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Diffstat (limited to 'Source/WebCore/html/canvas/WebGLVertexArrayObjectOES.cpp')
-rw-r--r--Source/WebCore/html/canvas/WebGLVertexArrayObjectOES.cpp107
1 files changed, 16 insertions, 91 deletions
diff --git a/Source/WebCore/html/canvas/WebGLVertexArrayObjectOES.cpp b/Source/WebCore/html/canvas/WebGLVertexArrayObjectOES.cpp
index ce18a9f18..af5565cd9 100644
--- a/Source/WebCore/html/canvas/WebGLVertexArrayObjectOES.cpp
+++ b/Source/WebCore/html/canvas/WebGLVertexArrayObjectOES.cpp
@@ -10,10 +10,10 @@
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
- * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
@@ -30,125 +30,50 @@
#include "WebGLVertexArrayObjectOES.h"
#include "Extensions3D.h"
-#include "WebGLRenderingContext.h"
+#include "WebGLRenderingContextBase.h"
namespace WebCore {
-PassRefPtr<WebGLVertexArrayObjectOES> WebGLVertexArrayObjectOES::create(WebGLRenderingContext* ctx, VaoType type)
+Ref<WebGLVertexArrayObjectOES> WebGLVertexArrayObjectOES::create(WebGLRenderingContextBase& context, Type type)
{
- return adoptRef(new WebGLVertexArrayObjectOES(ctx, type));
+ return adoptRef(*new WebGLVertexArrayObjectOES(context, type));
}
-WebGLVertexArrayObjectOES::WebGLVertexArrayObjectOES(WebGLRenderingContext* ctx, VaoType type)
- : WebGLContextObject(ctx)
- , m_type(type)
- , m_hasEverBeenBound(false)
- , m_boundElementArrayBuffer(0)
+WebGLVertexArrayObjectOES::WebGLVertexArrayObjectOES(WebGLRenderingContextBase& context, Type type)
+ : WebGLVertexArrayObjectBase(context, type)
{
- m_vertexAttribState.resize(ctx->getMaxVertexAttribs());
-
- Extensions3D* extensions = context()->graphicsContext3D()->getExtensions();
- switch (m_type) {
- case VaoTypeDefault:
+ switch (type) {
+ case Type::Default:
break;
- default:
- setObject(extensions->createVertexArrayOES());
+ case Type::User:
+ setObject(this->context()->graphicsContext3D()->getExtensions().createVertexArrayOES());
break;
}
}
WebGLVertexArrayObjectOES::~WebGLVertexArrayObjectOES()
{
- deleteObject(0);
+ deleteObject(nullptr);
}
void WebGLVertexArrayObjectOES::deleteObjectImpl(GraphicsContext3D* context3d, Platform3DObject object)
{
- Extensions3D* extensions = context3d->getExtensions();
switch (m_type) {
- case VaoTypeDefault:
+ case Type::Default:
break;
- default:
- extensions->deleteVertexArrayOES(object);
+ case Type::User:
+ context3d->getExtensions().deleteVertexArrayOES(object);
break;
}
if (m_boundElementArrayBuffer)
m_boundElementArrayBuffer->onDetached(context3d);
- for (size_t i = 0; i < m_vertexAttribState.size(); ++i) {
- VertexAttribState& state = m_vertexAttribState[i];
+ for (auto& state : m_vertexAttribState) {
if (state.bufferBinding)
state.bufferBinding->onDetached(context3d);
}
}
-
-void WebGLVertexArrayObjectOES::setElementArrayBuffer(PassRefPtr<WebGLBuffer> buffer)
-{
- if (buffer)
- buffer->onAttached();
- if (m_boundElementArrayBuffer)
- m_boundElementArrayBuffer->onDetached(context()->graphicsContext3D());
- m_boundElementArrayBuffer = buffer;
-
-}
-
-void WebGLVertexArrayObjectOES::setVertexAttribState(
- GC3Duint index, GC3Dsizei bytesPerElement, GC3Dint size, GC3Denum type, GC3Dboolean normalized, GC3Dsizei stride, GC3Dintptr offset, PassRefPtr<WebGLBuffer> buffer)
-{
- GC3Dsizei validatedStride = stride ? stride : bytesPerElement;
-
- VertexAttribState& state = m_vertexAttribState[index];
-
- if (buffer)
- buffer->onAttached();
- if (state.bufferBinding)
- state.bufferBinding->onDetached(context()->graphicsContext3D());
-
- state.bufferBinding = buffer;
- state.bytesPerElement = bytesPerElement;
- state.size = size;
- state.type = type;
- state.normalized = normalized;
- state.stride = validatedStride;
- state.originalStride = stride;
- state.offset = offset;
-}
-
-void WebGLVertexArrayObjectOES::unbindBuffer(PassRefPtr<WebGLBuffer> buffer)
-{
- if (m_boundElementArrayBuffer == buffer) {
- m_boundElementArrayBuffer->onDetached(context()->graphicsContext3D());
- m_boundElementArrayBuffer = 0;
- }
-
- for (size_t i = 0; i < m_vertexAttribState.size(); ++i) {
- VertexAttribState& state = m_vertexAttribState[i];
- if (state.bufferBinding == buffer) {
- buffer->onDetached(context()->graphicsContext3D());
-
- if (!i && !context()->isGLES2Compliant()) {
- state.bufferBinding = context()->m_vertexAttrib0Buffer;
- state.bufferBinding->onAttached();
- state.bytesPerElement = 0;
- state.size = 4;
- state.type = GraphicsContext3D::FLOAT;
- state.normalized = false;
- state.stride = 16;
- state.originalStride = 0;
- state.offset = 0;
- } else
- state.bufferBinding = 0;
- }
- }
-}
-
-void WebGLVertexArrayObjectOES::setVertexAttribDivisor(GC3Duint index, GC3Duint divisor)
-{
- VertexAttribState& state = m_vertexAttribState[index];
- state.divisor = divisor;
-}
-
}
#endif // ENABLE(WEBGL)