summaryrefslogtreecommitdiff
path: root/Source/WebCore/page/animation/CSSAnimationController.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'Source/WebCore/page/animation/CSSAnimationController.cpp')
-rw-r--r--Source/WebCore/page/animation/CSSAnimationController.cpp805
1 files changed, 805 insertions, 0 deletions
diff --git a/Source/WebCore/page/animation/CSSAnimationController.cpp b/Source/WebCore/page/animation/CSSAnimationController.cpp
new file mode 100644
index 000000000..b71ed2e43
--- /dev/null
+++ b/Source/WebCore/page/animation/CSSAnimationController.cpp
@@ -0,0 +1,805 @@
+/*
+ * Copyright (C) 2007, 2008, 2009 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. Neither the name of Apple Inc. ("Apple") nor the names of
+ * its contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+#include "CSSAnimationController.h"
+
+#include "AnimationBase.h"
+#include "AnimationEvent.h"
+#include "CSSAnimationControllerPrivate.h"
+#include "CSSPropertyAnimation.h"
+#include "CSSPropertyParser.h"
+#include "CompositeAnimation.h"
+#include "EventNames.h"
+#include "Frame.h"
+#include "FrameView.h"
+#include "Logging.h"
+#include "PseudoElement.h"
+#include "RenderView.h"
+#include "TransitionEvent.h"
+#include "WebKitAnimationEvent.h"
+#include "WebKitTransitionEvent.h"
+#include <wtf/CurrentTime.h>
+
+namespace WebCore {
+
+// Allow a little more than 60fps to make sure we can at least hit that frame rate.
+static const double cAnimationTimerDelay = 0.015;
+static const double cBeginAnimationUpdateTimeNotSet = -1;
+
+class AnimationPrivateUpdateBlock {
+public:
+ AnimationPrivateUpdateBlock(CSSAnimationControllerPrivate& animationController)
+ : m_animationController(animationController)
+ {
+ m_animationController.beginAnimationUpdate();
+ }
+
+ ~AnimationPrivateUpdateBlock()
+ {
+ m_animationController.endAnimationUpdate();
+ }
+
+ CSSAnimationControllerPrivate& m_animationController;
+};
+
+CSSAnimationControllerPrivate::CSSAnimationControllerPrivate(Frame& frame)
+ : m_animationTimer(*this, &CSSAnimationControllerPrivate::animationTimerFired)
+ , m_updateStyleIfNeededDispatcher(*this, &CSSAnimationControllerPrivate::updateStyleIfNeededDispatcherFired)
+ , m_frame(frame)
+ , m_beginAnimationUpdateTime(cBeginAnimationUpdateTimeNotSet)
+ , m_beginAnimationUpdateCount(0)
+ , m_waitingForAsyncStartNotification(false)
+ , m_isSuspended(false)
+ , m_allowsNewAnimationsWhileSuspended(false)
+{
+}
+
+CSSAnimationControllerPrivate::~CSSAnimationControllerPrivate()
+{
+}
+
+CompositeAnimation& CSSAnimationControllerPrivate::ensureCompositeAnimation(RenderElement& renderer)
+{
+ auto result = m_compositeAnimations.add(&renderer, nullptr);
+ if (result.isNewEntry) {
+ result.iterator->value = CompositeAnimation::create(*this);
+ renderer.setIsCSSAnimating(true);
+ }
+
+ if (animationsAreSuspendedForDocument(&renderer.document()))
+ result.iterator->value->suspendAnimations();
+
+ return *result.iterator->value;
+}
+
+bool CSSAnimationControllerPrivate::clear(RenderElement& renderer)
+{
+ LOG(Animations, "CSSAnimationControllerPrivate %p clear: %p", this, &renderer);
+
+ ASSERT(renderer.isCSSAnimating());
+ ASSERT(m_compositeAnimations.contains(&renderer));
+
+ Element* element = renderer.element();
+
+ m_eventsToDispatch.removeAllMatching([element] (const EventToDispatch& info) {
+ return info.element.ptr() == element;
+ });
+
+ m_elementChangesToDispatch.removeAllMatching([element](auto& currentElement) {
+ return currentElement.ptr() == element;
+ });
+
+ // Return false if we didn't do anything OR we are suspended (so we don't try to
+ // do a invalidateStyleForSubtree() when suspended).
+ RefPtr<CompositeAnimation> animation = m_compositeAnimations.take(&renderer);
+ ASSERT(animation);
+ renderer.setIsCSSAnimating(false);
+ animation->clearRenderer();
+ return animation->isSuspended();
+}
+
+double CSSAnimationControllerPrivate::updateAnimations(SetChanged callSetChanged/* = DoNotCallSetChanged*/)
+{
+ AnimationPrivateUpdateBlock updateBlock(*this);
+ double timeToNextService = -1;
+ bool calledSetChanged = false;
+
+ for (auto& compositeAnimation : m_compositeAnimations) {
+ CompositeAnimation& animation = *compositeAnimation.value;
+ if (!animation.isSuspended() && animation.hasAnimations()) {
+ double t = animation.timeToNextService();
+ if (t != -1 && (t < timeToNextService || timeToNextService == -1))
+ timeToNextService = t;
+ if (!timeToNextService) {
+ if (callSetChanged != CallSetChanged)
+ break;
+ Element* element = compositeAnimation.key->element();
+ ASSERT(element);
+ ASSERT(element->document().pageCacheState() == Document::NotInPageCache);
+ element->invalidateStyleAndLayerComposition();
+ calledSetChanged = true;
+ }
+ }
+ }
+
+ if (calledSetChanged)
+ m_frame.document()->updateStyleIfNeeded();
+
+ return timeToNextService;
+}
+
+void CSSAnimationControllerPrivate::updateAnimationTimerForRenderer(RenderElement& renderer)
+{
+ double timeToNextService = 0;
+
+ const CompositeAnimation* compositeAnimation = m_compositeAnimations.get(&renderer);
+ if (!compositeAnimation->isSuspended() && compositeAnimation->hasAnimations())
+ timeToNextService = compositeAnimation->timeToNextService();
+
+ if (m_animationTimer.isActive() && (m_animationTimer.repeatInterval() || m_animationTimer.nextFireInterval() <= timeToNextService))
+ return;
+
+ m_animationTimer.startOneShot(timeToNextService);
+}
+
+void CSSAnimationControllerPrivate::updateAnimationTimer(SetChanged callSetChanged/* = DoNotCallSetChanged*/)
+{
+ double timeToNextService = updateAnimations(callSetChanged);
+
+ LOG(Animations, "updateAnimationTimer: timeToNextService is %.2f", timeToNextService);
+
+ // If we want service immediately, we start a repeating timer to reduce the overhead of starting
+ if (!timeToNextService) {
+ if (!m_animationTimer.isActive() || !m_animationTimer.repeatInterval())
+ m_animationTimer.startRepeating(cAnimationTimerDelay);
+ return;
+ }
+
+ // If we don't need service, we want to make sure the timer is no longer running
+ if (timeToNextService < 0) {
+ if (m_animationTimer.isActive())
+ m_animationTimer.stop();
+ return;
+ }
+
+ // Otherwise, we want to start a one-shot timer so we get here again
+ m_animationTimer.startOneShot(timeToNextService);
+}
+
+void CSSAnimationControllerPrivate::updateStyleIfNeededDispatcherFired()
+{
+ fireEventsAndUpdateStyle();
+}
+
+void CSSAnimationControllerPrivate::fireEventsAndUpdateStyle()
+{
+ // Protect the frame from getting destroyed in the event handler
+ Ref<Frame> protector(m_frame);
+
+ bool updateStyle = !m_eventsToDispatch.isEmpty() || !m_elementChangesToDispatch.isEmpty();
+
+ // fire all the events
+ Vector<EventToDispatch> eventsToDispatch = WTFMove(m_eventsToDispatch);
+ for (auto& event : eventsToDispatch) {
+ Element& element = event.element;
+ if (event.eventType == eventNames().transitionendEvent)
+ element.dispatchEvent(TransitionEvent::create(event.eventType, event.name, event.elapsedTime, PseudoElement::pseudoElementNameForEvents(element.pseudoId())));
+ else
+ element.dispatchEvent(AnimationEvent::create(event.eventType, event.name, event.elapsedTime));
+ }
+
+ for (auto& change : m_elementChangesToDispatch)
+ change->invalidateStyleAndLayerComposition();
+
+ m_elementChangesToDispatch.clear();
+
+ if (updateStyle)
+ m_frame.document()->updateStyleIfNeeded();
+}
+
+void CSSAnimationControllerPrivate::startUpdateStyleIfNeededDispatcher()
+{
+ if (!m_updateStyleIfNeededDispatcher.isActive())
+ m_updateStyleIfNeededDispatcher.startOneShot(0);
+}
+
+void CSSAnimationControllerPrivate::addEventToDispatch(Element& element, const AtomicString& eventType, const String& name, double elapsedTime)
+{
+ m_eventsToDispatch.append({ element, eventType, name, elapsedTime });
+ startUpdateStyleIfNeededDispatcher();
+}
+
+void CSSAnimationControllerPrivate::addElementChangeToDispatch(Element& element)
+{
+ m_elementChangesToDispatch.append(element);
+ ASSERT(m_elementChangesToDispatch.last()->document().pageCacheState() == Document::NotInPageCache);
+ startUpdateStyleIfNeededDispatcher();
+}
+
+void CSSAnimationControllerPrivate::animationFrameCallbackFired()
+{
+ double timeToNextService = updateAnimations(CallSetChanged);
+
+ if (timeToNextService >= 0)
+ m_frame.document()->view()->scheduleAnimation();
+}
+
+void CSSAnimationControllerPrivate::animationTimerFired()
+{
+ // We need to keep the frame alive, since it owns us.
+ Ref<Frame> protector(m_frame);
+
+ // The animation timer might fire before the layout timer, in
+ // which case we might create some animations with incorrect
+ // values if we don't layout first.
+ if (m_requiresLayout) {
+ if (auto* frameView = m_frame.document()->view()) {
+ if (frameView->needsLayout())
+ frameView->forceLayout();
+ }
+ m_requiresLayout = false;
+ }
+
+ // Make sure animationUpdateTime is updated, so that it is current even if no
+ // styleChange has happened (e.g. accelerated animations)
+ AnimationPrivateUpdateBlock updateBlock(*this);
+
+ // When the timer fires, all we do is call setChanged on all DOM nodes with running animations and then do an immediate
+ // updateStyleIfNeeded. It will then call back to us with new information.
+ updateAnimationTimer(CallSetChanged);
+
+ // Fire events right away, to avoid a flash of unanimated style after an animation completes, and before
+ // the 'end' event fires.
+ fireEventsAndUpdateStyle();
+}
+
+bool CSSAnimationControllerPrivate::isRunningAnimationOnRenderer(RenderElement& renderer, CSSPropertyID property, AnimationBase::RunningState runningState) const
+{
+ ASSERT(renderer.isCSSAnimating());
+ ASSERT(m_compositeAnimations.contains(&renderer));
+ const CompositeAnimation& animation = *m_compositeAnimations.get(&renderer);
+ return animation.isAnimatingProperty(property, false, runningState);
+}
+
+bool CSSAnimationControllerPrivate::isRunningAcceleratedAnimationOnRenderer(RenderElement& renderer, CSSPropertyID property, AnimationBase::RunningState runningState) const
+{
+ ASSERT(renderer.isCSSAnimating());
+ ASSERT(m_compositeAnimations.contains(&renderer));
+ const CompositeAnimation& animation = *m_compositeAnimations.get(&renderer);
+ return animation.isAnimatingProperty(property, true, runningState);
+}
+
+void CSSAnimationControllerPrivate::suspendAnimations()
+{
+ if (isSuspended())
+ return;
+
+ suspendAnimationsForDocument(m_frame.document());
+
+ // Traverse subframes
+ for (Frame* child = m_frame.tree().firstChild(); child; child = child->tree().nextSibling())
+ child->animation().suspendAnimations();
+
+ m_isSuspended = true;
+}
+
+void CSSAnimationControllerPrivate::resumeAnimations()
+{
+ if (!isSuspended())
+ return;
+
+ resumeAnimationsForDocument(m_frame.document());
+
+ // Traverse subframes
+ for (Frame* child = m_frame.tree().firstChild(); child; child = child->tree().nextSibling())
+ child->animation().resumeAnimations();
+
+ m_isSuspended = false;
+}
+
+bool CSSAnimationControllerPrivate::animationsAreSuspendedForDocument(Document* document)
+{
+ return isSuspended() || m_suspendedDocuments.contains(document);
+}
+
+void CSSAnimationControllerPrivate::detachFromDocument(Document* document)
+{
+ m_suspendedDocuments.remove(document);
+}
+
+void CSSAnimationControllerPrivate::suspendAnimationsForDocument(Document* document)
+{
+ if (animationsAreSuspendedForDocument(document))
+ return;
+
+ m_suspendedDocuments.add(document);
+
+ AnimationPrivateUpdateBlock updateBlock(*this);
+
+ for (auto& animation : m_compositeAnimations) {
+ if (&animation.key->document() == document)
+ animation.value->suspendAnimations();
+ }
+
+ updateAnimationTimer();
+}
+
+void CSSAnimationControllerPrivate::resumeAnimationsForDocument(Document* document)
+{
+ if (!animationsAreSuspendedForDocument(document))
+ return;
+
+ detachFromDocument(document);
+
+ AnimationPrivateUpdateBlock updateBlock(*this);
+
+ for (auto& animation : m_compositeAnimations) {
+ if (&animation.key->document() == document)
+ animation.value->resumeAnimations();
+ }
+
+ updateAnimationTimer();
+}
+
+void CSSAnimationControllerPrivate::startAnimationsIfNotSuspended(Document* document)
+{
+ if (!animationsAreSuspendedForDocument(document) || allowsNewAnimationsWhileSuspended())
+ resumeAnimationsForDocument(document);
+}
+
+void CSSAnimationControllerPrivate::setAllowsNewAnimationsWhileSuspended(bool allowed)
+{
+ m_allowsNewAnimationsWhileSuspended = allowed;
+}
+
+bool CSSAnimationControllerPrivate::pauseAnimationAtTime(RenderElement* renderer, const AtomicString& name, double t)
+{
+ if (!renderer)
+ return false;
+
+ CompositeAnimation& compositeAnimation = ensureCompositeAnimation(*renderer);
+ if (compositeAnimation.pauseAnimationAtTime(name, t)) {
+ renderer->element()->invalidateStyleAndLayerComposition();
+ startUpdateStyleIfNeededDispatcher();
+ return true;
+ }
+
+ return false;
+}
+
+bool CSSAnimationControllerPrivate::pauseTransitionAtTime(RenderElement* renderer, const String& property, double t)
+{
+ if (!renderer)
+ return false;
+
+ CompositeAnimation& compositeAnimation = ensureCompositeAnimation(*renderer);
+ if (compositeAnimation.pauseTransitionAtTime(cssPropertyID(property), t)) {
+ renderer->element()->invalidateStyleAndLayerComposition();
+ startUpdateStyleIfNeededDispatcher();
+ return true;
+ }
+
+ return false;
+}
+
+double CSSAnimationControllerPrivate::beginAnimationUpdateTime()
+{
+ ASSERT(m_beginAnimationUpdateCount);
+ if (m_beginAnimationUpdateTime == cBeginAnimationUpdateTimeNotSet)
+ m_beginAnimationUpdateTime = monotonicallyIncreasingTime();
+
+ return m_beginAnimationUpdateTime;
+}
+
+void CSSAnimationControllerPrivate::beginAnimationUpdate()
+{
+ if (!m_beginAnimationUpdateCount)
+ setBeginAnimationUpdateTime(cBeginAnimationUpdateTimeNotSet);
+ ++m_beginAnimationUpdateCount;
+}
+
+void CSSAnimationControllerPrivate::endAnimationUpdate()
+{
+ ASSERT(m_beginAnimationUpdateCount > 0);
+ if (m_beginAnimationUpdateCount == 1) {
+ styleAvailable();
+ if (!m_waitingForAsyncStartNotification)
+ startTimeResponse(beginAnimationUpdateTime());
+ }
+ --m_beginAnimationUpdateCount;
+}
+
+void CSSAnimationControllerPrivate::receivedStartTimeResponse(double time)
+{
+ LOG(Animations, "CSSAnimationControllerPrivate %p receivedStartTimeResponse %f", this, time);
+
+ m_waitingForAsyncStartNotification = false;
+ startTimeResponse(time);
+}
+
+std::unique_ptr<RenderStyle> CSSAnimationControllerPrivate::getAnimatedStyleForRenderer(RenderElement& renderer)
+{
+ AnimationPrivateUpdateBlock animationUpdateBlock(*this);
+
+ ASSERT(renderer.isCSSAnimating());
+ ASSERT(m_compositeAnimations.contains(&renderer));
+ const CompositeAnimation& rendererAnimations = *m_compositeAnimations.get(&renderer);
+ std::unique_ptr<RenderStyle> animatingStyle = rendererAnimations.getAnimatedStyle();
+ if (!animatingStyle)
+ animatingStyle = RenderStyle::clonePtr(renderer.style());
+
+ return animatingStyle;
+}
+
+bool CSSAnimationControllerPrivate::computeExtentOfAnimation(RenderElement& renderer, LayoutRect& bounds) const
+{
+ ASSERT(renderer.isCSSAnimating());
+ ASSERT(m_compositeAnimations.contains(&renderer));
+
+ const CompositeAnimation& rendererAnimations = *m_compositeAnimations.get(&renderer);
+ if (!rendererAnimations.isAnimatingProperty(CSSPropertyTransform, false, AnimationBase::Running | AnimationBase::Paused))
+ return true;
+
+ return rendererAnimations.computeExtentOfTransformAnimation(bounds);
+}
+
+unsigned CSSAnimationControllerPrivate::numberOfActiveAnimations(Document* document) const
+{
+ unsigned count = 0;
+
+ for (auto& animation : m_compositeAnimations) {
+ if (&animation.key->document() == document)
+ count += animation.value->numberOfActiveAnimations();
+ }
+
+ return count;
+}
+
+void CSSAnimationControllerPrivate::addToAnimationsWaitingForStyle(AnimationBase* animation)
+{
+ // Make sure this animation is not in the start time waiters
+ m_animationsWaitingForStartTimeResponse.remove(animation);
+
+ m_animationsWaitingForStyle.add(animation);
+}
+
+void CSSAnimationControllerPrivate::removeFromAnimationsWaitingForStyle(AnimationBase* animationToRemove)
+{
+ m_animationsWaitingForStyle.remove(animationToRemove);
+}
+
+void CSSAnimationControllerPrivate::styleAvailable()
+{
+ // Go through list of waiters and send them on their way
+ for (const auto& waitingAnimation : m_animationsWaitingForStyle)
+ waitingAnimation->styleAvailable();
+
+ m_animationsWaitingForStyle.clear();
+}
+
+void CSSAnimationControllerPrivate::addToAnimationsWaitingForStartTimeResponse(AnimationBase* animation, bool willGetResponse)
+{
+ // If willGetResponse is true, it means this animation is actually waiting for a response
+ // (which will come in as a call to notifyAnimationStarted()).
+ // In that case we don't need to add it to this list. We just set a waitingForAResponse flag
+ // which says we are waiting for the response. If willGetResponse is false, this animation
+ // is not waiting for a response for itself, but rather for a notifyXXXStarted() call for
+ // another animation to which it will sync.
+ //
+ // When endAnimationUpdate() is called we check to see if the waitingForAResponse flag is
+ // true. If so, we just return and will do our work when the first notifyXXXStarted() call
+ // comes in. If it is false, we will not be getting a notifyXXXStarted() call, so we will
+ // do our work right away. In both cases we call the onAnimationStartResponse() method
+ // on each animation. In the first case we send in the time we got from notifyXXXStarted().
+ // In the second case, we just pass in the beginAnimationUpdateTime().
+ //
+ // This will synchronize all software and accelerated animations started in the same
+ // updateStyleIfNeeded cycle.
+ //
+
+ if (willGetResponse)
+ m_waitingForAsyncStartNotification = true;
+
+ m_animationsWaitingForStartTimeResponse.add(animation);
+}
+
+void CSSAnimationControllerPrivate::removeFromAnimationsWaitingForStartTimeResponse(AnimationBase* animationToRemove)
+{
+ m_animationsWaitingForStartTimeResponse.remove(animationToRemove);
+
+ if (m_animationsWaitingForStartTimeResponse.isEmpty())
+ m_waitingForAsyncStartNotification = false;
+}
+
+void CSSAnimationControllerPrivate::startTimeResponse(double time)
+{
+ // Go through list of waiters and send them on their way
+
+ for (const auto& animation : m_animationsWaitingForStartTimeResponse)
+ animation->onAnimationStartResponse(time);
+
+ m_animationsWaitingForStartTimeResponse.clear();
+ m_waitingForAsyncStartNotification = false;
+}
+
+void CSSAnimationControllerPrivate::animationWillBeRemoved(AnimationBase* animation)
+{
+ LOG(Animations, "CSSAnimationControllerPrivate %p animationWillBeRemoved: %p", this, animation);
+
+ removeFromAnimationsWaitingForStyle(animation);
+ removeFromAnimationsWaitingForStartTimeResponse(animation);
+#if ENABLE(CSS_ANIMATIONS_LEVEL_2)
+ removeFromAnimationsDependentOnScroll(animation);
+#endif
+
+ bool anyAnimationsWaitingForAsyncStart = false;
+ for (auto& animation : m_animationsWaitingForStartTimeResponse) {
+ if (animation->waitingForStartTime() && animation->isAccelerated()) {
+ anyAnimationsWaitingForAsyncStart = true;
+ break;
+ }
+ }
+
+ if (!anyAnimationsWaitingForAsyncStart)
+ m_waitingForAsyncStartNotification = false;
+}
+
+#if ENABLE(CSS_ANIMATIONS_LEVEL_2)
+void CSSAnimationControllerPrivate::addToAnimationsDependentOnScroll(AnimationBase* animation)
+{
+ m_animationsDependentOnScroll.add(animation);
+}
+
+void CSSAnimationControllerPrivate::removeFromAnimationsDependentOnScroll(AnimationBase* animation)
+{
+ m_animationsDependentOnScroll.remove(animation);
+}
+
+void CSSAnimationControllerPrivate::scrollWasUpdated()
+{
+ auto* view = m_frame.view();
+ if (!view || !wantsScrollUpdates())
+ return;
+
+ m_scrollPosition = view->scrollPositionForFixedPosition().y().toFloat();
+
+ // FIXME: This is updating all the animations, rather than just the ones
+ // that are dependent on scroll. We to go from our AnimationBase to its CompositeAnimation
+ // so we can execute code similar to updateAnimations.
+ // https://bugs.webkit.org/show_bug.cgi?id=144170
+ updateAnimations(CallSetChanged);
+}
+#endif
+
+CSSAnimationController::CSSAnimationController(Frame& frame)
+ : m_data(std::make_unique<CSSAnimationControllerPrivate>(frame))
+{
+}
+
+CSSAnimationController::~CSSAnimationController()
+{
+}
+
+void CSSAnimationController::cancelAnimations(RenderElement& renderer)
+{
+ if (!renderer.isCSSAnimating())
+ return;
+
+ if (!m_data->clear(renderer))
+ return;
+
+ Element* element = renderer.element();
+ if (!element || element->document().renderTreeBeingDestroyed())
+ return;
+ ASSERT(element->document().pageCacheState() == Document::NotInPageCache);
+ element->invalidateStyleAndLayerComposition();
+}
+
+bool CSSAnimationController::updateAnimations(RenderElement& renderer, const RenderStyle& newStyle, std::unique_ptr<RenderStyle>& animatedStyle)
+{
+ auto* oldStyle = renderer.hasInitializedStyle() ? &renderer.style() : nullptr;
+ if ((!oldStyle || (!oldStyle->animations() && !oldStyle->transitions())) && (!newStyle.animations() && !newStyle.transitions()))
+ return false;
+
+ if (renderer.document().pageCacheState() != Document::NotInPageCache)
+ return false;
+
+ // Don't run transitions when printing.
+ if (renderer.view().printing())
+ return false;
+
+ // Fetch our current set of implicit animations from a hashtable. We then compare them
+ // against the animations in the style and make sure we're in sync. If destination values
+ // have changed, we reset the animation. We then do a blend to get new values and we return
+ // a new style.
+
+ // We don't support anonymous pseudo elements like :first-line or :first-letter.
+ ASSERT(renderer.element());
+
+ CompositeAnimation& rendererAnimations = m_data->ensureCompositeAnimation(renderer);
+ bool animationStateChanged = rendererAnimations.animate(renderer, oldStyle, newStyle, animatedStyle);
+
+ if (renderer.parent() || newStyle.animations() || (oldStyle && oldStyle->animations())) {
+ auto& frameView = renderer.view().frameView();
+ if (rendererAnimations.hasAnimationThatDependsOnLayout())
+ m_data->setRequiresLayout();
+ m_data->updateAnimationTimerForRenderer(renderer);
+ frameView.scheduleAnimation();
+ }
+
+ return animationStateChanged;
+}
+
+std::unique_ptr<RenderStyle> CSSAnimationController::getAnimatedStyleForRenderer(RenderElement& renderer)
+{
+ if (!renderer.isCSSAnimating())
+ return RenderStyle::clonePtr(renderer.style());
+ return m_data->getAnimatedStyleForRenderer(renderer);
+}
+
+bool CSSAnimationController::computeExtentOfAnimation(RenderElement& renderer, LayoutRect& bounds) const
+{
+ if (!renderer.isCSSAnimating())
+ return true;
+
+ return m_data->computeExtentOfAnimation(renderer, bounds);
+}
+
+void CSSAnimationController::notifyAnimationStarted(RenderElement& renderer, double startTime)
+{
+ LOG(Animations, "CSSAnimationController %p notifyAnimationStarted on renderer %p, time=%f", this, &renderer, startTime);
+ UNUSED_PARAM(renderer);
+
+ AnimationUpdateBlock animationUpdateBlock(this);
+ m_data->receivedStartTimeResponse(startTime);
+}
+
+bool CSSAnimationController::pauseAnimationAtTime(RenderElement* renderer, const AtomicString& name, double t)
+{
+ AnimationUpdateBlock animationUpdateBlock(this);
+ return m_data->pauseAnimationAtTime(renderer, name, t);
+}
+
+unsigned CSSAnimationController::numberOfActiveAnimations(Document* document) const
+{
+ return m_data->numberOfActiveAnimations(document);
+}
+
+bool CSSAnimationController::pauseTransitionAtTime(RenderElement* renderer, const String& property, double t)
+{
+ AnimationUpdateBlock animationUpdateBlock(this);
+ return m_data->pauseTransitionAtTime(renderer, property, t);
+}
+
+bool CSSAnimationController::isRunningAnimationOnRenderer(RenderElement& renderer, CSSPropertyID property, AnimationBase::RunningState runningState) const
+{
+ return renderer.isCSSAnimating() && m_data->isRunningAnimationOnRenderer(renderer, property, runningState);
+}
+
+bool CSSAnimationController::isRunningAcceleratedAnimationOnRenderer(RenderElement& renderer, CSSPropertyID property, AnimationBase::RunningState runningState) const
+{
+ return renderer.isCSSAnimating() && m_data->isRunningAcceleratedAnimationOnRenderer(renderer, property, runningState);
+}
+
+bool CSSAnimationController::isSuspended() const
+{
+ return m_data->isSuspended();
+}
+
+void CSSAnimationController::suspendAnimations()
+{
+ LOG(Animations, "controller is suspending animations");
+ m_data->suspendAnimations();
+}
+
+void CSSAnimationController::resumeAnimations()
+{
+ LOG(Animations, "controller is resuming animations");
+ m_data->resumeAnimations();
+}
+
+bool CSSAnimationController::allowsNewAnimationsWhileSuspended() const
+{
+ return m_data->allowsNewAnimationsWhileSuspended();
+}
+
+void CSSAnimationController::setAllowsNewAnimationsWhileSuspended(bool allowed)
+{
+ m_data->setAllowsNewAnimationsWhileSuspended(allowed);
+}
+
+void CSSAnimationController::serviceAnimations()
+{
+ m_data->animationFrameCallbackFired();
+}
+
+bool CSSAnimationController::animationsAreSuspendedForDocument(Document* document)
+{
+ return m_data->animationsAreSuspendedForDocument(document);
+}
+
+void CSSAnimationController::detachFromDocument(Document* document)
+{
+ return m_data->detachFromDocument(document);
+}
+
+void CSSAnimationController::suspendAnimationsForDocument(Document* document)
+{
+ LOG(Animations, "suspending animations for document %p", document);
+ m_data->suspendAnimationsForDocument(document);
+}
+
+void CSSAnimationController::resumeAnimationsForDocument(Document* document)
+{
+ LOG(Animations, "resuming animations for document %p", document);
+ AnimationUpdateBlock animationUpdateBlock(this);
+ m_data->resumeAnimationsForDocument(document);
+}
+
+void CSSAnimationController::startAnimationsIfNotSuspended(Document* document)
+{
+ LOG(Animations, "animations may start for document %p", document);
+
+ AnimationUpdateBlock animationUpdateBlock(this);
+ m_data->startAnimationsIfNotSuspended(document);
+}
+
+void CSSAnimationController::beginAnimationUpdate()
+{
+ m_data->beginAnimationUpdate();
+}
+
+void CSSAnimationController::endAnimationUpdate()
+{
+ m_data->endAnimationUpdate();
+}
+
+bool CSSAnimationController::supportsAcceleratedAnimationOfProperty(CSSPropertyID property)
+{
+ return CSSPropertyAnimation::animationOfPropertyIsAccelerated(property);
+}
+
+#if ENABLE(CSS_ANIMATIONS_LEVEL_2)
+bool CSSAnimationController::wantsScrollUpdates() const
+{
+ return m_data->wantsScrollUpdates();
+}
+
+void CSSAnimationController::scrollWasUpdated()
+{
+ m_data->scrollWasUpdated();
+}
+#endif
+
+bool CSSAnimationController::hasAnimations() const
+{
+ return m_data->hasAnimations();
+}
+
+} // namespace WebCore