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+/*
+ * Copyright (C) 2017 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#pragma once
+
+#if ENABLE(WEBGL)
+
+#include <runtime/Float32Array.h>
+#include <runtime/Int32Array.h>
+#include <runtime/Uint32Array.h>
+#include <runtime/Uint8Array.h>
+
+namespace JSC {
+class ExecState;
+class JSValue;
+}
+
+namespace WebCore {
+
+class JSDOMGlobalObject;
+class WebGLBuffer;
+class WebGLFramebuffer;
+class WebGLProgram;
+class WebGLRenderbuffer;
+class WebGLTexture;
+class WebGLVertexArrayObject;
+class WebGLVertexArrayObjectOES;
+
+using WebGLAny = Variant<
+ std::nullptr_t,
+ bool,
+ int,
+ unsigned,
+ long long,
+ float,
+ String,
+ Vector<bool>,
+ RefPtr<Float32Array>,
+ RefPtr<Int32Array>,
+ RefPtr<Uint32Array>,
+ RefPtr<Uint8Array>,
+ RefPtr<WebGLBuffer>,
+ RefPtr<WebGLFramebuffer>,
+ RefPtr<WebGLProgram>,
+ RefPtr<WebGLRenderbuffer>,
+ RefPtr<WebGLTexture>,
+ RefPtr<WebGLVertexArrayObjectOES>
+#if ENABLE(WEBGL2)
+ , RefPtr<WebGLVertexArrayObject>
+#endif
+>;
+
+JSC::JSValue convertToJSValue(JSC::ExecState&, JSDOMGlobalObject&, const WebGLAny&);
+
+} // namespace WebCore
+
+#endif