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+/*
+ * Copyright (C) 2015 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+#include "HTMLSlotElement.h"
+
+#include "Event.h"
+#include "EventNames.h"
+#include "HTMLNames.h"
+#include "MutationObserver.h"
+#include "ShadowRoot.h"
+#include "Text.h"
+
+namespace WebCore {
+
+using namespace HTMLNames;
+
+Ref<HTMLSlotElement> HTMLSlotElement::create(const QualifiedName& tagName, Document& document)
+{
+ return adoptRef(*new HTMLSlotElement(tagName, document));
+}
+
+HTMLSlotElement::HTMLSlotElement(const QualifiedName& tagName, Document& document)
+ : HTMLElement(tagName, document)
+{
+ ASSERT(hasTagName(slotTag));
+}
+
+HTMLSlotElement::InsertionNotificationRequest HTMLSlotElement::insertedInto(ContainerNode& insertionPoint)
+{
+ auto insertionResult = HTMLElement::insertedInto(insertionPoint);
+ ASSERT_UNUSED(insertionResult, insertionResult == InsertionDone);
+
+ // This function could be called when this element's shadow root's host or its ancestor is inserted.
+ // This element is new to the shadow tree (and its tree scope) only if the parent into which this element
+ // or its ancestor is inserted belongs to the same tree scope as this element's.
+ if (insertionPoint.isInShadowTree() && isInShadowTree() && &insertionPoint.treeScope() == &treeScope()) {
+ if (auto shadowRoot = containingShadowRoot())
+ shadowRoot->addSlotElementByName(attributeWithoutSynchronization(nameAttr), *this);
+ }
+
+ return InsertionDone;
+}
+
+void HTMLSlotElement::removedFrom(ContainerNode& insertionPoint)
+{
+ // ContainerNode::removeBetween always sets the removed child's tree scope to Document's but InShadowRoot flag is unset in Node::removedFrom.
+ // So if InShadowRoot flag is set but this element's tree scope is Document's, this element has just been removed from a shadow root.
+ if (insertionPoint.isInShadowTree() && isInShadowTree() && &treeScope() == &document()) {
+ auto* oldShadowRoot = insertionPoint.containingShadowRoot();
+ ASSERT(oldShadowRoot);
+ oldShadowRoot->removeSlotElementByName(attributeWithoutSynchronization(nameAttr), *this);
+ }
+
+ HTMLElement::removedFrom(insertionPoint);
+}
+
+void HTMLSlotElement::attributeChanged(const QualifiedName& name, const AtomicString& oldValue, const AtomicString& newValue, AttributeModificationReason reason)
+{
+ HTMLElement::attributeChanged(name, oldValue, newValue, reason);
+
+ if (isInShadowTree() && name == nameAttr) {
+ if (auto* shadowRoot = containingShadowRoot()) {
+ shadowRoot->removeSlotElementByName(oldValue, *this);
+ shadowRoot->addSlotElementByName(newValue, *this);
+ }
+ }
+}
+
+const Vector<Node*>* HTMLSlotElement::assignedNodes() const
+{
+ auto* shadowRoot = containingShadowRoot();
+ if (!shadowRoot)
+ return nullptr;
+
+ return shadowRoot->assignedNodesForSlot(*this);
+}
+
+static void flattenAssignedNodes(Vector<Node*>& nodes, const HTMLSlotElement& slot)
+{
+ auto* assignedNodes = slot.assignedNodes();
+ if (!assignedNodes) {
+ for (Node* child = slot.firstChild(); child; child = child->nextSibling()) {
+ if (is<HTMLSlotElement>(*child))
+ flattenAssignedNodes(nodes, downcast<HTMLSlotElement>(*child));
+ else if (is<Text>(*child) || is<Element>(*child))
+ nodes.append(child);
+ }
+ return;
+ }
+ for (Node* node : *assignedNodes) {
+ if (is<HTMLSlotElement>(*node))
+ flattenAssignedNodes(nodes, downcast<HTMLSlotElement>(*node));
+ else
+ nodes.append(node);
+ }
+}
+
+Vector<Node*> HTMLSlotElement::assignedNodes(const AssignedNodesOptions& options) const
+{
+ if (options.flatten) {
+ Vector<Node*> nodes;
+ flattenAssignedNodes(nodes, *this);
+ return nodes;
+ }
+ auto* assignedNodes = this->assignedNodes();
+ if (!assignedNodes)
+ return { };
+ return *assignedNodes;
+}
+
+void HTMLSlotElement::enqueueSlotChangeEvent()
+{
+ // https://dom.spec.whatwg.org/#signal-a-slot-change
+ if (m_inSignalSlotList)
+ return;
+ m_inSignalSlotList = true;
+ MutationObserver::enqueueSlotChangeEvent(*this);
+}
+
+void HTMLSlotElement::dispatchSlotChangeEvent()
+{
+ m_inSignalSlotList = false;
+
+ bool bubbles = true;
+ bool cancelable = false;
+ Ref<Event> event = Event::create(eventNames().slotchangeEvent, bubbles, cancelable);
+ event->setTarget(this);
+ dispatchEvent(event);
+}
+
+}
+