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diff --git a/Source/WebCore/page/ResourceUsageOverlay.cpp b/Source/WebCore/page/ResourceUsageOverlay.cpp
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+/*
+ * Copyright (C) 2015 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+ * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
+ * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+ * THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+
+#if ENABLE(RESOURCE_USAGE)
+
+#include "ResourceUsageOverlay.h"
+
+#include "FrameView.h"
+#include "Page.h"
+#include "PageOverlayController.h"
+#include "PlatformMouseEvent.h"
+
+namespace WebCore {
+
+ResourceUsageOverlay::ResourceUsageOverlay(Page& page)
+ : m_page(page)
+ , m_overlay(PageOverlay::create(*this, PageOverlay::OverlayType::View))
+{
+ // Let the event loop cycle before continuing with initialization.
+ // This way we'll have access to the FrameView's dimensions.
+ callOnMainThread([this] {
+ initialize();
+ });
+}
+
+ResourceUsageOverlay::~ResourceUsageOverlay()
+{
+ platformDestroy();
+
+ // FIXME: This is a hack so we don't try to uninstall the PageOverlay during Page destruction.
+ if (m_page.mainFrame().page())
+ m_page.mainFrame().pageOverlayController().uninstallPageOverlay(*m_overlay, PageOverlay::FadeMode::DoNotFade);
+}
+
+void ResourceUsageOverlay::initialize()
+{
+ if (!m_page.mainFrame().view())
+ return;
+
+ FrameView& frameView = *m_page.mainFrame().view();
+
+ IntRect initialRect(frameView.width() / 2 - normalWidth / 2, frameView.height() - normalHeight - 20, normalWidth, normalHeight);
+
+#if PLATFORM(IOS)
+ // FIXME: The overlay should be stuck to the viewport instead of moving along with the page.
+ initialRect.setY(20);
+#endif
+
+ m_overlay->setFrame(initialRect);
+ m_page.mainFrame().pageOverlayController().installPageOverlay(*m_overlay, PageOverlay::FadeMode::DoNotFade);
+ platformInitialize();
+}
+
+bool ResourceUsageOverlay::mouseEvent(PageOverlay&, const PlatformMouseEvent& event)
+{
+ if (event.button() != LeftButton)
+ return false;
+
+ switch (event.type()) {
+ case PlatformEvent::MousePressed: {
+ m_overlay->setShouldIgnoreMouseEventsOutsideBounds(false);
+ m_dragging = true;
+ IntPoint location = m_overlay->frame().location();
+ m_dragPoint = event.position() + IntPoint(-location.x(), -location.y());
+ return true;
+ }
+ case PlatformEvent::MouseReleased:
+ if (m_dragging) {
+ m_overlay->setShouldIgnoreMouseEventsOutsideBounds(true);
+ m_dragging = false;
+ return true;
+ }
+ break;
+ case PlatformEvent::MouseMoved:
+ if (m_dragging) {
+ IntRect newFrame = m_overlay->frame();
+
+ // Move the new frame relative to the point where the drag was initiated.
+ newFrame.setLocation(event.position());
+ newFrame.moveBy(IntPoint(-m_dragPoint.x(), -m_dragPoint.y()));
+
+ // Force the frame to stay inside the viewport entirely.
+ if (newFrame.x() < 0)
+ newFrame.setX(0);
+ if (newFrame.y() < m_page.topContentInset())
+ newFrame.setY(m_page.topContentInset());
+ FrameView& frameView = *m_page.mainFrame().view();
+ if (newFrame.maxX() > frameView.width())
+ newFrame.setX(frameView.width() - newFrame.width());
+ if (newFrame.maxY() > frameView.height())
+ newFrame.setY(frameView.height() - newFrame.height());
+
+ m_overlay->setFrame(newFrame);
+ m_overlay->setNeedsDisplay();
+ return true;
+ }
+ break;
+ default:
+ break;
+ }
+ return false;
+}
+
+}
+
+#endif