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-rw-r--r--Source/WebCore/html/canvas/WebGLRenderingContext.cpp6285
1 files changed, 435 insertions, 5850 deletions
diff --git a/Source/WebCore/html/canvas/WebGLRenderingContext.cpp b/Source/WebCore/html/canvas/WebGLRenderingContext.cpp
index 840cee14e..b56d81f83 100644
--- a/Source/WebCore/html/canvas/WebGLRenderingContext.cpp
+++ b/Source/WebCore/html/canvas/WebGLRenderingContext.cpp
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2009, 2013, 2014 Apple Inc. All rights reserved.
+ * Copyright (C) 2015-2017 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
@@ -10,10 +10,10 @@
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
- * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
@@ -24,30 +24,22 @@
*/
#include "config.h"
+#include "WebGLRenderingContext.h"
#if ENABLE(WEBGL)
-#include "WebGLRenderingContext.h"
-
#include "ANGLEInstancedArrays.h"
#include "CachedImage.h"
-#include "DOMWindow.h"
-#include "EXTDrawBuffers.h"
+#include "EXTBlendMinMax.h"
+#include "EXTFragDepth.h"
+#include "EXTShaderTextureLOD.h"
#include "EXTTextureFilterAnisotropic.h"
-#include "ExceptionCode.h"
+#include "EXTsRGB.h"
#include "Extensions3D.h"
-#include "Frame.h"
-#include "FrameLoader.h"
-#include "FrameLoaderClient.h"
-#include "FrameView.h"
#include "HTMLCanvasElement.h"
#include "HTMLImageElement.h"
#include "HTMLVideoElement.h"
-#include "ImageBuffer.h"
#include "ImageData.h"
-#include "IntSize.h"
-#include "Logging.h"
-#include "NotImplemented.h"
#include "OESElementIndexUint.h"
#include "OESStandardDerivatives.h"
#include "OESTextureFloat.h"
@@ -55,2572 +47,437 @@
#include "OESTextureHalfFloat.h"
#include "OESTextureHalfFloatLinear.h"
#include "OESVertexArrayObject.h"
-#include "Page.h"
#include "RenderBox.h"
-#include "Settings.h"
-#include "WebGLActiveInfo.h"
-#include "WebGLBuffer.h"
#include "WebGLCompressedTextureATC.h"
#include "WebGLCompressedTexturePVRTC.h"
#include "WebGLCompressedTextureS3TC.h"
-#include "WebGLContextAttributes.h"
-#include "WebGLContextEvent.h"
-#include "WebGLContextGroup.h"
#include "WebGLDebugRendererInfo.h"
#include "WebGLDebugShaders.h"
#include "WebGLDepthTexture.h"
-#include "WebGLFramebuffer.h"
+#include "WebGLDrawBuffers.h"
#include "WebGLLoseContext.h"
-#include "WebGLProgram.h"
-#include "WebGLRenderbuffer.h"
-#include "WebGLShader.h"
-#include "WebGLShaderPrecisionFormat.h"
-#include "WebGLTexture.h"
-#include "WebGLUniformLocation.h"
-
-#include <runtime/Operations.h>
-#include <runtime/TypedArrayInlines.h>
-#include <runtime/Uint32Array.h>
-#include <wtf/StdLibExtras.h>
-#include <wtf/text/CString.h>
-#include <wtf/text/StringBuilder.h>
-
-#if PLATFORM(WIN) || (PLATFORM(GTK) && OS(WINDOWS))
-#undef NO_ERROR
-#endif
-
-#if PLATFORM(GTK)
-#undef VERSION
-#endif
+#include "WebGLVertexArrayObjectOES.h"
+#include <JavaScriptCore/GenericTypedArrayViewInlines.h>
+#include <JavaScriptCore/JSCJSValueInlines.h>
+#include <JavaScriptCore/JSCellInlines.h>
+#include <JavaScriptCore/JSGenericTypedArrayViewInlines.h>
+#include <heap/HeapInlines.h>
namespace WebCore {
-const double secondsBetweenRestoreAttempts = 1.0;
-const int maxGLErrorsAllowedToConsole = 256;
-
-namespace {
-
- class ScopedDrawingBufferBinder {
- public:
- ScopedDrawingBufferBinder(DrawingBuffer* drawingBuffer, WebGLFramebuffer* framebufferBinding)
- : m_drawingBuffer(drawingBuffer)
- , m_framebufferBinding(framebufferBinding)
- {
- // Commit DrawingBuffer if needed (e.g., for multisampling)
- if (!m_framebufferBinding && m_drawingBuffer)
- m_drawingBuffer->commit();
- }
-
- ~ScopedDrawingBufferBinder()
- {
- // Restore DrawingBuffer if needed
- if (!m_framebufferBinding && m_drawingBuffer)
- m_drawingBuffer->bind();
- }
-
- private:
- DrawingBuffer* m_drawingBuffer;
- WebGLFramebuffer* m_framebufferBinding;
- };
-
- Platform3DObject objectOrZero(WebGLObject* object)
- {
- return object ? object->object() : 0;
- }
-
- void clip1D(GC3Dint start, GC3Dsizei range, GC3Dsizei sourceRange, GC3Dint* clippedStart, GC3Dsizei* clippedRange)
- {
- ASSERT(clippedStart && clippedRange);
- if (start < 0) {
- range += start;
- start = 0;
- }
- GC3Dint end = start + range;
- if (end > sourceRange)
- range -= end - sourceRange;
- *clippedStart = start;
- *clippedRange = range;
- }
-
- // Returns false if no clipping is necessary, i.e., x, y, width, height stay the same.
- bool clip2D(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height,
- GC3Dsizei sourceWidth, GC3Dsizei sourceHeight,
- GC3Dint* clippedX, GC3Dint* clippedY, GC3Dsizei* clippedWidth, GC3Dsizei*clippedHeight)
- {
- ASSERT(clippedX && clippedY && clippedWidth && clippedHeight);
- clip1D(x, width, sourceWidth, clippedX, clippedWidth);
- clip1D(y, height, sourceHeight, clippedY, clippedHeight);
- return (*clippedX != x || *clippedY != y || *clippedWidth != width || *clippedHeight != height);
- }
-
- GC3Dint clamp(GC3Dint value, GC3Dint min, GC3Dint max)
- {
- if (value < min)
- value = min;
- if (value > max)
- value = max;
- return value;
- }
-
- // Return true if a character belongs to the ASCII subset as defined in
- // GLSL ES 1.0 spec section 3.1.
- bool validateCharacter(unsigned char c)
- {
- // Printing characters are valid except " $ ` @ \ ' DEL.
- if (c >= 32 && c <= 126
- && c != '"' && c != '$' && c != '`' && c != '@' && c != '\\' && c != '\'')
- return true;
- // Horizontal tab, line feed, vertical tab, form feed, carriage return
- // are also valid.
- if (c >= 9 && c <= 13)
- return true;
- return false;
- }
-
- bool isPrefixReserved(const String& name)
- {
- if (name.startsWith("gl_") || name.startsWith("webgl_") || name.startsWith("_webgl_"))
- return true;
- return false;
- }
-
- // Strips comments from shader text. This allows non-ASCII characters
- // to be used in comments without potentially breaking OpenGL
- // implementations not expecting characters outside the GLSL ES set.
- class StripComments {
- public:
- StripComments(const String& str)
- : m_parseState(BeginningOfLine)
- , m_sourceString(str)
- , m_length(str.length())
- , m_position(0)
- {
- parse();
- }
-
- String result()
- {
- return m_builder.toString();
- }
-
- private:
- bool hasMoreCharacters() const
- {
- return (m_position < m_length);
- }
-
- void parse()
- {
- while (hasMoreCharacters()) {
- process(current());
- // process() might advance the position.
- if (hasMoreCharacters())
- advance();
- }
- }
-
- void process(UChar);
-
- bool peek(UChar& character) const
- {
- if (m_position + 1 >= m_length)
- return false;
- character = m_sourceString[m_position + 1];
- return true;
- }
-
- UChar current() const
- {
- ASSERT_WITH_SECURITY_IMPLICATION(m_position < m_length);
- return m_sourceString[m_position];
- }
-
- void advance()
- {
- ++m_position;
- }
-
- bool isNewline(UChar character) const
- {
- // Don't attempt to canonicalize newline related characters.
- return (character == '\n' || character == '\r');
- }
-
- void emit(UChar character)
- {
- m_builder.append(character);
- }
-
- enum ParseState {
- // Have not seen an ASCII non-whitespace character yet on
- // this line. Possible that we might see a preprocessor
- // directive.
- BeginningOfLine,
-
- // Have seen at least one ASCII non-whitespace character
- // on this line.
- MiddleOfLine,
-
- // Handling a preprocessor directive. Passes through all
- // characters up to the end of the line. Disables comment
- // processing.
- InPreprocessorDirective,
-
- // Handling a single-line comment. The comment text is
- // replaced with a single space.
- InSingleLineComment,
-
- // Handling a multi-line comment. Newlines are passed
- // through to preserve line numbers.
- InMultiLineComment
- };
-
- ParseState m_parseState;
- String m_sourceString;
- unsigned m_length;
- unsigned m_position;
- StringBuilder m_builder;
- };
-
- void StripComments::process(UChar c)
- {
- if (isNewline(c)) {
- // No matter what state we are in, pass through newlines
- // so we preserve line numbers.
- emit(c);
-
- if (m_parseState != InMultiLineComment)
- m_parseState = BeginningOfLine;
-
- return;
- }
-
- UChar temp = 0;
- switch (m_parseState) {
- case BeginningOfLine:
- if (WTF::isASCIISpace(c)) {
- emit(c);
- break;
- }
-
- if (c == '#') {
- m_parseState = InPreprocessorDirective;
- emit(c);
- break;
- }
-
- // Transition to normal state and re-handle character.
- m_parseState = MiddleOfLine;
- process(c);
- break;
-
- case MiddleOfLine:
- if (c == '/' && peek(temp)) {
- if (temp == '/') {
- m_parseState = InSingleLineComment;
- emit(' ');
- advance();
- break;
- }
-
- if (temp == '*') {
- m_parseState = InMultiLineComment;
- // Emit the comment start in case the user has
- // an unclosed comment and we want to later
- // signal an error.
- emit('/');
- emit('*');
- advance();
- break;
- }
- }
-
- emit(c);
- break;
-
- case InPreprocessorDirective:
- // No matter what the character is, just pass it
- // through. Do not parse comments in this state. This
- // might not be the right thing to do long term, but it
- // should handle the #error preprocessor directive.
- emit(c);
- break;
-
- case InSingleLineComment:
- // The newline code at the top of this function takes care
- // of resetting our state when we get out of the
- // single-line comment. Swallow all other characters.
- break;
-
- case InMultiLineComment:
- if (c == '*' && peek(temp) && temp == '/') {
- emit('*');
- emit('/');
- m_parseState = MiddleOfLine;
- advance();
- break;
- }
-
- // Swallow all other characters. Unclear whether we may
- // want or need to just emit a space per character to try
- // to preserve column numbers for debugging purposes.
- break;
- }
- }
-} // namespace anonymous
-
-class WebGLStateRestorer {
-public:
- WebGLStateRestorer(WebGLRenderingContext* context,
- bool changed)
- : m_context(context)
- , m_changed(changed)
- {
- }
-
- ~WebGLStateRestorer()
- {
- m_context->cleanupAfterGraphicsCall(m_changed);
- }
-
-private:
- WebGLRenderingContext* m_context;
- bool m_changed;
-};
-
-class WebGLRenderingContextLostCallback : public GraphicsContext3D::ContextLostCallback {
- WTF_MAKE_FAST_ALLOCATED;
-public:
- explicit WebGLRenderingContextLostCallback(WebGLRenderingContext* cb) : m_context(cb) { }
- virtual void onContextLost() override { m_context->forceLostContext(WebGLRenderingContext::RealLostContext); }
- virtual ~WebGLRenderingContextLostCallback() {}
-private:
- WebGLRenderingContext* m_context;
-};
-
-class WebGLRenderingContextErrorMessageCallback : public GraphicsContext3D::ErrorMessageCallback {
- WTF_MAKE_FAST_ALLOCATED;
-public:
- explicit WebGLRenderingContextErrorMessageCallback(WebGLRenderingContext* cb) : m_context(cb) { }
- virtual void onErrorMessage(const String& message, GC3Dint) override
- {
- if (m_context->m_synthesizedErrorsToConsole)
- m_context->printGLErrorToConsole(message);
- }
- virtual ~WebGLRenderingContextErrorMessageCallback() { }
-private:
- WebGLRenderingContext* m_context;
-};
-
-OwnPtr<WebGLRenderingContext> WebGLRenderingContext::create(HTMLCanvasElement* canvas, WebGLContextAttributes* attrs)
+WebGLRenderingContext::WebGLRenderingContext(HTMLCanvasElement& passedCanvas, GraphicsContext3DAttributes attributes)
+ : WebGLRenderingContextBase(passedCanvas, attributes)
{
- Document& document = canvas->document();
- Frame* frame = document.frame();
- if (!frame)
- return nullptr;
-
- // The FrameLoaderClient might creation of a new WebGL context despite the page settings; in
- // particular, if WebGL contexts were lost one or more times via the GL_ARB_robustness extension.
- if (!frame->loader().client().allowWebGL(frame->settings().webGLEnabled())) {
- canvas->dispatchEvent(WebGLContextEvent::create(eventNames().webglcontextcreationerrorEvent, false, true, "Web page was not allowed to create a WebGL context."));
- return nullptr;
- }
-
- HostWindow* hostWindow = document.view()->root()->hostWindow();
- GraphicsContext3D::Attributes attributes = attrs ? attrs->attributes() : GraphicsContext3D::Attributes();
-
- if (attributes.antialias) {
- if (!frame->settings().openGLMultisamplingEnabled())
- attributes.antialias = false;
- }
-
- attributes.noExtensions = true;
- attributes.shareResources = false;
- attributes.preferDiscreteGPU = true;
-
- if (frame->settings().multithreadedWebGLEnabled())
- attributes.multithreaded = true;
-
- if (frame->settings().forceSoftwareWebGLRendering())
- attributes.forceSoftwareRenderer = true;
-
- RefPtr<GraphicsContext3D> context(GraphicsContext3D::create(attributes, hostWindow));
-
- if (!context || !context->makeContextCurrent()) {
- canvas->dispatchEvent(WebGLContextEvent::create(eventNames().webglcontextcreationerrorEvent, false, true, "Could not create a WebGL context."));
- return nullptr;
- }
-
- Extensions3D* extensions = context->getExtensions();
- if (extensions->supports("GL_EXT_debug_marker"))
- extensions->pushGroupMarkerEXT("WebGLRenderingContext");
-
- OwnPtr<WebGLRenderingContext> renderingContext = adoptPtr(new WebGLRenderingContext(canvas, context, attributes));
- renderingContext->suspendIfNeeded();
-
- return renderingContext.release();
}
-WebGLRenderingContext::WebGLRenderingContext(HTMLCanvasElement* passedCanvas, PassRefPtr<GraphicsContext3D> context,
- GraphicsContext3D::Attributes attributes)
- : CanvasRenderingContext(passedCanvas)
- , ActiveDOMObject(&passedCanvas->document())
- , m_context(context)
- , m_drawingBuffer(0)
- , m_dispatchContextLostEventTimer(this, &WebGLRenderingContext::dispatchContextLostEvent)
- , m_restoreAllowed(false)
- , m_restoreTimer(this, &WebGLRenderingContext::maybeRestoreContext)
- , m_generatedImageCache(4)
- , m_contextLost(false)
- , m_contextLostMode(SyntheticLostContext)
- , m_attributes(attributes)
- , m_synthesizedErrorsToConsole(true)
- , m_numGLErrorsToConsoleAllowed(maxGLErrorsAllowedToConsole)
+WebGLRenderingContext::WebGLRenderingContext(HTMLCanvasElement& passedCanvas, Ref<GraphicsContext3D>&& context, GraphicsContext3DAttributes attributes)
+ : WebGLRenderingContextBase(passedCanvas, WTFMove(context), attributes)
{
- ASSERT(m_context);
- m_contextGroup = WebGLContextGroup::create();
- m_contextGroup->addContext(this);
-
- m_maxViewportDims[0] = m_maxViewportDims[1] = 0;
- m_context->getIntegerv(GraphicsContext3D::MAX_VIEWPORT_DIMS, m_maxViewportDims);
-
- if (m_drawingBuffer)
- m_drawingBuffer->bind();
-
- setupFlags();
- initializeNewContext();
+ initializeVertexArrayObjects();
}
-void WebGLRenderingContext::initializeNewContext()
+void WebGLRenderingContext::initializeVertexArrayObjects()
{
- ASSERT(!m_contextLost);
- m_needsUpdate = true;
- m_markedCanvasDirty = false;
- m_activeTextureUnit = 0;
- m_packAlignment = 4;
- m_unpackAlignment = 4;
- m_unpackFlipY = false;
- m_unpackPremultiplyAlpha = false;
- m_unpackColorspaceConversion = GraphicsContext3D::BROWSER_DEFAULT_WEBGL;
- m_boundArrayBuffer = 0;
- m_currentProgram = 0;
- m_framebufferBinding = 0;
- m_renderbufferBinding = 0;
- m_depthMask = true;
- m_stencilEnabled = false;
- m_stencilMask = 0xFFFFFFFF;
- m_stencilMaskBack = 0xFFFFFFFF;
- m_stencilFuncRef = 0;
- m_stencilFuncRefBack = 0;
- m_stencilFuncMask = 0xFFFFFFFF;
- m_stencilFuncMaskBack = 0xFFFFFFFF;
- m_layerCleared = false;
- m_numGLErrorsToConsoleAllowed = maxGLErrorsAllowedToConsole;
-
- m_clearColor[0] = m_clearColor[1] = m_clearColor[2] = m_clearColor[3] = 0;
- m_scissorEnabled = false;
- m_clearDepth = 1;
- m_clearStencil = 0;
- m_colorMask[0] = m_colorMask[1] = m_colorMask[2] = m_colorMask[3] = true;
-
- GC3Dint numCombinedTextureImageUnits = 0;
- m_context->getIntegerv(GraphicsContext3D::MAX_COMBINED_TEXTURE_IMAGE_UNITS, &numCombinedTextureImageUnits);
- m_textureUnits.clear();
- m_textureUnits.resize(numCombinedTextureImageUnits);
-
- GC3Dint numVertexAttribs = 0;
- m_context->getIntegerv(GraphicsContext3D::MAX_VERTEX_ATTRIBS, &numVertexAttribs);
- m_maxVertexAttribs = numVertexAttribs;
-
- m_maxTextureSize = 0;
- m_context->getIntegerv(GraphicsContext3D::MAX_TEXTURE_SIZE, &m_maxTextureSize);
- m_maxTextureLevel = WebGLTexture::computeLevelCount(m_maxTextureSize, m_maxTextureSize);
- m_maxCubeMapTextureSize = 0;
- m_context->getIntegerv(GraphicsContext3D::MAX_CUBE_MAP_TEXTURE_SIZE, &m_maxCubeMapTextureSize);
- m_maxCubeMapTextureLevel = WebGLTexture::computeLevelCount(m_maxCubeMapTextureSize, m_maxCubeMapTextureSize);
- m_maxRenderbufferSize = 0;
- m_context->getIntegerv(GraphicsContext3D::MAX_RENDERBUFFER_SIZE, &m_maxRenderbufferSize);
-
- // These two values from EXT_draw_buffers are lazily queried.
- m_maxDrawBuffers = 0;
- m_maxColorAttachments = 0;
-
- m_backDrawBuffer = GraphicsContext3D::BACK;
- m_drawBuffersWebGLRequirementsChecked = false;
- m_drawBuffersSupported = false;
-
- m_defaultVertexArrayObject = WebGLVertexArrayObjectOES::create(this, WebGLVertexArrayObjectOES::VaoTypeDefault);
- addContextObject(m_defaultVertexArrayObject.get());
+ m_defaultVertexArrayObject = WebGLVertexArrayObjectOES::create(*this, WebGLVertexArrayObjectOES::Type::Default);
+ addContextObject(*m_defaultVertexArrayObject);
m_boundVertexArrayObject = m_defaultVertexArrayObject;
-
- m_vertexAttribValue.resize(m_maxVertexAttribs);
-
- if (!isGLES2NPOTStrict())
- createFallbackBlackTextures1x1();
if (!isGLES2Compliant())
initVertexAttrib0();
-
- IntSize canvasSize = clampedCanvasSize();
- if (m_drawingBuffer)
- m_drawingBuffer->reset(canvasSize);
-
- m_context->reshape(canvasSize.width(), canvasSize.height());
- m_context->viewport(0, 0, canvasSize.width(), canvasSize.height());
- m_context->scissor(0, 0, canvasSize.width(), canvasSize.height());
-
- m_context->setContextLostCallback(adoptPtr(new WebGLRenderingContextLostCallback(this)));
- m_context->setErrorMessageCallback(adoptPtr(new WebGLRenderingContextErrorMessageCallback(this)));
-}
-
-void WebGLRenderingContext::setupFlags()
-{
- ASSERT(m_context);
-
- if (Page* page = canvas()->document().page())
- m_synthesizedErrorsToConsole = page->settings().webGLErrorsToConsoleEnabled();
-
- m_isGLES2Compliant = m_context->isGLES2Compliant();
- m_isErrorGeneratedOnOutOfBoundsAccesses = m_context->getExtensions()->isEnabled("GL_CHROMIUM_strict_attribs");
- m_isResourceSafe = m_context->getExtensions()->isEnabled("GL_CHROMIUM_resource_safe");
- if (m_isGLES2Compliant) {
- m_isGLES2NPOTStrict = !m_context->getExtensions()->isEnabled("GL_OES_texture_npot");
- m_isDepthStencilSupported = m_context->getExtensions()->isEnabled("GL_OES_packed_depth_stencil");
- } else {
- m_isGLES2NPOTStrict = !m_context->getExtensions()->isEnabled("GL_ARB_texture_non_power_of_two");
- m_isDepthStencilSupported = m_context->getExtensions()->isEnabled("GL_EXT_packed_depth_stencil");
- }
- m_isRobustnessEXTSupported = m_context->getExtensions()->isEnabled("GL_EXT_robustness");
-}
-
-bool WebGLRenderingContext::allowPrivilegedExtensions() const
-{
- if (Page* page = canvas()->document().page())
- return page->settings().privilegedWebGLExtensionsEnabled();
- return false;
-}
-
-void WebGLRenderingContext::addCompressedTextureFormat(GC3Denum format)
-{
- if (!m_compressedTextureFormats.contains(format))
- m_compressedTextureFormats.append(format);
-}
-
-WebGLRenderingContext::~WebGLRenderingContext()
-{
- // Remove all references to WebGLObjects so if they are the last reference
- // they will be freed before the last context is removed from the context group.
- m_boundArrayBuffer = nullptr;
- m_defaultVertexArrayObject = nullptr;
- m_boundVertexArrayObject = nullptr;
- m_vertexAttrib0Buffer = nullptr;
- m_currentProgram = nullptr;
- m_framebufferBinding = nullptr;
- m_renderbufferBinding = nullptr;
-
- for (size_t i = 0; i < m_textureUnits.size(); ++i) {
- m_textureUnits[i].texture2DBinding = nullptr;
- m_textureUnits[i].textureCubeMapBinding = nullptr;
- }
-
- m_blackTexture2D = nullptr;
- m_blackTextureCubeMap = nullptr;
-
- detachAndRemoveAllObjects();
- destroyGraphicsContext3D();
- m_contextGroup->removeContext(this);
-}
-
-void WebGLRenderingContext::destroyGraphicsContext3D()
-{
- // The drawing buffer holds a context reference. It must also be destroyed
- // in order for the context to be released.
- if (m_drawingBuffer)
- m_drawingBuffer.clear();
-
- if (m_context) {
- m_context->setContextLostCallback(nullptr);
- m_context->setErrorMessageCallback(nullptr);
- m_context.clear();
- }
-}
-
-void WebGLRenderingContext::markContextChanged()
-{
- if (m_framebufferBinding)
- return;
-
- m_context->markContextChanged();
-
- if (m_drawingBuffer)
- m_drawingBuffer->markContentsChanged();
-
- m_layerCleared = false;
-#if USE(ACCELERATED_COMPOSITING)
- RenderBox* renderBox = canvas()->renderBox();
- if (renderBox && renderBox->hasAcceleratedCompositing()) {
- m_markedCanvasDirty = true;
- canvas()->clearCopiedImage();
- renderBox->contentChanged(CanvasChanged);
- } else {
-#endif
- if (!m_markedCanvasDirty) {
- m_markedCanvasDirty = true;
- canvas()->didDraw(FloatRect(FloatPoint(0, 0), clampedCanvasSize()));
- }
-#if USE(ACCELERATED_COMPOSITING)
- }
-#endif
-}
-
-bool WebGLRenderingContext::clearIfComposited(GC3Dbitfield mask)
-{
- if (isContextLost())
- return false;
-
- if (!m_context->layerComposited() || m_layerCleared
- || m_attributes.preserveDrawingBuffer || (mask && m_framebufferBinding))
- return false;
-
- RefPtr<WebGLContextAttributes> contextAttributes = getContextAttributes();
-
- // Determine if it's possible to combine the clear the user asked for and this clear.
- bool combinedClear = mask && !m_scissorEnabled;
-
- m_context->disable(GraphicsContext3D::SCISSOR_TEST);
- if (combinedClear && (mask & GraphicsContext3D::COLOR_BUFFER_BIT))
- m_context->clearColor(m_colorMask[0] ? m_clearColor[0] : 0,
- m_colorMask[1] ? m_clearColor[1] : 0,
- m_colorMask[2] ? m_clearColor[2] : 0,
- m_colorMask[3] ? m_clearColor[3] : 0);
- else
- m_context->clearColor(0, 0, 0, 0);
- m_context->colorMask(true, true, true, true);
- GC3Dbitfield clearMask = GraphicsContext3D::COLOR_BUFFER_BIT;
- if (contextAttributes->depth()) {
- if (!combinedClear || !m_depthMask || !(mask & GraphicsContext3D::DEPTH_BUFFER_BIT))
- m_context->clearDepth(1.0f);
- clearMask |= GraphicsContext3D::DEPTH_BUFFER_BIT;
- m_context->depthMask(true);
- }
- if (contextAttributes->stencil()) {
- if (combinedClear && (mask & GraphicsContext3D::STENCIL_BUFFER_BIT))
- m_context->clearStencil(m_clearStencil & m_stencilMask);
- else
- m_context->clearStencil(0);
- clearMask |= GraphicsContext3D::STENCIL_BUFFER_BIT;
- m_context->stencilMaskSeparate(GraphicsContext3D::FRONT, 0xFFFFFFFF);
- }
- if (m_drawingBuffer)
- m_drawingBuffer->clearFramebuffers(clearMask);
- else {
- if (m_framebufferBinding)
- m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, 0);
- m_context->clear(clearMask);
- }
-
- restoreStateAfterClear();
- if (m_framebufferBinding)
- m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, objectOrZero(m_framebufferBinding.get()));
- m_layerCleared = true;
-
- return combinedClear;
-}
-
-void WebGLRenderingContext::restoreStateAfterClear()
-{
- // Restore the state that the context set.
- if (m_scissorEnabled)
- m_context->enable(GraphicsContext3D::SCISSOR_TEST);
- m_context->clearColor(m_clearColor[0], m_clearColor[1],
- m_clearColor[2], m_clearColor[3]);
- m_context->colorMask(m_colorMask[0], m_colorMask[1],
- m_colorMask[2], m_colorMask[3]);
- m_context->clearDepth(m_clearDepth);
- m_context->clearStencil(m_clearStencil);
- m_context->stencilMaskSeparate(GraphicsContext3D::FRONT, m_stencilMask);
- m_context->depthMask(m_depthMask);
-}
-
-void WebGLRenderingContext::markLayerComposited()
-{
- m_context->markLayerComposited();
-}
-
-void WebGLRenderingContext::paintRenderingResultsToCanvas()
-{
- if (canvas()->document().printing())
- canvas()->clearPresentationCopy();
-
- // Until the canvas is written to by the application, the clear that
- // happened after it was composited should be ignored by the compositor.
- if (m_context->layerComposited() && !m_attributes.preserveDrawingBuffer) {
- m_context->paintCompositedResultsToCanvas(canvas()->buffer());
-
- canvas()->makePresentationCopy();
- } else
- canvas()->clearPresentationCopy();
- clearIfComposited();
-
- if (!m_markedCanvasDirty && !m_layerCleared)
- return;
-
- canvas()->clearCopiedImage();
- m_markedCanvasDirty = false;
-
- if (m_drawingBuffer)
- m_drawingBuffer->commit();
- m_context->paintRenderingResultsToCanvas(canvas()->buffer(), m_drawingBuffer.get());
-
- if (m_drawingBuffer) {
- if (m_framebufferBinding)
- m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, objectOrZero(m_framebufferBinding.get()));
- else
- m_drawingBuffer->bind();
- }
-}
-
-PassRefPtr<ImageData> WebGLRenderingContext::paintRenderingResultsToImageData()
-{
- clearIfComposited();
- if (m_drawingBuffer)
- m_drawingBuffer->commit();
- RefPtr<ImageData> imageData = m_context->paintRenderingResultsToImageData(m_drawingBuffer.get());
-
- if (m_drawingBuffer) {
- if (m_framebufferBinding)
- m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, objectOrZero(m_framebufferBinding.get()));
- else
- m_drawingBuffer->bind();
- }
-
- return imageData;
-}
-
-void WebGLRenderingContext::reshape(int width, int height)
-{
- // This is an approximation because at WebGLRenderingContext level we don't
- // know if the underlying FBO uses textures or renderbuffers.
- GC3Dint maxSize = std::min(m_maxTextureSize, m_maxRenderbufferSize);
- // Limit drawing buffer size to 4k to avoid memory exhaustion.
- const int sizeUpperLimit = 4096;
- maxSize = std::min(maxSize, sizeUpperLimit);
- GC3Dint maxWidth = std::min(maxSize, m_maxViewportDims[0]);
- GC3Dint maxHeight = std::min(maxSize, m_maxViewportDims[1]);
- width = clamp(width, 1, maxWidth);
- height = clamp(height, 1, maxHeight);
-
- if (m_needsUpdate) {
-#if USE(ACCELERATED_COMPOSITING)
- RenderBox* renderBox = canvas()->renderBox();
- if (renderBox && renderBox->hasAcceleratedCompositing())
- renderBox->contentChanged(CanvasChanged);
-#endif
- m_needsUpdate = false;
- }
-
- // We don't have to mark the canvas as dirty, since the newly created image buffer will also start off
- // clear (and this matches what reshape will do).
- if (m_drawingBuffer) {
- m_drawingBuffer->reset(IntSize(width, height));
- restoreStateAfterClear();
- } else
- m_context->reshape(width, height);
-
- m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, objectOrZero(m_textureUnits[m_activeTextureUnit].texture2DBinding.get()));
- m_context->bindRenderbuffer(GraphicsContext3D::RENDERBUFFER, objectOrZero(m_renderbufferBinding.get()));
- if (m_framebufferBinding)
- m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, objectOrZero(m_framebufferBinding.get()));
-}
-
-int WebGLRenderingContext::drawingBufferWidth() const
-{
- if (m_drawingBuffer)
- return m_drawingBuffer->size().width();
-
- return m_context->getInternalFramebufferSize().width();
-}
-
-int WebGLRenderingContext::drawingBufferHeight() const
-{
- if (m_drawingBuffer)
- return m_drawingBuffer->size().height();
-
- return m_context->getInternalFramebufferSize().height();
-}
-
-unsigned int WebGLRenderingContext::sizeInBytes(GC3Denum type)
-{
- switch (type) {
- case GraphicsContext3D::BYTE:
- return sizeof(GC3Dbyte);
- case GraphicsContext3D::UNSIGNED_BYTE:
- return sizeof(GC3Dubyte);
- case GraphicsContext3D::SHORT:
- return sizeof(GC3Dshort);
- case GraphicsContext3D::UNSIGNED_SHORT:
- return sizeof(GC3Dushort);
- case GraphicsContext3D::INT:
- return sizeof(GC3Dint);
- case GraphicsContext3D::UNSIGNED_INT:
- return sizeof(GC3Duint);
- case GraphicsContext3D::FLOAT:
- return sizeof(GC3Dfloat);
- }
- ASSERT_NOT_REACHED();
- return 0;
-}
-
-void WebGLRenderingContext::activeTexture(GC3Denum texture, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost())
- return;
- if (texture - GraphicsContext3D::TEXTURE0 >= m_textureUnits.size()) {
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "activeTexture", "texture unit out of range");
- return;
- }
- m_activeTextureUnit = texture - GraphicsContext3D::TEXTURE0;
- m_context->activeTexture(texture);
-
- if (m_drawingBuffer)
- m_drawingBuffer->setActiveTextureUnit(texture);
-
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::attachShader(WebGLProgram* program, WebGLShader* shader, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost() || !validateWebGLObject("attachShader", program) || !validateWebGLObject("attachShader", shader))
- return;
- if (!program->attachShader(shader)) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "attachShader", "shader attachment already has shader");
- return;
- }
- m_context->attachShader(objectOrZero(program), objectOrZero(shader));
- shader->onAttached();
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::bindAttribLocation(WebGLProgram* program, GC3Duint index, const String& name, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost() || !validateWebGLObject("bindAttribLocation", program))
- return;
- if (!validateLocationLength("bindAttribLocation", name))
- return;
- if (!validateString("bindAttribLocation", name))
- return;
- if (isPrefixReserved(name)) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "bindAttribLocation", "reserved prefix");
- return;
- }
- if (index >= m_maxVertexAttribs) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bindAttribLocation", "index out of range");
- return;
- }
- m_context->bindAttribLocation(objectOrZero(program), index, name);
- cleanupAfterGraphicsCall(false);
-}
-
-bool WebGLRenderingContext::checkObjectToBeBound(const char* functionName, WebGLObject* object, bool& deleted)
-{
- deleted = false;
- if (isContextLost())
- return false;
- if (object) {
- if (!object->validate(contextGroup(), this)) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "object not from this context");
- return false;
- }
- deleted = !object->object();
- }
- return true;
-}
-
-void WebGLRenderingContext::bindBuffer(GC3Denum target, WebGLBuffer* buffer, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- bool deleted;
- if (!checkObjectToBeBound("bindBuffer", buffer, deleted))
- return;
- if (deleted)
- buffer = 0;
- if (buffer && buffer->getTarget() && buffer->getTarget() != target) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "bindBuffer", "buffers can not be used with multiple targets");
- return;
- }
- if (target == GraphicsContext3D::ARRAY_BUFFER)
- m_boundArrayBuffer = buffer;
- else if (target == GraphicsContext3D::ELEMENT_ARRAY_BUFFER)
- m_boundVertexArrayObject->setElementArrayBuffer(buffer);
- else {
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "bindBuffer", "invalid target");
- return;
- }
-
- m_context->bindBuffer(target, objectOrZero(buffer));
- if (buffer)
- buffer->setTarget(target);
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::bindFramebuffer(GC3Denum target, WebGLFramebuffer* buffer, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- bool deleted;
- if (!checkObjectToBeBound("bindFramebuffer", buffer, deleted))
- return;
- if (deleted)
- buffer = 0;
- if (target != GraphicsContext3D::FRAMEBUFFER) {
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "bindFramebuffer", "invalid target");
- return;
- }
- m_framebufferBinding = buffer;
- if (m_drawingBuffer)
- m_drawingBuffer->setFramebufferBinding(objectOrZero(m_framebufferBinding.get()));
- if (!m_framebufferBinding && m_drawingBuffer) {
- // Instead of binding fb 0, bind the drawing buffer.
- m_drawingBuffer->bind();
- } else
- m_context->bindFramebuffer(target, objectOrZero(buffer));
- if (buffer)
- buffer->setHasEverBeenBound();
- applyStencilTest();
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::bindRenderbuffer(GC3Denum target, WebGLRenderbuffer* renderBuffer, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- bool deleted;
- if (!checkObjectToBeBound("bindRenderbuffer", renderBuffer, deleted))
- return;
- if (deleted)
- renderBuffer = 0;
- if (target != GraphicsContext3D::RENDERBUFFER) {
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "bindRenderbuffer", "invalid target");
- return;
- }
- m_renderbufferBinding = renderBuffer;
- m_context->bindRenderbuffer(target, objectOrZero(renderBuffer));
- if (renderBuffer)
- renderBuffer->setHasEverBeenBound();
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::bindTexture(GC3Denum target, WebGLTexture* texture, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- bool deleted;
- if (!checkObjectToBeBound("bindTexture", texture, deleted))
- return;
- if (deleted)
- texture = 0;
- if (texture && texture->getTarget() && texture->getTarget() != target) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "bindTexture", "textures can not be used with multiple targets");
- return;
- }
- GC3Dint maxLevel = 0;
- if (target == GraphicsContext3D::TEXTURE_2D) {
- m_textureUnits[m_activeTextureUnit].texture2DBinding = texture;
- maxLevel = m_maxTextureLevel;
-
- if (m_drawingBuffer && !m_activeTextureUnit)
- m_drawingBuffer->setTexture2DBinding(objectOrZero(texture));
-
- } else if (target == GraphicsContext3D::TEXTURE_CUBE_MAP) {
- m_textureUnits[m_activeTextureUnit].textureCubeMapBinding = texture;
- maxLevel = m_maxCubeMapTextureLevel;
- } else {
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "bindTexture", "invalid target");
- return;
- }
- m_context->bindTexture(target, objectOrZero(texture));
- if (texture)
- texture->setTarget(target, maxLevel);
-
- // Note: previously we used to automatically set the TEXTURE_WRAP_R
- // repeat mode to CLAMP_TO_EDGE for cube map textures, because OpenGL
- // ES 2.0 doesn't expose this flag (a bug in the specification) and
- // otherwise the application has no control over the seams in this
- // dimension. However, it appears that supporting this properly on all
- // platforms is fairly involved (will require a HashMap from texture ID
- // in all ports), and we have not had any complaints, so the logic has
- // been removed.
-
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::blendColor(GC3Dfloat red, GC3Dfloat green, GC3Dfloat blue, GC3Dfloat alpha)
-{
- if (isContextLost())
- return;
- m_context->blendColor(red, green, blue, alpha);
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::blendEquation(GC3Denum mode)
-{
- if (isContextLost() || !validateBlendEquation("blendEquation", mode))
- return;
- m_context->blendEquation(mode);
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::blendEquationSeparate(GC3Denum modeRGB, GC3Denum modeAlpha)
-{
- if (isContextLost() || !validateBlendEquation("blendEquation", modeRGB) || !validateBlendEquation("blendEquation", modeAlpha))
- return;
- m_context->blendEquationSeparate(modeRGB, modeAlpha);
- cleanupAfterGraphicsCall(false);
-}
-
-
-void WebGLRenderingContext::blendFunc(GC3Denum sfactor, GC3Denum dfactor)
-{
- if (isContextLost() || !validateBlendFuncFactors("blendFunc", sfactor, dfactor))
- return;
- m_context->blendFunc(sfactor, dfactor);
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::blendFuncSeparate(GC3Denum srcRGB, GC3Denum dstRGB, GC3Denum srcAlpha, GC3Denum dstAlpha)
-{
- // Note: Alpha does not have the same restrictions as RGB.
- if (isContextLost() || !validateBlendFuncFactors("blendFunc", srcRGB, dstRGB))
- return;
- m_context->blendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::bufferData(GC3Denum target, long long size, GC3Denum usage, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost())
- return;
- WebGLBuffer* buffer = validateBufferDataParameters("bufferData", target, usage);
- if (!buffer)
- return;
- if (size < 0) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferData", "size < 0");
- return;
- }
- if (!size) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferData", "size == 0");
- return;
- }
- if (!isErrorGeneratedOnOutOfBoundsAccesses()) {
- if (!buffer->associateBufferData(static_cast<GC3Dsizeiptr>(size))) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferData", "invalid buffer");
- return;
- }
- }
-
- m_context->bufferData(target, static_cast<GC3Dsizeiptr>(size), usage);
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::bufferData(GC3Denum target, ArrayBuffer* data, GC3Denum usage, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost())
- return;
- WebGLBuffer* buffer = validateBufferDataParameters("bufferData", target, usage);
- if (!buffer)
- return;
- if (!data) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferData", "no data");
- return;
- }
- if (!isErrorGeneratedOnOutOfBoundsAccesses()) {
- if (!buffer->associateBufferData(data)) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferData", "invalid buffer");
- return;
- }
- }
-
- m_context->bufferData(target, data->byteLength(), data->data(), usage);
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::bufferData(GC3Denum target, ArrayBufferView* data, GC3Denum usage, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost())
- return;
- WebGLBuffer* buffer = validateBufferDataParameters("bufferData", target, usage);
- if (!buffer)
- return;
- if (!data) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferData", "no data");
- return;
- }
- if (!isErrorGeneratedOnOutOfBoundsAccesses()) {
- if (!buffer->associateBufferData(data)) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferData", "invalid buffer");
- return;
- }
- }
-
- m_context->bufferData(target, data->byteLength(), data->baseAddress(), usage);
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::bufferSubData(GC3Denum target, long long offset, ArrayBuffer* data, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost())
- return;
- WebGLBuffer* buffer = validateBufferDataParameters("bufferSubData", target, GraphicsContext3D::STATIC_DRAW);
- if (!buffer)
- return;
- if (offset < 0) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferSubData", "offset < 0");
- return;
- }
- if (!data)
- return;
- if (!isErrorGeneratedOnOutOfBoundsAccesses()) {
- if (!buffer->associateBufferSubData(static_cast<GC3Dintptr>(offset), data)) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferSubData", "offset out of range");
- return;
- }
- }
-
- m_context->bufferSubData(target, static_cast<GC3Dintptr>(offset), data->byteLength(), data->data());
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::bufferSubData(GC3Denum target, long long offset, ArrayBufferView* data, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost())
- return;
- WebGLBuffer* buffer = validateBufferDataParameters("bufferSubData", target, GraphicsContext3D::STATIC_DRAW);
- if (!buffer)
- return;
- if (offset < 0) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferSubData", "offset < 0");
- return;
- }
- if (!data)
- return;
- if (!isErrorGeneratedOnOutOfBoundsAccesses()) {
- if (!buffer->associateBufferSubData(static_cast<GC3Dintptr>(offset), data)) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "bufferSubData", "offset out of range");
- return;
- }
- }
-
- m_context->bufferSubData(target, static_cast<GC3Dintptr>(offset), data->byteLength(), data->baseAddress());
- cleanupAfterGraphicsCall(false);
-}
-
-GC3Denum WebGLRenderingContext::checkFramebufferStatus(GC3Denum target)
-{
- if (isContextLost())
- return GraphicsContext3D::FRAMEBUFFER_UNSUPPORTED;
- if (target != GraphicsContext3D::FRAMEBUFFER) {
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "checkFramebufferStatus", "invalid target");
- return 0;
- }
- if (!m_framebufferBinding || !m_framebufferBinding->object())
- return GraphicsContext3D::FRAMEBUFFER_COMPLETE;
- const char* reason = "framebuffer incomplete";
- GC3Denum result = m_framebufferBinding->checkStatus(&reason);
- if (result != GraphicsContext3D::FRAMEBUFFER_COMPLETE) {
- printGLWarningToConsole("checkFramebufferStatus", reason);
- return result;
- }
- result = m_context->checkFramebufferStatus(target);
- cleanupAfterGraphicsCall(false);
- return result;
-}
-
-void WebGLRenderingContext::clear(GC3Dbitfield mask)
-{
- if (isContextLost())
- return;
- if (mask & ~(GraphicsContext3D::COLOR_BUFFER_BIT | GraphicsContext3D::DEPTH_BUFFER_BIT | GraphicsContext3D::STENCIL_BUFFER_BIT)) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "clear", "invalid mask");
- return;
- }
- const char* reason = "framebuffer incomplete";
- if (m_framebufferBinding && !m_framebufferBinding->onAccess(graphicsContext3D(), !isResourceSafe(), &reason)) {
- synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION, "clear", reason);
- return;
- }
- if (!clearIfComposited(mask))
- m_context->clear(mask);
- cleanupAfterGraphicsCall(true);
-}
-
-void WebGLRenderingContext::clearColor(GC3Dfloat r, GC3Dfloat g, GC3Dfloat b, GC3Dfloat a)
-{
- if (isContextLost())
- return;
- if (std::isnan(r))
- r = 0;
- if (std::isnan(g))
- g = 0;
- if (std::isnan(b))
- b = 0;
- if (std::isnan(a))
- a = 1;
- m_clearColor[0] = r;
- m_clearColor[1] = g;
- m_clearColor[2] = b;
- m_clearColor[3] = a;
- m_context->clearColor(r, g, b, a);
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::clearDepth(GC3Dfloat depth)
-{
- if (isContextLost())
- return;
- m_clearDepth = depth;
- m_context->clearDepth(depth);
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::clearStencil(GC3Dint s)
-{
- if (isContextLost())
- return;
- m_clearStencil = s;
- m_context->clearStencil(s);
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::colorMask(GC3Dboolean red, GC3Dboolean green, GC3Dboolean blue, GC3Dboolean alpha)
-{
- if (isContextLost())
- return;
- m_colorMask[0] = red;
- m_colorMask[1] = green;
- m_colorMask[2] = blue;
- m_colorMask[3] = alpha;
- m_context->colorMask(red, green, blue, alpha);
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::compileShader(WebGLShader* shader, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost() || !validateWebGLObject("compileShader", shader))
- return;
- m_context->compileShader(objectOrZero(shader));
- GC3Dint value;
- m_context->getShaderiv(objectOrZero(shader), GraphicsContext3D::COMPILE_STATUS, &value);
- shader->setValid(value);
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::compressedTexImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width,
- GC3Dsizei height, GC3Dint border, ArrayBufferView* data)
-{
- if (isContextLost())
- return;
- if (!validateTexFuncLevel("compressedTexImage2D", target, level))
- return;
-
- if (!validateCompressedTexFormat(internalformat)) {
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "compressedTexImage2D", "invalid internalformat");
- return;
- }
- if (border) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "compressedTexImage2D", "border not 0");
- return;
- }
- if (!validateCompressedTexDimensions("compressedTexImage2D", target, level, width, height, internalformat))
- return;
- if (!validateCompressedTexFuncData("compressedTexImage2D", width, height, internalformat, data))
- return;
-
- WebGLTexture* tex = validateTextureBinding("compressedTexImage2D", target, true);
- if (!tex)
- return;
- if (!isGLES2NPOTStrict()) {
- if (level && WebGLTexture::isNPOT(width, height)) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "compressedTexImage2D", "level > 0 not power of 2");
- return;
- }
- }
- graphicsContext3D()->compressedTexImage2D(target, level, internalformat, width, height,
- border, data->byteLength(), data->baseAddress());
- tex->setLevelInfo(target, level, internalformat, width, height, GraphicsContext3D::UNSIGNED_BYTE);
- tex->setCompressed();
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::compressedTexSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset,
- GC3Dsizei width, GC3Dsizei height, GC3Denum format, ArrayBufferView* data)
-{
- if (isContextLost())
- return;
- if (!validateTexFuncLevel("compressedTexSubImage2D", target, level))
- return;
- if (!validateCompressedTexFormat(format)) {
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "compressedTexSubImage2D", "invalid format");
- return;
- }
- if (!validateCompressedTexFuncData("compressedTexSubImage2D", width, height, format, data))
- return;
-
- WebGLTexture* tex = validateTextureBinding("compressedTexSubImage2D", target, true);
- if (!tex)
- return;
-
- if (format != tex->getInternalFormat(target, level)) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "compressedTexSubImage2D", "format does not match texture format");
- return;
- }
-
- if (!validateCompressedTexSubDimensions("compressedTexSubImage2D", target, level, xoffset, yoffset, width, height, format, tex))
- return;
-
- graphicsContext3D()->compressedTexSubImage2D(target, level, xoffset, yoffset,
- width, height, format, data->byteLength(), data->baseAddress());
- tex->setCompressed();
- cleanupAfterGraphicsCall(false);
-}
-
-bool WebGLRenderingContext::validateSettableTexFormat(const char* functionName, GC3Denum format)
-{
- if (GraphicsContext3D::getClearBitsByFormat(format) & (GraphicsContext3D::DEPTH_BUFFER_BIT | GraphicsContext3D::STENCIL_BUFFER_BIT)) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "format can not be set, only rendered to");
- return false;
- }
- return true;
-}
-
-void WebGLRenderingContext::copyTexImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height, GC3Dint border)
-{
- if (isContextLost())
- return;
- if (!validateTexFuncParameters("copyTexImage2D", NotTexSubImage2D, target, level, internalformat, width, height, border, internalformat, GraphicsContext3D::UNSIGNED_BYTE))
- return;
- if (!validateSettableTexFormat("copyTexImage2D", internalformat))
- return;
- WebGLTexture* tex = validateTextureBinding("copyTexImage2D", target, true);
- if (!tex)
- return;
- if (!isTexInternalFormatColorBufferCombinationValid(internalformat, getBoundFramebufferColorFormat())) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "copyTexImage2D", "framebuffer is incompatible format");
- return;
- }
- if (!isGLES2NPOTStrict() && level && WebGLTexture::isNPOT(width, height)) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "copyTexImage2D", "level > 0 not power of 2");
- return;
- }
- const char* reason = "framebuffer incomplete";
- if (m_framebufferBinding && !m_framebufferBinding->onAccess(graphicsContext3D(), !isResourceSafe(), &reason)) {
- synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION, "copyTexImage2D", reason);
- return;
- }
- clearIfComposited();
- if (isResourceSafe()) {
- ScopedDrawingBufferBinder binder(m_drawingBuffer.get(), m_framebufferBinding.get());
- m_context->copyTexImage2D(target, level, internalformat, x, y, width, height, border);
- } else {
- ScopedDrawingBufferBinder binder(m_drawingBuffer.get(), m_framebufferBinding.get());
- GC3Dint clippedX, clippedY;
- GC3Dsizei clippedWidth, clippedHeight;
- if (clip2D(x, y, width, height, getBoundFramebufferWidth(), getBoundFramebufferHeight(), &clippedX, &clippedY, &clippedWidth, &clippedHeight)) {
- m_context->texImage2DResourceSafe(target, level, internalformat, width, height, border,
- internalformat, GraphicsContext3D::UNSIGNED_BYTE, m_unpackAlignment);
- if (clippedWidth > 0 && clippedHeight > 0) {
- m_context->copyTexSubImage2D(target, level, clippedX - x, clippedY - y,
- clippedX, clippedY, clippedWidth, clippedHeight);
- }
- } else
- m_context->copyTexImage2D(target, level, internalformat, x, y, width, height, border);
- }
- // FIXME: if the framebuffer is not complete, none of the below should be executed.
- tex->setLevelInfo(target, level, internalformat, width, height, GraphicsContext3D::UNSIGNED_BYTE);
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::copyTexSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height)
-{
- if (isContextLost())
- return;
- if (!validateTexFuncLevel("copyTexSubImage2D", target, level))
- return;
- WebGLTexture* tex = validateTextureBinding("copyTexSubImage2D", target, true);
- if (!tex)
- return;
- if (!validateSize("copyTexSubImage2D", xoffset, yoffset) || !validateSize("copyTexSubImage2D", width, height))
- return;
- // Before checking if it is in the range, check if overflow happens first.
- if (xoffset + width < 0 || yoffset + height < 0) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "copyTexSubImage2D", "bad dimensions");
- return;
- }
- if (xoffset + width > tex->getWidth(target, level) || yoffset + height > tex->getHeight(target, level)) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "copyTexSubImage2D", "rectangle out of range");
- return;
- }
- GC3Denum internalformat = tex->getInternalFormat(target, level);
- if (!validateSettableTexFormat("copyTexSubImage2D", internalformat))
- return;
- if (!isTexInternalFormatColorBufferCombinationValid(internalformat, getBoundFramebufferColorFormat())) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "copyTexSubImage2D", "framebuffer is incompatible format");
- return;
- }
- const char* reason = "framebuffer incomplete";
- if (m_framebufferBinding && !m_framebufferBinding->onAccess(graphicsContext3D(), !isResourceSafe(), &reason)) {
- synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION, "copyTexSubImage2D", reason);
- return;
- }
- clearIfComposited();
- if (isResourceSafe()) {
- ScopedDrawingBufferBinder binder(m_drawingBuffer.get(), m_framebufferBinding.get());
- m_context->copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
- } else {
- GC3Dint clippedX, clippedY;
- GC3Dsizei clippedWidth, clippedHeight;
- if (clip2D(x, y, width, height, getBoundFramebufferWidth(), getBoundFramebufferHeight(), &clippedX, &clippedY, &clippedWidth, &clippedHeight)) {
- GC3Denum format = tex->getInternalFormat(target, level);
- GC3Denum type = tex->getType(target, level);
- std::unique_ptr<unsigned char[]> zero;
- if (width && height) {
- unsigned int size;
- GC3Denum error = m_context->computeImageSizeInBytes(format, type, width, height, m_unpackAlignment, &size, 0);
- if (error != GraphicsContext3D::NO_ERROR) {
- synthesizeGLError(error, "copyTexSubImage2D", "bad dimensions");
- return;
- }
- zero = std::make_unique<unsigned char[]>(size);
- if (!zero) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "copyTexSubImage2D", "out of memory");
- return;
- }
- memset(zero.get(), 0, size);
- }
- m_context->texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, zero.get());
- if (clippedWidth > 0 && clippedHeight > 0) {
- ScopedDrawingBufferBinder binder(m_drawingBuffer.get(), m_framebufferBinding.get());
- m_context->copyTexSubImage2D(target, level, xoffset + clippedX - x, yoffset + clippedY - y,
- clippedX, clippedY, clippedWidth, clippedHeight);
- }
- } else {
- ScopedDrawingBufferBinder binder(m_drawingBuffer.get(), m_framebufferBinding.get());
- m_context->copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
- }
- }
- cleanupAfterGraphicsCall(false);
-}
-
-PassRefPtr<WebGLBuffer> WebGLRenderingContext::createBuffer()
-{
- if (isContextLost())
- return 0;
- RefPtr<WebGLBuffer> o = WebGLBuffer::create(this);
- addSharedObject(o.get());
- return o;
-}
-
-PassRefPtr<WebGLFramebuffer> WebGLRenderingContext::createFramebuffer()
-{
- if (isContextLost())
- return 0;
- RefPtr<WebGLFramebuffer> o = WebGLFramebuffer::create(this);
- addContextObject(o.get());
- return o;
-}
-
-PassRefPtr<WebGLTexture> WebGLRenderingContext::createTexture()
-{
- if (isContextLost())
- return 0;
- RefPtr<WebGLTexture> o = WebGLTexture::create(this);
- addSharedObject(o.get());
- return o;
-}
-
-PassRefPtr<WebGLProgram> WebGLRenderingContext::createProgram()
-{
- if (isContextLost())
- return 0;
- RefPtr<WebGLProgram> o = WebGLProgram::create(this);
- addSharedObject(o.get());
- return o;
-}
-
-PassRefPtr<WebGLRenderbuffer> WebGLRenderingContext::createRenderbuffer()
-{
- if (isContextLost())
- return 0;
- RefPtr<WebGLRenderbuffer> o = WebGLRenderbuffer::create(this);
- addSharedObject(o.get());
- return o;
-}
-
-PassRefPtr<WebGLShader> WebGLRenderingContext::createShader(GC3Denum type, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost())
- return 0;
- if (type != GraphicsContext3D::VERTEX_SHADER && type != GraphicsContext3D::FRAGMENT_SHADER) {
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "createShader", "invalid shader type");
- return 0;
- }
-
- RefPtr<WebGLShader> o = WebGLShader::create(this, type);
- addSharedObject(o.get());
- return o;
-}
-
-void WebGLRenderingContext::cullFace(GC3Denum mode)
-{
- if (isContextLost())
- return;
- m_context->cullFace(mode);
- cleanupAfterGraphicsCall(false);
-}
-
-bool WebGLRenderingContext::deleteObject(WebGLObject* object)
-{
- if (isContextLost() || !object)
- return false;
- if (!object->validate(contextGroup(), this)) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "delete", "object does not belong to this context");
- return false;
- }
- if (object->object())
- // We need to pass in context here because we want
- // things in this context unbound.
- object->deleteObject(graphicsContext3D());
- return true;
-}
-
-void WebGLRenderingContext::deleteBuffer(WebGLBuffer* buffer)
-{
- if (!deleteObject(buffer))
- return;
- if (m_boundArrayBuffer == buffer)
- m_boundArrayBuffer = 0;
-
- m_boundVertexArrayObject->unbindBuffer(buffer);
-}
-
-void WebGLRenderingContext::deleteFramebuffer(WebGLFramebuffer* framebuffer)
-{
- if (!deleteObject(framebuffer))
- return;
- if (framebuffer == m_framebufferBinding) {
- m_framebufferBinding = 0;
- if (m_drawingBuffer) {
- m_drawingBuffer->setFramebufferBinding(0);
- // Have to call bindFramebuffer here to bind back to internal fbo.
- m_drawingBuffer->bind();
- } else
- m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, 0);
- }
-}
-
-void WebGLRenderingContext::deleteProgram(WebGLProgram* program)
-{
- deleteObject(program);
- // We don't reset m_currentProgram to 0 here because the deletion of the
- // current program is delayed.
-}
-
-void WebGLRenderingContext::deleteRenderbuffer(WebGLRenderbuffer* renderbuffer)
-{
- if (!deleteObject(renderbuffer))
- return;
- if (renderbuffer == m_renderbufferBinding)
- m_renderbufferBinding = 0;
- if (m_framebufferBinding)
- m_framebufferBinding->removeAttachmentFromBoundFramebuffer(renderbuffer);
-}
-
-void WebGLRenderingContext::deleteShader(WebGLShader* shader)
-{
- deleteObject(shader);
-}
-
-void WebGLRenderingContext::deleteTexture(WebGLTexture* texture)
-{
- if (!deleteObject(texture))
- return;
- for (size_t i = 0; i < m_textureUnits.size(); ++i) {
- if (texture == m_textureUnits[i].texture2DBinding)
- m_textureUnits[i].texture2DBinding = nullptr;
- if (texture == m_textureUnits[i].textureCubeMapBinding)
- m_textureUnits[i].textureCubeMapBinding = nullptr;
- }
- if (m_framebufferBinding)
- m_framebufferBinding->removeAttachmentFromBoundFramebuffer(texture);
-}
-
-void WebGLRenderingContext::depthFunc(GC3Denum func)
-{
- if (isContextLost())
- return;
- m_context->depthFunc(func);
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::depthMask(GC3Dboolean flag)
-{
- if (isContextLost())
- return;
- m_depthMask = flag;
- m_context->depthMask(flag);
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::depthRange(GC3Dfloat zNear, GC3Dfloat zFar)
-{
- if (isContextLost())
- return;
- if (zNear > zFar) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "depthRange", "zNear > zFar");
- return;
- }
- m_context->depthRange(zNear, zFar);
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::detachShader(WebGLProgram* program, WebGLShader* shader, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost() || !validateWebGLObject("detachShader", program) || !validateWebGLObject("detachShader", shader))
- return;
- if (!program->detachShader(shader)) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "detachShader", "shader not attached");
- return;
- }
- m_context->detachShader(objectOrZero(program), objectOrZero(shader));
- shader->onDetached(graphicsContext3D());
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::disable(GC3Denum cap)
-{
- if (isContextLost() || !validateCapability("disable", cap))
- return;
- if (cap == GraphicsContext3D::STENCIL_TEST) {
- m_stencilEnabled = false;
- applyStencilTest();
- cleanupAfterGraphicsCall(false);
- return;
- }
- if (cap == GraphicsContext3D::SCISSOR_TEST) {
- m_scissorEnabled = false;
- if (m_drawingBuffer)
- m_drawingBuffer->setScissorEnabled(m_scissorEnabled);
- }
- m_context->disable(cap);
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::disableVertexAttribArray(GC3Duint index, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost())
- return;
- if (index >= m_maxVertexAttribs) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "disableVertexAttribArray", "index out of range");
- return;
- }
-
- WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(index);
- state.enabled = false;
-
- if (index > 0 || isGLES2Compliant()) {
- m_context->disableVertexAttribArray(index);
- cleanupAfterGraphicsCall(false);
- }
-}
-
-bool WebGLRenderingContext::validateElementArraySize(GC3Dsizei count, GC3Denum type, GC3Dintptr offset)
-{
- RefPtr<WebGLBuffer> elementArrayBuffer = m_boundVertexArrayObject->getElementArrayBuffer();
-
- if (!elementArrayBuffer)
- return false;
-
- if (offset < 0)
- return false;
-
- if (type == GraphicsContext3D::UNSIGNED_INT) {
- // For an unsigned int array, offset must be divisible by 4 for alignment reasons.
- if (offset % 4)
- return false;
-
- // Make uoffset an element offset.
- offset /= 4;
-
- GC3Dsizeiptr n = elementArrayBuffer->byteLength() / 4;
- if (offset > n || count > n - offset)
- return false;
- } else if (type == GraphicsContext3D::UNSIGNED_SHORT) {
- // For an unsigned short array, offset must be divisible by 2 for alignment reasons.
- if (offset % 2)
- return false;
-
- // Make uoffset an element offset.
- offset /= 2;
-
- GC3Dsizeiptr n = elementArrayBuffer->byteLength() / 2;
- if (offset > n || count > n - offset)
- return false;
- } else if (type == GraphicsContext3D::UNSIGNED_BYTE) {
- GC3Dsizeiptr n = elementArrayBuffer->byteLength();
- if (offset > n || count > n - offset)
- return false;
- }
- return true;
}
-bool WebGLRenderingContext::validateIndexArrayConservative(GC3Denum type, unsigned& numElementsRequired)
-{
- // Performs conservative validation by caching a maximum index of
- // the given type per element array buffer. If all of the bound
- // array buffers have enough elements to satisfy that maximum
- // index, skips the expensive per-draw-call iteration in
- // validateIndexArrayPrecise.
-
- RefPtr<WebGLBuffer> elementArrayBuffer = m_boundVertexArrayObject->getElementArrayBuffer();
-
- if (!elementArrayBuffer)
- return false;
-
- GC3Dsizeiptr numElements = elementArrayBuffer->byteLength();
- // The case count==0 is already dealt with in drawElements before validateIndexArrayConservative.
- if (!numElements)
- return false;
- const ArrayBuffer* buffer = elementArrayBuffer->elementArrayBuffer();
- ASSERT(buffer);
-
- int maxIndex = elementArrayBuffer->getCachedMaxIndex(type);
- if (maxIndex < 0) {
- // Compute the maximum index in the entire buffer for the given type of index.
- switch (type) {
- case GraphicsContext3D::UNSIGNED_BYTE: {
- const GC3Dubyte* p = static_cast<const GC3Dubyte*>(buffer->data());
- for (GC3Dsizeiptr i = 0; i < numElements; i++)
- maxIndex = std::max(maxIndex, static_cast<int>(p[i]));
- break;
- }
- case GraphicsContext3D::UNSIGNED_SHORT: {
- numElements /= sizeof(GC3Dushort);
- const GC3Dushort* p = static_cast<const GC3Dushort*>(buffer->data());
- for (GC3Dsizeiptr i = 0; i < numElements; i++)
- maxIndex = std::max(maxIndex, static_cast<int>(p[i]));
- break;
- }
- case GraphicsContext3D::UNSIGNED_INT: {
- if (!m_oesElementIndexUint)
- return false;
- numElements /= sizeof(GC3Duint);
- const GC3Duint* p = static_cast<const GC3Duint*>(buffer->data());
- for (GC3Dsizeiptr i = 0; i < numElements; i++)
- maxIndex = std::max(maxIndex, static_cast<int>(p[i]));
- break;
- }
- default:
- return false;
- }
- elementArrayBuffer->setCachedMaxIndex(type, maxIndex);
- }
-
- if (maxIndex >= 0) {
- // The number of required elements is one more than the maximum
- // index that will be accessed.
- numElementsRequired = maxIndex + 1;
- return true;
- }
-
- return false;
-}
-
-bool WebGLRenderingContext::validateIndexArrayPrecise(GC3Dsizei count, GC3Denum type, GC3Dintptr offset, unsigned& numElementsRequired)
+WebGLExtension* WebGLRenderingContext::getExtension(const String& name)
{
- ASSERT(count >= 0 && offset >= 0);
- unsigned lastIndex = 0;
+ if (isContextLostOrPending())
+ return nullptr;
- RefPtr<WebGLBuffer> elementArrayBuffer = m_boundVertexArrayObject->getElementArrayBuffer();
-
- if (!elementArrayBuffer)
- return false;
-
- if (!count) {
- numElementsRequired = 0;
- return true;
- }
-
- if (!elementArrayBuffer->elementArrayBuffer())
- return false;
-
- unsigned long uoffset = offset;
- unsigned long n = count;
-
- if (type == GraphicsContext3D::UNSIGNED_INT) {
- // Make uoffset an element offset.
- uoffset /= sizeof(GC3Duint);
- const GC3Duint* p = static_cast<const GC3Duint*>(elementArrayBuffer->elementArrayBuffer()->data()) + uoffset;
- while (n-- > 0) {
- if (*p > lastIndex)
- lastIndex = *p;
- ++p;
- }
- } else if (type == GraphicsContext3D::UNSIGNED_SHORT) {
- // Make uoffset an element offset.
- uoffset /= sizeof(GC3Dushort);
- const GC3Dushort* p = static_cast<const GC3Dushort*>(elementArrayBuffer->elementArrayBuffer()->data()) + uoffset;
- while (n-- > 0) {
- if (*p > lastIndex)
- lastIndex = *p;
- ++p;
- }
- } else if (type == GraphicsContext3D::UNSIGNED_BYTE) {
- const GC3Dubyte* p = static_cast<const GC3Dubyte*>(elementArrayBuffer->elementArrayBuffer()->data()) + uoffset;
- while (n-- > 0) {
- if (*p > lastIndex)
- lastIndex = *p;
- ++p;
- }
- }
-
- // Then set the last index in the index array and make sure it is valid.
- numElementsRequired = lastIndex + 1;
- return numElementsRequired > 0;
-}
-
-bool WebGLRenderingContext::validateVertexAttributes(unsigned elementCount, unsigned primitiveCount)
-{
- if (!m_currentProgram)
- return false;
-
- // Look in each enabled vertex attrib and check if they've been bound to a buffer.
- for (unsigned i = 0; i < m_maxVertexAttribs; ++i) {
- if (!m_boundVertexArrayObject->getVertexAttribState(i).validateBinding())
- return false;
- }
-
- if (elementCount <= 0)
- return true;
-
-
- // Look in each consumed vertex attrib (by the current program).
- bool sawNonInstancedAttrib = false;
- bool sawEnabledAttrib = false;
- int numActiveAttribLocations = m_currentProgram->numActiveAttribLocations();
- for (int i = 0; i < numActiveAttribLocations; ++i) {
- int loc = m_currentProgram->getActiveAttribLocation(i);
- if (loc >= 0 && loc < static_cast<int>(m_maxVertexAttribs)) {
- const WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(loc);
- if (state.enabled) {
- sawEnabledAttrib = true;
- // Avoid off-by-one errors in numElements computation.
- // For the last element, we will only touch the data for the
- // element and nothing beyond it.
- int bytesRemaining = static_cast<int>(state.bufferBinding->byteLength() - state.offset);
- unsigned numElements = 0;
- ASSERT(state.stride > 0);
- if (bytesRemaining >= state.bytesPerElement)
- numElements = 1 + (bytesRemaining - state.bytesPerElement) / state.stride;
- unsigned instancesRequired = 0;
- if (state.divisor) {
- instancesRequired = ceil(static_cast<float>(primitiveCount) / state.divisor);
- if (instancesRequired > numElements)
- return false;
- } else {
- sawNonInstancedAttrib = true;
- if (elementCount > numElements)
- return false;
- }
- }
- }
- }
-
- if (!sawNonInstancedAttrib && sawEnabledAttrib)
- return false;
-
- return true;
-}
-
-bool WebGLRenderingContext::validateWebGLObject(const char* functionName, WebGLObject* object)
-{
- if (!object || !object->object()) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no object or object deleted");
- return false;
- }
- if (!object->validate(contextGroup(), this)) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "object does not belong to this context");
- return false;
- }
- return true;
-}
-
-bool WebGLRenderingContext::validateDrawArrays(const char* functionName, GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsizei primitiveCount)
-{
- if (isContextLost() || !validateDrawMode(functionName, mode))
- return false;
-
- if (!validateStencilSettings(functionName))
- return false;
-
- if (first < 0 || count < 0) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "first or count < 0");
- return false;
- }
-
- if (!count) {
- cleanupAfterGraphicsCall(true);
- return false;
- }
-
- if (primitiveCount < 0) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "primcount < 0");
- return false;
- }
-
- if (!isErrorGeneratedOnOutOfBoundsAccesses()) {
- // Ensure we have a valid rendering state
- Checked<GC3Dint, RecordOverflow> checkedFirst(first);
- Checked<GC3Dint, RecordOverflow> checkedCount(count);
- Checked<GC3Dint, RecordOverflow> checkedSum = checkedFirst + checkedCount;
- Checked<GC3Dint, RecordOverflow> checkedPrimitiveCount(primitiveCount);
- if (checkedSum.hasOverflowed() || checkedPrimitiveCount.hasOverflowed() || !validateVertexAttributes(checkedSum.unsafeGet(), checkedPrimitiveCount.unsafeGet())) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "attempt to access out of bounds arrays");
- return false;
- }
- } else {
- if (!validateVertexAttributes(0)) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "attribs not setup correctly");
- return false;
- }
- }
-
- const char* reason = "framebuffer incomplete";
- if (m_framebufferBinding && !m_framebufferBinding->onAccess(graphicsContext3D(), !isResourceSafe(), &reason)) {
- synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION, functionName, reason);
- return false;
- }
-
- return true;
-}
-
-void WebGLRenderingContext::drawArrays(GC3Denum mode, GC3Dint first, GC3Dsizei count, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
-
- if (!validateDrawArrays("drawArrays", mode, first, count, 0))
- return;
-
- clearIfComposited();
-
- bool vertexAttrib0Simulated = false;
- if (!isGLES2Compliant())
- vertexAttrib0Simulated = simulateVertexAttrib0(first + count - 1);
- if (!isGLES2NPOTStrict())
- checkTextureCompleteness("drawArrays", true);
-
- m_context->drawArrays(mode, first, count);
-
- if (!isGLES2Compliant() && vertexAttrib0Simulated)
- restoreStatesAfterVertexAttrib0Simulation();
- if (!isGLES2NPOTStrict())
- checkTextureCompleteness("drawArrays", false);
- cleanupAfterGraphicsCall(true);
-}
-
-bool WebGLRenderingContext::validateDrawElements(const char* functionName, GC3Denum mode, GC3Dsizei count, GC3Denum type, long long offset, unsigned& numElements, GC3Dsizei primitiveCount)
-{
- if (isContextLost() || !validateDrawMode(functionName, mode))
- return false;
-
- if (!validateStencilSettings(functionName))
- return false;
-
- switch (type) {
- case GraphicsContext3D::UNSIGNED_BYTE:
- case GraphicsContext3D::UNSIGNED_SHORT:
- break;
- case GraphicsContext3D::UNSIGNED_INT:
- if (m_oesElementIndexUint)
- break;
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid type");
- return false;
- default:
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid type");
- return false;
- }
-
- if (count < 0 || offset < 0) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "count or offset < 0");
- return false;
- }
-
- if (!count) {
- cleanupAfterGraphicsCall(true);
- return false;
- }
-
- if (primitiveCount < 0) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "primcount < 0");
- return false;
- }
-
- if (!m_boundVertexArrayObject->getElementArrayBuffer()) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "no ELEMENT_ARRAY_BUFFER bound");
- return false;
- }
-
- if (!isErrorGeneratedOnOutOfBoundsAccesses()) {
- // Ensure we have a valid rendering state
- if (!validateElementArraySize(count, type, static_cast<GC3Dintptr>(offset))) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "request out of bounds for current ELEMENT_ARRAY_BUFFER");
- return false;
- }
- if (!count)
- return false;
-
- Checked<GC3Dint, RecordOverflow> checkedCount(count);
- Checked<GC3Dint, RecordOverflow> checkedPrimitiveCount(primitiveCount);
- if (checkedCount.hasOverflowed() || checkedPrimitiveCount.hasOverflowed()) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "attempt to access out of bounds arrays");
- return false;
- }
-
- if (!validateIndexArrayConservative(type, numElements) || !validateVertexAttributes(numElements, checkedPrimitiveCount.unsafeGet())) {
- if (!validateIndexArrayPrecise(checkedCount.unsafeGet(), type, static_cast<GC3Dintptr>(offset), numElements) || !validateVertexAttributes(numElements, checkedPrimitiveCount.unsafeGet())) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "attempt to access out of bounds arrays");
- return false;
+ if (equalIgnoringASCIICase(name, "EXT_blend_minmax")) {
+ if (!m_extBlendMinMax) {
+ m_extBlendMinMax = enableSupportedExtension("GL_EXT_blend_minmax")
+ ? std::make_unique<EXTBlendMinMax>(*this) : nullptr;
+ }
+ return m_extBlendMinMax.get();
+ }
+ if (equalIgnoringASCIICase(name, "EXT_sRGB")) {
+ if (!m_extsRGB) {
+ m_extsRGB = enableSupportedExtension("GL_EXT_sRGB")
+ ? std::make_unique<EXTsRGB>(*this) : nullptr;
+ }
+ return m_extsRGB.get();
+ }
+ if (equalIgnoringASCIICase(name, "EXT_frag_depth")) {
+ if (!m_extFragDepth) {
+ m_extFragDepth = enableSupportedExtension("GL_EXT_frag_depth")
+ ? std::make_unique<EXTFragDepth>(*this) : nullptr;
+ }
+ return m_extFragDepth.get();
+ }
+ if (equalIgnoringASCIICase(name, "EXT_shader_texture_lod")) {
+ if (!m_extShaderTextureLOD) {
+ if (!(m_context->getExtensions().supports(ASCIILiteral { "GL_EXT_shader_texture_lod" }) || m_context->getExtensions().supports(ASCIILiteral { "GL_ARB_shader_texture_lod" })))
+ m_extShaderTextureLOD = nullptr;
+ else {
+ m_context->getExtensions().ensureEnabled(ASCIILiteral { "GL_EXT_shader_texture_lod" });
+ m_extShaderTextureLOD = std::make_unique<EXTShaderTextureLOD>(*this);
}
}
- } else {
- if (!validateVertexAttributes(0)) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "attribs not setup correctly");
- return false;
- }
- }
-
- const char* reason = "framebuffer incomplete";
- if (m_framebufferBinding && !m_framebufferBinding->onAccess(graphicsContext3D(), !isResourceSafe(), &reason)) {
- synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION, functionName, reason);
- return false;
- }
-
- return true;
-}
-
-void WebGLRenderingContext::drawElements(GC3Denum mode, GC3Dsizei count, GC3Denum type, long long offset, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
-
- unsigned numElements = 0;
- if (!validateDrawElements("drawElements", mode, count, type, offset, numElements, 0))
- return;
-
- clearIfComposited();
-
- bool vertexAttrib0Simulated = false;
- if (!isGLES2Compliant()) {
- if (!numElements)
- validateIndexArrayPrecise(count, type, static_cast<GC3Dintptr>(offset), numElements);
- vertexAttrib0Simulated = simulateVertexAttrib0(numElements);
- }
- if (!isGLES2NPOTStrict())
- checkTextureCompleteness("drawElements", true);
-
- m_context->drawElements(mode, count, type, static_cast<GC3Dintptr>(offset));
-
- if (!isGLES2Compliant() && vertexAttrib0Simulated)
- restoreStatesAfterVertexAttrib0Simulation();
- if (!isGLES2NPOTStrict())
- checkTextureCompleteness("drawElements", false);
- cleanupAfterGraphicsCall(true);
-}
-
-void WebGLRenderingContext::enable(GC3Denum cap)
-{
- if (isContextLost() || !validateCapability("enable", cap))
- return;
- if (cap == GraphicsContext3D::STENCIL_TEST) {
- m_stencilEnabled = true;
- applyStencilTest();
- cleanupAfterGraphicsCall(false);
- return;
- }
- if (cap == GraphicsContext3D::SCISSOR_TEST) {
- m_scissorEnabled = true;
- if (m_drawingBuffer)
- m_drawingBuffer->setScissorEnabled(m_scissorEnabled);
- }
- m_context->enable(cap);
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::enableVertexAttribArray(GC3Duint index, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost())
- return;
- if (index >= m_maxVertexAttribs) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "enableVertexAttribArray", "index out of range");
- return;
- }
-
- WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(index);
- state.enabled = true;
-
- m_context->enableVertexAttribArray(index);
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::finish()
-{
- if (isContextLost())
- return;
- m_context->finish();
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::flush()
-{
- if (isContextLost())
- return;
- m_context->flush();
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::framebufferRenderbuffer(GC3Denum target, GC3Denum attachment, GC3Denum renderbuffertarget, WebGLRenderbuffer* buffer, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost() || !validateFramebufferFuncParameters("framebufferRenderbuffer", target, attachment))
- return;
- if (renderbuffertarget != GraphicsContext3D::RENDERBUFFER) {
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "framebufferRenderbuffer", "invalid target");
- return;
- }
- if (buffer && !buffer->validate(contextGroup(), this)) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "framebufferRenderbuffer", "no buffer or buffer not from this context");
- return;
- }
- // Don't allow the default framebuffer to be mutated; all current
- // implementations use an FBO internally in place of the default
- // FBO.
- if (!m_framebufferBinding || !m_framebufferBinding->object()) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "framebufferRenderbuffer", "no framebuffer bound");
- return;
- }
- Platform3DObject bufferObject = objectOrZero(buffer);
- switch (attachment) {
- case GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT:
- m_context->framebufferRenderbuffer(target, GraphicsContext3D::DEPTH_ATTACHMENT, renderbuffertarget, bufferObject);
- m_context->framebufferRenderbuffer(target, GraphicsContext3D::STENCIL_ATTACHMENT, renderbuffertarget, bufferObject);
- break;
- default:
- m_context->framebufferRenderbuffer(target, attachment, renderbuffertarget, bufferObject);
- }
- m_framebufferBinding->setAttachmentForBoundFramebuffer(attachment, buffer);
- applyStencilTest();
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::framebufferTexture2D(GC3Denum target, GC3Denum attachment, GC3Denum textarget, WebGLTexture* texture, GC3Dint level, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost() || !validateFramebufferFuncParameters("framebufferTexture2D", target, attachment))
- return;
- if (level) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "framebufferTexture2D", "level not 0");
- return;
- }
- if (texture && !texture->validate(contextGroup(), this)) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "framebufferTexture2D", "no texture or texture not from this context");
- return;
- }
- // Don't allow the default framebuffer to be mutated; all current
- // implementations use an FBO internally in place of the default
- // FBO.
- if (!m_framebufferBinding || !m_framebufferBinding->object()) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "framebufferTexture2D", "no framebuffer bound");
- return;
- }
- Platform3DObject textureObject = objectOrZero(texture);
- switch (attachment) {
- case GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT:
- m_context->framebufferTexture2D(target, GraphicsContext3D::DEPTH_ATTACHMENT, textarget, textureObject, level);
- m_context->framebufferTexture2D(target, GraphicsContext3D::STENCIL_ATTACHMENT, textarget, textureObject, level);
- break;
- case GraphicsContext3D::DEPTH_ATTACHMENT:
- m_context->framebufferTexture2D(target, attachment, textarget, textureObject, level);
- break;
- case GraphicsContext3D::STENCIL_ATTACHMENT:
- m_context->framebufferTexture2D(target, attachment, textarget, textureObject, level);
- break;
- default:
- m_context->framebufferTexture2D(target, attachment, textarget, textureObject, level);
- }
- m_framebufferBinding->setAttachmentForBoundFramebuffer(attachment, textarget, texture, level);
- applyStencilTest();
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::frontFace(GC3Denum mode)
-{
- if (isContextLost())
- return;
- m_context->frontFace(mode);
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::generateMipmap(GC3Denum target)
-{
- if (isContextLost())
- return;
- WebGLTexture* tex = validateTextureBinding("generateMipmap", target, false);
- if (!tex)
- return;
- if (!tex->canGenerateMipmaps()) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "generateMipmap", "level 0 not power of 2 or not all the same size");
- return;
- }
- // FIXME: https://bugs.webkit.org/show_bug.cgi?id=123916. Compressed textures should be allowed in WebGL 2:
- if (tex->isCompressed()) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "generateMipmap", "trying to generate mipmaps from compressed texture");
- return;
- }
- if (!validateSettableTexFormat("generateMipmap", tex->getInternalFormat(target, 0)))
- return;
-
- // generateMipmap won't work properly if minFilter is not NEAREST_MIPMAP_LINEAR
- // on Mac. Remove the hack once this driver bug is fixed.
-#if OS(DARWIN)
- bool needToResetMinFilter = false;
- if (tex->getMinFilter() != GraphicsContext3D::NEAREST_MIPMAP_LINEAR) {
- m_context->texParameteri(target, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::NEAREST_MIPMAP_LINEAR);
- needToResetMinFilter = true;
- }
-#endif
- m_context->generateMipmap(target);
-#if OS(DARWIN)
- if (needToResetMinFilter)
- m_context->texParameteri(target, GraphicsContext3D::TEXTURE_MIN_FILTER, tex->getMinFilter());
-#endif
- tex->generateMipmapLevelInfo();
- cleanupAfterGraphicsCall(false);
-}
-
-PassRefPtr<WebGLActiveInfo> WebGLRenderingContext::getActiveAttrib(WebGLProgram* program, GC3Duint index, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost() || !validateWebGLObject("getActiveAttrib", program))
- return 0;
- ActiveInfo info;
- if (!m_context->getActiveAttrib(objectOrZero(program), index, info))
- return 0;
-
- LOG(WebGL, "Returning active attribute %d: %s", index, info.name.utf8().data());
-
- return WebGLActiveInfo::create(info.name, info.type, info.size);
-}
-
-PassRefPtr<WebGLActiveInfo> WebGLRenderingContext::getActiveUniform(WebGLProgram* program, GC3Duint index, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost() || !validateWebGLObject("getActiveUniform", program))
- return 0;
- ActiveInfo info;
- if (!m_context->getActiveUniform(objectOrZero(program), index, info))
- return 0;
- if (!isGLES2Compliant())
- if (info.size > 1 && !info.name.endsWith("[0]"))
- info.name.append("[0]");
-
- LOG(WebGL, "Returning active uniform %d: %s", index, info.name.utf8().data());
-
- return WebGLActiveInfo::create(info.name, info.type, info.size);
-}
-
-bool WebGLRenderingContext::getAttachedShaders(WebGLProgram* program, Vector<RefPtr<WebGLShader>>& shaderObjects, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- shaderObjects.clear();
- if (isContextLost() || !validateWebGLObject("getAttachedShaders", program))
- return false;
-
- const GC3Denum shaderType[] = {
- GraphicsContext3D::VERTEX_SHADER,
- GraphicsContext3D::FRAGMENT_SHADER
- };
- for (unsigned i = 0; i < sizeof(shaderType) / sizeof(GC3Denum); ++i) {
- WebGLShader* shader = program->getAttachedShader(shaderType[i]);
- if (shader)
- shaderObjects.append(shader);
- }
- return true;
-}
-
-GC3Dint WebGLRenderingContext::getAttribLocation(WebGLProgram* program, const String& name)
-{
- if (isContextLost() || !validateWebGLObject("getAttribLocation", program))
- return -1;
- if (!validateLocationLength("getAttribLocation", name))
- return -1;
- if (!validateString("getAttribLocation", name))
- return -1;
- if (isPrefixReserved(name))
- return -1;
- if (!program->getLinkStatus()) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getAttribLocation", "program not linked");
- return -1;
- }
- return m_context->getAttribLocation(objectOrZero(program), name);
-}
-
-WebGLGetInfo WebGLRenderingContext::getBufferParameter(GC3Denum target, GC3Denum pname, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost())
- return WebGLGetInfo();
- if (target != GraphicsContext3D::ARRAY_BUFFER && target != GraphicsContext3D::ELEMENT_ARRAY_BUFFER) {
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getBufferParameter", "invalid target");
- return WebGLGetInfo();
- }
-
- if (pname != GraphicsContext3D::BUFFER_SIZE && pname != GraphicsContext3D::BUFFER_USAGE) {
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getBufferParameter", "invalid parameter name");
- return WebGLGetInfo();
+ return m_extShaderTextureLOD.get();
}
-
- WebGLStateRestorer(this, false);
- GC3Dint value = 0;
- m_context->getBufferParameteriv(target, pname, &value);
- if (pname == GraphicsContext3D::BUFFER_SIZE)
- return WebGLGetInfo(value);
- return WebGLGetInfo(static_cast<unsigned int>(value));
-}
-
-PassRefPtr<WebGLContextAttributes> WebGLRenderingContext::getContextAttributes()
-{
- if (isContextLost())
- return 0;
- // We always need to return a new WebGLContextAttributes object to
- // prevent the user from mutating any cached version.
-
- // Also, we need to enforce requested values of "false" for depth
- // and stencil, regardless of the properties of the underlying
- // GraphicsContext3D or DrawingBuffer.
- RefPtr<WebGLContextAttributes> attributes = WebGLContextAttributes::create(m_context->getContextAttributes());
- if (!m_attributes.depth)
- attributes->setDepth(false);
- if (!m_attributes.stencil)
- attributes->setStencil(false);
- if (m_drawingBuffer) {
- // The DrawingBuffer obtains its parameters from GraphicsContext3D::getContextAttributes(),
- // but it makes its own determination of whether multisampling is supported.
- attributes->setAntialias(m_drawingBuffer->multisample());
- }
- return attributes.release();
-}
-
-GC3Denum WebGLRenderingContext::getError()
-{
- return m_context->getError();
-}
-
-WebGLExtension* WebGLRenderingContext::getExtension(const String& name)
-{
- if (isContextLost())
- return 0;
-
- if (equalIgnoringCase(name, "WEBKIT_EXT_texture_filter_anisotropic")
- && m_context->getExtensions()->supports("GL_EXT_texture_filter_anisotropic")) {
+ if (equalIgnoringASCIICase(name, "EXT_texture_filter_anisotropic") || equalIgnoringASCIICase(name, "WEBKIT_EXT_texture_filter_anisotropic")) {
if (!m_extTextureFilterAnisotropic) {
- m_context->getExtensions()->ensureEnabled("GL_EXT_texture_filter_anisotropic");
- m_extTextureFilterAnisotropic = EXTTextureFilterAnisotropic::create(this);
+ m_extTextureFilterAnisotropic = enableSupportedExtension("GL_EXT_texture_filter_anisotropic")
+ ? std::make_unique<EXTTextureFilterAnisotropic>(*this) : nullptr;
}
return m_extTextureFilterAnisotropic.get();
}
- if (equalIgnoringCase(name, "OES_standard_derivatives")
- && m_context->getExtensions()->supports("GL_OES_standard_derivatives")) {
+ if (equalIgnoringASCIICase(name, "OES_standard_derivatives")) {
if (!m_oesStandardDerivatives) {
- m_context->getExtensions()->ensureEnabled("GL_OES_standard_derivatives");
- m_oesStandardDerivatives = OESStandardDerivatives::create(this);
+ m_oesStandardDerivatives = enableSupportedExtension("GL_OES_standard_derivatives")
+ ? std::make_unique<OESStandardDerivatives>(*this) : nullptr;
}
return m_oesStandardDerivatives.get();
}
- if (equalIgnoringCase(name, "OES_texture_float")
- && m_context->getExtensions()->supports("GL_OES_texture_float")) {
+ if (equalIgnoringASCIICase(name, "OES_texture_float")) {
if (!m_oesTextureFloat) {
- m_context->getExtensions()->ensureEnabled("GL_OES_texture_float");
- m_oesTextureFloat = OESTextureFloat::create(this);
+ m_oesTextureFloat = enableSupportedExtension("GL_OES_texture_float")
+ ? std::make_unique<OESTextureFloat>(*this) : nullptr;
}
return m_oesTextureFloat.get();
}
- if (equalIgnoringCase(name, "OES_texture_float_linear")
- && m_context->getExtensions()->supports("GL_OES_texture_float_linear")) {
+ if (equalIgnoringASCIICase(name, "OES_texture_float_linear")) {
if (!m_oesTextureFloatLinear) {
- m_context->getExtensions()->ensureEnabled("GL_OES_texture_float_linear");
- m_oesTextureFloatLinear = OESTextureFloatLinear::create(this);
+ m_oesTextureFloatLinear = enableSupportedExtension("GL_OES_texture_float_linear")
+ ? std::make_unique<OESTextureFloatLinear>(*this) : nullptr;
}
return m_oesTextureFloatLinear.get();
}
- if (equalIgnoringCase(name, "OES_texture_half_float")
- && m_context->getExtensions()->supports("GL_OES_texture_half_float")) {
+ if (equalIgnoringASCIICase(name, "OES_texture_half_float")) {
if (!m_oesTextureHalfFloat) {
- m_context->getExtensions()->ensureEnabled("GL_OES_texture_half_float");
- m_oesTextureHalfFloat = OESTextureHalfFloat::create(this);
+ m_oesTextureHalfFloat = enableSupportedExtension("GL_OES_texture_half_float")
+ ? std::make_unique<OESTextureHalfFloat>(*this) : nullptr;
}
return m_oesTextureHalfFloat.get();
}
- if (equalIgnoringCase(name, "OES_texture_half_float_linear")
- && m_context->getExtensions()->supports("GL_OES_texture_half_float_linear")) {
+ if (equalIgnoringASCIICase(name, "OES_texture_half_float_linear")) {
if (!m_oesTextureHalfFloatLinear) {
- m_context->getExtensions()->ensureEnabled("GL_OES_texture_half_float_linear");
- m_oesTextureHalfFloatLinear = OESTextureHalfFloatLinear::create(this);
+ m_oesTextureHalfFloatLinear = enableSupportedExtension("GL_OES_texture_half_float_linear")
+ ? std::make_unique<OESTextureHalfFloatLinear>(*this) : nullptr;
}
return m_oesTextureHalfFloatLinear.get();
}
- if (equalIgnoringCase(name, "OES_vertex_array_object")
- && m_context->getExtensions()->supports("GL_OES_vertex_array_object")) {
+ if (equalIgnoringASCIICase(name, "OES_vertex_array_object")) {
if (!m_oesVertexArrayObject) {
- m_context->getExtensions()->ensureEnabled("GL_OES_vertex_array_object");
- m_oesVertexArrayObject = OESVertexArrayObject::create(this);
+ m_oesVertexArrayObject = enableSupportedExtension("GL_OES_vertex_array_object")
+ ? std::make_unique<OESVertexArrayObject>(*this) : nullptr;
}
return m_oesVertexArrayObject.get();
}
- if (equalIgnoringCase(name, "OES_element_index_uint")
- && m_context->getExtensions()->supports("GL_OES_element_index_uint")) {
+ if (equalIgnoringASCIICase(name, "OES_element_index_uint")) {
if (!m_oesElementIndexUint) {
- m_context->getExtensions()->ensureEnabled("GL_OES_element_index_uint");
- m_oesElementIndexUint = OESElementIndexUint::create(this);
+ m_oesElementIndexUint = enableSupportedExtension("GL_OES_element_index_uint")
+ ? std::make_unique<OESElementIndexUint>(*this) : nullptr;
}
return m_oesElementIndexUint.get();
}
- if (equalIgnoringCase(name, "WEBGL_lose_context")) {
+ if (equalIgnoringASCIICase(name, "WEBGL_lose_context")) {
if (!m_webglLoseContext)
- m_webglLoseContext = WebGLLoseContext::create(this);
+ m_webglLoseContext = std::make_unique<WebGLLoseContext>(*this);
return m_webglLoseContext.get();
}
- if ((equalIgnoringCase(name, "WEBKIT_WEBGL_compressed_texture_atc"))
- && WebGLCompressedTextureATC::supported(this)) {
- if (!m_webglCompressedTextureATC)
- m_webglCompressedTextureATC = WebGLCompressedTextureATC::create(this);
+ if (equalIgnoringASCIICase(name, "WEBKIT_WEBGL_compressed_texture_atc")) {
+ if (!m_webglCompressedTextureATC) {
+ m_webglCompressedTextureATC = WebGLCompressedTextureATC::supported(*this)
+ ? std::make_unique<WebGLCompressedTextureATC>(*this) : nullptr;
+ }
return m_webglCompressedTextureATC.get();
}
- if ((equalIgnoringCase(name, "WEBKIT_WEBGL_compressed_texture_pvrtc"))
- && WebGLCompressedTexturePVRTC::supported(this)) {
- if (!m_webglCompressedTexturePVRTC)
- m_webglCompressedTexturePVRTC = WebGLCompressedTexturePVRTC::create(this);
+ if (equalIgnoringASCIICase(name, "WEBKIT_WEBGL_compressed_texture_pvrtc")) {
+ if (!m_webglCompressedTexturePVRTC) {
+ m_webglCompressedTexturePVRTC = WebGLCompressedTexturePVRTC::supported(*this)
+ ? std::make_unique<WebGLCompressedTexturePVRTC>(*this) : nullptr;
+ }
+ return m_webglCompressedTexturePVRTC.get();
}
- if (equalIgnoringCase(name, "WEBGL_compressed_texture_s3tc")
- && WebGLCompressedTextureS3TC::supported(this)) {
- if (!m_webglCompressedTextureS3TC)
- m_webglCompressedTextureS3TC = WebGLCompressedTextureS3TC::create(this);
+ if (equalIgnoringASCIICase(name, "WEBGL_compressed_texture_s3tc")) {
+ if (!m_webglCompressedTextureS3TC) {
+ m_webglCompressedTextureS3TC = WebGLCompressedTextureS3TC::supported(*this)
+ ? std::make_unique<WebGLCompressedTextureS3TC>(*this) : nullptr;
+ }
return m_webglCompressedTextureS3TC.get();
}
- if (equalIgnoringCase(name, "WEBGL_depth_texture")
- && WebGLDepthTexture::supported(graphicsContext3D())) {
+ if (equalIgnoringASCIICase(name, "WEBGL_depth_texture")) {
if (!m_webglDepthTexture) {
- m_context->getExtensions()->ensureEnabled("GL_CHROMIUM_depth_texture");
- m_webglDepthTexture = WebGLDepthTexture::create(this);
+ m_webglDepthTexture = WebGLDepthTexture::supported(*m_context)
+ ? std::make_unique<WebGLDepthTexture>(*this) : nullptr;
}
return m_webglDepthTexture.get();
}
- if (equalIgnoringCase(name, "EXT_draw_buffers") && supportsDrawBuffers()) {
- if (!m_extDrawBuffers) {
- m_context->getExtensions()->ensureEnabled("GL_EXT_draw_buffers");
- m_extDrawBuffers = EXTDrawBuffers::create(this);
+ if (equalIgnoringASCIICase(name, "WEBGL_draw_buffers")) {
+ if (!m_webglDrawBuffers) {
+ if (!supportsDrawBuffers())
+ m_webglDrawBuffers = nullptr;
+ else {
+ m_context->getExtensions().ensureEnabled(ASCIILiteral { "GL_EXT_draw_buffers" });
+ m_webglDrawBuffers = std::make_unique<WebGLDrawBuffers>(*this);
+ }
}
- return m_extDrawBuffers.get();
+ return m_webglDrawBuffers.get();
}
- if (equalIgnoringCase(name, "ANGLE_instanced_arrays") && ANGLEInstancedArrays::supported(this)) {
+ if (equalIgnoringASCIICase(name, "ANGLE_instanced_arrays")) {
if (!m_angleInstancedArrays) {
- m_context->getExtensions()->ensureEnabled("GL_ANGLE_instanced_arrays");
- m_angleInstancedArrays = ANGLEInstancedArrays::create(this);
+ if (!ANGLEInstancedArrays::supported(*this))
+ m_angleInstancedArrays = nullptr;
+ else {
+ m_context->getExtensions().ensureEnabled(ASCIILiteral { "GL_ANGLE_instanced_arrays" });
+ m_angleInstancedArrays = std::make_unique<ANGLEInstancedArrays>(*this);
+ }
}
return m_angleInstancedArrays.get();
}
- if (allowPrivilegedExtensions()) {
- if (equalIgnoringCase(name, "WEBGL_debug_renderer_info")) {
- if (!m_webglDebugRendererInfo)
- m_webglDebugRendererInfo = WebGLDebugRendererInfo::create(this);
- return m_webglDebugRendererInfo.get();
- }
- if (equalIgnoringCase(name, "WEBGL_debug_shaders")
- && m_context->getExtensions()->supports("GL_ANGLE_translated_shader_source")) {
- if (!m_webglDebugShaders)
- m_webglDebugShaders = WebGLDebugShaders::create(this);
- return m_webglDebugShaders.get();
+ if (equalIgnoringASCIICase(name, "WEBGL_debug_renderer_info")) {
+ if (!m_webglDebugRendererInfo)
+ m_webglDebugRendererInfo = std::make_unique<WebGLDebugRendererInfo>(*this);
+ return m_webglDebugRendererInfo.get();
+ }
+ if (equalIgnoringASCIICase(name, "WEBGL_debug_shaders")) {
+ if (!m_webglDebugShaders) {
+ m_webglDebugShaders = m_context->getExtensions().supports(ASCIILiteral { "GL_ANGLE_translated_shader_source" })
+ ? std::make_unique<WebGLDebugShaders>(*this) : nullptr;
}
+ return m_webglDebugShaders.get();
}
- return 0;
+ return nullptr;
}
-WebGLGetInfo WebGLRenderingContext::getFramebufferAttachmentParameter(GC3Denum target, GC3Denum attachment, GC3Denum pname, ExceptionCode& ec)
+std::optional<Vector<String>> WebGLRenderingContext::getSupportedExtensions()
{
- UNUSED_PARAM(ec);
- if (isContextLost() || !validateFramebufferFuncParameters("getFramebufferAttachmentParameter", target, attachment))
- return WebGLGetInfo();
+ if (isContextLost())
+ return std::nullopt;
+ Vector<String> result;
+
+ if (m_isPendingPolicyResolution)
+ return result;
+
+ if (m_context->getExtensions().supports(ASCIILiteral { "GL_EXT_blend_minmax" }))
+ result.append(ASCIILiteral { "EXT_blend_minmax" });
+ if (m_context->getExtensions().supports(ASCIILiteral { "GL_EXT_sRGB" }))
+ result.append(ASCIILiteral { "EXT_sRGB" });
+ if (m_context->getExtensions().supports(ASCIILiteral { "GL_EXT_frag_depth" }))
+ result.append(ASCIILiteral { "EXT_frag_depth" });
+ if (m_context->getExtensions().supports(ASCIILiteral { "GL_OES_texture_float" }))
+ result.append(ASCIILiteral { "OES_texture_float" });
+ if (m_context->getExtensions().supports(ASCIILiteral { "GL_OES_texture_float_linear" }))
+ result.append(ASCIILiteral { "OES_texture_float_linear" });
+ if (m_context->getExtensions().supports(ASCIILiteral { "GL_OES_texture_half_float" }))
+ result.append(ASCIILiteral { "OES_texture_half_float" });
+ if (m_context->getExtensions().supports(ASCIILiteral { "GL_OES_texture_half_float_linear" }))
+ result.append(ASCIILiteral { "OES_texture_half_float_linear" });
+ if (m_context->getExtensions().supports(ASCIILiteral { "GL_OES_standard_derivatives" }))
+ result.append(ASCIILiteral { "OES_standard_derivatives" });
+ if (m_context->getExtensions().supports(ASCIILiteral { "GL_EXT_shader_texture_lod" }) || m_context->getExtensions().supports(ASCIILiteral { "GL_ARB_shader_texture_lod" }))
+ result.append(ASCIILiteral { "EXT_shader_texture_lod" });
+ if (m_context->getExtensions().supports(ASCIILiteral { "GL_EXT_texture_filter_anisotropic" }))
+ result.append(ASCIILiteral { "EXT_texture_filter_anisotropic" });
+ if (m_context->getExtensions().supports(ASCIILiteral { "GL_OES_vertex_array_object" }))
+ result.append(ASCIILiteral { "OES_vertex_array_object" });
+ if (m_context->getExtensions().supports(ASCIILiteral { "GL_OES_element_index_uint" }))
+ result.append(ASCIILiteral { "OES_element_index_uint" });
+ result.append(ASCIILiteral { "WEBGL_lose_context" });
+ if (WebGLCompressedTextureATC::supported(*this))
+ result.append(ASCIILiteral { "WEBKIT_WEBGL_compressed_texture_atc" });
+ if (WebGLCompressedTexturePVRTC::supported(*this))
+ result.append(ASCIILiteral { "WEBKIT_WEBGL_compressed_texture_pvrtc" });
+ if (WebGLCompressedTextureS3TC::supported(*this))
+ result.append("WEBGL_compressed_texture_s3tc");
+ if (WebGLDepthTexture::supported(*m_context))
+ result.append(ASCIILiteral { "WEBGL_depth_texture" });
+ if (supportsDrawBuffers())
+ result.append(ASCIILiteral { "WEBGL_draw_buffers" });
+ if (ANGLEInstancedArrays::supported(*this))
+ result.append(ASCIILiteral { "ANGLE_instanced_arrays" });
+ if (m_context->getExtensions().supports(ASCIILiteral { "GL_ANGLE_translated_shader_source" }))
+ result.append(ASCIILiteral { "WEBGL_debug_shaders" });
+ result.append(ASCIILiteral { "WEBGL_debug_renderer_info" });
+
+ return result;
+}
+
+WebGLAny WebGLRenderingContext::getFramebufferAttachmentParameter(GC3Denum target, GC3Denum attachment, GC3Denum pname)
+{
+ if (isContextLostOrPending() || !validateFramebufferFuncParameters("getFramebufferAttachmentParameter", target, attachment))
+ return nullptr;
+
if (!m_framebufferBinding || !m_framebufferBinding->object()) {
synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getFramebufferAttachmentParameter", "no framebuffer bound");
- return WebGLGetInfo();
+ return nullptr;
}
-
- WebGLSharedObject* object = m_framebufferBinding->getAttachmentObject(attachment);
+
+ auto* object = m_framebufferBinding->getAttachmentObject(attachment);
if (!object) {
if (pname == GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)
- return WebGLGetInfo(GraphicsContext3D::NONE);
+ return static_cast<unsigned>(GraphicsContext3D::NONE);
// OpenGL ES 2.0 specifies INVALID_ENUM in this case, while desktop GL
// specifies INVALID_OPERATION.
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getFramebufferAttachmentParameter", "invalid parameter name");
- return WebGLGetInfo();
+ return nullptr;
}
-
- ASSERT(object->isTexture() || object->isRenderbuffer());
+
if (object->isTexture()) {
switch (pname) {
case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
- return WebGLGetInfo(GraphicsContext3D::TEXTURE);
+ return static_cast<unsigned>(GraphicsContext3D::TEXTURE);
case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
- return WebGLGetInfo(PassRefPtr<WebGLTexture>(reinterpret_cast<WebGLTexture*>(object)));
+ return makeRefPtr(reinterpret_cast<WebGLTexture&>(*object));
case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
- {
- WebGLStateRestorer(this, false);
- GC3Dint value = 0;
- m_context->getFramebufferAttachmentParameteriv(target, attachment, pname, &value);
- return WebGLGetInfo(value);
- }
+ case Extensions3D::FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT: {
+ GC3Dint value = 0;
+ m_context->getFramebufferAttachmentParameteriv(target, attachment, pname, &value);
+ return value;
+ }
default:
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getFramebufferAttachmentParameter", "invalid parameter name for texture attachment");
- return WebGLGetInfo();
+ return nullptr;
}
} else {
+ ASSERT(object->isRenderbuffer());
switch (pname) {
case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
- return WebGLGetInfo(GraphicsContext3D::RENDERBUFFER);
+ return static_cast<unsigned>(GraphicsContext3D::RENDERBUFFER);
case GraphicsContext3D::FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
- return WebGLGetInfo(PassRefPtr<WebGLRenderbuffer>(reinterpret_cast<WebGLRenderbuffer*>(object)));
+ return makeRefPtr(reinterpret_cast<WebGLRenderbuffer&>(*object));
+ case Extensions3D::FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT: {
+ if (!m_extsRGB) {
+ synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getFramebufferAttachmentParameter", "invalid parameter name for renderbuffer attachment");
+ return nullptr;
+ }
+ WebGLRenderbuffer* renderBuffer = reinterpret_cast<WebGLRenderbuffer*>(object);
+ GC3Denum renderBufferFormat = renderBuffer->getInternalFormat();
+ ASSERT(renderBufferFormat != Extensions3D::SRGB_EXT && renderBufferFormat != Extensions3D::SRGB_ALPHA_EXT);
+ if (renderBufferFormat == Extensions3D::SRGB8_ALPHA8_EXT)
+ return static_cast<unsigned>(Extensions3D::SRGB_EXT);
+ return static_cast<unsigned>(GraphicsContext3D::LINEAR);
+ }
default:
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getFramebufferAttachmentParameter", "invalid parameter name for renderbuffer attachment");
- return WebGLGetInfo();
+ return nullptr;
}
}
}
-WebGLGetInfo WebGLRenderingContext::getParameter(GC3Denum pname, ExceptionCode& ec)
+bool WebGLRenderingContext::validateFramebufferFuncParameters(const char* functionName, GC3Denum target, GC3Denum attachment)
{
- UNUSED_PARAM(ec);
- if (isContextLost())
- return WebGLGetInfo();
- const int intZero = 0;
- WebGLStateRestorer(this, false);
+ if (target != GraphicsContext3D::FRAMEBUFFER) {
+ synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid target");
+ return false;
+ }
+ // FIXME: Why does this return true unconditionally for COLOR_ATTACHMENT0,
+ // but false for other COLOR_ATTACHMENT values if m_webglDrawBuffers is false?
+ switch (attachment) {
+ case GraphicsContext3D::COLOR_ATTACHMENT0:
+ case GraphicsContext3D::DEPTH_ATTACHMENT:
+ case GraphicsContext3D::STENCIL_ATTACHMENT:
+ case GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT:
+ return true;
+ default:
+ if (m_webglDrawBuffers
+ && attachment >= GraphicsContext3D::COLOR_ATTACHMENT0
+ && attachment < static_cast<GC3Denum>(GraphicsContext3D::COLOR_ATTACHMENT0 + getMaxColorAttachments()))
+ return true;
+ synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid attachment");
+ return false;
+ }
+}
+
+void WebGLRenderingContext::renderbufferStorage(GC3Denum target, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height)
+{
+ if (isContextLostOrPending())
+ return;
+ if (target != GraphicsContext3D::RENDERBUFFER) {
+ synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "renderbufferStorage", "invalid target");
+ return;
+ }
+ if (!m_renderbufferBinding || !m_renderbufferBinding->object()) {
+ synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "renderbufferStorage", "no bound renderbuffer");
+ return;
+ }
+ if (!validateSize("renderbufferStorage", width, height))
+ return;
+ switch (internalformat) {
+ case GraphicsContext3D::DEPTH_COMPONENT16:
+ case GraphicsContext3D::RGBA4:
+ case GraphicsContext3D::RGB5_A1:
+ case GraphicsContext3D::RGB565:
+ case GraphicsContext3D::STENCIL_INDEX8:
+ case Extensions3D::SRGB8_ALPHA8_EXT:
+ if (internalformat == Extensions3D::SRGB8_ALPHA8_EXT && !m_extsRGB) {
+ synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "renderbufferStorage", "invalid internalformat");
+ return;
+ }
+ m_context->renderbufferStorage(target, internalformat, width, height);
+ m_renderbufferBinding->setInternalFormat(internalformat);
+ m_renderbufferBinding->setIsValid(true);
+ m_renderbufferBinding->setSize(width, height);
+ break;
+ case GraphicsContext3D::DEPTH_STENCIL:
+ if (isDepthStencilSupported())
+ m_context->renderbufferStorage(target, Extensions3D::DEPTH24_STENCIL8, width, height);
+ m_renderbufferBinding->setSize(width, height);
+ m_renderbufferBinding->setIsValid(isDepthStencilSupported());
+ m_renderbufferBinding->setInternalFormat(internalformat);
+ break;
+ default:
+ synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "renderbufferStorage", "invalid internalformat");
+ return;
+ }
+ applyStencilTest();
+}
+
+void WebGLRenderingContext::hint(GC3Denum target, GC3Denum mode)
+{
+ if (isContextLostOrPending())
+ return;
+ bool isValid = false;
+ switch (target) {
+ case GraphicsContext3D::GENERATE_MIPMAP_HINT:
+ isValid = true;
+ break;
+ case Extensions3D::FRAGMENT_SHADER_DERIVATIVE_HINT_OES: // OES_standard_derivatives
+ if (m_oesStandardDerivatives)
+ isValid = true;
+ break;
+ }
+ if (!isValid) {
+ synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "hint", "invalid target");
+ return;
+ }
+ m_context->hint(target, mode);
+}
+
+void WebGLRenderingContext::clear(GC3Dbitfield mask)
+{
+ if (isContextLostOrPending())
+ return;
+ if (mask & ~(GraphicsContext3D::COLOR_BUFFER_BIT | GraphicsContext3D::DEPTH_BUFFER_BIT | GraphicsContext3D::STENCIL_BUFFER_BIT)) {
+ synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "clear", "invalid mask");
+ return;
+ }
+ const char* reason = "framebuffer incomplete";
+ if (m_framebufferBinding && !m_framebufferBinding->onAccess(m_context.get(), &reason)) {
+ synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION, "clear", reason);
+ return;
+ }
+ if (!clearIfComposited(mask))
+ m_context->clear(mask);
+ markContextChanged();
+}
+
+WebGLAny WebGLRenderingContext::getParameter(GC3Denum pname)
+{
+ if (isContextLostOrPending())
+ return nullptr;
+
switch (pname) {
case GraphicsContext3D::ACTIVE_TEXTURE:
return getUnsignedIntParameter(pname);
@@ -2631,7 +488,7 @@ WebGLGetInfo WebGLRenderingContext::getParameter(GC3Denum pname, ExceptionCode&
case GraphicsContext3D::ALPHA_BITS:
return getIntParameter(pname);
case GraphicsContext3D::ARRAY_BUFFER_BINDING:
- return WebGLGetInfo(PassRefPtr<WebGLBuffer>(m_boundArrayBuffer));
+ return m_boundArrayBuffer;
case GraphicsContext3D::BLEND:
return getBooleanParameter(pname);
case GraphicsContext3D::BLEND_COLOR:
@@ -2655,16 +512,16 @@ WebGLGetInfo WebGLRenderingContext::getParameter(GC3Denum pname, ExceptionCode&
case GraphicsContext3D::COLOR_WRITEMASK:
return getBooleanArrayParameter(pname);
case GraphicsContext3D::COMPRESSED_TEXTURE_FORMATS:
- return WebGLGetInfo(Uint32Array::create(m_compressedTextureFormats.data(), m_compressedTextureFormats.size()));
+ return Uint32Array::create(m_compressedTextureFormats.data(), m_compressedTextureFormats.size());
case GraphicsContext3D::CULL_FACE:
return getBooleanParameter(pname);
case GraphicsContext3D::CULL_FACE_MODE:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::CURRENT_PROGRAM:
- return WebGLGetInfo(PassRefPtr<WebGLProgram>(m_currentProgram));
+ return m_currentProgram;
case GraphicsContext3D::DEPTH_BITS:
if (!m_framebufferBinding && !m_attributes.depth)
- return WebGLGetInfo(intZero);
+ return 0;
return getIntParameter(pname);
case GraphicsContext3D::DEPTH_CLEAR_VALUE:
return getFloatParameter(pname);
@@ -2679,15 +536,19 @@ WebGLGetInfo WebGLRenderingContext::getParameter(GC3Denum pname, ExceptionCode&
case GraphicsContext3D::DITHER:
return getBooleanParameter(pname);
case GraphicsContext3D::ELEMENT_ARRAY_BUFFER_BINDING:
- return WebGLGetInfo(PassRefPtr<WebGLBuffer>(m_boundVertexArrayObject->getElementArrayBuffer()));
+ return makeRefPtr(m_boundVertexArrayObject->getElementArrayBuffer());
case GraphicsContext3D::FRAMEBUFFER_BINDING:
- return WebGLGetInfo(PassRefPtr<WebGLFramebuffer>(m_framebufferBinding));
+ return m_framebufferBinding;
case GraphicsContext3D::FRONT_FACE:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::GENERATE_MIPMAP_HINT:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::GREEN_BITS:
return getIntParameter(pname);
+ case GraphicsContext3D::IMPLEMENTATION_COLOR_READ_FORMAT:
+ return getIntParameter(pname);
+ case GraphicsContext3D::IMPLEMENTATION_COLOR_READ_TYPE:
+ return getIntParameter(pname);
case GraphicsContext3D::LINE_WIDTH:
return getFloatParameter(pname);
case GraphicsContext3D::MAX_COMBINED_TEXTURE_IMAGE_UNITS:
@@ -2713,7 +574,6 @@ WebGLGetInfo WebGLRenderingContext::getParameter(GC3Denum pname, ExceptionCode&
case GraphicsContext3D::MAX_VIEWPORT_DIMS:
return getWebGLIntArrayParameter(pname);
case GraphicsContext3D::NUM_SHADER_BINARY_FORMATS:
- // FIXME: should we always return 0 for this?
return getIntParameter(pname);
case GraphicsContext3D::PACK_ALIGNMENT:
return getIntParameter(pname);
@@ -2726,9 +586,9 @@ WebGLGetInfo WebGLRenderingContext::getParameter(GC3Denum pname, ExceptionCode&
case GraphicsContext3D::RED_BITS:
return getIntParameter(pname);
case GraphicsContext3D::RENDERBUFFER_BINDING:
- return WebGLGetInfo(PassRefPtr<WebGLRenderbuffer>(m_renderbufferBinding));
+ return m_renderbufferBinding;
case GraphicsContext3D::RENDERER:
- return WebGLGetInfo(String("WebKit WebGL"));
+ return String { ASCIILiteral { "WebKit WebGL" } };
case GraphicsContext3D::SAMPLE_BUFFERS:
return getIntParameter(pname);
case GraphicsContext3D::SAMPLE_COVERAGE_INVERT:
@@ -2742,7 +602,7 @@ WebGLGetInfo WebGLRenderingContext::getParameter(GC3Denum pname, ExceptionCode&
case GraphicsContext3D::SCISSOR_TEST:
return getBooleanParameter(pname);
case GraphicsContext3D::SHADING_LANGUAGE_VERSION:
- return WebGLGetInfo("WebGL GLSL ES 1.0 (" + m_context->getString(GraphicsContext3D::SHADING_LANGUAGE_VERSION) + ")");
+ return "WebGL GLSL ES 1.0 (" + m_context->getString(GraphicsContext3D::SHADING_LANGUAGE_VERSION) + ")";
case GraphicsContext3D::STENCIL_BACK_FAIL:
return getUnsignedIntParameter(pname);
case GraphicsContext3D::STENCIL_BACK_FUNC:
@@ -2759,7 +619,7 @@ WebGLGetInfo WebGLRenderingContext::getParameter(GC3Denum pname, ExceptionCode&
return getUnsignedIntParameter(pname);
case GraphicsContext3D::STENCIL_BITS:
if (!m_framebufferBinding && !m_attributes.stencil)
- return WebGLGetInfo(intZero);
+ return 0;
return getIntParameter(pname);
case GraphicsContext3D::STENCIL_CLEAR_VALUE:
return getIntParameter(pname);
@@ -2782,63 +642,63 @@ WebGLGetInfo WebGLRenderingContext::getParameter(GC3Denum pname, ExceptionCode&
case GraphicsContext3D::SUBPIXEL_BITS:
return getIntParameter(pname);
case GraphicsContext3D::TEXTURE_BINDING_2D:
- return WebGLGetInfo(PassRefPtr<WebGLTexture>(m_textureUnits[m_activeTextureUnit].texture2DBinding));
+ return m_textureUnits[m_activeTextureUnit].texture2DBinding;
case GraphicsContext3D::TEXTURE_BINDING_CUBE_MAP:
- return WebGLGetInfo(PassRefPtr<WebGLTexture>(m_textureUnits[m_activeTextureUnit].textureCubeMapBinding));
+ return m_textureUnits[m_activeTextureUnit].textureCubeMapBinding;
case GraphicsContext3D::UNPACK_ALIGNMENT:
return getIntParameter(pname);
case GraphicsContext3D::UNPACK_FLIP_Y_WEBGL:
- return WebGLGetInfo(m_unpackFlipY);
+ return m_unpackFlipY;
case GraphicsContext3D::UNPACK_PREMULTIPLY_ALPHA_WEBGL:
- return WebGLGetInfo(m_unpackPremultiplyAlpha);
+ return m_unpackPremultiplyAlpha;
case GraphicsContext3D::UNPACK_COLORSPACE_CONVERSION_WEBGL:
- return WebGLGetInfo(m_unpackColorspaceConversion);
+ return m_unpackColorspaceConversion;
case GraphicsContext3D::VENDOR:
- return WebGLGetInfo(String("WebKit"));
+ return String { ASCIILiteral { "WebKit" } };
case GraphicsContext3D::VERSION:
- return WebGLGetInfo("WebGL 1.0 (" + m_context->getString(GraphicsContext3D::VERSION) + ")");
+ return "WebGL 1.0 (" + m_context->getString(GraphicsContext3D::VERSION) + ")";
case GraphicsContext3D::VIEWPORT:
return getWebGLIntArrayParameter(pname);
case Extensions3D::FRAGMENT_SHADER_DERIVATIVE_HINT_OES: // OES_standard_derivatives
if (m_oesStandardDerivatives)
return getUnsignedIntParameter(Extensions3D::FRAGMENT_SHADER_DERIVATIVE_HINT_OES);
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter", "invalid parameter name, OES_standard_derivatives not enabled");
- return WebGLGetInfo();
+ return nullptr;
case WebGLDebugRendererInfo::UNMASKED_RENDERER_WEBGL:
if (m_webglDebugRendererInfo)
- return WebGLGetInfo(m_context->getString(GraphicsContext3D::RENDERER));
+ return m_context->getString(GraphicsContext3D::RENDERER);
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter", "invalid parameter name, WEBGL_debug_renderer_info not enabled");
- return WebGLGetInfo();
+ return nullptr;
case WebGLDebugRendererInfo::UNMASKED_VENDOR_WEBGL:
if (m_webglDebugRendererInfo)
- return WebGLGetInfo(m_context->getString(GraphicsContext3D::VENDOR));
+ return m_context->getString(GraphicsContext3D::VENDOR);
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter", "invalid parameter name, WEBGL_debug_renderer_info not enabled");
- return WebGLGetInfo();
+ return nullptr;
case Extensions3D::VERTEX_ARRAY_BINDING_OES: // OES_vertex_array_object
if (m_oesVertexArrayObject) {
- if (!m_boundVertexArrayObject->isDefaultObject())
- return WebGLGetInfo(PassRefPtr<WebGLVertexArrayObjectOES>(m_boundVertexArrayObject));
- return WebGLGetInfo();
+ if (m_boundVertexArrayObject->isDefaultObject())
+ return nullptr;
+ return makeRefPtr(static_cast<WebGLVertexArrayObjectOES&>(*m_boundVertexArrayObject));
}
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter", "invalid parameter name, OES_vertex_array_object not enabled");
- return WebGLGetInfo();
+ return nullptr;
case Extensions3D::MAX_TEXTURE_MAX_ANISOTROPY_EXT: // EXT_texture_filter_anisotropic
if (m_extTextureFilterAnisotropic)
return getUnsignedIntParameter(Extensions3D::MAX_TEXTURE_MAX_ANISOTROPY_EXT);
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter", "invalid parameter name, EXT_texture_filter_anisotropic not enabled");
- return WebGLGetInfo();
+ return nullptr;
case Extensions3D::MAX_COLOR_ATTACHMENTS_EXT: // EXT_draw_buffers BEGIN
- if (m_extDrawBuffers)
- return WebGLGetInfo(getMaxColorAttachments());
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter", "invalid parameter name, EXT_draw_buffers not enabled");
- return WebGLGetInfo();
+ if (m_webglDrawBuffers)
+ return getMaxColorAttachments();
+ synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter", "invalid parameter name, WEBGL_draw_buffers not enabled");
+ return nullptr;
case Extensions3D::MAX_DRAW_BUFFERS_EXT:
- if (m_extDrawBuffers)
- return WebGLGetInfo(getMaxDrawBuffers());
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter", "invalid parameter name, EXT_draw_buffers not enabled");
- return WebGLGetInfo();
+ if (m_webglDrawBuffers)
+ return getMaxDrawBuffers();
+ synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter", "invalid parameter name, WEBGL_draw_buffers not enabled");
+ return nullptr;
default:
- if (m_extDrawBuffers
+ if (m_webglDrawBuffers
&& pname >= Extensions3D::DRAW_BUFFER0_EXT
&& pname < static_cast<GC3Denum>(Extensions3D::DRAW_BUFFER0_EXT + getMaxDrawBuffers())) {
GC3Dint value = GraphicsContext3D::NONE;
@@ -2846,2751 +706,96 @@ WebGLGetInfo WebGLRenderingContext::getParameter(GC3Denum pname, ExceptionCode&
value = m_framebufferBinding->getDrawBuffer(pname);
else // emulated backbuffer
value = m_backDrawBuffer;
- return WebGLGetInfo(value);
+ return value;
}
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getParameter", "invalid parameter name");
- return WebGLGetInfo();
- }
-}
-
-WebGLGetInfo WebGLRenderingContext::getProgramParameter(WebGLProgram* program, GC3Denum pname, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost() || !validateWebGLObject("getProgramParameter", program))
- return WebGLGetInfo();
-
- WebGLStateRestorer(this, false);
- GC3Dint value = 0;
- switch (pname) {
- case GraphicsContext3D::DELETE_STATUS:
- return WebGLGetInfo(program->isDeleted());
- case GraphicsContext3D::VALIDATE_STATUS:
- m_context->getProgramiv(objectOrZero(program), pname, &value);
- return WebGLGetInfo(static_cast<bool>(value));
- case GraphicsContext3D::LINK_STATUS:
- return WebGLGetInfo(program->getLinkStatus());
- case GraphicsContext3D::ATTACHED_SHADERS:
- m_context->getProgramiv(objectOrZero(program), pname, &value);
- return WebGLGetInfo(value);
- case GraphicsContext3D::ACTIVE_ATTRIBUTES:
- case GraphicsContext3D::ACTIVE_UNIFORMS:
- m_context->getNonBuiltInActiveSymbolCount(objectOrZero(program), pname, &value);
- return WebGLGetInfo(value);
- default:
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getProgramParameter", "invalid parameter name");
- return WebGLGetInfo();
- }
-}
-
-String WebGLRenderingContext::getProgramInfoLog(WebGLProgram* program, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost())
- return String();
- if (!validateWebGLObject("getProgramInfoLog", program))
- return "";
- WebGLStateRestorer(this, false);
- return ensureNotNull(m_context->getProgramInfoLog(objectOrZero(program)));
-}
-
-WebGLGetInfo WebGLRenderingContext::getRenderbufferParameter(GC3Denum target, GC3Denum pname, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost())
- return WebGLGetInfo();
- if (target != GraphicsContext3D::RENDERBUFFER) {
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getRenderbufferParameter", "invalid target");
- return WebGLGetInfo();
- }
- if (!m_renderbufferBinding || !m_renderbufferBinding->object()) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getRenderbufferParameter", "no renderbuffer bound");
- return WebGLGetInfo();
- }
-
- if (m_renderbufferBinding->getInternalFormat() == GraphicsContext3D::DEPTH_STENCIL
- && !m_renderbufferBinding->isValid()) {
- ASSERT(!isDepthStencilSupported());
- int value = 0;
- switch (pname) {
- case GraphicsContext3D::RENDERBUFFER_WIDTH:
- value = m_renderbufferBinding->getWidth();
- break;
- case GraphicsContext3D::RENDERBUFFER_HEIGHT:
- value = m_renderbufferBinding->getHeight();
- break;
- case GraphicsContext3D::RENDERBUFFER_RED_SIZE:
- case GraphicsContext3D::RENDERBUFFER_GREEN_SIZE:
- case GraphicsContext3D::RENDERBUFFER_BLUE_SIZE:
- case GraphicsContext3D::RENDERBUFFER_ALPHA_SIZE:
- value = 0;
- break;
- case GraphicsContext3D::RENDERBUFFER_DEPTH_SIZE:
- value = 24;
- break;
- case GraphicsContext3D::RENDERBUFFER_STENCIL_SIZE:
- value = 8;
- break;
- case GraphicsContext3D::RENDERBUFFER_INTERNAL_FORMAT:
- return WebGLGetInfo(m_renderbufferBinding->getInternalFormat());
- default:
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getRenderbufferParameter", "invalid parameter name");
- return WebGLGetInfo();
- }
- return WebGLGetInfo(value);
- }
-
- WebGLStateRestorer(this, false);
- GC3Dint value = 0;
- switch (pname) {
- case GraphicsContext3D::RENDERBUFFER_WIDTH:
- case GraphicsContext3D::RENDERBUFFER_HEIGHT:
- case GraphicsContext3D::RENDERBUFFER_RED_SIZE:
- case GraphicsContext3D::RENDERBUFFER_GREEN_SIZE:
- case GraphicsContext3D::RENDERBUFFER_BLUE_SIZE:
- case GraphicsContext3D::RENDERBUFFER_ALPHA_SIZE:
- case GraphicsContext3D::RENDERBUFFER_DEPTH_SIZE:
- case GraphicsContext3D::RENDERBUFFER_STENCIL_SIZE:
- m_context->getRenderbufferParameteriv(target, pname, &value);
- return WebGLGetInfo(value);
- case GraphicsContext3D::RENDERBUFFER_INTERNAL_FORMAT:
- return WebGLGetInfo(m_renderbufferBinding->getInternalFormat());
- default:
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getRenderbufferParameter", "invalid parameter name");
- return WebGLGetInfo();
- }
-}
-
-WebGLGetInfo WebGLRenderingContext::getShaderParameter(WebGLShader* shader, GC3Denum pname, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost() || !validateWebGLObject("getShaderParameter", shader))
- return WebGLGetInfo();
- WebGLStateRestorer(this, false);
- GC3Dint value = 0;
- switch (pname) {
- case GraphicsContext3D::DELETE_STATUS:
- return WebGLGetInfo(shader->isDeleted());
- case GraphicsContext3D::COMPILE_STATUS:
- m_context->getShaderiv(objectOrZero(shader), pname, &value);
- return WebGLGetInfo(static_cast<bool>(value));
- case GraphicsContext3D::SHADER_TYPE:
- m_context->getShaderiv(objectOrZero(shader), pname, &value);
- return WebGLGetInfo(static_cast<unsigned int>(value));
- default:
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getShaderParameter", "invalid parameter name");
- return WebGLGetInfo();
- }
-}
-
-String WebGLRenderingContext::getShaderInfoLog(WebGLShader* shader, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost())
- return String();
- if (!validateWebGLObject("getShaderInfoLog", shader))
- return "";
- WebGLStateRestorer(this, false);
- return ensureNotNull(m_context->getShaderInfoLog(objectOrZero(shader)));
-}
-
-PassRefPtr<WebGLShaderPrecisionFormat> WebGLRenderingContext::getShaderPrecisionFormat(GC3Denum shaderType, GC3Denum precisionType, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost())
- return 0;
- switch (shaderType) {
- case GraphicsContext3D::VERTEX_SHADER:
- case GraphicsContext3D::FRAGMENT_SHADER:
- break;
- default:
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getShaderPrecisionFormat", "invalid shader type");
- return 0;
- }
- switch (precisionType) {
- case GraphicsContext3D::LOW_FLOAT:
- case GraphicsContext3D::MEDIUM_FLOAT:
- case GraphicsContext3D::HIGH_FLOAT:
- case GraphicsContext3D::LOW_INT:
- case GraphicsContext3D::MEDIUM_INT:
- case GraphicsContext3D::HIGH_INT:
- break;
- default:
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getShaderPrecisionFormat", "invalid precision type");
- return 0;
- }
-
- GC3Dint range[2] = {0, 0};
- GC3Dint precision = 0;
- m_context->getShaderPrecisionFormat(shaderType, precisionType, range, &precision);
- return WebGLShaderPrecisionFormat::create(range[0], range[1], precision);
-}
-
-String WebGLRenderingContext::getShaderSource(WebGLShader* shader, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost())
- return String();
- if (!validateWebGLObject("getShaderSource", shader))
- return "";
- return ensureNotNull(shader->getSource());
-}
-
-Vector<String> WebGLRenderingContext::getSupportedExtensions()
-{
- Vector<String> result;
- if (m_context->getExtensions()->supports("GL_OES_texture_float"))
- result.append("OES_texture_float");
- if (m_context->getExtensions()->supports("GL_OES_texture_float_linear"))
- result.append("OES_texture_float_linear");
- if (m_context->getExtensions()->supports("GL_OES_texture_half_float"))
- result.append("OES_texture_half_float");
- if (m_context->getExtensions()->supports("GL_OES_texture_half_float_linear"))
- result.append("OES_texture_half_float_linear");
- if (m_context->getExtensions()->supports("GL_OES_standard_derivatives"))
- result.append("OES_standard_derivatives");
- if (m_context->getExtensions()->supports("GL_EXT_texture_filter_anisotropic"))
- result.append("WEBKIT_EXT_texture_filter_anisotropic");
- if (m_context->getExtensions()->supports("GL_OES_vertex_array_object"))
- result.append("OES_vertex_array_object");
- if (m_context->getExtensions()->supports("GL_OES_element_index_uint"))
- result.append("OES_element_index_uint");
- result.append("WEBGL_lose_context");
- if (WebGLCompressedTextureATC::supported(this))
- result.append("WEBKIT_WEBGL_compressed_texture_atc");
- if (WebGLCompressedTexturePVRTC::supported(this))
- result.append("WEBKIT_WEBGL_compressed_texture_pvrtc");
- if (WebGLCompressedTextureS3TC::supported(this))
- result.append("WEBGL_compressed_texture_s3tc");
- if (WebGLDepthTexture::supported(graphicsContext3D()))
- result.append("WEBGL_depth_texture");
- if (supportsDrawBuffers())
- result.append("EXT_draw_buffers");
- if (ANGLEInstancedArrays::supported(this))
- result.append("ANGLE_instanced_arrays");
-
- if (allowPrivilegedExtensions()) {
- if (m_context->getExtensions()->supports("GL_ANGLE_translated_shader_source"))
- result.append("WEBGL_debug_shaders");
- result.append("WEBGL_debug_renderer_info");
- }
-
- return result;
-}
-
-WebGLGetInfo WebGLRenderingContext::getTexParameter(GC3Denum target, GC3Denum pname, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost())
- return WebGLGetInfo();
- WebGLTexture* tex = validateTextureBinding("getTexParameter", target, false);
- if (!tex)
- return WebGLGetInfo();
- WebGLStateRestorer(this, false);
- GC3Dint value = 0;
- switch (pname) {
- case GraphicsContext3D::TEXTURE_MAG_FILTER:
- case GraphicsContext3D::TEXTURE_MIN_FILTER:
- case GraphicsContext3D::TEXTURE_WRAP_S:
- case GraphicsContext3D::TEXTURE_WRAP_T:
- m_context->getTexParameteriv(target, pname, &value);
- return WebGLGetInfo(static_cast<unsigned int>(value));
- case Extensions3D::TEXTURE_MAX_ANISOTROPY_EXT: // EXT_texture_filter_anisotropic
- if (m_extTextureFilterAnisotropic) {
- m_context->getTexParameteriv(target, pname, &value);
- return WebGLGetInfo(static_cast<unsigned int>(value));
- }
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getTexParameter", "invalid parameter name, EXT_texture_filter_anisotropic not enabled");
- return WebGLGetInfo();
- default:
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getTexParameter", "invalid parameter name");
- return WebGLGetInfo();
- }
-}
-
-WebGLGetInfo WebGLRenderingContext::getUniform(WebGLProgram* program, const WebGLUniformLocation* uniformLocation, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost() || !validateWebGLObject("getUniform", program))
- return WebGLGetInfo();
- if (!uniformLocation || uniformLocation->program() != program) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getUniform", "no uniformlocation or not valid for this program");
- return WebGLGetInfo();
- }
- GC3Dint location = uniformLocation->location();
-
- WebGLStateRestorer(this, false);
- GC3Denum baseType;
- unsigned length;
- switch (uniformLocation->type()) {
- case GraphicsContext3D::BOOL:
- baseType = GraphicsContext3D::BOOL;
- length = 1;
- break;
- case GraphicsContext3D::BOOL_VEC2:
- baseType = GraphicsContext3D::BOOL;
- length = 2;
- break;
- case GraphicsContext3D::BOOL_VEC3:
- baseType = GraphicsContext3D::BOOL;
- length = 3;
- break;
- case GraphicsContext3D::BOOL_VEC4:
- baseType = GraphicsContext3D::BOOL;
- length = 4;
- break;
- case GraphicsContext3D::INT:
- baseType = GraphicsContext3D::INT;
- length = 1;
- break;
- case GraphicsContext3D::INT_VEC2:
- baseType = GraphicsContext3D::INT;
- length = 2;
- break;
- case GraphicsContext3D::INT_VEC3:
- baseType = GraphicsContext3D::INT;
- length = 3;
- break;
- case GraphicsContext3D::INT_VEC4:
- baseType = GraphicsContext3D::INT;
- length = 4;
- break;
- case GraphicsContext3D::FLOAT:
- baseType = GraphicsContext3D::FLOAT;
- length = 1;
- break;
- case GraphicsContext3D::FLOAT_VEC2:
- baseType = GraphicsContext3D::FLOAT;
- length = 2;
- break;
- case GraphicsContext3D::FLOAT_VEC3:
- baseType = GraphicsContext3D::FLOAT;
- length = 3;
- break;
- case GraphicsContext3D::FLOAT_VEC4:
- baseType = GraphicsContext3D::FLOAT;
- length = 4;
- break;
- case GraphicsContext3D::FLOAT_MAT2:
- baseType = GraphicsContext3D::FLOAT;
- length = 4;
- break;
- case GraphicsContext3D::FLOAT_MAT3:
- baseType = GraphicsContext3D::FLOAT;
- length = 9;
- break;
- case GraphicsContext3D::FLOAT_MAT4:
- baseType = GraphicsContext3D::FLOAT;
- length = 16;
- break;
- case GraphicsContext3D::SAMPLER_2D:
- case GraphicsContext3D::SAMPLER_CUBE:
- baseType = GraphicsContext3D::INT;
- length = 1;
- break;
- default:
- // Can't handle this type
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "getUniform", "unhandled type");
- return WebGLGetInfo();
- }
- switch (baseType) {
- case GraphicsContext3D::FLOAT: {
- GC3Dfloat value[16] = {0};
- if (m_isRobustnessEXTSupported)
- m_context->getExtensions()->getnUniformfvEXT(objectOrZero(program), location, 16 * sizeof(GC3Dfloat), value);
- else
- m_context->getUniformfv(objectOrZero(program), location, value);
- if (length == 1)
- return WebGLGetInfo(value[0]);
- return WebGLGetInfo(Float32Array::create(value, length));
- }
- case GraphicsContext3D::INT: {
- GC3Dint value[4] = {0};
- if (m_isRobustnessEXTSupported)
- m_context->getExtensions()->getnUniformivEXT(objectOrZero(program), location, 4 * sizeof(GC3Dint), value);
- else
- m_context->getUniformiv(objectOrZero(program), location, value);
- if (length == 1)
- return WebGLGetInfo(value[0]);
- return WebGLGetInfo(Int32Array::create(value, length));
- }
- case GraphicsContext3D::BOOL: {
- GC3Dint value[4] = {0};
- if (m_isRobustnessEXTSupported)
- m_context->getExtensions()->getnUniformivEXT(objectOrZero(program), location, 4 * sizeof(GC3Dint), value);
- else
- m_context->getUniformiv(objectOrZero(program), location, value);
- if (length > 1) {
- bool boolValue[16] = {0};
- for (unsigned j = 0; j < length; j++)
- boolValue[j] = static_cast<bool>(value[j]);
- return WebGLGetInfo(boolValue, length);
- }
- return WebGLGetInfo(static_cast<bool>(value[0]));
- }
- default:
- notImplemented();
- }
-
- // If we get here, something went wrong in our unfortunately complex logic above
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "getUniform", "unknown error");
- return WebGLGetInfo();
-}
-
-PassRefPtr<WebGLUniformLocation> WebGLRenderingContext::getUniformLocation(WebGLProgram* program, const String& name, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost() || !validateWebGLObject("getUniformLocation", program))
- return nullptr;
- if (!validateLocationLength("getUniformLocation", name))
- return nullptr;
- if (!validateString("getUniformLocation", name))
return nullptr;
- if (isPrefixReserved(name))
- return nullptr;
- if (!program->getLinkStatus()) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "getUniformLocation", "program not linked");
- return nullptr;
- }
- WebGLStateRestorer(this, false);
- GC3Dint uniformLocation = m_context->getUniformLocation(objectOrZero(program), name);
- if (uniformLocation == -1)
- return nullptr;
-
- GC3Dint activeUniforms = 0;
- m_context->getProgramiv(objectOrZero(program), GraphicsContext3D::ACTIVE_UNIFORMS, &activeUniforms);
- for (GC3Dint i = 0; i < activeUniforms; i++) {
- ActiveInfo info;
- if (!m_context->getActiveUniform(objectOrZero(program), i, info))
- return 0;
- // Strip "[0]" from the name if it's an array.
- if (info.name.endsWith("[0]"))
- info.name = info.name.left(info.name.length() - 3);
- // If it's an array, we need to iterate through each element, appending "[index]" to the name.
- for (GC3Dint index = 0; index < info.size; ++index) {
- String uniformName = info.name + "[" + String::number(index) + "]";
-
- if (name == uniformName || name == info.name)
- return WebGLUniformLocation::create(program, uniformLocation, info.type);
- }
- }
- return nullptr;
-}
-
-WebGLGetInfo WebGLRenderingContext::getVertexAttrib(GC3Duint index, GC3Denum pname, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
-
- if (isContextLost())
- return WebGLGetInfo();
-
- WebGLStateRestorer(this, false);
-
- if (index >= m_maxVertexAttribs) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "getVertexAttrib", "index out of range");
- return WebGLGetInfo();
- }
-
- const WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(index);
-
- if (m_angleInstancedArrays && pname == GraphicsContext3D::VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE)
- return WebGLGetInfo(state.divisor);
-
- switch (pname) {
- case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
- if ((!isGLES2Compliant() && !index && m_boundVertexArrayObject->getVertexAttribState(0).bufferBinding == m_vertexAttrib0Buffer)
- || !state.bufferBinding
- || !state.bufferBinding->object())
- return WebGLGetInfo();
- return WebGLGetInfo(PassRefPtr<WebGLBuffer>(state.bufferBinding));
- case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_ENABLED:
- return WebGLGetInfo(state.enabled);
- case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_NORMALIZED:
- return WebGLGetInfo(state.normalized);
- case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_SIZE:
- return WebGLGetInfo(state.size);
- case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_STRIDE:
- return WebGLGetInfo(state.originalStride);
- case GraphicsContext3D::VERTEX_ATTRIB_ARRAY_TYPE:
- return WebGLGetInfo(state.type);
- case GraphicsContext3D::CURRENT_VERTEX_ATTRIB:
- return WebGLGetInfo(Float32Array::create(m_vertexAttribValue[index].value, 4));
- default:
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "getVertexAttrib", "invalid parameter name");
- return WebGLGetInfo();
}
}
-long long WebGLRenderingContext::getVertexAttribOffset(GC3Duint index, GC3Denum pname)
-{
- if (isContextLost())
- return 0;
- GC3Dsizeiptr result = m_context->getVertexAttribOffset(index, pname);
- cleanupAfterGraphicsCall(false);
- return static_cast<long long>(result);
-}
-
-void WebGLRenderingContext::hint(GC3Denum target, GC3Denum mode)
-{
- if (isContextLost())
- return;
- bool isValid = false;
- switch (target) {
- case GraphicsContext3D::GENERATE_MIPMAP_HINT:
- isValid = true;
- break;
- case Extensions3D::FRAGMENT_SHADER_DERIVATIVE_HINT_OES: // OES_standard_derivatives
- if (m_oesStandardDerivatives)
- isValid = true;
- break;
- }
- if (!isValid) {
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "hint", "invalid target");
- return;
- }
- m_context->hint(target, mode);
- cleanupAfterGraphicsCall(false);
-}
-
-GC3Dboolean WebGLRenderingContext::isBuffer(WebGLBuffer* buffer)
-{
- if (!buffer || isContextLost())
- return 0;
-
- if (!buffer->hasEverBeenBound())
- return 0;
-
- return m_context->isBuffer(buffer->object());
-}
-
-bool WebGLRenderingContext::isContextLost() const
-{
- return m_contextLost;
-}
-
-GC3Dboolean WebGLRenderingContext::isEnabled(GC3Denum cap)
-{
- if (isContextLost() || !validateCapability("isEnabled", cap))
- return 0;
- if (cap == GraphicsContext3D::STENCIL_TEST)
- return m_stencilEnabled;
- return m_context->isEnabled(cap);
-}
-
-GC3Dboolean WebGLRenderingContext::isFramebuffer(WebGLFramebuffer* framebuffer)
-{
- if (!framebuffer || isContextLost())
- return 0;
-
- if (!framebuffer->hasEverBeenBound())
- return 0;
-
- return m_context->isFramebuffer(framebuffer->object());
-}
-
-GC3Dboolean WebGLRenderingContext::isProgram(WebGLProgram* program)
-{
- if (!program || isContextLost())
- return 0;
-
- return m_context->isProgram(program->object());
-}
-
-GC3Dboolean WebGLRenderingContext::isRenderbuffer(WebGLRenderbuffer* renderbuffer)
-{
- if (!renderbuffer || isContextLost())
- return 0;
-
- if (!renderbuffer->hasEverBeenBound())
- return 0;
-
- return m_context->isRenderbuffer(renderbuffer->object());
-}
-
-GC3Dboolean WebGLRenderingContext::isShader(WebGLShader* shader)
+GC3Dint WebGLRenderingContext::getMaxDrawBuffers()
{
- if (!shader || isContextLost())
+ if (!supportsDrawBuffers())
return 0;
-
- return m_context->isShader(shader->object());
+ if (!m_maxDrawBuffers)
+ m_context->getIntegerv(Extensions3D::MAX_DRAW_BUFFERS_EXT, &m_maxDrawBuffers);
+ if (!m_maxColorAttachments)
+ m_context->getIntegerv(Extensions3D::MAX_COLOR_ATTACHMENTS_EXT, &m_maxColorAttachments);
+ // WEBGL_draw_buffers requires MAX_COLOR_ATTACHMENTS >= MAX_DRAW_BUFFERS.
+ return std::min(m_maxDrawBuffers, m_maxColorAttachments);
}
-GC3Dboolean WebGLRenderingContext::isTexture(WebGLTexture* texture)
+GC3Dint WebGLRenderingContext::getMaxColorAttachments()
{
- if (!texture || isContextLost())
- return 0;
-
- if (!texture->hasEverBeenBound())
+ if (!supportsDrawBuffers())
return 0;
-
- return m_context->isTexture(texture->object());
-}
-
-void WebGLRenderingContext::lineWidth(GC3Dfloat width)
-{
- if (isContextLost())
- return;
- m_context->lineWidth(width);
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::linkProgram(WebGLProgram* program, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost() || !validateWebGLObject("linkProgram", program))
- return;
- if (!isGLES2Compliant()) {
- WebGLShader* vertexShader = program->getAttachedShader(GraphicsContext3D::VERTEX_SHADER);
- WebGLShader* fragmentShader = program->getAttachedShader(GraphicsContext3D::FRAGMENT_SHADER);
- if (!vertexShader || !vertexShader->isValid() || !fragmentShader || !fragmentShader->isValid() || !m_context->precisionsMatch(objectOrZero(vertexShader), objectOrZero(fragmentShader))) {
- program->setLinkStatus(false);
- return;
- }
- }
-
- m_context->linkProgram(objectOrZero(program));
- program->increaseLinkCount();
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::pixelStorei(GC3Denum pname, GC3Dint param)
-{
- if (isContextLost())
- return;
- switch (pname) {
- case GraphicsContext3D::UNPACK_FLIP_Y_WEBGL:
- m_unpackFlipY = param;
- break;
- case GraphicsContext3D::UNPACK_PREMULTIPLY_ALPHA_WEBGL:
- m_unpackPremultiplyAlpha = param;
- break;
- case GraphicsContext3D::UNPACK_COLORSPACE_CONVERSION_WEBGL:
- if (param == GraphicsContext3D::BROWSER_DEFAULT_WEBGL || param == GraphicsContext3D::NONE)
- m_unpackColorspaceConversion = static_cast<GC3Denum>(param);
- else {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "pixelStorei", "invalid parameter for UNPACK_COLORSPACE_CONVERSION_WEBGL");
- return;
- }
- break;
- case GraphicsContext3D::PACK_ALIGNMENT:
- case GraphicsContext3D::UNPACK_ALIGNMENT:
- if (param == 1 || param == 2 || param == 4 || param == 8) {
- if (pname == GraphicsContext3D::PACK_ALIGNMENT)
- m_packAlignment = param;
- else // GraphicsContext3D::UNPACK_ALIGNMENT:
- m_unpackAlignment = param;
- m_context->pixelStorei(pname, param);
- cleanupAfterGraphicsCall(false);
- } else {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "pixelStorei", "invalid parameter for alignment");
- return;
- }
- break;
- default:
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "pixelStorei", "invalid parameter name");
- return;
- }
-}
-
-void WebGLRenderingContext::polygonOffset(GC3Dfloat factor, GC3Dfloat units)
-{
- if (isContextLost())
- return;
- m_context->polygonOffset(factor, units);
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::readPixels(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, ArrayBufferView* pixels, ExceptionCode&)
-{
- if (isContextLost())
- return;
- // Due to WebGL's same-origin restrictions, it is not possible to
- // taint the origin using the WebGL API.
- ASSERT(canvas()->originClean());
- // Validate input parameters.
- if (!pixels) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "readPixels", "no destination ArrayBufferView");
- return;
- }
- switch (format) {
- case GraphicsContext3D::ALPHA:
- case GraphicsContext3D::RGB:
- case GraphicsContext3D::RGBA:
- break;
- default:
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "readPixels", "invalid format");
- return;
- }
- switch (type) {
- case GraphicsContext3D::UNSIGNED_BYTE:
- case GraphicsContext3D::UNSIGNED_SHORT_5_6_5:
- case GraphicsContext3D::UNSIGNED_SHORT_4_4_4_4:
- case GraphicsContext3D::UNSIGNED_SHORT_5_5_5_1:
- break;
- default:
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "readPixels", "invalid type");
- return;
- }
- if (format != GraphicsContext3D::RGBA || type != GraphicsContext3D::UNSIGNED_BYTE) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "readPixels", "format not RGBA or type not UNSIGNED_BYTE");
- return;
- }
- // Validate array type against pixel type.
- if (pixels->getType() != JSC::TypeUint8) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "readPixels", "ArrayBufferView not Uint8Array");
- return;
- }
- const char* reason = "framebuffer incomplete";
- if (m_framebufferBinding && !m_framebufferBinding->onAccess(graphicsContext3D(), !isResourceSafe(), &reason)) {
- synthesizeGLError(GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION, "readPixels", reason);
- return;
- }
- // Calculate array size, taking into consideration of PACK_ALIGNMENT.
- unsigned int totalBytesRequired = 0;
- unsigned int padding = 0;
- if (!m_isRobustnessEXTSupported) {
- GC3Denum error = m_context->computeImageSizeInBytes(format, type, width, height, m_packAlignment, &totalBytesRequired, &padding);
- if (error != GraphicsContext3D::NO_ERROR) {
- synthesizeGLError(error, "readPixels", "invalid dimensions");
- return;
- }
- if (pixels->byteLength() < totalBytesRequired) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "readPixels", "ArrayBufferView not large enough for dimensions");
- return;
- }
- }
-
- clearIfComposited();
- void* data = pixels->baseAddress();
-
- {
- ScopedDrawingBufferBinder binder(m_drawingBuffer.get(), m_framebufferBinding.get());
- if (m_isRobustnessEXTSupported)
- m_context->getExtensions()->readnPixelsEXT(x, y, width, height, format, type, pixels->byteLength(), data);
- else
- m_context->readPixels(x, y, width, height, format, type, data);
- }
-
-#if OS(DARWIN)
- if (m_isRobustnessEXTSupported) // we haven't computed padding
- m_context->computeImageSizeInBytes(format, type, width, height, m_packAlignment, &totalBytesRequired, &padding);
- // FIXME: remove this section when GL driver bug on Mac AND the GLES driver bug
- // on QC is fixed, i.e., when alpha is off, readPixels should
- // set alpha to 255 instead of 0.
- if (!m_framebufferBinding && !m_context->getContextAttributes().alpha) {
- unsigned char* pixels = reinterpret_cast<unsigned char*>(data);
- for (GC3Dsizei iy = 0; iy < height; ++iy) {
- for (GC3Dsizei ix = 0; ix < width; ++ix) {
- pixels[3] = 255;
- pixels += 4;
- }
- pixels += padding;
- }
- }
-#endif
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::releaseShaderCompiler()
-{
- if (isContextLost())
- return;
- m_context->releaseShaderCompiler();
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::renderbufferStorage(GC3Denum target, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height)
-{
- if (isContextLost())
- return;
- if (target != GraphicsContext3D::RENDERBUFFER) {
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "renderbufferStorage", "invalid target");
- return;
- }
- if (!m_renderbufferBinding || !m_renderbufferBinding->object()) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "renderbufferStorage", "no bound renderbuffer");
- return;
- }
- if (!validateSize("renderbufferStorage", width, height))
- return;
- switch (internalformat) {
- case GraphicsContext3D::DEPTH_COMPONENT16:
- case GraphicsContext3D::RGBA4:
- case GraphicsContext3D::RGB5_A1:
- case GraphicsContext3D::RGB565:
- case GraphicsContext3D::STENCIL_INDEX8:
- m_context->renderbufferStorage(target, internalformat, width, height);
- m_renderbufferBinding->setInternalFormat(internalformat);
- m_renderbufferBinding->setIsValid(true);
- m_renderbufferBinding->setSize(width, height);
- cleanupAfterGraphicsCall(false);
- break;
- case GraphicsContext3D::DEPTH_STENCIL:
- if (isDepthStencilSupported()) {
- m_context->renderbufferStorage(target, Extensions3D::DEPTH24_STENCIL8, width, height);
- cleanupAfterGraphicsCall(false);
- }
- m_renderbufferBinding->setSize(width, height);
- m_renderbufferBinding->setIsValid(isDepthStencilSupported());
- m_renderbufferBinding->setInternalFormat(internalformat);
- break;
- default:
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "renderbufferStorage", "invalid internalformat");
- return;
- }
- applyStencilTest();
-}
-
-void WebGLRenderingContext::sampleCoverage(GC3Dfloat value, GC3Dboolean invert)
-{
- if (isContextLost())
- return;
- m_context->sampleCoverage(value, invert);
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::scissor(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height)
-{
- if (isContextLost())
- return;
- if (!validateSize("scissor", width, height))
- return;
- m_context->scissor(x, y, width, height);
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::shaderSource(WebGLShader* shader, const String& string, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost() || !validateWebGLObject("shaderSource", shader))
- return;
- String stringWithoutComments = StripComments(string).result();
- if (!validateString("shaderSource", stringWithoutComments))
- return;
- shader->setSource(string);
- m_context->shaderSource(objectOrZero(shader), stringWithoutComments);
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::stencilFunc(GC3Denum func, GC3Dint ref, GC3Duint mask)
-{
- if (isContextLost())
- return;
- if (!validateStencilFunc("stencilFunc", func))
- return;
- m_stencilFuncRef = ref;
- m_stencilFuncRefBack = ref;
- m_stencilFuncMask = mask;
- m_stencilFuncMaskBack = mask;
- m_context->stencilFunc(func, ref, mask);
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::stencilFuncSeparate(GC3Denum face, GC3Denum func, GC3Dint ref, GC3Duint mask)
-{
- if (isContextLost())
- return;
- if (!validateStencilFunc("stencilFuncSeparate", func))
- return;
- switch (face) {
- case GraphicsContext3D::FRONT_AND_BACK:
- m_stencilFuncRef = ref;
- m_stencilFuncRefBack = ref;
- m_stencilFuncMask = mask;
- m_stencilFuncMaskBack = mask;
- break;
- case GraphicsContext3D::FRONT:
- m_stencilFuncRef = ref;
- m_stencilFuncMask = mask;
- break;
- case GraphicsContext3D::BACK:
- m_stencilFuncRefBack = ref;
- m_stencilFuncMaskBack = mask;
- break;
- default:
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "stencilFuncSeparate", "invalid face");
- return;
- }
- m_context->stencilFuncSeparate(face, func, ref, mask);
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::stencilMask(GC3Duint mask)
-{
- if (isContextLost())
- return;
- m_stencilMask = mask;
- m_stencilMaskBack = mask;
- m_context->stencilMask(mask);
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::stencilMaskSeparate(GC3Denum face, GC3Duint mask)
-{
- if (isContextLost())
- return;
- switch (face) {
- case GraphicsContext3D::FRONT_AND_BACK:
- m_stencilMask = mask;
- m_stencilMaskBack = mask;
- break;
- case GraphicsContext3D::FRONT:
- m_stencilMask = mask;
- break;
- case GraphicsContext3D::BACK:
- m_stencilMaskBack = mask;
- break;
- default:
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "stencilMaskSeparate", "invalid face");
- return;
- }
- m_context->stencilMaskSeparate(face, mask);
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::stencilOp(GC3Denum fail, GC3Denum zfail, GC3Denum zpass)
-{
- if (isContextLost())
- return;
- m_context->stencilOp(fail, zfail, zpass);
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::stencilOpSeparate(GC3Denum face, GC3Denum fail, GC3Denum zfail, GC3Denum zpass)
-{
- if (isContextLost())
- return;
- m_context->stencilOpSeparate(face, fail, zfail, zpass);
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::texImage2DBase(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, const void* pixels, ExceptionCode& ec)
-{
- // FIXME: For now we ignore any errors returned
- ec = 0;
- WebGLTexture* tex = validateTextureBinding("texImage2D", target, true);
- ASSERT(validateTexFuncParameters("texImage2D", NotTexSubImage2D, target, level, internalformat, width, height, border, format, type));
- ASSERT(tex);
- ASSERT(!level || !WebGLTexture::isNPOT(width, height));
- if (!pixels) {
- // Note: Chromium's OpenGL implementation clears textures and isResourceSafe() is therefore true.
- // For other implementations, if they are using ANGLE_depth_texture, ANGLE depth textures
- // can not be cleared with texImage2D and must be cleared by binding to an fbo and calling
- // clear.
- if (isResourceSafe())
- m_context->texImage2D(target, level, internalformat, width, height, border, format, type, 0);
- else {
- bool succeed = m_context->texImage2DResourceSafe(target, level, internalformat, width, height,
- border, format, type, m_unpackAlignment);
- if (!succeed)
- return;
- }
- } else {
- ASSERT(validateSettableTexFormat("texImage2D", internalformat));
- m_context->texImage2D(target, level, internalformat, width, height,
- border, format, type, pixels);
- }
- tex->setLevelInfo(target, level, internalformat, width, height, type);
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::texImage2DImpl(GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Denum format, GC3Denum type, Image* image, GraphicsContext3D::ImageHtmlDomSource domSource, bool flipY, bool premultiplyAlpha, ExceptionCode& ec)
-{
- ec = 0;
- Vector<uint8_t> data;
- GraphicsContext3D::ImageExtractor imageExtractor(image, domSource, premultiplyAlpha, m_unpackColorspaceConversion == GraphicsContext3D::NONE);
- if (!imageExtractor.extractSucceeded()) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texImage2D", "bad image data");
- return;
- }
- GraphicsContext3D::DataFormat sourceDataFormat = imageExtractor.imageSourceFormat();
- GraphicsContext3D::AlphaOp alphaOp = imageExtractor.imageAlphaOp();
- const void* imagePixelData = imageExtractor.imagePixelData();
-
- bool needConversion = true;
- if (type == GraphicsContext3D::UNSIGNED_BYTE && sourceDataFormat == GraphicsContext3D::DataFormatRGBA8 && format == GraphicsContext3D::RGBA && alphaOp == GraphicsContext3D::AlphaDoNothing && !flipY)
- needConversion = false;
- else {
- if (!m_context->packImageData(image, imagePixelData, format, type, flipY, alphaOp, sourceDataFormat, imageExtractor.imageWidth(), imageExtractor.imageHeight(), imageExtractor.imageSourceUnpackAlignment(), data)) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texImage2D", "packImage error");
- return;
- }
- }
-
- if (m_unpackAlignment != 1)
- m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1);
- texImage2DBase(target, level, internalformat, image->width(), image->height(), 0, format, type, needConversion ? data.data() : imagePixelData, ec);
- if (m_unpackAlignment != 1)
- m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment);
+ if (!m_maxColorAttachments)
+ m_context->getIntegerv(Extensions3D::MAX_COLOR_ATTACHMENTS_EXT, &m_maxColorAttachments);
+ return m_maxColorAttachments;
}
-
-bool WebGLRenderingContext::validateTexFunc(const char* functionName, TexFuncValidationFunctionType functionType, TexFuncValidationSourceType sourceType, GC3Denum target, GC3Dint level, GC3Denum internalformat, GC3Dsizei width, GC3Dsizei height, GC3Dint border, GC3Denum format, GC3Denum type, GC3Dint xoffset, GC3Dint yoffset)
+
+bool WebGLRenderingContext::validateIndexArrayConservative(GC3Denum type, unsigned& numElementsRequired)
{
- if (!validateTexFuncParameters(functionName, functionType, target, level, internalformat, width, height, border, format, type))
+ // Performs conservative validation by caching a maximum index of
+ // the given type per element array buffer. If all of the bound
+ // array buffers have enough elements to satisfy that maximum
+ // index, skips the expensive per-draw-call iteration in
+ // validateIndexArrayPrecise.
+
+ RefPtr<WebGLBuffer> elementArrayBuffer = m_boundVertexArrayObject->getElementArrayBuffer();
+
+ if (!elementArrayBuffer)
return false;
-
- WebGLTexture* texture = validateTextureBinding(functionName, target, true);
- if (!texture)
+
+ GC3Dsizeiptr numElements = elementArrayBuffer->byteLength();
+ // The case count==0 is already dealt with in drawElements before validateIndexArrayConservative.
+ if (!numElements)
return false;
-
- if (functionType == NotTexSubImage2D) {
- if (level && WebGLTexture::isNPOT(width, height)) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "level > 0 not power of 2");
- return false;
- }
- // For SourceArrayBufferView, function validateTexFuncData() would handle whether to validate the SettableTexFormat
- // by checking if the ArrayBufferView is null or not.
- if (sourceType != SourceArrayBufferView) {
- if (!validateSettableTexFormat(functionName, format))
- return false;
- }
- } else {
- if (!validateSettableTexFormat(functionName, format))
- return false;
- if (!validateSize(functionName, xoffset, yoffset))
- return false;
- // Before checking if it is in the range, check if overflow happens first.
- if (xoffset + width < 0 || yoffset + height < 0) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "bad dimensions");
- return false;
- }
- if (xoffset + width > texture->getWidth(target, level) || yoffset + height > texture->getHeight(target, level)) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "dimensions out of range");
- return false;
- }
- if (texture->getInternalFormat(target, level) != format || texture->getType(target, level) != type) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "type and format do not match texture");
- return false;
- }
- }
-
- return true;
-}
-
-void WebGLRenderingContext::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat,
- GC3Dsizei width, GC3Dsizei height, GC3Dint border,
- GC3Denum format, GC3Denum type, ArrayBufferView* pixels, ExceptionCode& ec)
-{
- if (isContextLost() || !validateTexFuncData("texImage2D", level, width, height, format, type, pixels, NullAllowed)
- || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceArrayBufferView, target, level, internalformat, width, height, border, format, type, 0, 0))
- return;
- void* data = pixels ? pixels->baseAddress() : 0;
- Vector<uint8_t> tempData;
- bool changeUnpackAlignment = false;
- if (data && (m_unpackFlipY || m_unpackPremultiplyAlpha)) {
- if (!m_context->extractTextureData(width, height, format, type,
- m_unpackAlignment,
- m_unpackFlipY, m_unpackPremultiplyAlpha,
- data,
- tempData))
- return;
- data = tempData.data();
- changeUnpackAlignment = true;
- }
- if (changeUnpackAlignment)
- m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1);
- texImage2DBase(target, level, internalformat, width, height, border,
- format, type, data, ec);
- if (changeUnpackAlignment)
- m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment);
-}
-
-void WebGLRenderingContext::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat,
- GC3Denum format, GC3Denum type, ImageData* pixels, ExceptionCode& ec)
-{
- ec = 0;
- if (isContextLost() || !pixels || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceImageData, target, level, internalformat, pixels->width(), pixels->height(), 0, format, type, 0, 0))
- return;
- Vector<uint8_t> data;
- bool needConversion = true;
- // The data from ImageData is always of format RGBA8.
- // No conversion is needed if destination format is RGBA and type is USIGNED_BYTE and no Flip or Premultiply operation is required.
- if (!m_unpackFlipY && !m_unpackPremultiplyAlpha && format == GraphicsContext3D::RGBA && type == GraphicsContext3D::UNSIGNED_BYTE)
- needConversion = false;
- else {
- if (!m_context->extractImageData(pixels, format, type, m_unpackFlipY, m_unpackPremultiplyAlpha, data)) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texImage2D", "bad image data");
- return;
- }
- }
- if (m_unpackAlignment != 1)
- m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1);
- texImage2DBase(target, level, internalformat, pixels->width(), pixels->height(), 0, format, type, needConversion ? data.data() : pixels->data()->data(), ec);
- if (m_unpackAlignment != 1)
- m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment);
-}
-
-PassRefPtr<Image> WebGLRenderingContext::drawImageIntoBuffer(Image* image, int width, int height, int deviceScaleFactor)
-{
- IntSize size(width, height);
- size.scale(deviceScaleFactor);
- ImageBuffer* buf = m_generatedImageCache.imageBuffer(size);
- if (!buf) {
- synthesizeGLError(GraphicsContext3D::OUT_OF_MEMORY, "texImage2D", "out of memory");
- return 0;
- }
-
- IntRect srcRect(IntPoint(), image->size());
- IntRect destRect(IntPoint(), size);
- buf->context()->drawImage(image, ColorSpaceDeviceRGB, destRect, srcRect);
- return buf->copyImage(ImageBuffer::fastCopyImageMode());
-}
-
-void WebGLRenderingContext::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat,
- GC3Denum format, GC3Denum type, HTMLImageElement* image, ExceptionCode& ec)
-{
- ec = 0;
- if (isContextLost() || !validateHTMLImageElement("texImage2D", image, ec))
- return;
-
- RefPtr<Image> imageForRender = image->cachedImage()->imageForRenderer(image->renderer());
- if (imageForRender->isSVGImage())
- imageForRender = drawImageIntoBuffer(imageForRender.get(), image->width(), image->height(), canvas()->deviceScaleFactor());
-
- if (!imageForRender || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLImageElement, target, level, internalformat, imageForRender->width(), imageForRender->height(), 0, format, type, 0, 0))
- return;
-
- texImage2DImpl(target, level, internalformat, format, type, imageForRender.get(), GraphicsContext3D::HtmlDomImage, m_unpackFlipY, m_unpackPremultiplyAlpha, ec);
-}
-
-void WebGLRenderingContext::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat,
- GC3Denum format, GC3Denum type, HTMLCanvasElement* canvas, ExceptionCode& ec)
-{
- ec = 0;
- if (isContextLost() || !validateHTMLCanvasElement("texImage2D", canvas, ec) || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLCanvasElement, target, level, internalformat, canvas->width(), canvas->height(), 0, format, type, 0, 0))
- return;
-
- WebGLTexture* texture = validateTextureBinding("texImage2D", target, true);
- // If possible, copy from the canvas element directly to the texture
- // via the GPU, without a read-back to system memory.
- //
- // FIXME: restriction of (RGB || RGBA)/UNSIGNED_BYTE should be lifted when
- // ImageBuffer::copyToPlatformTexture implementations are fully functional.
- if (GraphicsContext3D::TEXTURE_2D == target && texture && type == texture->getType(target, level)
- && (format == GraphicsContext3D::RGB || format == GraphicsContext3D::RGBA) && type == GraphicsContext3D::UNSIGNED_BYTE) {
- ImageBuffer* buffer = canvas->buffer();
- if (buffer && buffer->copyToPlatformTexture(*m_context.get(), texture->object(), internalformat, m_unpackPremultiplyAlpha, m_unpackFlipY)) {
- texture->setLevelInfo(target, level, internalformat, canvas->width(), canvas->height(), type);
- cleanupAfterGraphicsCall(false);
- return;
- }
- }
-
- RefPtr<ImageData> imageData = canvas->getImageData();
- if (imageData)
- texImage2D(target, level, internalformat, format, type, imageData.get(), ec);
- else
- texImage2DImpl(target, level, internalformat, format, type, canvas->copiedImage(), GraphicsContext3D::HtmlDomCanvas, m_unpackFlipY, m_unpackPremultiplyAlpha, ec);
-}
-
-#if ENABLE(VIDEO)
-PassRefPtr<Image> WebGLRenderingContext::videoFrameToImage(HTMLVideoElement* video, BackingStoreCopy backingStoreCopy, ExceptionCode&)
-{
- IntSize size(video->videoWidth(), video->videoHeight());
- ImageBuffer* buf = m_generatedImageCache.imageBuffer(size);
- if (!buf) {
- synthesizeGLError(GraphicsContext3D::OUT_OF_MEMORY, "texImage2D", "out of memory");
- return 0;
- }
- IntRect destRect(0, 0, size.width(), size.height());
- // FIXME: Turn this into a GPU-GPU texture copy instead of CPU readback.
- video->paintCurrentFrameInContext(buf->context(), destRect);
- return buf->copyImage(backingStoreCopy);
-}
-
-void WebGLRenderingContext::texImage2D(GC3Denum target, GC3Dint level, GC3Denum internalformat,
- GC3Denum format, GC3Denum type, HTMLVideoElement* video, ExceptionCode& ec)
-{
- ec = 0;
- if (isContextLost() || !validateHTMLVideoElement("texImage2D", video, ec)
- || !validateTexFunc("texImage2D", NotTexSubImage2D, SourceHTMLVideoElement, target, level, internalformat, video->videoWidth(), video->videoHeight(), 0, format, type, 0, 0))
- return;
-
- // Go through the fast path doing a GPU-GPU textures copy without a readback to system memory if possible.
- // Otherwise, it will fall back to the normal SW path.
- // FIXME: The current restrictions require that format shoud be RGB or RGBA,
- // type should be UNSIGNED_BYTE and level should be 0. It may be lifted in the future.
- WebGLTexture* texture = validateTextureBinding("texImage2D", target, true);
- if (GraphicsContext3D::TEXTURE_2D == target && texture
- && (format == GraphicsContext3D::RGB || format == GraphicsContext3D::RGBA)
- && type == GraphicsContext3D::UNSIGNED_BYTE
- && (texture->getType(target, level) == GraphicsContext3D::UNSIGNED_BYTE || !texture->isValid(target, level))
- && !level) {
- if (video->copyVideoTextureToPlatformTexture(m_context.get(), texture->object(), level, type, internalformat, m_unpackPremultiplyAlpha, m_unpackFlipY)) {
- texture->setLevelInfo(target, level, internalformat, video->videoWidth(), video->videoHeight(), type);
- cleanupAfterGraphicsCall(false);
- return;
- }
- }
-
- // Normal pure SW path.
- RefPtr<Image> image = videoFrameToImage(video, ImageBuffer::fastCopyImageMode(), ec);
- if (!image)
- return;
- texImage2DImpl(target, level, internalformat, format, type, image.get(), GraphicsContext3D::HtmlDomVideo, m_unpackFlipY, m_unpackPremultiplyAlpha, ec);
-}
-#endif
-
-void WebGLRenderingContext::texParameter(GC3Denum target, GC3Denum pname, GC3Dfloat paramf, GC3Dint parami, bool isFloat)
-{
- if (isContextLost())
- return;
- WebGLTexture* tex = validateTextureBinding("texParameter", target, false);
- if (!tex)
- return;
- switch (pname) {
- case GraphicsContext3D::TEXTURE_MIN_FILTER:
- case GraphicsContext3D::TEXTURE_MAG_FILTER:
- break;
- case GraphicsContext3D::TEXTURE_WRAP_S:
- case GraphicsContext3D::TEXTURE_WRAP_T:
- if ((isFloat && paramf != GraphicsContext3D::CLAMP_TO_EDGE && paramf != GraphicsContext3D::MIRRORED_REPEAT && paramf != GraphicsContext3D::REPEAT)
- || (!isFloat && parami != GraphicsContext3D::CLAMP_TO_EDGE && parami != GraphicsContext3D::MIRRORED_REPEAT && parami != GraphicsContext3D::REPEAT)) {
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "texParameter", "invalid parameter");
- return;
- }
- break;
- case Extensions3D::TEXTURE_MAX_ANISOTROPY_EXT: // EXT_texture_filter_anisotropic
- if (!m_extTextureFilterAnisotropic) {
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "texParameter", "invalid parameter, EXT_texture_filter_anisotropic not enabled");
- return;
- }
- break;
- default:
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "texParameter", "invalid parameter name");
- return;
- }
- if (isFloat) {
- tex->setParameterf(pname, paramf);
- m_context->texParameterf(target, pname, paramf);
- } else {
- tex->setParameteri(pname, parami);
- m_context->texParameteri(target, pname, parami);
- }
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::texParameterf(GC3Denum target, GC3Denum pname, GC3Dfloat param)
-{
- texParameter(target, pname, param, 0, true);
-}
-
-void WebGLRenderingContext::texParameteri(GC3Denum target, GC3Denum pname, GC3Dint param)
-{
- texParameter(target, pname, 0, param, false);
-}
-
-void WebGLRenderingContext::texSubImage2DBase(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, const void* pixels, ExceptionCode& ec)
-{
- // FIXME: For now we ignore any errors returned
- ec = 0;
- ASSERT(!isContextLost());
- ASSERT(validateTexFuncParameters("texSubImage2D", TexSubImage2D, target, level, format, width, height, 0, format, type));
- ASSERT(validateSize("texSubImage2D", xoffset, yoffset));
- ASSERT(validateSettableTexFormat("texSubImage2D", format));
- WebGLTexture* tex = validateTextureBinding("texSubImage2D", target, true);
- if (!tex) {
- ASSERT_NOT_REACHED();
- return;
- }
- ASSERT((xoffset + width) >= 0);
- ASSERT((yoffset + height) >= 0);
- ASSERT(tex->getWidth(target, level) >= (xoffset + width));
- ASSERT(tex->getHeight(target, level) >= (yoffset + height));
- ASSERT(tex->getInternalFormat(target, level) == format);
- ASSERT(tex->getType(target, level) == type);
- m_context->texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::texSubImage2DImpl(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Denum format, GC3Denum type, Image* image, GraphicsContext3D::ImageHtmlDomSource domSource, bool flipY, bool premultiplyAlpha, ExceptionCode& ec)
-{
- ec = 0;
- Vector<uint8_t> data;
- GraphicsContext3D::ImageExtractor imageExtractor(image, domSource, premultiplyAlpha, m_unpackColorspaceConversion == GraphicsContext3D::NONE);
- if (!imageExtractor.extractSucceeded()) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texSubImage2D", "bad image");
- return;
- }
- GraphicsContext3D::DataFormat sourceDataFormat = imageExtractor.imageSourceFormat();
- GraphicsContext3D::AlphaOp alphaOp = imageExtractor.imageAlphaOp();
- const void* imagePixelData = imageExtractor.imagePixelData();
-
- bool needConversion = true;
- if (type == GraphicsContext3D::UNSIGNED_BYTE && sourceDataFormat == GraphicsContext3D::DataFormatRGBA8 && format == GraphicsContext3D::RGBA && alphaOp == GraphicsContext3D::AlphaDoNothing && !flipY)
- needConversion = false;
- else {
- if (!m_context->packImageData(image, imagePixelData, format, type, flipY, alphaOp, sourceDataFormat, imageExtractor.imageWidth(), imageExtractor.imageHeight(), imageExtractor.imageSourceUnpackAlignment(), data)) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texImage2D", "bad image data");
- return;
- }
- }
-
- if (m_unpackAlignment != 1)
- m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1);
- texSubImage2DBase(target, level, xoffset, yoffset, image->width(), image->height(), format, type, needConversion ? data.data() : imagePixelData, ec);
- if (m_unpackAlignment != 1)
- m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment);
-}
-
-void WebGLRenderingContext::texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset,
- GC3Dsizei width, GC3Dsizei height,
- GC3Denum format, GC3Denum type, ArrayBufferView* pixels, ExceptionCode& ec)
-{
- if (isContextLost() || !validateTexFuncData("texSubImage2D", level, width, height, format, type, pixels, NullNotAllowed)
- || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceArrayBufferView, target, level, format, width, height, 0, format, type, xoffset, yoffset))
- return;
- void* data = pixels->baseAddress();
- Vector<uint8_t> tempData;
- bool changeUnpackAlignment = false;
- if (data && (m_unpackFlipY || m_unpackPremultiplyAlpha)) {
- if (!m_context->extractTextureData(width, height, format, type,
- m_unpackAlignment,
- m_unpackFlipY, m_unpackPremultiplyAlpha,
- data,
- tempData))
- return;
- data = tempData.data();
- changeUnpackAlignment = true;
- }
- if (changeUnpackAlignment)
- m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1);
- texSubImage2DBase(target, level, xoffset, yoffset, width, height, format, type, data, ec);
- if (changeUnpackAlignment)
- m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment);
-}
-
-void WebGLRenderingContext::texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset,
- GC3Denum format, GC3Denum type, ImageData* pixels, ExceptionCode& ec)
-{
- ec = 0;
- if (isContextLost() || !pixels || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceImageData, target, level, format, pixels->width(), pixels->height(), 0, format, type, xoffset, yoffset))
- return;
-
- Vector<uint8_t> data;
- bool needConversion = true;
- // The data from ImageData is always of format RGBA8.
- // No conversion is needed if destination format is RGBA and type is USIGNED_BYTE and no Flip or Premultiply operation is required.
- if (format == GraphicsContext3D::RGBA && type == GraphicsContext3D::UNSIGNED_BYTE && !m_unpackFlipY && !m_unpackPremultiplyAlpha)
- needConversion = false;
- else {
- if (!m_context->extractImageData(pixels, format, type, m_unpackFlipY, m_unpackPremultiplyAlpha, data)) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "texSubImage2D", "bad image data");
- return;
- }
- }
- if (m_unpackAlignment != 1)
- m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, 1);
- texSubImage2DBase(target, level, xoffset, yoffset, pixels->width(), pixels->height(), format, type, needConversion ? data.data() : pixels->data()->data(), ec);
- if (m_unpackAlignment != 1)
- m_context->pixelStorei(GraphicsContext3D::UNPACK_ALIGNMENT, m_unpackAlignment);
-}
-
-void WebGLRenderingContext::texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset,
- GC3Denum format, GC3Denum type, HTMLImageElement* image, ExceptionCode& ec)
-{
- ec = 0;
- if (isContextLost() || !validateHTMLImageElement("texSubImage2D", image, ec))
- return;
-
- RefPtr<Image> imageForRender = image->cachedImage()->imageForRenderer(image->renderer());
- if (imageForRender->isSVGImage())
- imageForRender = drawImageIntoBuffer(imageForRender.get(), image->width(), image->height(), canvas()->deviceScaleFactor());
-
- if (!imageForRender || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceHTMLImageElement, target, level, format, imageForRender->width(), imageForRender->height(), 0, format, type, xoffset, yoffset))
- return;
-
- texSubImage2DImpl(target, level, xoffset, yoffset, format, type, imageForRender.get(), GraphicsContext3D::HtmlDomImage, m_unpackFlipY, m_unpackPremultiplyAlpha, ec);
-}
-
-void WebGLRenderingContext::texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset,
- GC3Denum format, GC3Denum type, HTMLCanvasElement* canvas, ExceptionCode& ec)
-{
- ec = 0;
- if (isContextLost() || !validateHTMLCanvasElement("texSubImage2D", canvas, ec)
- || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceHTMLCanvasElement, target, level, format, canvas->width(), canvas->height(), 0, format, type, xoffset, yoffset))
- return;
-
- RefPtr<ImageData> imageData = canvas->getImageData();
- if (imageData)
- texSubImage2D(target, level, xoffset, yoffset, format, type, imageData.get(), ec);
- else
- texSubImage2DImpl(target, level, xoffset, yoffset, format, type, canvas->copiedImage(), GraphicsContext3D::HtmlDomCanvas, m_unpackFlipY, m_unpackPremultiplyAlpha, ec);
-}
-
-#if ENABLE(VIDEO)
-void WebGLRenderingContext::texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset,
- GC3Denum format, GC3Denum type, HTMLVideoElement* video, ExceptionCode& ec)
-{
- ec = 0;
- if (isContextLost() || !validateHTMLVideoElement("texSubImage2D", video, ec)
- || !validateTexFunc("texSubImage2D", TexSubImage2D, SourceHTMLVideoElement, target, level, format, video->videoWidth(), video->videoHeight(), 0, format, type, xoffset, yoffset))
- return;
-
- RefPtr<Image> image = videoFrameToImage(video, ImageBuffer::fastCopyImageMode(), ec);
- if (!image)
- return;
- texSubImage2DImpl(target, level, xoffset, yoffset, format, type, image.get(), GraphicsContext3D::HtmlDomVideo, m_unpackFlipY, m_unpackPremultiplyAlpha, ec);
-}
-#endif
-
-void WebGLRenderingContext::uniform1f(const WebGLUniformLocation* location, GC3Dfloat x, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost() || !location)
- return;
-
- if (location->program() != m_currentProgram) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform1f", "location not for current program");
- return;
- }
-
- m_context->uniform1f(location->location(), x);
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::uniform1fv(const WebGLUniformLocation* location, Float32Array* v, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost() || !validateUniformParameters("uniform1fv", location, v, 1))
- return;
-
- m_context->uniform1fv(location->location(), v->length(), v->data());
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::uniform1fv(const WebGLUniformLocation* location, GC3Dfloat* v, GC3Dsizei size, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost() || !validateUniformParameters("uniform1fv", location, v, size, 1))
- return;
-
- m_context->uniform1fv(location->location(), size, v);
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::uniform1i(const WebGLUniformLocation* location, GC3Dint x, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost() || !location)
- return;
-
- if (location->program() != m_currentProgram) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform1i", "location not for current program");
- return;
- }
-
- if ((location->type() == GraphicsContext3D::SAMPLER_2D || location->type() == GraphicsContext3D::SAMPLER_CUBE) && x >= (int)m_textureUnits.size()) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "uniform1i", "invalid texture unit");
- return;
- }
-
- m_context->uniform1i(location->location(), x);
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::uniform1iv(const WebGLUniformLocation* location, Int32Array* v, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost() || !validateUniformParameters("uniform1iv", location, v, 1))
- return;
-
- if (location->type() == GraphicsContext3D::SAMPLER_2D || location->type() == GraphicsContext3D::SAMPLER_CUBE)
- for (unsigned i = 0; i < v->length(); ++i) {
- if (v->data()[i] >= static_cast<int>(m_textureUnits.size())) {
- LOG(WebGL, "Texture unit size=%zu, v[%d]=%d. Location type = %04X.", m_textureUnits.size(), i, v->data()[i], location->type());
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "uniform1iv", "invalid texture unit");
- return;
- }
- }
-
- m_context->uniform1iv(location->location(), v->length(), v->data());
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::uniform1iv(const WebGLUniformLocation* location, GC3Dint* v, GC3Dsizei size, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost() || !validateUniformParameters("uniform1iv", location, v, size, 1))
- return;
-
- if (location->type() == GraphicsContext3D::SAMPLER_2D || location->type() == GraphicsContext3D::SAMPLER_CUBE)
- for (unsigned i = 0; i < static_cast<unsigned>(size); ++i) {
- if (((GC3Dint*)v)[i] >= static_cast<int>(m_textureUnits.size())) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "uniform1iv", "invalid texture unit");
- return;
- }
- }
-
- m_context->uniform1iv(location->location(), size, v);
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::uniform2f(const WebGLUniformLocation* location, GC3Dfloat x, GC3Dfloat y, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost() || !location)
- return;
-
- if (location->program() != m_currentProgram) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform2f", "location not for current program");
- return;
- }
-
- m_context->uniform2f(location->location(), x, y);
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::uniform2fv(const WebGLUniformLocation* location, Float32Array* v, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost() || !validateUniformParameters("uniform2fv", location, v, 2))
- return;
-
- m_context->uniform2fv(location->location(), v->length() / 2, v->data());
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::uniform2fv(const WebGLUniformLocation* location, GC3Dfloat* v, GC3Dsizei size, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost() || !validateUniformParameters("uniform2fv", location, v, size, 2))
- return;
-
- m_context->uniform2fv(location->location(), size / 2, v);
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::uniform2i(const WebGLUniformLocation* location, GC3Dint x, GC3Dint y, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost() || !location)
- return;
-
- if (location->program() != m_currentProgram) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform2i", "location not for current program");
- return;
- }
-
- m_context->uniform2i(location->location(), x, y);
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::uniform2iv(const WebGLUniformLocation* location, Int32Array* v, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost() || !validateUniformParameters("uniform2iv", location, v, 2))
- return;
-
- m_context->uniform2iv(location->location(), v->length() / 2, v->data());
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::uniform2iv(const WebGLUniformLocation* location, GC3Dint* v, GC3Dsizei size, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost() || !validateUniformParameters("uniform2iv", location, v, size, 2))
- return;
-
- m_context->uniform2iv(location->location(), size / 2, v);
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::uniform3f(const WebGLUniformLocation* location, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost() || !location)
- return;
-
- if (location->program() != m_currentProgram) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform3f", "location not for current program");
- return;
- }
-
- m_context->uniform3f(location->location(), x, y, z);
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::uniform3fv(const WebGLUniformLocation* location, Float32Array* v, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost() || !validateUniformParameters("uniform3fv", location, v, 3))
- return;
-
- m_context->uniform3fv(location->location(), v->length() / 3, v->data());
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::uniform3fv(const WebGLUniformLocation* location, GC3Dfloat* v, GC3Dsizei size, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost() || !validateUniformParameters("uniform3fv", location, v, size, 3))
- return;
-
- m_context->uniform3fv(location->location(), size / 3, v);
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::uniform3i(const WebGLUniformLocation* location, GC3Dint x, GC3Dint y, GC3Dint z, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost() || !location)
- return;
-
- if (location->program() != m_currentProgram) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform3i", "location not for current program");
- return;
- }
-
- m_context->uniform3i(location->location(), x, y, z);
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::uniform3iv(const WebGLUniformLocation* location, Int32Array* v, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost() || !validateUniformParameters("uniform3iv", location, v, 3))
- return;
-
- m_context->uniform3iv(location->location(), v->length() / 3, v->data());
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::uniform3iv(const WebGLUniformLocation* location, GC3Dint* v, GC3Dsizei size, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost() || !validateUniformParameters("uniform3iv", location, v, size, 3))
- return;
-
- m_context->uniform3iv(location->location(), size / 3, v);
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::uniform4f(const WebGLUniformLocation* location, GC3Dfloat x, GC3Dfloat y, GC3Dfloat z, GC3Dfloat w, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost() || !location)
- return;
-
- if (location->program() != m_currentProgram) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform4f", "location not for current program");
- return;
- }
-
- m_context->uniform4f(location->location(), x, y, z, w);
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::uniform4fv(const WebGLUniformLocation* location, Float32Array* v, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost() || !validateUniformParameters("uniform4fv", location, v, 4))
- return;
-
- m_context->uniform4fv(location->location(), v->length() / 4, v->data());
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::uniform4fv(const WebGLUniformLocation* location, GC3Dfloat* v, GC3Dsizei size, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost() || !validateUniformParameters("uniform4fv", location, v, size, 4))
- return;
-
- m_context->uniform4fv(location->location(), size / 4, v);
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::uniform4i(const WebGLUniformLocation* location, GC3Dint x, GC3Dint y, GC3Dint z, GC3Dint w, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost() || !location)
- return;
-
- if (location->program() != m_currentProgram) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "uniform4i", "location not for current program");
- return;
- }
-
- m_context->uniform4i(location->location(), x, y, z, w);
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::uniform4iv(const WebGLUniformLocation* location, Int32Array* v, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost() || !validateUniformParameters("uniform4iv", location, v, 4))
- return;
-
- m_context->uniform4iv(location->location(), v->length() / 4, v->data());
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::uniform4iv(const WebGLUniformLocation* location, GC3Dint* v, GC3Dsizei size, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost() || !validateUniformParameters("uniform4iv", location, v, size, 4))
- return;
-
- m_context->uniform4iv(location->location(), size / 4, v);
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::uniformMatrix2fv(const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* v, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix2fv", location, transpose, v, 4))
- return;
- m_context->uniformMatrix2fv(location->location(), v->length() / 4, transpose, v->data());
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::uniformMatrix2fv(const WebGLUniformLocation* location, GC3Dboolean transpose, GC3Dfloat* v, GC3Dsizei size, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix2fv", location, transpose, v, size, 4))
- return;
- m_context->uniformMatrix2fv(location->location(), size / 4, transpose, v);
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::uniformMatrix3fv(const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* v, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix3fv", location, transpose, v, 9))
- return;
- m_context->uniformMatrix3fv(location->location(), v->length() / 9, transpose, v->data());
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::uniformMatrix3fv(const WebGLUniformLocation* location, GC3Dboolean transpose, GC3Dfloat* v, GC3Dsizei size, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix3fv", location, transpose, v, size, 9))
- return;
- m_context->uniformMatrix3fv(location->location(), size / 9, transpose, v);
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::uniformMatrix4fv(const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* v, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix4fv", location, transpose, v, 16))
- return;
- m_context->uniformMatrix4fv(location->location(), v->length() / 16, transpose, v->data());
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::uniformMatrix4fv(const WebGLUniformLocation* location, GC3Dboolean transpose, GC3Dfloat* v, GC3Dsizei size, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost() || !validateUniformMatrixParameters("uniformMatrix4fv", location, transpose, v, size, 16))
- return;
- m_context->uniformMatrix4fv(location->location(), size / 16, transpose, v);
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::useProgram(WebGLProgram* program, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- bool deleted;
- if (!checkObjectToBeBound("useProgram", program, deleted))
- return;
- if (deleted)
- program = 0;
- if (program && !program->getLinkStatus()) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "useProgram", "program not valid");
- cleanupAfterGraphicsCall(false);
- return;
- }
- if (m_currentProgram != program) {
- if (m_currentProgram)
- m_currentProgram->onDetached(graphicsContext3D());
- m_currentProgram = program;
- m_context->useProgram(objectOrZero(program));
- if (program)
- program->onAttached();
- }
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::validateProgram(WebGLProgram* program, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost() || !validateWebGLObject("validateProgram", program))
- return;
- m_context->validateProgram(objectOrZero(program));
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::vertexAttrib1f(GC3Duint index, GC3Dfloat v0)
-{
- vertexAttribfImpl("vertexAttrib1f", index, 1, v0, 0.0f, 0.0f, 1.0f);
-}
-
-void WebGLRenderingContext::vertexAttrib1fv(GC3Duint index, Float32Array* v)
-{
- vertexAttribfvImpl("vertexAttrib1fv", index, v, 1);
-}
-
-void WebGLRenderingContext::vertexAttrib1fv(GC3Duint index, GC3Dfloat* v, GC3Dsizei size)
-{
- vertexAttribfvImpl("vertexAttrib1fv", index, v, size, 1);
-}
-
-void WebGLRenderingContext::vertexAttrib2f(GC3Duint index, GC3Dfloat v0, GC3Dfloat v1)
-{
- vertexAttribfImpl("vertexAttrib2f", index, 2, v0, v1, 0.0f, 1.0f);
-}
-
-void WebGLRenderingContext::vertexAttrib2fv(GC3Duint index, Float32Array* v)
-{
- vertexAttribfvImpl("vertexAttrib2fv", index, v, 2);
-}
-
-void WebGLRenderingContext::vertexAttrib2fv(GC3Duint index, GC3Dfloat* v, GC3Dsizei size)
-{
- vertexAttribfvImpl("vertexAttrib2fv", index, v, size, 2);
-}
-
-void WebGLRenderingContext::vertexAttrib3f(GC3Duint index, GC3Dfloat v0, GC3Dfloat v1, GC3Dfloat v2)
-{
- vertexAttribfImpl("vertexAttrib3f", index, 3, v0, v1, v2, 1.0f);
-}
-
-void WebGLRenderingContext::vertexAttrib3fv(GC3Duint index, Float32Array* v)
-{
- vertexAttribfvImpl("vertexAttrib3fv", index, v, 3);
-}
-
-void WebGLRenderingContext::vertexAttrib3fv(GC3Duint index, GC3Dfloat* v, GC3Dsizei size)
-{
- vertexAttribfvImpl("vertexAttrib3fv", index, v, size, 3);
-}
-
-void WebGLRenderingContext::vertexAttrib4f(GC3Duint index, GC3Dfloat v0, GC3Dfloat v1, GC3Dfloat v2, GC3Dfloat v3)
-{
- vertexAttribfImpl("vertexAttrib4f", index, 4, v0, v1, v2, v3);
-}
-
-void WebGLRenderingContext::vertexAttrib4fv(GC3Duint index, Float32Array* v)
-{
- vertexAttribfvImpl("vertexAttrib4fv", index, v, 4);
-}
-
-void WebGLRenderingContext::vertexAttrib4fv(GC3Duint index, GC3Dfloat* v, GC3Dsizei size)
-{
- vertexAttribfvImpl("vertexAttrib4fv", index, v, size, 4);
-}
-
-void WebGLRenderingContext::vertexAttribPointer(GC3Duint index, GC3Dint size, GC3Denum type, GC3Dboolean normalized, GC3Dsizei stride, long long offset, ExceptionCode& ec)
-{
- UNUSED_PARAM(ec);
- if (isContextLost())
- return;
- switch (type) {
- case GraphicsContext3D::BYTE:
- case GraphicsContext3D::UNSIGNED_BYTE:
- case GraphicsContext3D::SHORT:
- case GraphicsContext3D::UNSIGNED_SHORT:
- case GraphicsContext3D::FLOAT:
- break;
- default:
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "vertexAttribPointer", "invalid type");
- return;
- }
- if (index >= m_maxVertexAttribs) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "vertexAttribPointer", "index out of range");
- return;
- }
- if (size < 1 || size > 4 || stride < 0 || stride > 255 || offset < 0) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "vertexAttribPointer", "bad size, stride or offset");
- return;
- }
- if (!m_boundArrayBuffer) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "vertexAttribPointer", "no bound ARRAY_BUFFER");
- return;
- }
- // Determine the number of elements the bound buffer can hold, given the offset, size, type and stride
- unsigned int typeSize = sizeInBytes(type);
- if (!typeSize) {
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, "vertexAttribPointer", "invalid type");
- return;
- }
- if ((stride % typeSize) || (static_cast<GC3Dintptr>(offset) % typeSize)) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "vertexAttribPointer", "stride or offset not valid for type");
- return;
- }
- GC3Dsizei bytesPerElement = size * typeSize;
-
- m_boundVertexArrayObject->setVertexAttribState(index, bytesPerElement, size, type, normalized, stride, static_cast<GC3Dintptr>(offset), m_boundArrayBuffer);
- m_context->vertexAttribPointer(index, size, type, normalized, stride, static_cast<GC3Dintptr>(offset));
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::viewport(GC3Dint x, GC3Dint y, GC3Dsizei width, GC3Dsizei height)
-{
- if (isContextLost())
- return;
- if (!validateSize("viewport", width, height))
- return;
- m_context->viewport(x, y, width, height);
- cleanupAfterGraphicsCall(false);
-}
-
-void WebGLRenderingContext::forceLostContext(WebGLRenderingContext::LostContextMode mode)
-{
- if (isContextLost()) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "loseContext", "context already lost");
- return;
- }
-
- m_contextGroup->loseContextGroup(mode);
-}
-
-void WebGLRenderingContext::loseContextImpl(WebGLRenderingContext::LostContextMode mode)
-{
- if (isContextLost())
- return;
-
- m_contextLost = true;
- m_contextLostMode = mode;
-
- if (mode == RealLostContext) {
- // Inform the embedder that a lost context was received. In response, the embedder might
- // decide to take action such as asking the user for permission to use WebGL again.
- if (Frame* frame = canvas()->document().frame())
- frame->loader().client().didLoseWebGLContext(m_context->getExtensions()->getGraphicsResetStatusARB());
- }
-
- detachAndRemoveAllObjects();
-
- if (m_drawingBuffer) {
- // Make absolutely sure we do not refer to an already-deleted texture or framebuffer.
- m_drawingBuffer->setTexture2DBinding(0);
- m_drawingBuffer->setFramebufferBinding(0);
- }
-
- // There is no direct way to clear errors from a GL implementation and
- // looping until getError() becomes NO_ERROR might cause an infinite loop if
- // the driver or context implementation had a bug. So, loop a reasonably
- // large number of times to clear any existing errors.
- for (int i = 0; i < 100; ++i) {
- if (m_context->getError() == GraphicsContext3D::NO_ERROR)
+ const ArrayBuffer* buffer = elementArrayBuffer->elementArrayBuffer();
+ ASSERT(buffer);
+
+ std::optional<unsigned> maxIndex = elementArrayBuffer->getCachedMaxIndex(type);
+ if (!maxIndex) {
+ // Compute the maximum index in the entire buffer for the given type of index.
+ switch (type) {
+ case GraphicsContext3D::UNSIGNED_BYTE: {
+ const GC3Dubyte* p = static_cast<const GC3Dubyte*>(buffer->data());
+ for (GC3Dsizeiptr i = 0; i < numElements; i++)
+ maxIndex = maxIndex ? std::max(maxIndex.value(), static_cast<unsigned>(p[i])) : static_cast<unsigned>(p[i]);
break;
- }
- ConsoleDisplayPreference display = (mode == RealLostContext) ? DisplayInConsole: DontDisplayInConsole;
- synthesizeGLError(GraphicsContext3D::CONTEXT_LOST_WEBGL, "loseContext", "context lost", display);
-
- // Don't allow restoration unless the context lost event has both been
- // dispatched and its default behavior prevented.
- m_restoreAllowed = false;
-
- // Always defer the dispatch of the context lost event, to implement
- // the spec behavior of queueing a task.
- m_dispatchContextLostEventTimer.startOneShot(0);
-}
-
-void WebGLRenderingContext::forceRestoreContext()
-{
- if (!isContextLost()) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "restoreContext", "context not lost");
- return;
- }
-
- if (!m_restoreAllowed) {
- if (m_contextLostMode == SyntheticLostContext)
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "restoreContext", "context restoration not allowed");
- return;
- }
-
- if (!m_restoreTimer.isActive())
- m_restoreTimer.startOneShot(0);
-}
-
-#if USE(ACCELERATED_COMPOSITING)
-PlatformLayer* WebGLRenderingContext::platformLayer() const
-{
- return (!isContextLost()) ? m_context->platformLayer() : 0;
-}
-#endif
-
-void WebGLRenderingContext::removeSharedObject(WebGLSharedObject* object)
-{
- m_contextGroup->removeObject(object);
-}
-
-void WebGLRenderingContext::addSharedObject(WebGLSharedObject* object)
-{
- ASSERT(!isContextLost());
- m_contextGroup->addObject(object);
-}
-
-void WebGLRenderingContext::removeContextObject(WebGLContextObject* object)
-{
- m_contextObjects.remove(object);
-}
-
-void WebGLRenderingContext::addContextObject(WebGLContextObject* object)
-{
- ASSERT(!isContextLost());
- m_contextObjects.add(object);
-}
-
-void WebGLRenderingContext::detachAndRemoveAllObjects()
-{
- while (m_contextObjects.size() > 0) {
- HashSet<WebGLContextObject*>::iterator it = m_contextObjects.begin();
- (*it)->detachContext();
- }
-}
-
-bool WebGLRenderingContext::hasPendingActivity() const
-{
- return false;
-}
-
-void WebGLRenderingContext::stop()
-{
- if (!isContextLost()) {
- forceLostContext(SyntheticLostContext);
- destroyGraphicsContext3D();
- }
-}
-
-WebGLGetInfo WebGLRenderingContext::getBooleanParameter(GC3Denum pname)
-{
- GC3Dboolean value = 0;
- m_context->getBooleanv(pname, &value);
- return WebGLGetInfo(static_cast<bool>(value));
-}
-
-WebGLGetInfo WebGLRenderingContext::getBooleanArrayParameter(GC3Denum pname)
-{
- if (pname != GraphicsContext3D::COLOR_WRITEMASK) {
- notImplemented();
- return WebGLGetInfo(0, 0);
- }
- GC3Dboolean value[4] = {0};
- m_context->getBooleanv(pname, value);
- bool boolValue[4];
- for (int ii = 0; ii < 4; ++ii)
- boolValue[ii] = static_cast<bool>(value[ii]);
- return WebGLGetInfo(boolValue, 4);
-}
-
-WebGLGetInfo WebGLRenderingContext::getFloatParameter(GC3Denum pname)
-{
- GC3Dfloat value = 0;
- m_context->getFloatv(pname, &value);
- return WebGLGetInfo(value);
-}
-
-WebGLGetInfo WebGLRenderingContext::getIntParameter(GC3Denum pname)
-{
- GC3Dint value = 0;
- m_context->getIntegerv(pname, &value);
- return WebGLGetInfo(value);
-}
-
-WebGLGetInfo WebGLRenderingContext::getUnsignedIntParameter(GC3Denum pname)
-{
- GC3Dint value = 0;
- m_context->getIntegerv(pname, &value);
- return WebGLGetInfo(static_cast<unsigned int>(value));
-}
-
-WebGLGetInfo WebGLRenderingContext::getWebGLFloatArrayParameter(GC3Denum pname)
-{
- GC3Dfloat value[4] = {0};
- m_context->getFloatv(pname, value);
- unsigned length = 0;
- switch (pname) {
- case GraphicsContext3D::ALIASED_POINT_SIZE_RANGE:
- case GraphicsContext3D::ALIASED_LINE_WIDTH_RANGE:
- case GraphicsContext3D::DEPTH_RANGE:
- length = 2;
- break;
- case GraphicsContext3D::BLEND_COLOR:
- case GraphicsContext3D::COLOR_CLEAR_VALUE:
- length = 4;
- break;
- default:
- notImplemented();
- }
- return WebGLGetInfo(Float32Array::create(value, length));
-}
-
-WebGLGetInfo WebGLRenderingContext::getWebGLIntArrayParameter(GC3Denum pname)
-{
- GC3Dint value[4] = {0};
- m_context->getIntegerv(pname, value);
- unsigned length = 0;
- switch (pname) {
- case GraphicsContext3D::MAX_VIEWPORT_DIMS:
- length = 2;
- break;
- case GraphicsContext3D::SCISSOR_BOX:
- case GraphicsContext3D::VIEWPORT:
- length = 4;
- break;
- default:
- notImplemented();
- }
- return WebGLGetInfo(Int32Array::create(value, length));
-}
-
-void WebGLRenderingContext::checkTextureCompleteness(const char* functionName, bool prepareToDraw)
-{
- bool resetActiveUnit = false;
- WebGLTexture::TextureExtensionFlag extensions = static_cast<WebGLTexture::TextureExtensionFlag>((m_oesTextureFloatLinear ? WebGLTexture::TextureExtensionFloatLinearEnabled : 0) | (m_oesTextureHalfFloatLinear ? WebGLTexture::TextureExtensionHalfFloatLinearEnabled : 0));
-
- for (unsigned ii = 0; ii < m_textureUnits.size(); ++ii) {
- if ((m_textureUnits[ii].texture2DBinding && m_textureUnits[ii].texture2DBinding->needToUseBlackTexture(extensions))
- || (m_textureUnits[ii].textureCubeMapBinding && m_textureUnits[ii].textureCubeMapBinding->needToUseBlackTexture(extensions))) {
- if (ii != m_activeTextureUnit) {
- m_context->activeTexture(ii);
- resetActiveUnit = true;
- } else if (resetActiveUnit) {
- m_context->activeTexture(ii);
- resetActiveUnit = false;
- }
- WebGLTexture* tex2D;
- WebGLTexture* texCubeMap;
- if (prepareToDraw) {
- String msg(String("texture bound to texture unit ") + String::number(ii)
- + " is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete',"
- + " or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.");
- printGLWarningToConsole(functionName, msg.utf8().data());
- tex2D = m_blackTexture2D.get();
- texCubeMap = m_blackTextureCubeMap.get();
- } else {
- tex2D = m_textureUnits[ii].texture2DBinding.get();
- texCubeMap = m_textureUnits[ii].textureCubeMapBinding.get();
- }
- if (m_textureUnits[ii].texture2DBinding && m_textureUnits[ii].texture2DBinding->needToUseBlackTexture(extensions))
- m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, objectOrZero(tex2D));
- if (m_textureUnits[ii].textureCubeMapBinding && m_textureUnits[ii].textureCubeMapBinding->needToUseBlackTexture(extensions))
- m_context->bindTexture(GraphicsContext3D::TEXTURE_CUBE_MAP, objectOrZero(texCubeMap));
- }
- }
- if (resetActiveUnit)
- m_context->activeTexture(m_activeTextureUnit);
-}
-
-void WebGLRenderingContext::createFallbackBlackTextures1x1()
-{
- unsigned char black[] = {0, 0, 0, 255};
- m_blackTexture2D = createTexture();
- m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_blackTexture2D->object());
- m_context->texImage2D(GraphicsContext3D::TEXTURE_2D, 0, GraphicsContext3D::RGBA, 1, 1,
- 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black);
- m_context->bindTexture(GraphicsContext3D::TEXTURE_2D, 0);
- m_blackTextureCubeMap = createTexture();
- m_context->bindTexture(GraphicsContext3D::TEXTURE_CUBE_MAP, m_blackTextureCubeMap->object());
- m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_X, 0, GraphicsContext3D::RGBA, 1, 1,
- 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black);
- m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GraphicsContext3D::RGBA, 1, 1,
- 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black);
- m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GraphicsContext3D::RGBA, 1, 1,
- 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black);
- m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GraphicsContext3D::RGBA, 1, 1,
- 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black);
- m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GraphicsContext3D::RGBA, 1, 1,
- 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black);
- m_context->texImage2D(GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GraphicsContext3D::RGBA, 1, 1,
- 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, black);
- m_context->bindTexture(GraphicsContext3D::TEXTURE_CUBE_MAP, 0);
-}
-
-bool WebGLRenderingContext::isTexInternalFormatColorBufferCombinationValid(GC3Denum texInternalFormat,
- GC3Denum colorBufferFormat)
-{
- unsigned need = GraphicsContext3D::getChannelBitsByFormat(texInternalFormat);
- unsigned have = GraphicsContext3D::getChannelBitsByFormat(colorBufferFormat);
- return (need & have) == need;
-}
-
-GC3Denum WebGLRenderingContext::getBoundFramebufferColorFormat()
-{
- if (m_framebufferBinding && m_framebufferBinding->object())
- return m_framebufferBinding->getColorBufferFormat();
- if (m_attributes.alpha)
- return GraphicsContext3D::RGBA;
- return GraphicsContext3D::RGB;
-}
-
-int WebGLRenderingContext::getBoundFramebufferWidth()
-{
- if (m_framebufferBinding && m_framebufferBinding->object())
- return m_framebufferBinding->getColorBufferWidth();
- return m_drawingBuffer ? m_drawingBuffer->size().width() : m_context->getInternalFramebufferSize().width();
-}
-
-int WebGLRenderingContext::getBoundFramebufferHeight()
-{
- if (m_framebufferBinding && m_framebufferBinding->object())
- return m_framebufferBinding->getColorBufferHeight();
- return m_drawingBuffer ? m_drawingBuffer->size().height() : m_context->getInternalFramebufferSize().height();
-}
-
-WebGLTexture* WebGLRenderingContext::validateTextureBinding(const char* functionName, GC3Denum target, bool useSixEnumsForCubeMap)
-{
- WebGLTexture* texture = nullptr;
- switch (target) {
- case GraphicsContext3D::TEXTURE_2D:
- texture = m_textureUnits[m_activeTextureUnit].texture2DBinding.get();
- break;
- case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_X:
- case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z:
- if (!useSixEnumsForCubeMap) {
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid texture target");
- return nullptr;
- }
- texture = m_textureUnits[m_activeTextureUnit].textureCubeMapBinding.get();
- break;
- case GraphicsContext3D::TEXTURE_CUBE_MAP:
- if (useSixEnumsForCubeMap) {
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid texture target");
- return nullptr;
- }
- texture = m_textureUnits[m_activeTextureUnit].textureCubeMapBinding.get();
- break;
- default:
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid texture target");
- return nullptr;
- }
- if (!texture)
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "no texture");
- return texture;
-}
-
-bool WebGLRenderingContext::validateLocationLength(const char* functionName, const String& string)
-{
- const unsigned maxWebGLLocationLength = 256;
- if (string.length() > maxWebGLLocationLength) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "location length > 256");
- return false;
- }
- return true;
-}
-
-bool WebGLRenderingContext::validateSize(const char* functionName, GC3Dint x, GC3Dint y)
-{
- if (x < 0 || y < 0) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "size < 0");
- return false;
- }
- return true;
-}
-
-bool WebGLRenderingContext::validateString(const char* functionName, const String& string)
-{
- for (size_t i = 0; i < string.length(); ++i) {
- if (!validateCharacter(string[i])) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "string not ASCII");
- return false;
}
- }
- return true;
-}
-
-bool WebGLRenderingContext::validateTexFuncFormatAndType(const char* functionName, GC3Denum format, GC3Denum type, GC3Dint level)
-{
- switch (format) {
- case GraphicsContext3D::ALPHA:
- case GraphicsContext3D::LUMINANCE:
- case GraphicsContext3D::LUMINANCE_ALPHA:
- case GraphicsContext3D::RGB:
- case GraphicsContext3D::RGBA:
- break;
- case GraphicsContext3D::DEPTH_STENCIL:
- case GraphicsContext3D::DEPTH_COMPONENT:
- if (m_webglDepthTexture)
- break;
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "depth texture formats not enabled");
- return false;
- default:
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid texture format");
- return false;
- }
-
- switch (type) {
- case GraphicsContext3D::UNSIGNED_BYTE:
- case GraphicsContext3D::UNSIGNED_SHORT_5_6_5:
- case GraphicsContext3D::UNSIGNED_SHORT_4_4_4_4:
- case GraphicsContext3D::UNSIGNED_SHORT_5_5_5_1:
- break;
- case GraphicsContext3D::FLOAT:
- if (m_oesTextureFloat)
- break;
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid texture type");
- return false;
- case GraphicsContext3D::HALF_FLOAT_OES:
- if (m_oesTextureHalfFloat)
- break;
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid texture type");
- return false;
- case GraphicsContext3D::UNSIGNED_INT:
- case GraphicsContext3D::UNSIGNED_INT_24_8:
- case GraphicsContext3D::UNSIGNED_SHORT:
- if (m_webglDepthTexture)
+ case GraphicsContext3D::UNSIGNED_SHORT: {
+ numElements /= sizeof(GC3Dushort);
+ const GC3Dushort* p = static_cast<const GC3Dushort*>(buffer->data());
+ for (GC3Dsizeiptr i = 0; i < numElements; i++)
+ maxIndex = maxIndex ? std::max(maxIndex.value(), static_cast<unsigned>(p[i])) : static_cast<unsigned>(p[i]);
break;
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid texture type");
- return false;
- default:
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid texture type");
- return false;
- }
-
- // Verify that the combination of format and type is supported.
- switch (format) {
- case GraphicsContext3D::ALPHA:
- case GraphicsContext3D::LUMINANCE:
- case GraphicsContext3D::LUMINANCE_ALPHA:
- if (type != GraphicsContext3D::UNSIGNED_BYTE
- && type != GraphicsContext3D::FLOAT
- && type != GraphicsContext3D::HALF_FLOAT_OES) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "invalid type for format");
- return false;
- }
- break;
- case GraphicsContext3D::RGB:
- if (type != GraphicsContext3D::UNSIGNED_BYTE
- && type != GraphicsContext3D::UNSIGNED_SHORT_5_6_5
- && type != GraphicsContext3D::FLOAT
- && type != GraphicsContext3D::HALF_FLOAT_OES) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "invalid type for RGB format");
- return false;
- }
- break;
- case GraphicsContext3D::RGBA:
- if (type != GraphicsContext3D::UNSIGNED_BYTE
- && type != GraphicsContext3D::UNSIGNED_SHORT_4_4_4_4
- && type != GraphicsContext3D::UNSIGNED_SHORT_5_5_5_1
- && type != GraphicsContext3D::FLOAT
- && type != GraphicsContext3D::HALF_FLOAT_OES) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "invalid type for RGBA format");
- return false;
- }
- break;
- case GraphicsContext3D::DEPTH_COMPONENT:
- if (!m_webglDepthTexture) {
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid format. DEPTH_COMPONENT not enabled");
- return false;
- }
- if (type != GraphicsContext3D::UNSIGNED_SHORT
- && type != GraphicsContext3D::UNSIGNED_INT) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "invalid type for DEPTH_COMPONENT format");
- return false;
- }
- if (level > 0) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "level must be 0 for DEPTH_COMPONENT format");
- return false;
- }
- break;
- case GraphicsContext3D::DEPTH_STENCIL:
- if (!m_webglDepthTexture) {
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid format. DEPTH_STENCIL not enabled");
- return false;
- }
- if (type != GraphicsContext3D::UNSIGNED_INT_24_8) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "invalid type for DEPTH_STENCIL format");
- return false;
- }
- if (level > 0) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "level must be 0 for DEPTH_STENCIL format");
- return false;
- }
- break;
- default:
- ASSERT_NOT_REACHED();
- }
-
- return true;
-}
-
-bool WebGLRenderingContext::validateTexFuncLevel(const char* functionName, GC3Denum target, GC3Dint level)
-{
- if (level < 0) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "level < 0");
- return false;
- }
- switch (target) {
- case GraphicsContext3D::TEXTURE_2D:
- if (level >= m_maxTextureLevel) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "level out of range");
- return false;
- }
- break;
- case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_X:
- case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z:
- if (level >= m_maxCubeMapTextureLevel) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "level out of range");
- return false;
- }
- break;
- }
- // This function only checks if level is legal, so we return true and don't
- // generate INVALID_ENUM if target is illegal.
- return true;
-}
-
-bool WebGLRenderingContext::validateTexFuncParameters(const char* functionName,
- TexFuncValidationFunctionType functionType,
- GC3Denum target, GC3Dint level,
- GC3Denum internalformat,
- GC3Dsizei width, GC3Dsizei height, GC3Dint border,
- GC3Denum format, GC3Denum type)
-{
- // We absolutely have to validate the format and type combination.
- // The texImage2D entry points taking HTMLImage, etc. will produce
- // temporary data based on this combination, so it must be legal.
- if (!validateTexFuncFormatAndType(functionName, format, type, level) || !validateTexFuncLevel(functionName, target, level))
- return false;
-
- if (width < 0 || height < 0) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "width or height < 0");
- return false;
- }
-
- GC3Dint maxTextureSizeForLevel = pow(2.0, m_maxTextureLevel - 1 - level);
- switch (target) {
- case GraphicsContext3D::TEXTURE_2D:
- if (width > maxTextureSizeForLevel || height > maxTextureSizeForLevel) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "width or height out of range");
- return false;
- }
- break;
- case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_X:
- case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GraphicsContext3D::TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GraphicsContext3D::TEXTURE_CUBE_MAP_NEGATIVE_Z:
- if (functionType != TexSubImage2D && width != height) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "width != height for cube map");
- return false;
- }
- // No need to check height here. For texImage width == height.
- // For texSubImage that will be checked when checking yoffset + height is in range.
- if (width > maxTextureSizeForLevel) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "width or height out of range for cube map");
- return false;
- }
- break;
- default:
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid target");
- return false;
- }
-
- if (format != internalformat) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "format != internalformat");
- return false;
- }
-
- if (border) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "border != 0");
- return false;
- }
-
- return true;
-}
-
-bool WebGLRenderingContext::validateTexFuncData(const char* functionName, GC3Dint level,
- GC3Dsizei width, GC3Dsizei height,
- GC3Denum format, GC3Denum type,
- ArrayBufferView* pixels,
- NullDisposition disposition)
-{
- if (!pixels) {
- if (disposition == NullAllowed)
- return true;
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no pixels");
- return false;
- }
-
- if (!validateTexFuncFormatAndType(functionName, format, type, level))
- return false;
- if (!validateSettableTexFormat(functionName, format))
- return false;
-
- switch (type) {
- case GraphicsContext3D::UNSIGNED_BYTE:
- if (pixels->getType() != JSC::TypeUint8) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "type UNSIGNED_BYTE but ArrayBufferView not Uint8Array");
- return false;
- }
- break;
- case GraphicsContext3D::UNSIGNED_SHORT_5_6_5:
- case GraphicsContext3D::UNSIGNED_SHORT_4_4_4_4:
- case GraphicsContext3D::UNSIGNED_SHORT_5_5_5_1:
- if (pixels->getType() != JSC::TypeUint16) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "type UNSIGNED_SHORT but ArrayBufferView not Uint16Array");
- return false;
- }
- break;
- case GraphicsContext3D::FLOAT: // OES_texture_float
- if (pixels->getType() != JSC::TypeFloat32) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "type FLOAT but ArrayBufferView not Float32Array");
- return false;
- }
- break;
- case GraphicsContext3D::HALF_FLOAT_OES: // OES_texture_half_float
- // As per the specification, ArrayBufferView should be null when
- // OES_texture_half_float is enabled.
- if (pixels) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "type HALF_FLOAT_OES but ArrayBufferView is not NULL");
- return false;
- }
- break;
- default:
- ASSERT_NOT_REACHED();
- }
-
- unsigned int totalBytesRequired;
- GC3Denum error = m_context->computeImageSizeInBytes(format, type, width, height, m_unpackAlignment, &totalBytesRequired, 0);
- if (error != GraphicsContext3D::NO_ERROR) {
- synthesizeGLError(error, functionName, "invalid texture dimensions");
- return false;
- }
- if (pixels->byteLength() < totalBytesRequired) {
- if (m_unpackAlignment != 1) {
- error = m_context->computeImageSizeInBytes(format, type, width, height, 1, &totalBytesRequired, 0);
- if (pixels->byteLength() == totalBytesRequired) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "ArrayBufferView not big enough for request with UNPACK_ALIGNMENT > 1");
- return false;
- }
- }
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "ArrayBufferView not big enough for request");
- return false;
- }
- return true;
-}
-
-bool WebGLRenderingContext::validateCompressedTexFormat(GC3Denum format)
-{
- return m_compressedTextureFormats.contains(format);
-}
-
-bool WebGLRenderingContext::validateCompressedTexFuncData(const char* functionName,
- GC3Dsizei width, GC3Dsizei height,
- GC3Denum format, ArrayBufferView* pixels)
-{
- if (!pixels) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no pixels");
- return false;
- }
- if (width < 0 || height < 0) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "width or height < 0");
- return false;
- }
-
- unsigned int bytesRequired = 0;
-
- switch (format) {
- case Extensions3D::COMPRESSED_RGB_S3TC_DXT1_EXT:
- case Extensions3D::COMPRESSED_RGBA_S3TC_DXT1_EXT:
- case Extensions3D::COMPRESSED_ATC_RGB_AMD:
- {
- const int kBlockSize = 8;
- const int kBlockWidth = 4;
- const int kBlockHeight = 4;
- int numBlocksAcross = (width + kBlockWidth - 1) / kBlockWidth;
- int numBlocksDown = (height + kBlockHeight - 1) / kBlockHeight;
- bytesRequired = numBlocksAcross * numBlocksDown * kBlockSize;
}
- break;
- case Extensions3D::COMPRESSED_RGBA_S3TC_DXT3_EXT:
- case Extensions3D::COMPRESSED_RGBA_S3TC_DXT5_EXT:
- case Extensions3D::COMPRESSED_ATC_RGBA_EXPLICIT_ALPHA_AMD:
- case Extensions3D::COMPRESSED_ATC_RGBA_INTERPOLATED_ALPHA_AMD:
- {
- const int kBlockSize = 16;
- const int kBlockWidth = 4;
- const int kBlockHeight = 4;
- int numBlocksAcross = (width + kBlockWidth - 1) / kBlockWidth;
- int numBlocksDown = (height + kBlockHeight - 1) / kBlockHeight;
- bytesRequired = numBlocksAcross * numBlocksDown * kBlockSize;
- }
- break;
- case Extensions3D::COMPRESSED_RGB_PVRTC_4BPPV1_IMG:
- case Extensions3D::COMPRESSED_RGBA_PVRTC_4BPPV1_IMG:
- {
- const int kBlockSize = 8;
- const int kBlockWidth = 8;
- const int kBlockHeight = 8;
- bytesRequired = (std::max(width, kBlockWidth) * std::max(height, kBlockHeight) * 4 + 7) / kBlockSize;
- }
- break;
- case Extensions3D::COMPRESSED_RGB_PVRTC_2BPPV1_IMG:
- case Extensions3D::COMPRESSED_RGBA_PVRTC_2BPPV1_IMG:
- {
- const int kBlockSize = 8;
- const int kBlockWidth = 16;
- const int kBlockHeight = 8;
- bytesRequired = (std::max(width, kBlockWidth) * std::max(height, kBlockHeight) * 2 + 7) / kBlockSize;
- }
- break;
- default:
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid format");
- return false;
- }
-
- if (pixels->byteLength() != bytesRequired) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "length of ArrayBufferView is not correct for dimensions");
- return false;
- }
-
- return true;
-}
-
-bool WebGLRenderingContext::validateCompressedTexDimensions(const char* functionName, GC3Denum target, GC3Dint level, GC3Dsizei width, GC3Dsizei height, GC3Denum format)
-{
- switch (format) {
- case Extensions3D::COMPRESSED_RGB_S3TC_DXT1_EXT:
- case Extensions3D::COMPRESSED_RGBA_S3TC_DXT1_EXT:
- case Extensions3D::COMPRESSED_RGBA_S3TC_DXT3_EXT:
- case Extensions3D::COMPRESSED_RGBA_S3TC_DXT5_EXT: {
- const GC3Dsizei kBlockWidth = 4;
- const GC3Dsizei kBlockHeight = 4;
- const GC3Dint maxTextureSize = target ? m_maxTextureSize : m_maxCubeMapTextureSize;
- const GC3Dsizei maxCompressedDimension = maxTextureSize >> level;
- bool widthValid = (level && width == 1) || (level && width == 2) || (!(width % kBlockWidth) && width <= maxCompressedDimension);
- bool heightValid = (level && height == 1) || (level && height == 2) || (!(height % kBlockHeight) && height <= maxCompressedDimension);
- if (!widthValid || !heightValid) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "width or height invalid for level");
- return false;
- }
- return true;
- }
- default:
- return false;
- }
-}
-
-bool WebGLRenderingContext::validateCompressedTexSubDimensions(const char* functionName, GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset,
- GC3Dsizei width, GC3Dsizei height, GC3Denum format, WebGLTexture* tex)
-{
- if (xoffset < 0 || yoffset < 0) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "xoffset or yoffset < 0");
- return false;
- }
-
- switch (format) {
- case Extensions3D::COMPRESSED_RGB_S3TC_DXT1_EXT:
- case Extensions3D::COMPRESSED_RGBA_S3TC_DXT1_EXT:
- case Extensions3D::COMPRESSED_RGBA_S3TC_DXT3_EXT:
- case Extensions3D::COMPRESSED_RGBA_S3TC_DXT5_EXT: {
- const int kBlockWidth = 4;
- const int kBlockHeight = 4;
- if ((xoffset % kBlockWidth) || (yoffset % kBlockHeight)) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "xoffset or yoffset not multiple of 4");
- return false;
+ case GraphicsContext3D::UNSIGNED_INT: {
+ if (!m_oesElementIndexUint)
+ return false;
+ numElements /= sizeof(GC3Duint);
+ const GC3Duint* p = static_cast<const GC3Duint*>(buffer->data());
+ for (GC3Dsizeiptr i = 0; i < numElements; i++)
+ maxIndex = maxIndex ? std::max(maxIndex.value(), static_cast<unsigned>(p[i])) : static_cast<unsigned>(p[i]);
+ break;
}
- if (width - xoffset > tex->getWidth(target, level)
- || height - yoffset > tex->getHeight(target, level)) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "dimensions out of range");
+ default:
return false;
}
- return validateCompressedTexDimensions(functionName, target, level, width, height, format);
+ if (maxIndex)
+ elementArrayBuffer->setCachedMaxIndex(type, maxIndex.value());
}
- default:
- return false;
- }
-}
-
-bool WebGLRenderingContext::validateDrawMode(const char* functionName, GC3Denum mode)
-{
- switch (mode) {
- case GraphicsContext3D::POINTS:
- case GraphicsContext3D::LINE_STRIP:
- case GraphicsContext3D::LINE_LOOP:
- case GraphicsContext3D::LINES:
- case GraphicsContext3D::TRIANGLE_STRIP:
- case GraphicsContext3D::TRIANGLE_FAN:
- case GraphicsContext3D::TRIANGLES:
- return true;
- default:
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid draw mode");
- return false;
- }
-}
-
-bool WebGLRenderingContext::validateStencilSettings(const char* functionName)
-{
- if (m_stencilMask != m_stencilMaskBack || m_stencilFuncRef != m_stencilFuncRefBack || m_stencilFuncMask != m_stencilFuncMaskBack) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "front and back stencils settings do not match");
- return false;
- }
- return true;
-}
-
-bool WebGLRenderingContext::validateStencilFunc(const char* functionName, GC3Denum func)
-{
- switch (func) {
- case GraphicsContext3D::NEVER:
- case GraphicsContext3D::LESS:
- case GraphicsContext3D::LEQUAL:
- case GraphicsContext3D::GREATER:
- case GraphicsContext3D::GEQUAL:
- case GraphicsContext3D::EQUAL:
- case GraphicsContext3D::NOTEQUAL:
- case GraphicsContext3D::ALWAYS:
- return true;
- default:
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid function");
+
+ if (!maxIndex)
return false;
- }
-}
-
-void WebGLRenderingContext::printGLErrorToConsole(const String& message)
-{
- if (!m_numGLErrorsToConsoleAllowed)
- return;
- --m_numGLErrorsToConsoleAllowed;
- printWarningToConsole(message);
-
- if (!m_numGLErrorsToConsoleAllowed)
- printWarningToConsole("WebGL: too many errors, no more errors will be reported to the console for this context.");
-}
-
-void WebGLRenderingContext::printWarningToConsole(const String& message)
-{
- if (!canvas())
- return;
- canvas()->document().addConsoleMessage(RenderingMessageSource, WarningMessageLevel, message);
-}
+ // The number of required elements is one more than the maximum
+ // index that will be accessed.
+ numElementsRequired = maxIndex.value() + 1;
-bool WebGLRenderingContext::validateFramebufferFuncParameters(const char* functionName, GC3Denum target, GC3Denum attachment)
-{
- if (target != GraphicsContext3D::FRAMEBUFFER) {
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid target");
- return false;
- }
- switch (attachment) {
- case GraphicsContext3D::COLOR_ATTACHMENT0:
- case GraphicsContext3D::DEPTH_ATTACHMENT:
- case GraphicsContext3D::STENCIL_ATTACHMENT:
- case GraphicsContext3D::DEPTH_STENCIL_ATTACHMENT:
- break;
- default:
- if (m_extDrawBuffers
- && attachment > GraphicsContext3D::COLOR_ATTACHMENT0
- && attachment < static_cast<GC3Denum>(GraphicsContext3D::COLOR_ATTACHMENT0 + getMaxColorAttachments()))
- break;
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid attachment");
- return false;
- }
- return true;
+ // Check for overflow.
+ return numElementsRequired > 0;
}
bool WebGLRenderingContext::validateBlendEquation(const char* functionName, GC3Denum mode)
@@ -5599,25 +804,20 @@ bool WebGLRenderingContext::validateBlendEquation(const char* functionName, GC3D
case GraphicsContext3D::FUNC_ADD:
case GraphicsContext3D::FUNC_SUBTRACT:
case GraphicsContext3D::FUNC_REVERSE_SUBTRACT:
+ case Extensions3D::MIN_EXT:
+ case Extensions3D::MAX_EXT:
+ if ((mode == Extensions3D::MIN_EXT || mode == Extensions3D::MAX_EXT) && !m_extBlendMinMax) {
+ synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid mode");
+ return false;
+ }
return true;
+ break;
default:
synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid mode");
return false;
}
}
-bool WebGLRenderingContext::validateBlendFuncFactors(const char* functionName, GC3Denum src, GC3Denum dst)
-{
- if (((src == GraphicsContext3D::CONSTANT_COLOR || src == GraphicsContext3D::ONE_MINUS_CONSTANT_COLOR)
- && (dst == GraphicsContext3D::CONSTANT_ALPHA || dst == GraphicsContext3D::ONE_MINUS_CONSTANT_ALPHA))
- || ((dst == GraphicsContext3D::CONSTANT_COLOR || dst == GraphicsContext3D::ONE_MINUS_CONSTANT_COLOR)
- && (src == GraphicsContext3D::CONSTANT_ALPHA || src == GraphicsContext3D::ONE_MINUS_CONSTANT_ALPHA))) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "incompatible src and dst");
- return false;
- }
- return true;
-}
-
bool WebGLRenderingContext::validateCapability(const char* functionName, GC3Denum cap)
{
switch (cap) {
@@ -5637,621 +837,6 @@ bool WebGLRenderingContext::validateCapability(const char* functionName, GC3Denu
}
}
-bool WebGLRenderingContext::validateUniformParameters(const char* functionName, const WebGLUniformLocation* location, Float32Array* v, GC3Dsizei requiredMinSize)
-{
- if (!v) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no array");
- return false;
- }
- return validateUniformMatrixParameters(functionName, location, false, v->data(), v->length(), requiredMinSize);
-}
-
-bool WebGLRenderingContext::validateUniformParameters(const char* functionName, const WebGLUniformLocation* location, Int32Array* v, GC3Dsizei requiredMinSize)
-{
- if (!v) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no array");
- return false;
- }
- return validateUniformMatrixParameters(functionName, location, false, v->data(), v->length(), requiredMinSize);
-}
-
-bool WebGLRenderingContext::validateUniformParameters(const char* functionName, const WebGLUniformLocation* location, void* v, GC3Dsizei size, GC3Dsizei requiredMinSize)
-{
- return validateUniformMatrixParameters(functionName, location, false, v, size, requiredMinSize);
-}
-
-bool WebGLRenderingContext::validateUniformMatrixParameters(const char* functionName, const WebGLUniformLocation* location, GC3Dboolean transpose, Float32Array* v, GC3Dsizei requiredMinSize)
-{
- if (!v) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no array");
- return false;
- }
- return validateUniformMatrixParameters(functionName, location, transpose, v->data(), v->length(), requiredMinSize);
-}
-
-bool WebGLRenderingContext::validateUniformMatrixParameters(const char* functionName, const WebGLUniformLocation* location, GC3Dboolean transpose, void* v, GC3Dsizei size, GC3Dsizei requiredMinSize)
-{
- if (!location)
- return false;
- if (location->program() != m_currentProgram) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "location is not from current program");
- return false;
- }
- if (!v) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no array");
- return false;
- }
- if (transpose) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "transpose not FALSE");
- return false;
- }
- if (size < requiredMinSize || (size % requiredMinSize)) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "invalid size");
- return false;
- }
- return true;
-}
-
-WebGLBuffer* WebGLRenderingContext::validateBufferDataParameters(const char* functionName, GC3Denum target, GC3Denum usage)
-{
- WebGLBuffer* buffer = 0;
- switch (target) {
- case GraphicsContext3D::ELEMENT_ARRAY_BUFFER:
- buffer = m_boundVertexArrayObject->getElementArrayBuffer().get();
- break;
- case GraphicsContext3D::ARRAY_BUFFER:
- buffer = m_boundArrayBuffer.get();
- break;
- default:
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid target");
- return 0;
- }
- if (!buffer) {
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, functionName, "no buffer");
- return 0;
- }
- switch (usage) {
- case GraphicsContext3D::STREAM_DRAW:
- case GraphicsContext3D::STATIC_DRAW:
- case GraphicsContext3D::DYNAMIC_DRAW:
- return buffer;
- }
- synthesizeGLError(GraphicsContext3D::INVALID_ENUM, functionName, "invalid usage");
- return 0;
-}
-
-bool WebGLRenderingContext::validateHTMLImageElement(const char* functionName, HTMLImageElement* image, ExceptionCode& ec)
-{
- if (!image || !image->cachedImage()) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no image");
- return false;
- }
- const URL& url = image->cachedImage()->response().url();
- if (url.isNull() || url.isEmpty() || !url.isValid()) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "invalid image");
- return false;
- }
- if (wouldTaintOrigin(image)) {
- ec = SECURITY_ERR;
- return false;
- }
- return true;
-}
-
-bool WebGLRenderingContext::validateHTMLCanvasElement(const char* functionName, HTMLCanvasElement* canvas, ExceptionCode& ec)
-{
- if (!canvas || !canvas->buffer()) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no canvas");
- return false;
- }
- if (wouldTaintOrigin(canvas)) {
- ec = SECURITY_ERR;
- return false;
- }
- return true;
-}
-
-#if ENABLE(VIDEO)
-bool WebGLRenderingContext::validateHTMLVideoElement(const char* functionName, HTMLVideoElement* video, ExceptionCode& ec)
-{
- if (!video || !video->videoWidth() || !video->videoHeight()) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no video");
- return false;
- }
- if (wouldTaintOrigin(video)) {
- ec = SECURITY_ERR;
- return false;
- }
- return true;
-}
-#endif
-
-void WebGLRenderingContext::vertexAttribfImpl(const char* functionName, GC3Duint index, GC3Dsizei expectedSize, GC3Dfloat v0, GC3Dfloat v1, GC3Dfloat v2, GC3Dfloat v3)
-{
- if (isContextLost())
- return;
- if (index >= m_maxVertexAttribs) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "index out of range");
- return;
- }
- // In GL, we skip setting vertexAttrib0 values.
- if (index || isGLES2Compliant()) {
- switch (expectedSize) {
- case 1:
- m_context->vertexAttrib1f(index, v0);
- break;
- case 2:
- m_context->vertexAttrib2f(index, v0, v1);
- break;
- case 3:
- m_context->vertexAttrib3f(index, v0, v1, v2);
- break;
- case 4:
- m_context->vertexAttrib4f(index, v0, v1, v2, v3);
- break;
- }
- cleanupAfterGraphicsCall(false);
- }
- VertexAttribValue& attribValue = m_vertexAttribValue[index];
- attribValue.value[0] = v0;
- attribValue.value[1] = v1;
- attribValue.value[2] = v2;
- attribValue.value[3] = v3;
-}
-
-void WebGLRenderingContext::vertexAttribfvImpl(const char* functionName, GC3Duint index, Float32Array* v, GC3Dsizei expectedSize)
-{
- if (isContextLost())
- return;
- if (!v) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no array");
- return;
- }
- vertexAttribfvImpl(functionName, index, v->data(), v->length(), expectedSize);
-}
-
-void WebGLRenderingContext::vertexAttribfvImpl(const char* functionName, GC3Duint index, GC3Dfloat* v, GC3Dsizei size, GC3Dsizei expectedSize)
-{
- if (isContextLost())
- return;
- if (!v) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "no array");
- return;
- }
- if (size < expectedSize) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "invalid size");
- return;
- }
- if (index >= m_maxVertexAttribs) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, functionName, "index out of range");
- return;
- }
- // In GL, we skip setting vertexAttrib0 values.
- if (index || isGLES2Compliant()) {
- switch (expectedSize) {
- case 1:
- m_context->vertexAttrib1fv(index, v);
- break;
- case 2:
- m_context->vertexAttrib2fv(index, v);
- break;
- case 3:
- m_context->vertexAttrib3fv(index, v);
- break;
- case 4:
- m_context->vertexAttrib4fv(index, v);
- break;
- }
- cleanupAfterGraphicsCall(false);
- }
- VertexAttribValue& attribValue = m_vertexAttribValue[index];
- attribValue.initValue();
- for (int ii = 0; ii < expectedSize; ++ii)
- attribValue.value[ii] = v[ii];
-}
-
-void WebGLRenderingContext::initVertexAttrib0()
-{
- WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(0);
-
- m_vertexAttrib0Buffer = createBuffer();
- m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, m_vertexAttrib0Buffer->object());
- m_context->bufferData(GraphicsContext3D::ARRAY_BUFFER, 0, GraphicsContext3D::DYNAMIC_DRAW);
- m_context->vertexAttribPointer(0, 4, GraphicsContext3D::FLOAT, false, 0, 0);
- state.bufferBinding = m_vertexAttrib0Buffer;
- m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, 0);
- m_context->enableVertexAttribArray(0);
- m_vertexAttrib0BufferSize = 0;
- m_vertexAttrib0BufferValue[0] = 0.0f;
- m_vertexAttrib0BufferValue[1] = 0.0f;
- m_vertexAttrib0BufferValue[2] = 0.0f;
- m_vertexAttrib0BufferValue[3] = 1.0f;
- m_forceAttrib0BufferRefill = false;
- m_vertexAttrib0UsedBefore = false;
-}
-
-bool WebGLRenderingContext::simulateVertexAttrib0(GC3Dsizei numVertex)
-{
- const WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(0);
- const VertexAttribValue& attribValue = m_vertexAttribValue[0];
- if (!m_currentProgram)
- return false;
- bool usingVertexAttrib0 = m_currentProgram->isUsingVertexAttrib0();
- if (usingVertexAttrib0)
- m_vertexAttrib0UsedBefore = true;
- if (state.enabled && usingVertexAttrib0)
- return false;
- if (!usingVertexAttrib0 && !m_vertexAttrib0UsedBefore)
- return false;
- m_vertexAttrib0UsedBefore = true;
- m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, m_vertexAttrib0Buffer->object());
- GC3Dsizeiptr bufferDataSize = (numVertex + 1) * 4 * sizeof(GC3Dfloat);
- if (bufferDataSize > m_vertexAttrib0BufferSize) {
- m_context->bufferData(GraphicsContext3D::ARRAY_BUFFER, bufferDataSize, 0, GraphicsContext3D::DYNAMIC_DRAW);
- m_vertexAttrib0BufferSize = bufferDataSize;
- m_forceAttrib0BufferRefill = true;
- }
- if (usingVertexAttrib0
- && (m_forceAttrib0BufferRefill
- || attribValue.value[0] != m_vertexAttrib0BufferValue[0]
- || attribValue.value[1] != m_vertexAttrib0BufferValue[1]
- || attribValue.value[2] != m_vertexAttrib0BufferValue[2]
- || attribValue.value[3] != m_vertexAttrib0BufferValue[3])) {
- auto bufferData = std::make_unique<GC3Dfloat[]>((numVertex + 1) * 4);
- for (GC3Dsizei ii = 0; ii < numVertex + 1; ++ii) {
- bufferData[ii * 4] = attribValue.value[0];
- bufferData[ii * 4 + 1] = attribValue.value[1];
- bufferData[ii * 4 + 2] = attribValue.value[2];
- bufferData[ii * 4 + 3] = attribValue.value[3];
- }
- m_vertexAttrib0BufferValue[0] = attribValue.value[0];
- m_vertexAttrib0BufferValue[1] = attribValue.value[1];
- m_vertexAttrib0BufferValue[2] = attribValue.value[2];
- m_vertexAttrib0BufferValue[3] = attribValue.value[3];
- m_forceAttrib0BufferRefill = false;
- m_context->bufferSubData(GraphicsContext3D::ARRAY_BUFFER, 0, bufferDataSize, bufferData.get());
- }
- m_context->vertexAttribPointer(0, 4, GraphicsContext3D::FLOAT, 0, 0, 0);
- return true;
-}
-
-void WebGLRenderingContext::restoreStatesAfterVertexAttrib0Simulation()
-{
- const WebGLVertexArrayObjectOES::VertexAttribState& state = m_boundVertexArrayObject->getVertexAttribState(0);
- if (state.bufferBinding != m_vertexAttrib0Buffer) {
- m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, objectOrZero(state.bufferBinding.get()));
- m_context->vertexAttribPointer(0, state.size, state.type, state.normalized, state.originalStride, state.offset);
- }
- m_context->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, objectOrZero(m_boundArrayBuffer.get()));
-}
-
-void WebGLRenderingContext::dispatchContextLostEvent(Timer<WebGLRenderingContext>*)
-{
- RefPtr<WebGLContextEvent> event = WebGLContextEvent::create(eventNames().webglcontextlostEvent, false, true, "");
- canvas()->dispatchEvent(event);
- m_restoreAllowed = event->defaultPrevented();
- if (m_contextLostMode == RealLostContext && m_restoreAllowed)
- m_restoreTimer.startOneShot(0);
-}
-
-void WebGLRenderingContext::maybeRestoreContext(Timer<WebGLRenderingContext>*)
-{
- ASSERT(m_contextLost);
- if (!m_contextLost)
- return;
-
- // The rendering context is not restored unless the default behavior of the
- // webglcontextlost event was prevented earlier.
- //
- // Because of the way m_restoreTimer is set up for real vs. synthetic lost
- // context events, we don't have to worry about this test short-circuiting
- // the retry loop for real context lost events.
- if (!m_restoreAllowed)
- return;
-
- int contextLostReason = m_context->getExtensions()->getGraphicsResetStatusARB();
-
- switch (contextLostReason) {
- case GraphicsContext3D::NO_ERROR:
- // The GraphicsContext3D implementation might not fully
- // support GL_ARB_robustness semantics yet. Alternatively, the
- // WEBGL_lose_context extension might have been used to force
- // a lost context.
- break;
- case Extensions3D::GUILTY_CONTEXT_RESET_ARB:
- // The rendering context is not restored if this context was
- // guilty of causing the graphics reset.
- printWarningToConsole("WARNING: WebGL content on the page caused the graphics card to reset; not restoring the context");
- return;
- case Extensions3D::INNOCENT_CONTEXT_RESET_ARB:
- // Always allow the context to be restored.
- break;
- case Extensions3D::UNKNOWN_CONTEXT_RESET_ARB:
- // Warn. Ideally, prompt the user telling them that WebGL
- // content on the page might have caused the graphics card to
- // reset and ask them whether they want to continue running
- // the content. Only if they say "yes" should we start
- // attempting to restore the context.
- printWarningToConsole("WARNING: WebGL content on the page might have caused the graphics card to reset");
- break;
- }
-
- Frame* frame = canvas()->document().frame();
- if (!frame)
- return;
-
- if (!frame->loader().client().allowWebGL(frame->settings().webGLEnabled()))
- return;
-
- FrameView* view = frame->view();
- if (!view)
- return;
- ScrollView* root = view->root();
- if (!root)
- return;
- HostWindow* hostWindow = root->hostWindow();
- if (!hostWindow)
- return;
-
- RefPtr<GraphicsContext3D> context(GraphicsContext3D::create(m_attributes, hostWindow));
- if (!context) {
- if (m_contextLostMode == RealLostContext)
- m_restoreTimer.startOneShot(secondsBetweenRestoreAttempts);
- else
- // This likely shouldn't happen but is the best way to report it to the WebGL app.
- synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "", "error restoring context");
- return;
- }
-
- // Construct a new drawing buffer with the new GraphicsContext3D.
- if (m_drawingBuffer) {
- m_drawingBuffer->discardResources();
- DrawingBuffer::PreserveDrawingBuffer preserve = m_attributes.preserveDrawingBuffer ? DrawingBuffer::Preserve : DrawingBuffer::Discard;
- DrawingBuffer::AlphaRequirement alpha = m_attributes.alpha ? DrawingBuffer::Alpha : DrawingBuffer::Opaque;
- m_drawingBuffer = DrawingBuffer::create(context.get(), m_drawingBuffer->size(), preserve, alpha);
- m_drawingBuffer->bind();
- }
-
- m_context = context;
- m_contextLost = false;
- setupFlags();
- initializeNewContext();
- canvas()->dispatchEvent(WebGLContextEvent::create(eventNames().webglcontextrestoredEvent, false, true, ""));
-}
-
-String WebGLRenderingContext::ensureNotNull(const String& text) const
-{
- if (text.isNull())
- return WTF::emptyString();
- return text;
-}
-
-WebGLRenderingContext::LRUImageBufferCache::LRUImageBufferCache(int capacity)
- : m_buffers(std::make_unique<std::unique_ptr<ImageBuffer>[]>(capacity))
- , m_capacity(capacity)
-{
-}
-
-ImageBuffer* WebGLRenderingContext::LRUImageBufferCache::imageBuffer(const IntSize& size)
-{
- int i;
- for (i = 0; i < m_capacity; ++i) {
- ImageBuffer* buf = m_buffers[i].get();
- if (!buf)
- break;
- if (buf->logicalSize() != size)
- continue;
- bubbleToFront(i);
- return buf;
- }
-
- std::unique_ptr<ImageBuffer> temp = ImageBuffer::create(size, 1);
- if (!temp)
- return 0;
- i = std::min(m_capacity - 1, i);
- m_buffers[i] = std::move(temp);
-
- ImageBuffer* buf = m_buffers[i].get();
- bubbleToFront(i);
- return buf;
-}
-
-void WebGLRenderingContext::LRUImageBufferCache::bubbleToFront(int idx)
-{
- for (int i = idx; i > 0; --i)
- m_buffers[i].swap(m_buffers[i-1]);
-}
-
-namespace {
-
- String GetErrorString(GC3Denum error)
- {
- switch (error) {
- case GraphicsContext3D::INVALID_ENUM:
- return "INVALID_ENUM";
- case GraphicsContext3D::INVALID_VALUE:
- return "INVALID_VALUE";
- case GraphicsContext3D::INVALID_OPERATION:
- return "INVALID_OPERATION";
- case GraphicsContext3D::OUT_OF_MEMORY:
- return "OUT_OF_MEMORY";
- case GraphicsContext3D::INVALID_FRAMEBUFFER_OPERATION:
- return "INVALID_FRAMEBUFFER_OPERATION";
- case GraphicsContext3D::CONTEXT_LOST_WEBGL:
- return "CONTEXT_LOST_WEBGL";
- default:
- return String::format("WebGL ERROR(%04x)", error);
- }
- }
-
-} // namespace anonymous
-
-void WebGLRenderingContext::synthesizeGLError(GC3Denum error, const char* functionName, const char* description, ConsoleDisplayPreference display)
-{
- if (m_synthesizedErrorsToConsole && display == DisplayInConsole) {
- String str = String("WebGL: ") + GetErrorString(error) + ": " + String(functionName) + ": " + String(description);
- printGLErrorToConsole(str);
- }
- m_context->synthesizeGLError(error);
-}
-
-
-void WebGLRenderingContext::printGLWarningToConsole(const char* functionName, const char* description)
-{
- if (m_synthesizedErrorsToConsole) {
- String str = String("WebGL: ") + String(functionName) + ": " + String(description);
- printGLErrorToConsole(str);
- }
-}
-
-void WebGLRenderingContext::applyStencilTest()
-{
- bool haveStencilBuffer = false;
-
- if (m_framebufferBinding)
- haveStencilBuffer = m_framebufferBinding->hasStencilBuffer();
- else {
- RefPtr<WebGLContextAttributes> attributes = getContextAttributes();
- haveStencilBuffer = attributes->stencil();
- }
- enableOrDisable(GraphicsContext3D::STENCIL_TEST,
- m_stencilEnabled && haveStencilBuffer);
-}
-
-void WebGLRenderingContext::enableOrDisable(GC3Denum capability, bool enable)
-{
- if (enable)
- m_context->enable(capability);
- else
- m_context->disable(capability);
-}
-
-IntSize WebGLRenderingContext::clampedCanvasSize()
-{
- return IntSize(clamp(canvas()->width(), 1, m_maxViewportDims[0]),
- clamp(canvas()->height(), 1, m_maxViewportDims[1]));
-}
-
-GC3Dint WebGLRenderingContext::getMaxDrawBuffers()
-{
- if (!supportsDrawBuffers())
- return 0;
- if (!m_maxDrawBuffers)
- m_context->getIntegerv(Extensions3D::MAX_DRAW_BUFFERS_EXT, &m_maxDrawBuffers);
- if (!m_maxColorAttachments)
- m_context->getIntegerv(Extensions3D::MAX_COLOR_ATTACHMENTS_EXT, &m_maxColorAttachments);
- // WEBGL_draw_buffers requires MAX_COLOR_ATTACHMENTS >= MAX_DRAW_BUFFERS.
- return std::min(m_maxDrawBuffers, m_maxColorAttachments);
-}
-
-GC3Dint WebGLRenderingContext::getMaxColorAttachments()
-{
- if (!supportsDrawBuffers())
- return 0;
- if (!m_maxColorAttachments)
- m_context->getIntegerv(Extensions3D::MAX_COLOR_ATTACHMENTS_EXT, &m_maxColorAttachments);
- return m_maxColorAttachments;
-}
-
-void WebGLRenderingContext::setBackDrawBuffer(GC3Denum buf)
-{
- m_backDrawBuffer = buf;
-}
-
-void WebGLRenderingContext::restoreCurrentFramebuffer()
-{
- ExceptionCode ec;
- bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_framebufferBinding.get(), ec);
-}
-
-void WebGLRenderingContext::restoreCurrentTexture2D()
-{
- ExceptionCode ec;
- bindTexture(GraphicsContext3D::TEXTURE_2D, m_textureUnits[m_activeTextureUnit].texture2DBinding.get(), ec);
-}
-
-bool WebGLRenderingContext::supportsDrawBuffers()
-{
- if (!m_drawBuffersWebGLRequirementsChecked) {
- m_drawBuffersWebGLRequirementsChecked = true;
- m_drawBuffersSupported = EXTDrawBuffers::supported(this);
- }
- return m_drawBuffersSupported;
-}
-
-void WebGLRenderingContext::drawArraysInstanced(GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsizei primcount)
-{
- if (!primcount) {
- cleanupAfterGraphicsCall(true);
- return;
- }
-
- if (!validateDrawArrays("drawArraysInstanced", mode, first, count, primcount))
- return;
-
- clearIfComposited();
-
- bool vertexAttrib0Simulated = false;
- if (!isGLES2Compliant())
- vertexAttrib0Simulated = simulateVertexAttrib0(first + count - 1);
- if (!isGLES2NPOTStrict())
- checkTextureCompleteness("drawArraysInstanced", true);
-
- m_context->drawArraysInstanced(mode, first, count, primcount);
-
- if (!isGLES2Compliant() && vertexAttrib0Simulated)
- restoreStatesAfterVertexAttrib0Simulation();
- if (!isGLES2NPOTStrict())
- checkTextureCompleteness("drawArraysInstanced", false);
- cleanupAfterGraphicsCall(true);
-}
-
-void WebGLRenderingContext::drawElementsInstanced(GC3Denum mode, GC3Dsizei count, GC3Denum type, long long offset, GC3Dsizei primcount)
-{
- if (!primcount) {
- cleanupAfterGraphicsCall(true);
- return;
- }
-
- unsigned numElements = 0;
- if (!validateDrawElements("drawElementsInstanced", mode, count, type, offset, numElements, primcount))
- return;
-
- clearIfComposited();
-
- bool vertexAttrib0Simulated = false;
- if (!isGLES2Compliant()) {
- if (!numElements)
- validateIndexArrayPrecise(count, type, static_cast<GC3Dintptr>(offset), numElements);
- vertexAttrib0Simulated = simulateVertexAttrib0(numElements);
- }
- if (!isGLES2NPOTStrict())
- checkTextureCompleteness("drawElementsInstanced", true);
-
- m_context->drawElementsInstanced(mode, count, type, static_cast<GC3Dintptr>(offset), primcount);
-
- if (!isGLES2Compliant() && vertexAttrib0Simulated)
- restoreStatesAfterVertexAttrib0Simulation();
- if (!isGLES2NPOTStrict())
- checkTextureCompleteness("drawElementsInstanced", false);
- cleanupAfterGraphicsCall(true);
-}
-
-void WebGLRenderingContext::vertexAttribDivisor(GC3Duint index, GC3Duint divisor)
-{
- if (isContextLost())
- return;
-
- if (index >= m_maxVertexAttribs) {
- synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "vertexAttribDivisor", "index out of range");
- return;
- }
-
- m_boundVertexArrayObject->setVertexAttribDivisor(index, divisor);
- m_context->vertexAttribDivisor(index, divisor);
-}
-
-
} // namespace WebCore
#endif // ENABLE(WEBGL)