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-rw-r--r--Source/WebCore/html/canvas/WebGLVertexArrayObjectOES.h81
1 files changed, 8 insertions, 73 deletions
diff --git a/Source/WebCore/html/canvas/WebGLVertexArrayObjectOES.h b/Source/WebCore/html/canvas/WebGLVertexArrayObjectOES.h
index 8853ff926..f9a2a58ec 100644
--- a/Source/WebCore/html/canvas/WebGLVertexArrayObjectOES.h
+++ b/Source/WebCore/html/canvas/WebGLVertexArrayObjectOES.h
@@ -10,10 +10,10 @@
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
- * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
@@ -23,84 +23,19 @@
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
-#ifndef WebGLVertexArrayObjectOES_h
-#define WebGLVertexArrayObjectOES_h
+#pragma once
-#include "WebGLBuffer.h"
-#include "WebGLContextObject.h"
-
-#include <wtf/PassRefPtr.h>
+#include "WebGLVertexArrayObjectBase.h"
namespace WebCore {
-class WebGLVertexArrayObjectOES : public WebGLContextObject {
+class WebGLVertexArrayObjectOES final : public WebGLVertexArrayObjectBase {
public:
- enum VaoType {
- VaoTypeDefault,
- VaoTypeUser,
- };
-
+ static Ref<WebGLVertexArrayObjectOES> create(WebGLRenderingContextBase&, Type);
virtual ~WebGLVertexArrayObjectOES();
-
- static PassRefPtr<WebGLVertexArrayObjectOES> create(WebGLRenderingContext*, VaoType);
-
- // Cached values for vertex attrib range checks
- struct VertexAttribState {
- VertexAttribState()
- : enabled(false)
- , bytesPerElement(0)
- , size(4)
- , type(GraphicsContext3D::FLOAT)
- , normalized(false)
- , stride(16)
- , originalStride(0)
- , offset(0)
- , divisor(0)
- {
- }
-
- bool isBound() const { return bufferBinding && bufferBinding->object(); }
- bool validateBinding() const { return !enabled || isBound(); }
-
- bool enabled;
- RefPtr<WebGLBuffer> bufferBinding;
- GC3Dsizei bytesPerElement;
- GC3Dint size;
- GC3Denum type;
- bool normalized;
- GC3Dsizei stride;
- GC3Dsizei originalStride;
- GC3Dintptr offset;
- GC3Duint divisor;
- };
-
- bool isDefaultObject() const { return m_type == VaoTypeDefault; }
-
- bool hasEverBeenBound() const { return object() && m_hasEverBeenBound; }
- void setHasEverBeenBound() { m_hasEverBeenBound = true; }
-
- PassRefPtr<WebGLBuffer> getElementArrayBuffer() const { return m_boundElementArrayBuffer; }
- void setElementArrayBuffer(PassRefPtr<WebGLBuffer>);
-
- VertexAttribState& getVertexAttribState(int index) { return m_vertexAttribState[index]; }
- void setVertexAttribState(GC3Duint, GC3Dsizei, GC3Dint, GC3Denum, GC3Dboolean, GC3Dsizei, GC3Dintptr, PassRefPtr<WebGLBuffer>);
- void unbindBuffer(PassRefPtr<WebGLBuffer>);
-
- void setVertexAttribDivisor(GC3Duint index, GC3Duint divisor);
-
private:
- WebGLVertexArrayObjectOES(WebGLRenderingContext*, VaoType);
-
- virtual void deleteObjectImpl(GraphicsContext3D*, Platform3DObject) override;
-
- virtual bool isVertexArray() const { return true; }
-
- VaoType m_type;
- bool m_hasEverBeenBound;
- RefPtr<WebGLBuffer> m_boundElementArrayBuffer;
- Vector<VertexAttribState> m_vertexAttribState;
+ WebGLVertexArrayObjectOES(WebGLRenderingContextBase&, Type);
+ void deleteObjectImpl(GraphicsContext3D*, Platform3DObject) final;
};
} // namespace WebCore
-
-#endif // WebGLVertexArrayObjectOES_h