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diff --git a/Source/WebCore/page/animation/AnimationController.cpp b/Source/WebCore/page/animation/AnimationController.cpp
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-/*
- * Copyright (C) 2007, 2008, 2009 Apple Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
- * its contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#include "config.h"
-#include "AnimationController.h"
-
-#include "AnimationBase.h"
-#include "AnimationControllerPrivate.h"
-#include "CSSParser.h"
-#include "CSSPropertyAnimation.h"
-#include "CompositeAnimation.h"
-#include "EventNames.h"
-#include "Frame.h"
-#include "FrameView.h"
-#include "Logging.h"
-#include "PseudoElement.h"
-#include "RenderView.h"
-#include "TransitionEvent.h"
-#include "WebKitAnimationEvent.h"
-#include "WebKitTransitionEvent.h"
-#include <wtf/CurrentTime.h>
-
-namespace WebCore {
-
-static const double cAnimationTimerDelay = 0.025;
-static const double cBeginAnimationUpdateTimeNotSet = -1;
-
-AnimationControllerPrivate::AnimationControllerPrivate(Frame& frame)
- : m_animationTimer(this, &AnimationControllerPrivate::animationTimerFired)
- , m_updateStyleIfNeededDispatcher(this, &AnimationControllerPrivate::updateStyleIfNeededDispatcherFired)
- , m_frame(frame)
- , m_beginAnimationUpdateTime(cBeginAnimationUpdateTimeNotSet)
- , m_animationsWaitingForStyle()
- , m_animationsWaitingForStartTimeResponse()
- , m_waitingForAsyncStartNotification(false)
- , m_isSuspended(false)
- , m_allowsNewAnimationsWhileSuspended(false)
-{
-}
-
-AnimationControllerPrivate::~AnimationControllerPrivate()
-{
-}
-
-CompositeAnimation& AnimationControllerPrivate::ensureCompositeAnimation(RenderElement* renderer)
-{
- auto result = m_compositeAnimations.add(renderer, nullptr);
- if (result.isNewEntry)
- result.iterator->value = CompositeAnimation::create(this);
- return *result.iterator->value;
-}
-
-bool AnimationControllerPrivate::clear(RenderElement* renderer)
-{
- // Return false if we didn't do anything OR we are suspended (so we don't try to
- // do a setNeedsStyleRecalc() when suspended).
- RefPtr<CompositeAnimation> animation = m_compositeAnimations.take(renderer);
- if (!animation)
- return false;
- animation->clearRenderer();
- return animation->isSuspended();
-}
-
-double AnimationControllerPrivate::updateAnimations(SetChanged callSetChanged/* = DoNotCallSetChanged*/)
-{
- double timeToNextService = -1;
- bool calledSetChanged = false;
-
- auto end = m_compositeAnimations.end();
- for (auto it = m_compositeAnimations.begin(); it != end; ++it) {
- CompositeAnimation& animation = *it->value;
- if (!animation.isSuspended() && animation.hasAnimations()) {
- double t = animation.timeToNextService();
- if (t != -1 && (t < timeToNextService || timeToNextService == -1))
- timeToNextService = t;
- if (!timeToNextService) {
- if (callSetChanged != CallSetChanged)
- break;
- Element* element = it->key->element();
- ASSERT(element);
- ASSERT(!element->document().inPageCache());
- element->setNeedsStyleRecalc(SyntheticStyleChange);
- calledSetChanged = true;
- }
- }
- }
-
- if (calledSetChanged)
- m_frame.document()->updateStyleIfNeeded();
-
- return timeToNextService;
-}
-
-void AnimationControllerPrivate::updateAnimationTimerForRenderer(RenderElement* renderer)
-{
- double timeToNextService = 0;
-
- const CompositeAnimation* compositeAnimation = m_compositeAnimations.get(renderer);
- if (!compositeAnimation->isSuspended() && compositeAnimation->hasAnimations())
- timeToNextService = compositeAnimation->timeToNextService();
-
- if (m_animationTimer.isActive() && (m_animationTimer.repeatInterval() || m_animationTimer.nextFireInterval() <= timeToNextService))
- return;
-
- m_animationTimer.startOneShot(timeToNextService);
-}
-
-void AnimationControllerPrivate::updateAnimationTimer(SetChanged callSetChanged/* = DoNotCallSetChanged*/)
-{
- double timeToNextService = updateAnimations(callSetChanged);
-
- LOG(Animations, "updateAnimationTimer: timeToNextService is %.2f", timeToNextService);
-
- // If we want service immediately, we start a repeating timer to reduce the overhead of starting
- if (!timeToNextService) {
- if (!m_animationTimer.isActive() || m_animationTimer.repeatInterval() == 0)
- m_animationTimer.startRepeating(cAnimationTimerDelay);
- return;
- }
-
- // If we don't need service, we want to make sure the timer is no longer running
- if (timeToNextService < 0) {
- if (m_animationTimer.isActive())
- m_animationTimer.stop();
- return;
- }
-
- // Otherwise, we want to start a one-shot timer so we get here again
- m_animationTimer.startOneShot(timeToNextService);
-}
-
-void AnimationControllerPrivate::updateStyleIfNeededDispatcherFired(Timer<AnimationControllerPrivate>&)
-{
- fireEventsAndUpdateStyle();
-}
-
-void AnimationControllerPrivate::fireEventsAndUpdateStyle()
-{
- // Protect the frame from getting destroyed in the event handler
- Ref<Frame> protector(m_frame);
-
- bool updateStyle = !m_eventsToDispatch.isEmpty() || !m_elementChangesToDispatch.isEmpty();
-
- // fire all the events
- Vector<EventToDispatch> eventsToDispatch = std::move(m_eventsToDispatch);
- Vector<EventToDispatch>::const_iterator eventsToDispatchEnd = eventsToDispatch.end();
- for (Vector<EventToDispatch>::const_iterator it = eventsToDispatch.begin(); it != eventsToDispatchEnd; ++it) {
- Element* element = it->element.get();
- if (it->eventType == eventNames().transitionendEvent)
- element->dispatchEvent(TransitionEvent::create(it->eventType, it->name, it->elapsedTime, PseudoElement::pseudoElementNameForEvents(element->pseudoId())));
- else
- element->dispatchEvent(WebKitAnimationEvent::create(it->eventType, it->name, it->elapsedTime));
- }
-
- for (unsigned i = 0, size = m_elementChangesToDispatch.size(); i < size; ++i)
- m_elementChangesToDispatch[i]->setNeedsStyleRecalc(SyntheticStyleChange);
-
- m_elementChangesToDispatch.clear();
-
- if (updateStyle)
- m_frame.document()->updateStyleIfNeeded();
-}
-
-void AnimationControllerPrivate::startUpdateStyleIfNeededDispatcher()
-{
- if (!m_updateStyleIfNeededDispatcher.isActive())
- m_updateStyleIfNeededDispatcher.startOneShot(0);
-}
-
-void AnimationControllerPrivate::addEventToDispatch(PassRefPtr<Element> element, const AtomicString& eventType, const String& name, double elapsedTime)
-{
- m_eventsToDispatch.grow(m_eventsToDispatch.size()+1);
- EventToDispatch& event = m_eventsToDispatch[m_eventsToDispatch.size()-1];
- event.element = element;
- event.eventType = eventType;
- event.name = name;
- event.elapsedTime = elapsedTime;
-
- startUpdateStyleIfNeededDispatcher();
-}
-
-void AnimationControllerPrivate::addElementChangeToDispatch(PassRef<Element> element)
-{
- m_elementChangesToDispatch.append(std::move(element));
- ASSERT(!m_elementChangesToDispatch.last()->document().inPageCache());
- startUpdateStyleIfNeededDispatcher();
-}
-
-#if ENABLE(REQUEST_ANIMATION_FRAME)
-void AnimationControllerPrivate::animationFrameCallbackFired()
-{
- double timeToNextService = updateAnimations(CallSetChanged);
-
- if (timeToNextService >= 0)
- m_frame.document()->view()->scheduleAnimation();
-}
-#endif
-
-void AnimationControllerPrivate::animationTimerFired(Timer<AnimationControllerPrivate>&)
-{
- // Make sure animationUpdateTime is updated, so that it is current even if no
- // styleChange has happened (e.g. accelerated animations)
- setBeginAnimationUpdateTime(cBeginAnimationUpdateTimeNotSet);
-
- // When the timer fires, all we do is call setChanged on all DOM nodes with running animations and then do an immediate
- // updateStyleIfNeeded. It will then call back to us with new information.
- updateAnimationTimer(CallSetChanged);
-
- // Fire events right away, to avoid a flash of unanimated style after an animation completes, and before
- // the 'end' event fires.
- fireEventsAndUpdateStyle();
-}
-
-bool AnimationControllerPrivate::isRunningAnimationOnRenderer(RenderElement* renderer, CSSPropertyID property, bool isRunningNow) const
-{
- const CompositeAnimation* animation = m_compositeAnimations.get(renderer);
- return animation && animation->isAnimatingProperty(property, false, isRunningNow);
-}
-
-bool AnimationControllerPrivate::isRunningAcceleratedAnimationOnRenderer(RenderElement* renderer, CSSPropertyID property, bool isRunningNow) const
-{
- const CompositeAnimation* animation = m_compositeAnimations.get(renderer);
- return animation && animation->isAnimatingProperty(property, true, isRunningNow);
-}
-
-void AnimationControllerPrivate::suspendAnimations()
-{
- if (isSuspended())
- return;
-
- suspendAnimationsForDocument(m_frame.document());
-
- // Traverse subframes
- for (Frame* child = m_frame.tree().firstChild(); child; child = child->tree().nextSibling())
- child->animation().suspendAnimations();
-
- m_isSuspended = true;
-}
-
-void AnimationControllerPrivate::resumeAnimations()
-{
- if (!isSuspended())
- return;
-
- resumeAnimationsForDocument(m_frame.document());
-
- // Traverse subframes
- for (Frame* child = m_frame.tree().firstChild(); child; child = child->tree().nextSibling())
- child->animation().resumeAnimations();
-
- m_isSuspended = false;
-}
-
-void AnimationControllerPrivate::suspendAnimationsForDocument(Document* document)
-{
- setBeginAnimationUpdateTime(cBeginAnimationUpdateTimeNotSet);
-
- for (auto it = m_compositeAnimations.begin(), end = m_compositeAnimations.end(); it != end; ++it) {
- if (&it->key->document() == document)
- it->value->suspendAnimations();
- }
-
- updateAnimationTimer();
-}
-
-void AnimationControllerPrivate::resumeAnimationsForDocument(Document* document)
-{
- setBeginAnimationUpdateTime(cBeginAnimationUpdateTimeNotSet);
-
- for (auto it = m_compositeAnimations.begin(), end = m_compositeAnimations.end(); it != end; ++it) {
- if (&it->key->document() == document)
- it->value->resumeAnimations();
- }
-
- updateAnimationTimer();
-}
-
-void AnimationControllerPrivate::startAnimationsIfNotSuspended(Document* document)
-{
- if (!isSuspended() || allowsNewAnimationsWhileSuspended())
- resumeAnimationsForDocument(document);
-}
-
-void AnimationControllerPrivate::setAllowsNewAnimationsWhileSuspended(bool allowed)
-{
- m_allowsNewAnimationsWhileSuspended = allowed;
-}
-
-bool AnimationControllerPrivate::pauseAnimationAtTime(RenderElement* renderer, const AtomicString& name, double t)
-{
- if (!renderer)
- return false;
-
- CompositeAnimation& compositeAnimation = ensureCompositeAnimation(renderer);
- if (compositeAnimation.pauseAnimationAtTime(name, t)) {
- renderer->element()->setNeedsStyleRecalc(SyntheticStyleChange);
- startUpdateStyleIfNeededDispatcher();
- return true;
- }
-
- return false;
-}
-
-bool AnimationControllerPrivate::pauseTransitionAtTime(RenderElement* renderer, const String& property, double t)
-{
- if (!renderer)
- return false;
-
- CompositeAnimation& compositeAnimation = ensureCompositeAnimation(renderer);
- if (compositeAnimation.pauseTransitionAtTime(cssPropertyID(property), t)) {
- renderer->element()->setNeedsStyleRecalc(SyntheticStyleChange);
- startUpdateStyleIfNeededDispatcher();
- return true;
- }
-
- return false;
-}
-
-double AnimationControllerPrivate::beginAnimationUpdateTime()
-{
- if (m_beginAnimationUpdateTime == cBeginAnimationUpdateTimeNotSet)
- m_beginAnimationUpdateTime = monotonicallyIncreasingTime();
- return m_beginAnimationUpdateTime;
-}
-
-void AnimationControllerPrivate::endAnimationUpdate()
-{
- styleAvailable();
- if (!m_waitingForAsyncStartNotification)
- startTimeResponse(beginAnimationUpdateTime());
-}
-
-void AnimationControllerPrivate::receivedStartTimeResponse(double time)
-{
- m_waitingForAsyncStartNotification = false;
- startTimeResponse(time);
-}
-
-PassRefPtr<RenderStyle> AnimationControllerPrivate::getAnimatedStyleForRenderer(RenderElement* renderer)
-{
- if (!renderer)
- return 0;
-
- const CompositeAnimation* rendererAnimations = m_compositeAnimations.get(renderer);
- if (!rendererAnimations)
- return &renderer->style();
-
- RefPtr<RenderStyle> animatingStyle = rendererAnimations->getAnimatedStyle();
- if (!animatingStyle)
- animatingStyle = &renderer->style();
-
- return animatingStyle.release();
-}
-
-unsigned AnimationControllerPrivate::numberOfActiveAnimations(Document* document) const
-{
- unsigned count = 0;
-
- for (auto it = m_compositeAnimations.begin(), end = m_compositeAnimations.end(); it != end; ++it) {
- if (&it->key->document() == document)
- count += it->value->numberOfActiveAnimations();
- }
-
- return count;
-}
-
-void AnimationControllerPrivate::addToAnimationsWaitingForStyle(AnimationBase* animation)
-{
- // Make sure this animation is not in the start time waiters
- m_animationsWaitingForStartTimeResponse.remove(animation);
-
- m_animationsWaitingForStyle.add(animation);
-}
-
-void AnimationControllerPrivate::removeFromAnimationsWaitingForStyle(AnimationBase* animationToRemove)
-{
- m_animationsWaitingForStyle.remove(animationToRemove);
-}
-
-void AnimationControllerPrivate::styleAvailable()
-{
- // Go through list of waiters and send them on their way
- for (const auto& waitingAnimation : m_animationsWaitingForStyle)
- waitingAnimation->styleAvailable();
-
- m_animationsWaitingForStyle.clear();
-}
-
-void AnimationControllerPrivate::addToAnimationsWaitingForStartTimeResponse(AnimationBase* animation, bool willGetResponse)
-{
- // If willGetResponse is true, it means this animation is actually waiting for a response
- // (which will come in as a call to notifyAnimationStarted()).
- // In that case we don't need to add it to this list. We just set a waitingForAResponse flag
- // which says we are waiting for the response. If willGetResponse is false, this animation
- // is not waiting for a response for itself, but rather for a notifyXXXStarted() call for
- // another animation to which it will sync.
- //
- // When endAnimationUpdate() is called we check to see if the waitingForAResponse flag is
- // true. If so, we just return and will do our work when the first notifyXXXStarted() call
- // comes in. If it is false, we will not be getting a notifyXXXStarted() call, so we will
- // do our work right away. In both cases we call the onAnimationStartResponse() method
- // on each animation. In the first case we send in the time we got from notifyXXXStarted().
- // In the second case, we just pass in the beginAnimationUpdateTime().
- //
- // This will synchronize all software and accelerated animations started in the same
- // updateStyleIfNeeded cycle.
- //
-
- if (willGetResponse)
- m_waitingForAsyncStartNotification = true;
-
- m_animationsWaitingForStartTimeResponse.add(animation);
-}
-
-void AnimationControllerPrivate::removeFromAnimationsWaitingForStartTimeResponse(AnimationBase* animationToRemove)
-{
- m_animationsWaitingForStartTimeResponse.remove(animationToRemove);
-
- if (m_animationsWaitingForStartTimeResponse.isEmpty())
- m_waitingForAsyncStartNotification = false;
-}
-
-void AnimationControllerPrivate::startTimeResponse(double time)
-{
- // Go through list of waiters and send them on their way
-
- for (const auto& animation : m_animationsWaitingForStartTimeResponse)
- animation->onAnimationStartResponse(time);
-
- m_animationsWaitingForStartTimeResponse.clear();
- m_waitingForAsyncStartNotification = false;
-}
-
-void AnimationControllerPrivate::animationWillBeRemoved(AnimationBase* animation)
-{
- removeFromAnimationsWaitingForStyle(animation);
- removeFromAnimationsWaitingForStartTimeResponse(animation);
-}
-
-AnimationController::AnimationController(Frame& frame)
- : m_data(std::make_unique<AnimationControllerPrivate>(frame))
- , m_beginAnimationUpdateCount(0)
-{
-}
-
-AnimationController::~AnimationController()
-{
-}
-
-void AnimationController::cancelAnimations(RenderElement* renderer)
-{
- if (!m_data->hasAnimations())
- return;
-
- if (m_data->clear(renderer)) {
- Element* element = renderer->element();
- ASSERT(!element || !element->document().inPageCache());
- if (element)
- element->setNeedsStyleRecalc(SyntheticStyleChange);
- }
-}
-
-PassRef<RenderStyle> AnimationController::updateAnimations(RenderElement& renderer, PassRef<RenderStyle> newStyle)
-{
- // Don't do anything if we're in the cache
- if (renderer.document().inPageCache())
- return newStyle;
-
- RenderStyle* oldStyle = renderer.hasInitializedStyle() ? &renderer.style() : nullptr;
-
- if ((!oldStyle || (!oldStyle->animations() && !oldStyle->transitions())) && (!newStyle.get().animations() && !newStyle.get().transitions()))
- return newStyle;
-
- // Don't run transitions when printing.
- if (renderer.view().printing())
- return newStyle;
-
- // Fetch our current set of implicit animations from a hashtable. We then compare them
- // against the animations in the style and make sure we're in sync. If destination values
- // have changed, we reset the animation. We then do a blend to get new values and we return
- // a new style.
-
- // We don't support anonymous pseudo elements like :first-line or :first-letter.
- ASSERT(renderer.element());
-
- Ref<RenderStyle> newStyleBeforeAnimation(std::move(newStyle));
-
- CompositeAnimation& rendererAnimations = m_data->ensureCompositeAnimation(&renderer);
- auto blendedStyle = rendererAnimations.animate(renderer, oldStyle, newStyleBeforeAnimation.get());
-
- if (renderer.parent() || newStyleBeforeAnimation->animations() || (oldStyle && oldStyle->animations())) {
- m_data->updateAnimationTimerForRenderer(&renderer);
-#if ENABLE(REQUEST_ANIMATION_FRAME)
- renderer.view().frameView().scheduleAnimation();
-#endif
- }
-
- if (&blendedStyle.get() != &newStyleBeforeAnimation.get()) {
- // If the animations/transitions change opacity or transform, we need to update
- // the style to impose the stacking rules. Note that this is also
- // done in StyleResolver::adjustRenderStyle().
- if (blendedStyle.get().hasAutoZIndex() && (blendedStyle.get().opacity() < 1.0f || blendedStyle.get().hasTransform()))
- blendedStyle.get().setZIndex(0);
- }
- return blendedStyle;
-}
-
-PassRefPtr<RenderStyle> AnimationController::getAnimatedStyleForRenderer(RenderElement* renderer)
-{
- return m_data->getAnimatedStyleForRenderer(renderer);
-}
-
-void AnimationController::notifyAnimationStarted(RenderElement*, double startTime)
-{
- m_data->receivedStartTimeResponse(startTime);
-}
-
-bool AnimationController::pauseAnimationAtTime(RenderElement* renderer, const AtomicString& name, double t)
-{
- return m_data->pauseAnimationAtTime(renderer, name, t);
-}
-
-unsigned AnimationController::numberOfActiveAnimations(Document* document) const
-{
- return m_data->numberOfActiveAnimations(document);
-}
-
-bool AnimationController::pauseTransitionAtTime(RenderElement* renderer, const String& property, double t)
-{
- return m_data->pauseTransitionAtTime(renderer, property, t);
-}
-
-bool AnimationController::isRunningAnimationOnRenderer(RenderElement* renderer, CSSPropertyID property, bool isRunningNow) const
-{
- return m_data->isRunningAnimationOnRenderer(renderer, property, isRunningNow);
-}
-
-bool AnimationController::isRunningAcceleratedAnimationOnRenderer(RenderElement* renderer, CSSPropertyID property, bool isRunningNow) const
-{
- return m_data->isRunningAcceleratedAnimationOnRenderer(renderer, property, isRunningNow);
-}
-
-bool AnimationController::isSuspended() const
-{
- return m_data->isSuspended();
-}
-
-void AnimationController::suspendAnimations()
-{
- LOG(Animations, "controller is suspending animations");
- m_data->suspendAnimations();
-}
-
-void AnimationController::resumeAnimations()
-{
- LOG(Animations, "controller is resuming animations");
- m_data->resumeAnimations();
-}
-
-bool AnimationController::allowsNewAnimationsWhileSuspended() const
-{
- return m_data->allowsNewAnimationsWhileSuspended();
-}
-
-void AnimationController::setAllowsNewAnimationsWhileSuspended(bool allowed)
-{
- m_data->setAllowsNewAnimationsWhileSuspended(allowed);
-}
-
-#if ENABLE(REQUEST_ANIMATION_FRAME)
-void AnimationController::serviceAnimations()
-{
- m_data->animationFrameCallbackFired();
-}
-#endif
-
-void AnimationController::suspendAnimationsForDocument(Document* document)
-{
- LOG(Animations, "suspending animations for document %p", document);
- m_data->suspendAnimationsForDocument(document);
-}
-
-void AnimationController::resumeAnimationsForDocument(Document* document)
-{
- LOG(Animations, "resuming animations for document %p", document);
- m_data->resumeAnimationsForDocument(document);
-}
-
-void AnimationController::startAnimationsIfNotSuspended(Document* document)
-{
- LOG(Animations, "animations may start for document %p", document);
- m_data->startAnimationsIfNotSuspended(document);
-}
-
-void AnimationController::beginAnimationUpdate()
-{
- if (!m_beginAnimationUpdateCount)
- m_data->setBeginAnimationUpdateTime(cBeginAnimationUpdateTimeNotSet);
- ++m_beginAnimationUpdateCount;
-}
-
-void AnimationController::endAnimationUpdate()
-{
- ASSERT(m_beginAnimationUpdateCount > 0);
- --m_beginAnimationUpdateCount;
- if (!m_beginAnimationUpdateCount)
- m_data->endAnimationUpdate();
-}
-
-bool AnimationController::supportsAcceleratedAnimationOfProperty(CSSPropertyID property)
-{
-#if USE(ACCELERATED_COMPOSITING)
- return CSSPropertyAnimation::animationOfPropertyIsAccelerated(property);
-#else
- UNUSED_PARAM(property);
- return false;
-#endif
-}
-
-} // namespace WebCore