements to properly size their grid items.
-static OverrideSizeMap* gOverrideContainingBlockLogicalHeightMap = 0;
-static OverrideSizeMap* gOverrideContainingBlockLogicalWidthMap = 0;
-
+typedef WTF::HashMap<const RenderBox*, std::optional<LayoutUnit>> OverrideOptionalSizeMap;
+static OverrideOptionalSizeMap* gOverrideContainingBlockLogicalHeightMap = nullptr;
+static OverrideOptionalSizeMap* gOverrideContainingBlockLogicalWidthMap = nullptr;
+static OverrideSizeMap* gExtraInlineOffsetMap = nullptr;
+static OverrideSizeMap* gExtraBlockOffsetMap = nullptr;
// Size of border belt for autoscroll. When mouse pointer in border belt,
// autoscroll is started.
static const int autoscrollBeltSize = 20;
static const unsigned backgroundObscurationTestMaxDepth = 4;
-bool RenderBox::s_hadOverflowClip = false;
+using ControlStatesRendererMap = HashMap<const RenderObject*, std::unique_ptr<ControlStates>>;
+static ControlStatesRendererMap& controlStatesRendererMap()
+{
+ static NeverDestroyed<ControlStatesRendererMap> map;
+ return map;
+}
-static bool skipBodyBackground(const RenderBox* bodyElementRenderer)
+static ControlStates* controlStatesForRenderer(const RenderBox& renderer)
{
- ASSERT(bodyElementRenderer->isBody());
- // The <body> only paints its background if the root element has defined a background independent of the body,
- // or if the <body>'s parent is not the document element's renderer (e.g. inside SVG foreignObject).
- auto documentElementRenderer = bodyElementRenderer->document().documentElement()->renderer();
- return documentElementRenderer
- && !documentElementRenderer->hasBackground()
- && (documentElementRenderer == bodyElementRenderer->parent());
+ return controlStatesRendererMap().ensure(&renderer, [] {
+ return std::make_unique<ControlStates>();
+ }).iterator->value.get();
}
-RenderBox::RenderBox(Element& element, PassRef<RenderStyle> style, unsigned baseTypeFlags)
- : RenderBoxModelObject(element, std::move(style), baseTypeFlags)
- , m_minPreferredLogicalWidth(-1)
- , m_maxPreferredLogicalWidth(-1)
- , m_inlineBoxWrapper(0)
+static void removeControlStatesForRenderer(const RenderBox& renderer)
+{
+ controlStatesRendererMap().remove(&renderer);
+}
+
+bool RenderBox::s_hadOverflowClip = false;
+
+RenderBox::RenderBox(Element& element, RenderStyle&& style, BaseTypeFlags baseTypeFlags)
+ : RenderBoxModelObject(element, WTFMove(style), baseTypeFlags)
{
setIsBox();
}
-RenderBox::RenderBox(Document& document, PassRef<RenderStyle> style, unsigned baseTypeFlags)
- : RenderBoxModelObject(document, std::move(style), baseTypeFlags)
- , m_minPreferredLogicalWidth(-1)
- , m_maxPreferredLogicalWidth(-1)
- , m_inlineBoxWrapper(0)
+RenderBox::RenderBox(Document& document, RenderStyle&& style, BaseTypeFlags baseTypeFlags)
+ : RenderBoxModelObject(document, WTFMove(style), baseTypeFlags)
{
setIsBox();
}
RenderBox::~RenderBox()
{
+ // Do not add any code here. Add it to willBeDestroyed() instead.
+}
+
+void RenderBox::willBeDestroyed()
+{
+ if (frame().eventHandler().autoscrollRenderer() == this)
+ frame().eventHandler().stopAutoscrollTimer(true);
+
+ clearOverrideSize();
+ clearContainingBlockOverrideSize();
+ clearExtraInlineAndBlockOffests();
+
+ RenderBlock::removePercentHeightDescendantIfNeeded(*this);
+
+ ShapeOutsideInfo::removeInfo(*this);
+
+ view().unscheduleLazyRepaint(*this);
+ removeControlStatesForRenderer(*this);
+
+ RenderBoxModelObject::willBeDestroyed();
}
RenderRegion* RenderBox::clampToStartAndEndRegions(RenderRegion* region) const
@@ -133,18 +178,28 @@ RenderRegion* RenderBox::clampToStartAndEndRegions(RenderRegion* region) const
// logical top or logical bottom of the block to size as though the border box in the first and
// last regions extended infinitely. Otherwise the lines are going to size according to the regions
// they overflow into, which makes no sense when this block doesn't exist in |region| at all.
- RenderRegion* startRegion = 0;
- RenderRegion* endRegion = 0;
- flowThread->getRegionRangeForBox(this, startRegion, endRegion);
+ RenderRegion* startRegion = nullptr;
+ RenderRegion* endRegion = nullptr;
+ if (!flowThread->getRegionRangeForBox(this, startRegion, endRegion))
+ return region;
- if (startRegion && region->logicalTopForFlowThreadContent() < startRegion->logicalTopForFlowThreadContent())
+ if (region->logicalTopForFlowThreadContent() < startRegion->logicalTopForFlowThreadContent())
return startRegion;
- if (endRegion && region->logicalTopForFlowThreadContent() > endRegion->logicalTopForFlowThreadContent())
+ if (region->logicalTopForFlowThreadContent() > endRegion->logicalTopForFlowThreadContent())
return endRegion;
return region;
}
+bool RenderBox::hasRegionRangeInFlowThread() const
+{
+ RenderFlowThread* flowThread = flowThreadContainingBlock();
+ if (!flowThread || !flowThread->hasValidRegionInfo())
+ return false;
+
+ return flowThread->hasCachedRegionRangeForBox(*this);
+}
+
LayoutRect RenderBox::clientBoxRectInRegion(RenderRegion* region) const
{
if (!region)
@@ -162,17 +217,16 @@ LayoutRect RenderBox::borderBoxRectInRegion(RenderRegion* region, RenderBoxRegio
if (!region)
return borderBoxRect();
- RenderFlowThread* flowThread = flowThreadContainingBlock();
- if (!flowThread)
+ auto* flowThread = flowThreadContainingBlock();
+ if (!is<RenderNamedFlowThread>(flowThread))
return borderBoxRect();
- RenderRegion* startRegion = 0;
- RenderRegion* endRegion = 0;
- flowThread->getRegionRangeForBox(this, startRegion, endRegion);
-
- // FIXME: In a perfect world this condition should never happen.
- if (!startRegion || !endRegion)
+ RenderRegion* startRegion = nullptr;
+ RenderRegion* endRegion = nullptr;
+ if (!flowThread->getRegionRangeForBox(this, startRegion, endRegion)) {
+ // FIXME: In a perfect world this condition should never happen.
return borderBoxRect();
+ }
ASSERT(flowThread->regionInRange(region, startRegion, endRegion));
@@ -184,21 +238,28 @@ LayoutRect RenderBox::borderBoxRectInRegion(RenderRegion* region, RenderBoxRegio
// We have cached insets.
LayoutUnit logicalWidth = boxInfo->logicalWidth();
LayoutUnit logicalLeft = boxInfo->logicalLeft();
-
+
// Now apply the parent inset since it is cumulative whenever anything in the containing block chain shifts.
// FIXME: Doesn't work right with perpendicular writing modes.
const RenderBlock* currentBox = containingBlock();
- RenderBoxRegionInfo* currentBoxInfo = currentBox->renderBoxRegionInfo(region);
+ RenderBoxRegionInfo* currentBoxInfo = isRenderFlowThread() ? nullptr : currentBox->renderBoxRegionInfo(region);
while (currentBoxInfo && currentBoxInfo->isShifted()) {
if (currentBox->style().direction() == LTR)
logicalLeft += currentBoxInfo->logicalLeft();
else
logicalLeft -= (currentBox->logicalWidth() - currentBoxInfo->logicalWidth()) - currentBoxInfo->logicalLeft();
+
+ // Once we reach the fragmentation container we should stop.
+ if (currentBox->isRenderFlowThread())
+ break;
+
currentBox = currentBox->containingBlock();
+ if (!currentBox)
+ break;
region = currentBox->clampToStartAndEndRegions(region);
currentBoxInfo = currentBox->renderBoxRegionInfo(region);
}
-
+
if (cacheFlag == DoNotCacheRenderBoxRegionInfo)
delete boxInfo;
@@ -207,41 +268,14 @@ LayoutRect RenderBox::borderBoxRectInRegion(RenderRegion* region, RenderBoxRegio
return LayoutRect(0, logicalLeft, width(), logicalWidth);
}
-void RenderBox::clearRenderBoxRegionInfo()
-{
- if (isRenderFlowThread())
- return;
-
- RenderFlowThread* flowThread = flowThreadContainingBlock();
- if (flowThread)
- flowThread->removeRenderBoxRegionInfo(this);
-}
-
-void RenderBox::willBeDestroyed()
+static RenderBlockFlow* outermostBlockContainingFloatingObject(RenderBox& box)
{
- if (frame().eventHandler().autoscrollRenderer() == this)
- frame().eventHandler().stopAutoscrollTimer(true);
-
- clearOverrideSize();
- clearContainingBlockOverrideSize();
-
- RenderBlock::removePercentHeightDescendantIfNeeded(*this);
-
-#if ENABLE(CSS_SHAPES)
- ShapeOutsideInfo::removeInfo(*this);
-#endif
-
- RenderBoxModelObject::willBeDestroyed();
-}
-
-RenderBlockFlow* RenderBox::outermostBlockContainingFloatingObject()
-{
- ASSERT(isFloating());
+ ASSERT(box.isFloating());
RenderBlockFlow* parentBlock = nullptr;
- for (auto& ancestor : ancestorsOfType<RenderBlockFlow>(*this)) {
+ for (auto& ancestor : ancestorsOfType<RenderBlockFlow>(box)) {
if (ancestor.isRenderView())
break;
- if (!parentBlock || ancestor.containsFloat(*this))
+ if (!parentBlock || ancestor.containsFloat(box))
parentBlock = &ancestor;
}
return parentBlock;
@@ -251,11 +285,11 @@ void RenderBox::removeFloatingOrPositionedChildFromBlockLists()
{
ASSERT(isFloatingOrOutOfFlowPositioned());
- if (documentBeingDestroyed())
+ if (renderTreeBeingDestroyed())
return;
if (isFloating()) {
- if (RenderBlockFlow* parentBlock = outermostBlockContainingFloatingObject()) {
+ if (RenderBlockFlow* parentBlock = outermostBlockContainingFloatingObject(*this)) {
parentBlock->markSiblingsWithFloatsForLayout(this);
parentBlock->markAllDescendantsWithFloatsForLayout(this, false);
}
@@ -273,12 +307,10 @@ void RenderBox::styleWillChange(StyleDifference diff, const RenderStyle& newStyl
if (oldStyle) {
// The background of the root element or the body element could propagate up to
// the canvas. Issue full repaint, when our style changes substantially.
- if (diff >= StyleDifferenceRepaint && (isRoot() || isBody())) {
+ if (diff >= StyleDifferenceRepaint && (isDocumentElementRenderer() || isBody())) {
view().repaintRootContents();
-#if USE(ACCELERATED_COMPOSITING)
if (oldStyle->hasEntirelyFixedBackground() != newStyle.hasEntirelyFixedBackground())
view().compositor().rootFixedBackgroundsChanged();
-#endif
}
// When a layout hint happens and an object's position style changes, we have to do a layout
@@ -295,6 +327,16 @@ void RenderBox::styleWillChange(StyleDifference diff, const RenderStyle& newStyl
} else if (isBody())
view().repaintRootContents();
+#if ENABLE(CSS_SCROLL_SNAP)
+ bool boxContributesSnapPositions = newStyle.scrollSnapArea().hasSnapPosition();
+ if (boxContributesSnapPositions || (oldStyle && oldStyle->scrollSnapArea().hasSnapPosition())) {
+ if (boxContributesSnapPositions)
+ view().registerBoxWithScrollSnapPositions(*this);
+ else
+ view().unregisterBoxWithScrollSnapPositions(*this);
+ }
+#endif
+
RenderBoxModelObject::styleWillChange(diff, newStyle);
}
@@ -325,12 +367,12 @@ void RenderBox::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle
// If our zoom factor changes and we have a defined scrollLeft/Top, we need to adjust that value into the
// new zoomed coordinate space.
- if (hasOverflowClip() && oldStyle && oldStyle->effectiveZoom() != newStyle.effectiveZoom()) {
- if (int left = layer()->scrollXOffset()) {
+ if (hasOverflowClip() && layer() && oldStyle && oldStyle->effectiveZoom() != newStyle.effectiveZoom()) {
+ if (int left = layer()->scrollOffset().x()) {
left = (left / oldStyle->effectiveZoom()) * newStyle.effectiveZoom();
layer()->scrollToXOffset(left);
}
- if (int top = layer()->scrollYOffset()) {
+ if (int top = layer()->scrollOffset().y()) {
top = (top / oldStyle->effectiveZoom()) * newStyle.effectiveZoom();
layer()->scrollToYOffset(top);
}
@@ -346,31 +388,36 @@ void RenderBox::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle
}
bool isBodyRenderer = isBody();
- bool isRootRenderer = isRoot();
-
- // Set the text color if we're the body.
- if (isBodyRenderer)
- document().setTextColor(newStyle.visitedDependentColor(CSSPropertyColor));
+ bool isDocElementRenderer = isDocumentElementRenderer();
- if (isRootRenderer || isBodyRenderer) {
+ if (isDocElementRenderer || isBodyRenderer) {
// Propagate the new writing mode and direction up to the RenderView.
- RenderStyle& viewStyle = view().style();
- bool viewChangedWritingMode = false;
- if (viewStyle.direction() != newStyle.direction() && (isRootRenderer || !document().directionSetOnDocumentElement())) {
+ auto* documentElementRenderer = document().documentElement()->renderer();
+ auto& viewStyle = view().mutableStyle();
+ bool rootStyleChanged = false;
+ bool viewDirectionOrWritingModeChanged = false;
+ auto* rootRenderer = isBodyRenderer ? documentElementRenderer : nullptr;
+ if (viewStyle.direction() != newStyle.direction() && (isDocElementRenderer || !documentElementRenderer->style().hasExplicitlySetDirection())) {
viewStyle.setDirection(newStyle.direction());
- if (isBodyRenderer)
- document().documentElement()->renderer()->style().setDirection(newStyle.direction());
+ viewDirectionOrWritingModeChanged = true;
+ if (isBodyRenderer) {
+ rootRenderer->mutableStyle().setDirection(newStyle.direction());
+ rootStyleChanged = true;
+ }
setNeedsLayoutAndPrefWidthsRecalc();
+
+ view().frameView().topContentDirectionDidChange();
}
- if (viewStyle.writingMode() != newStyle.writingMode() && (isRootRenderer || !document().writingModeSetOnDocumentElement())) {
+ if (viewStyle.writingMode() != newStyle.writingMode() && (isDocElementRenderer || !documentElementRenderer->style().hasExplicitlySetWritingMode())) {
viewStyle.setWritingMode(newStyle.writingMode());
- viewChangedWritingMode = true;
+ viewDirectionOrWritingModeChanged = true;
view().setHorizontalWritingMode(newStyle.isHorizontalWritingMode());
view().markAllDescendantsWithFloatsForLayout();
if (isBodyRenderer) {
- document().documentElement()->renderer()->style().setWritingMode(newStyle.writingMode());
- document().documentElement()->renderer()->setHorizontalWritingMode(newStyle.isHorizontalWritingMode());
+ rootStyleChanged = true;
+ rootRenderer->mutableStyle().setWritingMode(newStyle.writingMode());
+ rootRenderer->setHorizontalWritingMode(newStyle.isHorizontalWritingMode());
}
setNeedsLayoutAndPrefWidthsRecalc();
}
@@ -378,19 +425,71 @@ void RenderBox::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle
view().frameView().recalculateScrollbarOverlayStyle();
const Pagination& pagination = view().frameView().pagination();
- if (viewChangedWritingMode && pagination.mode != Pagination::Unpaginated) {
+ if (viewDirectionOrWritingModeChanged && pagination.mode != Pagination::Unpaginated) {
viewStyle.setColumnStylesFromPaginationMode(pagination.mode);
- if (view().hasColumns() || view().multiColumnFlowThread())
- view().updateColumnProgressionFromStyle(&viewStyle);
+ if (view().multiColumnFlowThread())
+ view().updateColumnProgressionFromStyle(viewStyle);
}
+
+ if (viewDirectionOrWritingModeChanged && view().multiColumnFlowThread())
+ view().updateStylesForColumnChildren();
+
+ if (rootStyleChanged && is<RenderBlockFlow>(rootRenderer) && downcast<RenderBlockFlow>(*rootRenderer).multiColumnFlowThread())
+ downcast<RenderBlockFlow>(*rootRenderer).updateStylesForColumnChildren();
+
+ if (isBodyRenderer && pagination.mode != Pagination::Unpaginated && page().paginationLineGridEnabled()) {
+ // Propagate the body font back up to the RenderView and use it as
+ // the basis of the grid.
+ if (newStyle.fontDescription() != view().style().fontDescription()) {
+ view().mutableStyle().setFontDescription(newStyle.fontDescription());
+ view().mutableStyle().fontCascade().update(&document().fontSelector());
+ }
+ }
+
+ if (diff != StyleDifferenceEqual)
+ view().compositor().rootOrBodyStyleChanged(*this, oldStyle);
}
-#if ENABLE(CSS_SHAPES)
- updateShapeOutsideInfoAfterStyleChange(style(), oldStyle);
+ if ((oldStyle && oldStyle->shapeOutside()) || style().shapeOutside())
+ updateShapeOutsideInfoAfterStyleChange(style(), oldStyle);
+ updateGridPositionAfterStyleChange(style(), oldStyle);
+}
+
+void RenderBox::willBeRemovedFromTree()
+{
+#if ENABLE(CSS_SCROLL_SNAP)
+ if (hasInitializedStyle() && style().scrollSnapArea().hasSnapPosition())
+ view().unregisterBoxWithScrollSnapPositions(*this);
#endif
+
+ RenderBoxModelObject::willBeRemovedFromTree();
+}
+
+
+void RenderBox::updateGridPositionAfterStyleChange(const RenderStyle& style, const RenderStyle* oldStyle)
+{
+ if (!oldStyle || !is<RenderGrid>(parent()))
+ return;
+
+ if (oldStyle->gridItemColumnStart() == style.gridItemColumnStart()
+ && oldStyle->gridItemColumnEnd() == style.gridItemColumnEnd()
+ && oldStyle->gridItemRowStart() == style.gridItemRowStart()
+ && oldStyle->gridItemRowEnd() == style.gridItemRowEnd()
+ && oldStyle->order() == style.order()
+ && oldStyle->hasOutOfFlowPosition() == style.hasOutOfFlowPosition())
+ return;
+
+ // Positioned items don't participate on the layout of the grid,
+ // so we don't need to mark the grid as dirty if they change positions.
+ if (oldStyle->hasOutOfFlowPosition() && style.hasOutOfFlowPosition())
+ return;
+
+ // It should be possible to not dirty the grid in some cases (like moving an
+ // explicitly placed grid item).
+ // For now, it's more simple to just always recompute the grid.
+ downcast<RenderGrid>(*parent()).dirtyGrid();
}
-#if ENABLE(CSS_SHAPES)
void RenderBox::updateShapeOutsideInfoAfterStyleChange(const RenderStyle& style, const RenderStyle* oldStyle)
{
const ShapeValue* shapeOutside = style.shapeOutside();
@@ -409,53 +508,54 @@ void RenderBox::updateShapeOutsideInfoAfterStyleChange(const RenderStyle& style,
if (!shapeOutside)
ShapeOutsideInfo::removeInfo(*this);
else
- ShapeOutsideInfo::ensureInfo(*this).dirtyShapeSize();
+ ShapeOutsideInfo::ensureInfo(*this).markShapeAsDirty();
if (shapeOutside || shapeOutside != oldShapeOutside)
markShapeOutsideDependentsForLayout();
}
-#endif
void RenderBox::updateFromStyle()
{
RenderBoxModelObject::updateFromStyle();
const RenderStyle& styleToUse = style();
- bool isRootObject = isRoot();
+ bool isDocElementRenderer = isDocumentElementRenderer();
bool isViewObject = isRenderView();
// The root and the RenderView always paint their backgrounds/borders.
- if (isRootObject || isViewObject)
- setHasBoxDecorations(true);
+ if (isDocElementRenderer || isViewObject)
+ setHasVisibleBoxDecorations(true);
setFloating(!isOutOfFlowPositioned() && styleToUse.isFloating());
// We also handle <body> and <html>, whose overflow applies to the viewport.
- if (styleToUse.overflowX() != OVISIBLE && !isRootObject && isRenderBlock()) {
+ if (styleToUse.overflowX() != OVISIBLE && !isDocElementRenderer && isRenderBlock()) {
bool boxHasOverflowClip = true;
if (isBody()) {
// Overflow on the body can propagate to the viewport under the following conditions.
// (1) The root element is <html>.
// (2) We are the primary <body> (can be checked by looking at document.body).
// (3) The root element has visible overflow.
- if (document().documentElement()->hasTagName(htmlTag)
+ if (is<HTMLHtmlElement>(*document().documentElement())
&& document().body() == element()
&& document().documentElement()->renderer()->style().overflowX() == OVISIBLE) {
boxHasOverflowClip = false;
}
}
-
// Check for overflow clip.
// It's sufficient to just check one direction, since it's illegal to have visible on only one overflow value.
if (boxHasOverflowClip) {
- if (!s_hadOverflowClip)
- // Erase the overflow
- repaint();
+ if (!s_hadOverflowClip && hasRenderOverflow()) {
+ // Erase the overflow.
+ // Overflow changes have to result in immediate repaints of the entire layout overflow area because
+ // repaints issued by removal of descendants get clipped using the updated style when they shouldn't.
+ repaintRectangle(visualOverflowRect());
+ repaintRectangle(layoutOverflowRect());
+ }
setHasOverflowClip();
}
}
-
- setHasTransform(styleToUse.hasTransformRelatedProperty());
+ setHasTransformRelatedProperty(styleToUse.hasTransformRelatedProperty());
setHasReflection(styleToUse.boxReflect());
}
@@ -473,7 +573,7 @@ void RenderBox::layout()
LayoutStateMaintainer statePusher(view(), *this, locationOffset(), style().isFlippedBlocksWritingMode());
while (child) {
if (child->needsLayout())
- toRenderElement(child)->layout();
+ downcast<RenderElement>(*child).layout();
ASSERT(!child->needsLayout());
child = child->nextSibling();
}
@@ -494,76 +594,77 @@ LayoutUnit RenderBox::clientHeight() const
return height() - borderTop() - borderBottom() - horizontalScrollbarHeight();
}
-int RenderBox::pixelSnappedClientWidth() const
-{
- return snapSizeToPixel(clientWidth(), x() + clientLeft());
-}
-
-int RenderBox::pixelSnappedClientHeight() const
-{
- return snapSizeToPixel(clientHeight(), y() + clientTop());
-}
-
-int RenderBox::pixelSnappedOffsetWidth() const
-{
- return snapSizeToPixel(offsetWidth(), x() + clientLeft());
-}
-
-int RenderBox::pixelSnappedOffsetHeight() const
-{
- return snapSizeToPixel(offsetHeight(), y() + clientTop());
-}
-
int RenderBox::scrollWidth() const
{
- if (hasOverflowClip())
+ if (hasOverflowClip() && layer())
return layer()->scrollWidth();
// For objects with visible overflow, this matches IE.
// FIXME: Need to work right with writing modes.
- if (style().isLeftToRightDirection())
- return snapSizeToPixel(std::max(clientWidth(), layoutOverflowRect().maxX() - borderLeft()), x() + clientLeft());
- return clientWidth() - std::min<LayoutUnit>(0, layoutOverflowRect().x() - borderLeft());
+ if (style().isLeftToRightDirection()) {
+ // FIXME: This should use snappedIntSize() instead with absolute coordinates.
+ return roundToInt(std::max(clientWidth(), layoutOverflowRect().maxX() - borderLeft()));
+ }
+ return roundToInt(clientWidth() - std::min<LayoutUnit>(0, layoutOverflowRect().x() - borderLeft()));
}
int RenderBox::scrollHeight() const
{
- if (hasOverflowClip())
+ if (hasOverflowClip() && layer())
return layer()->scrollHeight();
// For objects with visible overflow, this matches IE.
// FIXME: Need to work right with writing modes.
- return snapSizeToPixel(std::max(clientHeight(), layoutOverflowRect().maxY() - borderTop()), y() + clientTop());
+ // FIXME: This should use snappedIntSize() instead with absolute coordinates.
+ return roundToInt(std::max(clientHeight(), layoutOverflowRect().maxY() - borderTop()));
}
int RenderBox::scrollLeft() const
{
- return hasOverflowClip() ? layer()->scrollXOffset() : 0;
+ return hasOverflowClip() && layer() ? layer()->scrollPosition().x() : 0;
}
int RenderBox::scrollTop() const
{
- return hasOverflowClip() ? layer()->scrollYOffset() : 0;
+ return hasOverflowClip() && layer() ? layer()->scrollPosition().y() : 0;
+}
+
+static void setupWheelEventTestTrigger(RenderLayer& layer)
+{
+ Page& page = layer.renderer().page();
+ if (!page.expectsWheelEventTriggers())
+ return;
+ layer.scrollAnimator().setWheelEventTestTrigger(page.testTrigger());
}
void RenderBox::setScrollLeft(int newLeft)
{
- if (hasOverflowClip())
- layer()->scrollToXOffset(newLeft, RenderLayer::ScrollOffsetClamped);
+ if (!hasOverflowClip() || !layer())
+ return;
+ setupWheelEventTestTrigger(*layer());
+ layer()->scrollToXPosition(newLeft, RenderLayer::ScrollOffsetClamped);
}
void RenderBox::setScrollTop(int newTop)
{
- if (hasOverflowClip())
- layer()->scrollToYOffset(newTop, RenderLayer::ScrollOffsetClamped);
+ if (!hasOverflowClip() || !layer())
+ return;
+ setupWheelEventTestTrigger(*layer());
+ layer()->scrollToYPosition(newTop, RenderLayer::ScrollOffsetClamped);
}
void RenderBox::absoluteRects(Vector<IntRect>& rects, const LayoutPoint& accumulatedOffset) const
{
- rects.append(pixelSnappedIntRect(accumulatedOffset, size()));
+ rects.append(snappedIntRect(accumulatedOffset, size()));
}
void RenderBox::absoluteQuads(Vector<FloatQuad>& quads, bool* wasFixed) const
{
- quads.append(localToAbsoluteQuad(FloatRect(0, 0, width(), height()), 0 /* mode */, wasFixed));
+ FloatRect localRect(0, 0, width(), height());
+
+ RenderFlowThread* flowThread = flowThreadContainingBlock();
+ if (flowThread && flowThread->absoluteQuadsForBox(quads, wasFixed, this, localRect.y(), localRect.maxY()))
+ return;
+
+ quads.append(localToAbsoluteQuad(localRect, UseTransforms, wasFixed));
}
void RenderBox::updateLayerTransform()
@@ -573,7 +674,7 @@ void RenderBox::updateLayerTransform()
layer()->updateTransform();
}
-LayoutUnit RenderBox::constrainLogicalWidthInRegionByMinMax(LayoutUnit logicalWidth, LayoutUnit availableWidth, RenderBlock* cb, RenderRegion* region) const
+LayoutUnit RenderBox::constrainLogicalWidthInRegionByMinMax(LayoutUnit logicalWidth, LayoutUnit availableWidth, RenderBlock& cb, RenderRegion* region) const
{
const RenderStyle& styleToUse = style();
if (!styleToUse.logicalMaxWidth().isUndefined())
@@ -581,31 +682,33 @@ LayoutUnit RenderBox::constrainLogicalWidthInRegionByMinMax(LayoutUnit logicalWi
return std::max(logicalWidth, computeLogicalWidthInRegionUsing(MinSize, styleToUse.logicalMinWidth(), availableWidth, cb, region));
}
-LayoutUnit RenderBox::constrainLogicalHeightByMinMax(LayoutUnit logicalHeight) const
+LayoutUnit RenderBox::constrainLogicalHeightByMinMax(LayoutUnit logicalHeight, std::optional<LayoutUnit> intrinsicContentHeight) const
{
const RenderStyle& styleToUse = style();
if (!styleToUse.logicalMaxHeight().isUndefined()) {
- LayoutUnit maxH = computeLogicalHeightUsing(styleToUse.logicalMaxHeight());
- if (maxH != -1)
- logicalHeight = std::min(logicalHeight, maxH);
+ if (std::optional<LayoutUnit> maxH = computeLogicalHeightUsing(MaxSize, styleToUse.logicalMaxHeight(), intrinsicContentHeight))
+ logicalHeight = std::min(logicalHeight, maxH.value());
}
- return std::max(logicalHeight, computeLogicalHeightUsing(styleToUse.logicalMinHeight()));
+ if (std::optional<LayoutUnit> computedLogicalHeight = computeLogicalHeightUsing(MinSize, styleToUse.logicalMinHeight(), intrinsicContentHeight))
+ return std::max(logicalHeight, computedLogicalHeight.value());
+ return logicalHeight;
}
-LayoutUnit RenderBox::constrainContentBoxLogicalHeightByMinMax(LayoutUnit logicalHeight) const
+LayoutUnit RenderBox::constrainContentBoxLogicalHeightByMinMax(LayoutUnit logicalHeight, std::optional<LayoutUnit> intrinsicContentHeight) const
{
const RenderStyle& styleToUse = style();
if (!styleToUse.logicalMaxHeight().isUndefined()) {
- LayoutUnit maxH = computeContentLogicalHeight(styleToUse.logicalMaxHeight());
- if (maxH != -1)
- logicalHeight = std::min(logicalHeight, maxH);
+ if (std::optional<LayoutUnit> maxH = computeContentLogicalHeight(MaxSize, styleToUse.logicalMaxHeight(), intrinsicContentHeight))
+ logicalHeight = std::min(logicalHeight, maxH.value());
}
- return std::max(logicalHeight, computeContentLogicalHeight(styleToUse.logicalMinHeight()));
+ if (std::optional<LayoutUnit> computedContentLogicalHeight = computeContentLogicalHeight(MinSize, styleToUse.logicalMinHeight(), intrinsicContentHeight))
+ return std::max(logicalHeight, computedContentLogicalHeight.value());
+ return logicalHeight;
}
RoundedRect::Radii RenderBox::borderRadii() const
{
- RenderStyle& style = this->style();
+ auto& style = this->style();
LayoutRect bounds = frameRect();
unsigned borderLeft = style.borderLeftWidth();
@@ -615,10 +718,19 @@ RoundedRect::Radii RenderBox::borderRadii() const
return style.getRoundedBorderFor(bounds).radii();
}
+LayoutRect RenderBox::contentBoxRect() const
+{
+ LayoutUnit x = borderLeft() + paddingLeft();
+ if (shouldPlaceBlockDirectionScrollbarOnLeft())
+ x += verticalScrollbarWidth();
+ LayoutUnit y = borderTop() + paddingTop();
+ return LayoutRect(x, y, contentWidth(), contentHeight());
+}
+
IntRect RenderBox::absoluteContentBox() const
{
// This is wrong with transforms and flipped writing modes.
- IntRect rect = pixelSnappedIntRect(contentBoxRect());
+ IntRect rect = snappedIntRect(contentBoxRect());
FloatPoint absPos = localToAbsolute();
rect.move(absPos.x(), absPos.y());
return rect;
@@ -642,44 +754,20 @@ LayoutRect RenderBox::outlineBoundsForRepaint(const RenderLayerModelObject* repa
else
containerRelativeQuad = localToContainerQuad(FloatRect(box), repaintContainer);
- box = containerRelativeQuad.enclosingBoundingBox();
+ box = LayoutRect(containerRelativeQuad.boundingBox());
}
// FIXME: layoutDelta needs to be applied in parts before/after transforms and
// repaint containers. https://bugs.webkit.org/show_bug.cgi?id=23308
box.move(view().layoutDelta());
- return box;
+ return LayoutRect(snapRectToDevicePixels(box, document().deviceScaleFactor()));
}
-void RenderBox::addFocusRingRects(Vector<IntRect>& rects, const LayoutPoint& additionalOffset, const RenderLayerModelObject*)
+void RenderBox::addFocusRingRects(Vector<LayoutRect>& rects, const LayoutPoint& additionalOffset, const RenderLayerModelObject*)
{
if (!size().isEmpty())
- rects.append(pixelSnappedIntRect(additionalOffset, size()));
-}
-
-LayoutRect RenderBox::reflectionBox() const
-{
- LayoutRect result;
- if (!style().boxReflect())
- return result;
- LayoutRect box = borderBoxRect();
- result = box;
- switch (style().boxReflect()->direction()) {
- case ReflectionBelow:
- result.move(0, box.height() + reflectionOffset());
- break;
- case ReflectionAbove:
- result.move(0, -box.height() - reflectionOffset());
- break;
- case ReflectionLeft:
- result.move(-box.width() - reflectionOffset(), 0);
- break;
- case ReflectionRight:
- result.move(box.width() + reflectionOffset(), 0);
- break;
- }
- return result;
+ rects.append(LayoutRect(additionalOffset, size()));
}
int RenderBox::reflectionOffset() const
@@ -722,13 +810,13 @@ bool RenderBox::fixedElementLaysOutRelativeToFrame(const FrameView& frameView) c
bool RenderBox::includeVerticalScrollbarSize() const
{
- return hasOverflowClip() && !layer()->hasOverlayScrollbars()
+ return hasOverflowClip() && layer() && !layer()->hasOverlayScrollbars()
&& (style().overflowY() == OSCROLL || style().overflowY() == OAUTO);
}
bool RenderBox::includeHorizontalScrollbarSize() const
{
- return hasOverflowClip() && !layer()->hasOverlayScrollbars()
+ return hasOverflowClip() && layer() && !layer()->hasOverlayScrollbars()
&& (style().overflowX() == OSCROLL || style().overflowX() == OAUTO);
}
@@ -742,18 +830,18 @@ int RenderBox::horizontalScrollbarHeight() const
return includeHorizontalScrollbarSize() ? layer()->horizontalScrollbarHeight() : 0;
}
-int RenderBox::instrinsicScrollbarLogicalWidth() const
+int RenderBox::intrinsicScrollbarLogicalWidth() const
{
if (!hasOverflowClip())
return 0;
- if (isHorizontalWritingMode() && style().overflowY() == OSCROLL) {
- ASSERT(layer()->hasVerticalScrollbar());
+ if (isHorizontalWritingMode() && (style().overflowY() == OSCROLL && !hasVerticalScrollbarWithAutoBehavior())) {
+ ASSERT(layer() && layer()->hasVerticalScrollbar());
return verticalScrollbarWidth();
}
- if (!isHorizontalWritingMode() && style().overflowX() == OSCROLL) {
- ASSERT(layer()->hasHorizontalScrollbar());
+ if (!isHorizontalWritingMode() && (style().overflowX() == OSCROLL && !hasHorizontalScrollbarWithAutoBehavior())) {
+ ASSERT(layer() && layer()->hasHorizontalScrollbar());
return horizontalScrollbarHeight();
}
@@ -782,9 +870,9 @@ bool RenderBox::scroll(ScrollDirection direction, ScrollGranularity granularity,
return true;
RenderBlock* nextScrollBlock = containingBlock();
- if (nextScrollBlock && nextScrollBlock->isRenderNamedFlowThread()) {
+ if (is<RenderNamedFlowThread>(nextScrollBlock)) {
ASSERT(startBox);
- nextScrollBlock = toRenderFlowThread(nextScrollBlock)->regionFromAbsolutePointAndBox(wheelEventAbsolutePoint, *startBox);
+ nextScrollBlock = downcast<RenderNamedFlowThread>(*nextScrollBlock).fragmentFromAbsolutePointAndBox(wheelEventAbsolutePoint, *startBox);
}
if (nextScrollBlock && !nextScrollBlock->isRenderView())
@@ -799,7 +887,7 @@ bool RenderBox::logicalScroll(ScrollLogicalDirection direction, ScrollGranularit
RenderLayer* l = layer();
if (l) {
-#if PLATFORM(MAC)
+#if PLATFORM(COCOA)
// On Mac only we reset the inline direction position when doing a document scroll (e.g., hitting Home/End).
if (granularity == ScrollByDocument)
scrolled = l->scroll(logicalToPhysical(ScrollInlineDirectionBackward, isHorizontalWritingMode(), style().isFlippedBlocksWritingMode()), ScrollByDocument, multiplier);
@@ -825,9 +913,15 @@ bool RenderBox::logicalScroll(ScrollLogicalDirection direction, ScrollGranularit
bool RenderBox::canBeScrolledAndHasScrollableArea() const
{
- return canBeProgramaticallyScrolled() && (scrollHeight() != clientHeight() || scrollWidth() != clientWidth());
+ return canBeProgramaticallyScrolled() && (hasHorizontalOverflow() || hasVerticalOverflow());
}
-
+
+bool RenderBox::isScrollableOrRubberbandableBox() const
+{
+ return canBeScrolledAndHasScrollableArea();
+}
+
+// FIXME: This is badly named. overflow:hidden can be programmatically scrolled, yet this returns false in that case.
bool RenderBox::canBeProgramaticallyScrolled() const
{
if (isRenderView())
@@ -836,8 +930,7 @@ bool RenderBox::canBeProgramaticallyScrolled() const
if (!hasOverflowClip())
return false;
- bool hasScrollableOverflow = hasScrollableOverflowX() || hasScrollableOverflowY();
- if (scrollsOverflow() && hasScrollableOverflow)
+ if (hasScrollableOverflowX() || hasScrollableOverflowY())
return true;
return element() && element()->hasEditableStyle();
@@ -872,7 +965,7 @@ bool RenderBox::canAutoscroll() const
IntSize RenderBox::calculateAutoscrollDirection(const IntPoint& windowPoint) const
{
IntRect box(absoluteBoundingBoxRect());
- box.move(view().frameView().scrollOffset());
+ box.moveBy(view().frameView().scrollPosition());
IntRect windowBox = view().frameView().contentsToWindow(box);
IntPoint windowAutoscrollPoint = windowPoint;
@@ -892,14 +985,14 @@ IntSize RenderBox::calculateAutoscrollDirection(const IntPoint& windowPoint) con
RenderBox* RenderBox::findAutoscrollable(RenderObject* renderer)
{
- while (renderer && !(renderer->isBox() && toRenderBox(renderer)->canAutoscroll())) {
- if (renderer->isRenderView() && renderer->document().ownerElement())
+ while (renderer && !(is<RenderBox>(*renderer) && downcast<RenderBox>(*renderer).canAutoscroll())) {
+ if (is<RenderView>(*renderer) && renderer->document().ownerElement())
renderer = renderer->document().ownerElement()->renderer();
else
renderer = renderer->parent();
}
- return renderer && renderer->isBox() ? toRenderBox(renderer) : 0;
+ return is<RenderBox>(renderer) ? downcast<RenderBox>(renderer) : nullptr;
}
void RenderBox::panScroll(const IntPoint& source)
@@ -908,16 +1001,30 @@ void RenderBox::panScroll(const IntPoint& source)
layer()->panScrollFromPoint(source);
}
+bool RenderBox::hasVerticalScrollbarWithAutoBehavior() const
+{
+ bool overflowScrollActsLikeAuto = style().overflowY() == OSCROLL && !style().hasPseudoStyle(SCROLLBAR) && ScrollbarTheme::theme().usesOverlayScrollbars();
+ return hasOverflowClip() && (style().overflowY() == OAUTO || style().overflowY() == OOVERLAY || overflowScrollActsLikeAuto);
+}
+
+bool RenderBox::hasHorizontalScrollbarWithAutoBehavior() const
+{
+ bool overflowScrollActsLikeAuto = style().overflowX() == OSCROLL && !style().hasPseudoStyle(SCROLLBAR) && ScrollbarTheme::theme().usesOverlayScrollbars();
+ return hasOverflowClip() && (style().overflowX() == OAUTO || style().overflowX() == OOVERLAY || overflowScrollActsLikeAuto);
+}
+
bool RenderBox::needsPreferredWidthsRecalculation() const
{
- return style().paddingStart().isPercent() || style().paddingEnd().isPercent();
+ return style().paddingStart().isPercentOrCalculated() || style().paddingEnd().isPercentOrCalculated();
}
-IntSize RenderBox::scrolledContentOffset() const
+ScrollPosition RenderBox::scrollPosition() const
{
- ASSERT(hasOverflowClip());
+ if (!hasOverflowClip())
+ return { 0, 0 };
+
ASSERT(hasLayer());
- return layer()->scrolledContentOffset();
+ return layer()->scrollPosition();
}
LayoutSize RenderBox::cachedSizeForOverflowClip() const
@@ -927,10 +1034,10 @@ LayoutSize RenderBox::cachedSizeForOverflowClip() const
return layer()->size();
}
-void RenderBox::applyCachedClipAndScrollOffsetForRepaint(LayoutRect& paintRect) const
+void RenderBox::applyCachedClipAndScrollPositionForRepaint(LayoutRect& paintRect) const
{
flipForWritingMode(paintRect);
- paintRect.move(-scrolledContentOffset()); // For overflow:auto/scroll/hidden.
+ paintRect.moveBy(-scrollPosition()); // For overflow:auto/scroll/hidden.
// Do not clip scroll layer contents to reduce the number of repaints while scrolling.
if (usesCompositedScrolling()) {
@@ -976,12 +1083,12 @@ LayoutUnit RenderBox::maxPreferredLogicalWidth() const
return m_maxPreferredLogicalWidth;
}
-bool RenderBox::hasOverrideHeight() const
+bool RenderBox::hasOverrideLogicalContentHeight() const
{
return gOverrideHeightMap && gOverrideHeightMap->contains(this);
}
-bool RenderBox::hasOverrideWidth() const
+bool RenderBox::hasOverrideLogicalContentWidth() const
{
return gOverrideWidthMap && gOverrideWidthMap->contains(this);
}
@@ -1020,23 +1127,23 @@ void RenderBox::clearOverrideSize()
LayoutUnit RenderBox::overrideLogicalContentWidth() const
{
- ASSERT(hasOverrideWidth());
+ ASSERT(hasOverrideLogicalContentWidth());
return gOverrideWidthMap->get(this);
}
LayoutUnit RenderBox::overrideLogicalContentHeight() const
{
- ASSERT(hasOverrideHeight());
+ ASSERT(hasOverrideLogicalContentHeight());
return gOverrideHeightMap->get(this);
}
-LayoutUnit RenderBox::overrideContainingBlockContentLogicalWidth() const
+std::optional<LayoutUnit> RenderBox::overrideContainingBlockContentLogicalWidth() const
{
ASSERT(hasOverrideContainingBlockLogicalWidth());
return gOverrideContainingBlockLogicalWidthMap->get(this);
}
-LayoutUnit RenderBox::overrideContainingBlockContentLogicalHeight() const
+std::optional<LayoutUnit> RenderBox::overrideContainingBlockContentLogicalHeight() const
{
ASSERT(hasOverrideContainingBlockLogicalHeight());
return gOverrideContainingBlockLogicalHeightMap->get(this);
@@ -1052,17 +1159,17 @@ bool RenderBox::hasOverrideContainingBlockLogicalHeight() const
return gOverrideContainingBlockLogicalHeightMap && gOverrideContainingBlockLogicalHeightMap->contains(this);
}
-void RenderBox::setOverrideContainingBlockContentLogicalWidth(LayoutUnit logicalWidth)
+void RenderBox::setOverrideContainingBlockContentLogicalWidth(std::optional<LayoutUnit> logicalWidth)
{
if (!gOverrideContainingBlockLogicalWidthMap)
- gOverrideContainingBlockLogicalWidthMap = new OverrideSizeMap;
+ gOverrideContainingBlockLogicalWidthMap = new OverrideOptionalSizeMap;
gOverrideContainingBlockLogicalWidthMap->set(this, logicalWidth);
}
-void RenderBox::setOverrideContainingBlockContentLogicalHeight(LayoutUnit logicalHeight)
+void RenderBox::setOverrideContainingBlockContentLogicalHeight(std::optional<LayoutUnit> logicalHeight)
{
if (!gOverrideContainingBlockLogicalHeightMap)
- gOverrideContainingBlockLogicalHeightMap = new OverrideSizeMap;
+ gOverrideContainingBlockLogicalHeightMap = new OverrideOptionalSizeMap;
gOverrideContainingBlockLogicalHeightMap->set(this, logicalHeight);
}
@@ -1079,6 +1186,38 @@ void RenderBox::clearOverrideContainingBlockContentLogicalHeight()
gOverrideContainingBlockLogicalHeightMap->remove(this);
}
+LayoutUnit RenderBox::extraInlineOffset() const
+{
+ return gExtraInlineOffsetMap ? gExtraInlineOffsetMap->get(this) : LayoutUnit();
+}
+
+LayoutUnit RenderBox::extraBlockOffset() const
+{
+ return gExtraBlockOffsetMap ? gExtraBlockOffsetMap->get(this) : LayoutUnit();
+}
+
+void RenderBox::setExtraInlineOffset(LayoutUnit inlineOffest)
+{
+ if (!gExtraInlineOffsetMap)
+ gExtraInlineOffsetMap = new OverrideSizeMap;
+ gExtraInlineOffsetMap->set(this, inlineOffest);
+}
+
+void RenderBox::setExtraBlockOffset(LayoutUnit blockOffest)
+{
+ if (!gExtraBlockOffsetMap)
+ gExtraBlockOffsetMap = new OverrideSizeMap;
+ gExtraBlockOffsetMap->set(this, blockOffest);
+}
+
+void RenderBox::clearExtraInlineAndBlockOffests()
+{
+ if (gExtraInlineOffsetMap)
+ gExtraInlineOffsetMap->remove(this);
+ if (gExtraBlockOffsetMap)
+ gExtraBlockOffsetMap->remove(this);
+}
+
LayoutUnit RenderBox::adjustBorderBoxLogicalWidthForBoxSizing(LayoutUnit width) const
{
LayoutUnit bordersPlusPadding = borderAndPaddingLogicalWidth();
@@ -1102,11 +1241,14 @@ LayoutUnit RenderBox::adjustContentBoxLogicalWidthForBoxSizing(LayoutUnit width)
return std::max<LayoutUnit>(0, width);
}
-LayoutUnit RenderBox::adjustContentBoxLogicalHeightForBoxSizing(LayoutUnit height) const
+LayoutUnit RenderBox::adjustContentBoxLogicalHeightForBoxSizing(std::optional<LayoutUnit> height) const
{
+ if (!height)
+ return 0;
+ LayoutUnit result = height.value();
if (style().boxSizing() == BORDER_BOX)
- height -= borderAndPaddingLogicalHeight();
- return std::max<LayoutUnit>(0, height);
+ result -= borderAndPaddingLogicalHeight();
+ return std::max(LayoutUnit(), result);
}
// Hit Testing
@@ -1122,9 +1264,16 @@ bool RenderBox::nodeAtPoint(const HitTestRequest& request, HitTestResult& result
}
}
+ RenderFlowThread* flowThread = flowThreadContainingBlock();
+ RenderRegion* regionToUse = flowThread ? downcast<RenderNamedFlowFragment>(flowThread->currentRegion()) : nullptr;
+
+ // If the box is not contained by this region there's no point in going further.
+ if (regionToUse && !flowThread->objectShouldFragmentInFlowRegion(this, regionToUse))
+ return false;
+
// Check our bounds next. For this purpose always assume that we can only be hit in the
// foreground phase (which is true for replaced elements like images).
- LayoutRect boundsRect = borderBoxRectInRegion(locationInContainer.region());
+ LayoutRect boundsRect = borderBoxRectInRegion(regionToUse);
boundsRect.moveBy(adjustedLocation);
if (visibleToHitTesting() && action == HitTestForeground && locationInContainer.intersects(boundsRect)) {
updateHitTestResult(result, locationInContainer.point() - toLayoutSize(adjustedLocation));
@@ -1139,20 +1288,22 @@ bool RenderBox::nodeAtPoint(const HitTestRequest& request, HitTestResult& result
void RenderBox::paintRootBoxFillLayers(const PaintInfo& paintInfo)
{
+ ASSERT(isDocumentElementRenderer());
if (paintInfo.skipRootBackground())
return;
- auto& rootBackgroundRenderer = rendererForRootBackground();
-
- const FillLayer* bgLayer = rootBackgroundRenderer.style().backgroundLayers();
- Color bgColor = rootBackgroundRenderer.style().visitedDependentColor(CSSPropertyBackgroundColor);
+ auto* rootBackgroundRenderer = view().rendererForRootBackground();
+ if (!rootBackgroundRenderer)
+ return;
- paintFillLayers(paintInfo, bgColor, bgLayer, view().backgroundRect(this), BackgroundBleedNone, CompositeSourceOver, &rootBackgroundRenderer);
+ auto& style = rootBackgroundRenderer->style();
+ auto color = style.visitedDependentColor(CSSPropertyBackgroundColor);
+ paintFillLayers(paintInfo, color, style.backgroundLayers(), view().backgroundRect(), BackgroundBleedNone, CompositeSourceOver, rootBackgroundRenderer);
}
-BackgroundBleedAvoidance RenderBox::determineBackgroundBleedAvoidance(GraphicsContext* context) const
+BackgroundBleedAvoidance RenderBox::determineBackgroundBleedAvoidance(GraphicsContext& context) const
{
- if (context->paintingDisabled())
+ if (context.paintingDisabled())
return BackgroundBleedNone;
const RenderStyle& style = this->style();
@@ -1160,7 +1311,7 @@ BackgroundBleedAvoidance RenderBox::determineBackgroundBleedAvoidance(GraphicsCo
if (!style.hasBackground() || !style.hasBorder() || !style.hasBorderRadius() || borderImageIsLoadedAndCanBeRendered())
return BackgroundBleedNone;
- AffineTransform ctm = context->getCTM();
+ AffineTransform ctm = context.getCTM();
FloatSize contextScaling(static_cast<float>(ctm.xScale()), static_cast<float>(ctm.yScale()));
// Because RoundedRect uses IntRect internally the inset applied by the
@@ -1190,7 +1341,7 @@ void RenderBox::paintBoxDecorations(PaintInfo& paintInfo, const LayoutPoint& pai
if (!paintInfo.shouldPaintWithinRoot(*this))
return;
- LayoutRect paintRect = borderBoxRectInRegion(paintInfo.renderRegion);
+ LayoutRect paintRect = borderBoxRectInRegion(currentRenderNamedFlowFragment());
paintRect.moveBy(paintOffset);
#if PLATFORM(IOS)
@@ -1201,89 +1352,111 @@ void RenderBox::paintBoxDecorations(PaintInfo& paintInfo, const LayoutPoint& pai
paintRect = IntRect(paintRect.x(), paintRect.y() + (this->height() - height) / 2, width, height); // Vertically center the checkbox, like on desktop
}
#endif
- BackgroundBleedAvoidance bleedAvoidance = determineBackgroundBleedAvoidance(paintInfo.context);
+ BackgroundBleedAvoidance bleedAvoidance = determineBackgroundBleedAvoidance(paintInfo.context());
// FIXME: Should eventually give the theme control over whether the box shadow should paint, since controls could have
// custom shadows of their own.
- if (!boxShadowShouldBeAppliedToBackground(bleedAvoidance))
- paintBoxShadow(paintInfo, paintRect, &style(), Normal);
+ if (!boxShadowShouldBeAppliedToBackground(paintRect.location(), bleedAvoidance))
+ paintBoxShadow(paintInfo, paintRect, style(), Normal);
- GraphicsContextStateSaver stateSaver(*paintInfo.context, false);
+ GraphicsContextStateSaver stateSaver(paintInfo.context(), false);
if (bleedAvoidance == BackgroundBleedUseTransparencyLayer) {
// To avoid the background color bleeding out behind the border, we'll render background and border
// into a transparency layer, and then clip that in one go (which requires setting up the clip before
// beginning the layer).
- RoundedRect border = style().getRoundedBorderFor(paintRect, &view());
stateSaver.save();
- paintInfo.context->clipRoundedRect(border);
- paintInfo.context->beginTransparencyLayer(1);
+ paintInfo.context().clipRoundedRect(style().getRoundedBorderFor(paintRect).pixelSnappedRoundedRectForPainting(document().deviceScaleFactor()));
+ paintInfo.context().beginTransparencyLayer(1);
}
// If we have a native theme appearance, paint that before painting our background.
// The theme will tell us whether or not we should also paint the CSS background.
- IntRect snappedPaintRect(pixelSnappedIntRect(paintRect));
- bool themePainted = style().hasAppearance() && !theme().paint(this, paintInfo, snappedPaintRect);
- if (!themePainted) {
+ bool borderOrBackgroundPaintingIsNeeded = true;
+ if (style().hasAppearance()) {
+ ControlStates* controlStates = controlStatesForRenderer(*this);
+ borderOrBackgroundPaintingIsNeeded = theme().paint(*this, *controlStates, paintInfo, paintRect);
+ if (controlStates->needsRepaint())
+ view().scheduleLazyRepaint(*this);
+ }
+
+ if (borderOrBackgroundPaintingIsNeeded) {
if (bleedAvoidance == BackgroundBleedBackgroundOverBorder)
- paintBorder(paintInfo, paintRect, &style(), bleedAvoidance);
+ paintBorder(paintInfo, paintRect, style(), bleedAvoidance);
paintBackground(paintInfo, paintRect, bleedAvoidance);
if (style().hasAppearance())
- theme().paintDecorations(this, paintInfo, snappedPaintRect);
+ theme().paintDecorations(*this, paintInfo, paintRect);
}
- paintBoxShadow(paintInfo, paintRect, &style(), Inset);
+ paintBoxShadow(paintInfo, paintRect, style(), Inset);
// The theme will tell us whether or not we should also paint the CSS border.
- if (bleedAvoidance != BackgroundBleedBackgroundOverBorder && (!style().hasAppearance() || (!themePainted && theme().paintBorderOnly(this, paintInfo, snappedPaintRect))) && style().hasBorder())
- paintBorder(paintInfo, paintRect, &style(), bleedAvoidance);
+ if (bleedAvoidance != BackgroundBleedBackgroundOverBorder && (!style().hasAppearance() || (borderOrBackgroundPaintingIsNeeded && theme().paintBorderOnly(*this, paintInfo, paintRect))) && style().hasVisibleBorderDecoration())
+ paintBorder(paintInfo, paintRect, style(), bleedAvoidance);
if (bleedAvoidance == BackgroundBleedUseTransparencyLayer)
- paintInfo.context->endTransparencyLayer();
+ paintInfo.context().endTransparencyLayer();
+}
+
+bool RenderBox::paintsOwnBackground() const
+{
+ if (isBody()) {
+ // The <body> only paints its background if the root element has defined a background independent of the body,
+ // or if the <body>'s parent is not the document element's renderer (e.g. inside SVG foreignObject).
+ auto documentElementRenderer = document().documentElement()->renderer();
+ return !documentElementRenderer
+ || documentElementRenderer->hasBackground()
+ || (documentElementRenderer != parent());
+ }
+
+ return true;
}
void RenderBox::paintBackground(const PaintInfo& paintInfo, const LayoutRect& paintRect, BackgroundBleedAvoidance bleedAvoidance)
{
- if (isRoot()) {
+ if (isDocumentElementRenderer()) {
paintRootBoxFillLayers(paintInfo);
return;
}
- if (isBody() && skipBodyBackground(this))
+
+ if (!paintsOwnBackground())
return;
- if (backgroundIsKnownToBeObscured() && !boxShadowShouldBeAppliedToBackground(bleedAvoidance))
+
+ if (backgroundIsKnownToBeObscured(paintRect.location()) && !boxShadowShouldBeAppliedToBackground(paintRect.location(), bleedAvoidance))
return;
+
paintFillLayers(paintInfo, style().visitedDependentColor(CSSPropertyBackgroundColor), style().backgroundLayers(), paintRect, bleedAvoidance);
}
-bool RenderBox::getBackgroundPaintedExtent(LayoutRect& paintedExtent) const
+bool RenderBox::getBackgroundPaintedExtent(const LayoutPoint& paintOffset, LayoutRect& paintedExtent) const
{
ASSERT(hasBackground());
- LayoutRect backgroundRect = pixelSnappedIntRect(borderBoxRect());
+ LayoutRect backgroundRect = snappedIntRect(borderBoxRect());
Color backgroundColor = style().visitedDependentColor(CSSPropertyBackgroundColor);
- if (backgroundColor.isValid() && backgroundColor.alpha()) {
+ if (backgroundColor.isVisible()) {
paintedExtent = backgroundRect;
return true;
}
- if (!style().backgroundLayers()->image() || style().backgroundLayers()->next()) {
+ auto& layers = style().backgroundLayers();
+ if (!layers.image() || layers.next()) {
paintedExtent = backgroundRect;
return true;
}
- BackgroundImageGeometry geometry;
- calculateBackgroundImageGeometry(0, style().backgroundLayers(), backgroundRect, geometry);
+ auto geometry = calculateBackgroundImageGeometry(nullptr, layers, paintOffset, backgroundRect);
paintedExtent = geometry.destRect();
return !geometry.hasNonLocalGeometry();
}
bool RenderBox::backgroundIsKnownToBeOpaqueInRect(const LayoutRect& localRect) const
{
- if (isBody() && skipBodyBackground(this))
+ if (!paintsOwnBackground())
return false;
Color backgroundColor = style().visitedDependentColor(CSSPropertyBackgroundColor);
- if (!backgroundColor.isValid() || backgroundColor.hasAlpha())
+ if (!backgroundColor.isOpaque())
return false;
// If the element has appearance, it might be painted by theme.
@@ -1294,11 +1467,15 @@ bool RenderBox::backgroundIsKnownToBeOpaqueInRect(const LayoutRect& localRect) c
return false;
// FIXME: Check the opaqueness of background images.
+ if (hasClip() || hasClipPath())
+ return false;
+
// FIXME: Use rounded rect if border radius is present.
if (style().hasBorderRadius())
return false;
+
// FIXME: The background color clip is defined by the last layer.
- if (style().backgroundLayers()->next())
+ if (style().backgroundLayers().next())
return false;
LayoutRect backgroundRect;
switch (style().backgroundClip()) {
@@ -1324,22 +1501,20 @@ static bool isCandidateForOpaquenessTest(const RenderBox& childBox)
return false;
if (childStyle.visibility() != VISIBLE)
return false;
-#if ENABLE(CSS_SHAPES)
if (childStyle.shapeOutside())
return false;
-#endif
if (!childBox.width() || !childBox.height())
return false;
if (RenderLayer* childLayer = childBox.layer()) {
-#if USE(ACCELERATED_COMPOSITING)
if (childLayer->isComposited())
return false;
-#endif
// FIXME: Deal with z-index.
if (!childStyle.hasAutoZIndex())
return false;
if (childLayer->hasTransform() || childLayer->isTransparent() || childLayer->hasFilter())
return false;
+ if (!childBox.scrollPosition().isZero())
+ return false;
}
return true;
}
@@ -1372,39 +1547,39 @@ bool RenderBox::foregroundIsKnownToBeOpaqueInRect(const LayoutRect& localRect, u
return false;
}
-bool RenderBox::computeBackgroundIsKnownToBeObscured()
+bool RenderBox::computeBackgroundIsKnownToBeObscured(const LayoutPoint& paintOffset)
{
// Test to see if the children trivially obscure the background.
// FIXME: This test can be much more comprehensive.
if (!hasBackground())
return false;
// Table and root background painting is special.
- if (isTable() || isRoot())
+ if (isTable() || isDocumentElementRenderer())
return false;
LayoutRect backgroundRect;
- if (!getBackgroundPaintedExtent(backgroundRect))
+ if (!getBackgroundPaintedExtent(paintOffset, backgroundRect))
return false;
return foregroundIsKnownToBeOpaqueInRect(backgroundRect, backgroundObscurationTestMaxDepth);
}
bool RenderBox::backgroundHasOpaqueTopLayer() const
{
- const FillLayer* fillLayer = style().backgroundLayers();
- if (!fillLayer || fillLayer->clip() != BorderFillBox)
+ auto& fillLayer = style().backgroundLayers();
+ if (fillLayer.clip() != BorderFillBox)
return false;
// Clipped with local scrolling
- if (hasOverflowClip() && fillLayer->attachment() == LocalBackgroundAttachment)
+ if (hasOverflowClip() && fillLayer.attachment() == LocalBackgroundAttachment)
return false;
- if (fillLayer->hasOpaqueImage(this) && fillLayer->hasRepeatXY() && fillLayer->image()->canRender(this, style().effectiveZoom()))
+ if (fillLayer.hasOpaqueImage(*this) && fillLayer.hasRepeatXY() && fillLayer.image()->canRender(this, style().effectiveZoom()))
return true;
- // If there is only one layer and no image, check whether the background color is opaque
- if (!fillLayer->next() && !fillLayer->hasImage()) {
+ // If there is only one layer and no image, check whether the background color is opaque.
+ if (!fillLayer.next() && !fillLayer.hasImage()) {
Color bgColor = style().visitedDependentColor(CSSPropertyBackgroundColor);
- if (bgColor.isValid() && bgColor.alpha() == 255)
+ if (bgColor.isOpaque())
return true;
}
@@ -1413,13 +1588,22 @@ bool RenderBox::backgroundHasOpaqueTopLayer() const
void RenderBox::paintMask(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
- if (!paintInfo.shouldPaintWithinRoot(*this) || style().visibility() != VISIBLE || paintInfo.phase != PaintPhaseMask || paintInfo.context->paintingDisabled())
+ if (!paintInfo.shouldPaintWithinRoot(*this) || style().visibility() != VISIBLE || paintInfo.phase != PaintPhaseMask || paintInfo.context().paintingDisabled())
return;
LayoutRect paintRect = LayoutRect(paintOffset, size());
paintMaskImages(paintInfo, paintRect);
}
+void RenderBox::paintClippingMask(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
+{
+ if (!paintInfo.shouldPaintWithinRoot(*this) || style().visibility() != VISIBLE || paintInfo.phase != PaintPhaseClippingMask || paintInfo.context().paintingDisabled())
+ return;
+
+ LayoutRect paintRect = LayoutRect(paintOffset, size());
+ paintInfo.context().fillRect(snappedIntRect(paintRect), Color::black);
+}
+
void RenderBox::paintMaskImages(const PaintInfo& paintInfo, const LayoutRect& paintRect)
{
// Figure out if we need to push a transparency layer to render our mask.
@@ -1432,31 +1616,28 @@ void RenderBox::paintMaskImages(const PaintInfo& paintInfo, const LayoutRect& pa
if (!compositedMask || flattenCompositingLayers) {
pushTransparencyLayer = true;
- StyleImage* maskBoxImage = style().maskBoxImage().image();
- const FillLayer* maskLayers = style().maskLayers();
// Don't render a masked element until all the mask images have loaded, to prevent a flash of unmasked content.
- if (maskBoxImage)
+ if (auto* maskBoxImage = style().maskBoxImage().image())
allMaskImagesLoaded &= maskBoxImage->isLoaded();
- if (maskLayers)
- allMaskImagesLoaded &= maskLayers->imagesAreLoaded();
+ allMaskImagesLoaded &= style().maskLayers().imagesAreLoaded();
- paintInfo.context->setCompositeOperation(CompositeDestinationIn);
- paintInfo.context->beginTransparencyLayer(1);
+ paintInfo.context().setCompositeOperation(CompositeDestinationIn);
+ paintInfo.context().beginTransparencyLayer(1);
compositeOp = CompositeSourceOver;
}
if (allMaskImagesLoaded) {
paintFillLayers(paintInfo, Color(), style().maskLayers(), paintRect, BackgroundBleedNone, compositeOp);
- paintNinePieceImage(paintInfo.context, paintRect, &style(), style().maskBoxImage(), compositeOp);
+ paintNinePieceImage(paintInfo.context(), paintRect, style(), style().maskBoxImage(), compositeOp);
}
if (pushTransparencyLayer)
- paintInfo.context->endTransparencyLayer();
+ paintInfo.context().endTransparencyLayer();
}
-LayoutRect RenderBox::maskClipRect()
+LayoutRect RenderBox::maskClipRect(const LayoutPoint& paintOffset)
{
const NinePieceImage& maskBoxImage = style().maskBoxImage();
if (maskBoxImage.image()) {
@@ -1469,73 +1650,71 @@ LayoutRect RenderBox::maskClipRect()
LayoutRect result;
LayoutRect borderBox = borderBoxRect();
- for (const FillLayer* maskLayer = style().maskLayers(); maskLayer; maskLayer = maskLayer->next()) {
+ for (auto* maskLayer = &style().maskLayers(); maskLayer; maskLayer = maskLayer->next()) {
if (maskLayer->image()) {
- BackgroundImageGeometry geometry;
// Masks should never have fixed attachment, so it's OK for paintContainer to be null.
- calculateBackgroundImageGeometry(0, maskLayer, borderBox, geometry);
- result.unite(geometry.destRect());
+ result.unite(calculateBackgroundImageGeometry(nullptr, *maskLayer, paintOffset, borderBox).destRect());
}
}
return result;
}
-void RenderBox::paintFillLayers(const PaintInfo& paintInfo, const Color& c, const FillLayer* fillLayer, const LayoutRect& rect,
+void RenderBox::paintFillLayers(const PaintInfo& paintInfo, const Color& color, const FillLayer& fillLayer, const LayoutRect& rect,
BackgroundBleedAvoidance bleedAvoidance, CompositeOperator op, RenderElement* backgroundObject)
{
Vector<const FillLayer*, 8> layers;
- const FillLayer* curLayer = fillLayer;
bool shouldDrawBackgroundInSeparateBuffer = false;
- while (curLayer) {
- layers.append(curLayer);
+
+ for (auto* layer = &fillLayer; layer; layer = layer->next()) {
+ layers.append(layer);
+
+ if (layer->blendMode() != BlendModeNormal)
+ shouldDrawBackgroundInSeparateBuffer = true;
+
// Stop traversal when an opaque layer is encountered.
- // FIXME : It would be possible for the following occlusion culling test to be more aggressive
+ // FIXME: It would be possible for the following occlusion culling test to be more aggressive
// on layers with no repeat by testing whether the image covers the layout rect.
// Testing that here would imply duplicating a lot of calculations that are currently done in
// RenderBoxModelObject::paintFillLayerExtended. A more efficient solution might be to move
// the layer recursion into paintFillLayerExtended, or to compute the layer geometry here
// and pass it down.
- if (!shouldDrawBackgroundInSeparateBuffer && curLayer->blendMode() != BlendModeNormal)
- shouldDrawBackgroundInSeparateBuffer = true;
-
// The clipOccludesNextLayers condition must be evaluated first to avoid short-circuiting.
- if (curLayer->clipOccludesNextLayers(curLayer == fillLayer) && curLayer->hasOpaqueImage(this) && curLayer->image()->canRender(this, style().effectiveZoom()) && curLayer->hasRepeatXY() && curLayer->blendMode() == BlendModeNormal)
+ if (layer->clipOccludesNextLayers(layer == &fillLayer) && layer->hasOpaqueImage(*this) && layer->image()->canRender(this, style().effectiveZoom()) && layer->hasRepeatXY() && layer->blendMode() == BlendModeNormal)
break;
- curLayer = curLayer->next();
}
- GraphicsContext* context = paintInfo.context;
- if (!context)
- shouldDrawBackgroundInSeparateBuffer = false;
- if (shouldDrawBackgroundInSeparateBuffer)
- context->beginTransparencyLayer(1);
+ auto& context = paintInfo.context();
+ auto baseBgColorUsage = BaseBackgroundColorUse;
- Vector<const FillLayer*>::const_reverse_iterator topLayer = layers.rend();
- for (Vector<const FillLayer*>::const_reverse_iterator it = layers.rbegin(); it != topLayer; ++it)
- paintFillLayer(paintInfo, c, *it, rect, bleedAvoidance, op, backgroundObject);
+ if (shouldDrawBackgroundInSeparateBuffer) {
+ paintFillLayer(paintInfo, color, *layers.last(), rect, bleedAvoidance, op, backgroundObject, BaseBackgroundColorOnly);
+ baseBgColorUsage = BaseBackgroundColorSkip;
+ context.beginTransparencyLayer(1);
+ }
+
+ auto topLayer = layers.rend();
+ for (auto it = layers.rbegin(); it != topLayer; ++it)
+ paintFillLayer(paintInfo, color, **it, rect, bleedAvoidance, op, backgroundObject, baseBgColorUsage);
if (shouldDrawBackgroundInSeparateBuffer)
- context->endTransparencyLayer();
+ context.endTransparencyLayer();
}
-void RenderBox::paintFillLayer(const PaintInfo& paintInfo, const Color& c, const FillLayer* fillLayer, const LayoutRect& rect,
- BackgroundBleedAvoidance bleedAvoidance, CompositeOperator op, RenderElement* backgroundObject)
+void RenderBox::paintFillLayer(const PaintInfo& paintInfo, const Color& c, const FillLayer& fillLayer, const LayoutRect& rect,
+ BackgroundBleedAvoidance bleedAvoidance, CompositeOperator op, RenderElement* backgroundObject, BaseBackgroundColorUsage baseBgColorUsage)
{
- paintFillLayerExtended(paintInfo, c, fillLayer, rect, bleedAvoidance, 0, LayoutSize(), op, backgroundObject);
+ paintFillLayerExtended(paintInfo, c, fillLayer, rect, bleedAvoidance, nullptr, LayoutSize(), op, backgroundObject, baseBgColorUsage);
}
-#if USE(ACCELERATED_COMPOSITING)
-static bool layersUseImage(WrappedImagePtr image, const FillLayer* layers)
+static bool layersUseImage(WrappedImagePtr image, const FillLayer& layers)
{
- for (const FillLayer* curLayer = layers; curLayer; curLayer = curLayer->next()) {
- if (curLayer->image() && image == curLayer->image()->data())
+ for (auto* layer = &layers; layer; layer = layer->next()) {
+ if (layer->image() && image == layer->image()->data())
return true;
}
-
return false;
}
-#endif
void RenderBox::imageChanged(WrappedImagePtr image, const IntRect*)
{
@@ -1548,12 +1727,16 @@ void RenderBox::imageChanged(WrappedImagePtr image, const IntRect*)
return;
}
+ ShapeValue* shapeOutsideValue = style().shapeOutside();
+ if (!view().frameView().isInRenderTreeLayout() && isFloating() && shapeOutsideValue && shapeOutsideValue->image() && shapeOutsideValue->image()->data() == image) {
+ ShapeOutsideInfo::ensureInfo(*this).markShapeAsDirty();
+ markShapeOutsideDependentsForLayout();
+ }
+
bool didFullRepaint = repaintLayerRectsForImage(image, style().backgroundLayers(), true);
if (!didFullRepaint)
repaintLayerRectsForImage(image, style().maskLayers(), false);
-
-#if USE(ACCELERATED_COMPOSITING)
if (!isComposited())
return;
@@ -1561,37 +1744,35 @@ void RenderBox::imageChanged(WrappedImagePtr image, const IntRect*)
layer()->contentChanged(MaskImageChanged);
if (layersUseImage(image, style().backgroundLayers()))
layer()->contentChanged(BackgroundImageChanged);
-#endif
}
-bool RenderBox::repaintLayerRectsForImage(WrappedImagePtr image, const FillLayer* layers, bool drawingBackground)
+bool RenderBox::repaintLayerRectsForImage(WrappedImagePtr image, const FillLayer& layers, bool drawingBackground)
{
LayoutRect rendererRect;
- RenderBox* layerRenderer = 0;
+ RenderBox* layerRenderer = nullptr;
- for (const FillLayer* curLayer = layers; curLayer; curLayer = curLayer->next()) {
- if (curLayer->image() && image == curLayer->image()->data() && curLayer->image()->canRender(this, style().effectiveZoom())) {
+ for (auto* layer = &layers; layer; layer = layer->next()) {
+ if (layer->image() && image == layer->image()->data() && layer->image()->canRender(this, style().effectiveZoom())) {
// Now that we know this image is being used, compute the renderer and the rect if we haven't already.
- bool drawingRootBackground = drawingBackground && (isRoot() || (isBody() && !document().documentElement()->renderer()->hasBackground()));
+ bool drawingRootBackground = drawingBackground && (isDocumentElementRenderer() || (isBody() && !document().documentElement()->renderer()->hasBackground()));
if (!layerRenderer) {
if (drawingRootBackground) {
layerRenderer = &view();
- LayoutUnit rw = toRenderView(*layerRenderer).frameView().contentsWidth();
- LayoutUnit rh = toRenderView(*layerRenderer).frameView().contentsHeight();
+ LayoutUnit rw = downcast<RenderView>(*layerRenderer).frameView().contentsWidth();
+ LayoutUnit rh = downcast<RenderView>(*layerRenderer).frameView().contentsHeight();
rendererRect = LayoutRect(-layerRenderer->marginLeft(),
-layerRenderer->marginTop(),
- std::max(layerRenderer->width() + layerRenderer->marginWidth() + layerRenderer->borderLeft() + layerRenderer->borderRight(), rw),
- std::max(layerRenderer->height() + layerRenderer->marginHeight() + layerRenderer->borderTop() + layerRenderer->borderBottom(), rh));
+ std::max(layerRenderer->width() + layerRenderer->horizontalMarginExtent() + layerRenderer->borderLeft() + layerRenderer->borderRight(), rw),
+ std::max(layerRenderer->height() + layerRenderer->verticalMarginExtent() + layerRenderer->borderTop() + layerRenderer->borderBottom(), rh));
} else {
layerRenderer = this;
rendererRect = borderBoxRect();
}
}
-
- BackgroundImageGeometry geometry;
- layerRenderer->calculateBackgroundImageGeometry(0, curLayer, rendererRect, geometry);
+ // FIXME: Figure out how to pass absolute position to calculateBackgroundImageGeometry (for pixel snapping)
+ BackgroundImageGeometry geometry = layerRenderer->calculateBackgroundImageGeometry(nullptr, *layer, LayoutPoint(), rendererRect);
if (geometry.hasNonLocalGeometry()) {
// Rather than incur the costs of computing the paintContainer for renderers with fixed backgrounds
// in order to get the right destRect, just repaint the entire renderer.
@@ -1599,15 +1780,15 @@ bool RenderBox::repaintLayerRectsForImage(WrappedImagePtr image, const FillLayer
return true;
}
- IntRect rectToRepaint = geometry.destRect();
+ LayoutRect rectToRepaint = geometry.destRect();
bool shouldClipToLayer = true;
// If this is the root background layer, we may need to extend the repaintRect if the FrameView has an
// extendedBackground. We should only extend the rect if it is already extending the full width or height
// of the rendererRect.
- if (drawingRootBackground && view().frameView().hasExtendedBackground()) {
+ if (drawingRootBackground && view().frameView().hasExtendedBackgroundRectForPainting()) {
shouldClipToLayer = false;
- IntRect extendedBackgroundRect = view().frameView().extendedBackgroundRect();
+ IntRect extendedBackgroundRect = view().frameView().extendedBackgroundRectForPainting();
if (rectToRepaint.width() == rendererRect.width()) {
rectToRepaint.move(extendedBackgroundRect.x(), 0);
rectToRepaint.setWidth(extendedBackgroundRect.width());
@@ -1618,7 +1799,7 @@ bool RenderBox::repaintLayerRectsForImage(WrappedImagePtr image, const FillLayer
}
}
- layerRenderer->repaintRectangle(rectToRepaint, false, shouldClipToLayer);
+ layerRenderer->repaintRectangle(rectToRepaint, shouldClipToLayer);
if (geometry.destRect() == rendererRect)
return true;
}
@@ -1626,28 +1807,6 @@ bool RenderBox::repaintLayerRectsForImage(WrappedImagePtr image, const FillLayer
return false;
}
-#if PLATFORM(MAC)
-
-void RenderBox::paintCustomHighlight(const LayoutPoint& paintOffset, const AtomicString& type, bool behindText)
-{
- Page* page = frame().page();
- if (!page)
- return;
-
- InlineBox* boxWrap = inlineBoxWrapper();
- RootInlineBox* r = boxWrap ? &boxWrap->root() : 0;
- if (r) {
- FloatRect rootRect(paintOffset.x() + r->x(), paintOffset.y() + r->selectionTop(), r->logicalWidth(), r->selectionHeight());
- FloatRect imageRect(paintOffset.x() + x(), rootRect.y(), width(), rootRect.height());
- page->chrome().client().paintCustomHighlight(element(), type, imageRect, rootRect, behindText, false);
- } else {
- FloatRect imageRect(paintOffset.x() + x(), paintOffset.y() + y(), width(), height());
- page->chrome().client().paintCustomHighlight(element(), type, imageRect, imageRect, behindText, false);
- }
-}
-
-#endif
-
bool RenderBox::pushContentsClip(PaintInfo& paintInfo, const LayoutPoint& accumulatedOffset)
{
if (paintInfo.phase == PaintPhaseBlockBackground || paintInfo.phase == PaintPhaseSelfOutline || paintInfo.phase == PaintPhaseMask)
@@ -1666,11 +1825,12 @@ bool RenderBox::pushContentsClip(PaintInfo& paintInfo, const LayoutPoint& accumu
paintObject(paintInfo, accumulatedOffset);
paintInfo.phase = PaintPhaseChildBlockBackgrounds;
}
- IntRect clipRect = pixelSnappedIntRect(isControlClip ? controlClipRect(accumulatedOffset) : overflowClipRect(accumulatedOffset, paintInfo.renderRegion, IgnoreOverlayScrollbarSize, paintInfo.phase));
- paintInfo.context->save();
+ float deviceScaleFactor = document().deviceScaleFactor();
+ FloatRect clipRect = snapRectToDevicePixels((isControlClip ? controlClipRect(accumulatedOffset) : overflowClipRect(accumulatedOffset, currentRenderNamedFlowFragment(), IgnoreOverlayScrollbarSize, paintInfo.phase)), deviceScaleFactor);
+ paintInfo.context().save();
if (style().hasBorderRadius())
- paintInfo.context->clipRoundedRect(style().getRoundedInnerBorderFor(LayoutRect(accumulatedOffset, size())));
- paintInfo.context->clip(clipRect);
+ paintInfo.context().clipRoundedRect(style().getRoundedInnerBorderFor(LayoutRect(accumulatedOffset, size())).pixelSnappedRoundedRectForPainting(deviceScaleFactor));
+ paintInfo.context().clip(clipRect);
return true;
}
@@ -1678,7 +1838,7 @@ void RenderBox::popContentsClip(PaintInfo& paintInfo, PaintPhase originalPhase,
{
ASSERT(hasControlClip() || (hasOverflowClip() && !layer()->isSelfPaintingLayer()));
- paintInfo.context->restore();
+ paintInfo.context().restore();
if (originalPhase == PaintPhaseOutline) {
paintInfo.phase = PaintPhaseSelfOutline;
paintObject(paintInfo, accumulatedOffset);
@@ -1696,11 +1856,11 @@ LayoutRect RenderBox::overflowClipRect(const LayoutPoint& location, RenderRegion
clipRect.setSize(clipRect.size() - LayoutSize(borderLeft() + borderRight(), borderTop() + borderBottom()));
// Subtract out scrollbars if we have them.
- if (layer()) {
- if (style().shouldPlaceBlockDirectionScrollbarOnLogicalLeft())
+ if (layer()) {
+ if (shouldPlaceBlockDirectionScrollbarOnLeft())
clipRect.move(layer()->verticalScrollbarWidth(relevancy), 0);
clipRect.contract(layer()->verticalScrollbarWidth(relevancy), layer()->horizontalScrollbarHeight(relevancy));
- }
+ }
return clipRect;
}
@@ -1734,17 +1894,18 @@ LayoutRect RenderBox::clipRect(const LayoutPoint& location, RenderRegion* region
return clipRect;
}
-LayoutUnit RenderBox::shrinkLogicalWidthToAvoidFloats(LayoutUnit childMarginStart, LayoutUnit childMarginEnd, const RenderBlock* cb, RenderRegion* region) const
+LayoutUnit RenderBox::shrinkLogicalWidthToAvoidFloats(LayoutUnit childMarginStart, LayoutUnit childMarginEnd, const RenderBlock& cb, RenderRegion* region) const
{
- RenderRegion* containingBlockRegion = 0;
+ RenderRegion* containingBlockRegion = nullptr;
LayoutUnit logicalTopPosition = logicalTop();
if (region) {
LayoutUnit offsetFromLogicalTopOfRegion = region ? region->logicalTopForFlowThreadContent() - offsetFromLogicalTopOfFirstPage() : LayoutUnit();
logicalTopPosition = std::max(logicalTopPosition, logicalTopPosition + offsetFromLogicalTopOfRegion);
- containingBlockRegion = cb->clampToStartAndEndRegions(region);
+ containingBlockRegion = cb.clampToStartAndEndRegions(region);
}
- LayoutUnit result = cb->availableLogicalWidthForLineInRegion(logicalTopPosition, false, containingBlockRegion) - childMarginStart - childMarginEnd;
+ LayoutUnit logicalHeight = cb.logicalHeightForChild(*this);
+ LayoutUnit result = cb.availableLogicalWidthForLineInRegion(logicalTopPosition, DoNotIndentText, containingBlockRegion, logicalHeight) - childMarginStart - childMarginEnd;
// We need to see if margins on either the start side or the end side can contain the floats in question. If they can,
// then just using the line width is inaccurate. In the case where a float completely fits, we don't need to use the line
@@ -1752,9 +1913,9 @@ LayoutUnit RenderBox::shrinkLogicalWidthToAvoidFloats(LayoutUnit childMarginStar
// doesn't fit, we can use the line offset, but we need to grow it by the margin to reflect the fact that the margin was
// "consumed" by the float. Negative margins aren't consumed by the float, and so we ignore them.
if (childMarginStart > 0) {
- LayoutUnit startContentSide = cb->startOffsetForContent(containingBlockRegion);
+ LayoutUnit startContentSide = cb.startOffsetForContent(containingBlockRegion);
LayoutUnit startContentSideWithMargin = startContentSide + childMarginStart;
- LayoutUnit startOffset = cb->startOffsetForLineInRegion(logicalTopPosition, false, containingBlockRegion);
+ LayoutUnit startOffset = cb.startOffsetForLineInRegion(logicalTopPosition, DoNotIndentText, containingBlockRegion, logicalHeight);
if (startOffset > startContentSideWithMargin)
result += childMarginStart;
else
@@ -1762,9 +1923,9 @@ LayoutUnit RenderBox::shrinkLogicalWidthToAvoidFloats(LayoutUnit childMarginStar
}
if (childMarginEnd > 0) {
- LayoutUnit endContentSide = cb->endOffsetForContent(containingBlockRegion);
+ LayoutUnit endContentSide = cb.endOffsetForContent(containingBlockRegion);
LayoutUnit endContentSideWithMargin = endContentSide + childMarginEnd;
- LayoutUnit endOffset = cb->endOffsetForLineInRegion(logicalTopPosition, false, containingBlockRegion);
+ LayoutUnit endOffset = cb.endOffsetForLineInRegion(logicalTopPosition, DoNotIndentText, containingBlockRegion, logicalHeight);
if (endOffset > endContentSideWithMargin)
result += childMarginEnd;
else
@@ -1776,24 +1937,26 @@ LayoutUnit RenderBox::shrinkLogicalWidthToAvoidFloats(LayoutUnit childMarginStar
LayoutUnit RenderBox::containingBlockLogicalWidthForContent() const
{
- if (hasOverrideContainingBlockLogicalWidth())
- return overrideContainingBlockContentLogicalWidth();
+ if (hasOverrideContainingBlockLogicalWidth()) {
+ if (auto overrideLogicalWidth = overrideContainingBlockContentLogicalWidth())
+ return overrideLogicalWidth.value();
+ }
- RenderBlock* cb = containingBlock();
- if (!cb)
- return LayoutUnit();
- return cb->availableLogicalWidth();
+ if (RenderBlock* cb = containingBlock())
+ return cb->availableLogicalWidth();
+ return LayoutUnit();
}
LayoutUnit RenderBox::containingBlockLogicalHeightForContent(AvailableLogicalHeightType heightType) const
{
- if (hasOverrideContainingBlockLogicalHeight())
- return overrideContainingBlockContentLogicalHeight();
+ if (hasOverrideContainingBlockLogicalHeight()) {
+ if (auto overrideLogicalHeight = overrideContainingBlockContentLogicalHeight())
+ return overrideLogicalHeight.value();
+ }
- RenderBlock* cb = containingBlock();
- if (!cb)
- return LayoutUnit();
- return cb->availableLogicalHeight(heightType);
+ if (RenderBlock* cb = containingBlock())
+ return cb->availableLogicalHeight(heightType);
+ return LayoutUnit();
}
LayoutUnit RenderBox::containingBlockLogicalWidthForContentInRegion(RenderRegion* region) const
@@ -1815,23 +1978,25 @@ LayoutUnit RenderBox::containingBlockLogicalWidthForContentInRegion(RenderRegion
LayoutUnit RenderBox::containingBlockAvailableLineWidthInRegion(RenderRegion* region) const
{
RenderBlock* cb = containingBlock();
- RenderRegion* containingBlockRegion = 0;
+ RenderRegion* containingBlockRegion = nullptr;
LayoutUnit logicalTopPosition = logicalTop();
if (region) {
LayoutUnit offsetFromLogicalTopOfRegion = region ? region->logicalTopForFlowThreadContent() - offsetFromLogicalTopOfFirstPage() : LayoutUnit();
logicalTopPosition = std::max(logicalTopPosition, logicalTopPosition + offsetFromLogicalTopOfRegion);
containingBlockRegion = cb->clampToStartAndEndRegions(region);
}
- return cb->availableLogicalWidthForLineInRegion(logicalTopPosition, false, containingBlockRegion, availableLogicalHeight(IncludeMarginBorderPadding));
+ return cb->availableLogicalWidthForLineInRegion(logicalTopPosition, DoNotIndentText, containingBlockRegion, availableLogicalHeight(IncludeMarginBorderPadding));
}
LayoutUnit RenderBox::perpendicularContainingBlockLogicalHeight() const
{
- if (hasOverrideContainingBlockLogicalHeight())
- return overrideContainingBlockContentLogicalHeight();
+ if (hasOverrideContainingBlockLogicalHeight()) {
+ if (auto overrideLogicalHeight = overrideContainingBlockContentLogicalHeight())
+ return overrideLogicalHeight.value();
+ }
RenderBlock* cb = containingBlock();
- if (cb->hasOverrideHeight())
+ if (cb->hasOverrideLogicalContentHeight())
return cb->overrideLogicalContentHeight();
const RenderStyle& containingBlockStyle = cb->style();
@@ -1841,11 +2006,13 @@ LayoutUnit RenderBox::perpendicularContainingBlockLogicalHeight() const
if (!logicalHeightLength.isFixed()) {
LayoutUnit fillFallbackExtent = containingBlockStyle.isHorizontalWritingMode() ? view().frameView().visibleHeight() : view().frameView().visibleWidth();
LayoutUnit fillAvailableExtent = containingBlock()->availableLogicalHeight(ExcludeMarginBorderPadding);
+ view().addPercentHeightDescendant(const_cast<RenderBox&>(*this));
+ // FIXME: https://bugs.webkit.org/show_bug.cgi?id=158286 We also need to perform the same percentHeightDescendant treatment to the element which dictates the return value for containingBlock()->availableLogicalHeight() above.
return std::min(fillAvailableExtent, fillFallbackExtent);
}
// Use the content box logical height as specified by the style.
- return cb->adjustContentBoxLogicalHeightForBoxSizing(logicalHeightLength.value());
+ return cb->adjustContentBoxLogicalHeightForBoxSizing(LayoutUnit(logicalHeightLength.value()));
}
void RenderBox::mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState& transformState, MapCoordinatesFlags mode, bool* wasFixed) const
@@ -1863,15 +2030,14 @@ void RenderBox::mapLocalToContainer(const RenderLayerModelObject* repaintContain
}
bool containerSkipped;
- auto o = container(repaintContainer, &containerSkipped);
- if (!o)
+ RenderElement* container = this->container(repaintContainer, containerSkipped);
+ if (!container)
return;
bool isFixedPos = style().position() == FixedPosition;
- bool hasTransform = hasLayer() && layer()->transform();
// If this box has a transform, it acts as a fixed position container for fixed descendants,
// and may itself also be fixed position. So propagate 'fixed' up only if this box is fixed position.
- if (hasTransform && !isFixedPos)
+ if (hasTransform() && !isFixedPos)
mode &= ~IsFixed;
else if (isFixedPos)
mode |= IsFixed;
@@ -1879,12 +2045,12 @@ void RenderBox::mapLocalToContainer(const RenderLayerModelObject* repaintContain
if (wasFixed)
*wasFixed = mode & IsFixed;
- LayoutSize containerOffset = offsetFromContainer(o, roundedLayoutPoint(transformState.mappedPoint()));
+ LayoutSize containerOffset = offsetFromContainer(*container, LayoutPoint(transformState.mappedPoint()));
- bool preserve3D = mode & UseTransforms && (o->style().preserves3D() || style().preserves3D());
- if (mode & UseTransforms && shouldUseTransformFromContainer(o)) {
+ bool preserve3D = mode & UseTransforms && (container->style().preserves3D() || style().preserves3D());
+ if (mode & UseTransforms && shouldUseTransformFromContainer(container)) {
TransformationMatrix t;
- getTransformFromContainer(o, containerOffset, t);
+ getTransformFromContainer(container, containerOffset, t);
transformState.applyTransform(t, preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
} else
transformState.move(containerOffset.width(), containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
@@ -1892,7 +2058,7 @@ void RenderBox::mapLocalToContainer(const RenderLayerModelObject* repaintContain
if (containerSkipped) {
// There can't be a transform between repaintContainer and o, because transforms create containers, so it should be safe
// to just subtract the delta between the repaintContainer and o.
- LayoutSize containerOffset = repaintContainer->offsetFromAncestorContainer(o);
+ LayoutSize containerOffset = repaintContainer->offsetFromAncestorContainer(*container);
transformState.move(-containerOffset.width(), -containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
return;
}
@@ -1901,10 +2067,10 @@ void RenderBox::mapLocalToContainer(const RenderLayerModelObject* repaintContain
// For fixed positioned elements inside out-of-flow named flows, we do not want to
// map their position further to regions based on their coordinates inside the named flows.
- if (!o->isOutOfFlowRenderFlowThread() || !fixedPositionedWithNamedFlowContainingBlock())
- o->mapLocalToContainer(repaintContainer, transformState, mode, wasFixed);
+ if (!container->isOutOfFlowRenderFlowThread() || !fixedPositionedWithNamedFlowContainingBlock())
+ container->mapLocalToContainer(repaintContainer, transformState, mode, wasFixed);
else
- o->mapLocalToContainer(toRenderLayerModelObject(o), transformState, mode, wasFixed);
+ container->mapLocalToContainer(downcast<RenderLayerModelObject>(container), transformState, mode, wasFixed);
}
const RenderObject* RenderBox::pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const
@@ -1912,33 +2078,31 @@ const RenderObject* RenderBox::pushMappingToContainer(const RenderLayerModelObje
ASSERT(ancestorToStopAt != this);
bool ancestorSkipped;
- auto container = this->container(ancestorToStopAt, &ancestorSkipped);
+ RenderElement* container = this->container(ancestorToStopAt, ancestorSkipped);
if (!container)
- return 0;
+ return nullptr;
bool isFixedPos = style().position() == FixedPosition;
- bool hasTransform = hasLayer() && layer()->transform();
-
LayoutSize adjustmentForSkippedAncestor;
if (ancestorSkipped) {
- // There can't be a transform between repaintContainer and o, because transforms create containers, so it should be safe
- // to just subtract the delta between the ancestor and o.
- adjustmentForSkippedAncestor = -ancestorToStopAt->offsetFromAncestorContainer(container);
+ // There can't be a transform between repaintContainer and container, because transforms create containers, so it should be safe
+ // to just subtract the delta between the ancestor and container.
+ adjustmentForSkippedAncestor = -ancestorToStopAt->offsetFromAncestorContainer(*container);
}
bool offsetDependsOnPoint = false;
- LayoutSize containerOffset = offsetFromContainer(container, LayoutPoint(), &offsetDependsOnPoint);
+ LayoutSize containerOffset = offsetFromContainer(*container, LayoutPoint(), &offsetDependsOnPoint);
bool preserve3D = container->style().preserves3D() || style().preserves3D();
- if (shouldUseTransformFromContainer(container)) {
+ if (shouldUseTransformFromContainer(container) && (geometryMap.mapCoordinatesFlags() & UseTransforms)) {
TransformationMatrix t;
getTransformFromContainer(container, containerOffset, t);
t.translateRight(adjustmentForSkippedAncestor.width(), adjustmentForSkippedAncestor.height());
- geometryMap.push(this, t, preserve3D, offsetDependsOnPoint, isFixedPos, hasTransform);
+ geometryMap.push(this, t, preserve3D, offsetDependsOnPoint, isFixedPos, hasTransform());
} else {
containerOffset += adjustmentForSkippedAncestor;
- geometryMap.push(this, containerOffset, preserve3D, offsetDependsOnPoint, isFixedPos, hasTransform);
+ geometryMap.push(this, containerOffset, preserve3D, offsetDependsOnPoint, isFixedPos, hasTransform());
}
return ancestorSkipped ? ancestorToStopAt : container;
@@ -1947,8 +2111,7 @@ const RenderObject* RenderBox::pushMappingToContainer(const RenderLayerModelObje
void RenderBox::mapAbsoluteToLocalPoint(MapCoordinatesFlags mode, TransformState& transformState) const
{
bool isFixedPos = style().position() == FixedPosition;
- bool hasTransform = hasLayer() && layer()->transform();
- if (hasTransform && !isFixedPos) {
+ if (hasTransform() && !isFixedPos) {
// If this box has a transform, it acts as a fixed position container for fixed descendants,
// and may itself also be fixed position. So propagate 'fixed' up only if this box is fixed position.
mode &= ~IsFixed;
@@ -1958,40 +2121,26 @@ void RenderBox::mapAbsoluteToLocalPoint(MapCoordinatesFlags mode, TransformState
RenderBoxModelObject::mapAbsoluteToLocalPoint(mode, transformState);
}
-LayoutSize RenderBox::offsetFromContainer(RenderObject* o, const LayoutPoint& point, bool* offsetDependsOnPoint) const
+LayoutSize RenderBox::offsetFromContainer(RenderElement& renderer, const LayoutPoint&, bool* offsetDependsOnPoint) const
{
// A region "has" boxes inside it without being their container.
- ASSERT(o == container() || o->isRenderRegion());
+ ASSERT(&renderer == container() || is<RenderRegion>(renderer));
LayoutSize offset;
if (isInFlowPositioned())
offset += offsetForInFlowPosition();
- if (!isInline() || isReplaced()) {
- if (!style().hasOutOfFlowPosition() && o->hasColumns()) {
- RenderBlock* block = toRenderBlock(o);
- LayoutRect columnRect(frameRect());
- block->adjustStartEdgeForWritingModeIncludingColumns(columnRect);
- offset += toSize(columnRect.location());
- LayoutPoint columnPoint = block->flipForWritingModeIncludingColumns(point + offset);
- offset = toLayoutSize(block->flipForWritingModeIncludingColumns(toLayoutPoint(offset)));
- o->adjustForColumns(offset, columnPoint);
- offset = block->flipForWritingMode(offset);
-
- if (offsetDependsOnPoint)
- *offsetDependsOnPoint = true;
- } else
- offset += topLeftLocationOffset();
- }
+ if (!isInline() || isReplaced())
+ offset += topLeftLocationOffset();
- if (o->hasOverflowClip())
- offset -= toRenderBox(o)->scrolledContentOffset();
+ if (is<RenderBox>(renderer))
+ offset -= toLayoutSize(downcast<RenderBox>(renderer).scrollPosition());
- if (style().position() == AbsolutePosition && o->isInFlowPositioned() && o->isRenderInline())
- offset += toRenderInline(o)->offsetForInFlowPositionedInline(this);
+ if (style().position() == AbsolutePosition && renderer.isInFlowPositioned() && is<RenderInline>(renderer))
+ offset += downcast<RenderInline>(renderer).offsetForInFlowPositionedInline(this);
if (offsetDependsOnPoint)
- *offsetDependsOnPoint |= o->isRenderFlowThread();
+ *offsetDependsOnPoint |= is<RenderFlowThread>(renderer);
return offset;
}
@@ -2003,13 +2152,14 @@ std::unique_ptr<InlineElementBox> RenderBox::createInlineBox()
void RenderBox::dirtyLineBoxes(bool fullLayout)
{
- if (m_inlineBoxWrapper) {
- if (fullLayout) {
- delete m_inlineBoxWrapper;
- m_inlineBoxWrapper = nullptr;
- } else
- m_inlineBoxWrapper->dirtyLineBoxes();
- }
+ if (!m_inlineBoxWrapper)
+ return;
+
+ if (fullLayout) {
+ delete m_inlineBoxWrapper;
+ m_inlineBoxWrapper = nullptr;
+ } else
+ m_inlineBoxWrapper->dirtyLineBoxes();
}
void RenderBox::positionLineBox(InlineElementBox& box)
@@ -2022,9 +2172,9 @@ void RenderBox::positionLineBox(InlineElementBox& box)
// our object was inline originally, since otherwise it would have ended up underneath
// the inlines.
RootInlineBox& rootBox = box.root();
- rootBox.blockFlow().setStaticInlinePositionForChild(*this, rootBox.lineTopWithLeading(), roundedLayoutUnit(box.logicalLeft()));
+ rootBox.blockFlow().setStaticInlinePositionForChild(*this, rootBox.lineTopWithLeading(), LayoutUnit::fromFloatRound(box.logicalLeft()));
if (style().hasStaticInlinePosition(box.isHorizontal()))
- setChildNeedsLayout(MarkOnlyThis); // Just go ahead and mark the positioned object as needing layout, so it will update its position properly.
+ setChildNeedsLayout(MarkOnlyThis); // Just mark the positioned object as needing layout, so it will update its position properly.
} else {
// Our object was a block originally, so we make our normal flow position be
// just below the line box (as though all the inlines that came before us got
@@ -2032,56 +2182,53 @@ void RenderBox::positionLineBox(InlineElementBox& box)
// in flow). This value was cached in the y() of the box.
layer()->setStaticBlockPosition(box.logicalTop());
if (style().hasStaticBlockPosition(box.isHorizontal()))
- setChildNeedsLayout(MarkOnlyThis); // Just go ahead and mark the positioned object as needing layout, so it will update its position properly.
+ setChildNeedsLayout(MarkOnlyThis); // Just mark the positioned object as needing layout, so it will update its position properly.
}
-
- // Nuke the box.
- box.removeFromParent();
- delete &box;
return;
}
if (isReplaced()) {
- setLocation(roundedLayoutPoint(box.topLeft()));
- // m_inlineBoxWrapper should already be 0. Deleting it is a safeguard against security issues.
- ASSERT(!m_inlineBoxWrapper);
- if (m_inlineBoxWrapper)
- deleteLineBoxWrapper();
- m_inlineBoxWrapper = &box;
+ setLocation(LayoutPoint(box.topLeft()));
+ setInlineBoxWrapper(&box);
}
}
void RenderBox::deleteLineBoxWrapper()
{
- if (m_inlineBoxWrapper) {
- if (!documentBeingDestroyed())
- m_inlineBoxWrapper->removeFromParent();
- delete m_inlineBoxWrapper;
- m_inlineBoxWrapper = nullptr;
- }
+ if (!m_inlineBoxWrapper)
+ return;
+
+ if (!renderTreeBeingDestroyed())
+ m_inlineBoxWrapper->removeFromParent();
+ delete m_inlineBoxWrapper;
+ m_inlineBoxWrapper = nullptr;
}
LayoutRect RenderBox::clippedOverflowRectForRepaint(const RenderLayerModelObject* repaintContainer) const
{
if (style().visibility() != VISIBLE && !enclosingLayer()->hasVisibleContent())
return LayoutRect();
-
LayoutRect r = visualOverflowRect();
-
// FIXME: layoutDelta needs to be applied in parts before/after transforms and
// repaint containers. https://bugs.webkit.org/show_bug.cgi?id=23308
r.move(view().layoutDelta());
-
- // We have to use maximalOutlineSize() because a child might have an outline
- // that projects outside of our overflowRect.
- ASSERT(style().outlineSize() <= view().maximalOutlineSize());
- r.inflate(view().maximalOutlineSize());
-
- computeRectForRepaint(repaintContainer, r);
- return r;
+ return computeRectForRepaint(r, repaintContainer);
}
-void RenderBox::computeRectForRepaint(const RenderLayerModelObject* repaintContainer, LayoutRect& rect, bool fixed) const
+bool RenderBox::shouldApplyClipAndScrollPositionForRepaint(const RenderLayerModelObject* repaintContainer) const
+{
+#if PLATFORM(IOS)
+ if (!repaintContainer || repaintContainer != this)
+ return true;
+
+ return !hasLayer() || !layer()->usesCompositedScrolling();
+#else
+ UNUSED_PARAM(repaintContainer);
+ return true;
+#endif
+}
+
+LayoutRect RenderBox::computeRectForRepaint(const LayoutRect& rect, const RenderLayerModelObject* repaintContainer, RepaintContext context) const
{
// The rect we compute at each step is shifted by our x/y offset in the parent container's coordinate space.
// Only when we cross a writing mode boundary will we have to possibly flipForWritingMode (to convert into a more appropriate
@@ -2091,67 +2238,99 @@ void RenderBox::computeRectForRepaint(const RenderLayerModelObject* repaintConta
// RenderView::computeRectForRepaint then converts the rect to physical coordinates. We also convert to
// physical when we hit a repaintContainer boundary. Therefore the final rect returned is always in the
// physical coordinate space of the repaintContainer.
+ LayoutRect adjustedRect = rect;
const RenderStyle& styleToUse = style();
// LayoutState is only valid for root-relative, non-fixed position repainting
if (view().layoutStateEnabled() && !repaintContainer && styleToUse.position() != FixedPosition) {
LayoutState* layoutState = view().layoutState();
if (layer() && layer()->transform())
- rect = layer()->transform()->mapRect(pixelSnappedIntRect(rect));
+ adjustedRect = LayoutRect(encloseRectToDevicePixels(layer()->transform()->mapRect(adjustedRect), document().deviceScaleFactor()));
// We can't trust the bits on RenderObject, because this might be called while re-resolving style.
if (styleToUse.hasInFlowPosition() && layer())
- rect.move(layer()->offsetForInFlowPosition());
+ adjustedRect.move(layer()->offsetForInFlowPosition());
- rect.moveBy(location());
- rect.move(layoutState->m_paintOffset);
+ adjustedRect.moveBy(location());
+ adjustedRect.move(layoutState->m_paintOffset);
if (layoutState->m_clipped)
- rect.intersect(layoutState->m_clipRect);
- return;
+ adjustedRect.intersect(layoutState->m_clipRect);
+ return adjustedRect;
}
if (hasReflection())
- rect.unite(reflectedRect(rect));
+ adjustedRect.unite(reflectedRect(adjustedRect));
if (repaintContainer == this) {
if (repaintContainer->style().isFlippedBlocksWritingMode())
- flipForWritingMode(rect);
- return;
+ flipForWritingMode(adjustedRect);
+ return adjustedRect;
}
- bool containerSkipped;
- auto o = container(repaintContainer, &containerSkipped);
- if (!o)
- return;
-
- if (o->isRenderFlowThread()) {
- RenderRegion* firstRegion = 0;
- RenderRegion* lastRegion = 0;
- toRenderFlowThread(o)->getRegionRangeForBox(this, firstRegion, lastRegion);
- if (firstRegion)
- rect.moveBy(firstRegion->flowThreadPortionRect().location());
+ bool repaintContainerIsSkipped;
+ auto* container = this->container(repaintContainer, repaintContainerIsSkipped);
+ if (!container)
+ return adjustedRect;
+
+ // This code isn't necessary for in-flow RenderFlowThreads.
+ // Don't add the location of the region in the flow thread for absolute positioned
+ // elements because their absolute position already pushes them down through
+ // the regions so adding this here and then adding the topLeft again would cause
+ // us to add the height twice.
+ // The same logic applies for elements flowed directly into the flow thread. Their topLeft member
+ // will already contain the portion rect of the region.
+ EPosition position = styleToUse.position();
+ if (container->isOutOfFlowRenderFlowThread() && position != AbsolutePosition && containingBlock() != flowThreadContainingBlock()) {
+ RenderRegion* firstRegion = nullptr;
+ RenderRegion* lastRegion = nullptr;
+ if (downcast<RenderFlowThread>(*container).getRegionRangeForBox(this, firstRegion, lastRegion))
+ adjustedRect.moveBy(firstRegion->flowThreadPortionRect().location());
}
- if (isWritingModeRoot() && !isOutOfFlowPositioned())
- flipForWritingMode(rect);
+ if (isWritingModeRoot()) {
+ if (!isOutOfFlowPositioned() || !context.m_dirtyRectIsFlipped) {
+ flipForWritingMode(adjustedRect);
+ context.m_dirtyRectIsFlipped = true;
+ }
+ }
- LayoutPoint topLeft = rect.location();
- topLeft.move(locationOffset());
+ LayoutSize locationOffset = this->locationOffset();
+ // FIXME: This is needed as long as RenderWidget snaps to integral size/position.
+ if (isRenderReplaced() && isWidget()) {
+ LayoutSize flooredLocationOffset = toIntSize(flooredIntPoint(locationOffset));
+ adjustedRect.expand(locationOffset - flooredLocationOffset);
+ locationOffset = flooredLocationOffset;
+ }
+
+ if (is<RenderMultiColumnFlowThread>(this)) {
+ // We won't normally run this code. Only when the repaintContainer is null (i.e., we're trying
+ // to get the rect in view coordinates) will we come in here, since normally repaintContainer
+ // will be set and we'll stop at the flow thread. This case is mainly hit by the check for whether
+ // or not images should animate.
+ // FIXME: Just as with offsetFromContainer, we aren't really handling objects that span
+ // multiple columns properly.
+ LayoutPoint physicalPoint(flipForWritingMode(adjustedRect.location()));
+ if (auto* region = downcast<RenderMultiColumnFlowThread>(*this).physicalTranslationFromFlowToRegion((physicalPoint))) {
+ adjustedRect.setLocation(region->flipForWritingMode(physicalPoint));
+ return region->computeRectForRepaint(adjustedRect, repaintContainer, context);
+ }
+ }
- EPosition position = styleToUse.position();
+ LayoutPoint topLeft = adjustedRect.location();
+ topLeft.move(locationOffset);
- // We are now in our parent container's coordinate space. Apply our transform to obtain a bounding box
+ // We are now in our parent container's coordinate space. Apply our transform to obtain a bounding box
// in the parent's coordinate space that encloses us.
if (hasLayer() && layer()->transform()) {
- fixed = position == FixedPosition;
- rect = layer()->transform()->mapRect(pixelSnappedIntRect(rect));
- topLeft = rect.location();
- topLeft.move(locationOffset());
+ context.m_hasPositionFixedDescendant = position == FixedPosition;
+ adjustedRect = LayoutRect(encloseRectToDevicePixels(layer()->transform()->mapRect(adjustedRect), document().deviceScaleFactor()));
+ topLeft = adjustedRect.location();
+ topLeft.move(locationOffset);
} else if (position == FixedPosition)
- fixed = true;
+ context.m_hasPositionFixedDescendant = true;
- if (position == AbsolutePosition && o->isInFlowPositioned() && o->isRenderInline())
- topLeft += toRenderInline(o)->offsetForInFlowPositionedInline(this);
+ if (position == AbsolutePosition && container->isInFlowPositioned() && is<RenderInline>(*container))
+ topLeft += downcast<RenderInline>(*container).offsetForInFlowPositionedInline(this);
else if (styleToUse.hasInFlowPosition() && layer()) {
// Apply the relative position offset when invalidating a rectangle. The layer
// is translated, but the render box isn't, so we need to do this to get the
@@ -2159,38 +2338,26 @@ void RenderBox::computeRectForRepaint(const RenderLayerModelObject* repaintConta
// flag on the RenderObject has been cleared, so use the one on the style().
topLeft += layer()->offsetForInFlowPosition();
}
-
- if (position != AbsolutePosition && position != FixedPosition && o->hasColumns() && o->isRenderBlockFlow()) {
- LayoutRect repaintRect(topLeft, rect.size());
- toRenderBlock(o)->adjustRectForColumns(repaintRect);
- topLeft = repaintRect.location();
- rect = repaintRect;
- }
// FIXME: We ignore the lightweight clipping rect that controls use, since if |o| is in mid-layout,
// its controlClipRect will be wrong. For overflow clip we use the values cached by the layer.
- rect.setLocation(topLeft);
- if (o->hasOverflowClip()) {
- RenderBox* containerBox = toRenderBox(o);
-#if PLATFORM(IOS)
- if (!containerBox->layer() || !containerBox->layer()->hasAcceleratedTouchScrolling()) {
-#endif
- containerBox->applyCachedClipAndScrollOffsetForRepaint(rect);
- if (rect.isEmpty())
- return;
-#if PLATFORM(IOS)
- }
-#endif
+ adjustedRect.setLocation(topLeft);
+ if (container->hasOverflowClip()) {
+ RenderBox& containerBox = downcast<RenderBox>(*container);
+ if (containerBox.shouldApplyClipAndScrollPositionForRepaint(repaintContainer)) {
+ containerBox.applyCachedClipAndScrollPositionForRepaint(adjustedRect);
+ if (adjustedRect.isEmpty())
+ return adjustedRect;
+ }
}
- if (containerSkipped) {
- // If the repaintContainer is below o, then we need to map the rect into repaintContainer's coordinates.
- LayoutSize containerOffset = repaintContainer->offsetFromAncestorContainer(o);
- rect.move(-containerOffset);
- return;
+ if (repaintContainerIsSkipped) {
+ // If the repaintContainer is below container, then we need to map the rect into repaintContainer's coordinates.
+ LayoutSize containerOffset = repaintContainer->offsetFromAncestorContainer(*container);
+ adjustedRect.move(-containerOffset);
+ return adjustedRect;
}
-
- o->computeRectForRepaint(repaintContainer, rect, fixed);
+ return container->computeRectForRepaint(adjustedRect, repaintContainer, context);
}
void RenderBox::repaintDuringLayoutIfMoved(const LayoutRect& oldRect)
@@ -2238,14 +2405,14 @@ void RenderBox::computeLogicalWidthInRegion(LogicalExtentComputedValues& compute
}
// If layout is limited to a subtree, the subtree root's logical width does not change.
- if (element() && view().frameView().layoutRoot(true) == this)
+ if (element() && !view().frameView().layoutPending() && view().frameView().layoutRoot() == this)
return;
// The parent box is flexing us, so it has increased or decreased our
// width. Use the width from the style context.
// FIXME: Account for block-flow in flexible boxes.
// https://bugs.webkit.org/show_bug.cgi?id=46418
- if (hasOverrideWidth() && (style().borderFit() == BorderFitLines || parent()->isFlexibleBoxIncludingDeprecated())) {
+ if (hasOverrideLogicalContentWidth() && (isRubyRun() || style().borderFit() == BorderFitLines || (parent()->isFlexibleBoxIncludingDeprecated()))) {
computedValues.m_extent = overrideLogicalContentWidth() + borderAndPaddingLogicalWidth();
return;
}
@@ -2254,15 +2421,18 @@ void RenderBox::computeLogicalWidthInRegion(LogicalExtentComputedValues& compute
// https://bugs.webkit.org/show_bug.cgi?id=46418
bool inVerticalBox = parent()->isDeprecatedFlexibleBox() && (parent()->style().boxOrient() == VERTICAL);
bool stretching = (parent()->style().boxAlign() == BSTRETCH);
+ // FIXME: Stretching is the only reason why we don't want the box to be treated as a replaced element, so we could perhaps
+ // refactor all this logic, not only for flex and grid since alignment is intended to be applied to any block.
bool treatAsReplaced = shouldComputeSizeAsReplaced() && (!inVerticalBox || !stretching);
+ treatAsReplaced = treatAsReplaced && (!isGridItem() || !hasStretchedLogicalWidth());
const RenderStyle& styleToUse = style();
Length logicalWidthLength = treatAsReplaced ? Length(computeReplacedLogicalWidth(), Fixed) : styleToUse.logicalWidth();
- RenderBlock* cb = containingBlock();
+ RenderBlock& cb = *containingBlock();
LayoutUnit containerLogicalWidth = std::max<LayoutUnit>(0, containingBlockLogicalWidthForContentInRegion(region));
- bool hasPerpendicularContainingBlock = cb->isHorizontalWritingMode() != isHorizontalWritingMode();
-
+ bool hasPerpendicularContainingBlock = cb.isHorizontalWritingMode() != isHorizontalWritingMode();
+
if (isInline() && !isInlineBlockOrInlineTable()) {
// just calculate margins
computedValues.m_margins.m_start = minimumValueForLength(styleToUse.marginStart(), containerLogicalWidth);
@@ -2272,13 +2442,14 @@ void RenderBox::computeLogicalWidthInRegion(LogicalExtentComputedValues& compute
return;
}
+ LayoutUnit containerWidthInInlineDirection = containerLogicalWidth;
+ if (hasPerpendicularContainingBlock)
+ containerWidthInInlineDirection = perpendicularContainingBlockLogicalHeight();
+
// Width calculations
- if (treatAsReplaced)
+ if (treatAsReplaced) {
computedValues.m_extent = logicalWidthLength.value() + borderAndPaddingLogicalWidth();
- else {
- LayoutUnit containerWidthInInlineDirection = containerLogicalWidth;
- if (hasPerpendicularContainingBlock)
- containerWidthInInlineDirection = perpendicularContainingBlockLogicalHeight();
+ } else {
LayoutUnit preferredWidth = computeLogicalWidthInRegionUsing(MainOrPreferredSize, styleToUse.logicalWidth(), containerWidthInInlineDirection, cb, region);
computedValues.m_extent = constrainLogicalWidthInRegionByMinMax(preferredWidth, containerWidthInInlineDirection, cb, region);
}
@@ -2289,18 +2460,24 @@ void RenderBox::computeLogicalWidthInRegion(LogicalExtentComputedValues& compute
computedValues.m_margins.m_end = minimumValueForLength(styleToUse.marginEnd(), containerLogicalWidth);
} else {
LayoutUnit containerLogicalWidthForAutoMargins = containerLogicalWidth;
- if (avoidsFloats() && cb->containsFloats())
+ if (avoidsFloats() && cb.containsFloats())
containerLogicalWidthForAutoMargins = containingBlockAvailableLineWidthInRegion(region);
- bool hasInvertedDirection = cb->style().isLeftToRightDirection() != style().isLeftToRightDirection();
+ bool hasInvertedDirection = cb.style().isLeftToRightDirection() != style().isLeftToRightDirection();
computeInlineDirectionMargins(cb, containerLogicalWidthForAutoMargins, computedValues.m_extent,
hasInvertedDirection ? computedValues.m_margins.m_end : computedValues.m_margins.m_start,
hasInvertedDirection ? computedValues.m_margins.m_start : computedValues.m_margins.m_end);
}
if (!hasPerpendicularContainingBlock && containerLogicalWidth && containerLogicalWidth != (computedValues.m_extent + computedValues.m_margins.m_start + computedValues.m_margins.m_end)
- && !isFloating() && !isInline() && !cb->isFlexibleBoxIncludingDeprecated() && !cb->isRenderGrid()) {
- LayoutUnit newMargin = containerLogicalWidth - computedValues.m_extent - cb->marginStartForChild(*this);
- bool hasInvertedDirection = cb->style().isLeftToRightDirection() != style().isLeftToRightDirection();
+ && !isFloating() && !isInline() && !cb.isFlexibleBoxIncludingDeprecated()
+#if ENABLE(MATHML)
+ // RenderMathMLBlocks take the size of their content so we must not adjust the margin to fill the container size.
+ && !cb.isRenderMathMLBlock()
+#endif
+ && !cb.isRenderGrid()
+ ) {
+ LayoutUnit newMargin = containerLogicalWidth - computedValues.m_extent - cb.marginStartForChild(*this);
+ bool hasInvertedDirection = cb.style().isLeftToRightDirection() != style().isLeftToRightDirection();
if (hasInvertedDirection)
computedValues.m_margins.m_start = newMargin;
else
@@ -2325,7 +2502,7 @@ LayoutUnit RenderBox::fillAvailableMeasure(LayoutUnit availableLogicalWidth, Lay
LayoutUnit RenderBox::computeIntrinsicLogicalWidthUsing(Length logicalWidthLength, LayoutUnit availableLogicalWidth, LayoutUnit borderAndPadding) const
{
if (logicalWidthLength.type() == FillAvailable)
- return fillAvailableMeasure(availableLogicalWidth);
+ return std::max(borderAndPadding, fillAvailableMeasure(availableLogicalWidth));
LayoutUnit minLogicalWidth = 0;
LayoutUnit maxLogicalWidth = 0;
@@ -2348,8 +2525,12 @@ LayoutUnit RenderBox::computeIntrinsicLogicalWidthUsing(Length logicalWidthLengt
}
LayoutUnit RenderBox::computeLogicalWidthInRegionUsing(SizeType widthType, Length logicalWidth, LayoutUnit availableLogicalWidth,
- const RenderBlock* cb, RenderRegion* region) const
+ const RenderBlock& cb, RenderRegion* region) const
{
+ ASSERT(widthType == MinSize || widthType == MainOrPreferredSize || !logicalWidth.isAuto());
+ if (widthType == MinSize && logicalWidth.isAuto())
+ return adjustBorderBoxLogicalWidthForBoxSizing(0);
+
if (!logicalWidth.isIntrinsicOrAuto()) {
// FIXME: If the containing block flow is perpendicular to our direction we need to use the available logical height instead.
return adjustBorderBoxLogicalWidthForBoxSizing(valueForLength(logicalWidth, availableLogicalWidth));
@@ -2362,7 +2543,7 @@ LayoutUnit RenderBox::computeLogicalWidthInRegionUsing(SizeType widthType, Lengt
LayoutUnit marginEnd = 0;
LayoutUnit logicalWidthResult = fillAvailableMeasure(availableLogicalWidth, marginStart, marginEnd);
- if (shrinkToAvoidFloats() && cb->containsFloats())
+ if (shrinkToAvoidFloats() && cb.containsFloats())
logicalWidthResult = std::min(logicalWidthResult, shrinkLogicalWidthToAvoidFloats(marginStart, marginEnd, cb, region));
if (widthType == MainOrPreferredSize && sizesLogicalWidthToFitContent(widthType))
@@ -2373,7 +2554,7 @@ LayoutUnit RenderBox::computeLogicalWidthInRegionUsing(SizeType widthType, Lengt
static bool flexItemHasStretchAlignment(const RenderBox& flexitem)
{
auto parent = flexitem.parent();
- return flexitem.style().alignSelf() == AlignStretch || (flexitem.style().alignSelf() == AlignAuto && parent->style().alignItems() == AlignStretch);
+ return flexitem.style().resolvedAlignSelf(parent->style(), ItemPositionStretch).position() == ItemPositionStretch;
}
static bool isStretchingColumnFlexItem(const RenderBox& flexitem)
@@ -2388,13 +2569,37 @@ static bool isStretchingColumnFlexItem(const RenderBox& flexitem)
return false;
}
+// FIXME: Can/Should we move this inside specific layout classes (flex. grid)? Can we refactor columnFlexItemHasStretchAlignment logic?
+bool RenderBox::hasStretchedLogicalWidth() const
+{
+ auto& style = this->style();
+ if (!style.logicalWidth().isAuto() || style.marginStart().isAuto() || style.marginEnd().isAuto())
+ return false;
+ RenderBlock* containingBlock = this->containingBlock();
+ if (!containingBlock) {
+ // We are evaluating align-self/justify-self, which default to 'normal' for the root element.
+ // The 'normal' value behaves like 'start' except for Flexbox Items, which obviously should have a container.
+ return false;
+ }
+ if (containingBlock->isHorizontalWritingMode() != isHorizontalWritingMode())
+ return style.resolvedAlignSelf(containingBlock->style(), ItemPositionStretch).position() == ItemPositionStretch;
+ return style.resolvedJustifySelf(containingBlock->style(), ItemPositionStretch).position() == ItemPositionStretch;
+}
+
bool RenderBox::sizesLogicalWidthToFitContent(SizeType widthType) const
{
+ // Anonymous inline blocks always fill the width of their containing block.
+ if (isAnonymousInlineBlock())
+ return false;
+
// Marquees in WinIE are like a mixture of blocks and inline-blocks. They size as though they're blocks,
// but they allow text to sit on the same line as the marquee.
if (isFloating() || (isInlineBlockOrInlineTable() && !isHTMLMarquee()))
return true;
+ if (isGridItem())
+ return !hasStretchedLogicalWidth();
+
// This code may look a bit strange. Basically width:intrinsic should clamp the size when testing both
// min-width and width. max-width is only clamped if it is also intrinsic.
Length logicalWidth = (widthType == MaxSize) ? style().logicalMaxWidth() : style().logicalWidth();
@@ -2406,15 +2611,21 @@ bool RenderBox::sizesLogicalWidthToFitContent(SizeType widthType) const
// FIXME: Think about block-flow here. Need to find out how marquee direction relates to
// block-flow (as well as how marquee overflow should relate to block flow).
// https://bugs.webkit.org/show_bug.cgi?id=46472
- if (parent()->style().overflowX() == OMARQUEE) {
+ if (parent()->isHTMLMarquee()) {
EMarqueeDirection dir = parent()->style().marqueeDirection();
if (dir == MAUTO || dir == MFORWARD || dir == MBACKWARD || dir == MLEFT || dir == MRIGHT)
return true;
}
+#if ENABLE(MATHML)
+ // RenderMathMLBlocks take the size of their content, not of their container.
+ if (parent()->isRenderMathMLBlock())
+ return true;
+#endif
+
// Flexible box items should shrink wrap, so we lay them out at their intrinsic widths.
- // In the case of columns that have a stretch alignment, we go ahead and layout at the
- // stretched size to avoid an extra layout when applying alignment.
+ // In the case of columns that have a stretch alignment, we layout at the stretched size
+ // to avoid an extra layout when applying alignment.
if (parent()->isFlexibleBox()) {
// For multiline columns, we need to apply align-content first, so we can't stretch now.
if (!parent()->style().isColumnFlexDirection() || parent()->style().flexWrap() != FlexNoWrap)
@@ -2434,7 +2645,7 @@ bool RenderBox::sizesLogicalWidthToFitContent(SizeType widthType) const
// stretching column flexbox.
// FIXME: Think about block-flow here.
// https://bugs.webkit.org/show_bug.cgi?id=46473
- if (logicalWidth.type() == Auto && !isStretchingColumnFlexItem(*this) && element() && (isHTMLInputElement(element()) || element()->hasTagName(selectTag) || element()->hasTagName(buttonTag) || isHTMLTextAreaElement(element()) || element()->hasTagName(legendTag)))
+ if (logicalWidth.type() == Auto && !isStretchingColumnFlexItem(*this) && element() && (is<HTMLInputElement>(*element()) || is<HTMLSelectElement>(*element()) || is<HTMLButtonElement>(*element()) || is<HTMLTextAreaElement>(*element()) || is<HTMLLegendElement>(*element())))
return true;
if (isHorizontalWritingMode() != containingBlock()->isHorizontalWritingMode())
@@ -2443,9 +2654,9 @@ bool RenderBox::sizesLogicalWidthToFitContent(SizeType widthType) const
return false;
}
-void RenderBox::computeInlineDirectionMargins(RenderBlock* containingBlock, LayoutUnit containerWidth, LayoutUnit childWidth, LayoutUnit& marginStart, LayoutUnit& marginEnd) const
+void RenderBox::computeInlineDirectionMargins(const RenderBlock& containingBlock, LayoutUnit containerWidth, LayoutUnit childWidth, LayoutUnit& marginStart, LayoutUnit& marginEnd) const
{
- const RenderStyle& containingBlockStyle = containingBlock->style();
+ const RenderStyle& containingBlockStyle = containingBlock.style();
Length marginStartLength = style().marginStartUsing(&containingBlockStyle);
Length marginEndLength = style().marginEndUsing(&containingBlockStyle);
@@ -2458,7 +2669,7 @@ void RenderBox::computeInlineDirectionMargins(RenderBlock* containingBlock, Layo
// Case One: The object is being centered in the containing block's available logical width.
if ((marginStartLength.isAuto() && marginEndLength.isAuto() && childWidth < containerWidth)
- || (!marginStartLength.isAuto() && !marginEndLength.isAuto() && containingBlock->style().textAlign() == WEBKIT_CENTER)) {
+ || (!marginStartLength.isAuto() && !marginEndLength.isAuto() && containingBlock.style().textAlign() == WEBKIT_CENTER)) {
// Other browsers center the margin box for align=center elements so we match them here.
LayoutUnit marginStartWidth = minimumValueForLength(marginStartLength, containerWidth);
LayoutUnit marginEndWidth = minimumValueForLength(marginEndLength, containerWidth);
@@ -2478,7 +2689,7 @@ void RenderBox::computeInlineDirectionMargins(RenderBlock* containingBlock, Layo
// Case Three: The object is being pushed to the end of the containing block's available logical width.
bool pushToEndFromTextAlign = !marginEndLength.isAuto() && ((!containingBlockStyle.isLeftToRightDirection() && containingBlockStyle.textAlign() == WEBKIT_LEFT)
|| (containingBlockStyle.isLeftToRightDirection() && containingBlockStyle.textAlign() == WEBKIT_RIGHT));
- if ((marginStartLength.isAuto() && childWidth < containerWidth) || pushToEndFromTextAlign) {
+ if ((marginStartLength.isAuto() || pushToEndFromTextAlign) && childWidth < containerWidth) {
marginEnd = valueForLength(marginEndLength, containerWidth);
marginStart = containerWidth - childWidth - marginEnd;
return;
@@ -2494,7 +2705,7 @@ RenderBoxRegionInfo* RenderBox::renderBoxRegionInfo(RenderRegion* region, Render
{
// Make sure nobody is trying to call this with a null region.
if (!region)
- return 0;
+ return nullptr;
// If we have computed our width in this region already, it will be cached, and we can
// just return it.
@@ -2506,17 +2717,17 @@ RenderBoxRegionInfo* RenderBox::renderBoxRegionInfo(RenderRegion* region, Render
// FIXME: For now we limit this computation to normal RenderBlocks. Future patches will expand
// support to cover all boxes.
RenderFlowThread* flowThread = flowThreadContainingBlock();
- if (isRenderFlowThread() || !flowThread || !canHaveBoxInfoInRegion() || flowThread->style().writingMode() != style().writingMode())
- return 0;
+ if (isRenderFlowThread() || !is<RenderNamedFlowThread>(flowThread) || !canHaveBoxInfoInRegion() || flowThread->style().writingMode() != style().writingMode())
+ return nullptr;
LogicalExtentComputedValues computedValues;
computeLogicalWidthInRegion(computedValues, region);
// Now determine the insets based off where this object is supposed to be positioned.
- RenderBlock* cb = containingBlock();
- RenderRegion* clampedContainingBlockRegion = cb->clampToStartAndEndRegions(region);
- RenderBoxRegionInfo* containingBlockInfo = cb->renderBoxRegionInfo(clampedContainingBlockRegion);
- LayoutUnit containingBlockLogicalWidth = cb->logicalWidth();
+ RenderBlock& cb = *containingBlock();
+ RenderRegion* clampedContainingBlockRegion = cb.clampToStartAndEndRegions(region);
+ RenderBoxRegionInfo* containingBlockInfo = cb.renderBoxRegionInfo(clampedContainingBlockRegion);
+ LayoutUnit containingBlockLogicalWidth = cb.logicalWidth();
LayoutUnit containingBlockLogicalWidthInRegion = containingBlockInfo ? containingBlockInfo->logicalWidth() : containingBlockLogicalWidth;
LayoutUnit marginStartInRegion = computedValues.m_margins.m_start;
@@ -2531,15 +2742,15 @@ RenderBoxRegionInfo* RenderBox::renderBoxRegionInfo(RenderRegion* region, Render
LayoutUnit logicalLeftOffset = 0;
- if (!isOutOfFlowPositioned() && avoidsFloats() && cb->containsFloats()) {
- LayoutUnit startPositionDelta = cb->computeStartPositionDeltaForChildAvoidingFloats(*this, marginStartInRegion, region);
- if (cb->style().isLeftToRightDirection())
+ if (!isOutOfFlowPositioned() && avoidsFloats() && cb.containsFloats()) {
+ LayoutUnit startPositionDelta = cb.computeStartPositionDeltaForChildAvoidingFloats(*this, marginStartInRegion, region);
+ if (cb.style().isLeftToRightDirection())
logicalLeftDelta += startPositionDelta;
else
logicalRightDelta += startPositionDelta;
}
- if (cb->style().isLeftToRightDirection())
+ if (cb.style().isLeftToRightDirection())
logicalLeftOffset += logicalLeftDelta;
else
logicalLeftOffset -= (widthDelta + logicalRightDelta);
@@ -2583,33 +2794,32 @@ static bool shouldFlipBeforeAfterMargins(const RenderStyle& containingBlockStyle
void RenderBox::updateLogicalHeight()
{
- LogicalExtentComputedValues computedValues;
- computeLogicalHeight(logicalHeight(), logicalTop(), computedValues);
-
+ auto computedValues = computeLogicalHeight(logicalHeight(), logicalTop());
setLogicalHeight(computedValues.m_extent);
setLogicalTop(computedValues.m_position);
setMarginBefore(computedValues.m_margins.m_before);
setMarginAfter(computedValues.m_margins.m_after);
}
-void RenderBox::computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logicalTop, LogicalExtentComputedValues& computedValues) const
+RenderBox::LogicalExtentComputedValues RenderBox::computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logicalTop) const
{
+ LogicalExtentComputedValues computedValues;
computedValues.m_extent = logicalHeight;
computedValues.m_position = logicalTop;
// Cell height is managed by the table and inline non-replaced elements do not support a height property.
if (isTableCell() || (isInline() && !isReplaced()))
- return;
+ return computedValues;
Length h;
if (isOutOfFlowPositioned())
computePositionedLogicalHeight(computedValues);
else {
- RenderBlock* cb = containingBlock();
- bool hasPerpendicularContainingBlock = cb->isHorizontalWritingMode() != isHorizontalWritingMode();
+ RenderBlock& cb = *containingBlock();
+ bool hasPerpendicularContainingBlock = cb.isHorizontalWritingMode() != isHorizontalWritingMode();
if (!hasPerpendicularContainingBlock) {
- bool shouldFlipBeforeAfter = cb->style().writingMode() != style().writingMode();
+ bool shouldFlipBeforeAfter = cb.style().writingMode() != style().writingMode();
computeBlockDirectionMargins(cb,
shouldFlipBeforeAfter ? computedValues.m_margins.m_after : computedValues.m_margins.m_before,
shouldFlipBeforeAfter ? computedValues.m_margins.m_before : computedValues.m_margins.m_after);
@@ -2618,12 +2828,12 @@ void RenderBox::computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logica
// For tables, calculate margins only.
if (isTable()) {
if (hasPerpendicularContainingBlock) {
- bool shouldFlipBeforeAfter = shouldFlipBeforeAfterMargins(cb->style(), &style());
+ bool shouldFlipBeforeAfter = shouldFlipBeforeAfterMargins(cb.style(), &style());
computeInlineDirectionMargins(cb, containingBlockLogicalWidthForContent(), computedValues.m_extent,
shouldFlipBeforeAfter ? computedValues.m_margins.m_after : computedValues.m_margins.m_before,
shouldFlipBeforeAfter ? computedValues.m_margins.m_before : computedValues.m_margins.m_after);
}
- return;
+ return computedValues;
}
// FIXME: Account for block-flow in flexible boxes.
@@ -2637,9 +2847,9 @@ void RenderBox::computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logica
// grab our cached flexible height.
// FIXME: Account for block-flow in flexible boxes.
// https://bugs.webkit.org/show_bug.cgi?id=46418
- if (hasOverrideHeight() && parent()->isFlexibleBoxIncludingDeprecated())
+ if (hasOverrideLogicalContentHeight() && (parent()->isFlexibleBoxIncludingDeprecated() || parent()->isRenderGrid())) {
h = Length(overrideLogicalContentHeight(), Fixed);
- else if (treatAsReplaced)
+ } else if (treatAsReplaced)
h = Length(computeReplacedLogicalHeight(), Fixed);
else {
h = style().logicalHeight();
@@ -2649,29 +2859,29 @@ void RenderBox::computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logica
// Block children of horizontal flexible boxes fill the height of the box.
// FIXME: Account for block-flow in flexible boxes.
// https://bugs.webkit.org/show_bug.cgi?id=46418
- if (h.isAuto() && parent()->isDeprecatedFlexibleBox() && parent()->style().boxOrient() == HORIZONTAL
- && parent()->isStretchingChildren()) {
+ if (h.isAuto() && is<RenderDeprecatedFlexibleBox>(*parent()) && parent()->style().boxOrient() == HORIZONTAL
+ && downcast<RenderDeprecatedFlexibleBox>(*parent()).isStretchingChildren()) {
h = Length(parentBox()->contentLogicalHeight() - marginBefore() - marginAfter() - borderAndPaddingLogicalHeight(), Fixed);
checkMinMaxHeight = false;
}
LayoutUnit heightResult;
if (checkMinMaxHeight) {
- heightResult = computeLogicalHeightUsing(style().logicalHeight());
- if (heightResult == -1)
- heightResult = computedValues.m_extent;
- heightResult = constrainLogicalHeightByMinMax(heightResult);
+ LayoutUnit intrinsicHeight = computedValues.m_extent - borderAndPaddingLogicalHeight();
+ heightResult = computeLogicalHeightUsing(MainOrPreferredSize, style().logicalHeight(), intrinsicHeight).value_or(computedValues.m_extent);
+ heightResult = constrainLogicalHeightByMinMax(heightResult, intrinsicHeight);
} else {
// The only times we don't check min/max height are when a fixed length has
// been given as an override. Just use that. The value has already been adjusted
// for box-sizing.
+ ASSERT(h.isFixed());
heightResult = h.value() + borderAndPaddingLogicalHeight();
}
computedValues.m_extent = heightResult;
-
+
if (hasPerpendicularContainingBlock) {
- bool shouldFlipBeforeAfter = shouldFlipBeforeAfterMargins(cb->style(), &style());
+ bool shouldFlipBeforeAfter = shouldFlipBeforeAfterMargins(cb.style(), &style());
computeInlineDirectionMargins(cb, containingBlockLogicalWidthForContent(), heightResult,
shouldFlipBeforeAfter ? computedValues.m_margins.m_after : computedValues.m_margins.m_before,
shouldFlipBeforeAfter ? computedValues.m_margins.m_before : computedValues.m_margins.m_after);
@@ -2683,66 +2893,105 @@ void RenderBox::computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logica
// is specified. When we're printing, we also need this quirk if the body or root has a percentage
// height since we don't set a height in RenderView when we're printing. So without this quirk, the
// height has nothing to be a percentage of, and it ends up being 0. That is bad.
- bool paginatedContentNeedsBaseHeight = document().printing() && h.isPercent()
- && (isRoot() || (isBody() && document().documentElement()->renderer()->style().logicalHeight().isPercent())) && !isInline();
+ bool paginatedContentNeedsBaseHeight = document().printing() && h.isPercentOrCalculated()
+ && (isDocumentElementRenderer() || (isBody() && document().documentElement()->renderer()->style().logicalHeight().isPercentOrCalculated())) && !isInline();
if (stretchesToViewport() || paginatedContentNeedsBaseHeight) {
LayoutUnit margins = collapsedMarginBefore() + collapsedMarginAfter();
LayoutUnit visibleHeight = view().pageOrViewLogicalHeight();
- if (isRoot())
+ if (isDocumentElementRenderer())
computedValues.m_extent = std::max(computedValues.m_extent, visibleHeight - margins);
else {
LayoutUnit marginsBordersPadding = margins + parentBox()->marginBefore() + parentBox()->marginAfter() + parentBox()->borderAndPaddingLogicalHeight();
computedValues.m_extent = std::max(computedValues.m_extent, visibleHeight - marginsBordersPadding);
}
}
+ return computedValues;
}
-LayoutUnit RenderBox::computeLogicalHeightUsing(const Length& height) const
+std::optional<LayoutUnit> RenderBox::computeLogicalHeightUsing(SizeType heightType, const Length& height, std::optional<LayoutUnit> intrinsicContentHeight) const
{
- LayoutUnit logicalHeight = computeContentAndScrollbarLogicalHeightUsing(height);
- if (logicalHeight != -1)
- logicalHeight = adjustBorderBoxLogicalHeightForBoxSizing(logicalHeight);
- return logicalHeight;
+ if (std::optional<LayoutUnit> logicalHeight = computeContentAndScrollbarLogicalHeightUsing(heightType, height, intrinsicContentHeight))
+ return adjustBorderBoxLogicalHeightForBoxSizing(logicalHeight.value());
+ return std::nullopt;
+}
+
+std::optional<LayoutUnit> RenderBox::computeContentLogicalHeight(SizeType heightType, const Length& height, std::optional<LayoutUnit> intrinsicContentHeight) const
+{
+ if (std::optional<LayoutUnit> heightIncludingScrollbar = computeContentAndScrollbarLogicalHeightUsing(heightType, height, intrinsicContentHeight))
+ return std::max<LayoutUnit>(0, adjustContentBoxLogicalHeightForBoxSizing(heightIncludingScrollbar) - scrollbarLogicalHeight());
+ return std::nullopt;
}
-LayoutUnit RenderBox::computeContentLogicalHeight(const Length& height) const
+std::optional<LayoutUnit> RenderBox::computeIntrinsicLogicalContentHeightUsing(Length logicalHeightLength, std::optional<LayoutUnit> intrinsicContentHeight, LayoutUnit borderAndPadding) const
{
- LayoutUnit heightIncludingScrollbar = computeContentAndScrollbarLogicalHeightUsing(height);
- if (heightIncludingScrollbar == -1)
- return -1;
- return std::max<LayoutUnit>(0, adjustContentBoxLogicalHeightForBoxSizing(heightIncludingScrollbar) - scrollbarLogicalHeight());
+ // FIXME: The CSS sizing spec is considering changing what min-content/max-content should resolve to.
+ // If that happens, this code will have to change.
+ if (logicalHeightLength.isMinContent() || logicalHeightLength.isMaxContent() || logicalHeightLength.isFitContent()) {
+ if (!intrinsicContentHeight)
+ return intrinsicContentHeight;
+ if (style().boxSizing() == BORDER_BOX)
+ return intrinsicContentHeight.value() + borderAndPaddingLogicalHeight();
+ return intrinsicContentHeight;
+ }
+ if (logicalHeightLength.isFillAvailable())
+ return containingBlock()->availableLogicalHeight(ExcludeMarginBorderPadding) - borderAndPadding;
+ ASSERT_NOT_REACHED();
+ return LayoutUnit(0);
}
-LayoutUnit RenderBox::computeContentAndScrollbarLogicalHeightUsing(const Length& height) const
+std::optional<LayoutUnit> RenderBox::computeContentAndScrollbarLogicalHeightUsing(SizeType heightType, const Length& height, std::optional<LayoutUnit> intrinsicContentHeight) const
{
+ if (height.isAuto())
+ return heightType == MinSize ? std::optional<LayoutUnit>(0) : std::nullopt;
+ // FIXME: The CSS sizing spec is considering changing what min-content/max-content should resolve to.
+ // If that happens, this code will have to change.
+ if (height.isIntrinsic())
+ return computeIntrinsicLogicalContentHeightUsing(height, intrinsicContentHeight, borderAndPaddingLogicalHeight());
if (height.isFixed())
- return height.value();
- if (height.isPercent())
+ return LayoutUnit(height.value());
+ if (height.isPercentOrCalculated())
return computePercentageLogicalHeight(height);
- if (height.isViewportPercentage())
- return valueForLength(height, 0);
- return -1;
+ return std::nullopt;
}
-bool RenderBox::skipContainingBlockForPercentHeightCalculation(const RenderBox* containingBlock) const
+bool RenderBox::skipContainingBlockForPercentHeightCalculation(const RenderBox& containingBlock, bool isPerpendicularWritingMode) const
{
+ // Flow threads for multicol or paged overflow should be skipped. They are invisible to the DOM,
+ // and percent heights of children should be resolved against the multicol or paged container.
+ if (containingBlock.isInFlowRenderFlowThread() && !isPerpendicularWritingMode)
+ return true;
+
// For quirks mode and anonymous blocks, we skip auto-height containingBlocks when computing percentages.
// For standards mode, we treat the percentage as auto if it has an auto-height containing block.
- if (!document().inQuirksMode() && !containingBlock->isAnonymousBlock())
+ if (!document().inQuirksMode() && !containingBlock.isAnonymousBlock())
return false;
- return !containingBlock->isTableCell() && !containingBlock->isOutOfFlowPositioned() && containingBlock->style().logicalHeight().isAuto() && isHorizontalWritingMode() == containingBlock->isHorizontalWritingMode();
+ return !containingBlock.isTableCell() && !containingBlock.isOutOfFlowPositioned() && containingBlock.style().logicalHeight().isAuto() && isHorizontalWritingMode() == containingBlock.isHorizontalWritingMode();
}
-LayoutUnit RenderBox::computePercentageLogicalHeight(const Length& height) const
+static bool tableCellShouldHaveZeroInitialSize(const RenderBlock& block, bool scrollsOverflowY)
{
- LayoutUnit availableHeight = -1;
-
+ // Normally we would let the cell size intrinsically, but scrolling overflow has to be
+ // treated differently, since WinIE lets scrolled overflow regions shrink as needed.
+ // While we can't get all cases right, we can at least detect when the cell has a specified
+ // height or when the table has a specified height. In these cases we want to initially have
+ // no size and allow the flexing of the table or the cell to its specified height to cause us
+ // to grow to fill the space. This could end up being wrong in some cases, but it is
+ // preferable to the alternative (sizing intrinsically and making the row end up too big).
+ const RenderTableCell& cell = downcast<RenderTableCell>(block);
+ return scrollsOverflowY && (!cell.style().logicalHeight().isAuto() || !cell.table()->style().logicalHeight().isAuto());
+}
+
+std::optional<LayoutUnit> RenderBox::computePercentageLogicalHeight(const Length& height) const
+{
+ std::optional<LayoutUnit> availableHeight;
+
bool skippedAutoHeightContainingBlock = false;
RenderBlock* cb = containingBlock();
const RenderBox* containingBlockChild = this;
LayoutUnit rootMarginBorderPaddingHeight = 0;
- while (!cb->isRenderView() && skipContainingBlockForPercentHeightCalculation(cb)) {
- if (cb->isBody() || cb->isRoot())
+ bool isHorizontal = isHorizontalWritingMode();
+ while (cb && !is<RenderView>(*cb) && skipContainingBlockForPercentHeightCalculation(*cb, isHorizontal != cb->isHorizontalWritingMode())) {
+ if (cb->isBody() || cb->isDocumentElementRenderer())
rootMarginBorderPaddingHeight += cb->marginBefore() + cb->marginAfter() + cb->borderAndPaddingLogicalHeight();
skippedAutoHeightContainingBlock = true;
containingBlockChild = cb;
@@ -2758,72 +3007,49 @@ LayoutUnit RenderBox::computePercentageLogicalHeight(const Length& height) const
bool includeBorderPadding = isTable();
- if (isHorizontalWritingMode() != cb->isHorizontalWritingMode())
+ if (isHorizontal != cb->isHorizontalWritingMode())
availableHeight = containingBlockChild->containingBlockLogicalWidthForContent();
else if (hasOverrideContainingBlockLogicalHeight())
availableHeight = overrideContainingBlockContentLogicalHeight();
- else if (cb->isTableCell()) {
+ else if (cb->isGridItem() && cb->hasOverrideLogicalContentHeight())
+ availableHeight = cb->overrideLogicalContentHeight();
+ else if (is<RenderTableCell>(*cb)) {
if (!skippedAutoHeightContainingBlock) {
// Table cells violate what the CSS spec says to do with heights. Basically we
// don't care if the cell specified a height or not. We just always make ourselves
// be a percentage of the cell's current content height.
- if (!cb->hasOverrideHeight()) {
- // Normally we would let the cell size intrinsically, but scrolling overflow has to be
- // treated differently, since WinIE lets scrolled overflow regions shrink as needed.
- // While we can't get all cases right, we can at least detect when the cell has a specified
- // height or when the table has a specified height. In these cases we want to initially have
- // no size and allow the flexing of the table or the cell to its specified height to cause us
- // to grow to fill the space. This could end up being wrong in some cases, but it is
- // preferable to the alternative (sizing intrinsically and making the row end up too big).
- RenderTableCell* cell = toRenderTableCell(cb);
- if (scrollsOverflowY() && (!cell->style().logicalHeight().isAuto() || !cell->table()->style().logicalHeight().isAuto()))
- return 0;
- return -1;
- }
+ if (!cb->hasOverrideLogicalContentHeight())
+ return tableCellShouldHaveZeroInitialSize(*cb, scrollsOverflowY()) ? std::optional<LayoutUnit>(0) : std::nullopt;
+
availableHeight = cb->overrideLogicalContentHeight();
includeBorderPadding = true;
}
} else if (cbstyle.logicalHeight().isFixed()) {
- LayoutUnit contentBoxHeight = cb->adjustContentBoxLogicalHeightForBoxSizing(cbstyle.logicalHeight().value());
- availableHeight = std::max<LayoutUnit>(0, cb->constrainContentBoxLogicalHeightByMinMax(contentBoxHeight - cb->scrollbarLogicalHeight()));
- } else if (cbstyle.logicalHeight().isPercent() && !isOutOfFlowPositionedWithSpecifiedHeight) {
+ LayoutUnit contentBoxHeight = cb->adjustContentBoxLogicalHeightForBoxSizing(LayoutUnit(cbstyle.logicalHeight().value()));
+ availableHeight = std::max<LayoutUnit>(0, cb->constrainContentBoxLogicalHeightByMinMax(contentBoxHeight - cb->scrollbarLogicalHeight(), std::nullopt));
+ } else if (cbstyle.logicalHeight().isPercentOrCalculated() && !isOutOfFlowPositionedWithSpecifiedHeight) {
// We need to recur and compute the percentage height for our containing block.
- LayoutUnit heightWithScrollbar = cb->computePercentageLogicalHeight(cbstyle.logicalHeight());
- if (heightWithScrollbar != -1) {
+ if (std::optional<LayoutUnit> heightWithScrollbar = cb->computePercentageLogicalHeight(cbstyle.logicalHeight())) {
LayoutUnit contentBoxHeightWithScrollbar = cb->adjustContentBoxLogicalHeightForBoxSizing(heightWithScrollbar);
// We need to adjust for min/max height because this method does not
// handle the min/max of the current block, its caller does. So the
// return value from the recursive call will not have been adjusted
// yet.
- LayoutUnit contentBoxHeight = cb->constrainContentBoxLogicalHeightByMinMax(contentBoxHeightWithScrollbar - cb->scrollbarLogicalHeight());
- availableHeight = std::max<LayoutUnit>(0, contentBoxHeight);
- }
- } else if (cbstyle.logicalHeight().isViewportPercentage()) {
- LayoutUnit heightWithScrollbar = valueForLength(cbstyle.logicalHeight(), 0, &view());
- if (heightWithScrollbar != -1) {
- LayoutUnit contentBoxHeightWithScrollbar = cb->adjustContentBoxLogicalHeightForBoxSizing(heightWithScrollbar);
- // We need to adjust for min/max height because this method does
- // not handle the min/max of the current block, its caller does.
- // So the return value from the recursive call will not have been
- // adjusted yet.
- LayoutUnit contentBoxHeight = cb->constrainContentBoxLogicalHeightByMinMax(contentBoxHeightWithScrollbar - cb->scrollbarLogicalHeight());
+ LayoutUnit contentBoxHeight = cb->constrainContentBoxLogicalHeightByMinMax(contentBoxHeightWithScrollbar - cb->scrollbarLogicalHeight(), std::nullopt);
availableHeight = std::max<LayoutUnit>(0, contentBoxHeight);
}
} else if (isOutOfFlowPositionedWithSpecifiedHeight) {
// Don't allow this to affect the block' height() member variable, since this
// can get called while the block is still laying out its kids.
- LogicalExtentComputedValues computedValues;
- cb->computeLogicalHeight(cb->logicalHeight(), 0, computedValues);
+ auto computedValues = cb->computeLogicalHeight(cb->logicalHeight(), 0);
availableHeight = computedValues.m_extent - cb->borderAndPaddingLogicalHeight() - cb->scrollbarLogicalHeight();
} else if (cb->isRenderView())
availableHeight = view().pageOrViewLogicalHeight();
- if (availableHeight == -1)
+ if (!availableHeight)
return availableHeight;
- availableHeight -= rootMarginBorderPaddingHeight;
-
- LayoutUnit result = valueForLength(height, availableHeight);
+ LayoutUnit result = valueForLength(height, availableHeight.value() - rootMarginBorderPaddingHeight);
if (includeBorderPadding) {
// FIXME: Table cells should default to box-sizing: border-box so we can avoid this hack.
// It is necessary to use the border-box to match WinIE's broken
@@ -2837,18 +3063,26 @@ LayoutUnit RenderBox::computePercentageLogicalHeight(const Length& height) const
LayoutUnit RenderBox::computeReplacedLogicalWidth(ShouldComputePreferred shouldComputePreferred) const
{
- return computeReplacedLogicalWidthRespectingMinMaxWidth(computeReplacedLogicalWidthUsing(style().logicalWidth()), shouldComputePreferred);
+ return computeReplacedLogicalWidthRespectingMinMaxWidth(computeReplacedLogicalWidthUsing(MainOrPreferredSize, style().logicalWidth()), shouldComputePreferred);
}
LayoutUnit RenderBox::computeReplacedLogicalWidthRespectingMinMaxWidth(LayoutUnit logicalWidth, ShouldComputePreferred shouldComputePreferred) const
{
- LayoutUnit minLogicalWidth = (shouldComputePreferred == ComputePreferred && style().logicalMinWidth().isPercent()) || style().logicalMinWidth().isUndefined() ? logicalWidth : computeReplacedLogicalWidthUsing(style().logicalMinWidth());
- LayoutUnit maxLogicalWidth = (shouldComputePreferred == ComputePreferred && style().logicalMaxWidth().isPercent()) || style().logicalMaxWidth().isUndefined() ? logicalWidth : computeReplacedLogicalWidthUsing(style().logicalMaxWidth());
+ auto& logicalMinWidth = style().logicalMinWidth();
+ auto& logicalMaxWidth = style().logicalMaxWidth();
+ bool useLogicalWidthForMinWidth = (shouldComputePreferred == ComputePreferred && logicalMinWidth.isPercentOrCalculated()) || logicalMinWidth.isUndefined();
+ bool useLogicalWidthForMaxWidth = (shouldComputePreferred == ComputePreferred && logicalMaxWidth.isPercentOrCalculated()) || logicalMaxWidth.isUndefined();
+ auto minLogicalWidth = useLogicalWidthForMinWidth ? logicalWidth : computeReplacedLogicalWidthUsing(MinSize, logicalMinWidth);
+ auto maxLogicalWidth = useLogicalWidthForMaxWidth ? logicalWidth : computeReplacedLogicalWidthUsing(MaxSize, logicalMaxWidth);
return std::max(minLogicalWidth, std::min(logicalWidth, maxLogicalWidth));
}
-LayoutUnit RenderBox::computeReplacedLogicalWidthUsing(Length logicalWidth) const
+LayoutUnit RenderBox::computeReplacedLogicalWidthUsing(SizeType widthType, Length logicalWidth) const
{
+ ASSERT(widthType == MinSize || widthType == MainOrPreferredSize || !logicalWidth.isAuto());
+ if (widthType == MinSize && logicalWidth.isAuto())
+ return adjustContentBoxLogicalWidthForBoxSizing(0);
+
switch (logicalWidth.type()) {
case Fixed:
return adjustContentBoxLogicalWidthForBoxSizing(logicalWidth.value());
@@ -2858,11 +3092,6 @@ LayoutUnit RenderBox::computeReplacedLogicalWidthUsing(Length logicalWidth) cons
LayoutUnit availableLogicalWidth = 0;
return computeIntrinsicLogicalWidthUsing(logicalWidth, availableLogicalWidth, borderAndPaddingLogicalWidth()) - borderAndPaddingLogicalWidth();
}
- case ViewportPercentageWidth:
- case ViewportPercentageHeight:
- case ViewportPercentageMin:
- case ViewportPercentageMax:
- return adjustContentBoxLogicalWidthForBoxSizing(valueForLength(logicalWidth, 0));
case FitContent:
case FillAvailable:
case Percent:
@@ -2870,13 +3099,13 @@ LayoutUnit RenderBox::computeReplacedLogicalWidthUsing(Length logicalWidth) cons
// FIXME: containingBlockLogicalWidthForContent() is wrong if the replaced element's block-flow is perpendicular to the
// containing block's block-flow.
// https://bugs.webkit.org/show_bug.cgi?id=46496
- const LayoutUnit cw = isOutOfFlowPositioned() ? containingBlockLogicalWidthForPositioned(toRenderBoxModelObject(container())) : containingBlockLogicalWidthForContent();
+ const LayoutUnit cw = isOutOfFlowPositioned() ? containingBlockLogicalWidthForPositioned(downcast<RenderBoxModelObject>(*container())) : containingBlockLogicalWidthForContent();
Length containerLogicalWidth = containingBlock()->style().logicalWidth();
// FIXME: Handle cases when containing block width is calculated or viewport percent.
// https://bugs.webkit.org/show_bug.cgi?id=91071
if (logicalWidth.isIntrinsic())
return computeIntrinsicLogicalWidthUsing(logicalWidth, cw, borderAndPaddingLogicalWidth()) - borderAndPaddingLogicalWidth();
- if (cw > 0 || (!cw && (containerLogicalWidth.isFixed() || containerLogicalWidth.isPercent())))
+ if (cw > 0 || (!cw && (containerLogicalWidth.isFixed() || containerLogicalWidth.isPercentOrCalculated())))
return adjustContentBoxLogicalWidthForBoxSizing(minimumValueForLength(logicalWidth, cw));
}
FALLTHROUGH;
@@ -2892,41 +3121,49 @@ LayoutUnit RenderBox::computeReplacedLogicalWidthUsing(Length logicalWidth) cons
return 0;
}
-LayoutUnit RenderBox::computeReplacedLogicalHeight() const
+LayoutUnit RenderBox::computeReplacedLogicalHeight(std::optional<LayoutUnit>) const
{
- return computeReplacedLogicalHeightRespectingMinMaxHeight(computeReplacedLogicalHeightUsing(style().logicalHeight()));
+ return computeReplacedLogicalHeightRespectingMinMaxHeight(computeReplacedLogicalHeightUsing(MainOrPreferredSize, style().logicalHeight()));
}
LayoutUnit RenderBox::computeReplacedLogicalHeightRespectingMinMaxHeight(LayoutUnit logicalHeight) const
{
- LayoutUnit minLogicalHeight = computeReplacedLogicalHeightUsing(style().logicalMinHeight());
- LayoutUnit maxLogicalHeight = style().logicalMaxHeight().isUndefined() ? logicalHeight : computeReplacedLogicalHeightUsing(style().logicalMaxHeight());
+ LayoutUnit minLogicalHeight = computeReplacedLogicalHeightUsing(MinSize, style().logicalMinHeight());
+ LayoutUnit maxLogicalHeight = style().logicalMaxHeight().isUndefined() ? logicalHeight : computeReplacedLogicalHeightUsing(MaxSize, style().logicalMaxHeight());
return std::max(minLogicalHeight, std::min(logicalHeight, maxLogicalHeight));
}
-LayoutUnit RenderBox::computeReplacedLogicalHeightUsing(Length logicalHeight) const
+LayoutUnit RenderBox::computeReplacedLogicalHeightUsing(SizeType heightType, Length logicalHeight) const
{
+ ASSERT(heightType == MinSize || heightType == MainOrPreferredSize || !logicalHeight.isAuto());
+ if (heightType == MinSize && logicalHeight.isAuto())
+ return adjustContentBoxLogicalHeightForBoxSizing(std::optional<LayoutUnit>(0));
+
switch (logicalHeight.type()) {
case Fixed:
- return adjustContentBoxLogicalHeightForBoxSizing(logicalHeight.value());
+ return adjustContentBoxLogicalHeightForBoxSizing(LayoutUnit(logicalHeight.value()));
case Percent:
case Calculated:
{
- auto cb = isOutOfFlowPositioned() ? container() : containingBlock();
- while (cb->isAnonymous() && !cb->isRenderView()) {
- cb = cb->containingBlock();
- toRenderBlock(cb)->addPercentHeightDescendant(const_cast<RenderBox&>(*this));
+ auto* container = isOutOfFlowPositioned() ? this->container() : containingBlock();
+ while (container && container->isAnonymous()) {
+ // Stop at rendering context root.
+ if (is<RenderView>(*container) || is<RenderNamedFlowThread>(*container))
+ break;
+ container = container->containingBlock();
+ downcast<RenderBlock>(*container).addPercentHeightDescendant(const_cast<RenderBox&>(*this));
}
// FIXME: This calculation is not patched for block-flow yet.
// https://bugs.webkit.org/show_bug.cgi?id=46500
- if (cb->isOutOfFlowPositioned() && cb->style().height().isAuto() && !(cb->style().top().isAuto() || cb->style().bottom().isAuto())) {
- ASSERT_WITH_SECURITY_IMPLICATION(cb->isRenderBlock());
- RenderBlock* block = toRenderBlock(cb);
- LogicalExtentComputedValues computedValues;
- block->computeLogicalHeight(block->logicalHeight(), 0, computedValues);
- LayoutUnit newContentHeight = computedValues.m_extent - block->borderAndPaddingLogicalHeight() - block->scrollbarLogicalHeight();
- LayoutUnit newHeight = block->adjustContentBoxLogicalHeightForBoxSizing(newContentHeight);
+ if (container->isOutOfFlowPositioned()
+ && container->style().height().isAuto()
+ && !(container->style().top().isAuto() || container->style().bottom().isAuto())) {
+ ASSERT_WITH_SECURITY_IMPLICATION(container->isRenderBlock());
+ auto& block = downcast<RenderBlock>(*container);
+ auto computedValues = block.computeLogicalHeight(block.logicalHeight(), 0);
+ LayoutUnit newContentHeight = computedValues.m_extent - block.borderAndPaddingLogicalHeight() - block.scrollbarLogicalHeight();
+ LayoutUnit newHeight = block.adjustContentBoxLogicalHeightForBoxSizing(newContentHeight);
return adjustContentBoxLogicalHeightForBoxSizing(valueForLength(logicalHeight, newHeight));
}
@@ -2935,7 +3172,7 @@ LayoutUnit RenderBox::computeReplacedLogicalHeightUsing(Length logicalHeight) co
// https://bugs.webkit.org/show_bug.cgi?id=46496
LayoutUnit availableHeight;
if (isOutOfFlowPositioned())
- availableHeight = containingBlockLogicalHeightForPositioned(toRenderBoxModelObject(cb));
+ availableHeight = containingBlockLogicalHeightForPositioned(downcast<RenderBoxModelObject>(*container));
else {
availableHeight = containingBlockLogicalHeightForContent(IncludeMarginBorderPadding);
// It is necessary to use the border-box to match WinIE's broken
@@ -2943,24 +3180,25 @@ LayoutUnit RenderBox::computeReplacedLogicalHeightUsing(Length logicalHeight) co
// table cells using percentage heights.
// FIXME: This needs to be made block-flow-aware. If the cell and image are perpendicular block-flows, this isn't right.
// https://bugs.webkit.org/show_bug.cgi?id=46997
- while (cb && !cb->isRenderView() && (cb->style().logicalHeight().isAuto() || cb->style().logicalHeight().isPercent())) {
- if (cb->isTableCell()) {
+ while (container && !is<RenderView>(*container)
+ && (container->style().logicalHeight().isAuto() || container->style().logicalHeight().isPercentOrCalculated())) {
+ if (container->isTableCell()) {
// Don't let table cells squeeze percent-height replaced elements
// <http://bugs.webkit.org/show_bug.cgi?id=15359>
availableHeight = std::max(availableHeight, intrinsicLogicalHeight());
return valueForLength(logicalHeight, availableHeight - borderAndPaddingLogicalHeight());
}
- toRenderBlock(cb)->addPercentHeightDescendant(const_cast<RenderBox&>(*this));
- cb = cb->containingBlock();
+ downcast<RenderBlock>(*container).addPercentHeightDescendant(const_cast<RenderBox&>(*this));
+ container = container->containingBlock();
}
}
return adjustContentBoxLogicalHeightForBoxSizing(valueForLength(logicalHeight, availableHeight));
}
- case ViewportPercentageWidth:
- case ViewportPercentageHeight:
- case ViewportPercentageMin:
- case ViewportPercentageMax:
- return adjustContentBoxLogicalHeightForBoxSizing(valueForLength(logicalHeight, 0));
+ case MinContent:
+ case MaxContent:
+ case FitContent:
+ case FillAvailable:
+ return adjustContentBoxLogicalHeightForBoxSizing(computeIntrinsicLogicalContentHeightUsing(logicalHeight, intrinsicLogicalHeight(), borderAndPaddingLogicalHeight()));
default:
return intrinsicLogicalHeight();
}
@@ -2968,7 +3206,7 @@ LayoutUnit RenderBox::computeReplacedLogicalHeightUsing(Length logicalHeight) co
LayoutUnit RenderBox::availableLogicalHeight(AvailableLogicalHeightType heightType) const
{
- return constrainLogicalHeightByMinMax(availableLogicalHeightUsing(style().logicalHeight(), heightType));
+ return constrainLogicalHeightByMinMax(availableLogicalHeightUsing(style().logicalHeight(), heightType), std::nullopt);
}
LayoutUnit RenderBox::availableLogicalHeightUsing(const Length& h, AvailableLogicalHeightType heightType) const
@@ -2976,29 +3214,27 @@ LayoutUnit RenderBox::availableLogicalHeightUsing(const Length& h, AvailableLogi
// We need to stop here, since we don't want to increase the height of the table
// artificially. We're going to rely on this cell getting expanded to some new
// height, and then when we lay out again we'll use the calculation below.
- if (isTableCell() && (h.isAuto() || h.isPercent())) {
- if (hasOverrideHeight())
+ if (isTableCell() && (h.isAuto() || h.isPercentOrCalculated())) {
+ if (hasOverrideLogicalContentHeight())
return overrideLogicalContentHeight();
return logicalHeight() - borderAndPaddingLogicalHeight();
}
- if (h.isPercent() && isOutOfFlowPositioned() && !isRenderFlowThread()) {
+ if (h.isPercentOrCalculated() && isOutOfFlowPositioned() && !isRenderFlowThread()) {
// FIXME: This is wrong if the containingBlock has a perpendicular writing mode.
- LayoutUnit availableHeight = containingBlockLogicalHeightForPositioned(containingBlock());
+ LayoutUnit availableHeight = containingBlockLogicalHeightForPositioned(*containingBlock());
return adjustContentBoxLogicalHeightForBoxSizing(valueForLength(h, availableHeight));
}
- LayoutUnit heightIncludingScrollbar = computeContentAndScrollbarLogicalHeightUsing(h);
- if (heightIncludingScrollbar != -1)
+ if (std::optional<LayoutUnit> heightIncludingScrollbar = computeContentAndScrollbarLogicalHeightUsing(MainOrPreferredSize, h, std::nullopt))
return std::max<LayoutUnit>(0, adjustContentBoxLogicalHeightForBoxSizing(heightIncludingScrollbar) - scrollbarLogicalHeight());
// FIXME: Check logicalTop/logicalBottom here to correctly handle vertical writing-mode.
// https://bugs.webkit.org/show_bug.cgi?id=46500
- if (isRenderBlock() && isOutOfFlowPositioned() && style().height().isAuto() && !(style().top().isAuto() || style().bottom().isAuto())) {
- RenderBlock* block = const_cast<RenderBlock*>(toRenderBlock(this));
- LogicalExtentComputedValues computedValues;
- block->computeLogicalHeight(block->logicalHeight(), 0, computedValues);
- LayoutUnit newContentHeight = computedValues.m_extent - block->borderAndPaddingLogicalHeight() - block->scrollbarLogicalHeight();
+ if (is<RenderBlock>(*this) && isOutOfFlowPositioned() && style().height().isAuto() && !(style().top().isAuto() || style().bottom().isAuto())) {
+ RenderBlock& block = const_cast<RenderBlock&>(downcast<RenderBlock>(*this));
+ auto computedValues = block.computeLogicalHeight(block.logicalHeight(), 0);
+ LayoutUnit newContentHeight = computedValues.m_extent - block.borderAndPaddingLogicalHeight() - block.scrollbarLogicalHeight();
return adjustContentBoxLogicalHeightForBoxSizing(newContentHeight);
}
@@ -3011,7 +3247,7 @@ LayoutUnit RenderBox::availableLogicalHeightUsing(const Length& h, AvailableLogi
return availableHeight;
}
-void RenderBox::computeBlockDirectionMargins(const RenderBlock* containingBlock, LayoutUnit& marginBefore, LayoutUnit& marginAfter) const
+void RenderBox::computeBlockDirectionMargins(const RenderBlock& containingBlock, LayoutUnit& marginBefore, LayoutUnit& marginAfter) const
{
if (isTableCell()) {
// FIXME: Not right if we allow cells to have different directionality than the table. If we do allow this, though,
@@ -3024,62 +3260,70 @@ void RenderBox::computeBlockDirectionMargins(const RenderBlock* containingBlock,
// Margins are calculated with respect to the logical width of
// the containing block (8.3)
LayoutUnit cw = containingBlockLogicalWidthForContent();
- const RenderStyle& containingBlockStyle = containingBlock->style();
+ const RenderStyle& containingBlockStyle = containingBlock.style();
marginBefore = minimumValueForLength(style().marginBeforeUsing(&containingBlockStyle), cw);
marginAfter = minimumValueForLength(style().marginAfterUsing(&containingBlockStyle), cw);
}
-void RenderBox::computeAndSetBlockDirectionMargins(const RenderBlock* containingBlock)
+void RenderBox::computeAndSetBlockDirectionMargins(const RenderBlock& containingBlock)
{
LayoutUnit marginBefore;
LayoutUnit marginAfter;
computeBlockDirectionMargins(containingBlock, marginBefore, marginAfter);
- containingBlock->setMarginBeforeForChild(*this, marginBefore);
- containingBlock->setMarginAfterForChild(*this, marginAfter);
+ containingBlock.setMarginBeforeForChild(*this, marginBefore);
+ containingBlock.setMarginAfterForChild(*this, marginAfter);
}
-LayoutUnit RenderBox::containingBlockLogicalWidthForPositioned(const RenderBoxModelObject* containingBlock, RenderRegion* region, bool checkForPerpendicularWritingMode) const
+LayoutUnit RenderBox::containingBlockLogicalWidthForPositioned(const RenderBoxModelObject& containingBlock, RenderRegion* region, bool checkForPerpendicularWritingMode) const
{
- if (checkForPerpendicularWritingMode && containingBlock->isHorizontalWritingMode() != isHorizontalWritingMode())
+ if (checkForPerpendicularWritingMode && containingBlock.isHorizontalWritingMode() != isHorizontalWritingMode())
return containingBlockLogicalHeightForPositioned(containingBlock, false);
- if (containingBlock->isBox()) {
+ if (hasOverrideContainingBlockLogicalWidth()) {
+ if (auto overrideLogicalWidth = overrideContainingBlockContentLogicalWidth())
+ return overrideLogicalWidth.value();
+ }
+
+ if (is<RenderBox>(containingBlock)) {
bool isFixedPosition = style().position() == FixedPosition;
RenderFlowThread* flowThread = flowThreadContainingBlock();
if (!flowThread) {
- if (isFixedPosition && containingBlock->isRenderView())
- return toRenderView(containingBlock)->clientLogicalWidthForFixedPosition();
+ if (isFixedPosition && is<RenderView>(containingBlock))
+ return downcast<RenderView>(containingBlock).clientLogicalWidthForFixedPosition();
- return toRenderBox(containingBlock)->clientLogicalWidth();
+ return downcast<RenderBox>(containingBlock).clientLogicalWidth();
}
- if (isFixedPosition && containingBlock->isRenderNamedFlowThread())
- return containingBlock->view().clientLogicalWidth();
+ if (isFixedPosition && is<RenderNamedFlowThread>(containingBlock))
+ return containingBlock.view().clientLogicalWidth();
+
+ if (!is<RenderBlock>(containingBlock))
+ return downcast<RenderBox>(containingBlock).clientLogicalWidth();
- const RenderBlock* cb = toRenderBlock(containingBlock);
- RenderBoxRegionInfo* boxInfo = 0;
+ const RenderBlock& cb = downcast<RenderBlock>(containingBlock);
+ RenderBoxRegionInfo* boxInfo = nullptr;
if (!region) {
- if (containingBlock->isRenderFlowThread() && !checkForPerpendicularWritingMode)
- return toRenderFlowThread(containingBlock)->contentLogicalWidthOfFirstRegion();
+ if (is<RenderFlowThread>(containingBlock) && !checkForPerpendicularWritingMode)
+ return downcast<RenderFlowThread>(containingBlock).contentLogicalWidthOfFirstRegion();
if (isWritingModeRoot()) {
- LayoutUnit cbPageOffset = cb->offsetFromLogicalTopOfFirstPage();
- RenderRegion* cbRegion = cb->regionAtBlockOffset(cbPageOffset);
+ LayoutUnit cbPageOffset = cb.offsetFromLogicalTopOfFirstPage();
+ RenderRegion* cbRegion = cb.regionAtBlockOffset(cbPageOffset);
if (cbRegion)
- boxInfo = cb->renderBoxRegionInfo(cbRegion);
+ boxInfo = cb.renderBoxRegionInfo(cbRegion);
}
- } else if (region && flowThread->isHorizontalWritingMode() == containingBlock->isHorizontalWritingMode()) {
- RenderRegion* containingBlockRegion = cb->clampToStartAndEndRegions(region);
- boxInfo = cb->renderBoxRegionInfo(containingBlockRegion);
+ } else if (flowThread->isHorizontalWritingMode() == containingBlock.isHorizontalWritingMode()) {
+ RenderRegion* containingBlockRegion = cb.clampToStartAndEndRegions(region);
+ boxInfo = cb.renderBoxRegionInfo(containingBlockRegion);
}
- return (boxInfo) ? std::max<LayoutUnit>(0, cb->clientLogicalWidth() - (cb->logicalWidth() - boxInfo->logicalWidth())) : cb->clientLogicalWidth();
+ return (boxInfo) ? std::max<LayoutUnit>(0, cb.clientLogicalWidth() - (cb.logicalWidth() - boxInfo->logicalWidth())) : cb.clientLogicalWidth();
}
- ASSERT(containingBlock->isRenderInline() && containingBlock->isInFlowPositioned());
+ ASSERT(containingBlock.isInFlowPositioned());
- const RenderInline* flow = toRenderInline(containingBlock);
- InlineFlowBox* first = flow->firstLineBox();
- InlineFlowBox* last = flow->lastLineBox();
+ const auto& flow = downcast<RenderInline>(containingBlock);
+ InlineFlowBox* first = flow.firstLineBox();
+ InlineFlowBox* last = flow.lastLineBox();
// If the containing block is empty, return a width of 0.
if (!first || !last)
@@ -3087,7 +3331,7 @@ LayoutUnit RenderBox::containingBlockLogicalWidthForPositioned(const RenderBoxMo
LayoutUnit fromLeft;
LayoutUnit fromRight;
- if (containingBlock->style().isLeftToRightDirection()) {
+ if (containingBlock.style().isLeftToRightDirection()) {
fromLeft = first->logicalLeft() + first->borderLogicalLeft();
fromRight = last->logicalLeft() + last->logicalWidth() - last->borderLogicalRight();
} else {
@@ -3098,91 +3342,108 @@ LayoutUnit RenderBox::containingBlockLogicalWidthForPositioned(const RenderBoxMo
return std::max<LayoutUnit>(0, fromRight - fromLeft);
}
-LayoutUnit RenderBox::containingBlockLogicalHeightForPositioned(const RenderBoxModelObject* containingBlock, bool checkForPerpendicularWritingMode) const
+LayoutUnit RenderBox::containingBlockLogicalHeightForPositioned(const RenderBoxModelObject& containingBlock, bool checkForPerpendicularWritingMode) const
{
- if (checkForPerpendicularWritingMode && containingBlock->isHorizontalWritingMode() != isHorizontalWritingMode())
- return containingBlockLogicalWidthForPositioned(containingBlock, 0, false);
+ if (checkForPerpendicularWritingMode && containingBlock.isHorizontalWritingMode() != isHorizontalWritingMode())
+ return containingBlockLogicalWidthForPositioned(containingBlock, nullptr, false);
+
+ if (hasOverrideContainingBlockLogicalHeight()) {
+ if (auto overrideLogicalHeight = overrideContainingBlockContentLogicalHeight())
+ return overrideLogicalHeight.value();
+ }
- if (containingBlock->isBox()) {
+ if (containingBlock.isBox()) {
bool isFixedPosition = style().position() == FixedPosition;
- if (isFixedPosition && containingBlock->isRenderView())
- return toRenderView(containingBlock)->clientLogicalHeightForFixedPosition();
+ if (isFixedPosition && is<RenderView>(containingBlock))
+ return downcast<RenderView>(containingBlock).clientLogicalHeightForFixedPosition();
- const RenderBlock* cb = containingBlock->isRenderBlock() ? toRenderBlock(containingBlock) : containingBlock->containingBlock();
- LayoutUnit result = cb->clientLogicalHeight();
+ const RenderBlock& cb = is<RenderBlock>(containingBlock) ? downcast<RenderBlock>(containingBlock) : *containingBlock.containingBlock();
+ LayoutUnit result = cb.clientLogicalHeight();
RenderFlowThread* flowThread = flowThreadContainingBlock();
- if (flowThread && containingBlock->isRenderFlowThread() && flowThread->isHorizontalWritingMode() == containingBlock->isHorizontalWritingMode()) {
- if (containingBlock->isRenderNamedFlowThread() && isFixedPosition)
- return containingBlock->view().clientLogicalHeight();
- return toRenderFlowThread(containingBlock)->contentLogicalHeightOfFirstRegion();
+ if (flowThread && is<RenderFlowThread>(containingBlock) && flowThread->isHorizontalWritingMode() == containingBlock.isHorizontalWritingMode()) {
+ if (is<RenderNamedFlowThread>(containingBlock) && isFixedPosition)
+ return containingBlock.view().clientLogicalHeight();
+ return downcast<RenderFlowThread>(containingBlock).contentLogicalHeightOfFirstRegion();
}
return result;
}
- ASSERT(containingBlock->isRenderInline() && containingBlock->isInFlowPositioned());
+ ASSERT(containingBlock.isInFlowPositioned());
- const RenderInline* flow = toRenderInline(containingBlock);
- InlineFlowBox* first = flow->firstLineBox();
- InlineFlowBox* last = flow->lastLineBox();
+ const auto& flow = downcast<RenderInline>(containingBlock);
+ InlineFlowBox* first = flow.firstLineBox();
+ InlineFlowBox* last = flow.lastLineBox();
// If the containing block is empty, return a height of 0.
if (!first || !last)
return 0;
LayoutUnit heightResult;
- LayoutRect boundingBox = flow->linesBoundingBox();
- if (containingBlock->isHorizontalWritingMode())
+ LayoutRect boundingBox = flow.linesBoundingBox();
+ if (containingBlock.isHorizontalWritingMode())
heightResult = boundingBox.height();
else
heightResult = boundingBox.width();
- heightResult -= (containingBlock->borderBefore() + containingBlock->borderAfter());
+ heightResult -= (containingBlock.borderBefore() + containingBlock.borderAfter());
return heightResult;
}
-static void computeInlineStaticDistance(Length& logicalLeft, Length& logicalRight, const RenderBox* child, const RenderBoxModelObject* containerBlock, LayoutUnit containerLogicalWidth, RenderRegion* region)
+static void computeInlineStaticDistance(Length& logicalLeft, Length& logicalRight, const RenderBox* child, const RenderBoxModelObject& containerBlock, LayoutUnit containerLogicalWidth, RenderRegion* region)
{
if (!logicalLeft.isAuto() || !logicalRight.isAuto())
return;
// FIXME: The static distance computation has not been patched for mixed writing modes yet.
if (child->parent()->style().direction() == LTR) {
- LayoutUnit staticPosition = child->layer()->staticInlinePosition() - containerBlock->borderLogicalLeft();
- for (auto curr = child->parent(); curr && curr != containerBlock; curr = curr->container()) {
- if (curr->isBox()) {
- staticPosition += toRenderBox(curr)->logicalLeft();
- if (region && toRenderBox(curr)->isRenderBlock()) {
- const RenderBlock* cb = toRenderBlock(curr);
- region = cb->clampToStartAndEndRegions(region);
- RenderBoxRegionInfo* boxInfo = cb->renderBoxRegionInfo(region);
- if (boxInfo)
- staticPosition += boxInfo->logicalLeft();
- }
+ LayoutUnit staticPosition = child->layer()->staticInlinePosition() - containerBlock.borderLogicalLeft();
+ for (auto* current = child->parent(); current && current != &containerBlock; current = current->container()) {
+ if (!is<RenderBox>(*current))
+ continue;
+ const auto& renderBox = downcast<RenderBox>(*current);
+ staticPosition += renderBox.logicalLeft();
+ if (renderBox.isInFlowPositioned())
+ staticPosition += renderBox.isHorizontalWritingMode() ? renderBox.offsetForInFlowPosition().width() : renderBox.offsetForInFlowPosition().height();
+ if (region && is<RenderBlock>(*current)) {
+ const RenderBlock& currentBlock = downcast<RenderBlock>(*current);
+ region = currentBlock.clampToStartAndEndRegions(region);
+ RenderBoxRegionInfo* boxInfo = currentBlock.renderBoxRegionInfo(region);
+ if (boxInfo)
+ staticPosition += boxInfo->logicalLeft();
}
}
logicalLeft.setValue(Fixed, staticPosition);
} else {
- RenderBox* enclosingBox = child->parent()->enclosingBox();
- LayoutUnit staticPosition = child->layer()->staticInlinePosition() + containerLogicalWidth + containerBlock->borderLogicalLeft();
- for (RenderElement* curr = enclosingBox; curr; curr = curr->container()) {
- if (curr->isBox()) {
- if (curr != containerBlock)
- staticPosition -= toRenderBox(curr)->logicalLeft();
- if (curr == enclosingBox)
- staticPosition -= enclosingBox->logicalWidth();
- if (region && curr->isRenderBlock()) {
- const RenderBlock* cb = toRenderBlock(curr);
- region = cb->clampToStartAndEndRegions(region);
- RenderBoxRegionInfo* boxInfo = cb->renderBoxRegionInfo(region);
- if (boxInfo) {
- if (curr != containerBlock)
- staticPosition -= cb->logicalWidth() - (boxInfo->logicalLeft() + boxInfo->logicalWidth());
- if (curr == enclosingBox)
- staticPosition += enclosingBox->logicalWidth() - boxInfo->logicalWidth();
- }
+ LayoutUnit staticPosition = child->layer()->staticInlinePosition() + containerLogicalWidth + containerBlock.borderLogicalLeft();
+ auto& enclosingBox = child->parent()->enclosingBox();
+ if (&enclosingBox != &containerBlock && containerBlock.isDescendantOf(&enclosingBox)) {
+ logicalRight.setValue(Fixed, staticPosition);
+ return;
+ }
+
+ staticPosition -= enclosingBox.logicalWidth();
+ for (const RenderElement* current = &enclosingBox; current; current = current->container()) {
+ if (!is<RenderBox>(*current))
+ continue;
+
+ if (current != &containerBlock) {
+ auto& renderBox = downcast<RenderBox>(*current);
+ staticPosition -= renderBox.logicalLeft();
+ if (renderBox.isInFlowPositioned())
+ staticPosition -= renderBox.isHorizontalWritingMode() ? renderBox.offsetForInFlowPosition().width() : renderBox.offsetForInFlowPosition().height();
+ }
+ if (region && is<RenderBlock>(*current)) {
+ auto& currentBlock = downcast<RenderBlock>(*current);
+ region = currentBlock.clampToStartAndEndRegions(region);
+ RenderBoxRegionInfo* boxInfo = currentBlock.renderBoxRegionInfo(region);
+ if (boxInfo) {
+ if (current != &containerBlock)
+ staticPosition -= currentBlock.logicalWidth() - (boxInfo->logicalLeft() + boxInfo->logicalWidth());
+ if (current == &enclosingBox)
+ staticPosition += enclosingBox.logicalWidth() - boxInfo->logicalWidth();
}
}
- if (curr == containerBlock)
+ if (current == &containerBlock)
break;
}
logicalRight.setValue(Fixed, staticPosition);
@@ -3216,14 +3477,14 @@ void RenderBox::computePositionedLogicalWidth(LogicalExtentComputedValues& compu
// We don't use containingBlock(), since we may be positioned by an enclosing
// relative positioned inline.
- const RenderBoxModelObject* containerBlock = toRenderBoxModelObject(container());
+ const RenderBoxModelObject& containerBlock = downcast<RenderBoxModelObject>(*container());
const LayoutUnit containerLogicalWidth = containingBlockLogicalWidthForPositioned(containerBlock, region);
// Use the container block's direction except when calculating the static distance
// This conforms with the reference results for abspos-replaced-width-margin-000.htm
// of the CSS 2.1 test suite
- TextDirection containerDirection = containerBlock->style().direction();
+ TextDirection containerDirection = containerBlock.style().direction();
bool isHorizontal = isHorizontalWritingMode();
const LayoutUnit bordersPlusPadding = borderAndPaddingLogicalWidth();
@@ -3262,7 +3523,7 @@ void RenderBox::computePositionedLogicalWidth(LogicalExtentComputedValues& compu
computeInlineStaticDistance(logicalLeftLength, logicalRightLength, this, containerBlock, containerLogicalWidth, region);
// Calculate constraint equation values for 'width' case.
- computePositionedLogicalWidthUsing(style().logicalWidth(), containerBlock, containerDirection,
+ computePositionedLogicalWidthUsing(MainOrPreferredSize, style().logicalWidth(), containerBlock, containerDirection,
containerLogicalWidth, bordersPlusPadding,
logicalLeftLength, logicalRightLength, marginLogicalLeft, marginLogicalRight,
computedValues);
@@ -3271,7 +3532,7 @@ void RenderBox::computePositionedLogicalWidth(LogicalExtentComputedValues& compu
if (!style().logicalMaxWidth().isUndefined()) {
LogicalExtentComputedValues maxValues;
- computePositionedLogicalWidthUsing(style().logicalMaxWidth(), containerBlock, containerDirection,
+ computePositionedLogicalWidthUsing(MaxSize, style().logicalMaxWidth(), containerBlock, containerDirection,
containerLogicalWidth, bordersPlusPadding,
logicalLeftLength, logicalRightLength, marginLogicalLeft, marginLogicalRight,
maxValues);
@@ -3288,7 +3549,7 @@ void RenderBox::computePositionedLogicalWidth(LogicalExtentComputedValues& compu
if (!style().logicalMinWidth().isZero() || style().logicalMinWidth().isIntrinsic()) {
LogicalExtentComputedValues minValues;
- computePositionedLogicalWidthUsing(style().logicalMinWidth(), containerBlock, containerDirection,
+ computePositionedLogicalWidthUsing(MinSize, style().logicalMinWidth(), containerBlock, containerDirection,
containerLogicalWidth, bordersPlusPadding,
logicalLeftLength, logicalRightLength, marginLogicalLeft, marginLogicalRight,
minValues);
@@ -3301,19 +3562,27 @@ void RenderBox::computePositionedLogicalWidth(LogicalExtentComputedValues& compu
}
}
+ if (!style().hasStaticInlinePosition(isHorizontal))
+ computedValues.m_position += extraInlineOffset();
+
computedValues.m_extent += bordersPlusPadding;
+ if (is<RenderBox>(containerBlock)) {
+ auto& containingBox = downcast<RenderBox>(containerBlock);
+ if (containingBox.shouldPlaceBlockDirectionScrollbarOnLeft())
+ computedValues.m_position += containingBox.verticalScrollbarWidth();
+ }
// Adjust logicalLeft if we need to for the flipped version of our writing mode in regions.
// FIXME: Add support for other types of objects as containerBlock, not only RenderBlock.
RenderFlowThread* flowThread = flowThreadContainingBlock();
- if (flowThread && !region && isWritingModeRoot() && isHorizontalWritingMode() == containerBlock->isHorizontalWritingMode() && containerBlock->isRenderBlock()) {
- ASSERT(containerBlock->canHaveBoxInfoInRegion());
+ if (flowThread && !region && isWritingModeRoot() && isHorizontalWritingMode() == containerBlock.isHorizontalWritingMode() && is<RenderBlock>(containerBlock)) {
+ ASSERT(containerBlock.canHaveBoxInfoInRegion());
LayoutUnit logicalLeftPos = computedValues.m_position;
- const RenderBlock* cb = toRenderBlock(containerBlock);
- LayoutUnit cbPageOffset = cb->offsetFromLogicalTopOfFirstPage();
- RenderRegion* cbRegion = cb->regionAtBlockOffset(cbPageOffset);
+ const RenderBlock& renderBlock = downcast<RenderBlock>(containerBlock);
+ LayoutUnit cbPageOffset = renderBlock.offsetFromLogicalTopOfFirstPage();
+ RenderRegion* cbRegion = renderBlock.regionAtBlockOffset(cbPageOffset);
if (cbRegion) {
- RenderBoxRegionInfo* boxInfo = cb->renderBoxRegionInfo(cbRegion);
+ RenderBoxRegionInfo* boxInfo = renderBlock.renderBoxRegionInfo(cbRegion);
if (boxInfo) {
logicalLeftPos += boxInfo->logicalLeft();
computedValues.m_position = logicalLeftPos;
@@ -3322,23 +3591,26 @@ void RenderBox::computePositionedLogicalWidth(LogicalExtentComputedValues& compu
}
}
-static void computeLogicalLeftPositionedOffset(LayoutUnit& logicalLeftPos, const RenderBox* child, LayoutUnit logicalWidthValue, const RenderBoxModelObject* containerBlock, LayoutUnit containerLogicalWidth)
+static void computeLogicalLeftPositionedOffset(LayoutUnit& logicalLeftPos, const RenderBox* child, LayoutUnit logicalWidthValue, const RenderBoxModelObject& containerBlock, LayoutUnit containerLogicalWidth)
{
// Deal with differing writing modes here. Our offset needs to be in the containing block's coordinate space. If the containing block is flipped
// along this axis, then we need to flip the coordinate. This can only happen if the containing block is both a flipped mode and perpendicular to us.
- if (containerBlock->isHorizontalWritingMode() != child->isHorizontalWritingMode() && containerBlock->style().isFlippedBlocksWritingMode()) {
+ if (containerBlock.isHorizontalWritingMode() != child->isHorizontalWritingMode() && containerBlock.style().isFlippedBlocksWritingMode()) {
logicalLeftPos = containerLogicalWidth - logicalWidthValue - logicalLeftPos;
- logicalLeftPos += (child->isHorizontalWritingMode() ? containerBlock->borderRight() : containerBlock->borderBottom());
+ logicalLeftPos += (child->isHorizontalWritingMode() ? containerBlock.borderRight() : containerBlock.borderBottom());
} else
- logicalLeftPos += (child->isHorizontalWritingMode() ? containerBlock->borderLeft() : containerBlock->borderTop());
+ logicalLeftPos += (child->isHorizontalWritingMode() ? containerBlock.borderLeft() : containerBlock.borderTop());
}
-void RenderBox::computePositionedLogicalWidthUsing(Length logicalWidth, const RenderBoxModelObject* containerBlock, TextDirection containerDirection,
+void RenderBox::computePositionedLogicalWidthUsing(SizeType widthType, Length logicalWidth, const RenderBoxModelObject& containerBlock, TextDirection containerDirection,
LayoutUnit containerLogicalWidth, LayoutUnit bordersPlusPadding,
Length logicalLeft, Length logicalRight, Length marginLogicalLeft, Length marginLogicalRight,
LogicalExtentComputedValues& computedValues) const
{
- if (logicalWidth.isIntrinsic())
+ ASSERT(widthType == MinSize || widthType == MainOrPreferredSize || !logicalWidth.isAuto());
+ if (widthType == MinSize && logicalWidth.isAuto())
+ logicalWidth = Length(0, Fixed);
+ else if (logicalWidth.isIntrinsic())
logicalWidth = Length(computeIntrinsicLogicalWidthUsing(logicalWidth, containerLogicalWidth, bordersPlusPadding) - bordersPlusPadding, Fixed);
// 'left' and 'right' cannot both be 'auto' because one would of been
@@ -3347,7 +3619,7 @@ void RenderBox::computePositionedLogicalWidthUsing(Length logicalWidth, const Re
LayoutUnit logicalLeftValue = 0;
- const LayoutUnit containerRelativeLogicalWidth = containingBlockLogicalWidthForPositioned(containerBlock, 0, false);
+ const LayoutUnit containerRelativeLogicalWidth = containingBlockLogicalWidthForPositioned(containerBlock, nullptr, false);
bool logicalWidthIsAuto = logicalWidth.isIntrinsicOrAuto();
bool logicalLeftIsAuto = logicalLeft.isAuto();
@@ -3501,10 +3773,10 @@ void RenderBox::computePositionedLogicalWidthUsing(Length logicalWidth, const Re
// positioned, inline because right now, it is using the logical left position
// of the first line box when really it should use the last line box. When
// this is fixed elsewhere, this block should be removed.
- if (containerBlock->isRenderInline() && !containerBlock->style().isLeftToRightDirection()) {
- const RenderInline* flow = toRenderInline(containerBlock);
- InlineFlowBox* firstLine = flow->firstLineBox();
- InlineFlowBox* lastLine = flow->lastLineBox();
+ if (is<RenderInline>(containerBlock) && !containerBlock.style().isLeftToRightDirection()) {
+ const auto& flow = downcast<RenderInline>(containerBlock);
+ InlineFlowBox* firstLine = flow.firstLineBox();
+ InlineFlowBox* lastLine = flow.lastLineBox();
if (firstLine && lastLine && firstLine != lastLine) {
computedValues.m_position = logicalLeftValue + marginLogicalLeftValue + lastLine->borderLogicalLeft() + (lastLine->logicalLeft() - firstLine->logicalLeft());
return;
@@ -3515,16 +3787,21 @@ void RenderBox::computePositionedLogicalWidthUsing(Length logicalWidth, const Re
computeLogicalLeftPositionedOffset(computedValues.m_position, this, computedValues.m_extent, containerBlock, containerLogicalWidth);
}
-static void computeBlockStaticDistance(Length& logicalTop, Length& logicalBottom, const RenderBox* child, const RenderBoxModelObject* containerBlock)
+static void computeBlockStaticDistance(Length& logicalTop, Length& logicalBottom, const RenderBox* child, const RenderBoxModelObject& containerBlock)
{
if (!logicalTop.isAuto() || !logicalBottom.isAuto())
return;
// FIXME: The static distance computation has not been patched for mixed writing modes.
- LayoutUnit staticLogicalTop = child->layer()->staticBlockPosition() - containerBlock->borderBefore();
- for (RenderElement* curr = child->parent(); curr && curr != containerBlock; curr = curr->container()) {
- if (curr->isBox() && !curr->isTableRow())
- staticLogicalTop += toRenderBox(curr)->logicalTop();
+ LayoutUnit staticLogicalTop = child->layer()->staticBlockPosition() - containerBlock.borderBefore();
+ for (RenderElement* container = child->parent(); container && container != &containerBlock; container = container->container()) {
+ if (!is<RenderBox>(*container))
+ continue;
+ const auto& renderBox = downcast<RenderBox>(*container);
+ if (!is<RenderTableRow>(renderBox))
+ staticLogicalTop += renderBox.logicalTop();
+ if (renderBox.isInFlowPositioned())
+ staticLogicalTop += renderBox.isHorizontalWritingMode() ? renderBox.offsetForInFlowPosition().height() : renderBox.offsetForInFlowPosition().width();
}
logicalTop.setValue(Fixed, staticLogicalTop);
}
@@ -3544,7 +3821,7 @@ void RenderBox::computePositionedLogicalHeight(LogicalExtentComputedValues& comp
// We don't use containingBlock(), since we may be positioned by an enclosing relpositioned inline.
- const RenderBoxModelObject* containerBlock = toRenderBoxModelObject(container());
+ const RenderBoxModelObject& containerBlock = downcast<RenderBoxModelObject>(*container());
const LayoutUnit containerLogicalHeight = containingBlockLogicalHeightForPositioned(containerBlock);
@@ -3578,7 +3855,7 @@ void RenderBox::computePositionedLogicalHeight(LogicalExtentComputedValues& comp
// Calculate constraint equation values for 'height' case.
LayoutUnit logicalHeight = computedValues.m_extent;
- computePositionedLogicalHeightUsing(styleToUse.logicalHeight(), containerBlock, containerLogicalHeight, bordersPlusPadding, logicalHeight,
+ computePositionedLogicalHeightUsing(MainOrPreferredSize, styleToUse.logicalHeight(), containerBlock, containerLogicalHeight, bordersPlusPadding, logicalHeight,
logicalTopLength, logicalBottomLength, marginBefore, marginAfter,
computedValues);
@@ -3589,7 +3866,7 @@ void RenderBox::computePositionedLogicalHeight(LogicalExtentComputedValues& comp
if (!styleToUse.logicalMaxHeight().isUndefined()) {
LogicalExtentComputedValues maxValues;
- computePositionedLogicalHeightUsing(styleToUse.logicalMaxHeight(), containerBlock, containerLogicalHeight, bordersPlusPadding, logicalHeight,
+ computePositionedLogicalHeightUsing(MaxSize, styleToUse.logicalMaxHeight(), containerBlock, containerLogicalHeight, bordersPlusPadding, logicalHeight,
logicalTopLength, logicalBottomLength, marginBefore, marginAfter,
maxValues);
@@ -3602,10 +3879,10 @@ void RenderBox::computePositionedLogicalHeight(LogicalExtentComputedValues& comp
}
// Calculate constraint equation values for 'min-height' case.
- if (!styleToUse.logicalMinHeight().isZero()) {
+ if (!styleToUse.logicalMinHeight().isZero() || styleToUse.logicalMinHeight().isIntrinsic()) {
LogicalExtentComputedValues minValues;
- computePositionedLogicalHeightUsing(styleToUse.logicalMinHeight(), containerBlock, containerLogicalHeight, bordersPlusPadding, logicalHeight,
+ computePositionedLogicalHeightUsing(MinSize, styleToUse.logicalMinHeight(), containerBlock, containerLogicalHeight, bordersPlusPadding, logicalHeight,
logicalTopLength, logicalBottomLength, marginBefore, marginAfter,
minValues);
@@ -3617,20 +3894,23 @@ void RenderBox::computePositionedLogicalHeight(LogicalExtentComputedValues& comp
}
}
+ if (!style().hasStaticBlockPosition(isHorizontalWritingMode()))
+ computedValues.m_position += extraBlockOffset();
+
// Set final height value.
computedValues.m_extent += bordersPlusPadding;
// Adjust logicalTop if we need to for perpendicular writing modes in regions.
// FIXME: Add support for other types of objects as containerBlock, not only RenderBlock.
RenderFlowThread* flowThread = flowThreadContainingBlock();
- if (flowThread && isHorizontalWritingMode() != containerBlock->isHorizontalWritingMode() && containerBlock->isRenderBlock()) {
- ASSERT(containerBlock->canHaveBoxInfoInRegion());
+ if (flowThread && isHorizontalWritingMode() != containerBlock.isHorizontalWritingMode() && is<RenderBlock>(containerBlock)) {
+ ASSERT(containerBlock.canHaveBoxInfoInRegion());
LayoutUnit logicalTopPos = computedValues.m_position;
- const RenderBlock* cb = toRenderBlock(containerBlock);
- LayoutUnit cbPageOffset = cb->offsetFromLogicalTopOfFirstPage() - logicalLeft();
- RenderRegion* cbRegion = cb->regionAtBlockOffset(cbPageOffset);
+ const RenderBlock& renderBox = downcast<RenderBlock>(containerBlock);
+ LayoutUnit cbPageOffset = renderBox.offsetFromLogicalTopOfFirstPage() - logicalLeft();
+ RenderRegion* cbRegion = renderBox.regionAtBlockOffset(cbPageOffset);
if (cbRegion) {
- RenderBoxRegionInfo* boxInfo = cb->renderBoxRegionInfo(cbRegion);
+ RenderBoxRegionInfo* boxInfo = renderBox.renderBoxRegionInfo(cbRegion);
if (boxInfo) {
logicalTopPos += boxInfo->logicalLeft();
computedValues.m_position = logicalTopPos;
@@ -3639,33 +3919,37 @@ void RenderBox::computePositionedLogicalHeight(LogicalExtentComputedValues& comp
}
}
-static void computeLogicalTopPositionedOffset(LayoutUnit& logicalTopPos, const RenderBox* child, LayoutUnit logicalHeightValue, const RenderBoxModelObject* containerBlock, LayoutUnit containerLogicalHeight)
+static void computeLogicalTopPositionedOffset(LayoutUnit& logicalTopPos, const RenderBox* child, LayoutUnit logicalHeightValue, const RenderBoxModelObject& containerBlock, LayoutUnit containerLogicalHeight)
{
// Deal with differing writing modes here. Our offset needs to be in the containing block's coordinate space. If the containing block is flipped
// along this axis, then we need to flip the coordinate. This can only happen if the containing block is both a flipped mode and perpendicular to us.
- if ((child->style().isFlippedBlocksWritingMode() && child->isHorizontalWritingMode() != containerBlock->isHorizontalWritingMode())
- || (child->style().isFlippedBlocksWritingMode() != containerBlock->style().isFlippedBlocksWritingMode() && child->isHorizontalWritingMode() == containerBlock->isHorizontalWritingMode()))
+ if ((child->style().isFlippedBlocksWritingMode() && child->isHorizontalWritingMode() != containerBlock.isHorizontalWritingMode())
+ || (child->style().isFlippedBlocksWritingMode() != containerBlock.style().isFlippedBlocksWritingMode() && child->isHorizontalWritingMode() == containerBlock.isHorizontalWritingMode()))
logicalTopPos = containerLogicalHeight - logicalHeightValue - logicalTopPos;
// Our offset is from the logical bottom edge in a flipped environment, e.g., right for vertical-rl and bottom for horizontal-bt.
- if (containerBlock->style().isFlippedBlocksWritingMode() && child->isHorizontalWritingMode() == containerBlock->isHorizontalWritingMode()) {
+ if (containerBlock.style().isFlippedBlocksWritingMode() && child->isHorizontalWritingMode() == containerBlock.isHorizontalWritingMode()) {
if (child->isHorizontalWritingMode())
- logicalTopPos += containerBlock->borderBottom();
+ logicalTopPos += containerBlock.borderBottom();
else
- logicalTopPos += containerBlock->borderRight();
+ logicalTopPos += containerBlock.borderRight();
} else {
if (child->isHorizontalWritingMode())
- logicalTopPos += containerBlock->borderTop();
+ logicalTopPos += containerBlock.borderTop();
else
- logicalTopPos += containerBlock->borderLeft();
+ logicalTopPos += containerBlock.borderLeft();
}
}
-void RenderBox::computePositionedLogicalHeightUsing(Length logicalHeightLength, const RenderBoxModelObject* containerBlock,
+void RenderBox::computePositionedLogicalHeightUsing(SizeType heightType, Length logicalHeightLength, const RenderBoxModelObject& containerBlock,
LayoutUnit containerLogicalHeight, LayoutUnit bordersPlusPadding, LayoutUnit logicalHeight,
Length logicalTop, Length logicalBottom, Length marginBefore, Length marginAfter,
LogicalExtentComputedValues& computedValues) const
{
+ ASSERT(heightType == MinSize || heightType == MainOrPreferredSize || !logicalHeightLength.isAuto());
+ if (heightType == MinSize && logicalHeightLength.isAuto())
+ logicalHeightLength = Length(0, Fixed);
+
// 'top' and 'bottom' cannot both be 'auto' because 'top would of been
// converted to the static position in computePositionedLogicalHeight()
ASSERT(!(logicalTop.isAuto() && logicalBottom.isAuto()));
@@ -3673,7 +3957,7 @@ void RenderBox::computePositionedLogicalHeightUsing(Length logicalHeightLength,
LayoutUnit logicalHeightValue;
LayoutUnit contentLogicalHeight = logicalHeight - bordersPlusPadding;
- const LayoutUnit containerRelativeLogicalWidth = containingBlockLogicalWidthForPositioned(containerBlock, 0, false);
+ const LayoutUnit containerRelativeLogicalWidth = containingBlockLogicalWidthForPositioned(containerBlock, nullptr, false);
LayoutUnit logicalTopValue = 0;
@@ -3682,9 +3966,15 @@ void RenderBox::computePositionedLogicalHeightUsing(Length logicalHeightLength,
bool logicalBottomIsAuto = logicalBottom.isAuto();
// Height is never unsolved for tables.
+ LayoutUnit resolvedLogicalHeight;
if (isTable()) {
- logicalHeightLength.setValue(Fixed, contentLogicalHeight);
+ resolvedLogicalHeight = contentLogicalHeight;
logicalHeightIsAuto = false;
+ } else {
+ if (logicalHeightLength.isIntrinsic())
+ resolvedLogicalHeight = computeIntrinsicLogicalContentHeightUsing(logicalHeightLength, contentLogicalHeight, bordersPlusPadding).value();
+ else
+ resolvedLogicalHeight = adjustContentBoxLogicalHeightForBoxSizing(valueForLength(logicalHeightLength, containerLogicalHeight));
}
if (!logicalTopIsAuto && !logicalHeightIsAuto && !logicalBottomIsAuto) {
@@ -3699,7 +3989,7 @@ void RenderBox::computePositionedLogicalHeightUsing(Length logicalHeightLength,
// NOTE: It is not necessary to solve for 'bottom' in the over constrained
// case because the value is not used for any further calculations.
- logicalHeightValue = adjustContentBoxLogicalHeightForBoxSizing(valueForLength(logicalHeightLength, containerLogicalHeight));
+ logicalHeightValue = resolvedLogicalHeight;
logicalTopValue = valueForLength(logicalTop, containerLogicalHeight);
const LayoutUnit availableSpace = containerLogicalHeight - (logicalTopValue + logicalHeightValue + valueForLength(logicalBottom, containerLogicalHeight) + bordersPlusPadding);
@@ -3766,7 +4056,7 @@ void RenderBox::computePositionedLogicalHeightUsing(Length logicalHeightLength,
logicalHeightValue = contentLogicalHeight;
} else if (logicalTopIsAuto && !logicalHeightIsAuto && !logicalBottomIsAuto) {
// RULE 4: (solve of top)
- logicalHeightValue = adjustContentBoxLogicalHeightForBoxSizing(valueForLength(logicalHeightLength, containerLogicalHeight));
+ logicalHeightValue = resolvedLogicalHeight;
logicalTopValue = availableSpace - (logicalHeightValue + valueForLength(logicalBottom, containerLogicalHeight));
} else if (!logicalTopIsAuto && logicalHeightIsAuto && !logicalBottomIsAuto) {
// RULE 5: (solve of height)
@@ -3774,7 +4064,7 @@ void RenderBox::computePositionedLogicalHeightUsing(Length logicalHeightLength,
logicalHeightValue = std::max<LayoutUnit>(0, availableSpace - (logicalTopValue + valueForLength(logicalBottom, containerLogicalHeight)));
} else if (!logicalTopIsAuto && !logicalHeightIsAuto && logicalBottomIsAuto) {
// RULE 6: (no need solve of bottom)
- logicalHeightValue = adjustContentBoxLogicalHeightForBoxSizing(valueForLength(logicalHeightLength, containerLogicalHeight));
+ logicalHeightValue = resolvedLogicalHeight;
logicalTopValue = valueForLength(logicalTop, containerLogicalHeight);
}
}
@@ -3795,14 +4085,14 @@ void RenderBox::computePositionedLogicalWidthReplaced(LogicalExtentComputedValue
// We don't use containingBlock(), since we may be positioned by an enclosing
// relative positioned inline.
- const RenderBoxModelObject* containerBlock = toRenderBoxModelObject(container());
+ const RenderBoxModelObject& containerBlock = downcast<RenderBoxModelObject>(*container());
const LayoutUnit containerLogicalWidth = containingBlockLogicalWidthForPositioned(containerBlock);
- const LayoutUnit containerRelativeLogicalWidth = containingBlockLogicalWidthForPositioned(containerBlock, 0, false);
+ const LayoutUnit containerRelativeLogicalWidth = containingBlockLogicalWidthForPositioned(containerBlock, nullptr, false);
// To match WinIE, in quirks mode use the parent's 'direction' property
// instead of the the container block's.
- TextDirection containerDirection = containerBlock->style().direction();
+ TextDirection containerDirection = containerBlock.style().direction();
// Variables to solve.
bool isHorizontal = isHorizontalWritingMode();
@@ -3830,7 +4120,7 @@ void RenderBox::computePositionedLogicalWidthReplaced(LogicalExtentComputedValue
* else if 'direction' is 'rtl', set 'right' to the static position.
\*-----------------------------------------------------------------------*/
// see FIXME 1
- computeInlineStaticDistance(logicalLeft, logicalRight, this, containerBlock, containerLogicalWidth, 0); // FIXME: Pass the region.
+ computeInlineStaticDistance(logicalLeft, logicalRight, this, containerBlock, containerLogicalWidth, nullptr); // FIXME: Pass the region.
/*-----------------------------------------------------------------------*\
* 3. If 'left' or 'right' are 'auto', replace any 'auto' on 'margin-left'
@@ -3939,10 +4229,10 @@ void RenderBox::computePositionedLogicalWidthReplaced(LogicalExtentComputedValue
// positioned, inline containing block because right now, it is using the logical left position
// of the first line box when really it should use the last line box. When
// this is fixed elsewhere, this block should be removed.
- if (containerBlock->isRenderInline() && !containerBlock->style().isLeftToRightDirection()) {
- const RenderInline* flow = toRenderInline(containerBlock);
- InlineFlowBox* firstLine = flow->firstLineBox();
- InlineFlowBox* lastLine = flow->lastLineBox();
+ if (is<RenderInline>(containerBlock) && !containerBlock.style().isLeftToRightDirection()) {
+ const auto& flow = downcast<RenderInline>(containerBlock);
+ InlineFlowBox* firstLine = flow.firstLineBox();
+ InlineFlowBox* lastLine = flow.lastLineBox();
if (firstLine && lastLine && firstLine != lastLine) {
computedValues.m_position = logicalLeftValue + marginLogicalLeftAlias + lastLine->borderLogicalLeft() + (lastLine->logicalLeft() - firstLine->logicalLeft());
return;
@@ -3963,10 +4253,10 @@ void RenderBox::computePositionedLogicalHeightReplaced(LogicalExtentComputedValu
// the numbers correspond to numbers in spec)
// We don't use containingBlock(), since we may be positioned by an enclosing relpositioned inline.
- const RenderBoxModelObject* containerBlock = toRenderBoxModelObject(container());
+ const RenderBoxModelObject& containerBlock = downcast<RenderBoxModelObject>(*container());
const LayoutUnit containerLogicalHeight = containingBlockLogicalHeightForPositioned(containerBlock);
- const LayoutUnit containerRelativeLogicalWidth = containingBlockLogicalWidthForPositioned(containerBlock, 0, false);
+ const LayoutUnit containerRelativeLogicalWidth = containingBlockLogicalWidthForPositioned(containerBlock, nullptr, false);
// Variables to solve.
Length marginBefore = style().marginBefore();
@@ -4083,7 +4373,7 @@ void RenderBox::computePositionedLogicalHeightReplaced(LogicalExtentComputedValu
computedValues.m_position = logicalTopPos;
}
-LayoutRect RenderBox::localCaretRect(InlineBox* box, int caretOffset, LayoutUnit* extraWidthToEndOfLine)
+LayoutRect RenderBox::localCaretRect(InlineBox* box, unsigned caretOffset, LayoutUnit* extraWidthToEndOfLine)
{
// VisiblePositions at offsets inside containers either a) refer to the positions before/after
// those containers (tables and select elements) or b) refer to the position inside an empty block.
@@ -4124,7 +4414,7 @@ LayoutRect RenderBox::localCaretRect(InlineBox* box, int caretOffset, LayoutUnit
// FIXME: Border/padding should be added for all elements but this workaround
// is needed because we use offsets inside an "atomic" element to represent
// positions before and after the element in deprecated editing offsets.
- if (element() && !(editingIgnoresContent(element()) || isTableElement(element()))) {
+ if (element() && !(editingIgnoresContent(*element()) || isRenderedTable(element()))) {
rect.setX(rect.x() + borderLeft() + paddingLeft());
rect.setY(rect.y() + paddingTop() + borderTop());
}
@@ -4135,15 +4425,15 @@ LayoutRect RenderBox::localCaretRect(InlineBox* box, int caretOffset, LayoutUnit
return rect;
}
-VisiblePosition RenderBox::positionForPoint(const LayoutPoint& point)
+VisiblePosition RenderBox::positionForPoint(const LayoutPoint& point, const RenderRegion* region)
{
// no children...return this render object's element, if there is one, and offset 0
if (!firstChild())
return createVisiblePosition(nonPseudoElement() ? firstPositionInOrBeforeNode(nonPseudoElement()) : Position());
if (isTable() && nonPseudoElement()) {
- LayoutUnit right = contentWidth() + borderAndPaddingWidth();
- LayoutUnit bottom = contentHeight() + borderAndPaddingHeight();
+ LayoutUnit right = contentWidth() + horizontalBorderAndPaddingExtent();
+ LayoutUnit bottom = contentHeight() + verticalBorderAndPaddingExtent();
if (point.x() < 0 || point.x() > right || point.y() < 0 || point.y() > bottom) {
if (point.x() <= right / 2)
@@ -4154,29 +4444,31 @@ VisiblePosition RenderBox::positionForPoint(const LayoutPoint& point)
// Pass off to the closest child.
LayoutUnit minDist = LayoutUnit::max();
- RenderBox* closestRenderer = 0;
+ RenderBox* closestRenderer = nullptr;
LayoutPoint adjustedPoint = point;
if (isTableRow())
adjustedPoint.moveBy(location());
- for (RenderObject* renderObject = firstChild(); renderObject; renderObject = renderObject->nextSibling()) {
- if (!renderObject->isBox())
- continue;
- RenderBox* renderer = toRenderBox(renderObject);
+ for (auto& renderer : childrenOfType<RenderBox>(*this)) {
+ if (is<RenderFlowThread>(*this)) {
+ ASSERT(region);
+ if (!downcast<RenderFlowThread>(*this).objectShouldFragmentInFlowRegion(&renderer, region))
+ continue;
+ }
- if ((!renderer->firstChild() && !renderer->isInline() && !renderer->isRenderBlockFlow() )
- || renderer->style().visibility() != VISIBLE)
+ if ((!renderer.firstChild() && !renderer.isInline() && !is<RenderBlockFlow>(renderer))
+ || renderer.style().visibility() != VISIBLE)
continue;
- LayoutUnit top = renderer->borderTop() + renderer->paddingTop() + (isTableRow() ? LayoutUnit() : renderer->y());
- LayoutUnit bottom = top + renderer->contentHeight();
- LayoutUnit left = renderer->borderLeft() + renderer->paddingLeft() + (isTableRow() ? LayoutUnit() : renderer->x());
- LayoutUnit right = left + renderer->contentWidth();
+ LayoutUnit top = renderer.borderTop() + renderer.paddingTop() + (is<RenderTableRow>(*this) ? LayoutUnit() : renderer.y());
+ LayoutUnit bottom = top + renderer.contentHeight();
+ LayoutUnit left = renderer.borderLeft() + renderer.paddingLeft() + (is<RenderTableRow>(*this) ? LayoutUnit() : renderer.x());
+ LayoutUnit right = left + renderer.contentWidth();
if (point.x() <= right && point.x() >= left && point.y() <= top && point.y() >= bottom) {
- if (renderer->isTableRow())
- return renderer->positionForPoint(point + adjustedPoint - renderer->locationOffset());
- return renderer->positionForPoint(point - renderer->locationOffset());
+ if (is<RenderTableRow>(renderer))
+ return renderer.positionForPoint(point + adjustedPoint - renderer.locationOffset(), region);
+ return renderer.positionForPoint(point - renderer.locationOffset(), region);
}
// Find the distance from (x, y) to the box. Split the space around the box into 8 pieces
@@ -4207,13 +4499,13 @@ VisiblePosition RenderBox::positionForPoint(const LayoutPoint& point)
LayoutUnit dist = difference.width() * difference.width() + difference.height() * difference.height();
if (dist < minDist) {
- closestRenderer = renderer;
+ closestRenderer = &renderer;
minDist = dist;
}
}
if (closestRenderer)
- return closestRenderer->positionForPoint(adjustedPoint - closestRenderer->locationOffset());
+ return closestRenderer->positionForPoint(adjustedPoint - closestRenderer->locationOffset(), region);
return createVisiblePosition(firstPositionInOrBeforeNode(nonPseudoElement()));
}
@@ -4228,18 +4520,24 @@ bool RenderBox::shrinkToAvoidFloats() const
return style().width().isAuto();
}
+bool RenderBox::createsNewFormattingContext() const
+{
+ return (isInlineBlockOrInlineTable() && !isAnonymousInlineBlock()) || isFloatingOrOutOfFlowPositioned() || hasOverflowClip() || isFlexItemIncludingDeprecated()
+ || isTableCell() || isTableCaption() || isFieldset() || isWritingModeRoot() || isDocumentElementRenderer() || isRenderFlowThread() || isRenderRegion()
+ || isGridItem() || style().specifiesColumns() || style().columnSpan();
+}
+
bool RenderBox::avoidsFloats() const
{
- return isReplaced() || hasOverflowClip() || isHR() || isLegend() || isWritingModeRoot() || isFlexItemIncludingDeprecated();
+ return (isReplaced() && !isAnonymousInlineBlock()) || isHR() || isLegend() || createsNewFormattingContext();
}
void RenderBox::addVisualEffectOverflow()
{
- if (!style().boxShadow() && !style().hasBorderImageOutsets())
+ if (!style().boxShadow() && !style().hasBorderImageOutsets() && !outlineStyleForRepaint().hasOutlineInVisualOverflow())
return;
- LayoutRect borderBox = borderBoxRect();
- addVisualOverflow(applyVisualEffectOverflow(borderBox));
+ addVisualOverflow(applyVisualEffectOverflow(borderBoxRect()));
RenderFlowThread* flowThread = flowThreadContainingBlock();
if (flowThread)
@@ -4283,11 +4581,18 @@ LayoutRect RenderBox::applyVisualEffectOverflow(const LayoutRect& borderBox) con
overflowMaxY = std::max(overflowMaxY, borderBox.maxY() + ((!isFlipped || !isHorizontal) ? borderOutsets.bottom() : borderOutsets.top()));
}
+ if (outlineStyleForRepaint().hasOutlineInVisualOverflow()) {
+ LayoutUnit outlineSize = outlineStyleForRepaint().outlineSize();
+ overflowMinX = std::min(overflowMinX, borderBox.x() - outlineSize);
+ overflowMaxX = std::max(overflowMaxX, borderBox.maxX() + outlineSize);
+ overflowMinY = std::min(overflowMinY, borderBox.y() - outlineSize);
+ overflowMaxY = std::max(overflowMaxY, borderBox.maxY() + outlineSize);
+ }
// Add in the final overflow with shadows and outsets combined.
return LayoutRect(overflowMinX, overflowMinY, overflowMaxX - overflowMinX, overflowMaxY - overflowMinY);
}
-void RenderBox::addOverflowFromChild(RenderBox* child, const LayoutSize& delta)
+void RenderBox::addOverflowFromChild(const RenderBox* child, const LayoutSize& delta)
{
// Never allow flow threads to propagate overflow up to a parent.
if (child->isRenderFlowThread())
@@ -4316,7 +4621,7 @@ void RenderBox::addOverflowFromChild(RenderBox* child, const LayoutSize& delta)
void RenderBox::addLayoutOverflow(const LayoutRect& rect)
{
- LayoutRect clientBox = clientBoxRect();
+ LayoutRect clientBox = flippedClientBoxRect();
if (clientBox.contains(rect) || rect.isEmpty())
return;
@@ -4357,36 +4662,69 @@ void RenderBox::addVisualOverflow(const LayoutRect& rect)
return;
if (!m_overflow)
- m_overflow = adoptRef(new RenderOverflow(clientBoxRect(), borderBox));
+ m_overflow = adoptRef(new RenderOverflow(flippedClientBoxRect(), borderBox));
m_overflow->addVisualOverflow(rect);
}
void RenderBox::clearOverflow()
{
- m_overflow.clear();
+ m_overflow = nullptr;
RenderFlowThread* flowThread = flowThreadContainingBlock();
if (flowThread)
flowThread->clearRegionsOverflow(this);
}
-inline static bool percentageLogicalHeightIsResolvable(const RenderBox* box)
+static bool logicalWidthIsResolvable(const RenderBox& renderBox)
+{
+ const RenderBox* box = &renderBox;
+ while (box && !is<RenderView>(*box) && !box->isOutOfFlowPositioned()
+ && !box->hasOverrideContainingBlockLogicalWidth()
+ && (box->style().logicalWidth().isAuto() || box->isAnonymousBlock()))
+ box = box->containingBlock();
+
+ if (box->style().logicalWidth().isFixed())
+ return true;
+ if (box->isRenderView())
+ return true;
+ // The size of the containing block of an absolutely positioned element is always definite with respect to that
+ // element (http://dev.w3.org/csswg/css-sizing-3/#definite).
+ if (box->isOutOfFlowPositioned())
+ return true;
+ if (box->hasOverrideContainingBlockLogicalWidth())
+ return static_cast<bool>(box->overrideContainingBlockContentLogicalWidth());
+ if (box->style().logicalWidth().isPercentOrCalculated())
+ return logicalWidthIsResolvable(*box->containingBlock());
+
+ return false;
+}
+
+bool RenderBox::hasDefiniteLogicalWidth() const
+{
+ return logicalWidthIsResolvable(*this);
+}
+
+inline static bool percentageLogicalHeightIsResolvable(const RenderBox& box)
{
- return RenderBox::percentageLogicalHeightIsResolvableFromBlock(box->containingBlock(), box->isOutOfFlowPositioned());
+ return RenderBox::percentageLogicalHeightIsResolvableFromBlock(*box.containingBlock(), box.isOutOfFlowPositioned(), box.scrollsOverflowY());
}
-bool RenderBox::percentageLogicalHeightIsResolvableFromBlock(const RenderBlock* containingBlock, bool isOutOfFlowPositioned)
+bool RenderBox::percentageLogicalHeightIsResolvableFromBlock(const RenderBlock& containingBlock, bool isOutOfFlowPositioned, bool scrollsOverflowY)
{
// In quirks mode, blocks with auto height are skipped, and we keep looking for an enclosing
// block that may have a specified height and then use it. In strict mode, this violates the
// specification, which states that percentage heights just revert to auto if the containing
// block has an auto height. We still skip anonymous containing blocks in both modes, though, and look
// only at explicit containers.
- const RenderBlock* cb = containingBlock;
+ const RenderBlock* cb = &containingBlock;
bool inQuirksMode = cb->document().inQuirksMode();
- while (!cb->isRenderView() && !cb->isBody() && !cb->isTableCell() && !cb->isOutOfFlowPositioned() && cb->style().logicalHeight().isAuto()) {
+ bool skippedAutoHeightContainingBlock = false;
+ while (cb && !is<RenderView>(*cb) && !cb->isBody() && !cb->isTableCell() && !cb->isOutOfFlowPositioned() && cb->style().logicalHeight().isAuto()) {
if (!inQuirksMode && !cb->isAnonymousBlock())
break;
+ if (cb->hasOverrideContainingBlockLogicalHeight())
+ return static_cast<bool>(cb->overrideContainingBlockContentLogicalHeight());
+ skippedAutoHeightContainingBlock = true;
cb = cb->containingBlock();
}
@@ -4399,18 +4737,20 @@ bool RenderBox::percentageLogicalHeightIsResolvableFromBlock(const RenderBlock*
// Table cells violate what the CSS spec says to do with heights. Basically we
// don't care if the cell specified a height or not. We just always make ourselves
// be a percentage of the cell's current content height.
- if (cb->isTableCell())
- return true;
+ if (cb->isTableCell()) {
+ // Matches computePercentageLogicalHeight().
+ return skippedAutoHeightContainingBlock || cb->hasOverrideLogicalContentHeight() || tableCellShouldHaveZeroInitialSize(*cb, scrollsOverflowY);
+ }
// Otherwise we only use our percentage height if our containing block had a specified
// height.
if (cb->style().logicalHeight().isFixed())
return true;
- if (cb->style().logicalHeight().isPercent() && !isOutOfFlowPositionedWithSpecifiedHeight)
- return percentageLogicalHeightIsResolvableFromBlock(cb->containingBlock(), cb->isOutOfFlowPositioned());
+ if (cb->style().logicalHeight().isPercentOrCalculated() && !isOutOfFlowPositionedWithSpecifiedHeight)
+ return percentageLogicalHeightIsResolvableFromBlock(*cb->containingBlock(), cb->isOutOfFlowPositioned(), cb->scrollsOverflowY());
if (cb->isRenderView() || inQuirksMode || isOutOfFlowPositionedWithSpecifiedHeight)
return true;
- if (cb->isRoot() && isOutOfFlowPositioned) {
+ if (cb->isDocumentElementRenderer() && isOutOfFlowPositioned) {
// Match the positioned objects behavior, which is that positioned objects will fill their viewport
// always. Note we could only hit this case by recurring into computePercentageLogicalHeight on a positioned containing block.
return true;
@@ -4419,6 +4759,23 @@ bool RenderBox::percentageLogicalHeightIsResolvableFromBlock(const RenderBlock*
return false;
}
+bool RenderBox::hasDefiniteLogicalHeight() const
+{
+ const Length& logicalHeight = style().logicalHeight();
+ if (logicalHeight.isFixed())
+ return true;
+ // The size of the containing block of an absolutely positioned element is always definite with respect to that
+ // element (http://dev.w3.org/csswg/css-sizing-3/#definite).
+ if (isOutOfFlowPositioned())
+ return true;
+ if (hasOverrideContainingBlockLogicalHeight())
+ return static_cast<bool>(overrideContainingBlockContentLogicalHeight());
+ if (logicalHeight.isIntrinsicOrAuto())
+ return false;
+
+ return percentageLogicalHeightIsResolvable(*this);
+}
+
bool RenderBox::hasUnsplittableScrollingOverflow() const
{
// We will paginate as long as we don't scroll overflow in the pagination direction.
@@ -4432,16 +4789,17 @@ bool RenderBox::hasUnsplittableScrollingOverflow() const
// conditions, but it should work out to be good enough for common cases. Paginating overflow
// with scrollbars present is not the end of the world and is what we used to do in the old model anyway.
return !style().logicalHeight().isIntrinsicOrAuto()
- || (!style().logicalMaxHeight().isIntrinsicOrAuto() && !style().logicalMaxHeight().isUndefined() && (!style().logicalMaxHeight().isPercent() || percentageLogicalHeightIsResolvable(this)))
- || (!style().logicalMinHeight().isIntrinsicOrAuto() && style().logicalMinHeight().isPositive() && (!style().logicalMinHeight().isPercent() || percentageLogicalHeightIsResolvable(this)));
+ || (!style().logicalMaxHeight().isIntrinsicOrAuto() && !style().logicalMaxHeight().isUndefined() && (!style().logicalMaxHeight().isPercentOrCalculated() || percentageLogicalHeightIsResolvable(*this)))
+ || (!style().logicalMinHeight().isIntrinsicOrAuto() && style().logicalMinHeight().isPositive() && (!style().logicalMinHeight().isPercentOrCalculated() || percentageLogicalHeightIsResolvable(*this)));
}
bool RenderBox::isUnsplittableForPagination() const
{
- return isReplaced() || hasUnsplittableScrollingOverflow() || (parent() && isWritingModeRoot())
- // FIXME: Treat multi-column elements as unsplittable for now. Remove once we implement the correct
- // fragmentation model for multicolumn.
- || isMultiColumnBlockFlow();
+ return isReplaced()
+ || hasUnsplittableScrollingOverflow()
+ || (parent() && isWritingModeRoot())
+ || isRenderNamedFlowFragmentContainer()
+ || fixedPositionedWithNamedFlowContainingBlock();
}
LayoutUnit RenderBox::lineHeight(bool /*firstLine*/, LineDirectionMode direction, LinePositionMode /*linePositionMode*/) const
@@ -4472,7 +4830,7 @@ RenderLayer* RenderBox::enclosingFloatPaintingLayer() const
return nullptr;
}
-LayoutRect RenderBox::logicalVisualOverflowRectForPropagation(RenderStyle* parentStyle) const
+LayoutRect RenderBox::logicalVisualOverflowRectForPropagation(const RenderStyle* parentStyle) const
{
LayoutRect rect = visualOverflowRectForPropagation(parentStyle);
if (!parentStyle->isHorizontalWritingMode())
@@ -4480,7 +4838,7 @@ LayoutRect RenderBox::logicalVisualOverflowRectForPropagation(RenderStyle* paren
return rect;
}
-LayoutRect RenderBox::visualOverflowRectForPropagation(RenderStyle* parentStyle) const
+LayoutRect RenderBox::visualOverflowRectForPropagation(const RenderStyle* parentStyle) const
{
// If the writing modes of the child and parent match, then we don't have to
// do anything fancy. Just return the result.
@@ -4498,7 +4856,7 @@ LayoutRect RenderBox::visualOverflowRectForPropagation(RenderStyle* parentStyle)
return rect;
}
-LayoutRect RenderBox::logicalLayoutOverflowRectForPropagation(RenderStyle* parentStyle) const
+LayoutRect RenderBox::logicalLayoutOverflowRectForPropagation(const RenderStyle* parentStyle) const
{
LayoutRect rect = layoutOverflowRectForPropagation(parentStyle);
if (!parentStyle->isHorizontalWritingMode())
@@ -4506,16 +4864,16 @@ LayoutRect RenderBox::logicalLayoutOverflowRectForPropagation(RenderStyle* paren
return rect;
}
-LayoutRect RenderBox::layoutOverflowRectForPropagation(RenderStyle* parentStyle) const
+LayoutRect RenderBox::layoutOverflowRectForPropagation(const RenderStyle* parentStyle) const
{
// Only propagate interior layout overflow if we don't clip it.
LayoutRect rect = borderBoxRect();
if (!hasOverflowClip())
rect.unite(layoutOverflowRect());
- bool hasTransform = hasLayer() && layer()->transform();
+ bool hasTransform = this->hasTransform();
#if PLATFORM(IOS)
- if (isInFlowPositioned() || (hasTransform && document().settings()->shouldTransformsAffectOverflow())) {
+ if (isInFlowPositioned() || (hasTransform && settings().shouldTransformsAffectOverflow())) {
#else
if (isInFlowPositioned() || hasTransform) {
#endif
@@ -4549,7 +4907,29 @@ LayoutRect RenderBox::layoutOverflowRectForPropagation(RenderStyle* parentStyle)
return rect;
}
-LayoutRect RenderBox::overflowRectForPaintRejection(RenderRegion* region) const
+LayoutRect RenderBox::flippedClientBoxRect() const
+{
+ // Because of the special coordinate system used for overflow rectangles (not quite logical, not
+ // quite physical), we need to flip the block progression coordinate in vertical-rl and
+ // horizontal-bt writing modes. Apart from that, this method does the same as clientBoxRect().
+
+ LayoutUnit left = borderLeft();
+ LayoutUnit top = borderTop();
+ LayoutUnit right = borderRight();
+ LayoutUnit bottom = borderBottom();
+ // Calculate physical padding box.
+ LayoutRect rect(left, top, width() - left - right, height() - top - bottom);
+ // Flip block progression axis if writing mode is vertical-rl or horizontal-bt.
+ flipForWritingMode(rect);
+ // Subtract space occupied by scrollbars. They are at their physical edge in this coordinate
+ // system, so order is important here: first flip, then subtract scrollbars.
+ if (shouldPlaceBlockDirectionScrollbarOnLeft())
+ rect.move(verticalScrollbarWidth(), 0);
+ rect.contract(verticalScrollbarWidth(), horizontalScrollbarHeight());
+ return rect;
+}
+
+LayoutRect RenderBox::overflowRectForPaintRejection(RenderNamedFlowFragment* namedFlowFragment) const
{
LayoutRect overflowRect = visualOverflowRect();
@@ -4557,22 +4937,19 @@ LayoutRect RenderBox::overflowRectForPaintRejection(RenderRegion* region) const
// cause the paint rejection algorithm to prevent them from painting when using different width regions.
// e.g. an absolutely positioned box with bottom:0px and right:0px would have it's frameRect.x relative
// to the flow thread, not the last region (in which it will end up because of bottom:0px)
- if (region) {
- if (RenderFlowThread* flowThread = region->flowThread()) {
- RenderRegion* startRegion = 0;
- RenderRegion* endRegion = 0;
- flowThread->getRegionRangeForBox(this, startRegion, endRegion);
-
- if (startRegion && endRegion)
- overflowRect.unite(region->visualOverflowRectForBox(this));
- }
+ if (namedFlowFragment && namedFlowFragment->isValid()) {
+ RenderFlowThread* flowThread = namedFlowFragment->flowThread();
+ RenderRegion* startRegion = nullptr;
+ RenderRegion* endRegion = nullptr;
+ if (flowThread->getRegionRangeForBox(this, startRegion, endRegion))
+ overflowRect.unite(namedFlowFragment->visualOverflowRectForBox(*this));
}
if (!m_overflow || !usesCompositedScrolling())
return overflowRect;
overflowRect.unite(layoutOverflowRect());
- overflowRect.move(-scrolledContentOffset());
+ overflowRect.moveBy(-scrollPosition());
return overflowRect;
}
@@ -4623,13 +5000,6 @@ LayoutPoint RenderBox::flipForWritingMode(const LayoutPoint& position) const
return isHorizontalWritingMode() ? LayoutPoint(position.x(), height() - position.y()) : LayoutPoint(width() - position.x(), position.y());
}
-LayoutPoint RenderBox::flipForWritingModeIncludingColumns(const LayoutPoint& point) const
-{
- if (!hasColumns() || !style().isFlippedBlocksWritingMode())
- return flipForWritingMode(point);
- return toRenderBlock(this)->flipForWritingModeIncludingColumns(point);
-}
-
LayoutSize RenderBox::flipForWritingMode(const LayoutSize& offset) const
{
if (!style().isFlippedBlocksWritingMode())
@@ -4657,6 +5027,9 @@ void RenderBox::flipForWritingMode(FloatRect& rect) const
LayoutPoint RenderBox::topLeftLocation() const
{
+ if (!view().frameView().hasFlippedBlockRenderers())
+ return location();
+
RenderBlock* containerBlock = containingBlock();
if (!containerBlock || containerBlock == this)
return location();
@@ -4665,6 +5038,9 @@ LayoutPoint RenderBox::topLeftLocation() const
LayoutSize RenderBox::topLeftLocationOffset() const
{
+ if (!view().frameView().hasFlippedBlockRenderers())
+ return locationOffset();
+
RenderBlock* containerBlock = containingBlock();
if (!containerBlock || containerBlock == this)
return locationOffset();
@@ -4674,39 +5050,52 @@ LayoutSize RenderBox::topLeftLocationOffset() const
return LayoutSize(rect.x(), rect.y());
}
+void RenderBox::applyTopLeftLocationOffsetWithFlipping(LayoutPoint& point) const
+{
+ RenderBlock* containerBlock = containingBlock();
+ if (!containerBlock || containerBlock == this) {
+ point.move(m_frameRect.x(), m_frameRect.y());
+ return;
+ }
+
+ LayoutRect rect(frameRect());
+ containerBlock->flipForWritingMode(rect); // FIXME: This is wrong if we are an absolutely positioned object enclosed by a relative-positioned inline.
+ point.move(rect.x(), rect.y());
+}
+
bool RenderBox::hasRelativeDimensions() const
{
- return style().height().isPercent() || style().width().isPercent()
- || style().maxHeight().isPercent() || style().maxWidth().isPercent()
- || style().minHeight().isPercent() || style().minWidth().isPercent();
+ return style().height().isPercentOrCalculated() || style().width().isPercentOrCalculated()
+ || style().maxHeight().isPercentOrCalculated() || style().maxWidth().isPercentOrCalculated()
+ || style().minHeight().isPercentOrCalculated() || style().minWidth().isPercentOrCalculated();
}
bool RenderBox::hasRelativeLogicalHeight() const
{
- return style().logicalHeight().isPercent()
- || style().logicalMinHeight().isPercent()
- || style().logicalMaxHeight().isPercent();
+ return style().logicalHeight().isPercentOrCalculated()
+ || style().logicalMinHeight().isPercentOrCalculated()
+ || style().logicalMaxHeight().isPercentOrCalculated();
}
-bool RenderBox::hasViewportPercentageLogicalHeight() const
+bool RenderBox::hasRelativeLogicalWidth() const
{
- return style().logicalHeight().isViewportPercentage()
- || style().logicalMinHeight().isViewportPercentage()
- || style().logicalMaxHeight().isViewportPercentage();
+ return style().logicalWidth().isPercentOrCalculated()
+ || style().logicalMinWidth().isPercentOrCalculated()
+ || style().logicalMaxWidth().isPercentOrCalculated();
}
-static void markBoxForRelayoutAfterSplit(RenderBox* box)
+static void markBoxForRelayoutAfterSplit(RenderBox& box)
{
// FIXME: The table code should handle that automatically. If not,
// we should fix it and remove the table part checks.
- if (box->isTable()) {
+ if (is<RenderTable>(box)) {
// Because we may have added some sections with already computed column structures, we need to
// sync the table structure with them now. This avoids crashes when adding new cells to the table.
- toRenderTable(box)->forceSectionsRecalc();
- } else if (box->isTableSection())
- toRenderTableSection(box)->setNeedsCellRecalc();
+ downcast<RenderTable>(box).forceSectionsRecalc();
+ } else if (is<RenderTableSection>(box))
+ downcast<RenderTableSection>(box).setNeedsCellRecalc();
- box->setNeedsLayoutAndPrefWidthsRecalc();
+ box.setNeedsLayoutAndPrefWidthsRecalc();
}
RenderObject* RenderBox::splitAnonymousBoxesAroundChild(RenderObject* beforeChild)
@@ -4714,32 +5103,32 @@ RenderObject* RenderBox::splitAnonymousBoxesAroundChild(RenderObject* beforeChil
bool didSplitParentAnonymousBoxes = false;
while (beforeChild->parent() != this) {
- RenderBox* boxToSplit = toRenderBox(beforeChild->parent());
- if (boxToSplit->firstChild() != beforeChild && boxToSplit->isAnonymous()) {
+ auto& boxToSplit = downcast<RenderBox>(*beforeChild->parent());
+ if (boxToSplit.firstChild() != beforeChild && boxToSplit.isAnonymous()) {
didSplitParentAnonymousBoxes = true;
// We have to split the parent box into two boxes and move children
// from |beforeChild| to end into the new post box.
- RenderBox* postBox = boxToSplit->createAnonymousBoxWithSameTypeAs(this);
- postBox->setChildrenInline(boxToSplit->childrenInline());
- RenderBox* parentBox = toRenderBox(boxToSplit->parent());
+ auto* postBox = boxToSplit.createAnonymousBoxWithSameTypeAs(*this).release();
+ postBox->setChildrenInline(boxToSplit.childrenInline());
+ RenderBox* parentBox = downcast<RenderBox>(boxToSplit.parent());
// We need to invalidate the |parentBox| before inserting the new node
// so that the table repainting logic knows the structure is dirty.
// See for example RenderTableCell:clippedOverflowRectForRepaint.
- markBoxForRelayoutAfterSplit(parentBox);
- parentBox->insertChildInternal(postBox, boxToSplit->nextSibling(), NotifyChildren);
- boxToSplit->moveChildrenTo(postBox, beforeChild, 0, true);
+ markBoxForRelayoutAfterSplit(*parentBox);
+ parentBox->insertChildInternal(postBox, boxToSplit.nextSibling(), NotifyChildren);
+ boxToSplit.moveChildrenTo(postBox, beforeChild, nullptr, true);
markBoxForRelayoutAfterSplit(boxToSplit);
- markBoxForRelayoutAfterSplit(postBox);
+ markBoxForRelayoutAfterSplit(*postBox);
beforeChild = postBox;
} else
- beforeChild = boxToSplit;
+ beforeChild = &boxToSplit;
}
if (didSplitParentAnonymousBoxes)
- markBoxForRelayoutAfterSplit(this);
+ markBoxForRelayoutAfterSplit(*this);
ASSERT(beforeChild->parent() == this);
return beforeChild;
@@ -4755,4 +5144,17 @@ LayoutUnit RenderBox::offsetFromLogicalTopOfFirstPage() const
return containerBlock->offsetFromLogicalTopOfFirstPage() + logicalTop();
}
+const RenderBox* RenderBox::findEnclosingScrollableContainer() const
+{
+ for (auto& candidate : lineageOfType<RenderBox>(*this)) {
+ if (candidate.hasOverflowClip())
+ return &candidate;
+ }
+ // If all parent elements are not overflow scrollable, check the body.
+ if (document().body() && frame().mainFrame().view() && frame().mainFrame().view()->isScrollable())
+ return document().body()->renderBox();
+
+ return nullptr;
+}
+
} // namespace WebCore