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diff --git a/Source/WebCore/html/canvas/WebGLQuery.cpp b/Source/WebCore/html/canvas/WebGLQuery.cpp
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+/*
+ * Copyright (C) 2015 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+
+#if ENABLE(WEBGL)
+#include "WebGLQuery.h"
+
+#include "WebGLContextGroup.h"
+#include "WebGLRenderingContextBase.h"
+
+namespace WebCore {
+
+Ref<WebGLQuery> WebGLQuery::create(WebGLRenderingContextBase& ctx)
+{
+ return adoptRef(*new WebGLQuery(ctx));
+}
+
+WebGLQuery::~WebGLQuery()
+{
+ deleteObject(0);
+}
+
+WebGLQuery::WebGLQuery(WebGLRenderingContextBase& ctx)
+ : WebGLSharedObject(ctx)
+{
+ // FIXME: Call createQuery from GraphicsContext3D.
+}
+
+void WebGLQuery::deleteObjectImpl(GraphicsContext3D* context3d, Platform3DObject object)
+{
+ UNUSED_PARAM(context3d);
+ UNUSED_PARAM(object);
+ // FIXME: Call deleteQuery from GraphicsContext3D.
+}
+
+}
+
+#endif // ENABLE(WEBGL)