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+/*
+ * Copyright (C) 2006, 2007, 2009, 2010, 2011, 2012 Apple Inc. All rights reserved.
+ * Copyright (C) 2012, 2013 Adobe Systems Incorporated. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
+ * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
+ * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
+ * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
+ * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+ * SUCH DAMAGE.
+ */
+
+#pragma once
+
+#include "ExceptionOr.h"
+#include "Path.h"
+
+namespace WebCore {
+
+class CanvasPath {
+public:
+ virtual ~CanvasPath() { }
+
+ void closePath();
+ void moveTo(float x, float y);
+ void lineTo(float x, float y);
+ void quadraticCurveTo(float cpx, float cpy, float x, float y);
+ void bezierCurveTo(float cp1x, float cp1y, float cp2x, float cp2y, float x, float y);
+ ExceptionOr<void> arcTo(float x0, float y0, float x1, float y1, float radius);
+ ExceptionOr<void> arc(float x, float y, float r, float sa, float ea, bool anticlockwise);
+ ExceptionOr<void> ellipse(float x, float y, float radiusX, float radiusY, float rotation, float startAngle, float endAngled, bool anticlockwise);
+ void rect(float x, float y, float width, float height);
+
+protected:
+ CanvasPath() { }
+ CanvasPath(const Path& path)
+ : m_path(path)
+ { }
+
+ virtual bool hasInvertibleTransform() const { return true; }
+
+ void lineTo(FloatPoint);
+
+ Path m_path;
+};
+
+}