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Diffstat (limited to 'Source/WebCore/html/canvas/CanvasPath.cpp')
-rw-r--r-- | Source/WebCore/html/canvas/CanvasPath.cpp | 238 |
1 files changed, 238 insertions, 0 deletions
diff --git a/Source/WebCore/html/canvas/CanvasPath.cpp b/Source/WebCore/html/canvas/CanvasPath.cpp new file mode 100644 index 000000000..a7ff3c947 --- /dev/null +++ b/Source/WebCore/html/canvas/CanvasPath.cpp @@ -0,0 +1,238 @@ +/* + * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012 Apple Inc. All rights reserved. + * Copyright (C) 2008, 2010 Nokia Corporation and/or its subsidiary(-ies) + * Copyright (C) 2007 Alp Toker <alp@atoker.com> + * Copyright (C) 2008 Eric Seidel <eric@webkit.org> + * Copyright (C) 2008 Dirk Schulze <krit@webkit.org> + * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved. + * Copyright (C) 2012 Intel Corporation. All rights reserved. + * Copyright (C) 2012, 2013 Adobe Systems Incorporated. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE + * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, + * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY + * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR + * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF + * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF + * SUCH DAMAGE. + */ + +#include "config.h" +#include "CanvasPath.h" + +#include "AffineTransform.h" +#include "ExceptionCode.h" +#include "FloatRect.h" +#include <wtf/MathExtras.h> + +namespace WebCore { + +void CanvasPath::closePath() +{ + if (m_path.isEmpty()) + return; + + FloatRect boundRect = m_path.fastBoundingRect(); + if (boundRect.width() || boundRect.height()) + m_path.closeSubpath(); +} + +void CanvasPath::moveTo(float x, float y) +{ + if (!std::isfinite(x) || !std::isfinite(y)) + return; + if (!hasInvertibleTransform()) + return; + m_path.moveTo(FloatPoint(x, y)); +} + +void CanvasPath::lineTo(FloatPoint point) +{ + lineTo(point.x(), point.y()); +} + +void CanvasPath::lineTo(float x, float y) +{ + if (!std::isfinite(x) || !std::isfinite(y)) + return; + if (!hasInvertibleTransform()) + return; + + FloatPoint p1 = FloatPoint(x, y); + if (!m_path.hasCurrentPoint()) + m_path.moveTo(p1); + else if (p1 != m_path.currentPoint()) + m_path.addLineTo(p1); +} + +void CanvasPath::quadraticCurveTo(float cpx, float cpy, float x, float y) +{ + if (!std::isfinite(cpx) || !std::isfinite(cpy) || !std::isfinite(x) || !std::isfinite(y)) + return; + if (!hasInvertibleTransform()) + return; + if (!m_path.hasCurrentPoint()) + m_path.moveTo(FloatPoint(cpx, cpy)); + + FloatPoint p1 = FloatPoint(x, y); + FloatPoint cp = FloatPoint(cpx, cpy); + if (p1 != m_path.currentPoint() || p1 != cp) + m_path.addQuadCurveTo(cp, p1); +} + +void CanvasPath::bezierCurveTo(float cp1x, float cp1y, float cp2x, float cp2y, float x, float y) +{ + if (!std::isfinite(cp1x) || !std::isfinite(cp1y) || !std::isfinite(cp2x) || !std::isfinite(cp2y) || !std::isfinite(x) || !std::isfinite(y)) + return; + if (!hasInvertibleTransform()) + return; + if (!m_path.hasCurrentPoint()) + m_path.moveTo(FloatPoint(cp1x, cp1y)); + + FloatPoint p1 = FloatPoint(x, y); + FloatPoint cp1 = FloatPoint(cp1x, cp1y); + FloatPoint cp2 = FloatPoint(cp2x, cp2y); + if (p1 != m_path.currentPoint() || p1 != cp1 || p1 != cp2) + m_path.addBezierCurveTo(cp1, cp2, p1); +} + +ExceptionOr<void> CanvasPath::arcTo(float x1, float y1, float x2, float y2, float r) +{ + if (!std::isfinite(x1) || !std::isfinite(y1) || !std::isfinite(x2) || !std::isfinite(y2) || !std::isfinite(r)) + return { }; + + if (r < 0) + return Exception { INDEX_SIZE_ERR }; + + if (!hasInvertibleTransform()) + return { }; + + FloatPoint p1 = FloatPoint(x1, y1); + FloatPoint p2 = FloatPoint(x2, y2); + + if (!m_path.hasCurrentPoint()) + m_path.moveTo(p1); + else if (p1 == m_path.currentPoint() || p1 == p2 || !r) + lineTo(x1, y1); + else + m_path.addArcTo(p1, p2, r); + + return { }; +} + +static void normalizeAngles(float& startAngle, float& endAngle, bool anticlockwise) +{ + float newStartAngle = startAngle; + if (newStartAngle < 0) + newStartAngle = (2 * piFloat) + fmodf(newStartAngle, -(2 * piFloat)); + else + newStartAngle = fmodf(newStartAngle, 2 * piFloat); + + float delta = newStartAngle - startAngle; + startAngle = newStartAngle; + endAngle = endAngle + delta; + ASSERT(newStartAngle >= 0 && newStartAngle < 2 * piFloat); + + if (anticlockwise && startAngle - endAngle >= 2 * piFloat) + endAngle = startAngle - 2 * piFloat; + else if (!anticlockwise && endAngle - startAngle >= 2 * piFloat) + endAngle = startAngle + 2 * piFloat; +} + +ExceptionOr<void> CanvasPath::arc(float x, float y, float radius, float startAngle, float endAngle, bool anticlockwise) +{ + if (!std::isfinite(x) || !std::isfinite(y) || !std::isfinite(radius) || !std::isfinite(startAngle) || !std::isfinite(endAngle)) + return { }; + + if (radius < 0) + return Exception { INDEX_SIZE_ERR }; + + if (!hasInvertibleTransform()) + return { }; + + normalizeAngles(startAngle, endAngle, anticlockwise); + + if (!radius || startAngle == endAngle) { + // The arc is empty but we still need to draw the connecting line. + lineTo(x + radius * cosf(startAngle), y + radius * sinf(startAngle)); + return { }; + } + + m_path.addArc(FloatPoint(x, y), radius, startAngle, endAngle, anticlockwise); + return { }; +} + +ExceptionOr<void> CanvasPath::ellipse(float x, float y, float radiusX, float radiusY, float rotation, float startAngle, float endAngle, bool anticlockwise) +{ + if (!std::isfinite(x) || !std::isfinite(y) || !std::isfinite(radiusX) || !std::isfinite(radiusY) || !std::isfinite(rotation) || !std::isfinite(startAngle) || !std::isfinite(endAngle)) + return { }; + + if (radiusX < 0 || radiusY < 0) + return Exception { INDEX_SIZE_ERR }; + + if (!hasInvertibleTransform()) + return { }; + + normalizeAngles(startAngle, endAngle, anticlockwise); + + if ((!radiusX && !radiusY) || startAngle == endAngle) { + AffineTransform transform; + transform.translate(x, y).rotate(rad2deg(rotation)); + + lineTo(transform.mapPoint(FloatPoint(radiusX * cosf(startAngle), radiusY * sinf(startAngle)))); + return { }; + } + + if (!radiusX || !radiusY) { + AffineTransform transform; + transform.translate(x, y).rotate(rad2deg(rotation)); + + lineTo(transform.mapPoint(FloatPoint(radiusX * cosf(startAngle), radiusY * sinf(startAngle)))); + + if (!anticlockwise) { + for (float angle = startAngle - fmodf(startAngle, piOverTwoFloat) + piOverTwoFloat; angle < endAngle; angle += piOverTwoFloat) + lineTo(transform.mapPoint(FloatPoint(radiusX * cosf(angle), radiusY * sinf(angle)))); + } else { + for (float angle = startAngle - fmodf(startAngle, piOverTwoFloat); angle > endAngle; angle -= piOverTwoFloat) + lineTo(transform.mapPoint(FloatPoint(radiusX * cosf(angle), radiusY * sinf(angle)))); + } + + lineTo(transform.mapPoint(FloatPoint(radiusX * cosf(endAngle), radiusY * sinf(endAngle)))); + return { }; + } + + m_path.addEllipse(FloatPoint(x, y), radiusX, radiusY, rotation, startAngle, endAngle, anticlockwise); + return { }; +} + +void CanvasPath::rect(float x, float y, float width, float height) +{ + if (!hasInvertibleTransform()) + return; + + if (!std::isfinite(x) || !std::isfinite(y) || !std::isfinite(width) || !std::isfinite(height)) + return; + + if (!width && !height) { + m_path.moveTo(FloatPoint(x, y)); + return; + } + + m_path.addRect(FloatRect(x, y, width, height)); +} +} |